From: Wiktor Janas Date: Tue, 4 May 2010 17:50:26 +0000 (+0200) Subject: u_blitter: fix creating fragment shaders X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=677a60455673bd9aff4bebae8416a54cd326ca37;p=profile%2Fivi%2Fmesa.git u_blitter: fix creating fragment shaders See FDO bug #27887. Signed-off-by: Marek Olšák --- diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 1abe31d..77d2529 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -70,8 +70,8 @@ struct blitter_context_priv void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/ /* Fragment shaders. */ - /* FS which outputs a color to multiple color buffers. */ - void *fs_col[PIPE_MAX_COLOR_BUFS]; + /* The shader at index i outputs color to color buffers 0,1,...,i-1. */ + void *fs_col[PIPE_MAX_COLOR_BUFS+1]; /* FS which outputs a color from a texture, where the index is PIPE_TEXTURE_* to be sampled. */ @@ -249,7 +249,7 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); } - for (i = 0; i < PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++) + for (i = 0; i <= PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++) if (ctx->fs_col[i]) pipe->delete_fs_state(pipe, ctx->fs_col[i]); @@ -496,15 +496,14 @@ static INLINE void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs) { struct pipe_context *pipe = ctx->pipe; - unsigned index = num_cbufs ? num_cbufs - 1 : 0; assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); - if (!ctx->fs_col[index]) - ctx->fs_col[index] = + if (!ctx->fs_col[num_cbufs]) + ctx->fs_col[num_cbufs] = util_make_fragment_clonecolor_shader(pipe, num_cbufs); - return ctx->fs_col[index]; + return ctx->fs_col[num_cbufs]; } static INLINE