From: Topi Pohjolainen Date: Tue, 17 May 2016 06:27:49 +0000 (+0300) Subject: i965/blorp: Organize pixel kill and blend/scaled inputs into vec4s X-Git-Tag: upstream/17.1.0~8339 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=641868103c07366eb0fd3091c15cad0917c6cc36;p=platform%2Fupstream%2Fmesa.git i965/blorp: Organize pixel kill and blend/scaled inputs into vec4s In addition, as these are never used in parallel, add a few assertions. v2 (Jason): Skip some complexity by putting them into a union but pad rectangle grid into a vec4 instead. Also keep the LOAD_UNIFORM macro. Signed-off-by: Topi Pohjolainen Reviewed-by: Jason Ekstrand --- diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h index 751e082..f5dba58 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.h +++ b/src/mesa/drivers/dri/i965/brw_blorp.h @@ -179,15 +179,39 @@ struct brw_blorp_coord_transform float offset; }; +/** + * Bounding rectangle telling pixel discard which pixels are not to be + * touched. This is needed in when surfaces are configured as something else + * what they really are: + * + * - writing W-tiled stencil as Y-tiled + * - writing interleaved multisampled as single sampled. + * + * See blorp_nir_discard_if_outside_rect(). + */ +struct brw_blorp_discard_rect +{ + uint32_t x0; + uint32_t x1; + uint32_t y0; + uint32_t y1; +}; + +/** + * Grid needed for blended and scaled blits of integer formats, see + * blorp_nir_manual_blend_bilinear(). + */ +struct brw_blorp_rect_grid +{ + float x1; + float y1; + float pad[2]; +}; + struct brw_blorp_wm_inputs { - uint32_t dst_x0; - uint32_t dst_x1; - uint32_t dst_y0; - uint32_t dst_y1; - /* Top right coordinates of the rectangular grid used for scaled blitting */ - float rect_grid_x1; - float rect_grid_y1; + struct brw_blorp_discard_rect discard_rect; + struct brw_blorp_rect_grid rect_grid; struct brw_blorp_coord_transform x_transform; struct brw_blorp_coord_transform y_transform; @@ -197,7 +221,7 @@ struct brw_blorp_wm_inputs uint32_t src_z; /* Pad out to an integral number of registers */ - uint32_t pad[5]; + uint32_t pad[3]; }; #define BRW_BLORP_NUM_PUSH_CONSTANT_DWORDS \ diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index 16d2504..14db10b 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -331,12 +331,8 @@ enum sampler_message_arg struct brw_blorp_blit_vars { /* Input values from brw_blorp_wm_inputs */ - nir_variable *u_dst_x0; - nir_variable *u_dst_x1; - nir_variable *u_dst_y0; - nir_variable *u_dst_y1; - nir_variable *u_rect_grid_x1; - nir_variable *u_rect_grid_y1; + nir_variable *u_discard_rect; + nir_variable *u_rect_grid; struct { nir_variable *multiplier; nir_variable *offset; @@ -354,17 +350,16 @@ static void brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v, const struct brw_blorp_blit_prog_key *key) { + /* Blended and scaled blits never use pixel discard. */ + assert(!key->use_kill || !(key->blend && key->blit_scaled)); + #define LOAD_UNIFORM(name, type)\ v->u_##name = nir_variable_create(b->shader, nir_var_uniform, type, #name); \ v->u_##name->data.location = \ offsetof(struct brw_blorp_wm_inputs, name); - LOAD_UNIFORM(dst_x0, glsl_uint_type()) - LOAD_UNIFORM(dst_x1, glsl_uint_type()) - LOAD_UNIFORM(dst_y0, glsl_uint_type()) - LOAD_UNIFORM(dst_y1, glsl_uint_type()) - LOAD_UNIFORM(rect_grid_x1, glsl_float_type()) - LOAD_UNIFORM(rect_grid_y1, glsl_float_type()) + LOAD_UNIFORM(discard_rect, glsl_vec4_type()) + LOAD_UNIFORM(rect_grid, glsl_vec4_type()) LOAD_UNIFORM(x_transform.multiplier, glsl_float_type()) LOAD_UNIFORM(x_transform.offset, glsl_float_type()) LOAD_UNIFORM(y_transform.multiplier, glsl_float_type()) @@ -419,10 +414,17 @@ blorp_nir_discard_if_outside_rect(nir_builder *b, nir_ssa_def *pos, struct brw_blorp_blit_vars *v) { nir_ssa_def *c0, *c1, *c2, *c3; - c0 = nir_ult(b, nir_channel(b, pos, 0), nir_load_var(b, v->u_dst_x0)); - c1 = nir_uge(b, nir_channel(b, pos, 0), nir_load_var(b, v->u_dst_x1)); - c2 = nir_ult(b, nir_channel(b, pos, 1), nir_load_var(b, v->u_dst_y0)); - c3 = nir_uge(b, nir_channel(b, pos, 1), nir_load_var(b, v->u_dst_y1)); + nir_ssa_def *discard_rect = nir_load_var(b, v->u_discard_rect); + nir_ssa_def *dst_x0 = nir_channel(b, discard_rect, 0); + nir_ssa_def *dst_x1 = nir_channel(b, discard_rect, 1); + nir_ssa_def *dst_y0 = nir_channel(b, discard_rect, 2); + nir_ssa_def *dst_y1 = nir_channel(b, discard_rect, 3); + + c0 = nir_ult(b, nir_channel(b, pos, 0), dst_x0); + c1 = nir_uge(b, nir_channel(b, pos, 0), dst_x1); + c2 = nir_ult(b, nir_channel(b, pos, 1), dst_y0); + c3 = nir_uge(b, nir_channel(b, pos, 1), dst_y1); + nir_ssa_def *oob = nir_ior(b, nir_ior(b, c0, c1), nir_ior(b, c2, c3)); nir_intrinsic_instr *discard = @@ -1033,7 +1035,7 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos, struct brw_blorp_blit_vars *v) { nir_ssa_def *pos_xy = nir_channels(b, pos, 0x3); - + nir_ssa_def *rect_grid = nir_load_var(b, v->u_rect_grid); nir_ssa_def *scale = nir_imm_vec2(b, key->x_scale, key->y_scale); /* Translate coordinates to lay out the samples in a rectangular grid @@ -1048,8 +1050,8 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos, * texels on texture edges. */ pos_xy = nir_fmin(b, nir_fmax(b, pos_xy, nir_imm_float(b, 0.0)), - nir_vec2(b, nir_load_var(b, v->u_rect_grid_x1), - nir_load_var(b, v->u_rect_grid_y1))); + nir_vec2(b, nir_channel(b, rect_grid, 0), + nir_channel(b, rect_grid, 1))); /* Store the fractional parts to be used as bilinear interpolation * coefficients. @@ -1385,8 +1387,10 @@ brw_blorp_build_nir_shader(struct brw_context *brw, * If we need to kill pixels that are outside the destination rectangle, * now is the time to do it. */ - if (key->use_kill) + if (key->use_kill) { + assert(!(key->blend && key->blit_scaled)); blorp_nir_discard_if_outside_rect(&b, dst_pos, &v); + } src_pos = blorp_blit_apply_transform(&b, nir_i2f(&b, dst_pos), &v); if (dst_pos->num_components == 3) { @@ -1434,6 +1438,7 @@ brw_blorp_build_nir_shader(struct brw_context *brw, key->texture_data_type); } } else if (key->blend && key->blit_scaled) { + assert(!key->use_kill); color = blorp_nir_manual_blend_bilinear(&b, src_pos, key->src_samples, key, &v); } else { if (key->bilinear_filter) { @@ -1832,13 +1837,14 @@ brw_blorp_blit_miptrees(struct brw_context *brw, /* Round floating point values to nearest integer to avoid "off by one texel" * kind of errors when blitting. */ - params.x0 = params.wm_inputs.dst_x0 = roundf(dst_x0); - params.y0 = params.wm_inputs.dst_y0 = roundf(dst_y0); - params.x1 = params.wm_inputs.dst_x1 = roundf(dst_x1); - params.y1 = params.wm_inputs.dst_y1 = roundf(dst_y1); - params.wm_inputs.rect_grid_x1 = + params.x0 = params.wm_inputs.discard_rect.x0 = roundf(dst_x0); + params.y0 = params.wm_inputs.discard_rect.y0 = roundf(dst_y0); + params.x1 = params.wm_inputs.discard_rect.x1 = roundf(dst_x1); + params.y1 = params.wm_inputs.discard_rect.y1 = roundf(dst_y1); + + params.wm_inputs.rect_grid.x1 = minify(src_mt->logical_width0, src_level) * wm_prog_key.x_scale - 1.0f; - params.wm_inputs.rect_grid_y1 = + params.wm_inputs.rect_grid.y1 = minify(src_mt->logical_height0, src_level) * wm_prog_key.y_scale - 1.0f; brw_blorp_setup_coord_transform(¶ms.wm_inputs.x_transform, diff --git a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp index 3283a08..4345ee5 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp @@ -150,8 +150,7 @@ do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb, params.y1 = rb->Height - fb->_Ymin; } - memcpy(¶ms.wm_inputs.dst_x0, - ctx->Color.ClearColor.f, sizeof(float) * 4); + memcpy(¶ms.wm_inputs, ctx->Color.ClearColor.f, sizeof(float) * 4); bool use_simd16_replicated_data = true;