From: Marek Olšák Date: Fri, 10 Jun 2016 01:02:24 +0000 (+0200) Subject: gallium/u_blitter: implement mipmap generation X-Git-Tag: upstream/17.1.0~8630 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=5fed1122e87d5ba4bad5a777089e70f23095c668;p=platform%2Fupstream%2Fmesa.git gallium/u_blitter: implement mipmap generation for pipe_context::generate_mipmap first move some of the blit code from util_blitter_blit_generic to a separate function, then use it from util_blitter_generate_mipmap Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index ad645ad..1257bb6 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -1501,6 +1501,135 @@ void util_blitter_copy_texture(struct blitter_context *blitter, pipe_sampler_view_reference(&src_view, NULL); } +static void do_blits(struct blitter_context_priv *ctx, + struct pipe_surface *dst, + const struct pipe_box *dstbox, + struct pipe_sampler_view *src, + unsigned src_width0, + unsigned src_height0, + const struct pipe_box *srcbox, + bool is_zsbuf) +{ + struct pipe_context *pipe = ctx->base.pipe; + unsigned src_samples = src->texture->nr_samples; + unsigned dst_samples = dst->texture->nr_samples; + enum pipe_texture_target src_target = src->texture->target; + struct pipe_framebuffer_state fb_state = {0}; + + /* Initialize framebuffer state. */ + fb_state.width = dst->width; + fb_state.height = dst->height; + fb_state.nr_cbufs = is_zsbuf ? 0 : 1; + + blitter_set_dst_dimensions(ctx, fb_state.width, fb_state.height); + + if ((src_target == PIPE_TEXTURE_1D || + src_target == PIPE_TEXTURE_2D || + src_target == PIPE_TEXTURE_RECT) && + src_samples <= 1) { + /* Draw the quad with the draw_rectangle callback. */ + + /* Set texture coordinates. - use a pipe color union + * for interface purposes. + * XXX pipe_color_union is a wrong name since we use that to set + * texture coordinates too. + */ + union pipe_color_union coord; + get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y, + srcbox->x+srcbox->width, srcbox->y+srcbox->height, coord.f); + + /* Set framebuffer state. */ + if (is_zsbuf) { + fb_state.zsbuf = dst; + } else { + fb_state.cbufs[0] = dst; + } + pipe->set_framebuffer_state(pipe, &fb_state); + + /* Draw. */ + pipe->set_sample_mask(pipe, ~0); + ctx->base.draw_rectangle(&ctx->base, dstbox->x, dstbox->y, + dstbox->x + dstbox->width, + dstbox->y + dstbox->height, 0, + UTIL_BLITTER_ATTRIB_TEXCOORD, &coord); + } else { + /* Draw the quad with the generic codepath. */ + int dst_z; + for (dst_z = 0; dst_z < dstbox->depth; dst_z++) { + struct pipe_surface *old; + float dst2src_scale = srcbox->depth / (float)dstbox->depth; + + /* Scale Z properly if the blit is scaled. + * + * When downscaling, we want the coordinates centered, so that + * mipmapping works for 3D textures. For example, when generating + * a 4x4x4 level, this wouldn't average the pixels: + * + * src Z: 0 1 2 3 4 5 6 7 + * dst Z: 0 1 2 3 + * + * Because the pixels are not centered below the pixels of the higher + * level. Therefore, we want this: + * src Z: 0 1 2 3 4 5 6 7 + * dst Z: 0 1 2 3 + * + * dst_offset defines the offset needed for centering the pixels and + * it works with any scaling (not just 2x). + */ + float dst_offset = ((srcbox->depth - 1) - + (dstbox->depth - 1) * dst2src_scale) * 0.5; + float src_z = (dst_z + dst_offset) * dst2src_scale; + + /* Set framebuffer state. */ + if (is_zsbuf) { + fb_state.zsbuf = dst; + } else { + fb_state.cbufs[0] = dst; + } + pipe->set_framebuffer_state(pipe, &fb_state); + + /* See if we need to blit a multisample or singlesample buffer. */ + if (src_samples == dst_samples && dst_samples > 1) { + /* MSAA copy. */ + unsigned i, max_sample = dst_samples - 1; + + for (i = 0; i <= max_sample; i++) { + pipe->set_sample_mask(pipe, 1 << i); + blitter_set_texcoords(ctx, src, src_width0, src_height0, + srcbox->z + src_z, + i, srcbox->x, srcbox->y, + srcbox->x + srcbox->width, + srcbox->y + srcbox->height); + blitter_draw(ctx, dstbox->x, dstbox->y, + dstbox->x + dstbox->width, + dstbox->y + dstbox->height, 0, 1); + } + } else { + /* Normal copy, MSAA upsampling, or MSAA resolve. */ + pipe->set_sample_mask(pipe, ~0); + blitter_set_texcoords(ctx, src, src_width0, src_height0, + srcbox->z + src_z, 0, + srcbox->x, srcbox->y, + srcbox->x + srcbox->width, + srcbox->y + srcbox->height); + blitter_draw(ctx, dstbox->x, dstbox->y, + dstbox->x + dstbox->width, + dstbox->y + dstbox->height, 0, 1); + } + + /* Get the next surface or (if this is the last iteration) + * just unreference the last one. */ + old = dst; + if (dst_z < dstbox->depth-1) { + dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst); + } + if (dst_z) { + pipe_surface_reference(&old, NULL); + } + } + } +} + void util_blitter_blit_generic(struct blitter_context *blitter, struct pipe_surface *dst, const struct pipe_box *dstbox, @@ -1513,7 +1642,6 @@ void util_blitter_blit_generic(struct blitter_context *blitter, { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = ctx->base.pipe; - struct pipe_framebuffer_state fb_state = {0}; enum pipe_texture_target src_target = src->texture->target; unsigned src_samples = src->texture->nr_samples; unsigned dst_samples = dst->texture->nr_samples; @@ -1555,13 +1683,6 @@ void util_blitter_blit_generic(struct blitter_context *blitter, blitter_check_saved_fb_state(ctx); blitter_disable_render_cond(ctx); - /* Initialize framebuffer state. */ - fb_state.width = dst->width; - fb_state.height = dst->height; - fb_state.nr_cbufs = blit_depth || blit_stencil ? 0 : 1; - fb_state.cbufs[0] = NULL; - fb_state.zsbuf = NULL; - if (blit_depth || blit_stencil) { pipe->bind_blend_state(pipe, ctx->blend[0][0]); @@ -1656,113 +1777,9 @@ void util_blitter_blit_generic(struct blitter_context *blitter, } blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE); - blitter_set_dst_dimensions(ctx, dst->width, dst->height); - - if ((src_target == PIPE_TEXTURE_1D || - src_target == PIPE_TEXTURE_2D || - src_target == PIPE_TEXTURE_RECT) && - src_samples <= 1) { - /* Draw the quad with the draw_rectangle callback. */ - /* Set texture coordinates. - use a pipe color union - * for interface purposes. - * XXX pipe_color_union is a wrong name since we use that to set - * texture coordinates too. - */ - union pipe_color_union coord; - get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y, - srcbox->x+srcbox->width, srcbox->y+srcbox->height, coord.f); - - /* Set framebuffer state. */ - if (blit_depth || blit_stencil) { - fb_state.zsbuf = dst; - } else { - fb_state.cbufs[0] = dst; - } - pipe->set_framebuffer_state(pipe, &fb_state); - - /* Draw. */ - pipe->set_sample_mask(pipe, ~0); - blitter->draw_rectangle(blitter, dstbox->x, dstbox->y, - dstbox->x + dstbox->width, - dstbox->y + dstbox->height, 0, - UTIL_BLITTER_ATTRIB_TEXCOORD, &coord); - } else { - /* Draw the quad with the generic codepath. */ - int dst_z; - for (dst_z = 0; dst_z < dstbox->depth; dst_z++) { - struct pipe_surface *old; - float dst2src_scale = srcbox->depth / (float)dstbox->depth; - - /* Scale Z properly if the blit is scaled. - * - * When downscaling, we want the coordinates centered, so that - * mipmapping works for 3D textures. For example, when generating - * a 4x4x4 level, this wouldn't average the pixels: - * - * src Z: 0 1 2 3 4 5 6 7 - * dst Z: 0 1 2 3 - * - * Because the pixels are not centered below the pixels of the higher - * level. Therefore, we want this: - * src Z: 0 1 2 3 4 5 6 7 - * dst Z: 0 1 2 3 - * - * dst_offset defines the offset needed for centering the pixels and - * it works with any scaling (not just 2x). - */ - float dst_offset = ((srcbox->depth - 1) - - (dstbox->depth - 1) * dst2src_scale) * 0.5; - float src_z = (dst_z + dst_offset) * dst2src_scale; - - /* Set framebuffer state. */ - if (blit_depth || blit_stencil) { - fb_state.zsbuf = dst; - } else { - fb_state.cbufs[0] = dst; - } - pipe->set_framebuffer_state(pipe, &fb_state); - - /* See if we need to blit a multisample or singlesample buffer. */ - if (src_samples == dst_samples && dst_samples > 1) { - /* MSAA copy. */ - unsigned i, max_sample = dst_samples - 1; - - for (i = 0; i <= max_sample; i++) { - pipe->set_sample_mask(pipe, 1 << i); - blitter_set_texcoords(ctx, src, src_width0, src_height0, - srcbox->z + src_z, - i, srcbox->x, srcbox->y, - srcbox->x + srcbox->width, - srcbox->y + srcbox->height); - blitter_draw(ctx, dstbox->x, dstbox->y, - dstbox->x + dstbox->width, - dstbox->y + dstbox->height, 0, 1); - } - } else { - /* Normal copy, MSAA upsampling, or MSAA resolve. */ - pipe->set_sample_mask(pipe, ~0); - blitter_set_texcoords(ctx, src, src_width0, src_height0, - srcbox->z + src_z, 0, - srcbox->x, srcbox->y, - srcbox->x + srcbox->width, - srcbox->y + srcbox->height); - blitter_draw(ctx, dstbox->x, dstbox->y, - dstbox->x + dstbox->width, - dstbox->y + dstbox->height, 0, 1); - } - - /* Get the next surface or (if this is the last iteration) - * just unreference the last one. */ - old = dst; - if (dst_z < dstbox->depth-1) { - dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst); - } - if (dst_z) { - pipe_surface_reference(&old, NULL); - } - } - } + do_blits(ctx, dst, dstbox, src, src_width0, src_height0, + srcbox, blit_depth || blit_stencil); blitter_restore_vertex_states(ctx); blitter_restore_fragment_states(ctx); @@ -1808,6 +1825,107 @@ util_blitter_blit(struct blitter_context *blitter, pipe_sampler_view_reference(&src_view, NULL); } +void util_blitter_generate_mipmap(struct blitter_context *blitter, + struct pipe_resource *tex, + enum pipe_format format, + unsigned base_level, unsigned last_level, + unsigned first_layer, unsigned last_layer) +{ + struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; + struct pipe_context *pipe = ctx->base.pipe; + struct pipe_surface dst_templ, *dst_view; + struct pipe_sampler_view src_templ, *src_view; + boolean is_depth; + void *sampler_state; + const struct util_format_description *desc = + util_format_description(format); + unsigned src_level; + + assert(tex->nr_samples <= 1); + assert(!util_format_has_stencil(desc)); + + is_depth = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS; + + /* Check whether the states are properly saved. */ + blitter_set_running_flag(ctx); + blitter_check_saved_vertex_states(ctx); + blitter_check_saved_fragment_states(ctx); + blitter_check_saved_textures(ctx); + blitter_check_saved_fb_state(ctx); + blitter_disable_render_cond(ctx); + + /* Set states. */ + if (is_depth) { + pipe->bind_blend_state(pipe, ctx->blend[0][0]); + pipe->bind_depth_stencil_alpha_state(pipe, + ctx->dsa_write_depth_keep_stencil); + ctx->bind_fs_state(pipe, + blitter_get_fs_texfetch_depth(ctx, tex->target, 1)); + } else { + pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]); + pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); + ctx->bind_fs_state(pipe, + blitter_get_fs_texfetch_col(ctx, tex->format, tex->target, + 1, 1, PIPE_TEX_FILTER_LINEAR)); + } + + if (tex->target == PIPE_TEXTURE_RECT) { + sampler_state = ctx->sampler_state_rect_linear; + } else { + sampler_state = ctx->sampler_state_linear; + } + pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, + 0, 1, &sampler_state); + + pipe->bind_vertex_elements_state(pipe, ctx->velem_state); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); + + for (src_level = base_level; src_level < last_level; src_level++) { + struct pipe_box dstbox = {0}, srcbox = {0}; + unsigned dst_level = src_level + 1; + + dstbox.width = u_minify(tex->width0, dst_level); + dstbox.height = u_minify(tex->height0, dst_level); + + srcbox.width = u_minify(tex->width0, src_level); + srcbox.height = u_minify(tex->height0, src_level); + + if (tex->target == PIPE_TEXTURE_3D) { + dstbox.depth = util_max_layer(tex, dst_level) + 1; + srcbox.depth = util_max_layer(tex, src_level) + 1; + } else { + dstbox.z = srcbox.z = first_layer; + dstbox.depth = srcbox.depth = last_layer - first_layer + 1; + } + + /* Initialize the surface. */ + util_blitter_default_dst_texture(&dst_templ, tex, dst_level, + first_layer); + dst_templ.format = format; + dst_view = pipe->create_surface(pipe, tex, &dst_templ); + + /* Initialize the sampler view. */ + util_blitter_default_src_texture(&src_templ, tex, src_level); + src_templ.format = format; + src_view = pipe->create_sampler_view(pipe, tex, &src_templ); + + pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view); + + do_blits(ctx, dst_view, &dstbox, src_view, tex->width0, tex->height0, + &srcbox, is_depth); + + pipe_surface_reference(&dst_view, NULL); + pipe_sampler_view_reference(&src_view, NULL); + } + + blitter_restore_vertex_states(ctx); + blitter_restore_fragment_states(ctx); + blitter_restore_textures(ctx); + blitter_restore_fb_state(ctx); + blitter_restore_render_cond(ctx); + blitter_unset_running_flag(ctx); +} + /* Clear a region of a color surface to a constant value. */ void util_blitter_clear_render_target(struct blitter_context *blitter, struct pipe_surface *dstsurf, diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h index 32ee884..b2135a3 100644 --- a/src/gallium/auxiliary/util/u_blitter.h +++ b/src/gallium/auxiliary/util/u_blitter.h @@ -246,6 +246,12 @@ void util_blitter_blit_generic(struct blitter_context *blitter, void util_blitter_blit(struct blitter_context *blitter, const struct pipe_blit_info *info); +void util_blitter_generate_mipmap(struct blitter_context *blitter, + struct pipe_resource *tex, + enum pipe_format format, + unsigned base_level, unsigned last_level, + unsigned first_layer, unsigned last_layer); + /** * Helper function to initialize a view for copy_texture_view. * The parameters must match copy_texture_view.