From: tegzed Date: Mon, 1 Nov 2010 10:21:38 +0000 (+0000) Subject: - Fixed initialization of graphics context (now dashed line handling is closer to... X-Git-Tag: navit-0.5.0.5194svn~1556 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=6445014c8f287c16f4c77cd9c53f3e3da17f0780;p=profile%2Fivi%2Fnavit.git - Fixed initialization of graphics context (now dashed line handling is closer to gtk) - Improved circle drawing git-svn-id: https://navit.svn.sourceforge.net/svnroot/navit/trunk@3636 ffa7fe5e-494d-0410-b361-a75ebd5db220 --- diff --git a/navit/navit/graphics/opengl/graphics_opengl.c b/navit/navit/graphics/opengl/graphics_opengl.c index dbb0163..d028411 100644 --- a/navit/navit/graphics/opengl/graphics_opengl.c +++ b/navit/navit/graphics/opengl/graphics_opengl.c @@ -268,7 +268,7 @@ static struct graphics_gc_methods gc_methods = { static struct graphics_gc_priv * gc_new (struct graphics_priv *gr, struct graphics_gc_methods *meth) { - struct graphics_gc_priv *gc = g_new (struct graphics_gc_priv, 1); + struct graphics_gc_priv *gc = g_new0(struct graphics_gc_priv, 1); *meth = gc_methods; gc->gr = gr; @@ -639,17 +639,16 @@ draw_circle (struct graphics_priv *gr, struct graphics_gc_priv *gc, p_eff.x = p->x; p_eff.y = p->y; - GLint circle_points = 7 + r / 5; + GLUquadricObj *quadratic; + quadratic=gluNewQuadric(); + glPushMatrix (); + glTranslatef (p_eff.x, p_eff.y, 0); glColor4f (gc->fr, gc->fg, gc->fb, gc->fa); - glLineWidth (gc->linewidth * 2); - glBegin (GL_LINE_LOOP); - int i; - for (i = 0; i < circle_points; ++i) - { - double angle = 2 * M_PI * i / circle_points; - glVertex2f (r * cos (angle) + p_eff.x, r * sin (angle) + p_eff.y); - } - glEnd (); + gluDisk(quadratic, r-(gc->linewidth/2)-2,r+(gc->linewidth/2), 10+r/5,10+r/5); + glPopMatrix (); + gluDeleteQuadric(quadratic); + + return; } static void @@ -1005,7 +1004,7 @@ get_data (struct graphics_priv *this, char *type) if (strcmp (type, "window") == 0) { struct window *win; - win = g_new (struct window, 1); + win = g_new0 (struct window, 1); win->priv = this; win->fullscreen = graphics_opengl_fullscreen; win->disable_suspend = graphics_opengl_disable_suspend;