From: Seungha Yang Date: Fri, 5 Aug 2022 13:34:06 +0000 (+0900) Subject: d3d11: Don't find global default allocator X-Git-Tag: 1.22.0~1146 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=66d504ee58bcc0dc55b748dac0b63edb7af91430;p=platform%2Fupstream%2Fgstreamer.git d3d11: Don't find global default allocator We were using global default allocator already. Pass null allocator object to *_alloc() methods then the method will use default allocator. Part-of: --- diff --git a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11pluginutils.cpp b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11pluginutils.cpp index f86a41e..c262e7e 100644 --- a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11pluginutils.cpp +++ b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11pluginutils.cpp @@ -218,7 +218,6 @@ gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer, { GstD3D11Memory *dmem; GstD3D11Device *device; - GstD3D11Allocator *alloc = NULL; GstBuffer *staging_buffer = NULL; gint stride[GST_VIDEO_MAX_PLANES] = { 0, }; gsize offset[GST_VIDEO_MAX_PLANES] = { 0, }; @@ -245,12 +244,6 @@ gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer, return NULL; } - alloc = (GstD3D11Allocator *) gst_allocator_find (GST_D3D11_MEMORY_NAME); - if (!alloc) { - GST_ERROR ("D3D11 allocator is not available"); - return NULL; - } - staging_buffer = gst_buffer_new (); for (i = 0; i < gst_buffer_n_memory (buffer); i++) { D3D11_TEXTURE2D_DESC staging_desc; @@ -263,7 +256,7 @@ gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer, fill_staging_desc (&desc, &staging_desc); new_mem = (GstD3D11Memory *) - gst_d3d11_allocator_alloc (alloc, mem->device, &staging_desc); + gst_d3d11_allocator_alloc (nullptr, mem->device, &staging_desc); if (!new_mem) { GST_ERROR ("Failed to allocate memory"); goto error; @@ -295,14 +288,10 @@ gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer, GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_N_PLANES (info), offset, stride); - if (alloc) - gst_object_unref (alloc); - return staging_buffer; error: gst_clear_buffer (&staging_buffer); - gst_clear_object (&alloc); return NULL; } diff --git a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window.cpp b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window.cpp index 0825c30..cf99a01 100644 --- a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window.cpp +++ b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window.cpp @@ -263,7 +263,6 @@ gst_d3d11_window_dispose (GObject * object) gst_clear_buffer (&self->cached_buffer); gst_clear_object (&self->device); - gst_clear_object (&self->allocator); G_OBJECT_CLASS (parent_class)->dispose (object); } @@ -316,7 +315,7 @@ gst_d3d11_window_on_resize_default (GstD3D11Window * self, guint width, size *= 4; } - mem = gst_d3d11_allocator_alloc_wrapped (self->allocator, + mem = gst_d3d11_allocator_alloc_wrapped (nullptr, self->device, backbuffer.Get (), size, nullptr, nullptr); if (!mem) { GST_ERROR_OBJECT (self, "Couldn't allocate wrapped memory"); @@ -548,18 +547,6 @@ gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width, const gchar *cll_str = nullptr; const gchar *mdcv_str = nullptr; - if (!window->allocator) { - window->allocator = - (GstD3D11Allocator *) gst_allocator_find (GST_D3D11_MEMORY_NAME); - if (!window->allocator) { - GST_ERROR_OBJECT (window, "Allocator is unavailable"); - if (config) - gst_structure_free (config); - - return FALSE; - } - } - /* Step 1: Clear old resources and objects */ gst_clear_buffer (&window->cached_buffer); gst_clear_object (&window->compositor); diff --git a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window.h b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window.h index bc5181f..eb787aa 100644 --- a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window.h +++ b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window.h @@ -78,7 +78,6 @@ struct _GstD3D11Window /*< protected >*/ gboolean initialized; GstD3D11Device *device; - GstD3D11Allocator *allocator; guintptr external_handle; /* properties */ diff --git a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window_dummy.cpp b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window_dummy.cpp index 32a5e69..32ab87b 100644 --- a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window_dummy.cpp +++ b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window_dummy.cpp @@ -87,18 +87,6 @@ gst_d3d11_window_dummy_prepare (GstD3D11Window * window, guint display_width, guint display_height, GstCaps * caps, GstStructure * config, GError ** error) { - if (!window->allocator) { - window->allocator = - (GstD3D11Allocator *) gst_allocator_find (GST_D3D11_MEMORY_NAME); - if (!window->allocator) { - GST_ERROR_OBJECT (window, "Allocator is unavailable"); - if (config) - gst_structure_free (config); - - return FALSE; - } - } - gst_clear_object (&window->compositor); gst_clear_object (&window->converter); @@ -257,7 +245,7 @@ gst_d3d11_window_dummy_open_shared_handle (GstD3D11Window * window, } } - mem = gst_d3d11_allocator_alloc_wrapped (window->allocator, + mem = gst_d3d11_allocator_alloc_wrapped (nullptr, device, texture.Get (), desc.Width * desc.Height * 4, nullptr, nullptr); if (!mem) { GST_ERROR_OBJECT (window, "Couldn't allocate memory"); diff --git a/subprojects/gst-plugins-bad/sys/qsv/gstqsvallocator_d3d11.cpp b/subprojects/gst-plugins-bad/sys/qsv/gstqsvallocator_d3d11.cpp index 388f6a1..d48784a 100644 --- a/subprojects/gst-plugins-bad/sys/qsv/gstqsvallocator_d3d11.cpp +++ b/subprojects/gst-plugins-bad/sys/qsv/gstqsvallocator_d3d11.cpp @@ -132,7 +132,6 @@ gst_qsv_d3d11_allocator_alloc (GstQsvAllocator * allocator, } if (request->Info.FourCC == MFX_FOURCC_P8) { - GstD3D11Allocator *d3d11_alloc = nullptr; D3D11_BUFFER_DESC desc; GstVideoInfo info; GstMemory *mem; @@ -141,23 +140,13 @@ gst_qsv_d3d11_allocator_alloc (GstQsvAllocator * allocator, gint stride[GST_VIDEO_MAX_PLANES] = { 0, }; guint size; - d3d11_alloc = - (GstD3D11Allocator *) gst_allocator_find (GST_D3D11_MEMORY_NAME); - if (!d3d11_alloc) { - GST_ERROR_OBJECT (self, "D3D11 allocator is unavailable"); - - return MFX_ERR_MEMORY_ALLOC; - } - memset (&desc, 0, sizeof (D3D11_BUFFER_DESC)); desc.ByteWidth = request->Info.Width * request->Info.Height; desc.Usage = D3D11_USAGE_STAGING; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; - mem = gst_d3d11_allocator_alloc_buffer (d3d11_alloc, self->device, &desc); - gst_object_unref (d3d11_alloc); - + mem = gst_d3d11_allocator_alloc_buffer (nullptr, self->device, &desc); if (!mem) { GST_ERROR_OBJECT (self, "Failed to allocate buffer"); return MFX_ERR_MEMORY_ALLOC; diff --git a/subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11converter.cpp b/subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11converter.cpp index b5a540c..ea50d8a 100644 --- a/subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11converter.cpp +++ b/subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11converter.cpp @@ -44,7 +44,6 @@ typedef struct GMainLoop *loop; GstElement *pipeline; GstD3D11Device *d3d11_device; - GstD3D11Allocator *d3d11_allocator; ID3D11Device *device; ID3D11DeviceContext *context; @@ -404,7 +403,7 @@ handle_window_resize (AppData * app_data) backbuffer->GetDesc (&desc); - mem = gst_d3d11_allocator_alloc_wrapped (app_data->d3d11_allocator, + mem = gst_d3d11_allocator_alloc_wrapped (nullptr, app_data->d3d11_device, backbuffer.Get (), /* This might not be correct CPU accessible (staging) texture size * but it's fine since we don't use this memory for CPU access */ @@ -546,15 +545,6 @@ main (gint argc, gchar ** argv) exit (1); } - /* Gets d3d11 memory allocator which will be used to wrap swapchain - * backbuffer */ - app_data.d3d11_allocator = (GstD3D11Allocator *) - gst_allocator_find (GST_D3D11_MEMORY_NAME); - if (!app_data.d3d11_allocator) { - gst_printerrln ("D3D11 allocator is unavailable"); - exit (1); - } - /* Creates window and swapchain */ app_data.hwnd = create_window (); if (!app_data.hwnd) { @@ -603,7 +593,6 @@ main (gint argc, gchar ** argv) if (app_data.hwnd) DestroyWindow (app_data.hwnd); - gst_clear_object (&app_data.d3d11_allocator); gst_clear_object (&app_data.d3d11_device); gst_clear_object (&app_data.pipeline); diff --git a/subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11videosink-appsrc.cpp b/subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11videosink-appsrc.cpp index 54fce35..39a40b9 100644 --- a/subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11videosink-appsrc.cpp +++ b/subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11videosink-appsrc.cpp @@ -221,7 +221,6 @@ on_need_data (GstAppSrc * appsrc, guint length, gpointer user_data) ComPtr < ID3D11RenderTargetView > rtv; FLOAT clear_color[4] = { 1.0, 1.0, 1.0, 1.0 }; GstMemory *mem; - GstD3D11Allocator *allocator; GstD3D11Memory *dmem; MemoryUserData *memory_data; GstBuffer *buffer; @@ -265,13 +264,6 @@ on_need_data (GstAppSrc * appsrc, guint length, gpointer user_data) app_data->context->ClearRenderTargetView (rtv.Get (), clear_color); gst_d3d11_device_unlock (app_data->d3d11_device); - /* Find global default D3D11 allocator */ - allocator = (GstD3D11Allocator *) gst_allocator_find (GST_D3D11_MEMORY_NAME); - if (!allocator) { - gst_printerrln ("D3D11 allocator is unavailable"); - exit (1); - } - /* Demonstrating application-side texture pool. * GstD3D11BufferPool can be used instead */ memory_data = g_new0 (MemoryUserData, 1); @@ -282,10 +274,9 @@ on_need_data (GstAppSrc * appsrc, guint length, gpointer user_data) /* gst_d3d11_allocator_alloc_wrapped() method does not take ownership of * ID3D11Texture2D object, but in this example, we pass ownership via * user data */ - mem = gst_d3d11_allocator_alloc_wrapped (allocator, app_data->d3d11_device, + mem = gst_d3d11_allocator_alloc_wrapped (nullptr, app_data->d3d11_device, texture, app_data->mem_size, memory_data, (GDestroyNotify) on_memory_freed); - gst_object_unref (allocator); if (!mem) { gst_printerrln ("Couldn't allocate memory");