From: Michael Niedermayer Date: Mon, 1 Feb 2010 12:19:28 +0000 (+0000) Subject: "Flush" the picture que on seeks, this prevents the display thread from X-Git-Tag: v0.6~1508 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=6c7d3ead79af2de091ff74cb2e29770882cbae99;p=platform%2Fupstream%2Flibav.git "Flush" the picture que on seeks, this prevents the display thread from having frames from before and after the seek which just isnt a good idea. Originally committed as revision 21588 to svn://svn.ffmpeg.org/ffmpeg/trunk --- diff --git a/ffplay.c b/ffplay.c index 739653d..757c07e 100644 --- a/ffplay.c +++ b/ffplay.c @@ -90,6 +90,7 @@ typedef struct VideoPicture { SDL_Overlay *bmp; int width, height; /* source height & width */ int allocated; + SDL_TimerID timer_id; } VideoPicture; typedef struct SubPicture { @@ -913,10 +914,10 @@ static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) } /* schedule a video refresh in 'delay' ms */ -static void schedule_refresh(VideoState *is, int delay) +static SDL_TimerID schedule_refresh(VideoState *is, int delay) { if(!delay) delay=1; //SDL seems to be buggy when the delay is 0 - SDL_AddTimer(delay, sdl_refresh_timer_cb, is); + return SDL_AddTimer(delay, sdl_refresh_timer_cb, is); } /* get the current audio clock value */ @@ -1122,6 +1123,7 @@ static void video_refresh_timer(void *opaque) is->pictq_rindex = 0; SDL_LockMutex(is->pictq_mutex); + vp->timer_id= 0; is->pictq_size--; SDL_CondSignal(is->pictq_cond); SDL_UnlockMutex(is->pictq_mutex); @@ -1277,8 +1279,9 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts) is->pictq_windex = 0; SDL_LockMutex(is->pictq_mutex); is->pictq_size++; + //We must schedule in a mutex as we must store the timer id before the timer dies or might end up freeing a alraedy freed id + vp->timer_id= schedule_refresh(is, (int)(compute_frame_delay(vp->pts, is) * 1000 + 0.5)); SDL_UnlockMutex(is->pictq_mutex); - schedule_refresh(is, (int)(compute_frame_delay(vp->pts, is) * 1000 + 0.5)); } return 0; } @@ -1326,7 +1329,7 @@ static int video_thread(void *arg) { VideoState *is = arg; AVPacket pkt1, *pkt = &pkt1; - int len1, got_picture; + int len1, got_picture, i; AVFrame *frame= avcodec_alloc_frame(); double pts; @@ -1339,6 +1342,21 @@ static int video_thread(void *arg) if(pkt->data == flush_pkt.data){ avcodec_flush_buffers(is->video_st->codec); + + SDL_LockMutex(is->pictq_mutex); + //Make sure there are no long delay timers (ideally we should just flush the que but thats harder) + for(i=0; ipictq[i].timer_id){ + SDL_RemoveTimer(is->pictq[i].timer_id); + is->pictq[i].timer_id=0; + schedule_refresh(is, 1); + } + } + while (is->pictq_size && !is->videoq.abort_request) { + SDL_CondWait(is->pictq_cond, is->pictq_mutex); + } + SDL_UnlockMutex(is->pictq_mutex); + is->last_dts_for_fault_detection= is->last_pts_for_fault_detection= INT64_MIN; continue;