From: Eric Anholt Date: Wed, 3 Aug 2016 18:57:53 +0000 (-0700) Subject: vc4: Don't recompile the CS when the FS changes. X-Git-Tag: upstream/17.1.0~7590 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=62ea2461edbd4db2b82df02f7a77bcb707e65656;p=platform%2Fupstream%2Fmesa.git vc4: Don't recompile the CS when the FS changes. The compiled_fs_id is a proxy for the vc4->prog.fs->input_slots[], but only the VS dereferences it. Drops 754 shaders from shader-db. --- diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index b85396d..487491a 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -2476,6 +2476,8 @@ vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) } key->is_coord = true; + /* Coord shaders don't care what the FS inputs are. */ + key->compiled_fs_id = 0; struct vc4_compiled_shader *cs = vc4_get_compiled_shader(vc4, QSTAGE_COORD, &key->base); if (cs != vc4->prog.cs) {