From: Brian Paul Date: Wed, 2 Jul 2008 15:16:10 +0000 (-0600) Subject: generate a link error if the vertex shader references too many textures X-Git-Tag: 062012170305~18416 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=6befdca6a3d65d7e49c0c54a7a8f091cd05034ea;p=profile%2Fivi%2Fmesa.git generate a link error if the vertex shader references too many textures --- diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index dd4990b..f9a5ece 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -474,6 +474,12 @@ _slang_link(GLcontext *ctx, } } + /* Check that the vertex program doesn't use too many sampler units */ + if (shProg->VertexProgram && + _mesa_bitcount(shProg->VertexProgram->Base.SamplersUsed) > ctx->Const.MaxVertexTextureImageUnits) { + link_error(shProg, "Vertex program uses too many samplers.\n"); + return; + } if (fragProg && shProg->FragmentProgram) { /* notify driver that a new fragment program has been compiled/linked */