From: Reimar Döffinger Date: Sun, 23 Aug 2009 16:03:34 +0000 (+0200) Subject: sdl.c: support 32 bpp cursors X-Git-Tag: TizenStudio_2.0_p2.3.2~208^2~10967 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=699960b2725f392ccc5070602edf67a7f314f552;p=sdk%2Femulator%2Fqemu.git sdl.c: support 32 bpp cursors Hello, currently when a 32 bpp cursor gets defined the result is all-black in the areas that are not transparent (you'll get a 32 bpp cursor if you use my previous patch to allow vmware_vga to use a 32 bpp framebuffer). This is because the switch in sdl.c lacks a 32 bpp case. The thing I am unsure about though is which byte is the unused one and should be skipped, the first or the last - for the black-and-white cursors I tested it doesn't make a difference... Signed-off-by: Reimar Döffinger Signed-off-by: Andrzej Zaborowski --- diff --git a/sdl.c b/sdl.c index 36fb07f..33edfb8 100644 --- a/sdl.c +++ b/sdl.c @@ -771,6 +771,9 @@ static void sdl_mouse_define(int width, int height, int bpp, line = image; for (x = 0; x < width; x ++, dst ++) { switch (bpp) { + case 32: + src = *(line ++); src |= *(line ++); src |= *(line ++); line++; + break; case 24: src = *(line ++); src |= *(line ++); src |= *(line ++); break;