From: Chia-I Wu Date: Tue, 27 Jun 2023 20:48:12 +0000 (-0700) Subject: radv: fix separate depth/stencil layouts in fb state X-Git-Tag: upstream/23.3.3~5393 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=673d416e22280b8df429762e54b77b27387d16e5;p=platform%2Fupstream%2Fmesa.git radv: fix separate depth/stencil layouts in fb state Set S_028000_DEPTH_COMPRESS_DISABLE/S_028000_STENCIL_COMPRESS_DISABLE depending on the depth/stencil layouts respectively. Part-of: --- diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index 8874e0f..26ee4c5 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -2796,16 +2796,15 @@ radv_update_zrange_precision(struct radv_cmd_buffer *cmd_buffer, struct radv_ds_ static void radv_emit_fb_ds_state(struct radv_cmd_buffer *cmd_buffer, struct radv_ds_buffer_info *ds, struct radv_image_view *iview, - VkImageLayout layout) + bool depth_compressed, bool stencil_compressed) { - const struct radv_image *image = iview->image; uint32_t db_htile_surface = ds->db_htile_surface; uint32_t db_render_control = ds->db_render_control | cmd_buffer->state.db_render_control; - if (!radv_layout_is_htile_compressed(cmd_buffer->device, image, layout, - radv_image_queue_family_mask(image, cmd_buffer->qf, cmd_buffer->qf))) { - db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(1) | S_028000_STENCIL_COMPRESS_DISABLE(1); - } + if (!depth_compressed) + db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(1); + if (!stencil_compressed) + db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(1); if (cmd_buffer->device->physical_device->rad_info.gfx_level == GFX10_3 && !cmd_buffer->state.render.vrs_att.iview) { db_htile_surface &= C_028ABC_VRS_HTILE_ENCODING; @@ -3436,14 +3435,19 @@ radv_emit_framebuffer_state(struct radv_cmd_buffer *cmd_buffer) cmd_buffer->state.last_subpass_color_count = render->color_att_count; if (render->ds_att.iview) { - VkImageLayout layout = render->ds_att.layout; struct radv_image_view *iview = render->ds_att.iview; - radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs, iview->image->bindings[0].bo); + const struct radv_image *image = iview->image; + radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs, image->bindings[0].bo); + + uint32_t qf_mask = radv_image_queue_family_mask(image, cmd_buffer->qf, cmd_buffer->qf); + bool depth_compressed = + radv_layout_is_htile_compressed(cmd_buffer->device, image, render->ds_att.layout, qf_mask); + bool stencil_compressed = + radv_layout_is_htile_compressed(cmd_buffer->device, image, render->ds_att.stencil_layout, qf_mask); - radv_emit_fb_ds_state(cmd_buffer, &render->ds_att.ds, iview, layout); + radv_emit_fb_ds_state(cmd_buffer, &render->ds_att.ds, iview, depth_compressed, stencil_compressed); - if (radv_layout_is_htile_compressed(cmd_buffer->device, iview->image, layout, - radv_image_queue_family_mask(iview->image, cmd_buffer->qf, cmd_buffer->qf))) { + if (depth_compressed || stencil_compressed) { /* Only load the depth/stencil fast clear values when * compressed rendering is enabled. */ @@ -3484,7 +3488,9 @@ radv_emit_framebuffer_state(struct radv_cmd_buffer *cmd_buffer) radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs, htile_buffer->bo); - radv_emit_fb_ds_state(cmd_buffer, &ds, &iview, layout); + bool depth_compressed = radv_layout_is_htile_compressed( + cmd_buffer->device, image, layout, radv_image_queue_family_mask(image, cmd_buffer->qf, cmd_buffer->qf)); + radv_emit_fb_ds_state(cmd_buffer, &ds, &iview, depth_compressed, false); radv_image_view_finish(&iview); } else {