From: Marek Olšák Date: Tue, 16 Jun 2015 20:13:34 +0000 (+0200) Subject: drirc: drop support for Heaven 3.0, fixes tessellation in 4.0 X-Git-Tag: upstream/17.1.0~17587 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=5ead448719f39d27bfbf4cabf138324dfee34a4f;p=platform%2Fupstream%2Fmesa.git drirc: drop support for Heaven 3.0, fixes tessellation in 4.0 Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 145e707..97d961b 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -4,24 +4,15 @@ Application bugs worked around in this file: ============================================ +* Unigine Heaven 3.0 and older contain too many bugs and can't be supported + by drivers that want to be compliant. + * Various Unigine products don't use the #version and #extension GLSL directives, meaning they only get GLSL 1.10 and no extensions for their shaders. Enabling all extensions for Unigine fixes most issues, but the GLSL version is still 1.10. -* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4" - expression, which is illegal in GLSL 1.10. - Adding "#version 130" fixes this. - -* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which - is illegal in GLSL 1.10. - Adding "#version 130" fixes this. - -* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int" - expression, which is illegal in any GLSL version. - Disabling ARB_shader_bit_encoding fixes this. - * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses an #extension directive in the middle of its shaders, which is illegal in GLSL. @@ -45,18 +36,10 @@ TODO: document the other workarounds. - -