From: Boyan Ding Date: Sat, 14 Apr 2018 04:45:23 +0000 (+1000) Subject: mesa: call DrawBufferAllocate driver hook in update_framebuffer for windows-system FB X-Git-Tag: upstream/19.0.0~5480 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=6695f9d5c5c94df080efc720ed532217618a28c3;p=platform%2Fupstream%2Fmesa.git mesa: call DrawBufferAllocate driver hook in update_framebuffer for windows-system FB When draw buffers are changed on a bound framebuffer, DrawBufferAllocate() hook should be called. However, it is missing in update_framebuffer with window-system framebuffer, in which FB's draw buffer state should match context state, potentially resulting in a change. Note: This is needed because gallium delays creating the front buffer, i965 works fine without this change. V2 (Timothy Arceri): - Rebased on merged/simplified DrawBuffer driver function - Move DrawBuffer call outside fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0] check to make piglit pass. v3 (Timothy Arceri): - Call new DrawBuffaerAllocate() driver function. Tested-by: Dieter Nützel (v2) Reviewed-by: Brian Paul (v2) Reviewed-by: Marek Olšák Reviewed-by: Ian Romanick Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99116 --- diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 211e97c..4ea18f6 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -617,6 +617,12 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers, ctx->Color.DrawBuffer, NULL); } + + /* Call device driver function if fb is the bound draw buffer. */ + if (fb == ctx->DrawBuffer) { + if (ctx->Driver.DrawBufferAllocate) + ctx->Driver.DrawBufferAllocate(ctx); + } } else { /* This is a user-created framebuffer.