From: Eric Anholt Date: Fri, 15 May 2009 19:32:51 +0000 (-0700) Subject: i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers. X-Git-Tag: 062012170305~16521^2~286 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=66bfd025c84ca6d4fb73f394adcdd41418ab6b25;p=profile%2Fivi%2Fmesa.git i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers. The _Enabled field isn't updated at the point that DrawBuffers is called, and the Driver.Enable() function does the testing for stencil buffer presence anyway. bug #21608 for Radeon (cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5) --- diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index b86cafe..d2fad9e 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_DEPTH_TEST, (ctx->Depth.Test && fb->Visual.depthBits > 0)); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0)); + (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); } else { /* Mesa's Stencil._Enabled field is updated when