From: Emmanuele Bassi Date: Thu, 6 Dec 2007 10:58:42 +0000 (+0000) Subject: Rever accidental commit X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=6e25c4ef9680021eece8686cb574ab4e6f767bc0;p=profile%2Fivi%2Fclutter.git Rever accidental commit --- diff --git a/tests/test-shader.c b/tests/test-shader.c index 40d8e0b..d4e3ecc 100644 --- a/tests/test-shader.c +++ b/tests/test-shader.c @@ -127,7 +127,7 @@ static ShaderSource shaders[]= {NULL, NULL} }; -static gint shader_no = 2; +static gint shader_no=0; static gboolean button_release_cb (ClutterActor *actor, @@ -135,48 +135,27 @@ button_release_cb (ClutterActor *actor, gpointer data) { gint new_no; - if (event->button.button == 1) { - new_no = shader_no - 1; + new_no = shader_no-1; } else { - new_no = shader_no + 1; + new_no = shader_no+1; } if (new_no >= 0 && shaders[new_no].name) { ClutterShader *shader; - GError *error; shader_no = new_no; - g_print ("setting shaders[%i] named '%s'\n", - shader_no, - shaders[shader_no].name); - - shader = clutter_shader_new (); + g_print ("setting shaders[%i] named '%s'\n", shader_no, shaders[shader_no].name); + shader = clutter_shader_new_from_strings (NULL, shaders[shader_no].source); + clutter_actor_apply_shader (actor, shader); - error = NULL; - clutter_shader_load_from_data (shader, CLUTTER_FRAGMENT_SHADER, - shaders[shader_no].source, -1, - &error); - if (error) - { - g_print ("unable to set shaders[%i] named '%s': %s", - error->message); - g_error_free (error); - g_object_unref (shader); - } - else - { - clutter_actor_apply_shader (actor, shader); - clutter_actor_set_shader_param (actor, "radius", 3.0); - - clutter_actor_queue_redraw (actor); - } + clutter_actor_set_shader_param (actor, "radius", 3.0); + clutter_redraw(); } - return FALSE; } @@ -194,35 +173,19 @@ main (gint argc, GError *error; ClutterShader *shader; + error = NULL; + clutter_init (&argc, &argv); + g_print ("applying shaders[%i] named '%s'\n", shader_no, shaders[shader_no].name); + shader = clutter_shader_new_from_strings (NULL, shaders[shader_no].source); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 512, 384); - g_print ("applying shaders[%i] named '%s'\n", - shader_no, - shaders[shader_no].name); - - shader = clutter_shader_new (); + pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL); - error = NULL; - clutter_shader_load_from_data (shader, CLUTTER_FRAGMENT_SHADER, - shaders[shader_no].source, -1, - &error); - if (error) - { - g_print ("unable to load shaders[%d] named '%s': %s\n", - shader_no, - shaders[shader_no].name, - error->message); - g_error_free (error); - - return EXIT_FAILURE; - } - - pixbuf = gdk_pixbuf_new_from_file ("redhand.png", &error); if (!pixbuf) - g_error("pixbuf load failed: %s", error ? error->message : "Unknown"); + g_error("pixbuf load failed"); clutter_stage_set_title (CLUTTER_STAGE (stage), "Shader Test"); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); @@ -237,7 +200,7 @@ main (gint argc, actor = clutter_group_new (); { ClutterActor *child1, *child2, *child3, *child4; - ClutterColor color = { 0xff, 0x22, 0x66, 0x99 }; + ClutterColor color={0xff, 0x22, 0x66, 0x99}; child1 = clutter_texture_new_from_pixbuf (pixbuf); child2 = clutter_texture_new_from_pixbuf (pixbuf); @@ -255,11 +218,9 @@ main (gint argc, clutter_group_add (CLUTTER_GROUP (actor), child2); clutter_group_add (CLUTTER_GROUP (actor), child3); clutter_group_add (CLUTTER_GROUP (actor), child4); - clutter_actor_show_all (actor); } #endif - clutter_actor_set_position (actor, 100, 100); clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor); @@ -281,5 +242,5 @@ main (gint argc, clutter_main (); - return EXIT_SUCCESS; + return 0; }