From: rileya@google.com Date: Thu, 19 Jul 2012 19:42:10 +0000 (+0000) Subject: Make GPU linear gradients do bilinear filtering. X-Git-Tag: accepted/tizen/5.0/unified/20181102.025319~15518 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=5ce42ca157c134977f6b663612b838367d64bd69;p=platform%2Fupstream%2FlibSkiaSharp.git Make GPU linear gradients do bilinear filtering. This will require GM (and webkit) rebaselines. Review URL: https://codereview.appspot.com/6431048 git-svn-id: http://skia.googlecode.com/svn/trunk@4680 2bbb7eff-a529-9590-31e7-b0007b416f81 --- diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index 4e3baa3..c8e3440 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -610,11 +610,7 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev, break; case SkShader::kLinear_BitmapType: sampler->setCustomStage(SkNEW_ARGS(GrLinearGradient, (texture)))->unref(); - if (skPaint.isFilterBitmap()) { - sampler->setFilter(GrSamplerState::kBilinear_Filter); - } else { - sampler->setFilter(GrSamplerState::kNearest_Filter); - } + sampler->setFilter(GrSamplerState::kBilinear_Filter); break; default: if (skPaint.isFilterBitmap()) {