From: Ian Romanick Date: Thu, 15 May 2014 02:47:28 +0000 (-0700) Subject: glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private X-Git-Tag: upstream/17.1.0~23086 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=5aa8d8194c4975876276a9c57cdd672978a491ad;p=platform%2Fupstream%2Fmesa.git glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private Also move num_state_slots inside ir_variable_data for better packing. The payoff for this will come in a few more patches. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick Reviewed-by: Matt Turner Reviewed-by: Tapani Pälli --- diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index ddfdc12..c36d198 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -478,12 +478,9 @@ builtin_variable_generator::add_uniform(const glsl_type *type, &_mesa_builtin_uniform_desc[i]; const unsigned array_count = type->is_array() ? type->length : 1; - uni->num_state_slots = array_count * statevar->num_elements; ir_state_slot *slots = - ralloc_array(uni, ir_state_slot, uni->num_state_slots); - - uni->state_slots = slots; + uni->allocate_state_slots(array_count * statevar->num_elements); for (unsigned a = 0; a < array_count; a++) { for (unsigned j = 0; j < statevar->num_elements; j++) { diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 6b953ee..722df0b 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -537,6 +537,37 @@ public: return this->max_ifc_array_access; } + inline unsigned get_num_state_slots() const + { + return this->data._num_state_slots; + } + + inline void set_num_state_slots(unsigned n) + { + this->data._num_state_slots = n; + } + + inline ir_state_slot *get_state_slots() + { + return this->state_slots; + } + + inline const ir_state_slot *get_state_slots() const + { + return this->state_slots; + } + + inline ir_state_slot *allocate_state_slots(unsigned n) + { + this->state_slots = ralloc_array(this, ir_state_slot, n); + this->data._num_state_slots = 0; + + if (this->state_slots != NULL) + this->data._num_state_slots = n; + + return this->state_slots; + } + /** * Enable emitting extension warnings for this variable */ @@ -734,6 +765,10 @@ public: /** Image internal format if specified explicitly, otherwise GL_NONE. */ uint16_t image_format; + private: + unsigned _num_state_slots; /**< Number of state slots used */ + + public: /** * Storage location of the base of this variable * @@ -787,22 +822,6 @@ public: } data; /** - * Built-in state that backs this uniform - * - * Once set at variable creation, \c state_slots must remain invariant. - * This is because, ideally, this array would be shared by all clones of - * this variable in the IR tree. In other words, we'd really like for it - * to be a fly-weight. - * - * If the variable is not a uniform, \c num_state_slots will be zero and - * \c state_slots will be \c NULL. - */ - /*@{*/ - unsigned num_state_slots; /**< Number of state slots used */ - ir_state_slot *state_slots; /**< State descriptors. */ - /*@}*/ - - /** * Value assigned in the initializer of a variable declared "const" */ ir_constant *constant_value; @@ -834,6 +853,16 @@ private: unsigned *max_ifc_array_access; /** + * Built-in state that backs this uniform + * + * Once set at variable creation, \c state_slots must remain invariant. + * + * If the variable is not a uniform, \c _num_state_slots will be zero and + * \c state_slots will be \c NULL. + */ + ir_state_slot *state_slots; + + /** * For variables that are in an interface block or are an instance of an * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block. * diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp index 86c0e31..64019fe 100644 --- a/src/glsl/ir_clone.cpp +++ b/src/glsl/ir_clone.cpp @@ -53,15 +53,10 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const memcpy(&var->data, &this->data, sizeof(var->data)); - var->num_state_slots = this->num_state_slots; - if (this->state_slots) { - /* FINISHME: This really wants to use something like talloc_reference, but - * FINISHME: ralloc doesn't have any similar function. - */ - var->state_slots = ralloc_array(var, ir_state_slot, - this->num_state_slots); - memcpy(var->state_slots, this->state_slots, - sizeof(this->state_slots[0]) * var->num_state_slots); + if (this->get_state_slots()) { + ir_state_slot *s = var->allocate_state_slots(this->get_num_state_slots()); + memcpy(s, this->get_state_slots(), + sizeof(s[0]) * var->get_num_state_slots()); } if (this->constant_value) diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp index 96dd7bd..5159862 100644 --- a/src/glsl/ir_validate.cpp +++ b/src/glsl/ir_validate.cpp @@ -707,7 +707,7 @@ ir_validate::visit(ir_variable *ir) if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0 - && ir->state_slots == NULL) { + && ir->get_state_slots() == NULL) { printf("built-in uniform has no state\n"); ir->print(); abort(); diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 2fece74..dbcc5b4 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1832,9 +1832,10 @@ update_array_sizes(struct gl_shader_program *prog) * Determine the number of slots per array element by dividing by * the old (total) size. */ - if (var->num_state_slots > 0) { - var->num_state_slots = (size + 1) - * (var->num_state_slots / var->type->length); + const unsigned num_slots = var->get_num_state_slots(); + if (num_slots > 0) { + var->set_num_state_slots((size + 1) + * (num_slots / var->type->length)); } var->type = glsl_type::get_array_instance(var->type->fields.array, diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 6ed3e95..ab4ee34 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1177,10 +1177,10 @@ fs_visitor::setup_uniform_values(ir_variable *ir) void fs_visitor::setup_builtin_uniform_values(ir_variable *ir) { - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); + const ir_state_slot *const slots = ir->get_state_slots(); + assert(slots != NULL); - for (unsigned int i = 0; i < ir->num_state_slots; i++) { + for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) { /* This state reference has already been setup by ir_to_mesa, but we'll * get the same index back here. */ diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 4f58f28..6e17beb 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -220,10 +220,10 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) || (strncmp(var->name, "gl_", 3) != 0)) continue; - const ir_state_slot *const slots = var->state_slots; - assert(var->state_slots != NULL); + const ir_state_slot *const slots = var->get_state_slots(); + assert(slots != NULL); - for (unsigned int i = 0; i < var->num_state_slots; i++) { + for (unsigned int i = 0; i < var->get_num_state_slots(); i++) { _mesa_add_state_reference(prog->Parameters, (gl_state_index *) slots[i].tokens); } diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index f03cf4f..ef923dd 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -745,10 +745,10 @@ vec4_visitor::setup_uniform_clipplane_values() void vec4_visitor::setup_builtin_uniform_values(ir_variable *ir) { - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); + const ir_state_slot *const slots = ir->get_state_slots(); + assert(slots != NULL); - for (unsigned int i = 0; i < ir->num_state_slots; i++) { + for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) { /* This state reference has already been setup by ir_to_mesa, * but we'll get the same index back here. We can reference * ParameterValues directly, since unlike brw_fs.cpp, we never diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 293fe34..b3e04d7 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -682,8 +682,8 @@ ir_to_mesa_visitor::visit(ir_variable *ir) if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { unsigned int i; - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); + const ir_state_slot *const slots = ir->get_state_slots(); + assert(slots != NULL); /* Check if this statevar's setup in the STATE file exactly * matches how we'll want to reference it as a @@ -691,7 +691,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) * temporary storage and hope that it'll get copy-propagated * out. */ - for (i = 0; i < ir->num_state_slots; i++) { + for (i = 0; i < ir->get_num_state_slots(); i++) { if (slots[i].swizzle != SWIZZLE_XYZW) { break; } @@ -699,7 +699,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) variable_storage *storage; dst_reg dst; - if (i == ir->num_state_slots) { + if (i == ir->get_num_state_slots()) { /* We'll set the index later. */ storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); this->variables.push_tail(storage); @@ -710,7 +710,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) * of the type. However, this had better match the number of state * elements that we're going to copy into the new temporary. */ - assert((int) ir->num_state_slots == type_size(ir->type)); + assert((int) ir->get_num_state_slots() == type_size(ir->type)); storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, this->next_temp); @@ -721,7 +721,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) } - for (unsigned int i = 0; i < ir->num_state_slots; i++) { + for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) { int index = _mesa_add_state_reference(this->prog->Parameters, (gl_state_index *)slots[i].tokens); @@ -741,7 +741,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) } if (storage->file == PROGRAM_TEMPORARY && - dst.index != storage->index + (int) ir->num_state_slots) { + dst.index != storage->index + (int) ir->get_num_state_slots()) { linker_error(this->shader_program, "failed to load builtin uniform `%s' " "(%d/%d regs loaded)\n", diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 57f43a6..a0da9f6 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1072,8 +1072,8 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { unsigned int i; - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); + const ir_state_slot *const slots = ir->get_state_slots(); + assert(slots != NULL); /* Check if this statevar's setup in the STATE file exactly * matches how we'll want to reference it as a @@ -1081,7 +1081,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) * temporary storage and hope that it'll get copy-propagated * out. */ - for (i = 0; i < ir->num_state_slots; i++) { + for (i = 0; i < ir->get_num_state_slots(); i++) { if (slots[i].swizzle != SWIZZLE_XYZW) { break; } @@ -1089,7 +1089,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) variable_storage *storage; st_dst_reg dst; - if (i == ir->num_state_slots) { + if (i == ir->get_num_state_slots()) { /* We'll set the index later. */ storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); this->variables.push_tail(storage); @@ -1100,7 +1100,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) * of the type. However, this had better match the number of state * elements that we're going to copy into the new temporary. */ - assert((int) ir->num_state_slots == type_size(ir->type)); + assert((int) ir->get_num_state_slots() == type_size(ir->type)); dst = st_dst_reg(get_temp(ir->type)); @@ -1110,7 +1110,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) } - for (unsigned int i = 0; i < ir->num_state_slots; i++) { + for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) { int index = _mesa_add_state_reference(this->prog->Parameters, (gl_state_index *)slots[i].tokens); @@ -1135,7 +1135,7 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) } if (storage->file == PROGRAM_TEMPORARY && - dst.index != storage->index + (int) ir->num_state_slots) { + dst.index != storage->index + (int) ir->get_num_state_slots()) { fail_link(this->shader_program, "failed to load builtin uniform `%s' (%d/%d regs loaded)\n", ir->name, dst.index - storage->index,