From: Jason Ekstrand Date: Fri, 10 Jun 2016 19:03:18 +0000 (-0700) Subject: i965/blorp: Add a generic ISL-based surface state emit path X-Git-Tag: upstream/17.1.0~7984 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=6553dc0d70efef4f4ee5dbcb3e2ae404ff3c9460;p=platform%2Fupstream%2Fmesa.git i965/blorp: Add a generic ISL-based surface state emit path Signed-off-by: Jason Ekstrand Reviewed-by: Topi Pohjolainen Reviewed-by: Chad Versace --- diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c index 04c10b6..282a5b2 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.c +++ b/src/mesa/drivers/dri/i965/brw_blorp.c @@ -231,6 +231,163 @@ brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir, return program; } +static enum isl_msaa_layout +get_isl_msaa_layout(enum intel_msaa_layout layout) +{ + switch (layout) { + case INTEL_MSAA_LAYOUT_NONE: + return ISL_MSAA_LAYOUT_NONE; + case INTEL_MSAA_LAYOUT_IMS: + return ISL_MSAA_LAYOUT_INTERLEAVED; + case INTEL_MSAA_LAYOUT_UMS: + case INTEL_MSAA_LAYOUT_CMS: + return ISL_MSAA_LAYOUT_ARRAY; + default: + unreachable("Invalid MSAA layout"); + } +} + +struct surface_state_info { + unsigned num_dwords; + unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */ + unsigned reloc_dw; + unsigned aux_reloc_dw; + unsigned tex_mocs; + unsigned rb_mocs; +}; + +static const struct surface_state_info surface_state_infos[] = { + [6] = {6, 32, 1, 0}, + [7] = {8, 32, 1, 6, GEN7_MOCS_L3, GEN7_MOCS_L3}, + [8] = {13, 64, 8, 10, BDW_MOCS_WB, BDW_MOCS_PTE}, + [9] = {16, 64, 8, 10, SKL_MOCS_WB, SKL_MOCS_PTE}, +}; + +uint32_t +brw_blorp_emit_surface_state(struct brw_context *brw, + const struct brw_blorp_surface_info *surface, + uint32_t read_domains, uint32_t write_domain, + bool is_render_target) +{ + const struct surface_state_info ss_info = surface_state_infos[brw->gen]; + + struct isl_surf surf; + intel_miptree_get_isl_surf(brw, surface->mt, &surf); + + /* Stomp surface dimensions and tiling (if needed) with info from blorp */ + surf.dim = ISL_SURF_DIM_2D; + surf.dim_layout = ISL_DIM_LAYOUT_GEN4_2D; + surf.msaa_layout = get_isl_msaa_layout(surface->msaa_layout); + surf.logical_level0_px.width = surface->width; + surf.logical_level0_px.height = surface->height; + surf.logical_level0_px.depth = 1; + surf.logical_level0_px.array_len = 1; + surf.levels = 1; + surf.samples = MAX2(surface->num_samples, 1); + + /* Alignment doesn't matter since we have 1 miplevel and 1 array slice so + * just pick something that works for everybody. + */ + surf.image_alignment_el = isl_extent3d(4, 4, 1); + + if (brw->gen == 6 && surface->num_samples > 1) { + /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured + * in samples. But SURFACE_STATE wants them in pixels, so we need to + * divide them each by 2. + */ + surf.logical_level0_px.width /= 2; + surf.logical_level0_px.height /= 2; + } + + if (brw->gen == 6 && surf.image_alignment_el.height > 4) { + /* This can happen on stencil buffers on Sandy Bridge due to the + * single-LOD work-around. It's fairly harmless as long as we don't + * pass a bogus value into isl_surf_fill_state(). + */ + surf.image_alignment_el = isl_extent3d(4, 2, 1); + } + + /* We need to fake W-tiling with Y-tiling */ + if (surface->map_stencil_as_y_tiled) + surf.tiling = ISL_TILING_Y0; + + union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } }; + + struct isl_surf *aux_surf = NULL, aux_surf_s; + uint64_t aux_offset = 0; + enum isl_aux_usage aux_usage = ISL_AUX_USAGE_NONE; + if (surface->mt->mcs_mt) { + /* We should probably to similar stomping to above but most of the aux + * surf gets ignored when we fill out the surface state anyway so + * there's no point. + */ + intel_miptree_get_aux_isl_surf(brw, surface->mt, &aux_surf_s, &aux_usage); + aux_surf = &aux_surf_s; + assert(surface->mt->mcs_mt->offset == 0); + aux_offset = surface->mt->mcs_mt->bo->offset64; + + /* We only really need a clear color if we also have an auxiliary + * surface. Without one, it does nothing. + */ + clear_color = intel_miptree_get_isl_clear_color(brw, surface->mt); + } + + struct isl_view view = { + .format = surface->brw_surfaceformat, + .base_level = 0, + .levels = 1, + .base_array_layer = 0, + .array_len = 1, + .channel_select = { + ISL_CHANNEL_SELECT_RED, + ISL_CHANNEL_SELECT_GREEN, + ISL_CHANNEL_SELECT_BLUE, + ISL_CHANNEL_SELECT_ALPHA, + }, + .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT : + ISL_SURF_USAGE_TEXTURE_BIT, + }; + + uint32_t offset, tile_x, tile_y; + offset = brw_blorp_compute_tile_offsets(surface, &tile_x, &tile_y); + + uint32_t surf_offset; + uint32_t *dw = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, + ss_info.num_dwords * 4, ss_info.ss_align, + &surf_offset); + + const uint32_t mocs = is_render_target ? ss_info.rb_mocs : ss_info.tex_mocs; + + isl_surf_fill_state(&brw->isl_dev, dw, .surf = &surf, .view = &view, + .address = surface->mt->bo->offset64 + offset, + .aux_surf = aux_surf, .aux_usage = aux_usage, + .aux_address = aux_offset, + .mocs = mocs, .clear_color = clear_color, + .x_offset_sa = tile_x, .y_offset_sa = tile_y); + + /* Emit relocation to surface contents */ + drm_intel_bo_emit_reloc(brw->batch.bo, + surf_offset + ss_info.reloc_dw * 4, + surface->mt->bo, + dw[ss_info.reloc_dw] - surface->mt->bo->offset64, + read_domains, write_domain); + + if (aux_surf) { + /* On gen7 and prior, the bottom 12 bits of the MCS base address are + * used to store other information. This should be ok, however, because + * surface buffer addresses are always 4K page alinged. + */ + assert((aux_offset & 0xfff) == 0); + drm_intel_bo_emit_reloc(brw->batch.bo, + surf_offset + ss_info.aux_reloc_dw * 4, + surface->mt->mcs_mt->bo, + dw[ss_info.aux_reloc_dw] & 0xfff, + read_domains, write_domain); + } + + return surf_offset; +} + /** * Perform a HiZ or depth resolve operation. * diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h index c8f6219..beef90e 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.h +++ b/src/mesa/drivers/dri/i965/brw_blorp.h @@ -400,6 +400,12 @@ brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir, struct brw_blorp_prog_data *prog_data, unsigned *program_size); +uint32_t +brw_blorp_emit_surface_state(struct brw_context *brw, + const struct brw_blorp_surface_info *surface, + uint32_t read_domains, uint32_t write_domain, + bool is_render_target); + void gen6_blorp_init(struct brw_context *brw);