From: Kristian Høgsberg Date: Thu, 26 Jan 2012 15:03:45 +0000 (-0500) Subject: compositor: Use weston_surface_create for creating solid color fade surface X-Git-Tag: 20120702.1049~541 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=607c1a769d14265fd021bd220ff678d3c9af92bd;p=profile%2Fivi%2Fweston.git compositor: Use weston_surface_create for creating solid color fade surface --- diff --git a/src/compositor.c b/src/compositor.c index 90b9dfa..2cb781e 100644 --- a/src/compositor.c +++ b/src/compositor.c @@ -579,7 +579,7 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output) ec->current_shader = es->shader; } - if (es->alpha != ec->current_alpha) { + if (es->shader->alpha_uniform && es->alpha != ec->current_alpha) { glUniform1f(es->shader->alpha_uniform, es->alpha / 255.0); ec->current_alpha = es->alpha; } @@ -695,47 +695,6 @@ fade_frame(struct weston_animation *animation, } static void -solid_surface_init(struct weston_surface *surface, - struct weston_output *output, GLfloat tint) -{ - struct weston_compositor *compositor = output->compositor; - - surface->compositor = compositor; - surface->x = output->x; - surface->y = output->y; - surface->pitch = output->current->width; - surface->width = output->current->width; - surface->height = output->current->height; - surface->texture = GL_NONE; - surface->transform = NULL; - surface->alpha = compositor->current_alpha; - surface->shader = &compositor->solid_shader; - surface->color[0] = 0.0; - surface->color[1] = 0.0; - surface->color[2] = 0.0; - surface->color[3] = tint; - pixman_region32_init(&surface->damage); - pixman_region32_copy(&surface->damage, &output->region); - pixman_region32_init(&surface->opaque); - - if (tint <= 1.0) { - surface->visual = WESTON_ARGB_VISUAL; - } else { - surface->visual = WESTON_RGB_VISUAL; - pixman_region32_copy(&surface->opaque, &output->region); - } - - wl_list_insert(&compositor->surface_list, &surface->link); -} - -static void -solid_surface_release(struct weston_surface *surface) -{ - wl_list_remove(&surface->link); - pixman_region32_fini(&surface->damage); -} - -static void weston_output_set_cursor(struct weston_output *output, struct wl_input_device *dev) { @@ -788,7 +747,7 @@ static void weston_output_repaint(struct weston_output *output, int msecs) { struct weston_compositor *ec = output->compositor; - struct weston_surface *es, solid; + struct weston_surface *es, *solid = NULL; struct weston_animation *animation, *next; struct weston_frame_callback *cb, *cnext; pixman_region32_t opaque, new_damage, total_damage, @@ -796,8 +755,15 @@ weston_output_repaint(struct weston_output *output, int msecs) glViewport(0, 0, output->current->width, output->current->height); - if (ec->fade.spring.current >= 0.001) - solid_surface_init(&solid, output, ec->fade.spring.current); + if (ec->fade.spring.current >= 0.001) { + solid = weston_surface_create(ec, + output->x, output->y, + output->current->width, + output->current->height); + weston_surface_set_color(solid, 0.0, 0.0, 0.0, + ec->fade.spring.current); + wl_list_insert(&ec->surface_list, &solid->link); + } pixman_region32_init(&new_damage); pixman_region32_init(&opaque); @@ -840,8 +806,8 @@ weston_output_repaint(struct weston_output *output, int msecs) output->repaint(output); - if (ec->fade.spring.current > 0.001) - solid_surface_release(&solid); + if (solid) + destroy_surface(&solid->surface.resource); pixman_region32_fini(&total_damage);