From: Sebastian Dröge Date: Tue, 12 Mar 2019 21:09:18 +0000 (+0100) Subject: examples/sdlshare: Port to SDL2 X-Git-Tag: 1.19.3~511^2~927 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=6a5ab501039f29123bcdea3490c091f60886d9b0;p=platform%2Fupstream%2Fgstreamer.git examples/sdlshare: Port to SDL2 --- diff --git a/m4/gst-gl.m4 b/m4/gst-gl.m4 index 0d299ef..d1dafa9 100644 --- a/m4/gst-gl.m4 +++ b/m4/gst-gl.m4 @@ -1134,7 +1134,7 @@ AC_DEFUN([AG_GST_GL_EXAMPLES_CHECKS], dnl sdl is optional and used in examples HAVE_SDL=NO if test "x$BUILD_EXAMPLES" = "xyes"; then - PKG_CHECK_MODULES(SDL, sdl >= 1.2.0, HAVE_SDL=yes, HAVE_SDL=no) + PKG_CHECK_MODULES(SDL, sdl2, HAVE_SDL=yes, HAVE_SDL=no) AC_SUBST(SDL_LIBS) AC_SUBST(SDL_CFLAGS) fi diff --git a/tests/examples/gl/sdl/meson.build b/tests/examples/gl/sdl/meson.build index cbdc51c..cb43fcf 100644 --- a/tests/examples/gl/sdl/meson.build +++ b/tests/examples/gl/sdl/meson.build @@ -1,4 +1,4 @@ -sdl_dep = dependency('sdl', version : '>=1.2.0', required : get_option('examples')) +sdl_dep = dependency('sdl2', version : '>=2.0', required : get_option('examples')) have_sdl_gl = build_gstgl and ( enabled_gl_apis.contains('gl') and (enabled_gl_platforms.contains('glx') or enabled_gl_platforms.contains('wgl')) and diff --git a/tests/examples/gl/sdl/sdlshare.c b/tests/examples/gl/sdl/sdlshare.c index 6bb8cfd..0f492e7 100644 --- a/tests/examples/gl/sdl/sdlshare.c +++ b/tests/examples/gl/sdl/sdlshare.c @@ -26,12 +26,12 @@ #endif #include -#include "SDL/SDL.h" -#include "SDL/SDL_opengl.h" +#include +#include #ifndef WIN32 #include -#include "SDL/SDL_syswm.h" +#include #include #endif @@ -41,9 +41,12 @@ static GstGLContext *sdl_context; static GstGLDisplay *sdl_gl_display; -static GAsyncQueue *queue_input_buf = NULL; -static GAsyncQueue *queue_output_buf = NULL; -static GMainLoop *loop = NULL; +static SDL_Window *sdl_window; +static SDL_GLContext sdl_gl_context; + +static GAsyncQueue *queue_input_buf; +static GAsyncQueue *queue_output_buf; +static GMainLoop *loop; /* rotation angle for the triangle. */ float rtri = 0.0f; @@ -132,7 +135,7 @@ DrawGLScene (GstBuffer * buf) rquad -= 1.0f; // Decrease The Rotation Variable For The Quad // swap buffers to display, since we're double buffered. - SDL_GL_SwapBuffers (); + SDL_GL_SwapWindow (sdl_window); gst_video_frame_unmap (&v_frame); } @@ -154,7 +157,9 @@ update_sdl_scene (gpointer data) } } + SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); DrawGLScene (buf); + SDL_GL_MakeCurrent (sdl_window, NULL); /* push buffer so it can be unref later */ g_async_queue_push (queue_output_buf, buf); @@ -266,13 +271,12 @@ main (int argc, char **argv) { #ifdef WIN32 - HGLRC sdl_gl_context = 0; + HGLRC gl_context = 0; HDC sdl_dc = 0; #else SDL_SysWMinfo info; Display *sdl_display = NULL; - Window sdl_win = 0; - GLXContext sdl_gl_context = NULL; + GLXContext gl_context = NULL; #endif GstPipeline *pipeline = NULL; @@ -287,47 +291,44 @@ main (int argc, char **argv) return -1; } - /* Create a 640x480 OpenGL screen */ - if (SDL_SetVideoMode (640, 480, 0, SDL_OPENGL) == NULL) { + /* Create a 640x480 OpenGL window */ + sdl_window = + SDL_CreateWindow ("SDL and gst-plugins-gl", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_OPENGL); + if (sdl_window == NULL) { fprintf (stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError ()); SDL_Quit (); return -1; } - /* Set the title bar in environments that support it */ - SDL_WM_SetCaption ("SDL and gst-plugins-gl", NULL); + sdl_gl_context = SDL_GL_CreateContext (sdl_window); + + gst_init (&argc, &argv); + loop = g_main_loop_new (NULL, FALSE); + SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); /* Loop, drawing and checking events */ InitGL (640, 480); - gst_init (&argc, &argv); - loop = g_main_loop_new (NULL, FALSE); - - /* retrieve and turn off sdl opengl context */ #ifdef WIN32 - sdl_gl_context = wglGetCurrentContext (); + gl_context = wglGetCurrentContext (); sdl_dc = wglGetCurrentDC (); - wglMakeCurrent (0, 0); platform = "wgl"; sdl_gl_display = gst_gl_display_new (); #else SDL_VERSION (&info.version); - SDL_GetWMInfo (&info); - /* FIXME: This display is different to the one that SDL uses to create the - * GL context inside SDL_SetVideoMode() above which fails on Intel hardware - */ - sdl_display = info.info.x11.gfxdisplay; - sdl_win = info.info.x11.window; - sdl_gl_context = glXGetCurrentContext (); - glXMakeCurrent (sdl_display, None, 0); + SDL_GetWindowWMInfo (sdl_window, &info); + sdl_display = info.info.x11.display; + gl_context = glXGetCurrentContext (); platform = "glx"; sdl_gl_display = (GstGLDisplay *) gst_gl_display_x11_new_with_display (sdl_display); #endif + SDL_GL_MakeCurrent (sdl_window, NULL); sdl_context = - gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) sdl_gl_context, + gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) gl_context, gst_gl_platform_from_string (platform), GST_GL_API_OPENGL); pipeline = @@ -355,13 +356,6 @@ main (int argc, char **argv) return -1; } - /* turn on back sdl opengl context */ -#ifdef WIN32 - wglMakeCurrent (sdl_dc, sdl_gl_context); -#else - glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context); -#endif - queue_input_buf = g_async_queue_new (); queue_output_buf = g_async_queue_new (); @@ -375,15 +369,6 @@ main (int argc, char **argv) g_main_loop_run (loop); - /* before to deinitialize the gst-gl-opengl context, - * no shared context (here the sdl one) must be current - */ -#ifdef WIN32 - wglMakeCurrent (0, 0); -#else - glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context); -#endif - gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL); gst_object_unref (pipeline); @@ -406,12 +391,9 @@ main (int argc, char **argv) gst_buffer_unref (buf); } - /* turn on back sdl opengl context */ -#ifdef WIN32 - wglMakeCurrent (sdl_dc, sdl_gl_context); -#else - glXMakeCurrent (sdl_display, None, 0); -#endif + SDL_GL_DeleteContext (gl_context); + + SDL_DestroyWindow (sdl_window); SDL_Quit (); diff --git a/tests/examples/gl/sdl/sdlshare2.c b/tests/examples/gl/sdl/sdlshare2.c index 325c180..9328962 100644 --- a/tests/examples/gl/sdl/sdlshare2.c +++ b/tests/examples/gl/sdl/sdlshare2.c @@ -26,12 +26,12 @@ #endif #include -#include "SDL/SDL.h" -#include "SDL/SDL_opengl.h" +#include +#include #ifndef WIN32 #include -#include "SDL/SDL_syswm.h" +#include #include #endif @@ -41,11 +41,14 @@ static GstGLContext *sdl_context; static GstGLDisplay *sdl_gl_display; +static SDL_Window *sdl_window; +static SDL_GLContext sdl_gl_context; + /* rotation angle for the triangle. */ -float rtri = 0.0f; +static float rtri = 0.0f; /* rotation angle for the quadrilateral. */ -float rquad = 0.0f; +static float rquad = 0.0f; /* A general OpenGL initialization function. Sets all of the initial parameters. */ static void @@ -127,7 +130,7 @@ DrawGLScene (GstVideoFrame * v_frame) rquad -= 1.0f; // Decrease The Rotation Variable For The Quad // swap buffers to display, since we're double buffered. - SDL_GL_SwapBuffers (); + SDL_GL_SwapWindow (sdl_window); } static GMutex app_lock; @@ -154,17 +157,17 @@ update_sdl_scene (gpointer data) while (SDL_PollEvent (&event)) { if (event.type == SDL_QUIT) { stop_pipeline (pipeline); - return FALSE; + return G_SOURCE_REMOVE; } if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_ESCAPE) { stop_pipeline (pipeline); - return FALSE; + return G_SOURCE_REMOVE; } } } - return TRUE; + return G_SOURCE_CONTINUE; } static gboolean @@ -172,8 +175,11 @@ executeCallback (gpointer data) { g_mutex_lock (&app_lock); - if (!app_quit) + if (!app_quit) { + SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); DrawGLScene (data); + SDL_GL_MakeCurrent (sdl_window, NULL); + } app_rendered = TRUE; g_cond_signal (&app_cond); @@ -285,13 +291,12 @@ int main (int argc, char **argv) { #ifdef WIN32 - HGLRC sdl_gl_context = 0; + HGLRC gl_context = 0; HDC sdl_dc = 0; #else SDL_SysWMinfo info; Display *sdl_display = NULL; - Window sdl_win = 0; - GLXContext sdl_gl_context = NULL; + GLXContext gl_context = NULL; #endif GMainLoop *loop = NULL; @@ -307,46 +312,47 @@ main (int argc, char **argv) } /* Create a 640x480 OpenGL screen */ - if (SDL_SetVideoMode (640, 480, 0, SDL_OPENGL) == NULL) { + sdl_window = + SDL_CreateWindow ("SDL and gst-plugins-gl", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_OPENGL); + if (sdl_window == NULL) { fprintf (stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError ()); SDL_Quit (); return -1; } - /* Set the title bar in environments that support it */ - SDL_WM_SetCaption ("SDL and gst-plugins-gl", NULL); - - - /* Loop, drawing and checking events */ - InitGL (640, 480); + sdl_gl_context = SDL_GL_CreateContext (sdl_window); + if (sdl_gl_context == NULL) { + fprintf (stderr, "Unable to create OpenGL context: %s\n", SDL_GetError ()); + SDL_Quit (); + return -1; + } gst_init (&argc, &argv); loop = g_main_loop_new (NULL, FALSE); - /* retrieve and turn off sdl opengl context */ + SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); + + /* Loop, drawing and checking events */ + InitGL (640, 480); #ifdef WIN32 - sdl_gl_context = wglGetCurrentContext (); + gl_context = wglGetCurrentContext (); sdl_dc = wglGetCurrentDC (); - wglMakeCurrent (0, 0); platform = "wgl"; sdl_gl_display = gst_gl_display_new (); #else SDL_VERSION (&info.version); - SDL_GetWMInfo (&info); - /* FIXME: This display is different to the one that SDL uses to create the - * GL context inside SDL_SetVideoMode() above which fails on Intel hardware - */ - sdl_display = info.info.x11.gfxdisplay; - sdl_win = info.info.x11.window; - sdl_gl_context = glXGetCurrentContext (); - glXMakeCurrent (sdl_display, None, 0); + SDL_GetWindowWMInfo (sdl_window, &info); + sdl_display = info.info.x11.display; + gl_context = glXGetCurrentContext (); platform = "glx"; sdl_gl_display = (GstGLDisplay *) gst_gl_display_x11_new_with_display (sdl_display); #endif + SDL_GL_MakeCurrent (sdl_window, NULL); sdl_context = - gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) sdl_gl_context, + gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) gl_context, gst_gl_platform_from_string (platform), GST_GL_API_OPENGL); pipeline = @@ -371,28 +377,12 @@ main (int argc, char **argv) * shared with the sdl one */ gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED); - /* turn on back sdl opengl context */ -#ifdef WIN32 - wglMakeCurrent (sdl_dc, sdl_gl_context); -#else - glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context); -#endif - gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING); g_timeout_add (100, update_sdl_scene, pipeline); g_main_loop_run (loop); - /* before to deinitialize the gst-gl-opengl context, - * no shared context (here the sdl one) must be current - */ -#ifdef WIN32 - wglMakeCurrent (0, 0); -#else - glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context); -#endif - gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL); gst_object_unref (pipeline); @@ -402,12 +392,9 @@ main (int argc, char **argv) gst_object_unref (sdl_context); gst_object_unref (sdl_gl_display); - /* turn on back sdl opengl context */ -#ifdef WIN32 - wglMakeCurrent (sdl_dc, sdl_gl_context); -#else - glXMakeCurrent (sdl_display, None, 0); -#endif + SDL_GL_DeleteContext (gl_context); + + SDL_DestroyWindow (sdl_window); SDL_Quit ();