From: Iago Toral Quiroga Date: Fri, 8 Oct 2021 13:10:24 +0000 (+0200) Subject: broadcom/compiler: generalize check for shaders using pixel center W X-Git-Tag: upstream/23.3.3~888 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=5c7224b81f96f897616deca50bbc36744ea04110;p=platform%2Fupstream%2Fmesa.git broadcom/compiler: generalize check for shaders using pixel center W V3D 4.x has pixel center W in rf0 and V3D 7.x has it in rf3. We already account for this when we setup the c->payload_w, so use that. Reviewed-by: Alejandro PiƱeiro Part-of: --- diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 5776bfc..27a45e4 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -4533,8 +4533,8 @@ vir_check_payload_w(struct v3d_compile *c) vir_for_each_inst_inorder(inst, c) { for (int i = 0; i < vir_get_nsrc(inst); i++) { - if (inst->src[i].file == QFILE_REG && - inst->src[i].index == 0) { + if (inst->src[i].file == c->payload_w.file && + inst->src[i].index == c->payload_w.index) { c->uses_center_w = true; return; }