From: Brian Date: Thu, 4 Jan 2007 21:33:42 +0000 (-0700) Subject: update_texture_state() updated for new shaders X-Git-Tag: 062012170305~19731^2~428 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=602045fd7bfb80a7a06c1fda5ffe66d9e4cc02b0;p=profile%2Fivi%2Fmesa.git update_texture_state() updated for new shaders --- diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index e089de9..97cc0cf 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -2920,13 +2920,6 @@ update_texture_state( GLcontext *ctx ) { GLuint unit; -#if 0 /** XXX NEW_SLANG */ -#if FEATURE_ARB_fragment_shader - struct gl2_program_intf **prog = ctx->ShaderObjects.CurrentProgram; - GLbitfield progteximageusage[MAX_TEXTURE_IMAGE_UNITS]; -#endif -#endif - ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are * actual changes. */ @@ -2936,19 +2929,6 @@ update_texture_state( GLcontext *ctx ) ctx->Texture._TexMatEnabled = 0; ctx->Texture._TexGenEnabled = 0; -#if 00 /* XXX NEW_SLANG */ -#if FEATURE_ARB_fragment_shader - /* - * Grab texture image usage state from shader program. It must be - * grabbed every time uniform sampler changes, so maybe there is a - * better place to perform these rather expensive computations. - */ - if (ctx->ShaderObjects._FragmentShaderPresent) { - (**prog).GetTextureImageUsage (prog, progteximageusage); - } -#endif /* FEATURE_ARB_fragment_shader */ -#endif - /* * Update texture unit state. */ @@ -2960,16 +2940,17 @@ update_texture_state( GLcontext *ctx ) texUnit->_ReallyEnabled = 0; texUnit->_GenFlags = 0; - /* Get the bitmask of texture enables */ -#if 000 /* XXX NEW_SLANG */ -#if FEATURE_ARB_fragment_shader - if (ctx->ShaderObjects._FragmentShaderPresent) { - enableBits = progteximageusage[unit]; + /* Get the bitmask of texture enables. + * enableBits will be a mask of the TEXTURE_*_BIT flags indicating + * which texture targets are enabled (fixed function) or referenced + * by a fragment shader/program. When multiple flags are set, we'll + * settle on the one with highest priority (see texture_override below). + */ + if (ctx->Shader.CurrentProgram && + ctx->Shader.CurrentProgram->LinkStatus) { + enableBits = ctx->Shader.CurrentProgram->FragmentProgram->TexturesUsed[unit]; } - else -#endif -#endif - if (ctx->FragmentProgram._Enabled) { + else if (ctx->FragmentProgram._Enabled) { enableBits = ctx->FragmentProgram.Current->TexturesUsed[unit]; } else {