From: LoopDawg Date: Mon, 13 Jun 2016 15:22:28 +0000 (-0600) Subject: Implement atomic ops, bit conversions, fix fwidth stage mask, fix saturate dest modifier. X-Git-Tag: upstream/0.1~131^2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=589107095c1e7b1f902492173a7aa7a64dfb275d;p=platform%2Fupstream%2Fglslang.git Implement atomic ops, bit conversions, fix fwidth stage mask, fix saturate dest modifier. --- diff --git a/Test/baseResults/hlsl.intrinsics.comp.out b/Test/baseResults/hlsl.intrinsics.comp.out new file mode 100644 index 0000000..63e90e8 --- /dev/null +++ b/Test/baseResults/hlsl.intrinsics.comp.out @@ -0,0 +1,768 @@ +hlsl.intrinsics.comp +Shader version: 450 +local_size = (1, 1, 1) +0:? Sequence +0:44 Function Definition: ComputeShaderFunction(f1;f1;f1;u1;u1; (temp float) +0:17 Function Parameters: +0:17 'inF0' (temp float) +0:17 'inF1' (temp float) +0:17 'inF2' (temp float) +0:17 'inU0' (temp uint) +0:17 'inU1' (temp uint) +0:? Sequence +0:21 all (global bool) +0:21 'inF0' (temp float) +0:24 AtomicAdd (global void) +0:24 'gs_ua' (temp uint) +0:24 'gs_ub' (temp uint) +0:25 move second child to first child (temp uint) +0:25 'out_u1' (temp uint) +0:25 AtomicAdd (temp uint) +0:25 'gs_ua' (temp uint) +0:25 'gs_ub' (temp uint) +0:26 AtomicAnd (global void) +0:26 'gs_ua' (temp uint) +0:26 'gs_ub' (temp uint) +0:27 move second child to first child (temp uint) +0:27 'out_u1' (temp uint) +0:27 AtomicAnd (temp uint) +0:27 'gs_ua' (temp uint) +0:27 'gs_ub' (temp uint) +0:28 move second child to first child (temp uint) +0:28 'out_u1' (temp uint) +0:28 AtomicCompSwap (temp uint) +0:28 'gs_ua' (temp uint) +0:28 'gs_ub' (temp uint) +0:28 'gs_uc' (temp uint) +0:29 move second child to first child (temp uint) +0:29 'out_u1' (temp uint) +0:29 AtomicExchange (temp uint) +0:29 'gs_ua' (temp uint) +0:29 'gs_ub' (temp uint) +0:30 AtomicMax (global void) +0:30 'gs_ua' (temp uint) +0:30 'gs_ub' (temp uint) +0:31 move second child to first child (temp uint) +0:31 'out_u1' (temp uint) +0:31 AtomicMax (temp uint) +0:31 'gs_ua' (temp uint) +0:31 'gs_ub' (temp uint) +0:32 AtomicMin (global void) +0:32 'gs_ua' (temp uint) +0:32 'gs_ub' (temp uint) +0:33 move second child to first child (temp uint) +0:33 'out_u1' (temp uint) +0:33 AtomicMin (temp uint) +0:33 'gs_ua' (temp uint) +0:33 'gs_ub' (temp uint) +0:34 AtomicOr (global void) +0:34 'gs_ua' (temp uint) +0:34 'gs_ub' (temp uint) +0:35 move second child to first child (temp uint) +0:35 'out_u1' (temp uint) +0:35 AtomicOr (temp uint) +0:35 'gs_ua' (temp uint) +0:35 'gs_ub' (temp uint) +0:36 AtomicXor (global void) +0:36 'gs_ua' (temp uint) +0:36 'gs_ub' (temp uint) +0:37 move second child to first child (temp uint) +0:37 'out_u1' (temp uint) +0:37 AtomicXor (temp uint) +0:37 'gs_ua' (temp uint) +0:37 'gs_ub' (temp uint) +0:41 Branch: Return with expression +0:41 Constant: +0:41 0.000000 +0:50 Function Definition: ComputeShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:45 Function Parameters: +0:45 'inF0' (temp 1-component vector of float) +0:45 'inF1' (temp 1-component vector of float) +0:45 'inF2' (temp 1-component vector of float) +0:? Sequence +0:47 Branch: Return with expression +0:47 Constant: +0:47 0.000000 +0:77 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:51 Function Parameters: +0:51 'inF0' (temp 2-component vector of float) +0:51 'inF1' (temp 2-component vector of float) +0:51 'inF2' (temp 2-component vector of float) +0:51 'inU0' (temp 2-component vector of uint) +0:51 'inU1' (temp 2-component vector of uint) +0:? Sequence +0:55 all (global bool) +0:55 'inF0' (temp 2-component vector of float) +0:58 AtomicAdd (global void) +0:58 'gs_ua2' (temp 2-component vector of uint) +0:58 'gs_ub2' (temp 2-component vector of uint) +0:59 move second child to first child (temp 2-component vector of uint) +0:59 'out_u2' (temp 2-component vector of uint) +0:59 AtomicAdd (temp 2-component vector of uint) +0:59 'gs_ua2' (temp 2-component vector of uint) +0:59 'gs_ub2' (temp 2-component vector of uint) +0:60 AtomicAnd (global void) +0:60 'gs_ua2' (temp 2-component vector of uint) +0:60 'gs_ub2' (temp 2-component vector of uint) +0:61 move second child to first child (temp 2-component vector of uint) +0:61 'out_u2' (temp 2-component vector of uint) +0:61 AtomicAnd (temp 2-component vector of uint) +0:61 'gs_ua2' (temp 2-component vector of uint) +0:61 'gs_ub2' (temp 2-component vector of uint) +0:62 move second child to first child (temp 2-component vector of uint) +0:62 'out_u2' (temp 2-component vector of uint) +0:62 AtomicCompSwap (temp 2-component vector of uint) +0:62 'gs_ua2' (temp 2-component vector of uint) +0:62 'gs_ub2' (temp 2-component vector of uint) +0:62 'gs_uc2' (temp 2-component vector of uint) +0:63 move second child to first child (temp 2-component vector of uint) +0:63 'out_u2' (temp 2-component vector of uint) +0:63 AtomicExchange (temp 2-component vector of uint) +0:63 'gs_ua2' (temp 2-component vector of uint) +0:63 'gs_ub2' (temp 2-component vector of uint) +0:64 AtomicMax (global void) +0:64 'gs_ua2' (temp 2-component vector of uint) +0:64 'gs_ub2' (temp 2-component vector of uint) +0:65 move second child to first child (temp 2-component vector of uint) +0:65 'out_u2' (temp 2-component vector of uint) +0:65 AtomicMax (temp 2-component vector of uint) +0:65 'gs_ua2' (temp 2-component vector of uint) +0:65 'gs_ub2' (temp 2-component vector of uint) +0:66 AtomicMin (global void) +0:66 'gs_ua2' (temp 2-component vector of uint) +0:66 'gs_ub2' (temp 2-component vector of uint) +0:67 move second child to first child (temp 2-component vector of uint) +0:67 'out_u2' (temp 2-component vector of uint) +0:67 AtomicMin (temp 2-component vector of uint) +0:67 'gs_ua2' (temp 2-component vector of uint) +0:67 'gs_ub2' (temp 2-component vector of uint) +0:68 AtomicOr (global void) +0:68 'gs_ua2' (temp 2-component vector of uint) +0:68 'gs_ub2' (temp 2-component vector of uint) +0:69 move second child to first child (temp 2-component vector of uint) +0:69 'out_u2' (temp 2-component vector of uint) +0:69 AtomicOr (temp 2-component vector of uint) +0:69 'gs_ua2' (temp 2-component vector of uint) +0:69 'gs_ub2' (temp 2-component vector of uint) +0:70 AtomicXor (global void) +0:70 'gs_ua2' (temp 2-component vector of uint) +0:70 'gs_ub2' (temp 2-component vector of uint) +0:71 move second child to first child (temp 2-component vector of uint) +0:71 'out_u2' (temp 2-component vector of uint) +0:71 AtomicXor (temp 2-component vector of uint) +0:71 'gs_ua2' (temp 2-component vector of uint) +0:71 'gs_ub2' (temp 2-component vector of uint) +0:74 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:104 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:78 Function Parameters: +0:78 'inF0' (temp 3-component vector of float) +0:78 'inF1' (temp 3-component vector of float) +0:78 'inF2' (temp 3-component vector of float) +0:78 'inU0' (temp 3-component vector of uint) +0:78 'inU1' (temp 3-component vector of uint) +0:? Sequence +0:82 all (global bool) +0:82 'inF0' (temp 3-component vector of float) +0:85 AtomicAdd (global void) +0:85 'gs_ua3' (temp 3-component vector of uint) +0:85 'gs_ub3' (temp 3-component vector of uint) +0:86 move second child to first child (temp 3-component vector of uint) +0:86 'out_u3' (temp 3-component vector of uint) +0:86 AtomicAdd (temp 3-component vector of uint) +0:86 'gs_ua3' (temp 3-component vector of uint) +0:86 'gs_ub3' (temp 3-component vector of uint) +0:87 AtomicAnd (global void) +0:87 'gs_ua3' (temp 3-component vector of uint) +0:87 'gs_ub3' (temp 3-component vector of uint) +0:88 move second child to first child (temp 3-component vector of uint) +0:88 'out_u3' (temp 3-component vector of uint) +0:88 AtomicAnd (temp 3-component vector of uint) +0:88 'gs_ua3' (temp 3-component vector of uint) +0:88 'gs_ub3' (temp 3-component vector of uint) +0:89 move second child to first child (temp 3-component vector of uint) +0:89 'out_u3' (temp 3-component vector of uint) +0:89 AtomicCompSwap (temp 3-component vector of uint) +0:89 'gs_ua3' (temp 3-component vector of uint) +0:89 'gs_ub3' (temp 3-component vector of uint) +0:89 'gs_uc3' (temp 3-component vector of uint) +0:90 move second child to first child (temp 3-component vector of uint) +0:90 'out_u3' (temp 3-component vector of uint) +0:90 AtomicExchange (temp 3-component vector of uint) +0:90 'gs_ua3' (temp 3-component vector of uint) +0:90 'gs_ub3' (temp 3-component vector of uint) +0:91 AtomicMax (global void) +0:91 'gs_ua3' (temp 3-component vector of uint) +0:91 'gs_ub3' (temp 3-component vector of uint) +0:92 move second child to first child (temp 3-component vector of uint) +0:92 'out_u3' (temp 3-component vector of uint) +0:92 AtomicMax (temp 3-component vector of uint) +0:92 'gs_ua3' (temp 3-component vector of uint) +0:92 'gs_ub3' (temp 3-component vector of uint) +0:93 AtomicMin (global void) +0:93 'gs_ua3' (temp 3-component vector of uint) +0:93 'gs_ub3' (temp 3-component vector of uint) +0:94 move second child to first child (temp 3-component vector of uint) +0:94 'out_u3' (temp 3-component vector of uint) +0:94 AtomicMin (temp 3-component vector of uint) +0:94 'gs_ua3' (temp 3-component vector of uint) +0:94 'gs_ub3' (temp 3-component vector of uint) +0:95 AtomicOr (global void) +0:95 'gs_ua3' (temp 3-component vector of uint) +0:95 'gs_ub3' (temp 3-component vector of uint) +0:96 move second child to first child (temp 3-component vector of uint) +0:96 'out_u3' (temp 3-component vector of uint) +0:96 AtomicOr (temp 3-component vector of uint) +0:96 'gs_ua3' (temp 3-component vector of uint) +0:96 'gs_ub3' (temp 3-component vector of uint) +0:97 AtomicXor (global void) +0:97 'gs_ua3' (temp 3-component vector of uint) +0:97 'gs_ub3' (temp 3-component vector of uint) +0:98 move second child to first child (temp 3-component vector of uint) +0:98 'out_u3' (temp 3-component vector of uint) +0:98 AtomicXor (temp 3-component vector of uint) +0:98 'gs_ua3' (temp 3-component vector of uint) +0:98 'gs_ub3' (temp 3-component vector of uint) +0:101 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:105 Function Parameters: +0:105 'inF0' (temp 4-component vector of float) +0:105 'inF1' (temp 4-component vector of float) +0:105 'inF2' (temp 4-component vector of float) +0:105 'inU0' (temp 4-component vector of uint) +0:105 'inU1' (temp 4-component vector of uint) +0:? Sequence +0:109 all (global bool) +0:109 'inF0' (temp 4-component vector of float) +0:112 AtomicAdd (global void) +0:112 'gs_ua4' (temp 4-component vector of uint) +0:112 'gs_ub4' (temp 4-component vector of uint) +0:113 move second child to first child (temp 4-component vector of uint) +0:113 'out_u4' (temp 4-component vector of uint) +0:113 AtomicAdd (temp 4-component vector of uint) +0:113 'gs_ua4' (temp 4-component vector of uint) +0:113 'gs_ub4' (temp 4-component vector of uint) +0:114 AtomicAnd (global void) +0:114 'gs_ua4' (temp 4-component vector of uint) +0:114 'gs_ub4' (temp 4-component vector of uint) +0:115 move second child to first child (temp 4-component vector of uint) +0:115 'out_u4' (temp 4-component vector of uint) +0:115 AtomicAnd (temp 4-component vector of uint) +0:115 'gs_ua4' (temp 4-component vector of uint) +0:115 'gs_ub4' (temp 4-component vector of uint) +0:116 move second child to first child (temp 4-component vector of uint) +0:116 'out_u4' (temp 4-component vector of uint) +0:116 AtomicCompSwap (temp 4-component vector of uint) +0:116 'gs_ua4' (temp 4-component vector of uint) +0:116 'gs_ub4' (temp 4-component vector of uint) +0:116 'gs_uc4' (temp 4-component vector of uint) +0:117 move second child to first child (temp 4-component vector of uint) +0:117 'out_u4' (temp 4-component vector of uint) +0:117 AtomicExchange (temp 4-component vector of uint) +0:117 'gs_ua4' (temp 4-component vector of uint) +0:117 'gs_ub4' (temp 4-component vector of uint) +0:118 AtomicMax (global void) +0:118 'gs_ua4' (temp 4-component vector of uint) +0:118 'gs_ub4' (temp 4-component vector of uint) +0:119 move second child to first child (temp 4-component vector of uint) +0:119 'out_u4' (temp 4-component vector of uint) +0:119 AtomicMax (temp 4-component vector of uint) +0:119 'gs_ua4' (temp 4-component vector of uint) +0:119 'gs_ub4' (temp 4-component vector of uint) +0:120 AtomicMin (global void) +0:120 'gs_ua4' (temp 4-component vector of uint) +0:120 'gs_ub4' (temp 4-component vector of uint) +0:121 move second child to first child (temp 4-component vector of uint) +0:121 'out_u4' (temp 4-component vector of uint) +0:121 AtomicMin (temp 4-component vector of uint) +0:121 'gs_ua4' (temp 4-component vector of uint) +0:121 'gs_ub4' (temp 4-component vector of uint) +0:122 AtomicOr (global void) +0:122 'gs_ua4' (temp 4-component vector of uint) +0:122 'gs_ub4' (temp 4-component vector of uint) +0:123 move second child to first child (temp 4-component vector of uint) +0:123 'out_u4' (temp 4-component vector of uint) +0:123 AtomicOr (temp 4-component vector of uint) +0:123 'gs_ua4' (temp 4-component vector of uint) +0:123 'gs_ub4' (temp 4-component vector of uint) +0:124 AtomicXor (global void) +0:124 'gs_ua4' (temp 4-component vector of uint) +0:124 'gs_ub4' (temp 4-component vector of uint) +0:125 move second child to first child (temp 4-component vector of uint) +0:125 'out_u4' (temp 4-component vector of uint) +0:125 AtomicXor (temp 4-component vector of uint) +0:125 'gs_ua4' (temp 4-component vector of uint) +0:125 'gs_ub4' (temp 4-component vector of uint) +0:128 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? Linker Objects +0:? 'gs_ua' (temp uint) +0:? 'gs_ub' (temp uint) +0:? 'gs_uc' (temp uint) +0:? 'gs_ua2' (temp 2-component vector of uint) +0:? 'gs_ub2' (temp 2-component vector of uint) +0:? 'gs_uc2' (temp 2-component vector of uint) +0:? 'gs_ua3' (temp 3-component vector of uint) +0:? 'gs_ub3' (temp 3-component vector of uint) +0:? 'gs_uc3' (temp 3-component vector of uint) +0:? 'gs_ua4' (temp 4-component vector of uint) +0:? 'gs_ub4' (temp 4-component vector of uint) +0:? 'gs_uc4' (temp 4-component vector of uint) + + +Linked compute stage: + + +Shader version: 450 +local_size = (1, 1, 1) +0:? Sequence +0:44 Function Definition: ComputeShaderFunction(f1;f1;f1;u1;u1; (temp float) +0:17 Function Parameters: +0:17 'inF0' (temp float) +0:17 'inF1' (temp float) +0:17 'inF2' (temp float) +0:17 'inU0' (temp uint) +0:17 'inU1' (temp uint) +0:? Sequence +0:21 all (global bool) +0:21 'inF0' (temp float) +0:24 AtomicAdd (global void) +0:24 'gs_ua' (temp uint) +0:24 'gs_ub' (temp uint) +0:25 move second child to first child (temp uint) +0:25 'out_u1' (temp uint) +0:25 AtomicAdd (temp uint) +0:25 'gs_ua' (temp uint) +0:25 'gs_ub' (temp uint) +0:26 AtomicAnd (global void) +0:26 'gs_ua' (temp uint) +0:26 'gs_ub' (temp uint) +0:27 move second child to first child (temp uint) +0:27 'out_u1' (temp uint) +0:27 AtomicAnd (temp uint) +0:27 'gs_ua' (temp uint) +0:27 'gs_ub' (temp uint) +0:28 move second child to first child (temp uint) +0:28 'out_u1' (temp uint) +0:28 AtomicCompSwap (temp uint) +0:28 'gs_ua' (temp uint) +0:28 'gs_ub' (temp uint) +0:28 'gs_uc' (temp uint) +0:29 move second child to first child (temp uint) +0:29 'out_u1' (temp uint) +0:29 AtomicExchange (temp uint) +0:29 'gs_ua' (temp uint) +0:29 'gs_ub' (temp uint) +0:30 AtomicMax (global void) +0:30 'gs_ua' (temp uint) +0:30 'gs_ub' (temp uint) +0:31 move second child to first child (temp uint) +0:31 'out_u1' (temp uint) +0:31 AtomicMax (temp uint) +0:31 'gs_ua' (temp uint) +0:31 'gs_ub' (temp uint) +0:32 AtomicMin (global void) +0:32 'gs_ua' (temp uint) +0:32 'gs_ub' (temp uint) +0:33 move second child to first child (temp uint) +0:33 'out_u1' (temp uint) +0:33 AtomicMin (temp uint) +0:33 'gs_ua' (temp uint) +0:33 'gs_ub' (temp uint) +0:34 AtomicOr (global void) +0:34 'gs_ua' (temp uint) +0:34 'gs_ub' (temp uint) +0:35 move second child to first child (temp uint) +0:35 'out_u1' (temp uint) +0:35 AtomicOr (temp uint) +0:35 'gs_ua' (temp uint) +0:35 'gs_ub' (temp uint) +0:36 AtomicXor (global void) +0:36 'gs_ua' (temp uint) +0:36 'gs_ub' (temp uint) +0:37 move second child to first child (temp uint) +0:37 'out_u1' (temp uint) +0:37 AtomicXor (temp uint) +0:37 'gs_ua' (temp uint) +0:37 'gs_ub' (temp uint) +0:41 Branch: Return with expression +0:41 Constant: +0:41 0.000000 +0:50 Function Definition: ComputeShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:45 Function Parameters: +0:45 'inF0' (temp 1-component vector of float) +0:45 'inF1' (temp 1-component vector of float) +0:45 'inF2' (temp 1-component vector of float) +0:? Sequence +0:47 Branch: Return with expression +0:47 Constant: +0:47 0.000000 +0:77 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:51 Function Parameters: +0:51 'inF0' (temp 2-component vector of float) +0:51 'inF1' (temp 2-component vector of float) +0:51 'inF2' (temp 2-component vector of float) +0:51 'inU0' (temp 2-component vector of uint) +0:51 'inU1' (temp 2-component vector of uint) +0:? Sequence +0:55 all (global bool) +0:55 'inF0' (temp 2-component vector of float) +0:58 AtomicAdd (global void) +0:58 'gs_ua2' (temp 2-component vector of uint) +0:58 'gs_ub2' (temp 2-component vector of uint) +0:59 move second child to first child (temp 2-component vector of uint) +0:59 'out_u2' (temp 2-component vector of uint) +0:59 AtomicAdd (temp 2-component vector of uint) +0:59 'gs_ua2' (temp 2-component vector of uint) +0:59 'gs_ub2' (temp 2-component vector of uint) +0:60 AtomicAnd (global void) +0:60 'gs_ua2' (temp 2-component vector of uint) +0:60 'gs_ub2' (temp 2-component vector of uint) +0:61 move second child to first child (temp 2-component vector of uint) +0:61 'out_u2' (temp 2-component vector of uint) +0:61 AtomicAnd (temp 2-component vector of uint) +0:61 'gs_ua2' (temp 2-component vector of uint) +0:61 'gs_ub2' (temp 2-component vector of uint) +0:62 move second child to first child (temp 2-component vector of uint) +0:62 'out_u2' (temp 2-component vector of uint) +0:62 AtomicCompSwap (temp 2-component vector of uint) +0:62 'gs_ua2' (temp 2-component vector of uint) +0:62 'gs_ub2' (temp 2-component vector of uint) +0:62 'gs_uc2' (temp 2-component vector of uint) +0:63 move second child to first child (temp 2-component vector of uint) +0:63 'out_u2' (temp 2-component vector of uint) +0:63 AtomicExchange (temp 2-component vector of uint) +0:63 'gs_ua2' (temp 2-component vector of uint) +0:63 'gs_ub2' (temp 2-component vector of uint) +0:64 AtomicMax (global void) +0:64 'gs_ua2' (temp 2-component vector of uint) +0:64 'gs_ub2' (temp 2-component vector of uint) +0:65 move second child to first child (temp 2-component vector of uint) +0:65 'out_u2' (temp 2-component vector of uint) +0:65 AtomicMax (temp 2-component vector of uint) +0:65 'gs_ua2' (temp 2-component vector of uint) +0:65 'gs_ub2' (temp 2-component vector of uint) +0:66 AtomicMin (global void) +0:66 'gs_ua2' (temp 2-component vector of uint) +0:66 'gs_ub2' (temp 2-component vector of uint) +0:67 move second child to first child (temp 2-component vector of uint) +0:67 'out_u2' (temp 2-component vector of uint) +0:67 AtomicMin (temp 2-component vector of uint) +0:67 'gs_ua2' (temp 2-component vector of uint) +0:67 'gs_ub2' (temp 2-component vector of uint) +0:68 AtomicOr (global void) +0:68 'gs_ua2' (temp 2-component vector of uint) +0:68 'gs_ub2' (temp 2-component vector of uint) +0:69 move second child to first child (temp 2-component vector of uint) +0:69 'out_u2' (temp 2-component vector of uint) +0:69 AtomicOr (temp 2-component vector of uint) +0:69 'gs_ua2' (temp 2-component vector of uint) +0:69 'gs_ub2' (temp 2-component vector of uint) +0:70 AtomicXor (global void) +0:70 'gs_ua2' (temp 2-component vector of uint) +0:70 'gs_ub2' (temp 2-component vector of uint) +0:71 move second child to first child (temp 2-component vector of uint) +0:71 'out_u2' (temp 2-component vector of uint) +0:71 AtomicXor (temp 2-component vector of uint) +0:71 'gs_ua2' (temp 2-component vector of uint) +0:71 'gs_ub2' (temp 2-component vector of uint) +0:74 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:104 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:78 Function Parameters: +0:78 'inF0' (temp 3-component vector of float) +0:78 'inF1' (temp 3-component vector of float) +0:78 'inF2' (temp 3-component vector of float) +0:78 'inU0' (temp 3-component vector of uint) +0:78 'inU1' (temp 3-component vector of uint) +0:? Sequence +0:82 all (global bool) +0:82 'inF0' (temp 3-component vector of float) +0:85 AtomicAdd (global void) +0:85 'gs_ua3' (temp 3-component vector of uint) +0:85 'gs_ub3' (temp 3-component vector of uint) +0:86 move second child to first child (temp 3-component vector of uint) +0:86 'out_u3' (temp 3-component vector of uint) +0:86 AtomicAdd (temp 3-component vector of uint) +0:86 'gs_ua3' (temp 3-component vector of uint) +0:86 'gs_ub3' (temp 3-component vector of uint) +0:87 AtomicAnd (global void) +0:87 'gs_ua3' (temp 3-component vector of uint) +0:87 'gs_ub3' (temp 3-component vector of uint) +0:88 move second child to first child (temp 3-component vector of uint) +0:88 'out_u3' (temp 3-component vector of uint) +0:88 AtomicAnd (temp 3-component vector of uint) +0:88 'gs_ua3' (temp 3-component vector of uint) +0:88 'gs_ub3' (temp 3-component vector of uint) +0:89 move second child to first child (temp 3-component vector of uint) +0:89 'out_u3' (temp 3-component vector of uint) +0:89 AtomicCompSwap (temp 3-component vector of uint) +0:89 'gs_ua3' (temp 3-component vector of uint) +0:89 'gs_ub3' (temp 3-component vector of uint) +0:89 'gs_uc3' (temp 3-component vector of uint) +0:90 move second child to first child (temp 3-component vector of uint) +0:90 'out_u3' (temp 3-component vector of uint) +0:90 AtomicExchange (temp 3-component vector of uint) +0:90 'gs_ua3' (temp 3-component vector of uint) +0:90 'gs_ub3' (temp 3-component vector of uint) +0:91 AtomicMax (global void) +0:91 'gs_ua3' (temp 3-component vector of uint) +0:91 'gs_ub3' (temp 3-component vector of uint) +0:92 move second child to first child (temp 3-component vector of uint) +0:92 'out_u3' (temp 3-component vector of uint) +0:92 AtomicMax (temp 3-component vector of uint) +0:92 'gs_ua3' (temp 3-component vector of uint) +0:92 'gs_ub3' (temp 3-component vector of uint) +0:93 AtomicMin (global void) +0:93 'gs_ua3' (temp 3-component vector of uint) +0:93 'gs_ub3' (temp 3-component vector of uint) +0:94 move second child to first child (temp 3-component vector of uint) +0:94 'out_u3' (temp 3-component vector of uint) +0:94 AtomicMin (temp 3-component vector of uint) +0:94 'gs_ua3' (temp 3-component vector of uint) +0:94 'gs_ub3' (temp 3-component vector of uint) +0:95 AtomicOr (global void) +0:95 'gs_ua3' (temp 3-component vector of uint) +0:95 'gs_ub3' (temp 3-component vector of uint) +0:96 move second child to first child (temp 3-component vector of uint) +0:96 'out_u3' (temp 3-component vector of uint) +0:96 AtomicOr (temp 3-component vector of uint) +0:96 'gs_ua3' (temp 3-component vector of uint) +0:96 'gs_ub3' (temp 3-component vector of uint) +0:97 AtomicXor (global void) +0:97 'gs_ua3' (temp 3-component vector of uint) +0:97 'gs_ub3' (temp 3-component vector of uint) +0:98 move second child to first child (temp 3-component vector of uint) +0:98 'out_u3' (temp 3-component vector of uint) +0:98 AtomicXor (temp 3-component vector of uint) +0:98 'gs_ua3' (temp 3-component vector of uint) +0:98 'gs_ub3' (temp 3-component vector of uint) +0:101 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:105 Function Parameters: +0:105 'inF0' (temp 4-component vector of float) +0:105 'inF1' (temp 4-component vector of float) +0:105 'inF2' (temp 4-component vector of float) +0:105 'inU0' (temp 4-component vector of uint) +0:105 'inU1' (temp 4-component vector of uint) +0:? Sequence +0:109 all (global bool) +0:109 'inF0' (temp 4-component vector of float) +0:112 AtomicAdd (global void) +0:112 'gs_ua4' (temp 4-component vector of uint) +0:112 'gs_ub4' (temp 4-component vector of uint) +0:113 move second child to first child (temp 4-component vector of uint) +0:113 'out_u4' (temp 4-component vector of uint) +0:113 AtomicAdd (temp 4-component vector of uint) +0:113 'gs_ua4' (temp 4-component vector of uint) +0:113 'gs_ub4' (temp 4-component vector of uint) +0:114 AtomicAnd (global void) +0:114 'gs_ua4' (temp 4-component vector of uint) +0:114 'gs_ub4' (temp 4-component vector of uint) +0:115 move second child to first child (temp 4-component vector of uint) +0:115 'out_u4' (temp 4-component vector of uint) +0:115 AtomicAnd (temp 4-component vector of uint) +0:115 'gs_ua4' (temp 4-component vector of uint) +0:115 'gs_ub4' (temp 4-component vector of uint) +0:116 move second child to first child (temp 4-component vector of uint) +0:116 'out_u4' (temp 4-component vector of uint) +0:116 AtomicCompSwap (temp 4-component vector of uint) +0:116 'gs_ua4' (temp 4-component vector of uint) +0:116 'gs_ub4' (temp 4-component vector of uint) +0:116 'gs_uc4' (temp 4-component vector of uint) +0:117 move second child to first child (temp 4-component vector of uint) +0:117 'out_u4' (temp 4-component vector of uint) +0:117 AtomicExchange (temp 4-component vector of uint) +0:117 'gs_ua4' (temp 4-component vector of uint) +0:117 'gs_ub4' (temp 4-component vector of uint) +0:118 AtomicMax (global void) +0:118 'gs_ua4' (temp 4-component vector of uint) +0:118 'gs_ub4' (temp 4-component vector of uint) +0:119 move second child to first child (temp 4-component vector of uint) +0:119 'out_u4' (temp 4-component vector of uint) +0:119 AtomicMax (temp 4-component vector of uint) +0:119 'gs_ua4' (temp 4-component vector of uint) +0:119 'gs_ub4' (temp 4-component vector of uint) +0:120 AtomicMin (global void) +0:120 'gs_ua4' (temp 4-component vector of uint) +0:120 'gs_ub4' (temp 4-component vector of uint) +0:121 move second child to first child (temp 4-component vector of uint) +0:121 'out_u4' (temp 4-component vector of uint) +0:121 AtomicMin (temp 4-component vector of uint) +0:121 'gs_ua4' (temp 4-component vector of uint) +0:121 'gs_ub4' (temp 4-component vector of uint) +0:122 AtomicOr (global void) +0:122 'gs_ua4' (temp 4-component vector of uint) +0:122 'gs_ub4' (temp 4-component vector of uint) +0:123 move second child to first child (temp 4-component vector of uint) +0:123 'out_u4' (temp 4-component vector of uint) +0:123 AtomicOr (temp 4-component vector of uint) +0:123 'gs_ua4' (temp 4-component vector of uint) +0:123 'gs_ub4' (temp 4-component vector of uint) +0:124 AtomicXor (global void) +0:124 'gs_ua4' (temp 4-component vector of uint) +0:124 'gs_ub4' (temp 4-component vector of uint) +0:125 move second child to first child (temp 4-component vector of uint) +0:125 'out_u4' (temp 4-component vector of uint) +0:125 AtomicXor (temp 4-component vector of uint) +0:125 'gs_ua4' (temp 4-component vector of uint) +0:125 'gs_ub4' (temp 4-component vector of uint) +0:128 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? Linker Objects +0:? 'gs_ua' (temp uint) +0:? 'gs_ub' (temp uint) +0:? 'gs_uc' (temp uint) +0:? 'gs_ua2' (temp 2-component vector of uint) +0:? 'gs_ub2' (temp 2-component vector of uint) +0:? 'gs_uc2' (temp 2-component vector of uint) +0:? 'gs_ua3' (temp 3-component vector of uint) +0:? 'gs_ub3' (temp 3-component vector of uint) +0:? 'gs_uc3' (temp 3-component vector of uint) +0:? 'gs_ua4' (temp 4-component vector of uint) +0:? 'gs_ub4' (temp 4-component vector of uint) +0:? 'gs_uc4' (temp 4-component vector of uint) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 182 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint GLCompute 4 "ComputeShaderFunction" + ExecutionMode 4 LocalSize 1 1 1 + Source HLSL 450 + Name 4 "ComputeShaderFunction" + Name 8 "inF0" + Name 14 "gs_ua" + Name 15 "gs_ub" + Name 20 "out_u1" + Name 28 "gs_uc" + Name 54 "inF0" + Name 59 "gs_ua2" + Name 60 "gs_ub2" + Name 63 "out_u2" + Name 71 "gs_uc2" + Name 98 "inF0" + Name 103 "gs_ua3" + Name 104 "gs_ub3" + Name 107 "out_u3" + Name 115 "gs_uc3" + Name 141 "inF0" + Name 146 "gs_ua4" + Name 147 "gs_ub4" + Name 150 "out_u4" + Name 158 "gs_uc4" + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 10: TypeBool + 12: TypeInt 32 0 + 13: TypePointer Function 12(int) + 17: 12(int) Constant 1 + 18: 12(int) Constant 0 + 49: 6(float) Constant 0 + 52: TypeVector 6(float) 2 + 53: TypePointer Function 52(fvec2) + 57: TypeVector 12(int) 2 + 58: TypePointer Function 57(ivec2) + 92: 6(float) Constant 1065353216 + 93: 6(float) Constant 1073741824 + 94: 52(fvec2) ConstantComposite 92 93 + 96: TypeVector 6(float) 3 + 97: TypePointer Function 96(fvec3) + 101: TypeVector 12(int) 3 + 102: TypePointer Function 101(ivec3) + 136: 6(float) Constant 1077936128 + 137: 96(fvec3) ConstantComposite 92 93 136 + 139: TypeVector 6(float) 4 + 140: TypePointer Function 139(fvec4) + 144: TypeVector 12(int) 4 + 145: TypePointer Function 144(ivec4) + 179: 6(float) Constant 1082130432 + 180: 139(fvec4) ConstantComposite 92 93 136 179 +4(ComputeShaderFunction): 2 Function None 3 + 5: Label + 8(inF0): 7(ptr) Variable Function + 14(gs_ua): 13(ptr) Variable Function + 15(gs_ub): 13(ptr) Variable Function + 20(out_u1): 13(ptr) Variable Function + 28(gs_uc): 13(ptr) Variable Function + 54(inF0): 53(ptr) Variable Function + 59(gs_ua2): 58(ptr) Variable Function + 60(gs_ub2): 58(ptr) Variable Function + 63(out_u2): 58(ptr) Variable Function + 71(gs_uc2): 58(ptr) Variable Function + 98(inF0): 97(ptr) Variable Function + 103(gs_ua3): 102(ptr) Variable Function + 104(gs_ub3): 102(ptr) Variable Function + 107(out_u3): 102(ptr) Variable Function + 115(gs_uc3): 102(ptr) Variable Function + 141(inF0): 140(ptr) Variable Function + 146(gs_ua4): 145(ptr) Variable Function + 147(gs_ub4): 145(ptr) Variable Function + 150(out_u4): 145(ptr) Variable Function + 158(gs_uc4): 145(ptr) Variable Function + 9: 6(float) Load 8(inF0) + 11: 10(bool) All 9 + 16: 12(int) Load 15(gs_ub) + 19: 2 AtomicIAdd 14(gs_ua) 17 18 16 + 21: 12(int) Load 15(gs_ub) + 22: 12(int) AtomicIAdd 14(gs_ua) 17 18 21 + Store 20(out_u1) 22 + 23: 12(int) Load 15(gs_ub) + 24: 2 AtomicAnd 14(gs_ua) 17 18 23 + 25: 12(int) Load 15(gs_ub) + 26: 12(int) AtomicAnd 14(gs_ua) 17 18 25 + Store 20(out_u1) 26 + 27: 12(int) Load 15(gs_ub) + 29: 12(int) Load 28(gs_uc) + 30: 12(int) AtomicCompareExchange 14(gs_ua) 17 18 18 29 27 + Store 20(out_u1) 30 + 31: 12(int) Load 15(gs_ub) + 32: 12(int) AtomicExchange 14(gs_ua) 17 18 31 + Store 20(out_u1) 32 + 33: 12(int) Load 15(gs_ub) + 34: 2 AtomicSMax 14(gs_ua) 17 18 33 + 35: 12(int) Load 15(gs_ub) + 36: 12(int) AtomicUMax 14(gs_ua) 17 18 35 + Store 20(out_u1) 36 + 37: 12(int) Load 15(gs_ub) + 38: 2 AtomicSMin 14(gs_ua) 17 18 37 + 39: 12(int) Load 15(gs_ub) + 40: 12(int) AtomicUMin 14(gs_ua) 17 18 39 + Store 20(out_u1) 40 + 41: 12(int) Load 15(gs_ub) + 42: 2 AtomicOr 14(gs_ua) 17 18 41 + 43: 12(int) Load 15(gs_ub) + 44: 12(int) AtomicOr 14(gs_ua) 17 18 43 + Store 20(out_u1) 44 + 45: 12(int) Load 15(gs_ub) + 46: 2 AtomicXor 14(gs_ua) 17 18 45 + 47: 12(int) Load 15(gs_ub) + 48: 12(int) AtomicXor 14(gs_ua) 17 18 47 + Store 20(out_u1) 48 + ReturnValue 49 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out index e27b11a..80ac3dd 100644 --- a/Test/baseResults/hlsl.intrinsics.frag.out +++ b/Test/baseResults/hlsl.intrinsics.frag.out @@ -2,1055 +2,1087 @@ hlsl.intrinsics.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:66 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float) -0:2 Function Parameters: -0:2 'inF0' (temp float) -0:2 'inF1' (temp float) -0:2 'inF2' (temp float) +0:87 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float) +0:17 Function Parameters: +0:17 'inF0' (temp float) +0:17 'inF1' (temp float) +0:17 'inF2' (temp float) +0:17 'inU0' (temp uint) +0:17 'inU1' (temp uint) 0:? Sequence -0:3 all (global bool) -0:3 'inF0' (temp float) -0:4 Absolute value (global float) -0:4 'inF0' (temp float) -0:5 arc cosine (global float) -0:5 'inF0' (temp float) -0:6 any (global bool) -0:6 'inF0' (temp float) -0:7 arc sine (global float) -0:7 'inF0' (temp float) -0:8 arc tangent (global float) -0:8 'inF0' (temp float) -0:9 arc tangent (global float) -0:9 'inF0' (temp float) -0:9 'inF1' (temp float) -0:10 Ceiling (global float) -0:10 'inF0' (temp float) -0:11 clamp (global float) -0:11 'inF0' (temp float) -0:11 'inF1' (temp float) -0:11 'inF2' (temp float) -0:12 Test condition and select (temp void) -0:12 Condition -0:12 Compare Less Than (temp bool) -0:12 'inF0' (temp float) -0:12 Constant: -0:12 0.000000 -0:12 true case -0:12 Branch: Kill -0:13 cosine (global float) -0:13 'inF0' (temp float) -0:14 hyp. cosine (global float) -0:14 'inF0' (temp float) -0:15 bitCount (global uint) -0:15 Constant: -0:15 7 (const uint) -0:16 dPdx (global float) -0:16 'inF0' (temp float) -0:17 dPdxCoarse (global float) -0:17 'inF0' (temp float) -0:18 dPdxFine (global float) -0:18 'inF0' (temp float) -0:19 dPdy (global float) -0:19 'inF0' (temp float) -0:20 dPdyCoarse (global float) +0:20 all (global bool) 0:20 'inF0' (temp float) -0:21 dPdyFine (global float) +0:21 Absolute value (global float) 0:21 'inF0' (temp float) -0:22 degrees (global float) +0:22 arc cosine (global float) 0:22 'inF0' (temp float) -0:26 exp (global float) +0:23 any (global bool) +0:23 'inF0' (temp float) +0:24 arc sine (global float) +0:24 'inF0' (temp float) +0:25 floatBitsToInt (global int) +0:25 'inF0' (temp float) +0:26 floatBitsToUint (global uint) 0:26 'inF0' (temp float) -0:27 exp2 (global float) -0:27 'inF0' (temp float) -0:28 findMSB (global int) -0:28 Constant: -0:28 7 (const int) -0:29 findLSB (global int) -0:29 Constant: -0:29 7 (const int) -0:30 Floor (global float) +0:27 intBitsToFloat (global float) +0:27 'inU0' (temp uint) +0:29 arc tangent (global float) +0:29 'inF0' (temp float) +0:30 arc tangent (global float) 0:30 'inF0' (temp float) -0:32 mod (global float) +0:30 'inF1' (temp float) +0:31 Ceiling (global float) +0:31 'inF0' (temp float) +0:32 clamp (global float) 0:32 'inF0' (temp float) 0:32 'inF1' (temp float) -0:33 Fraction (global float) -0:33 'inF0' (temp float) -0:34 frexp (global float) +0:32 'inF2' (temp float) +0:33 Test condition and select (temp void) +0:33 Condition +0:33 Compare Less Than (temp bool) +0:33 'inF0' (temp float) +0:33 Constant: +0:33 0.000000 +0:33 true case +0:33 Branch: Kill +0:34 cosine (global float) 0:34 'inF0' (temp float) -0:34 'inF1' (temp float) -0:35 fwidth (global float) +0:35 hyp. cosine (global float) 0:35 'inF0' (temp float) -0:36 isinf (global bool) -0:36 'inF0' (temp float) -0:37 isnan (global bool) +0:36 bitCount (global uint) +0:36 Constant: +0:36 7 (const uint) +0:37 dPdx (global float) 0:37 'inF0' (temp float) -0:38 ldexp (global float) +0:38 dPdxCoarse (global float) 0:38 'inF0' (temp float) -0:38 'inF1' (temp float) -0:39 log (global float) +0:39 dPdxFine (global float) 0:39 'inF0' (temp float) -0:40 component-wise multiply (temp float) -0:40 log2 (temp float) -0:40 'inF0' (temp float) -0:40 Constant: -0:40 0.301030 -0:41 log2 (global float) +0:40 dPdy (global float) +0:40 'inF0' (temp float) +0:41 dPdyCoarse (global float) 0:41 'inF0' (temp float) -0:42 max (global float) +0:42 dPdyFine (global float) 0:42 'inF0' (temp float) -0:42 'inF1' (temp float) -0:43 min (global float) +0:43 degrees (global float) 0:43 'inF0' (temp float) -0:43 'inF1' (temp float) -0:44 pow (global float) -0:44 'inF0' (temp float) -0:44 'inF1' (temp float) -0:45 radians (global float) -0:45 'inF0' (temp float) -0:46 divide (temp float) -0:46 Constant: -0:46 1.000000 -0:46 'inF0' (temp float) -0:47 bitFieldReverse (global uint) -0:47 Constant: -0:47 2 (const uint) -0:48 roundEven (global float) +0:47 exp (global float) +0:47 'inF0' (temp float) +0:48 exp2 (global float) 0:48 'inF0' (temp float) -0:49 inverse sqrt (global float) -0:49 'inF0' (temp float) -0:50 clamp (global float) -0:50 'inF0' (temp float) +0:49 findMSB (global int) +0:49 Constant: +0:49 7 (const int) +0:50 findLSB (global int) 0:50 Constant: -0:50 0.000000 -0:50 Constant: -0:50 1.000000 -0:51 Sign (global float) +0:50 7 (const int) +0:51 Floor (global float) 0:51 'inF0' (temp float) -0:52 sine (global float) -0:52 'inF0' (temp float) -0:53 Sequence -0:53 move second child to first child (temp float) -0:53 'inF1' (temp float) -0:53 sine (temp float) -0:53 'inF0' (temp float) -0:53 move second child to first child (temp float) -0:53 'inF2' (temp float) -0:53 cosine (temp float) -0:53 'inF0' (temp float) -0:54 hyp. sine (global float) +0:53 mod (global float) +0:53 'inF0' (temp float) +0:53 'inF1' (temp float) +0:54 Fraction (global float) 0:54 'inF0' (temp float) -0:55 smoothstep (global float) +0:55 frexp (global float) 0:55 'inF0' (temp float) 0:55 'inF1' (temp float) -0:55 'inF2' (temp float) -0:56 sqrt (global float) +0:56 fwidth (global float) 0:56 'inF0' (temp float) -0:57 step (global float) +0:57 isinf (global bool) 0:57 'inF0' (temp float) -0:57 'inF1' (temp float) -0:58 tangent (global float) +0:58 isnan (global bool) 0:58 'inF0' (temp float) -0:59 hyp. tangent (global float) +0:59 ldexp (global float) 0:59 'inF0' (temp float) -0:61 trunc (global float) -0:61 'inF0' (temp float) -0:63 Branch: Return with expression -0:63 Constant: -0:63 0.000000 -0:72 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:67 Function Parameters: -0:67 'inF0' (temp 1-component vector of float) -0:67 'inF1' (temp 1-component vector of float) -0:67 'inF2' (temp 1-component vector of float) +0:59 'inF1' (temp float) +0:60 log (global float) +0:60 'inF0' (temp float) +0:61 component-wise multiply (temp float) +0:61 log2 (temp float) +0:61 'inF0' (temp float) +0:61 Constant: +0:61 0.301030 +0:62 log2 (global float) +0:62 'inF0' (temp float) +0:63 max (global float) +0:63 'inF0' (temp float) +0:63 'inF1' (temp float) +0:64 min (global float) +0:64 'inF0' (temp float) +0:64 'inF1' (temp float) +0:65 pow (global float) +0:65 'inF0' (temp float) +0:65 'inF1' (temp float) +0:66 radians (global float) +0:66 'inF0' (temp float) +0:67 divide (temp float) +0:67 Constant: +0:67 1.000000 +0:67 'inF0' (temp float) +0:68 bitFieldReverse (global uint) +0:68 Constant: +0:68 2 (const uint) +0:69 roundEven (global float) +0:69 'inF0' (temp float) +0:70 inverse sqrt (global float) +0:70 'inF0' (temp float) +0:71 clamp (temp float) +0:71 'inF0' (temp float) +0:71 Constant: +0:71 0.000000 +0:71 Constant: +0:71 1.000000 +0:72 Sign (global float) +0:72 'inF0' (temp float) +0:73 sine (global float) +0:73 'inF0' (temp float) +0:74 Sequence +0:74 move second child to first child (temp float) +0:74 'inF1' (temp float) +0:74 sine (temp float) +0:74 'inF0' (temp float) +0:74 move second child to first child (temp float) +0:74 'inF2' (temp float) +0:74 cosine (temp float) +0:74 'inF0' (temp float) +0:75 hyp. sine (global float) +0:75 'inF0' (temp float) +0:76 smoothstep (global float) +0:76 'inF0' (temp float) +0:76 'inF1' (temp float) +0:76 'inF2' (temp float) +0:77 sqrt (global float) +0:77 'inF0' (temp float) +0:78 step (global float) +0:78 'inF0' (temp float) +0:78 'inF1' (temp float) +0:79 tangent (global float) +0:79 'inF0' (temp float) +0:80 hyp. tangent (global float) +0:80 'inF0' (temp float) +0:82 trunc (global float) +0:82 'inF0' (temp float) +0:84 Branch: Return with expression +0:84 Constant: +0:84 0.000000 +0:93 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:88 Function Parameters: +0:88 'inF0' (temp 1-component vector of float) +0:88 'inF1' (temp 1-component vector of float) +0:88 'inF2' (temp 1-component vector of float) 0:? Sequence -0:69 Branch: Return with expression -0:69 Constant: -0:69 0.000000 -0:145 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) -0:73 Function Parameters: -0:73 'inF0' (temp 2-component vector of float) -0:73 'inF1' (temp 2-component vector of float) -0:73 'inF2' (temp 2-component vector of float) +0:90 Branch: Return with expression +0:90 Constant: +0:90 0.000000 +0:172 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:94 Function Parameters: +0:94 'inF0' (temp 2-component vector of float) +0:94 'inF1' (temp 2-component vector of float) +0:94 'inF2' (temp 2-component vector of float) +0:94 'inU0' (temp 2-component vector of uint) +0:94 'inU1' (temp 2-component vector of uint) 0:? Sequence -0:74 all (global bool) -0:74 'inF0' (temp 2-component vector of float) -0:75 Absolute value (global 2-component vector of float) -0:75 'inF0' (temp 2-component vector of float) -0:76 arc cosine (global 2-component vector of float) -0:76 'inF0' (temp 2-component vector of float) -0:77 any (global bool) -0:77 'inF0' (temp 2-component vector of float) -0:78 arc sine (global 2-component vector of float) -0:78 'inF0' (temp 2-component vector of float) -0:79 arc tangent (global 2-component vector of float) -0:79 'inF0' (temp 2-component vector of float) -0:80 arc tangent (global 2-component vector of float) -0:80 'inF0' (temp 2-component vector of float) -0:80 'inF1' (temp 2-component vector of float) -0:81 Ceiling (global 2-component vector of float) -0:81 'inF0' (temp 2-component vector of float) -0:82 clamp (global 2-component vector of float) -0:82 'inF0' (temp 2-component vector of float) -0:82 'inF1' (temp 2-component vector of float) -0:82 'inF2' (temp 2-component vector of float) -0:83 Test condition and select (temp void) -0:83 Condition -0:83 any (temp bool) -0:83 Compare Less Than (temp 2-component vector of bool) -0:83 'inF0' (temp 2-component vector of float) -0:83 Constant: -0:83 0.000000 -0:83 0.000000 -0:83 true case -0:83 Branch: Kill -0:84 cosine (global 2-component vector of float) -0:84 'inF0' (temp 2-component vector of float) -0:85 hyp. cosine (global 2-component vector of float) -0:85 'inF0' (temp 2-component vector of float) -0:? bitCount (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:87 dPdx (global 2-component vector of float) -0:87 'inF0' (temp 2-component vector of float) -0:88 dPdxCoarse (global 2-component vector of float) -0:88 'inF0' (temp 2-component vector of float) -0:89 dPdxFine (global 2-component vector of float) -0:89 'inF0' (temp 2-component vector of float) -0:90 dPdy (global 2-component vector of float) -0:90 'inF0' (temp 2-component vector of float) -0:91 dPdyCoarse (global 2-component vector of float) -0:91 'inF0' (temp 2-component vector of float) -0:92 dPdyFine (global 2-component vector of float) -0:92 'inF0' (temp 2-component vector of float) -0:93 degrees (global 2-component vector of float) -0:93 'inF0' (temp 2-component vector of float) -0:94 distance (global float) -0:94 'inF0' (temp 2-component vector of float) -0:94 'inF1' (temp 2-component vector of float) -0:95 dot-product (global float) -0:95 'inF0' (temp 2-component vector of float) -0:95 'inF1' (temp 2-component vector of float) -0:99 exp (global 2-component vector of float) +0:97 all (global bool) +0:97 'inF0' (temp 2-component vector of float) +0:98 Absolute value (global 2-component vector of float) +0:98 'inF0' (temp 2-component vector of float) +0:99 arc cosine (global 2-component vector of float) 0:99 'inF0' (temp 2-component vector of float) -0:100 exp2 (global 2-component vector of float) +0:100 any (global bool) 0:100 'inF0' (temp 2-component vector of float) -0:101 face-forward (global 2-component vector of float) +0:101 arc sine (global 2-component vector of float) 0:101 'inF0' (temp 2-component vector of float) -0:101 'inF1' (temp 2-component vector of float) -0:101 'inF2' (temp 2-component vector of float) -0:102 findMSB (global int) -0:102 Constant: -0:102 7 (const int) -0:103 findLSB (global int) -0:103 Constant: -0:103 7 (const int) -0:104 Floor (global 2-component vector of float) -0:104 'inF0' (temp 2-component vector of float) -0:106 mod (global 2-component vector of float) +0:102 floatBitsToInt (global 2-component vector of int) +0:102 'inF0' (temp 2-component vector of float) +0:103 floatBitsToUint (global 2-component vector of uint) +0:103 'inF0' (temp 2-component vector of float) +0:104 intBitsToFloat (global 2-component vector of float) +0:104 'inU0' (temp 2-component vector of uint) +0:106 arc tangent (global 2-component vector of float) 0:106 'inF0' (temp 2-component vector of float) -0:106 'inF1' (temp 2-component vector of float) -0:107 Fraction (global 2-component vector of float) +0:107 arc tangent (global 2-component vector of float) 0:107 'inF0' (temp 2-component vector of float) -0:108 frexp (global 2-component vector of float) +0:107 'inF1' (temp 2-component vector of float) +0:108 Ceiling (global 2-component vector of float) 0:108 'inF0' (temp 2-component vector of float) -0:108 'inF1' (temp 2-component vector of float) -0:109 fwidth (global 2-component vector of float) +0:109 clamp (global 2-component vector of float) 0:109 'inF0' (temp 2-component vector of float) -0:110 isinf (global 2-component vector of bool) -0:110 'inF0' (temp 2-component vector of float) -0:111 isnan (global 2-component vector of bool) +0:109 'inF1' (temp 2-component vector of float) +0:109 'inF2' (temp 2-component vector of float) +0:110 Test condition and select (temp void) +0:110 Condition +0:110 any (temp bool) +0:110 Compare Less Than (temp 2-component vector of bool) +0:110 'inF0' (temp 2-component vector of float) +0:110 Constant: +0:110 0.000000 +0:110 0.000000 +0:110 true case +0:110 Branch: Kill +0:111 cosine (global 2-component vector of float) 0:111 'inF0' (temp 2-component vector of float) -0:112 ldexp (global 2-component vector of float) +0:112 hyp. cosine (global 2-component vector of float) 0:112 'inF0' (temp 2-component vector of float) -0:112 'inF1' (temp 2-component vector of float) -0:113 length (global float) -0:113 'inF0' (temp 2-component vector of float) -0:114 log (global 2-component vector of float) +0:? bitCount (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:114 dPdx (global 2-component vector of float) 0:114 'inF0' (temp 2-component vector of float) -0:115 vector-scale (temp 2-component vector of float) -0:115 log2 (temp 2-component vector of float) -0:115 'inF0' (temp 2-component vector of float) -0:115 Constant: -0:115 0.301030 -0:116 log2 (global 2-component vector of float) +0:115 dPdxCoarse (global 2-component vector of float) +0:115 'inF0' (temp 2-component vector of float) +0:116 dPdxFine (global 2-component vector of float) 0:116 'inF0' (temp 2-component vector of float) -0:117 max (global 2-component vector of float) +0:117 dPdy (global 2-component vector of float) 0:117 'inF0' (temp 2-component vector of float) -0:117 'inF1' (temp 2-component vector of float) -0:118 min (global 2-component vector of float) +0:118 dPdyCoarse (global 2-component vector of float) 0:118 'inF0' (temp 2-component vector of float) -0:118 'inF1' (temp 2-component vector of float) -0:119 normalize (global 2-component vector of float) +0:119 dPdyFine (global 2-component vector of float) 0:119 'inF0' (temp 2-component vector of float) -0:120 pow (global 2-component vector of float) +0:120 degrees (global 2-component vector of float) 0:120 'inF0' (temp 2-component vector of float) -0:120 'inF1' (temp 2-component vector of float) -0:121 radians (global 2-component vector of float) +0:121 distance (global float) 0:121 'inF0' (temp 2-component vector of float) -0:122 divide (temp 2-component vector of float) -0:122 Constant: -0:122 1.000000 +0:121 'inF1' (temp 2-component vector of float) +0:122 dot-product (global float) 0:122 'inF0' (temp 2-component vector of float) -0:123 reflect (global 2-component vector of float) -0:123 'inF0' (temp 2-component vector of float) -0:123 'inF1' (temp 2-component vector of float) -0:124 refract (global 2-component vector of float) -0:124 'inF0' (temp 2-component vector of float) -0:124 'inF1' (temp 2-component vector of float) -0:124 Constant: -0:124 2.000000 -0:? bitFieldReverse (global 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:126 roundEven (global 2-component vector of float) +0:122 'inF1' (temp 2-component vector of float) +0:126 exp (global 2-component vector of float) 0:126 'inF0' (temp 2-component vector of float) -0:127 inverse sqrt (global 2-component vector of float) +0:127 exp2 (global 2-component vector of float) 0:127 'inF0' (temp 2-component vector of float) -0:128 clamp (global 2-component vector of float) +0:128 face-forward (global 2-component vector of float) 0:128 'inF0' (temp 2-component vector of float) -0:128 Constant: -0:128 0.000000 -0:128 Constant: -0:128 1.000000 -0:129 Sign (global 2-component vector of float) -0:129 'inF0' (temp 2-component vector of float) -0:130 sine (global 2-component vector of float) -0:130 'inF0' (temp 2-component vector of float) -0:131 Sequence -0:131 move second child to first child (temp 2-component vector of float) -0:131 'inF1' (temp 2-component vector of float) -0:131 sine (temp 2-component vector of float) -0:131 'inF0' (temp 2-component vector of float) -0:131 move second child to first child (temp 2-component vector of float) -0:131 'inF2' (temp 2-component vector of float) -0:131 cosine (temp 2-component vector of float) -0:131 'inF0' (temp 2-component vector of float) -0:132 hyp. sine (global 2-component vector of float) -0:132 'inF0' (temp 2-component vector of float) -0:133 smoothstep (global 2-component vector of float) +0:128 'inF1' (temp 2-component vector of float) +0:128 'inF2' (temp 2-component vector of float) +0:129 findMSB (global int) +0:129 Constant: +0:129 7 (const int) +0:130 findLSB (global int) +0:130 Constant: +0:130 7 (const int) +0:131 Floor (global 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:133 mod (global 2-component vector of float) 0:133 'inF0' (temp 2-component vector of float) 0:133 'inF1' (temp 2-component vector of float) -0:133 'inF2' (temp 2-component vector of float) -0:134 sqrt (global 2-component vector of float) +0:134 Fraction (global 2-component vector of float) 0:134 'inF0' (temp 2-component vector of float) -0:135 step (global 2-component vector of float) +0:135 frexp (global 2-component vector of float) 0:135 'inF0' (temp 2-component vector of float) 0:135 'inF1' (temp 2-component vector of float) -0:136 tangent (global 2-component vector of float) +0:136 fwidth (global 2-component vector of float) 0:136 'inF0' (temp 2-component vector of float) -0:137 hyp. tangent (global 2-component vector of float) +0:137 isinf (global 2-component vector of bool) 0:137 'inF0' (temp 2-component vector of float) -0:139 trunc (global 2-component vector of float) +0:138 isnan (global 2-component vector of bool) +0:138 'inF0' (temp 2-component vector of float) +0:139 ldexp (global 2-component vector of float) 0:139 'inF0' (temp 2-component vector of float) -0:142 Branch: Return with expression +0:139 'inF1' (temp 2-component vector of float) +0:140 length (global float) +0:140 'inF0' (temp 2-component vector of float) +0:141 log (global 2-component vector of float) +0:141 'inF0' (temp 2-component vector of float) +0:142 vector-scale (temp 2-component vector of float) +0:142 log2 (temp 2-component vector of float) +0:142 'inF0' (temp 2-component vector of float) +0:142 Constant: +0:142 0.301030 +0:143 log2 (global 2-component vector of float) +0:143 'inF0' (temp 2-component vector of float) +0:144 max (global 2-component vector of float) +0:144 'inF0' (temp 2-component vector of float) +0:144 'inF1' (temp 2-component vector of float) +0:145 min (global 2-component vector of float) +0:145 'inF0' (temp 2-component vector of float) +0:145 'inF1' (temp 2-component vector of float) +0:146 normalize (global 2-component vector of float) +0:146 'inF0' (temp 2-component vector of float) +0:147 pow (global 2-component vector of float) +0:147 'inF0' (temp 2-component vector of float) +0:147 'inF1' (temp 2-component vector of float) +0:148 radians (global 2-component vector of float) +0:148 'inF0' (temp 2-component vector of float) +0:149 divide (temp 2-component vector of float) +0:149 Constant: +0:149 1.000000 +0:149 'inF0' (temp 2-component vector of float) +0:150 reflect (global 2-component vector of float) +0:150 'inF0' (temp 2-component vector of float) +0:150 'inF1' (temp 2-component vector of float) +0:151 refract (global 2-component vector of float) +0:151 'inF0' (temp 2-component vector of float) +0:151 'inF1' (temp 2-component vector of float) +0:151 Constant: +0:151 2.000000 +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:153 roundEven (global 2-component vector of float) +0:153 'inF0' (temp 2-component vector of float) +0:154 inverse sqrt (global 2-component vector of float) +0:154 'inF0' (temp 2-component vector of float) +0:155 clamp (temp 2-component vector of float) +0:155 'inF0' (temp 2-component vector of float) +0:155 Constant: +0:155 0.000000 +0:155 Constant: +0:155 1.000000 +0:156 Sign (global 2-component vector of float) +0:156 'inF0' (temp 2-component vector of float) +0:157 sine (global 2-component vector of float) +0:157 'inF0' (temp 2-component vector of float) +0:158 Sequence +0:158 move second child to first child (temp 2-component vector of float) +0:158 'inF1' (temp 2-component vector of float) +0:158 sine (temp 2-component vector of float) +0:158 'inF0' (temp 2-component vector of float) +0:158 move second child to first child (temp 2-component vector of float) +0:158 'inF2' (temp 2-component vector of float) +0:158 cosine (temp 2-component vector of float) +0:158 'inF0' (temp 2-component vector of float) +0:159 hyp. sine (global 2-component vector of float) +0:159 'inF0' (temp 2-component vector of float) +0:160 smoothstep (global 2-component vector of float) +0:160 'inF0' (temp 2-component vector of float) +0:160 'inF1' (temp 2-component vector of float) +0:160 'inF2' (temp 2-component vector of float) +0:161 sqrt (global 2-component vector of float) +0:161 'inF0' (temp 2-component vector of float) +0:162 step (global 2-component vector of float) +0:162 'inF0' (temp 2-component vector of float) +0:162 'inF1' (temp 2-component vector of float) +0:163 tangent (global 2-component vector of float) +0:163 'inF0' (temp 2-component vector of float) +0:164 hyp. tangent (global 2-component vector of float) +0:164 'inF0' (temp 2-component vector of float) +0:166 trunc (global 2-component vector of float) +0:166 'inF0' (temp 2-component vector of float) +0:169 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:219 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) -0:146 Function Parameters: -0:146 'inF0' (temp 3-component vector of float) -0:146 'inF1' (temp 3-component vector of float) -0:146 'inF2' (temp 3-component vector of float) +0:252 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:173 Function Parameters: +0:173 'inF0' (temp 3-component vector of float) +0:173 'inF1' (temp 3-component vector of float) +0:173 'inF2' (temp 3-component vector of float) +0:173 'inU0' (temp 3-component vector of uint) +0:173 'inU1' (temp 3-component vector of uint) 0:? Sequence -0:147 all (global bool) -0:147 'inF0' (temp 3-component vector of float) -0:148 Absolute value (global 3-component vector of float) -0:148 'inF0' (temp 3-component vector of float) -0:149 arc cosine (global 3-component vector of float) -0:149 'inF0' (temp 3-component vector of float) -0:150 any (global bool) -0:150 'inF0' (temp 3-component vector of float) -0:151 arc sine (global 3-component vector of float) -0:151 'inF0' (temp 3-component vector of float) -0:152 arc tangent (global 3-component vector of float) -0:152 'inF0' (temp 3-component vector of float) -0:153 arc tangent (global 3-component vector of float) -0:153 'inF0' (temp 3-component vector of float) -0:153 'inF1' (temp 3-component vector of float) -0:154 Ceiling (global 3-component vector of float) -0:154 'inF0' (temp 3-component vector of float) -0:155 clamp (global 3-component vector of float) -0:155 'inF0' (temp 3-component vector of float) -0:155 'inF1' (temp 3-component vector of float) -0:155 'inF2' (temp 3-component vector of float) -0:156 Test condition and select (temp void) -0:156 Condition -0:156 any (temp bool) -0:156 Compare Less Than (temp 3-component vector of bool) -0:156 'inF0' (temp 3-component vector of float) -0:156 Constant: -0:156 0.000000 -0:156 0.000000 -0:156 0.000000 -0:156 true case -0:156 Branch: Kill -0:157 cosine (global 3-component vector of float) -0:157 'inF0' (temp 3-component vector of float) -0:158 hyp. cosine (global 3-component vector of float) -0:158 'inF0' (temp 3-component vector of float) -0:? bitCount (global 3-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:160 cross-product (global 3-component vector of float) -0:160 'inF0' (temp 3-component vector of float) -0:160 'inF1' (temp 3-component vector of float) -0:161 dPdx (global 3-component vector of float) -0:161 'inF0' (temp 3-component vector of float) -0:162 dPdxCoarse (global 3-component vector of float) -0:162 'inF0' (temp 3-component vector of float) -0:163 dPdxFine (global 3-component vector of float) -0:163 'inF0' (temp 3-component vector of float) -0:164 dPdy (global 3-component vector of float) -0:164 'inF0' (temp 3-component vector of float) -0:165 dPdyCoarse (global 3-component vector of float) -0:165 'inF0' (temp 3-component vector of float) -0:166 dPdyFine (global 3-component vector of float) -0:166 'inF0' (temp 3-component vector of float) -0:167 degrees (global 3-component vector of float) -0:167 'inF0' (temp 3-component vector of float) -0:168 distance (global float) -0:168 'inF0' (temp 3-component vector of float) -0:168 'inF1' (temp 3-component vector of float) -0:169 dot-product (global float) -0:169 'inF0' (temp 3-component vector of float) -0:169 'inF1' (temp 3-component vector of float) -0:173 exp (global 3-component vector of float) -0:173 'inF0' (temp 3-component vector of float) -0:174 exp2 (global 3-component vector of float) -0:174 'inF0' (temp 3-component vector of float) -0:175 face-forward (global 3-component vector of float) -0:175 'inF0' (temp 3-component vector of float) -0:175 'inF1' (temp 3-component vector of float) -0:175 'inF2' (temp 3-component vector of float) -0:176 findMSB (global int) -0:176 Constant: -0:176 7 (const int) -0:177 findLSB (global int) -0:177 Constant: -0:177 7 (const int) -0:178 Floor (global 3-component vector of float) +0:176 all (global bool) +0:176 'inF0' (temp 3-component vector of float) +0:177 Absolute value (global 3-component vector of float) +0:177 'inF0' (temp 3-component vector of float) +0:178 arc cosine (global 3-component vector of float) 0:178 'inF0' (temp 3-component vector of float) -0:180 mod (global 3-component vector of float) +0:179 any (global bool) +0:179 'inF0' (temp 3-component vector of float) +0:180 arc sine (global 3-component vector of float) 0:180 'inF0' (temp 3-component vector of float) -0:180 'inF1' (temp 3-component vector of float) -0:181 Fraction (global 3-component vector of float) +0:181 floatBitsToInt (global 3-component vector of int) 0:181 'inF0' (temp 3-component vector of float) -0:182 frexp (global 3-component vector of float) +0:182 floatBitsToUint (global 3-component vector of uint) 0:182 'inF0' (temp 3-component vector of float) -0:182 'inF1' (temp 3-component vector of float) -0:183 fwidth (global 3-component vector of float) -0:183 'inF0' (temp 3-component vector of float) -0:184 isinf (global 3-component vector of bool) -0:184 'inF0' (temp 3-component vector of float) -0:185 isnan (global 3-component vector of bool) +0:183 intBitsToFloat (global 3-component vector of float) +0:183 'inU0' (temp 3-component vector of uint) +0:185 arc tangent (global 3-component vector of float) 0:185 'inF0' (temp 3-component vector of float) -0:186 ldexp (global 3-component vector of float) +0:186 arc tangent (global 3-component vector of float) 0:186 'inF0' (temp 3-component vector of float) 0:186 'inF1' (temp 3-component vector of float) -0:187 length (global float) +0:187 Ceiling (global 3-component vector of float) 0:187 'inF0' (temp 3-component vector of float) -0:188 log (global 3-component vector of float) +0:188 clamp (global 3-component vector of float) 0:188 'inF0' (temp 3-component vector of float) -0:189 vector-scale (temp 3-component vector of float) -0:189 log2 (temp 3-component vector of float) -0:189 'inF0' (temp 3-component vector of float) -0:189 Constant: -0:189 0.301030 -0:190 log2 (global 3-component vector of float) +0:188 'inF1' (temp 3-component vector of float) +0:188 'inF2' (temp 3-component vector of float) +0:189 Test condition and select (temp void) +0:189 Condition +0:189 any (temp bool) +0:189 Compare Less Than (temp 3-component vector of bool) +0:189 'inF0' (temp 3-component vector of float) +0:189 Constant: +0:189 0.000000 +0:189 0.000000 +0:189 0.000000 +0:189 true case +0:189 Branch: Kill +0:190 cosine (global 3-component vector of float) 0:190 'inF0' (temp 3-component vector of float) -0:191 max (global 3-component vector of float) +0:191 hyp. cosine (global 3-component vector of float) 0:191 'inF0' (temp 3-component vector of float) -0:191 'inF1' (temp 3-component vector of float) -0:192 min (global 3-component vector of float) -0:192 'inF0' (temp 3-component vector of float) -0:192 'inF1' (temp 3-component vector of float) -0:193 normalize (global 3-component vector of float) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:193 cross-product (global 3-component vector of float) 0:193 'inF0' (temp 3-component vector of float) -0:194 pow (global 3-component vector of float) +0:193 'inF1' (temp 3-component vector of float) +0:194 dPdx (global 3-component vector of float) 0:194 'inF0' (temp 3-component vector of float) -0:194 'inF1' (temp 3-component vector of float) -0:195 radians (global 3-component vector of float) +0:195 dPdxCoarse (global 3-component vector of float) 0:195 'inF0' (temp 3-component vector of float) -0:196 divide (temp 3-component vector of float) -0:196 Constant: -0:196 1.000000 +0:196 dPdxFine (global 3-component vector of float) 0:196 'inF0' (temp 3-component vector of float) -0:197 reflect (global 3-component vector of float) +0:197 dPdy (global 3-component vector of float) 0:197 'inF0' (temp 3-component vector of float) -0:197 'inF1' (temp 3-component vector of float) -0:198 refract (global 3-component vector of float) +0:198 dPdyCoarse (global 3-component vector of float) 0:198 'inF0' (temp 3-component vector of float) -0:198 'inF1' (temp 3-component vector of float) -0:198 Constant: -0:198 2.000000 -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:200 roundEven (global 3-component vector of float) +0:199 dPdyFine (global 3-component vector of float) +0:199 'inF0' (temp 3-component vector of float) +0:200 degrees (global 3-component vector of float) 0:200 'inF0' (temp 3-component vector of float) -0:201 inverse sqrt (global 3-component vector of float) +0:201 distance (global float) 0:201 'inF0' (temp 3-component vector of float) -0:202 clamp (global 3-component vector of float) +0:201 'inF1' (temp 3-component vector of float) +0:202 dot-product (global float) 0:202 'inF0' (temp 3-component vector of float) -0:202 Constant: -0:202 0.000000 -0:202 Constant: -0:202 1.000000 -0:203 Sign (global 3-component vector of float) -0:203 'inF0' (temp 3-component vector of float) -0:204 sine (global 3-component vector of float) -0:204 'inF0' (temp 3-component vector of float) -0:205 Sequence -0:205 move second child to first child (temp 3-component vector of float) -0:205 'inF1' (temp 3-component vector of float) -0:205 sine (temp 3-component vector of float) -0:205 'inF0' (temp 3-component vector of float) -0:205 move second child to first child (temp 3-component vector of float) -0:205 'inF2' (temp 3-component vector of float) -0:205 cosine (temp 3-component vector of float) -0:205 'inF0' (temp 3-component vector of float) -0:206 hyp. sine (global 3-component vector of float) +0:202 'inF1' (temp 3-component vector of float) +0:206 exp (global 3-component vector of float) 0:206 'inF0' (temp 3-component vector of float) -0:207 smoothstep (global 3-component vector of float) +0:207 exp2 (global 3-component vector of float) 0:207 'inF0' (temp 3-component vector of float) -0:207 'inF1' (temp 3-component vector of float) -0:207 'inF2' (temp 3-component vector of float) -0:208 sqrt (global 3-component vector of float) +0:208 face-forward (global 3-component vector of float) 0:208 'inF0' (temp 3-component vector of float) -0:209 step (global 3-component vector of float) -0:209 'inF0' (temp 3-component vector of float) -0:209 'inF1' (temp 3-component vector of float) -0:210 tangent (global 3-component vector of float) -0:210 'inF0' (temp 3-component vector of float) -0:211 hyp. tangent (global 3-component vector of float) +0:208 'inF1' (temp 3-component vector of float) +0:208 'inF2' (temp 3-component vector of float) +0:209 findMSB (global int) +0:209 Constant: +0:209 7 (const int) +0:210 findLSB (global int) +0:210 Constant: +0:210 7 (const int) +0:211 Floor (global 3-component vector of float) 0:211 'inF0' (temp 3-component vector of float) -0:213 trunc (global 3-component vector of float) +0:213 mod (global 3-component vector of float) 0:213 'inF0' (temp 3-component vector of float) -0:216 Branch: Return with expression +0:213 'inF1' (temp 3-component vector of float) +0:214 Fraction (global 3-component vector of float) +0:214 'inF0' (temp 3-component vector of float) +0:215 frexp (global 3-component vector of float) +0:215 'inF0' (temp 3-component vector of float) +0:215 'inF1' (temp 3-component vector of float) +0:216 fwidth (global 3-component vector of float) +0:216 'inF0' (temp 3-component vector of float) +0:217 isinf (global 3-component vector of bool) +0:217 'inF0' (temp 3-component vector of float) +0:218 isnan (global 3-component vector of bool) +0:218 'inF0' (temp 3-component vector of float) +0:219 ldexp (global 3-component vector of float) +0:219 'inF0' (temp 3-component vector of float) +0:219 'inF1' (temp 3-component vector of float) +0:220 length (global float) +0:220 'inF0' (temp 3-component vector of float) +0:221 log (global 3-component vector of float) +0:221 'inF0' (temp 3-component vector of float) +0:222 vector-scale (temp 3-component vector of float) +0:222 log2 (temp 3-component vector of float) +0:222 'inF0' (temp 3-component vector of float) +0:222 Constant: +0:222 0.301030 +0:223 log2 (global 3-component vector of float) +0:223 'inF0' (temp 3-component vector of float) +0:224 max (global 3-component vector of float) +0:224 'inF0' (temp 3-component vector of float) +0:224 'inF1' (temp 3-component vector of float) +0:225 min (global 3-component vector of float) +0:225 'inF0' (temp 3-component vector of float) +0:225 'inF1' (temp 3-component vector of float) +0:226 normalize (global 3-component vector of float) +0:226 'inF0' (temp 3-component vector of float) +0:227 pow (global 3-component vector of float) +0:227 'inF0' (temp 3-component vector of float) +0:227 'inF1' (temp 3-component vector of float) +0:228 radians (global 3-component vector of float) +0:228 'inF0' (temp 3-component vector of float) +0:229 divide (temp 3-component vector of float) +0:229 Constant: +0:229 1.000000 +0:229 'inF0' (temp 3-component vector of float) +0:230 reflect (global 3-component vector of float) +0:230 'inF0' (temp 3-component vector of float) +0:230 'inF1' (temp 3-component vector of float) +0:231 refract (global 3-component vector of float) +0:231 'inF0' (temp 3-component vector of float) +0:231 'inF1' (temp 3-component vector of float) +0:231 Constant: +0:231 2.000000 +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:233 roundEven (global 3-component vector of float) +0:233 'inF0' (temp 3-component vector of float) +0:234 inverse sqrt (global 3-component vector of float) +0:234 'inF0' (temp 3-component vector of float) +0:235 clamp (temp 3-component vector of float) +0:235 'inF0' (temp 3-component vector of float) +0:235 Constant: +0:235 0.000000 +0:235 Constant: +0:235 1.000000 +0:236 Sign (global 3-component vector of float) +0:236 'inF0' (temp 3-component vector of float) +0:237 sine (global 3-component vector of float) +0:237 'inF0' (temp 3-component vector of float) +0:238 Sequence +0:238 move second child to first child (temp 3-component vector of float) +0:238 'inF1' (temp 3-component vector of float) +0:238 sine (temp 3-component vector of float) +0:238 'inF0' (temp 3-component vector of float) +0:238 move second child to first child (temp 3-component vector of float) +0:238 'inF2' (temp 3-component vector of float) +0:238 cosine (temp 3-component vector of float) +0:238 'inF0' (temp 3-component vector of float) +0:239 hyp. sine (global 3-component vector of float) +0:239 'inF0' (temp 3-component vector of float) +0:240 smoothstep (global 3-component vector of float) +0:240 'inF0' (temp 3-component vector of float) +0:240 'inF1' (temp 3-component vector of float) +0:240 'inF2' (temp 3-component vector of float) +0:241 sqrt (global 3-component vector of float) +0:241 'inF0' (temp 3-component vector of float) +0:242 step (global 3-component vector of float) +0:242 'inF0' (temp 3-component vector of float) +0:242 'inF1' (temp 3-component vector of float) +0:243 tangent (global 3-component vector of float) +0:243 'inF0' (temp 3-component vector of float) +0:244 hyp. tangent (global 3-component vector of float) +0:244 'inF0' (temp 3-component vector of float) +0:246 trunc (global 3-component vector of float) +0:246 'inF0' (temp 3-component vector of float) +0:249 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:349 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) -0:220 Function Parameters: -0:220 'inF0' (temp 4-component vector of float) -0:220 'inF1' (temp 4-component vector of float) -0:220 'inF2' (temp 4-component vector of float) +0:393 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:253 Function Parameters: +0:253 'inF0' (temp 4-component vector of float) +0:253 'inF1' (temp 4-component vector of float) +0:253 'inF2' (temp 4-component vector of float) +0:253 'inU0' (temp 4-component vector of uint) +0:253 'inU1' (temp 4-component vector of uint) 0:? Sequence -0:221 all (global bool) -0:221 'inF0' (temp 4-component vector of float) -0:222 Absolute value (global 4-component vector of float) -0:222 'inF0' (temp 4-component vector of float) -0:223 arc cosine (global 4-component vector of float) -0:223 'inF0' (temp 4-component vector of float) -0:224 any (global bool) -0:224 'inF0' (temp 4-component vector of float) -0:225 arc sine (global 4-component vector of float) -0:225 'inF0' (temp 4-component vector of float) -0:226 arc tangent (global 4-component vector of float) -0:226 'inF0' (temp 4-component vector of float) -0:227 arc tangent (global 4-component vector of float) -0:227 'inF0' (temp 4-component vector of float) -0:227 'inF1' (temp 4-component vector of float) -0:228 Ceiling (global 4-component vector of float) -0:228 'inF0' (temp 4-component vector of float) -0:229 clamp (global 4-component vector of float) -0:229 'inF0' (temp 4-component vector of float) -0:229 'inF1' (temp 4-component vector of float) -0:229 'inF2' (temp 4-component vector of float) -0:230 Test condition and select (temp void) -0:230 Condition -0:230 any (temp bool) -0:230 Compare Less Than (temp 4-component vector of bool) -0:230 'inF0' (temp 4-component vector of float) -0:230 Constant: -0:230 0.000000 -0:230 0.000000 -0:230 0.000000 -0:230 0.000000 -0:230 true case -0:230 Branch: Kill -0:231 cosine (global 4-component vector of float) -0:231 'inF0' (temp 4-component vector of float) -0:232 hyp. cosine (global 4-component vector of float) -0:232 'inF0' (temp 4-component vector of float) -0:? bitCount (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) -0:234 dPdx (global 4-component vector of float) -0:234 'inF0' (temp 4-component vector of float) -0:235 dPdxCoarse (global 4-component vector of float) -0:235 'inF0' (temp 4-component vector of float) -0:236 dPdxFine (global 4-component vector of float) -0:236 'inF0' (temp 4-component vector of float) -0:237 dPdy (global 4-component vector of float) -0:237 'inF0' (temp 4-component vector of float) -0:238 dPdyCoarse (global 4-component vector of float) -0:238 'inF0' (temp 4-component vector of float) -0:239 dPdyFine (global 4-component vector of float) -0:239 'inF0' (temp 4-component vector of float) -0:240 degrees (global 4-component vector of float) -0:240 'inF0' (temp 4-component vector of float) -0:241 distance (global float) -0:241 'inF0' (temp 4-component vector of float) -0:241 'inF1' (temp 4-component vector of float) -0:242 dot-product (global float) -0:242 'inF0' (temp 4-component vector of float) -0:242 'inF1' (temp 4-component vector of float) -0:243 Construct vec4 (temp float) -0:243 Constant: -0:243 1.000000 -0:243 component-wise multiply (temp float) -0:243 direct index (temp float) -0:243 'inF0' (temp 4-component vector of float) -0:243 Constant: -0:243 1 (const int) -0:243 direct index (temp float) -0:243 'inF1' (temp 4-component vector of float) -0:243 Constant: -0:243 1 (const int) -0:243 direct index (temp float) -0:243 'inF0' (temp 4-component vector of float) -0:243 Constant: -0:243 2 (const int) -0:243 direct index (temp float) -0:243 'inF1' (temp 4-component vector of float) -0:243 Constant: -0:243 3 (const int) -0:247 exp (global 4-component vector of float) -0:247 'inF0' (temp 4-component vector of float) -0:248 exp2 (global 4-component vector of float) -0:248 'inF0' (temp 4-component vector of float) -0:249 face-forward (global 4-component vector of float) -0:249 'inF0' (temp 4-component vector of float) -0:249 'inF1' (temp 4-component vector of float) -0:249 'inF2' (temp 4-component vector of float) -0:250 findMSB (global int) -0:250 Constant: -0:250 7 (const int) -0:251 findLSB (global int) -0:251 Constant: -0:251 7 (const int) -0:252 Floor (global 4-component vector of float) -0:252 'inF0' (temp 4-component vector of float) -0:254 mod (global 4-component vector of float) -0:254 'inF0' (temp 4-component vector of float) -0:254 'inF1' (temp 4-component vector of float) -0:255 Fraction (global 4-component vector of float) -0:255 'inF0' (temp 4-component vector of float) -0:256 frexp (global 4-component vector of float) +0:256 all (global bool) 0:256 'inF0' (temp 4-component vector of float) -0:256 'inF1' (temp 4-component vector of float) -0:257 fwidth (global 4-component vector of float) +0:257 Absolute value (global 4-component vector of float) 0:257 'inF0' (temp 4-component vector of float) -0:258 isinf (global 4-component vector of bool) +0:258 arc cosine (global 4-component vector of float) 0:258 'inF0' (temp 4-component vector of float) -0:259 isnan (global 4-component vector of bool) +0:259 any (global bool) 0:259 'inF0' (temp 4-component vector of float) -0:260 ldexp (global 4-component vector of float) +0:260 arc sine (global 4-component vector of float) 0:260 'inF0' (temp 4-component vector of float) -0:260 'inF1' (temp 4-component vector of float) -0:261 length (global float) +0:261 floatBitsToInt (global 4-component vector of int) 0:261 'inF0' (temp 4-component vector of float) -0:262 log (global 4-component vector of float) +0:262 floatBitsToUint (global 4-component vector of uint) 0:262 'inF0' (temp 4-component vector of float) -0:263 vector-scale (temp 4-component vector of float) -0:263 log2 (temp 4-component vector of float) -0:263 'inF0' (temp 4-component vector of float) -0:263 Constant: -0:263 0.301030 -0:264 log2 (global 4-component vector of float) -0:264 'inF0' (temp 4-component vector of float) -0:265 max (global 4-component vector of float) +0:263 intBitsToFloat (global 4-component vector of float) +0:263 'inU0' (temp 4-component vector of uint) +0:265 arc tangent (global 4-component vector of float) 0:265 'inF0' (temp 4-component vector of float) -0:265 'inF1' (temp 4-component vector of float) -0:266 min (global 4-component vector of float) +0:266 arc tangent (global 4-component vector of float) 0:266 'inF0' (temp 4-component vector of float) 0:266 'inF1' (temp 4-component vector of float) -0:267 normalize (global 4-component vector of float) +0:267 Ceiling (global 4-component vector of float) 0:267 'inF0' (temp 4-component vector of float) -0:268 pow (global 4-component vector of float) +0:268 clamp (global 4-component vector of float) 0:268 'inF0' (temp 4-component vector of float) 0:268 'inF1' (temp 4-component vector of float) -0:269 radians (global 4-component vector of float) -0:269 'inF0' (temp 4-component vector of float) -0:270 divide (temp 4-component vector of float) -0:270 Constant: -0:270 1.000000 +0:268 'inF2' (temp 4-component vector of float) +0:269 Test condition and select (temp void) +0:269 Condition +0:269 any (temp bool) +0:269 Compare Less Than (temp 4-component vector of bool) +0:269 'inF0' (temp 4-component vector of float) +0:269 Constant: +0:269 0.000000 +0:269 0.000000 +0:269 0.000000 +0:269 0.000000 +0:269 true case +0:269 Branch: Kill +0:270 cosine (global 4-component vector of float) 0:270 'inF0' (temp 4-component vector of float) -0:271 reflect (global 4-component vector of float) +0:271 hyp. cosine (global 4-component vector of float) 0:271 'inF0' (temp 4-component vector of float) -0:271 'inF1' (temp 4-component vector of float) -0:272 refract (global 4-component vector of float) -0:272 'inF0' (temp 4-component vector of float) -0:272 'inF1' (temp 4-component vector of float) -0:272 Constant: -0:272 2.000000 -0:? bitFieldReverse (global 4-component vector of uint) +0:? bitCount (global 4-component vector of uint) 0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) +0:? 7 (const uint) 0:? 3 (const uint) -0:? 4 (const uint) -0:274 roundEven (global 4-component vector of float) +0:? 5 (const uint) +0:? 2 (const uint) +0:273 dPdx (global 4-component vector of float) +0:273 'inF0' (temp 4-component vector of float) +0:274 dPdxCoarse (global 4-component vector of float) 0:274 'inF0' (temp 4-component vector of float) -0:275 inverse sqrt (global 4-component vector of float) +0:275 dPdxFine (global 4-component vector of float) 0:275 'inF0' (temp 4-component vector of float) -0:276 clamp (global 4-component vector of float) +0:276 dPdy (global 4-component vector of float) 0:276 'inF0' (temp 4-component vector of float) -0:276 Constant: -0:276 0.000000 -0:276 Constant: -0:276 1.000000 -0:277 Sign (global 4-component vector of float) +0:277 dPdyCoarse (global 4-component vector of float) 0:277 'inF0' (temp 4-component vector of float) -0:278 sine (global 4-component vector of float) +0:278 dPdyFine (global 4-component vector of float) 0:278 'inF0' (temp 4-component vector of float) -0:279 Sequence -0:279 move second child to first child (temp 4-component vector of float) -0:279 'inF1' (temp 4-component vector of float) -0:279 sine (temp 4-component vector of float) -0:279 'inF0' (temp 4-component vector of float) -0:279 move second child to first child (temp 4-component vector of float) -0:279 'inF2' (temp 4-component vector of float) -0:279 cosine (temp 4-component vector of float) -0:279 'inF0' (temp 4-component vector of float) -0:280 hyp. sine (global 4-component vector of float) +0:279 degrees (global 4-component vector of float) +0:279 'inF0' (temp 4-component vector of float) +0:280 distance (global float) 0:280 'inF0' (temp 4-component vector of float) -0:281 smoothstep (global 4-component vector of float) +0:280 'inF1' (temp 4-component vector of float) +0:281 dot-product (global float) 0:281 'inF0' (temp 4-component vector of float) 0:281 'inF1' (temp 4-component vector of float) -0:281 'inF2' (temp 4-component vector of float) -0:282 sqrt (global 4-component vector of float) -0:282 'inF0' (temp 4-component vector of float) -0:283 step (global 4-component vector of float) -0:283 'inF0' (temp 4-component vector of float) -0:283 'inF1' (temp 4-component vector of float) -0:284 tangent (global 4-component vector of float) -0:284 'inF0' (temp 4-component vector of float) -0:285 hyp. tangent (global 4-component vector of float) -0:285 'inF0' (temp 4-component vector of float) -0:287 trunc (global 4-component vector of float) +0:282 Construct vec4 (temp float) +0:282 Constant: +0:282 1.000000 +0:282 component-wise multiply (temp float) +0:282 direct index (temp float) +0:282 'inF0' (temp 4-component vector of float) +0:282 Constant: +0:282 1 (const int) +0:282 direct index (temp float) +0:282 'inF1' (temp 4-component vector of float) +0:282 Constant: +0:282 1 (const int) +0:282 direct index (temp float) +0:282 'inF0' (temp 4-component vector of float) +0:282 Constant: +0:282 2 (const int) +0:282 direct index (temp float) +0:282 'inF1' (temp 4-component vector of float) +0:282 Constant: +0:282 3 (const int) +0:286 exp (global 4-component vector of float) +0:286 'inF0' (temp 4-component vector of float) +0:287 exp2 (global 4-component vector of float) 0:287 'inF0' (temp 4-component vector of float) -0:290 Branch: Return with expression +0:288 face-forward (global 4-component vector of float) +0:288 'inF0' (temp 4-component vector of float) +0:288 'inF1' (temp 4-component vector of float) +0:288 'inF2' (temp 4-component vector of float) +0:289 findMSB (global int) +0:289 Constant: +0:289 7 (const int) +0:290 findLSB (global int) +0:290 Constant: +0:290 7 (const int) +0:291 Floor (global 4-component vector of float) +0:291 'inF0' (temp 4-component vector of float) +0:293 mod (global 4-component vector of float) +0:293 'inF0' (temp 4-component vector of float) +0:293 'inF1' (temp 4-component vector of float) +0:294 Fraction (global 4-component vector of float) +0:294 'inF0' (temp 4-component vector of float) +0:295 frexp (global 4-component vector of float) +0:295 'inF0' (temp 4-component vector of float) +0:295 'inF1' (temp 4-component vector of float) +0:296 fwidth (global 4-component vector of float) +0:296 'inF0' (temp 4-component vector of float) +0:297 isinf (global 4-component vector of bool) +0:297 'inF0' (temp 4-component vector of float) +0:298 isnan (global 4-component vector of bool) +0:298 'inF0' (temp 4-component vector of float) +0:299 ldexp (global 4-component vector of float) +0:299 'inF0' (temp 4-component vector of float) +0:299 'inF1' (temp 4-component vector of float) +0:300 length (global float) +0:300 'inF0' (temp 4-component vector of float) +0:301 log (global 4-component vector of float) +0:301 'inF0' (temp 4-component vector of float) +0:302 vector-scale (temp 4-component vector of float) +0:302 log2 (temp 4-component vector of float) +0:302 'inF0' (temp 4-component vector of float) +0:302 Constant: +0:302 0.301030 +0:303 log2 (global 4-component vector of float) +0:303 'inF0' (temp 4-component vector of float) +0:304 max (global 4-component vector of float) +0:304 'inF0' (temp 4-component vector of float) +0:304 'inF1' (temp 4-component vector of float) +0:305 min (global 4-component vector of float) +0:305 'inF0' (temp 4-component vector of float) +0:305 'inF1' (temp 4-component vector of float) +0:306 normalize (global 4-component vector of float) +0:306 'inF0' (temp 4-component vector of float) +0:307 pow (global 4-component vector of float) +0:307 'inF0' (temp 4-component vector of float) +0:307 'inF1' (temp 4-component vector of float) +0:308 radians (global 4-component vector of float) +0:308 'inF0' (temp 4-component vector of float) +0:309 divide (temp 4-component vector of float) +0:309 Constant: +0:309 1.000000 +0:309 'inF0' (temp 4-component vector of float) +0:310 reflect (global 4-component vector of float) +0:310 'inF0' (temp 4-component vector of float) +0:310 'inF1' (temp 4-component vector of float) +0:311 refract (global 4-component vector of float) +0:311 'inF0' (temp 4-component vector of float) +0:311 'inF1' (temp 4-component vector of float) +0:311 Constant: +0:311 2.000000 +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:313 roundEven (global 4-component vector of float) +0:313 'inF0' (temp 4-component vector of float) +0:314 inverse sqrt (global 4-component vector of float) +0:314 'inF0' (temp 4-component vector of float) +0:315 clamp (temp 4-component vector of float) +0:315 'inF0' (temp 4-component vector of float) +0:315 Constant: +0:315 0.000000 +0:315 Constant: +0:315 1.000000 +0:316 Sign (global 4-component vector of float) +0:316 'inF0' (temp 4-component vector of float) +0:317 sine (global 4-component vector of float) +0:317 'inF0' (temp 4-component vector of float) +0:318 Sequence +0:318 move second child to first child (temp 4-component vector of float) +0:318 'inF1' (temp 4-component vector of float) +0:318 sine (temp 4-component vector of float) +0:318 'inF0' (temp 4-component vector of float) +0:318 move second child to first child (temp 4-component vector of float) +0:318 'inF2' (temp 4-component vector of float) +0:318 cosine (temp 4-component vector of float) +0:318 'inF0' (temp 4-component vector of float) +0:319 hyp. sine (global 4-component vector of float) +0:319 'inF0' (temp 4-component vector of float) +0:320 smoothstep (global 4-component vector of float) +0:320 'inF0' (temp 4-component vector of float) +0:320 'inF1' (temp 4-component vector of float) +0:320 'inF2' (temp 4-component vector of float) +0:321 sqrt (global 4-component vector of float) +0:321 'inF0' (temp 4-component vector of float) +0:322 step (global 4-component vector of float) +0:322 'inF0' (temp 4-component vector of float) +0:322 'inF1' (temp 4-component vector of float) +0:323 tangent (global 4-component vector of float) +0:323 'inF0' (temp 4-component vector of float) +0:324 hyp. tangent (global 4-component vector of float) +0:324 'inF0' (temp 4-component vector of float) +0:326 trunc (global 4-component vector of float) +0:326 'inF0' (temp 4-component vector of float) +0:329 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:358 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:350 Function Parameters: -0:350 'inF0' (temp 2X2 matrix of float) -0:350 'inF1' (temp 2X2 matrix of float) -0:350 'inF2' (temp 2X2 matrix of float) +0:402 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:394 Function Parameters: +0:394 'inF0' (temp 2X2 matrix of float) +0:394 'inF1' (temp 2X2 matrix of float) +0:394 'inF2' (temp 2X2 matrix of float) 0:? Sequence -0:352 all (global bool) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Absolute value (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 arc cosine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 any (global bool) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 arc sine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 arc tangent (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 arc tangent (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 Ceiling (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Test condition and select (temp void) -0:352 Condition -0:352 any (temp bool) -0:352 Compare Less Than (temp 2X2 matrix of bool) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Constant: -0:352 0.000000 -0:352 0.000000 -0:352 0.000000 -0:352 0.000000 -0:352 true case -0:352 Branch: Kill -0:352 clamp (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 'inF2' (temp 2X2 matrix of float) -0:352 cosine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 hyp. cosine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdx (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdxCoarse (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdxFine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdy (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdyCoarse (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdyFine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 degrees (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 determinant (global float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 exp (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 exp2 (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 findMSB (global int) -0:352 Constant: -0:352 7 (const int) -0:352 findLSB (global int) -0:352 Constant: -0:352 7 (const int) -0:352 Floor (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 mod (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 Fraction (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 frexp (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 fwidth (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 ldexp (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 log (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 matrix-scale (temp 2X2 matrix of float) -0:352 log2 (temp 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Constant: -0:352 0.301030 -0:352 log2 (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 max (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 min (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 pow (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 radians (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 roundEven (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 inverse sqrt (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 clamp (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Constant: -0:352 0.000000 -0:352 Constant: -0:352 1.000000 -0:352 Sign (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 sine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Sequence -0:352 move second child to first child (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 sine (temp 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 move second child to first child (temp 2X2 matrix of float) -0:352 'inF2' (temp 2X2 matrix of float) -0:352 cosine (temp 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 hyp. sine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 smoothstep (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 'inF2' (temp 2X2 matrix of float) -0:352 sqrt (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 step (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 tangent (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 hyp. tangent (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 transpose (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 trunc (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:355 Branch: Return with expression +0:396 all (global bool) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Absolute value (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 arc cosine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 any (global bool) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 arc sine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 arc tangent (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 arc tangent (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 Ceiling (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Test condition and select (temp void) +0:396 Condition +0:396 any (temp bool) +0:396 Compare Less Than (temp 2X2 matrix of bool) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Constant: +0:396 0.000000 +0:396 0.000000 +0:396 0.000000 +0:396 0.000000 +0:396 true case +0:396 Branch: Kill +0:396 clamp (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 'inF2' (temp 2X2 matrix of float) +0:396 cosine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 hyp. cosine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdx (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdxCoarse (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdxFine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdy (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdyCoarse (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdyFine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 degrees (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 determinant (global float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 exp (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 exp2 (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 findMSB (global int) +0:396 Constant: +0:396 7 (const int) +0:396 findLSB (global int) +0:396 Constant: +0:396 7 (const int) +0:396 Floor (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 mod (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 Fraction (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 frexp (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 fwidth (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 ldexp (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 log (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 matrix-scale (temp 2X2 matrix of float) +0:396 log2 (temp 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Constant: +0:396 0.301030 +0:396 log2 (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 max (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 min (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 pow (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 radians (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 roundEven (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 inverse sqrt (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 clamp (temp 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Constant: +0:396 0.000000 +0:396 Constant: +0:396 1.000000 +0:396 Sign (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 sine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Sequence +0:396 move second child to first child (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 sine (temp 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 move second child to first child (temp 2X2 matrix of float) +0:396 'inF2' (temp 2X2 matrix of float) +0:396 cosine (temp 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 hyp. sine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 smoothstep (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 'inF2' (temp 2X2 matrix of float) +0:396 sqrt (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 step (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 tangent (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 hyp. tangent (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 transpose (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 trunc (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:399 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:367 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:359 Function Parameters: -0:359 'inF0' (temp 3X3 matrix of float) -0:359 'inF1' (temp 3X3 matrix of float) -0:359 'inF2' (temp 3X3 matrix of float) +0:411 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:403 Function Parameters: +0:403 'inF0' (temp 3X3 matrix of float) +0:403 'inF1' (temp 3X3 matrix of float) +0:403 'inF2' (temp 3X3 matrix of float) 0:? Sequence -0:361 all (global bool) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Absolute value (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 arc cosine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 any (global bool) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 arc sine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 arc tangent (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 arc tangent (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 Ceiling (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Test condition and select (temp void) -0:361 Condition -0:361 any (temp bool) -0:361 Compare Less Than (temp 3X3 matrix of bool) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Constant: -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 true case -0:361 Branch: Kill -0:361 clamp (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 'inF2' (temp 3X3 matrix of float) -0:361 cosine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 hyp. cosine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdx (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdxCoarse (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdxFine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdy (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdyCoarse (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdyFine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 degrees (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 determinant (global float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 exp (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 exp2 (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 findMSB (global int) -0:361 Constant: -0:361 7 (const int) -0:361 findLSB (global int) -0:361 Constant: -0:361 7 (const int) -0:361 Floor (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 mod (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 Fraction (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 frexp (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 fwidth (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 ldexp (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 log (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 matrix-scale (temp 3X3 matrix of float) -0:361 log2 (temp 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Constant: -0:361 0.301030 -0:361 log2 (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 max (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 min (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 pow (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 radians (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 roundEven (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 inverse sqrt (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 clamp (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Constant: -0:361 0.000000 -0:361 Constant: -0:361 1.000000 -0:361 Sign (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 sine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Sequence -0:361 move second child to first child (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 sine (temp 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 move second child to first child (temp 3X3 matrix of float) -0:361 'inF2' (temp 3X3 matrix of float) -0:361 cosine (temp 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 hyp. sine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 smoothstep (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 'inF2' (temp 3X3 matrix of float) -0:361 sqrt (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 step (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 tangent (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 hyp. tangent (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 transpose (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 trunc (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:364 Branch: Return with expression +0:405 all (global bool) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Absolute value (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 arc cosine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 any (global bool) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 arc sine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 arc tangent (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 arc tangent (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 Ceiling (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Test condition and select (temp void) +0:405 Condition +0:405 any (temp bool) +0:405 Compare Less Than (temp 3X3 matrix of bool) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Constant: +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 true case +0:405 Branch: Kill +0:405 clamp (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 'inF2' (temp 3X3 matrix of float) +0:405 cosine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 hyp. cosine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdx (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdxCoarse (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdxFine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdy (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdyCoarse (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdyFine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 degrees (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 determinant (global float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 exp (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 exp2 (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 findMSB (global int) +0:405 Constant: +0:405 7 (const int) +0:405 findLSB (global int) +0:405 Constant: +0:405 7 (const int) +0:405 Floor (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 mod (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 Fraction (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 frexp (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 fwidth (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 ldexp (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 log (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 matrix-scale (temp 3X3 matrix of float) +0:405 log2 (temp 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Constant: +0:405 0.301030 +0:405 log2 (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 max (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 min (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 pow (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 radians (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 roundEven (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 inverse sqrt (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 clamp (temp 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Constant: +0:405 0.000000 +0:405 Constant: +0:405 1.000000 +0:405 Sign (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 sine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Sequence +0:405 move second child to first child (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 sine (temp 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 move second child to first child (temp 3X3 matrix of float) +0:405 'inF2' (temp 3X3 matrix of float) +0:405 cosine (temp 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 hyp. sine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 smoothstep (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 'inF2' (temp 3X3 matrix of float) +0:405 sqrt (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 step (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 tangent (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 hyp. tangent (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 transpose (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 trunc (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:408 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -1061,165 +1093,165 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:388 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:368 Function Parameters: -0:368 'inF0' (temp 4X4 matrix of float) -0:368 'inF1' (temp 4X4 matrix of float) -0:368 'inF2' (temp 4X4 matrix of float) +0:432 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:412 Function Parameters: +0:412 'inF0' (temp 4X4 matrix of float) +0:412 'inF1' (temp 4X4 matrix of float) +0:412 'inF2' (temp 4X4 matrix of float) 0:? Sequence -0:370 all (global bool) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Absolute value (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 arc cosine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 any (global bool) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 arc sine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 arc tangent (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 arc tangent (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 Ceiling (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Test condition and select (temp void) -0:370 Condition -0:370 any (temp bool) -0:370 Compare Less Than (temp 4X4 matrix of bool) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Constant: -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 true case -0:370 Branch: Kill -0:370 clamp (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 'inF2' (temp 4X4 matrix of float) -0:370 cosine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 hyp. cosine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdx (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdxCoarse (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdxFine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdy (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdyCoarse (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdyFine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 degrees (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 determinant (global float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 exp (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 exp2 (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 findMSB (global int) -0:370 Constant: -0:370 7 (const int) -0:370 findLSB (global int) -0:370 Constant: -0:370 7 (const int) -0:370 Floor (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 mod (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 Fraction (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 frexp (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 fwidth (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 ldexp (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 log (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 matrix-scale (temp 4X4 matrix of float) -0:370 log2 (temp 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Constant: -0:370 0.301030 -0:370 log2 (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 max (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 min (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 pow (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 radians (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 roundEven (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 inverse sqrt (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 clamp (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Constant: -0:370 0.000000 -0:370 Constant: -0:370 1.000000 -0:370 Sign (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 sine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Sequence -0:370 move second child to first child (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 sine (temp 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 move second child to first child (temp 4X4 matrix of float) -0:370 'inF2' (temp 4X4 matrix of float) -0:370 cosine (temp 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 hyp. sine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 smoothstep (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 'inF2' (temp 4X4 matrix of float) -0:370 sqrt (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 step (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 tangent (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 hyp. tangent (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 transpose (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 trunc (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:373 Branch: Return with expression +0:414 all (global bool) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Absolute value (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 arc cosine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 any (global bool) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 arc sine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 arc tangent (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 arc tangent (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 Ceiling (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Test condition and select (temp void) +0:414 Condition +0:414 any (temp bool) +0:414 Compare Less Than (temp 4X4 matrix of bool) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Constant: +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 true case +0:414 Branch: Kill +0:414 clamp (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 'inF2' (temp 4X4 matrix of float) +0:414 cosine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 hyp. cosine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdx (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdxCoarse (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdxFine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdy (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdyCoarse (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdyFine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 degrees (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 determinant (global float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 exp (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 exp2 (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 findMSB (global int) +0:414 Constant: +0:414 7 (const int) +0:414 findLSB (global int) +0:414 Constant: +0:414 7 (const int) +0:414 Floor (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 mod (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 Fraction (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 frexp (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 fwidth (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 ldexp (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 log (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 matrix-scale (temp 4X4 matrix of float) +0:414 log2 (temp 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Constant: +0:414 0.301030 +0:414 log2 (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 max (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 min (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 pow (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 radians (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 roundEven (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 inverse sqrt (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 clamp (temp 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Constant: +0:414 0.000000 +0:414 Constant: +0:414 1.000000 +0:414 Sign (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 sine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Sequence +0:414 move second child to first child (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 sine (temp 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 move second child to first child (temp 4X4 matrix of float) +0:414 'inF2' (temp 4X4 matrix of float) +0:414 cosine (temp 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 hyp. sine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 smoothstep (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 'inF2' (temp 4X4 matrix of float) +0:414 sqrt (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 step (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 tangent (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 hyp. tangent (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 transpose (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 trunc (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:417 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -1237,169 +1269,181 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:395 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) -0:391 Function Parameters: -0:391 'inF0' (temp float) -0:391 'inF1' (temp float) -0:391 'inFV0' (temp 2-component vector of float) -0:391 'inFV1' (temp 2-component vector of float) -0:391 'inFM0' (temp 2X2 matrix of float) -0:391 'inFM1' (temp 2X2 matrix of float) +0:439 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:435 Function Parameters: +0:435 'inF0' (temp float) +0:435 'inF1' (temp float) +0:435 'inFV0' (temp 2-component vector of float) +0:435 'inFV1' (temp 2-component vector of float) +0:435 'inFM0' (temp 2X2 matrix of float) +0:435 'inFM1' (temp 2X2 matrix of float) 0:? Sequence -0:392 move second child to first child (temp float) -0:392 'r0' (temp float) -0:392 component-wise multiply (temp float) -0:392 'inF0' (temp float) -0:392 'inF1' (temp float) -0:392 move second child to first child (temp 2-component vector of float) -0:392 'r1' (temp 2-component vector of float) -0:392 vector-scale (temp 2-component vector of float) -0:392 'inFV0' (temp 2-component vector of float) -0:392 'inF0' (temp float) -0:392 move second child to first child (temp 2-component vector of float) -0:392 'r2' (temp 2-component vector of float) -0:392 vector-scale (temp 2-component vector of float) -0:392 'inF0' (temp float) -0:392 'inFV0' (temp 2-component vector of float) -0:392 move second child to first child (temp float) -0:392 'r3' (temp float) -0:392 dot-product (global float) -0:392 'inFV0' (temp 2-component vector of float) -0:392 'inFV1' (temp 2-component vector of float) -0:392 move second child to first child (temp 2-component vector of float) -0:392 'r4' (temp 2-component vector of float) -0:392 matrix-times-vector (temp 2-component vector of float) -0:392 'inFM0' (temp 2X2 matrix of float) -0:392 'inFV0' (temp 2-component vector of float) -0:392 move second child to first child (temp 2-component vector of float) -0:392 'r5' (temp 2-component vector of float) -0:392 vector-times-matrix (temp 2-component vector of float) -0:392 'inFV0' (temp 2-component vector of float) -0:392 'inFM0' (temp 2X2 matrix of float) -0:392 move second child to first child (temp 2X2 matrix of float) -0:392 'r6' (temp 2X2 matrix of float) -0:392 matrix-scale (temp 2X2 matrix of float) -0:392 'inFM0' (temp 2X2 matrix of float) -0:392 'inF0' (temp float) -0:392 move second child to first child (temp 2X2 matrix of float) -0:392 'r7' (temp 2X2 matrix of float) -0:392 matrix-scale (temp 2X2 matrix of float) -0:392 'inF0' (temp float) -0:392 'inFM0' (temp 2X2 matrix of float) -0:392 move second child to first child (temp 2X2 matrix of float) -0:392 'r8' (temp 2X2 matrix of float) -0:392 matrix-multiply (temp 2X2 matrix of float) -0:392 'inFM0' (temp 2X2 matrix of float) -0:392 'inFM1' (temp 2X2 matrix of float) -0:402 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) -0:398 Function Parameters: -0:398 'inF0' (temp float) -0:398 'inF1' (temp float) -0:398 'inFV0' (temp 3-component vector of float) -0:398 'inFV1' (temp 3-component vector of float) -0:398 'inFM0' (temp 3X3 matrix of float) -0:398 'inFM1' (temp 3X3 matrix of float) +0:436 move second child to first child (temp float) +0:436 'r0' (temp float) +0:436 component-wise multiply (temp float) +0:436 'inF0' (temp float) +0:436 'inF1' (temp float) +0:436 move second child to first child (temp 2-component vector of float) +0:436 'r1' (temp 2-component vector of float) +0:436 vector-scale (temp 2-component vector of float) +0:436 'inFV0' (temp 2-component vector of float) +0:436 'inF0' (temp float) +0:436 move second child to first child (temp 2-component vector of float) +0:436 'r2' (temp 2-component vector of float) +0:436 vector-scale (temp 2-component vector of float) +0:436 'inF0' (temp float) +0:436 'inFV0' (temp 2-component vector of float) +0:436 move second child to first child (temp float) +0:436 'r3' (temp float) +0:436 dot-product (global float) +0:436 'inFV0' (temp 2-component vector of float) +0:436 'inFV1' (temp 2-component vector of float) +0:436 move second child to first child (temp 2-component vector of float) +0:436 'r4' (temp 2-component vector of float) +0:436 matrix-times-vector (temp 2-component vector of float) +0:436 'inFM0' (temp 2X2 matrix of float) +0:436 'inFV0' (temp 2-component vector of float) +0:436 move second child to first child (temp 2-component vector of float) +0:436 'r5' (temp 2-component vector of float) +0:436 vector-times-matrix (temp 2-component vector of float) +0:436 'inFV0' (temp 2-component vector of float) +0:436 'inFM0' (temp 2X2 matrix of float) +0:436 move second child to first child (temp 2X2 matrix of float) +0:436 'r6' (temp 2X2 matrix of float) +0:436 matrix-scale (temp 2X2 matrix of float) +0:436 'inFM0' (temp 2X2 matrix of float) +0:436 'inF0' (temp float) +0:436 move second child to first child (temp 2X2 matrix of float) +0:436 'r7' (temp 2X2 matrix of float) +0:436 matrix-scale (temp 2X2 matrix of float) +0:436 'inF0' (temp float) +0:436 'inFM0' (temp 2X2 matrix of float) +0:436 move second child to first child (temp 2X2 matrix of float) +0:436 'r8' (temp 2X2 matrix of float) +0:436 matrix-multiply (temp 2X2 matrix of float) +0:436 'inFM0' (temp 2X2 matrix of float) +0:436 'inFM1' (temp 2X2 matrix of float) +0:446 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:442 Function Parameters: +0:442 'inF0' (temp float) +0:442 'inF1' (temp float) +0:442 'inFV0' (temp 3-component vector of float) +0:442 'inFV1' (temp 3-component vector of float) +0:442 'inFM0' (temp 3X3 matrix of float) +0:442 'inFM1' (temp 3X3 matrix of float) 0:? Sequence -0:399 move second child to first child (temp float) -0:399 'r0' (temp float) -0:399 component-wise multiply (temp float) -0:399 'inF0' (temp float) -0:399 'inF1' (temp float) -0:399 move second child to first child (temp 3-component vector of float) -0:399 'r1' (temp 3-component vector of float) -0:399 vector-scale (temp 3-component vector of float) -0:399 'inFV0' (temp 3-component vector of float) -0:399 'inF0' (temp float) -0:399 move second child to first child (temp 3-component vector of float) -0:399 'r2' (temp 3-component vector of float) -0:399 vector-scale (temp 3-component vector of float) -0:399 'inF0' (temp float) -0:399 'inFV0' (temp 3-component vector of float) -0:399 move second child to first child (temp float) -0:399 'r3' (temp float) -0:399 dot-product (global float) -0:399 'inFV0' (temp 3-component vector of float) -0:399 'inFV1' (temp 3-component vector of float) -0:399 move second child to first child (temp 3-component vector of float) -0:399 'r4' (temp 3-component vector of float) -0:399 matrix-times-vector (temp 3-component vector of float) -0:399 'inFM0' (temp 3X3 matrix of float) -0:399 'inFV0' (temp 3-component vector of float) -0:399 move second child to first child (temp 3-component vector of float) -0:399 'r5' (temp 3-component vector of float) -0:399 vector-times-matrix (temp 3-component vector of float) -0:399 'inFV0' (temp 3-component vector of float) -0:399 'inFM0' (temp 3X3 matrix of float) -0:399 move second child to first child (temp 3X3 matrix of float) -0:399 'r6' (temp 3X3 matrix of float) -0:399 matrix-scale (temp 3X3 matrix of float) -0:399 'inFM0' (temp 3X3 matrix of float) -0:399 'inF0' (temp float) -0:399 move second child to first child (temp 3X3 matrix of float) -0:399 'r7' (temp 3X3 matrix of float) -0:399 matrix-scale (temp 3X3 matrix of float) -0:399 'inF0' (temp float) -0:399 'inFM0' (temp 3X3 matrix of float) -0:399 move second child to first child (temp 3X3 matrix of float) -0:399 'r8' (temp 3X3 matrix of float) -0:399 matrix-multiply (temp 3X3 matrix of float) -0:399 'inFM0' (temp 3X3 matrix of float) -0:399 'inFM1' (temp 3X3 matrix of float) -0:408 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) -0:405 Function Parameters: -0:405 'inF0' (temp float) -0:405 'inF1' (temp float) -0:405 'inFV0' (temp 4-component vector of float) -0:405 'inFV1' (temp 4-component vector of float) -0:405 'inFM0' (temp 4X4 matrix of float) -0:405 'inFM1' (temp 4X4 matrix of float) +0:443 move second child to first child (temp float) +0:443 'r0' (temp float) +0:443 component-wise multiply (temp float) +0:443 'inF0' (temp float) +0:443 'inF1' (temp float) +0:443 move second child to first child (temp 3-component vector of float) +0:443 'r1' (temp 3-component vector of float) +0:443 vector-scale (temp 3-component vector of float) +0:443 'inFV0' (temp 3-component vector of float) +0:443 'inF0' (temp float) +0:443 move second child to first child (temp 3-component vector of float) +0:443 'r2' (temp 3-component vector of float) +0:443 vector-scale (temp 3-component vector of float) +0:443 'inF0' (temp float) +0:443 'inFV0' (temp 3-component vector of float) +0:443 move second child to first child (temp float) +0:443 'r3' (temp float) +0:443 dot-product (global float) +0:443 'inFV0' (temp 3-component vector of float) +0:443 'inFV1' (temp 3-component vector of float) +0:443 move second child to first child (temp 3-component vector of float) +0:443 'r4' (temp 3-component vector of float) +0:443 matrix-times-vector (temp 3-component vector of float) +0:443 'inFM0' (temp 3X3 matrix of float) +0:443 'inFV0' (temp 3-component vector of float) +0:443 move second child to first child (temp 3-component vector of float) +0:443 'r5' (temp 3-component vector of float) +0:443 vector-times-matrix (temp 3-component vector of float) +0:443 'inFV0' (temp 3-component vector of float) +0:443 'inFM0' (temp 3X3 matrix of float) +0:443 move second child to first child (temp 3X3 matrix of float) +0:443 'r6' (temp 3X3 matrix of float) +0:443 matrix-scale (temp 3X3 matrix of float) +0:443 'inFM0' (temp 3X3 matrix of float) +0:443 'inF0' (temp float) +0:443 move second child to first child (temp 3X3 matrix of float) +0:443 'r7' (temp 3X3 matrix of float) +0:443 matrix-scale (temp 3X3 matrix of float) +0:443 'inF0' (temp float) +0:443 'inFM0' (temp 3X3 matrix of float) +0:443 move second child to first child (temp 3X3 matrix of float) +0:443 'r8' (temp 3X3 matrix of float) +0:443 matrix-multiply (temp 3X3 matrix of float) +0:443 'inFM0' (temp 3X3 matrix of float) +0:443 'inFM1' (temp 3X3 matrix of float) +0:452 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:449 Function Parameters: +0:449 'inF0' (temp float) +0:449 'inF1' (temp float) +0:449 'inFV0' (temp 4-component vector of float) +0:449 'inFV1' (temp 4-component vector of float) +0:449 'inFM0' (temp 4X4 matrix of float) +0:449 'inFM1' (temp 4X4 matrix of float) 0:? Sequence -0:406 move second child to first child (temp float) -0:406 'r0' (temp float) -0:406 component-wise multiply (temp float) -0:406 'inF0' (temp float) -0:406 'inF1' (temp float) -0:406 move second child to first child (temp 4-component vector of float) -0:406 'r1' (temp 4-component vector of float) -0:406 vector-scale (temp 4-component vector of float) -0:406 'inFV0' (temp 4-component vector of float) -0:406 'inF0' (temp float) -0:406 move second child to first child (temp 4-component vector of float) -0:406 'r2' (temp 4-component vector of float) -0:406 vector-scale (temp 4-component vector of float) -0:406 'inF0' (temp float) -0:406 'inFV0' (temp 4-component vector of float) -0:406 move second child to first child (temp float) -0:406 'r3' (temp float) -0:406 dot-product (global float) -0:406 'inFV0' (temp 4-component vector of float) -0:406 'inFV1' (temp 4-component vector of float) -0:406 move second child to first child (temp 4-component vector of float) -0:406 'r4' (temp 4-component vector of float) -0:406 matrix-times-vector (temp 4-component vector of float) -0:406 'inFM0' (temp 4X4 matrix of float) -0:406 'inFV0' (temp 4-component vector of float) -0:406 move second child to first child (temp 4-component vector of float) -0:406 'r5' (temp 4-component vector of float) -0:406 vector-times-matrix (temp 4-component vector of float) -0:406 'inFV0' (temp 4-component vector of float) -0:406 'inFM0' (temp 4X4 matrix of float) -0:406 move second child to first child (temp 4X4 matrix of float) -0:406 'r6' (temp 4X4 matrix of float) -0:406 matrix-scale (temp 4X4 matrix of float) -0:406 'inFM0' (temp 4X4 matrix of float) -0:406 'inF0' (temp float) -0:406 move second child to first child (temp 4X4 matrix of float) -0:406 'r7' (temp 4X4 matrix of float) -0:406 matrix-scale (temp 4X4 matrix of float) -0:406 'inF0' (temp float) -0:406 'inFM0' (temp 4X4 matrix of float) -0:406 move second child to first child (temp 4X4 matrix of float) -0:406 'r8' (temp 4X4 matrix of float) -0:406 matrix-multiply (temp 4X4 matrix of float) -0:406 'inFM0' (temp 4X4 matrix of float) -0:406 'inFM1' (temp 4X4 matrix of float) +0:450 move second child to first child (temp float) +0:450 'r0' (temp float) +0:450 component-wise multiply (temp float) +0:450 'inF0' (temp float) +0:450 'inF1' (temp float) +0:450 move second child to first child (temp 4-component vector of float) +0:450 'r1' (temp 4-component vector of float) +0:450 vector-scale (temp 4-component vector of float) +0:450 'inFV0' (temp 4-component vector of float) +0:450 'inF0' (temp float) +0:450 move second child to first child (temp 4-component vector of float) +0:450 'r2' (temp 4-component vector of float) +0:450 vector-scale (temp 4-component vector of float) +0:450 'inF0' (temp float) +0:450 'inFV0' (temp 4-component vector of float) +0:450 move second child to first child (temp float) +0:450 'r3' (temp float) +0:450 dot-product (global float) +0:450 'inFV0' (temp 4-component vector of float) +0:450 'inFV1' (temp 4-component vector of float) +0:450 move second child to first child (temp 4-component vector of float) +0:450 'r4' (temp 4-component vector of float) +0:450 matrix-times-vector (temp 4-component vector of float) +0:450 'inFM0' (temp 4X4 matrix of float) +0:450 'inFV0' (temp 4-component vector of float) +0:450 move second child to first child (temp 4-component vector of float) +0:450 'r5' (temp 4-component vector of float) +0:450 vector-times-matrix (temp 4-component vector of float) +0:450 'inFV0' (temp 4-component vector of float) +0:450 'inFM0' (temp 4X4 matrix of float) +0:450 move second child to first child (temp 4X4 matrix of float) +0:450 'r6' (temp 4X4 matrix of float) +0:450 matrix-scale (temp 4X4 matrix of float) +0:450 'inFM0' (temp 4X4 matrix of float) +0:450 'inF0' (temp float) +0:450 move second child to first child (temp 4X4 matrix of float) +0:450 'r7' (temp 4X4 matrix of float) +0:450 matrix-scale (temp 4X4 matrix of float) +0:450 'inF0' (temp float) +0:450 'inFM0' (temp 4X4 matrix of float) +0:450 move second child to first child (temp 4X4 matrix of float) +0:450 'r8' (temp 4X4 matrix of float) +0:450 matrix-multiply (temp 4X4 matrix of float) +0:450 'inFM0' (temp 4X4 matrix of float) +0:450 'inFM1' (temp 4X4 matrix of float) 0:? Linker Objects +0:? 'gs_ua' (temp uint) +0:? 'gs_ub' (temp uint) +0:? 'gs_uc' (temp uint) +0:? 'gs_ua2' (temp 2-component vector of uint) +0:? 'gs_ub2' (temp 2-component vector of uint) +0:? 'gs_uc2' (temp 2-component vector of uint) +0:? 'gs_ua3' (temp 3-component vector of uint) +0:? 'gs_ub3' (temp 3-component vector of uint) +0:? 'gs_uc3' (temp 3-component vector of uint) +0:? 'gs_ua4' (temp 4-component vector of uint) +0:? 'gs_ub4' (temp 4-component vector of uint) +0:? 'gs_uc4' (temp 4-component vector of uint) Linked fragment stage: @@ -1408,1055 +1452,1087 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:66 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float) -0:2 Function Parameters: -0:2 'inF0' (temp float) -0:2 'inF1' (temp float) -0:2 'inF2' (temp float) +0:87 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float) +0:17 Function Parameters: +0:17 'inF0' (temp float) +0:17 'inF1' (temp float) +0:17 'inF2' (temp float) +0:17 'inU0' (temp uint) +0:17 'inU1' (temp uint) 0:? Sequence -0:3 all (global bool) -0:3 'inF0' (temp float) -0:4 Absolute value (global float) -0:4 'inF0' (temp float) -0:5 arc cosine (global float) -0:5 'inF0' (temp float) -0:6 any (global bool) -0:6 'inF0' (temp float) -0:7 arc sine (global float) -0:7 'inF0' (temp float) -0:8 arc tangent (global float) -0:8 'inF0' (temp float) -0:9 arc tangent (global float) -0:9 'inF0' (temp float) -0:9 'inF1' (temp float) -0:10 Ceiling (global float) -0:10 'inF0' (temp float) -0:11 clamp (global float) -0:11 'inF0' (temp float) -0:11 'inF1' (temp float) -0:11 'inF2' (temp float) -0:12 Test condition and select (temp void) -0:12 Condition -0:12 Compare Less Than (temp bool) -0:12 'inF0' (temp float) -0:12 Constant: -0:12 0.000000 -0:12 true case -0:12 Branch: Kill -0:13 cosine (global float) -0:13 'inF0' (temp float) -0:14 hyp. cosine (global float) -0:14 'inF0' (temp float) -0:15 bitCount (global uint) -0:15 Constant: -0:15 7 (const uint) -0:16 dPdx (global float) -0:16 'inF0' (temp float) -0:17 dPdxCoarse (global float) -0:17 'inF0' (temp float) -0:18 dPdxFine (global float) -0:18 'inF0' (temp float) -0:19 dPdy (global float) -0:19 'inF0' (temp float) -0:20 dPdyCoarse (global float) +0:20 all (global bool) 0:20 'inF0' (temp float) -0:21 dPdyFine (global float) +0:21 Absolute value (global float) 0:21 'inF0' (temp float) -0:22 degrees (global float) +0:22 arc cosine (global float) 0:22 'inF0' (temp float) -0:26 exp (global float) +0:23 any (global bool) +0:23 'inF0' (temp float) +0:24 arc sine (global float) +0:24 'inF0' (temp float) +0:25 floatBitsToInt (global int) +0:25 'inF0' (temp float) +0:26 floatBitsToUint (global uint) 0:26 'inF0' (temp float) -0:27 exp2 (global float) -0:27 'inF0' (temp float) -0:28 findMSB (global int) -0:28 Constant: -0:28 7 (const int) -0:29 findLSB (global int) -0:29 Constant: -0:29 7 (const int) -0:30 Floor (global float) +0:27 intBitsToFloat (global float) +0:27 'inU0' (temp uint) +0:29 arc tangent (global float) +0:29 'inF0' (temp float) +0:30 arc tangent (global float) 0:30 'inF0' (temp float) -0:32 mod (global float) +0:30 'inF1' (temp float) +0:31 Ceiling (global float) +0:31 'inF0' (temp float) +0:32 clamp (global float) 0:32 'inF0' (temp float) 0:32 'inF1' (temp float) -0:33 Fraction (global float) -0:33 'inF0' (temp float) -0:34 frexp (global float) +0:32 'inF2' (temp float) +0:33 Test condition and select (temp void) +0:33 Condition +0:33 Compare Less Than (temp bool) +0:33 'inF0' (temp float) +0:33 Constant: +0:33 0.000000 +0:33 true case +0:33 Branch: Kill +0:34 cosine (global float) 0:34 'inF0' (temp float) -0:34 'inF1' (temp float) -0:35 fwidth (global float) +0:35 hyp. cosine (global float) 0:35 'inF0' (temp float) -0:36 isinf (global bool) -0:36 'inF0' (temp float) -0:37 isnan (global bool) +0:36 bitCount (global uint) +0:36 Constant: +0:36 7 (const uint) +0:37 dPdx (global float) 0:37 'inF0' (temp float) -0:38 ldexp (global float) +0:38 dPdxCoarse (global float) 0:38 'inF0' (temp float) -0:38 'inF1' (temp float) -0:39 log (global float) +0:39 dPdxFine (global float) 0:39 'inF0' (temp float) -0:40 component-wise multiply (temp float) -0:40 log2 (temp float) -0:40 'inF0' (temp float) -0:40 Constant: -0:40 0.301030 -0:41 log2 (global float) +0:40 dPdy (global float) +0:40 'inF0' (temp float) +0:41 dPdyCoarse (global float) 0:41 'inF0' (temp float) -0:42 max (global float) +0:42 dPdyFine (global float) 0:42 'inF0' (temp float) -0:42 'inF1' (temp float) -0:43 min (global float) +0:43 degrees (global float) 0:43 'inF0' (temp float) -0:43 'inF1' (temp float) -0:44 pow (global float) -0:44 'inF0' (temp float) -0:44 'inF1' (temp float) -0:45 radians (global float) -0:45 'inF0' (temp float) -0:46 divide (temp float) -0:46 Constant: -0:46 1.000000 -0:46 'inF0' (temp float) -0:47 bitFieldReverse (global uint) -0:47 Constant: -0:47 2 (const uint) -0:48 roundEven (global float) +0:47 exp (global float) +0:47 'inF0' (temp float) +0:48 exp2 (global float) 0:48 'inF0' (temp float) -0:49 inverse sqrt (global float) -0:49 'inF0' (temp float) -0:50 clamp (global float) -0:50 'inF0' (temp float) +0:49 findMSB (global int) +0:49 Constant: +0:49 7 (const int) +0:50 findLSB (global int) 0:50 Constant: -0:50 0.000000 -0:50 Constant: -0:50 1.000000 -0:51 Sign (global float) +0:50 7 (const int) +0:51 Floor (global float) 0:51 'inF0' (temp float) -0:52 sine (global float) -0:52 'inF0' (temp float) -0:53 Sequence -0:53 move second child to first child (temp float) -0:53 'inF1' (temp float) -0:53 sine (temp float) -0:53 'inF0' (temp float) -0:53 move second child to first child (temp float) -0:53 'inF2' (temp float) -0:53 cosine (temp float) -0:53 'inF0' (temp float) -0:54 hyp. sine (global float) +0:53 mod (global float) +0:53 'inF0' (temp float) +0:53 'inF1' (temp float) +0:54 Fraction (global float) 0:54 'inF0' (temp float) -0:55 smoothstep (global float) +0:55 frexp (global float) 0:55 'inF0' (temp float) 0:55 'inF1' (temp float) -0:55 'inF2' (temp float) -0:56 sqrt (global float) +0:56 fwidth (global float) 0:56 'inF0' (temp float) -0:57 step (global float) +0:57 isinf (global bool) 0:57 'inF0' (temp float) -0:57 'inF1' (temp float) -0:58 tangent (global float) +0:58 isnan (global bool) 0:58 'inF0' (temp float) -0:59 hyp. tangent (global float) +0:59 ldexp (global float) 0:59 'inF0' (temp float) -0:61 trunc (global float) -0:61 'inF0' (temp float) -0:63 Branch: Return with expression -0:63 Constant: -0:63 0.000000 -0:72 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:67 Function Parameters: -0:67 'inF0' (temp 1-component vector of float) -0:67 'inF1' (temp 1-component vector of float) -0:67 'inF2' (temp 1-component vector of float) +0:59 'inF1' (temp float) +0:60 log (global float) +0:60 'inF0' (temp float) +0:61 component-wise multiply (temp float) +0:61 log2 (temp float) +0:61 'inF0' (temp float) +0:61 Constant: +0:61 0.301030 +0:62 log2 (global float) +0:62 'inF0' (temp float) +0:63 max (global float) +0:63 'inF0' (temp float) +0:63 'inF1' (temp float) +0:64 min (global float) +0:64 'inF0' (temp float) +0:64 'inF1' (temp float) +0:65 pow (global float) +0:65 'inF0' (temp float) +0:65 'inF1' (temp float) +0:66 radians (global float) +0:66 'inF0' (temp float) +0:67 divide (temp float) +0:67 Constant: +0:67 1.000000 +0:67 'inF0' (temp float) +0:68 bitFieldReverse (global uint) +0:68 Constant: +0:68 2 (const uint) +0:69 roundEven (global float) +0:69 'inF0' (temp float) +0:70 inverse sqrt (global float) +0:70 'inF0' (temp float) +0:71 clamp (temp float) +0:71 'inF0' (temp float) +0:71 Constant: +0:71 0.000000 +0:71 Constant: +0:71 1.000000 +0:72 Sign (global float) +0:72 'inF0' (temp float) +0:73 sine (global float) +0:73 'inF0' (temp float) +0:74 Sequence +0:74 move second child to first child (temp float) +0:74 'inF1' (temp float) +0:74 sine (temp float) +0:74 'inF0' (temp float) +0:74 move second child to first child (temp float) +0:74 'inF2' (temp float) +0:74 cosine (temp float) +0:74 'inF0' (temp float) +0:75 hyp. sine (global float) +0:75 'inF0' (temp float) +0:76 smoothstep (global float) +0:76 'inF0' (temp float) +0:76 'inF1' (temp float) +0:76 'inF2' (temp float) +0:77 sqrt (global float) +0:77 'inF0' (temp float) +0:78 step (global float) +0:78 'inF0' (temp float) +0:78 'inF1' (temp float) +0:79 tangent (global float) +0:79 'inF0' (temp float) +0:80 hyp. tangent (global float) +0:80 'inF0' (temp float) +0:82 trunc (global float) +0:82 'inF0' (temp float) +0:84 Branch: Return with expression +0:84 Constant: +0:84 0.000000 +0:93 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:88 Function Parameters: +0:88 'inF0' (temp 1-component vector of float) +0:88 'inF1' (temp 1-component vector of float) +0:88 'inF2' (temp 1-component vector of float) 0:? Sequence -0:69 Branch: Return with expression -0:69 Constant: -0:69 0.000000 -0:145 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) -0:73 Function Parameters: -0:73 'inF0' (temp 2-component vector of float) -0:73 'inF1' (temp 2-component vector of float) -0:73 'inF2' (temp 2-component vector of float) +0:90 Branch: Return with expression +0:90 Constant: +0:90 0.000000 +0:172 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:94 Function Parameters: +0:94 'inF0' (temp 2-component vector of float) +0:94 'inF1' (temp 2-component vector of float) +0:94 'inF2' (temp 2-component vector of float) +0:94 'inU0' (temp 2-component vector of uint) +0:94 'inU1' (temp 2-component vector of uint) 0:? Sequence -0:74 all (global bool) -0:74 'inF0' (temp 2-component vector of float) -0:75 Absolute value (global 2-component vector of float) -0:75 'inF0' (temp 2-component vector of float) -0:76 arc cosine (global 2-component vector of float) -0:76 'inF0' (temp 2-component vector of float) -0:77 any (global bool) -0:77 'inF0' (temp 2-component vector of float) -0:78 arc sine (global 2-component vector of float) -0:78 'inF0' (temp 2-component vector of float) -0:79 arc tangent (global 2-component vector of float) -0:79 'inF0' (temp 2-component vector of float) -0:80 arc tangent (global 2-component vector of float) -0:80 'inF0' (temp 2-component vector of float) -0:80 'inF1' (temp 2-component vector of float) -0:81 Ceiling (global 2-component vector of float) -0:81 'inF0' (temp 2-component vector of float) -0:82 clamp (global 2-component vector of float) -0:82 'inF0' (temp 2-component vector of float) -0:82 'inF1' (temp 2-component vector of float) -0:82 'inF2' (temp 2-component vector of float) -0:83 Test condition and select (temp void) -0:83 Condition -0:83 any (temp bool) -0:83 Compare Less Than (temp 2-component vector of bool) -0:83 'inF0' (temp 2-component vector of float) -0:83 Constant: -0:83 0.000000 -0:83 0.000000 -0:83 true case -0:83 Branch: Kill -0:84 cosine (global 2-component vector of float) -0:84 'inF0' (temp 2-component vector of float) -0:85 hyp. cosine (global 2-component vector of float) -0:85 'inF0' (temp 2-component vector of float) -0:? bitCount (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:87 dPdx (global 2-component vector of float) -0:87 'inF0' (temp 2-component vector of float) -0:88 dPdxCoarse (global 2-component vector of float) -0:88 'inF0' (temp 2-component vector of float) -0:89 dPdxFine (global 2-component vector of float) -0:89 'inF0' (temp 2-component vector of float) -0:90 dPdy (global 2-component vector of float) -0:90 'inF0' (temp 2-component vector of float) -0:91 dPdyCoarse (global 2-component vector of float) -0:91 'inF0' (temp 2-component vector of float) -0:92 dPdyFine (global 2-component vector of float) -0:92 'inF0' (temp 2-component vector of float) -0:93 degrees (global 2-component vector of float) -0:93 'inF0' (temp 2-component vector of float) -0:94 distance (global float) -0:94 'inF0' (temp 2-component vector of float) -0:94 'inF1' (temp 2-component vector of float) -0:95 dot-product (global float) -0:95 'inF0' (temp 2-component vector of float) -0:95 'inF1' (temp 2-component vector of float) -0:99 exp (global 2-component vector of float) +0:97 all (global bool) +0:97 'inF0' (temp 2-component vector of float) +0:98 Absolute value (global 2-component vector of float) +0:98 'inF0' (temp 2-component vector of float) +0:99 arc cosine (global 2-component vector of float) 0:99 'inF0' (temp 2-component vector of float) -0:100 exp2 (global 2-component vector of float) +0:100 any (global bool) 0:100 'inF0' (temp 2-component vector of float) -0:101 face-forward (global 2-component vector of float) +0:101 arc sine (global 2-component vector of float) 0:101 'inF0' (temp 2-component vector of float) -0:101 'inF1' (temp 2-component vector of float) -0:101 'inF2' (temp 2-component vector of float) -0:102 findMSB (global int) -0:102 Constant: -0:102 7 (const int) -0:103 findLSB (global int) -0:103 Constant: -0:103 7 (const int) -0:104 Floor (global 2-component vector of float) -0:104 'inF0' (temp 2-component vector of float) -0:106 mod (global 2-component vector of float) +0:102 floatBitsToInt (global 2-component vector of int) +0:102 'inF0' (temp 2-component vector of float) +0:103 floatBitsToUint (global 2-component vector of uint) +0:103 'inF0' (temp 2-component vector of float) +0:104 intBitsToFloat (global 2-component vector of float) +0:104 'inU0' (temp 2-component vector of uint) +0:106 arc tangent (global 2-component vector of float) 0:106 'inF0' (temp 2-component vector of float) -0:106 'inF1' (temp 2-component vector of float) -0:107 Fraction (global 2-component vector of float) +0:107 arc tangent (global 2-component vector of float) 0:107 'inF0' (temp 2-component vector of float) -0:108 frexp (global 2-component vector of float) +0:107 'inF1' (temp 2-component vector of float) +0:108 Ceiling (global 2-component vector of float) 0:108 'inF0' (temp 2-component vector of float) -0:108 'inF1' (temp 2-component vector of float) -0:109 fwidth (global 2-component vector of float) +0:109 clamp (global 2-component vector of float) 0:109 'inF0' (temp 2-component vector of float) -0:110 isinf (global 2-component vector of bool) -0:110 'inF0' (temp 2-component vector of float) -0:111 isnan (global 2-component vector of bool) +0:109 'inF1' (temp 2-component vector of float) +0:109 'inF2' (temp 2-component vector of float) +0:110 Test condition and select (temp void) +0:110 Condition +0:110 any (temp bool) +0:110 Compare Less Than (temp 2-component vector of bool) +0:110 'inF0' (temp 2-component vector of float) +0:110 Constant: +0:110 0.000000 +0:110 0.000000 +0:110 true case +0:110 Branch: Kill +0:111 cosine (global 2-component vector of float) 0:111 'inF0' (temp 2-component vector of float) -0:112 ldexp (global 2-component vector of float) +0:112 hyp. cosine (global 2-component vector of float) 0:112 'inF0' (temp 2-component vector of float) -0:112 'inF1' (temp 2-component vector of float) -0:113 length (global float) -0:113 'inF0' (temp 2-component vector of float) -0:114 log (global 2-component vector of float) +0:? bitCount (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:114 dPdx (global 2-component vector of float) 0:114 'inF0' (temp 2-component vector of float) -0:115 vector-scale (temp 2-component vector of float) -0:115 log2 (temp 2-component vector of float) -0:115 'inF0' (temp 2-component vector of float) -0:115 Constant: -0:115 0.301030 -0:116 log2 (global 2-component vector of float) +0:115 dPdxCoarse (global 2-component vector of float) +0:115 'inF0' (temp 2-component vector of float) +0:116 dPdxFine (global 2-component vector of float) 0:116 'inF0' (temp 2-component vector of float) -0:117 max (global 2-component vector of float) +0:117 dPdy (global 2-component vector of float) 0:117 'inF0' (temp 2-component vector of float) -0:117 'inF1' (temp 2-component vector of float) -0:118 min (global 2-component vector of float) +0:118 dPdyCoarse (global 2-component vector of float) 0:118 'inF0' (temp 2-component vector of float) -0:118 'inF1' (temp 2-component vector of float) -0:119 normalize (global 2-component vector of float) +0:119 dPdyFine (global 2-component vector of float) 0:119 'inF0' (temp 2-component vector of float) -0:120 pow (global 2-component vector of float) +0:120 degrees (global 2-component vector of float) 0:120 'inF0' (temp 2-component vector of float) -0:120 'inF1' (temp 2-component vector of float) -0:121 radians (global 2-component vector of float) +0:121 distance (global float) 0:121 'inF0' (temp 2-component vector of float) -0:122 divide (temp 2-component vector of float) -0:122 Constant: -0:122 1.000000 +0:121 'inF1' (temp 2-component vector of float) +0:122 dot-product (global float) 0:122 'inF0' (temp 2-component vector of float) -0:123 reflect (global 2-component vector of float) -0:123 'inF0' (temp 2-component vector of float) -0:123 'inF1' (temp 2-component vector of float) -0:124 refract (global 2-component vector of float) -0:124 'inF0' (temp 2-component vector of float) -0:124 'inF1' (temp 2-component vector of float) -0:124 Constant: -0:124 2.000000 -0:? bitFieldReverse (global 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:126 roundEven (global 2-component vector of float) +0:122 'inF1' (temp 2-component vector of float) +0:126 exp (global 2-component vector of float) 0:126 'inF0' (temp 2-component vector of float) -0:127 inverse sqrt (global 2-component vector of float) +0:127 exp2 (global 2-component vector of float) 0:127 'inF0' (temp 2-component vector of float) -0:128 clamp (global 2-component vector of float) +0:128 face-forward (global 2-component vector of float) 0:128 'inF0' (temp 2-component vector of float) -0:128 Constant: -0:128 0.000000 -0:128 Constant: -0:128 1.000000 -0:129 Sign (global 2-component vector of float) -0:129 'inF0' (temp 2-component vector of float) -0:130 sine (global 2-component vector of float) -0:130 'inF0' (temp 2-component vector of float) -0:131 Sequence -0:131 move second child to first child (temp 2-component vector of float) -0:131 'inF1' (temp 2-component vector of float) -0:131 sine (temp 2-component vector of float) -0:131 'inF0' (temp 2-component vector of float) -0:131 move second child to first child (temp 2-component vector of float) -0:131 'inF2' (temp 2-component vector of float) -0:131 cosine (temp 2-component vector of float) -0:131 'inF0' (temp 2-component vector of float) -0:132 hyp. sine (global 2-component vector of float) -0:132 'inF0' (temp 2-component vector of float) -0:133 smoothstep (global 2-component vector of float) +0:128 'inF1' (temp 2-component vector of float) +0:128 'inF2' (temp 2-component vector of float) +0:129 findMSB (global int) +0:129 Constant: +0:129 7 (const int) +0:130 findLSB (global int) +0:130 Constant: +0:130 7 (const int) +0:131 Floor (global 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:133 mod (global 2-component vector of float) 0:133 'inF0' (temp 2-component vector of float) 0:133 'inF1' (temp 2-component vector of float) -0:133 'inF2' (temp 2-component vector of float) -0:134 sqrt (global 2-component vector of float) +0:134 Fraction (global 2-component vector of float) 0:134 'inF0' (temp 2-component vector of float) -0:135 step (global 2-component vector of float) +0:135 frexp (global 2-component vector of float) 0:135 'inF0' (temp 2-component vector of float) 0:135 'inF1' (temp 2-component vector of float) -0:136 tangent (global 2-component vector of float) +0:136 fwidth (global 2-component vector of float) 0:136 'inF0' (temp 2-component vector of float) -0:137 hyp. tangent (global 2-component vector of float) +0:137 isinf (global 2-component vector of bool) 0:137 'inF0' (temp 2-component vector of float) -0:139 trunc (global 2-component vector of float) +0:138 isnan (global 2-component vector of bool) +0:138 'inF0' (temp 2-component vector of float) +0:139 ldexp (global 2-component vector of float) 0:139 'inF0' (temp 2-component vector of float) -0:142 Branch: Return with expression +0:139 'inF1' (temp 2-component vector of float) +0:140 length (global float) +0:140 'inF0' (temp 2-component vector of float) +0:141 log (global 2-component vector of float) +0:141 'inF0' (temp 2-component vector of float) +0:142 vector-scale (temp 2-component vector of float) +0:142 log2 (temp 2-component vector of float) +0:142 'inF0' (temp 2-component vector of float) +0:142 Constant: +0:142 0.301030 +0:143 log2 (global 2-component vector of float) +0:143 'inF0' (temp 2-component vector of float) +0:144 max (global 2-component vector of float) +0:144 'inF0' (temp 2-component vector of float) +0:144 'inF1' (temp 2-component vector of float) +0:145 min (global 2-component vector of float) +0:145 'inF0' (temp 2-component vector of float) +0:145 'inF1' (temp 2-component vector of float) +0:146 normalize (global 2-component vector of float) +0:146 'inF0' (temp 2-component vector of float) +0:147 pow (global 2-component vector of float) +0:147 'inF0' (temp 2-component vector of float) +0:147 'inF1' (temp 2-component vector of float) +0:148 radians (global 2-component vector of float) +0:148 'inF0' (temp 2-component vector of float) +0:149 divide (temp 2-component vector of float) +0:149 Constant: +0:149 1.000000 +0:149 'inF0' (temp 2-component vector of float) +0:150 reflect (global 2-component vector of float) +0:150 'inF0' (temp 2-component vector of float) +0:150 'inF1' (temp 2-component vector of float) +0:151 refract (global 2-component vector of float) +0:151 'inF0' (temp 2-component vector of float) +0:151 'inF1' (temp 2-component vector of float) +0:151 Constant: +0:151 2.000000 +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:153 roundEven (global 2-component vector of float) +0:153 'inF0' (temp 2-component vector of float) +0:154 inverse sqrt (global 2-component vector of float) +0:154 'inF0' (temp 2-component vector of float) +0:155 clamp (temp 2-component vector of float) +0:155 'inF0' (temp 2-component vector of float) +0:155 Constant: +0:155 0.000000 +0:155 Constant: +0:155 1.000000 +0:156 Sign (global 2-component vector of float) +0:156 'inF0' (temp 2-component vector of float) +0:157 sine (global 2-component vector of float) +0:157 'inF0' (temp 2-component vector of float) +0:158 Sequence +0:158 move second child to first child (temp 2-component vector of float) +0:158 'inF1' (temp 2-component vector of float) +0:158 sine (temp 2-component vector of float) +0:158 'inF0' (temp 2-component vector of float) +0:158 move second child to first child (temp 2-component vector of float) +0:158 'inF2' (temp 2-component vector of float) +0:158 cosine (temp 2-component vector of float) +0:158 'inF0' (temp 2-component vector of float) +0:159 hyp. sine (global 2-component vector of float) +0:159 'inF0' (temp 2-component vector of float) +0:160 smoothstep (global 2-component vector of float) +0:160 'inF0' (temp 2-component vector of float) +0:160 'inF1' (temp 2-component vector of float) +0:160 'inF2' (temp 2-component vector of float) +0:161 sqrt (global 2-component vector of float) +0:161 'inF0' (temp 2-component vector of float) +0:162 step (global 2-component vector of float) +0:162 'inF0' (temp 2-component vector of float) +0:162 'inF1' (temp 2-component vector of float) +0:163 tangent (global 2-component vector of float) +0:163 'inF0' (temp 2-component vector of float) +0:164 hyp. tangent (global 2-component vector of float) +0:164 'inF0' (temp 2-component vector of float) +0:166 trunc (global 2-component vector of float) +0:166 'inF0' (temp 2-component vector of float) +0:169 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:219 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) -0:146 Function Parameters: -0:146 'inF0' (temp 3-component vector of float) -0:146 'inF1' (temp 3-component vector of float) -0:146 'inF2' (temp 3-component vector of float) +0:252 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:173 Function Parameters: +0:173 'inF0' (temp 3-component vector of float) +0:173 'inF1' (temp 3-component vector of float) +0:173 'inF2' (temp 3-component vector of float) +0:173 'inU0' (temp 3-component vector of uint) +0:173 'inU1' (temp 3-component vector of uint) 0:? Sequence -0:147 all (global bool) -0:147 'inF0' (temp 3-component vector of float) -0:148 Absolute value (global 3-component vector of float) -0:148 'inF0' (temp 3-component vector of float) -0:149 arc cosine (global 3-component vector of float) -0:149 'inF0' (temp 3-component vector of float) -0:150 any (global bool) -0:150 'inF0' (temp 3-component vector of float) -0:151 arc sine (global 3-component vector of float) -0:151 'inF0' (temp 3-component vector of float) -0:152 arc tangent (global 3-component vector of float) -0:152 'inF0' (temp 3-component vector of float) -0:153 arc tangent (global 3-component vector of float) -0:153 'inF0' (temp 3-component vector of float) -0:153 'inF1' (temp 3-component vector of float) -0:154 Ceiling (global 3-component vector of float) -0:154 'inF0' (temp 3-component vector of float) -0:155 clamp (global 3-component vector of float) -0:155 'inF0' (temp 3-component vector of float) -0:155 'inF1' (temp 3-component vector of float) -0:155 'inF2' (temp 3-component vector of float) -0:156 Test condition and select (temp void) -0:156 Condition -0:156 any (temp bool) -0:156 Compare Less Than (temp 3-component vector of bool) -0:156 'inF0' (temp 3-component vector of float) -0:156 Constant: -0:156 0.000000 -0:156 0.000000 -0:156 0.000000 -0:156 true case -0:156 Branch: Kill -0:157 cosine (global 3-component vector of float) -0:157 'inF0' (temp 3-component vector of float) -0:158 hyp. cosine (global 3-component vector of float) -0:158 'inF0' (temp 3-component vector of float) -0:? bitCount (global 3-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:160 cross-product (global 3-component vector of float) -0:160 'inF0' (temp 3-component vector of float) -0:160 'inF1' (temp 3-component vector of float) -0:161 dPdx (global 3-component vector of float) -0:161 'inF0' (temp 3-component vector of float) -0:162 dPdxCoarse (global 3-component vector of float) -0:162 'inF0' (temp 3-component vector of float) -0:163 dPdxFine (global 3-component vector of float) -0:163 'inF0' (temp 3-component vector of float) -0:164 dPdy (global 3-component vector of float) -0:164 'inF0' (temp 3-component vector of float) -0:165 dPdyCoarse (global 3-component vector of float) -0:165 'inF0' (temp 3-component vector of float) -0:166 dPdyFine (global 3-component vector of float) -0:166 'inF0' (temp 3-component vector of float) -0:167 degrees (global 3-component vector of float) -0:167 'inF0' (temp 3-component vector of float) -0:168 distance (global float) -0:168 'inF0' (temp 3-component vector of float) -0:168 'inF1' (temp 3-component vector of float) -0:169 dot-product (global float) -0:169 'inF0' (temp 3-component vector of float) -0:169 'inF1' (temp 3-component vector of float) -0:173 exp (global 3-component vector of float) -0:173 'inF0' (temp 3-component vector of float) -0:174 exp2 (global 3-component vector of float) -0:174 'inF0' (temp 3-component vector of float) -0:175 face-forward (global 3-component vector of float) -0:175 'inF0' (temp 3-component vector of float) -0:175 'inF1' (temp 3-component vector of float) -0:175 'inF2' (temp 3-component vector of float) -0:176 findMSB (global int) -0:176 Constant: -0:176 7 (const int) -0:177 findLSB (global int) -0:177 Constant: -0:177 7 (const int) -0:178 Floor (global 3-component vector of float) +0:176 all (global bool) +0:176 'inF0' (temp 3-component vector of float) +0:177 Absolute value (global 3-component vector of float) +0:177 'inF0' (temp 3-component vector of float) +0:178 arc cosine (global 3-component vector of float) 0:178 'inF0' (temp 3-component vector of float) -0:180 mod (global 3-component vector of float) +0:179 any (global bool) +0:179 'inF0' (temp 3-component vector of float) +0:180 arc sine (global 3-component vector of float) 0:180 'inF0' (temp 3-component vector of float) -0:180 'inF1' (temp 3-component vector of float) -0:181 Fraction (global 3-component vector of float) +0:181 floatBitsToInt (global 3-component vector of int) 0:181 'inF0' (temp 3-component vector of float) -0:182 frexp (global 3-component vector of float) +0:182 floatBitsToUint (global 3-component vector of uint) 0:182 'inF0' (temp 3-component vector of float) -0:182 'inF1' (temp 3-component vector of float) -0:183 fwidth (global 3-component vector of float) -0:183 'inF0' (temp 3-component vector of float) -0:184 isinf (global 3-component vector of bool) -0:184 'inF0' (temp 3-component vector of float) -0:185 isnan (global 3-component vector of bool) +0:183 intBitsToFloat (global 3-component vector of float) +0:183 'inU0' (temp 3-component vector of uint) +0:185 arc tangent (global 3-component vector of float) 0:185 'inF0' (temp 3-component vector of float) -0:186 ldexp (global 3-component vector of float) +0:186 arc tangent (global 3-component vector of float) 0:186 'inF0' (temp 3-component vector of float) 0:186 'inF1' (temp 3-component vector of float) -0:187 length (global float) +0:187 Ceiling (global 3-component vector of float) 0:187 'inF0' (temp 3-component vector of float) -0:188 log (global 3-component vector of float) +0:188 clamp (global 3-component vector of float) 0:188 'inF0' (temp 3-component vector of float) -0:189 vector-scale (temp 3-component vector of float) -0:189 log2 (temp 3-component vector of float) -0:189 'inF0' (temp 3-component vector of float) -0:189 Constant: -0:189 0.301030 -0:190 log2 (global 3-component vector of float) +0:188 'inF1' (temp 3-component vector of float) +0:188 'inF2' (temp 3-component vector of float) +0:189 Test condition and select (temp void) +0:189 Condition +0:189 any (temp bool) +0:189 Compare Less Than (temp 3-component vector of bool) +0:189 'inF0' (temp 3-component vector of float) +0:189 Constant: +0:189 0.000000 +0:189 0.000000 +0:189 0.000000 +0:189 true case +0:189 Branch: Kill +0:190 cosine (global 3-component vector of float) 0:190 'inF0' (temp 3-component vector of float) -0:191 max (global 3-component vector of float) +0:191 hyp. cosine (global 3-component vector of float) 0:191 'inF0' (temp 3-component vector of float) -0:191 'inF1' (temp 3-component vector of float) -0:192 min (global 3-component vector of float) -0:192 'inF0' (temp 3-component vector of float) -0:192 'inF1' (temp 3-component vector of float) -0:193 normalize (global 3-component vector of float) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:193 cross-product (global 3-component vector of float) 0:193 'inF0' (temp 3-component vector of float) -0:194 pow (global 3-component vector of float) +0:193 'inF1' (temp 3-component vector of float) +0:194 dPdx (global 3-component vector of float) 0:194 'inF0' (temp 3-component vector of float) -0:194 'inF1' (temp 3-component vector of float) -0:195 radians (global 3-component vector of float) +0:195 dPdxCoarse (global 3-component vector of float) 0:195 'inF0' (temp 3-component vector of float) -0:196 divide (temp 3-component vector of float) -0:196 Constant: -0:196 1.000000 +0:196 dPdxFine (global 3-component vector of float) 0:196 'inF0' (temp 3-component vector of float) -0:197 reflect (global 3-component vector of float) +0:197 dPdy (global 3-component vector of float) 0:197 'inF0' (temp 3-component vector of float) -0:197 'inF1' (temp 3-component vector of float) -0:198 refract (global 3-component vector of float) +0:198 dPdyCoarse (global 3-component vector of float) 0:198 'inF0' (temp 3-component vector of float) -0:198 'inF1' (temp 3-component vector of float) -0:198 Constant: -0:198 2.000000 -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:200 roundEven (global 3-component vector of float) +0:199 dPdyFine (global 3-component vector of float) +0:199 'inF0' (temp 3-component vector of float) +0:200 degrees (global 3-component vector of float) 0:200 'inF0' (temp 3-component vector of float) -0:201 inverse sqrt (global 3-component vector of float) +0:201 distance (global float) 0:201 'inF0' (temp 3-component vector of float) -0:202 clamp (global 3-component vector of float) +0:201 'inF1' (temp 3-component vector of float) +0:202 dot-product (global float) 0:202 'inF0' (temp 3-component vector of float) -0:202 Constant: -0:202 0.000000 -0:202 Constant: -0:202 1.000000 -0:203 Sign (global 3-component vector of float) -0:203 'inF0' (temp 3-component vector of float) -0:204 sine (global 3-component vector of float) -0:204 'inF0' (temp 3-component vector of float) -0:205 Sequence -0:205 move second child to first child (temp 3-component vector of float) -0:205 'inF1' (temp 3-component vector of float) -0:205 sine (temp 3-component vector of float) -0:205 'inF0' (temp 3-component vector of float) -0:205 move second child to first child (temp 3-component vector of float) -0:205 'inF2' (temp 3-component vector of float) -0:205 cosine (temp 3-component vector of float) -0:205 'inF0' (temp 3-component vector of float) -0:206 hyp. sine (global 3-component vector of float) +0:202 'inF1' (temp 3-component vector of float) +0:206 exp (global 3-component vector of float) 0:206 'inF0' (temp 3-component vector of float) -0:207 smoothstep (global 3-component vector of float) +0:207 exp2 (global 3-component vector of float) 0:207 'inF0' (temp 3-component vector of float) -0:207 'inF1' (temp 3-component vector of float) -0:207 'inF2' (temp 3-component vector of float) -0:208 sqrt (global 3-component vector of float) +0:208 face-forward (global 3-component vector of float) 0:208 'inF0' (temp 3-component vector of float) -0:209 step (global 3-component vector of float) -0:209 'inF0' (temp 3-component vector of float) -0:209 'inF1' (temp 3-component vector of float) -0:210 tangent (global 3-component vector of float) -0:210 'inF0' (temp 3-component vector of float) -0:211 hyp. tangent (global 3-component vector of float) +0:208 'inF1' (temp 3-component vector of float) +0:208 'inF2' (temp 3-component vector of float) +0:209 findMSB (global int) +0:209 Constant: +0:209 7 (const int) +0:210 findLSB (global int) +0:210 Constant: +0:210 7 (const int) +0:211 Floor (global 3-component vector of float) 0:211 'inF0' (temp 3-component vector of float) -0:213 trunc (global 3-component vector of float) +0:213 mod (global 3-component vector of float) 0:213 'inF0' (temp 3-component vector of float) -0:216 Branch: Return with expression +0:213 'inF1' (temp 3-component vector of float) +0:214 Fraction (global 3-component vector of float) +0:214 'inF0' (temp 3-component vector of float) +0:215 frexp (global 3-component vector of float) +0:215 'inF0' (temp 3-component vector of float) +0:215 'inF1' (temp 3-component vector of float) +0:216 fwidth (global 3-component vector of float) +0:216 'inF0' (temp 3-component vector of float) +0:217 isinf (global 3-component vector of bool) +0:217 'inF0' (temp 3-component vector of float) +0:218 isnan (global 3-component vector of bool) +0:218 'inF0' (temp 3-component vector of float) +0:219 ldexp (global 3-component vector of float) +0:219 'inF0' (temp 3-component vector of float) +0:219 'inF1' (temp 3-component vector of float) +0:220 length (global float) +0:220 'inF0' (temp 3-component vector of float) +0:221 log (global 3-component vector of float) +0:221 'inF0' (temp 3-component vector of float) +0:222 vector-scale (temp 3-component vector of float) +0:222 log2 (temp 3-component vector of float) +0:222 'inF0' (temp 3-component vector of float) +0:222 Constant: +0:222 0.301030 +0:223 log2 (global 3-component vector of float) +0:223 'inF0' (temp 3-component vector of float) +0:224 max (global 3-component vector of float) +0:224 'inF0' (temp 3-component vector of float) +0:224 'inF1' (temp 3-component vector of float) +0:225 min (global 3-component vector of float) +0:225 'inF0' (temp 3-component vector of float) +0:225 'inF1' (temp 3-component vector of float) +0:226 normalize (global 3-component vector of float) +0:226 'inF0' (temp 3-component vector of float) +0:227 pow (global 3-component vector of float) +0:227 'inF0' (temp 3-component vector of float) +0:227 'inF1' (temp 3-component vector of float) +0:228 radians (global 3-component vector of float) +0:228 'inF0' (temp 3-component vector of float) +0:229 divide (temp 3-component vector of float) +0:229 Constant: +0:229 1.000000 +0:229 'inF0' (temp 3-component vector of float) +0:230 reflect (global 3-component vector of float) +0:230 'inF0' (temp 3-component vector of float) +0:230 'inF1' (temp 3-component vector of float) +0:231 refract (global 3-component vector of float) +0:231 'inF0' (temp 3-component vector of float) +0:231 'inF1' (temp 3-component vector of float) +0:231 Constant: +0:231 2.000000 +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:233 roundEven (global 3-component vector of float) +0:233 'inF0' (temp 3-component vector of float) +0:234 inverse sqrt (global 3-component vector of float) +0:234 'inF0' (temp 3-component vector of float) +0:235 clamp (temp 3-component vector of float) +0:235 'inF0' (temp 3-component vector of float) +0:235 Constant: +0:235 0.000000 +0:235 Constant: +0:235 1.000000 +0:236 Sign (global 3-component vector of float) +0:236 'inF0' (temp 3-component vector of float) +0:237 sine (global 3-component vector of float) +0:237 'inF0' (temp 3-component vector of float) +0:238 Sequence +0:238 move second child to first child (temp 3-component vector of float) +0:238 'inF1' (temp 3-component vector of float) +0:238 sine (temp 3-component vector of float) +0:238 'inF0' (temp 3-component vector of float) +0:238 move second child to first child (temp 3-component vector of float) +0:238 'inF2' (temp 3-component vector of float) +0:238 cosine (temp 3-component vector of float) +0:238 'inF0' (temp 3-component vector of float) +0:239 hyp. sine (global 3-component vector of float) +0:239 'inF0' (temp 3-component vector of float) +0:240 smoothstep (global 3-component vector of float) +0:240 'inF0' (temp 3-component vector of float) +0:240 'inF1' (temp 3-component vector of float) +0:240 'inF2' (temp 3-component vector of float) +0:241 sqrt (global 3-component vector of float) +0:241 'inF0' (temp 3-component vector of float) +0:242 step (global 3-component vector of float) +0:242 'inF0' (temp 3-component vector of float) +0:242 'inF1' (temp 3-component vector of float) +0:243 tangent (global 3-component vector of float) +0:243 'inF0' (temp 3-component vector of float) +0:244 hyp. tangent (global 3-component vector of float) +0:244 'inF0' (temp 3-component vector of float) +0:246 trunc (global 3-component vector of float) +0:246 'inF0' (temp 3-component vector of float) +0:249 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:349 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) -0:220 Function Parameters: -0:220 'inF0' (temp 4-component vector of float) -0:220 'inF1' (temp 4-component vector of float) -0:220 'inF2' (temp 4-component vector of float) +0:393 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:253 Function Parameters: +0:253 'inF0' (temp 4-component vector of float) +0:253 'inF1' (temp 4-component vector of float) +0:253 'inF2' (temp 4-component vector of float) +0:253 'inU0' (temp 4-component vector of uint) +0:253 'inU1' (temp 4-component vector of uint) 0:? Sequence -0:221 all (global bool) -0:221 'inF0' (temp 4-component vector of float) -0:222 Absolute value (global 4-component vector of float) -0:222 'inF0' (temp 4-component vector of float) -0:223 arc cosine (global 4-component vector of float) -0:223 'inF0' (temp 4-component vector of float) -0:224 any (global bool) -0:224 'inF0' (temp 4-component vector of float) -0:225 arc sine (global 4-component vector of float) -0:225 'inF0' (temp 4-component vector of float) -0:226 arc tangent (global 4-component vector of float) -0:226 'inF0' (temp 4-component vector of float) -0:227 arc tangent (global 4-component vector of float) -0:227 'inF0' (temp 4-component vector of float) -0:227 'inF1' (temp 4-component vector of float) -0:228 Ceiling (global 4-component vector of float) -0:228 'inF0' (temp 4-component vector of float) -0:229 clamp (global 4-component vector of float) -0:229 'inF0' (temp 4-component vector of float) -0:229 'inF1' (temp 4-component vector of float) -0:229 'inF2' (temp 4-component vector of float) -0:230 Test condition and select (temp void) -0:230 Condition -0:230 any (temp bool) -0:230 Compare Less Than (temp 4-component vector of bool) -0:230 'inF0' (temp 4-component vector of float) -0:230 Constant: -0:230 0.000000 -0:230 0.000000 -0:230 0.000000 -0:230 0.000000 -0:230 true case -0:230 Branch: Kill -0:231 cosine (global 4-component vector of float) -0:231 'inF0' (temp 4-component vector of float) -0:232 hyp. cosine (global 4-component vector of float) -0:232 'inF0' (temp 4-component vector of float) -0:? bitCount (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) -0:234 dPdx (global 4-component vector of float) -0:234 'inF0' (temp 4-component vector of float) -0:235 dPdxCoarse (global 4-component vector of float) -0:235 'inF0' (temp 4-component vector of float) -0:236 dPdxFine (global 4-component vector of float) -0:236 'inF0' (temp 4-component vector of float) -0:237 dPdy (global 4-component vector of float) -0:237 'inF0' (temp 4-component vector of float) -0:238 dPdyCoarse (global 4-component vector of float) -0:238 'inF0' (temp 4-component vector of float) -0:239 dPdyFine (global 4-component vector of float) -0:239 'inF0' (temp 4-component vector of float) -0:240 degrees (global 4-component vector of float) -0:240 'inF0' (temp 4-component vector of float) -0:241 distance (global float) -0:241 'inF0' (temp 4-component vector of float) -0:241 'inF1' (temp 4-component vector of float) -0:242 dot-product (global float) -0:242 'inF0' (temp 4-component vector of float) -0:242 'inF1' (temp 4-component vector of float) -0:243 Construct vec4 (temp float) -0:243 Constant: -0:243 1.000000 -0:243 component-wise multiply (temp float) -0:243 direct index (temp float) -0:243 'inF0' (temp 4-component vector of float) -0:243 Constant: -0:243 1 (const int) -0:243 direct index (temp float) -0:243 'inF1' (temp 4-component vector of float) -0:243 Constant: -0:243 1 (const int) -0:243 direct index (temp float) -0:243 'inF0' (temp 4-component vector of float) -0:243 Constant: -0:243 2 (const int) -0:243 direct index (temp float) -0:243 'inF1' (temp 4-component vector of float) -0:243 Constant: -0:243 3 (const int) -0:247 exp (global 4-component vector of float) -0:247 'inF0' (temp 4-component vector of float) -0:248 exp2 (global 4-component vector of float) -0:248 'inF0' (temp 4-component vector of float) -0:249 face-forward (global 4-component vector of float) -0:249 'inF0' (temp 4-component vector of float) -0:249 'inF1' (temp 4-component vector of float) -0:249 'inF2' (temp 4-component vector of float) -0:250 findMSB (global int) -0:250 Constant: -0:250 7 (const int) -0:251 findLSB (global int) -0:251 Constant: -0:251 7 (const int) -0:252 Floor (global 4-component vector of float) -0:252 'inF0' (temp 4-component vector of float) -0:254 mod (global 4-component vector of float) -0:254 'inF0' (temp 4-component vector of float) -0:254 'inF1' (temp 4-component vector of float) -0:255 Fraction (global 4-component vector of float) -0:255 'inF0' (temp 4-component vector of float) -0:256 frexp (global 4-component vector of float) +0:256 all (global bool) 0:256 'inF0' (temp 4-component vector of float) -0:256 'inF1' (temp 4-component vector of float) -0:257 fwidth (global 4-component vector of float) +0:257 Absolute value (global 4-component vector of float) 0:257 'inF0' (temp 4-component vector of float) -0:258 isinf (global 4-component vector of bool) +0:258 arc cosine (global 4-component vector of float) 0:258 'inF0' (temp 4-component vector of float) -0:259 isnan (global 4-component vector of bool) +0:259 any (global bool) 0:259 'inF0' (temp 4-component vector of float) -0:260 ldexp (global 4-component vector of float) +0:260 arc sine (global 4-component vector of float) 0:260 'inF0' (temp 4-component vector of float) -0:260 'inF1' (temp 4-component vector of float) -0:261 length (global float) +0:261 floatBitsToInt (global 4-component vector of int) 0:261 'inF0' (temp 4-component vector of float) -0:262 log (global 4-component vector of float) +0:262 floatBitsToUint (global 4-component vector of uint) 0:262 'inF0' (temp 4-component vector of float) -0:263 vector-scale (temp 4-component vector of float) -0:263 log2 (temp 4-component vector of float) -0:263 'inF0' (temp 4-component vector of float) -0:263 Constant: -0:263 0.301030 -0:264 log2 (global 4-component vector of float) -0:264 'inF0' (temp 4-component vector of float) -0:265 max (global 4-component vector of float) +0:263 intBitsToFloat (global 4-component vector of float) +0:263 'inU0' (temp 4-component vector of uint) +0:265 arc tangent (global 4-component vector of float) 0:265 'inF0' (temp 4-component vector of float) -0:265 'inF1' (temp 4-component vector of float) -0:266 min (global 4-component vector of float) +0:266 arc tangent (global 4-component vector of float) 0:266 'inF0' (temp 4-component vector of float) 0:266 'inF1' (temp 4-component vector of float) -0:267 normalize (global 4-component vector of float) +0:267 Ceiling (global 4-component vector of float) 0:267 'inF0' (temp 4-component vector of float) -0:268 pow (global 4-component vector of float) +0:268 clamp (global 4-component vector of float) 0:268 'inF0' (temp 4-component vector of float) 0:268 'inF1' (temp 4-component vector of float) -0:269 radians (global 4-component vector of float) -0:269 'inF0' (temp 4-component vector of float) -0:270 divide (temp 4-component vector of float) -0:270 Constant: -0:270 1.000000 +0:268 'inF2' (temp 4-component vector of float) +0:269 Test condition and select (temp void) +0:269 Condition +0:269 any (temp bool) +0:269 Compare Less Than (temp 4-component vector of bool) +0:269 'inF0' (temp 4-component vector of float) +0:269 Constant: +0:269 0.000000 +0:269 0.000000 +0:269 0.000000 +0:269 0.000000 +0:269 true case +0:269 Branch: Kill +0:270 cosine (global 4-component vector of float) 0:270 'inF0' (temp 4-component vector of float) -0:271 reflect (global 4-component vector of float) +0:271 hyp. cosine (global 4-component vector of float) 0:271 'inF0' (temp 4-component vector of float) -0:271 'inF1' (temp 4-component vector of float) -0:272 refract (global 4-component vector of float) -0:272 'inF0' (temp 4-component vector of float) -0:272 'inF1' (temp 4-component vector of float) -0:272 Constant: -0:272 2.000000 -0:? bitFieldReverse (global 4-component vector of uint) +0:? bitCount (global 4-component vector of uint) 0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) +0:? 7 (const uint) 0:? 3 (const uint) -0:? 4 (const uint) -0:274 roundEven (global 4-component vector of float) +0:? 5 (const uint) +0:? 2 (const uint) +0:273 dPdx (global 4-component vector of float) +0:273 'inF0' (temp 4-component vector of float) +0:274 dPdxCoarse (global 4-component vector of float) 0:274 'inF0' (temp 4-component vector of float) -0:275 inverse sqrt (global 4-component vector of float) +0:275 dPdxFine (global 4-component vector of float) 0:275 'inF0' (temp 4-component vector of float) -0:276 clamp (global 4-component vector of float) +0:276 dPdy (global 4-component vector of float) 0:276 'inF0' (temp 4-component vector of float) -0:276 Constant: -0:276 0.000000 -0:276 Constant: -0:276 1.000000 -0:277 Sign (global 4-component vector of float) +0:277 dPdyCoarse (global 4-component vector of float) 0:277 'inF0' (temp 4-component vector of float) -0:278 sine (global 4-component vector of float) +0:278 dPdyFine (global 4-component vector of float) 0:278 'inF0' (temp 4-component vector of float) -0:279 Sequence -0:279 move second child to first child (temp 4-component vector of float) -0:279 'inF1' (temp 4-component vector of float) -0:279 sine (temp 4-component vector of float) -0:279 'inF0' (temp 4-component vector of float) -0:279 move second child to first child (temp 4-component vector of float) -0:279 'inF2' (temp 4-component vector of float) -0:279 cosine (temp 4-component vector of float) -0:279 'inF0' (temp 4-component vector of float) -0:280 hyp. sine (global 4-component vector of float) +0:279 degrees (global 4-component vector of float) +0:279 'inF0' (temp 4-component vector of float) +0:280 distance (global float) 0:280 'inF0' (temp 4-component vector of float) -0:281 smoothstep (global 4-component vector of float) +0:280 'inF1' (temp 4-component vector of float) +0:281 dot-product (global float) 0:281 'inF0' (temp 4-component vector of float) 0:281 'inF1' (temp 4-component vector of float) -0:281 'inF2' (temp 4-component vector of float) -0:282 sqrt (global 4-component vector of float) -0:282 'inF0' (temp 4-component vector of float) -0:283 step (global 4-component vector of float) -0:283 'inF0' (temp 4-component vector of float) -0:283 'inF1' (temp 4-component vector of float) -0:284 tangent (global 4-component vector of float) -0:284 'inF0' (temp 4-component vector of float) -0:285 hyp. tangent (global 4-component vector of float) -0:285 'inF0' (temp 4-component vector of float) -0:287 trunc (global 4-component vector of float) +0:282 Construct vec4 (temp float) +0:282 Constant: +0:282 1.000000 +0:282 component-wise multiply (temp float) +0:282 direct index (temp float) +0:282 'inF0' (temp 4-component vector of float) +0:282 Constant: +0:282 1 (const int) +0:282 direct index (temp float) +0:282 'inF1' (temp 4-component vector of float) +0:282 Constant: +0:282 1 (const int) +0:282 direct index (temp float) +0:282 'inF0' (temp 4-component vector of float) +0:282 Constant: +0:282 2 (const int) +0:282 direct index (temp float) +0:282 'inF1' (temp 4-component vector of float) +0:282 Constant: +0:282 3 (const int) +0:286 exp (global 4-component vector of float) +0:286 'inF0' (temp 4-component vector of float) +0:287 exp2 (global 4-component vector of float) 0:287 'inF0' (temp 4-component vector of float) -0:290 Branch: Return with expression +0:288 face-forward (global 4-component vector of float) +0:288 'inF0' (temp 4-component vector of float) +0:288 'inF1' (temp 4-component vector of float) +0:288 'inF2' (temp 4-component vector of float) +0:289 findMSB (global int) +0:289 Constant: +0:289 7 (const int) +0:290 findLSB (global int) +0:290 Constant: +0:290 7 (const int) +0:291 Floor (global 4-component vector of float) +0:291 'inF0' (temp 4-component vector of float) +0:293 mod (global 4-component vector of float) +0:293 'inF0' (temp 4-component vector of float) +0:293 'inF1' (temp 4-component vector of float) +0:294 Fraction (global 4-component vector of float) +0:294 'inF0' (temp 4-component vector of float) +0:295 frexp (global 4-component vector of float) +0:295 'inF0' (temp 4-component vector of float) +0:295 'inF1' (temp 4-component vector of float) +0:296 fwidth (global 4-component vector of float) +0:296 'inF0' (temp 4-component vector of float) +0:297 isinf (global 4-component vector of bool) +0:297 'inF0' (temp 4-component vector of float) +0:298 isnan (global 4-component vector of bool) +0:298 'inF0' (temp 4-component vector of float) +0:299 ldexp (global 4-component vector of float) +0:299 'inF0' (temp 4-component vector of float) +0:299 'inF1' (temp 4-component vector of float) +0:300 length (global float) +0:300 'inF0' (temp 4-component vector of float) +0:301 log (global 4-component vector of float) +0:301 'inF0' (temp 4-component vector of float) +0:302 vector-scale (temp 4-component vector of float) +0:302 log2 (temp 4-component vector of float) +0:302 'inF0' (temp 4-component vector of float) +0:302 Constant: +0:302 0.301030 +0:303 log2 (global 4-component vector of float) +0:303 'inF0' (temp 4-component vector of float) +0:304 max (global 4-component vector of float) +0:304 'inF0' (temp 4-component vector of float) +0:304 'inF1' (temp 4-component vector of float) +0:305 min (global 4-component vector of float) +0:305 'inF0' (temp 4-component vector of float) +0:305 'inF1' (temp 4-component vector of float) +0:306 normalize (global 4-component vector of float) +0:306 'inF0' (temp 4-component vector of float) +0:307 pow (global 4-component vector of float) +0:307 'inF0' (temp 4-component vector of float) +0:307 'inF1' (temp 4-component vector of float) +0:308 radians (global 4-component vector of float) +0:308 'inF0' (temp 4-component vector of float) +0:309 divide (temp 4-component vector of float) +0:309 Constant: +0:309 1.000000 +0:309 'inF0' (temp 4-component vector of float) +0:310 reflect (global 4-component vector of float) +0:310 'inF0' (temp 4-component vector of float) +0:310 'inF1' (temp 4-component vector of float) +0:311 refract (global 4-component vector of float) +0:311 'inF0' (temp 4-component vector of float) +0:311 'inF1' (temp 4-component vector of float) +0:311 Constant: +0:311 2.000000 +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:313 roundEven (global 4-component vector of float) +0:313 'inF0' (temp 4-component vector of float) +0:314 inverse sqrt (global 4-component vector of float) +0:314 'inF0' (temp 4-component vector of float) +0:315 clamp (temp 4-component vector of float) +0:315 'inF0' (temp 4-component vector of float) +0:315 Constant: +0:315 0.000000 +0:315 Constant: +0:315 1.000000 +0:316 Sign (global 4-component vector of float) +0:316 'inF0' (temp 4-component vector of float) +0:317 sine (global 4-component vector of float) +0:317 'inF0' (temp 4-component vector of float) +0:318 Sequence +0:318 move second child to first child (temp 4-component vector of float) +0:318 'inF1' (temp 4-component vector of float) +0:318 sine (temp 4-component vector of float) +0:318 'inF0' (temp 4-component vector of float) +0:318 move second child to first child (temp 4-component vector of float) +0:318 'inF2' (temp 4-component vector of float) +0:318 cosine (temp 4-component vector of float) +0:318 'inF0' (temp 4-component vector of float) +0:319 hyp. sine (global 4-component vector of float) +0:319 'inF0' (temp 4-component vector of float) +0:320 smoothstep (global 4-component vector of float) +0:320 'inF0' (temp 4-component vector of float) +0:320 'inF1' (temp 4-component vector of float) +0:320 'inF2' (temp 4-component vector of float) +0:321 sqrt (global 4-component vector of float) +0:321 'inF0' (temp 4-component vector of float) +0:322 step (global 4-component vector of float) +0:322 'inF0' (temp 4-component vector of float) +0:322 'inF1' (temp 4-component vector of float) +0:323 tangent (global 4-component vector of float) +0:323 'inF0' (temp 4-component vector of float) +0:324 hyp. tangent (global 4-component vector of float) +0:324 'inF0' (temp 4-component vector of float) +0:326 trunc (global 4-component vector of float) +0:326 'inF0' (temp 4-component vector of float) +0:329 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:358 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:350 Function Parameters: -0:350 'inF0' (temp 2X2 matrix of float) -0:350 'inF1' (temp 2X2 matrix of float) -0:350 'inF2' (temp 2X2 matrix of float) +0:402 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:394 Function Parameters: +0:394 'inF0' (temp 2X2 matrix of float) +0:394 'inF1' (temp 2X2 matrix of float) +0:394 'inF2' (temp 2X2 matrix of float) 0:? Sequence -0:352 all (global bool) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Absolute value (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 arc cosine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 any (global bool) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 arc sine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 arc tangent (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 arc tangent (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 Ceiling (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Test condition and select (temp void) -0:352 Condition -0:352 any (temp bool) -0:352 Compare Less Than (temp 2X2 matrix of bool) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Constant: -0:352 0.000000 -0:352 0.000000 -0:352 0.000000 -0:352 0.000000 -0:352 true case -0:352 Branch: Kill -0:352 clamp (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 'inF2' (temp 2X2 matrix of float) -0:352 cosine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 hyp. cosine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdx (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdxCoarse (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdxFine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdy (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdyCoarse (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 dPdyFine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 degrees (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 determinant (global float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 exp (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 exp2 (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 findMSB (global int) -0:352 Constant: -0:352 7 (const int) -0:352 findLSB (global int) -0:352 Constant: -0:352 7 (const int) -0:352 Floor (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 mod (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 Fraction (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 frexp (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 fwidth (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 ldexp (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 log (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 matrix-scale (temp 2X2 matrix of float) -0:352 log2 (temp 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Constant: -0:352 0.301030 -0:352 log2 (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 max (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 min (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 pow (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 radians (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 roundEven (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 inverse sqrt (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 clamp (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Constant: -0:352 0.000000 -0:352 Constant: -0:352 1.000000 -0:352 Sign (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 sine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 Sequence -0:352 move second child to first child (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 sine (temp 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 move second child to first child (temp 2X2 matrix of float) -0:352 'inF2' (temp 2X2 matrix of float) -0:352 cosine (temp 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 hyp. sine (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 smoothstep (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 'inF2' (temp 2X2 matrix of float) -0:352 sqrt (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 step (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 'inF1' (temp 2X2 matrix of float) -0:352 tangent (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 hyp. tangent (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 transpose (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:352 trunc (global 2X2 matrix of float) -0:352 'inF0' (temp 2X2 matrix of float) -0:355 Branch: Return with expression +0:396 all (global bool) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Absolute value (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 arc cosine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 any (global bool) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 arc sine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 arc tangent (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 arc tangent (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 Ceiling (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Test condition and select (temp void) +0:396 Condition +0:396 any (temp bool) +0:396 Compare Less Than (temp 2X2 matrix of bool) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Constant: +0:396 0.000000 +0:396 0.000000 +0:396 0.000000 +0:396 0.000000 +0:396 true case +0:396 Branch: Kill +0:396 clamp (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 'inF2' (temp 2X2 matrix of float) +0:396 cosine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 hyp. cosine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdx (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdxCoarse (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdxFine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdy (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdyCoarse (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 dPdyFine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 degrees (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 determinant (global float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 exp (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 exp2 (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 findMSB (global int) +0:396 Constant: +0:396 7 (const int) +0:396 findLSB (global int) +0:396 Constant: +0:396 7 (const int) +0:396 Floor (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 mod (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 Fraction (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 frexp (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 fwidth (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 ldexp (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 log (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 matrix-scale (temp 2X2 matrix of float) +0:396 log2 (temp 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Constant: +0:396 0.301030 +0:396 log2 (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 max (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 min (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 pow (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 radians (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 roundEven (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 inverse sqrt (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 clamp (temp 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Constant: +0:396 0.000000 +0:396 Constant: +0:396 1.000000 +0:396 Sign (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 sine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 Sequence +0:396 move second child to first child (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 sine (temp 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 move second child to first child (temp 2X2 matrix of float) +0:396 'inF2' (temp 2X2 matrix of float) +0:396 cosine (temp 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 hyp. sine (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 smoothstep (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 'inF2' (temp 2X2 matrix of float) +0:396 sqrt (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 step (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 'inF1' (temp 2X2 matrix of float) +0:396 tangent (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 hyp. tangent (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 transpose (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:396 trunc (global 2X2 matrix of float) +0:396 'inF0' (temp 2X2 matrix of float) +0:399 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:367 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:359 Function Parameters: -0:359 'inF0' (temp 3X3 matrix of float) -0:359 'inF1' (temp 3X3 matrix of float) -0:359 'inF2' (temp 3X3 matrix of float) +0:411 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:403 Function Parameters: +0:403 'inF0' (temp 3X3 matrix of float) +0:403 'inF1' (temp 3X3 matrix of float) +0:403 'inF2' (temp 3X3 matrix of float) 0:? Sequence -0:361 all (global bool) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Absolute value (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 arc cosine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 any (global bool) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 arc sine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 arc tangent (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 arc tangent (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 Ceiling (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Test condition and select (temp void) -0:361 Condition -0:361 any (temp bool) -0:361 Compare Less Than (temp 3X3 matrix of bool) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Constant: -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 0.000000 -0:361 true case -0:361 Branch: Kill -0:361 clamp (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 'inF2' (temp 3X3 matrix of float) -0:361 cosine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 hyp. cosine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdx (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdxCoarse (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdxFine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdy (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdyCoarse (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 dPdyFine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 degrees (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 determinant (global float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 exp (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 exp2 (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 findMSB (global int) -0:361 Constant: -0:361 7 (const int) -0:361 findLSB (global int) -0:361 Constant: -0:361 7 (const int) -0:361 Floor (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 mod (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 Fraction (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 frexp (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 fwidth (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 ldexp (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 log (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 matrix-scale (temp 3X3 matrix of float) -0:361 log2 (temp 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Constant: -0:361 0.301030 -0:361 log2 (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 max (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 min (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 pow (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 radians (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 roundEven (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 inverse sqrt (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 clamp (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Constant: -0:361 0.000000 -0:361 Constant: -0:361 1.000000 -0:361 Sign (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 sine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 Sequence -0:361 move second child to first child (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 sine (temp 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 move second child to first child (temp 3X3 matrix of float) -0:361 'inF2' (temp 3X3 matrix of float) -0:361 cosine (temp 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 hyp. sine (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 smoothstep (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 'inF2' (temp 3X3 matrix of float) -0:361 sqrt (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 step (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 'inF1' (temp 3X3 matrix of float) -0:361 tangent (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 hyp. tangent (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 transpose (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:361 trunc (global 3X3 matrix of float) -0:361 'inF0' (temp 3X3 matrix of float) -0:364 Branch: Return with expression +0:405 all (global bool) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Absolute value (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 arc cosine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 any (global bool) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 arc sine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 arc tangent (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 arc tangent (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 Ceiling (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Test condition and select (temp void) +0:405 Condition +0:405 any (temp bool) +0:405 Compare Less Than (temp 3X3 matrix of bool) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Constant: +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 0.000000 +0:405 true case +0:405 Branch: Kill +0:405 clamp (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 'inF2' (temp 3X3 matrix of float) +0:405 cosine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 hyp. cosine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdx (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdxCoarse (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdxFine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdy (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdyCoarse (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 dPdyFine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 degrees (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 determinant (global float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 exp (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 exp2 (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 findMSB (global int) +0:405 Constant: +0:405 7 (const int) +0:405 findLSB (global int) +0:405 Constant: +0:405 7 (const int) +0:405 Floor (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 mod (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 Fraction (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 frexp (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 fwidth (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 ldexp (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 log (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 matrix-scale (temp 3X3 matrix of float) +0:405 log2 (temp 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Constant: +0:405 0.301030 +0:405 log2 (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 max (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 min (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 pow (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 radians (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 roundEven (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 inverse sqrt (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 clamp (temp 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Constant: +0:405 0.000000 +0:405 Constant: +0:405 1.000000 +0:405 Sign (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 sine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 Sequence +0:405 move second child to first child (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 sine (temp 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 move second child to first child (temp 3X3 matrix of float) +0:405 'inF2' (temp 3X3 matrix of float) +0:405 cosine (temp 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 hyp. sine (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 smoothstep (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 'inF2' (temp 3X3 matrix of float) +0:405 sqrt (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 step (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 'inF1' (temp 3X3 matrix of float) +0:405 tangent (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 hyp. tangent (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 transpose (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:405 trunc (global 3X3 matrix of float) +0:405 'inF0' (temp 3X3 matrix of float) +0:408 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -2467,165 +2543,165 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:388 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:368 Function Parameters: -0:368 'inF0' (temp 4X4 matrix of float) -0:368 'inF1' (temp 4X4 matrix of float) -0:368 'inF2' (temp 4X4 matrix of float) +0:432 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:412 Function Parameters: +0:412 'inF0' (temp 4X4 matrix of float) +0:412 'inF1' (temp 4X4 matrix of float) +0:412 'inF2' (temp 4X4 matrix of float) 0:? Sequence -0:370 all (global bool) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Absolute value (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 arc cosine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 any (global bool) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 arc sine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 arc tangent (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 arc tangent (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 Ceiling (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Test condition and select (temp void) -0:370 Condition -0:370 any (temp bool) -0:370 Compare Less Than (temp 4X4 matrix of bool) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Constant: -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 0.000000 -0:370 true case -0:370 Branch: Kill -0:370 clamp (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 'inF2' (temp 4X4 matrix of float) -0:370 cosine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 hyp. cosine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdx (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdxCoarse (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdxFine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdy (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdyCoarse (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 dPdyFine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 degrees (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 determinant (global float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 exp (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 exp2 (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 findMSB (global int) -0:370 Constant: -0:370 7 (const int) -0:370 findLSB (global int) -0:370 Constant: -0:370 7 (const int) -0:370 Floor (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 mod (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 Fraction (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 frexp (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 fwidth (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 ldexp (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 log (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 matrix-scale (temp 4X4 matrix of float) -0:370 log2 (temp 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Constant: -0:370 0.301030 -0:370 log2 (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 max (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 min (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 pow (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 radians (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 roundEven (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 inverse sqrt (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 clamp (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Constant: -0:370 0.000000 -0:370 Constant: -0:370 1.000000 -0:370 Sign (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 sine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 Sequence -0:370 move second child to first child (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 sine (temp 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 move second child to first child (temp 4X4 matrix of float) -0:370 'inF2' (temp 4X4 matrix of float) -0:370 cosine (temp 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 hyp. sine (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 smoothstep (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 'inF2' (temp 4X4 matrix of float) -0:370 sqrt (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 step (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 'inF1' (temp 4X4 matrix of float) -0:370 tangent (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 hyp. tangent (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 transpose (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:370 trunc (global 4X4 matrix of float) -0:370 'inF0' (temp 4X4 matrix of float) -0:373 Branch: Return with expression +0:414 all (global bool) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Absolute value (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 arc cosine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 any (global bool) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 arc sine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 arc tangent (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 arc tangent (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 Ceiling (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Test condition and select (temp void) +0:414 Condition +0:414 any (temp bool) +0:414 Compare Less Than (temp 4X4 matrix of bool) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Constant: +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 0.000000 +0:414 true case +0:414 Branch: Kill +0:414 clamp (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 'inF2' (temp 4X4 matrix of float) +0:414 cosine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 hyp. cosine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdx (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdxCoarse (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdxFine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdy (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdyCoarse (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 dPdyFine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 degrees (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 determinant (global float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 exp (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 exp2 (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 findMSB (global int) +0:414 Constant: +0:414 7 (const int) +0:414 findLSB (global int) +0:414 Constant: +0:414 7 (const int) +0:414 Floor (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 mod (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 Fraction (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 frexp (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 fwidth (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 ldexp (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 log (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 matrix-scale (temp 4X4 matrix of float) +0:414 log2 (temp 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Constant: +0:414 0.301030 +0:414 log2 (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 max (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 min (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 pow (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 radians (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 roundEven (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 inverse sqrt (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 clamp (temp 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Constant: +0:414 0.000000 +0:414 Constant: +0:414 1.000000 +0:414 Sign (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 sine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 Sequence +0:414 move second child to first child (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 sine (temp 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 move second child to first child (temp 4X4 matrix of float) +0:414 'inF2' (temp 4X4 matrix of float) +0:414 cosine (temp 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 hyp. sine (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 smoothstep (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 'inF2' (temp 4X4 matrix of float) +0:414 sqrt (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 step (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 'inF1' (temp 4X4 matrix of float) +0:414 tangent (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 hyp. tangent (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 transpose (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:414 trunc (global 4X4 matrix of float) +0:414 'inF0' (temp 4X4 matrix of float) +0:417 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -2643,173 +2719,185 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:395 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) -0:391 Function Parameters: -0:391 'inF0' (temp float) -0:391 'inF1' (temp float) -0:391 'inFV0' (temp 2-component vector of float) -0:391 'inFV1' (temp 2-component vector of float) -0:391 'inFM0' (temp 2X2 matrix of float) -0:391 'inFM1' (temp 2X2 matrix of float) +0:439 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:435 Function Parameters: +0:435 'inF0' (temp float) +0:435 'inF1' (temp float) +0:435 'inFV0' (temp 2-component vector of float) +0:435 'inFV1' (temp 2-component vector of float) +0:435 'inFM0' (temp 2X2 matrix of float) +0:435 'inFM1' (temp 2X2 matrix of float) 0:? Sequence -0:392 move second child to first child (temp float) -0:392 'r0' (temp float) -0:392 component-wise multiply (temp float) -0:392 'inF0' (temp float) -0:392 'inF1' (temp float) -0:392 move second child to first child (temp 2-component vector of float) -0:392 'r1' (temp 2-component vector of float) -0:392 vector-scale (temp 2-component vector of float) -0:392 'inFV0' (temp 2-component vector of float) -0:392 'inF0' (temp float) -0:392 move second child to first child (temp 2-component vector of float) -0:392 'r2' (temp 2-component vector of float) -0:392 vector-scale (temp 2-component vector of float) -0:392 'inF0' (temp float) -0:392 'inFV0' (temp 2-component vector of float) -0:392 move second child to first child (temp float) -0:392 'r3' (temp float) -0:392 dot-product (global float) -0:392 'inFV0' (temp 2-component vector of float) -0:392 'inFV1' (temp 2-component vector of float) -0:392 move second child to first child (temp 2-component vector of float) -0:392 'r4' (temp 2-component vector of float) -0:392 matrix-times-vector (temp 2-component vector of float) -0:392 'inFM0' (temp 2X2 matrix of float) -0:392 'inFV0' (temp 2-component vector of float) -0:392 move second child to first child (temp 2-component vector of float) -0:392 'r5' (temp 2-component vector of float) -0:392 vector-times-matrix (temp 2-component vector of float) -0:392 'inFV0' (temp 2-component vector of float) -0:392 'inFM0' (temp 2X2 matrix of float) -0:392 move second child to first child (temp 2X2 matrix of float) -0:392 'r6' (temp 2X2 matrix of float) -0:392 matrix-scale (temp 2X2 matrix of float) -0:392 'inFM0' (temp 2X2 matrix of float) -0:392 'inF0' (temp float) -0:392 move second child to first child (temp 2X2 matrix of float) -0:392 'r7' (temp 2X2 matrix of float) -0:392 matrix-scale (temp 2X2 matrix of float) -0:392 'inF0' (temp float) -0:392 'inFM0' (temp 2X2 matrix of float) -0:392 move second child to first child (temp 2X2 matrix of float) -0:392 'r8' (temp 2X2 matrix of float) -0:392 matrix-multiply (temp 2X2 matrix of float) -0:392 'inFM0' (temp 2X2 matrix of float) -0:392 'inFM1' (temp 2X2 matrix of float) -0:402 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) -0:398 Function Parameters: -0:398 'inF0' (temp float) -0:398 'inF1' (temp float) -0:398 'inFV0' (temp 3-component vector of float) -0:398 'inFV1' (temp 3-component vector of float) -0:398 'inFM0' (temp 3X3 matrix of float) -0:398 'inFM1' (temp 3X3 matrix of float) +0:436 move second child to first child (temp float) +0:436 'r0' (temp float) +0:436 component-wise multiply (temp float) +0:436 'inF0' (temp float) +0:436 'inF1' (temp float) +0:436 move second child to first child (temp 2-component vector of float) +0:436 'r1' (temp 2-component vector of float) +0:436 vector-scale (temp 2-component vector of float) +0:436 'inFV0' (temp 2-component vector of float) +0:436 'inF0' (temp float) +0:436 move second child to first child (temp 2-component vector of float) +0:436 'r2' (temp 2-component vector of float) +0:436 vector-scale (temp 2-component vector of float) +0:436 'inF0' (temp float) +0:436 'inFV0' (temp 2-component vector of float) +0:436 move second child to first child (temp float) +0:436 'r3' (temp float) +0:436 dot-product (global float) +0:436 'inFV0' (temp 2-component vector of float) +0:436 'inFV1' (temp 2-component vector of float) +0:436 move second child to first child (temp 2-component vector of float) +0:436 'r4' (temp 2-component vector of float) +0:436 matrix-times-vector (temp 2-component vector of float) +0:436 'inFM0' (temp 2X2 matrix of float) +0:436 'inFV0' (temp 2-component vector of float) +0:436 move second child to first child (temp 2-component vector of float) +0:436 'r5' (temp 2-component vector of float) +0:436 vector-times-matrix (temp 2-component vector of float) +0:436 'inFV0' (temp 2-component vector of float) +0:436 'inFM0' (temp 2X2 matrix of float) +0:436 move second child to first child (temp 2X2 matrix of float) +0:436 'r6' (temp 2X2 matrix of float) +0:436 matrix-scale (temp 2X2 matrix of float) +0:436 'inFM0' (temp 2X2 matrix of float) +0:436 'inF0' (temp float) +0:436 move second child to first child (temp 2X2 matrix of float) +0:436 'r7' (temp 2X2 matrix of float) +0:436 matrix-scale (temp 2X2 matrix of float) +0:436 'inF0' (temp float) +0:436 'inFM0' (temp 2X2 matrix of float) +0:436 move second child to first child (temp 2X2 matrix of float) +0:436 'r8' (temp 2X2 matrix of float) +0:436 matrix-multiply (temp 2X2 matrix of float) +0:436 'inFM0' (temp 2X2 matrix of float) +0:436 'inFM1' (temp 2X2 matrix of float) +0:446 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:442 Function Parameters: +0:442 'inF0' (temp float) +0:442 'inF1' (temp float) +0:442 'inFV0' (temp 3-component vector of float) +0:442 'inFV1' (temp 3-component vector of float) +0:442 'inFM0' (temp 3X3 matrix of float) +0:442 'inFM1' (temp 3X3 matrix of float) 0:? Sequence -0:399 move second child to first child (temp float) -0:399 'r0' (temp float) -0:399 component-wise multiply (temp float) -0:399 'inF0' (temp float) -0:399 'inF1' (temp float) -0:399 move second child to first child (temp 3-component vector of float) -0:399 'r1' (temp 3-component vector of float) -0:399 vector-scale (temp 3-component vector of float) -0:399 'inFV0' (temp 3-component vector of float) -0:399 'inF0' (temp float) -0:399 move second child to first child (temp 3-component vector of float) -0:399 'r2' (temp 3-component vector of float) -0:399 vector-scale (temp 3-component vector of float) -0:399 'inF0' (temp float) -0:399 'inFV0' (temp 3-component vector of float) -0:399 move second child to first child (temp float) -0:399 'r3' (temp float) -0:399 dot-product (global float) -0:399 'inFV0' (temp 3-component vector of float) -0:399 'inFV1' (temp 3-component vector of float) -0:399 move second child to first child (temp 3-component vector of float) -0:399 'r4' (temp 3-component vector of float) -0:399 matrix-times-vector (temp 3-component vector of float) -0:399 'inFM0' (temp 3X3 matrix of float) -0:399 'inFV0' (temp 3-component vector of float) -0:399 move second child to first child (temp 3-component vector of float) -0:399 'r5' (temp 3-component vector of float) -0:399 vector-times-matrix (temp 3-component vector of float) -0:399 'inFV0' (temp 3-component vector of float) -0:399 'inFM0' (temp 3X3 matrix of float) -0:399 move second child to first child (temp 3X3 matrix of float) -0:399 'r6' (temp 3X3 matrix of float) -0:399 matrix-scale (temp 3X3 matrix of float) -0:399 'inFM0' (temp 3X3 matrix of float) -0:399 'inF0' (temp float) -0:399 move second child to first child (temp 3X3 matrix of float) -0:399 'r7' (temp 3X3 matrix of float) -0:399 matrix-scale (temp 3X3 matrix of float) -0:399 'inF0' (temp float) -0:399 'inFM0' (temp 3X3 matrix of float) -0:399 move second child to first child (temp 3X3 matrix of float) -0:399 'r8' (temp 3X3 matrix of float) -0:399 matrix-multiply (temp 3X3 matrix of float) -0:399 'inFM0' (temp 3X3 matrix of float) -0:399 'inFM1' (temp 3X3 matrix of float) -0:408 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) -0:405 Function Parameters: -0:405 'inF0' (temp float) -0:405 'inF1' (temp float) -0:405 'inFV0' (temp 4-component vector of float) -0:405 'inFV1' (temp 4-component vector of float) -0:405 'inFM0' (temp 4X4 matrix of float) -0:405 'inFM1' (temp 4X4 matrix of float) +0:443 move second child to first child (temp float) +0:443 'r0' (temp float) +0:443 component-wise multiply (temp float) +0:443 'inF0' (temp float) +0:443 'inF1' (temp float) +0:443 move second child to first child (temp 3-component vector of float) +0:443 'r1' (temp 3-component vector of float) +0:443 vector-scale (temp 3-component vector of float) +0:443 'inFV0' (temp 3-component vector of float) +0:443 'inF0' (temp float) +0:443 move second child to first child (temp 3-component vector of float) +0:443 'r2' (temp 3-component vector of float) +0:443 vector-scale (temp 3-component vector of float) +0:443 'inF0' (temp float) +0:443 'inFV0' (temp 3-component vector of float) +0:443 move second child to first child (temp float) +0:443 'r3' (temp float) +0:443 dot-product (global float) +0:443 'inFV0' (temp 3-component vector of float) +0:443 'inFV1' (temp 3-component vector of float) +0:443 move second child to first child (temp 3-component vector of float) +0:443 'r4' (temp 3-component vector of float) +0:443 matrix-times-vector (temp 3-component vector of float) +0:443 'inFM0' (temp 3X3 matrix of float) +0:443 'inFV0' (temp 3-component vector of float) +0:443 move second child to first child (temp 3-component vector of float) +0:443 'r5' (temp 3-component vector of float) +0:443 vector-times-matrix (temp 3-component vector of float) +0:443 'inFV0' (temp 3-component vector of float) +0:443 'inFM0' (temp 3X3 matrix of float) +0:443 move second child to first child (temp 3X3 matrix of float) +0:443 'r6' (temp 3X3 matrix of float) +0:443 matrix-scale (temp 3X3 matrix of float) +0:443 'inFM0' (temp 3X3 matrix of float) +0:443 'inF0' (temp float) +0:443 move second child to first child (temp 3X3 matrix of float) +0:443 'r7' (temp 3X3 matrix of float) +0:443 matrix-scale (temp 3X3 matrix of float) +0:443 'inF0' (temp float) +0:443 'inFM0' (temp 3X3 matrix of float) +0:443 move second child to first child (temp 3X3 matrix of float) +0:443 'r8' (temp 3X3 matrix of float) +0:443 matrix-multiply (temp 3X3 matrix of float) +0:443 'inFM0' (temp 3X3 matrix of float) +0:443 'inFM1' (temp 3X3 matrix of float) +0:452 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:449 Function Parameters: +0:449 'inF0' (temp float) +0:449 'inF1' (temp float) +0:449 'inFV0' (temp 4-component vector of float) +0:449 'inFV1' (temp 4-component vector of float) +0:449 'inFM0' (temp 4X4 matrix of float) +0:449 'inFM1' (temp 4X4 matrix of float) 0:? Sequence -0:406 move second child to first child (temp float) -0:406 'r0' (temp float) -0:406 component-wise multiply (temp float) -0:406 'inF0' (temp float) -0:406 'inF1' (temp float) -0:406 move second child to first child (temp 4-component vector of float) -0:406 'r1' (temp 4-component vector of float) -0:406 vector-scale (temp 4-component vector of float) -0:406 'inFV0' (temp 4-component vector of float) -0:406 'inF0' (temp float) -0:406 move second child to first child (temp 4-component vector of float) -0:406 'r2' (temp 4-component vector of float) -0:406 vector-scale (temp 4-component vector of float) -0:406 'inF0' (temp float) -0:406 'inFV0' (temp 4-component vector of float) -0:406 move second child to first child (temp float) -0:406 'r3' (temp float) -0:406 dot-product (global float) -0:406 'inFV0' (temp 4-component vector of float) -0:406 'inFV1' (temp 4-component vector of float) -0:406 move second child to first child (temp 4-component vector of float) -0:406 'r4' (temp 4-component vector of float) -0:406 matrix-times-vector (temp 4-component vector of float) -0:406 'inFM0' (temp 4X4 matrix of float) -0:406 'inFV0' (temp 4-component vector of float) -0:406 move second child to first child (temp 4-component vector of float) -0:406 'r5' (temp 4-component vector of float) -0:406 vector-times-matrix (temp 4-component vector of float) -0:406 'inFV0' (temp 4-component vector of float) -0:406 'inFM0' (temp 4X4 matrix of float) -0:406 move second child to first child (temp 4X4 matrix of float) -0:406 'r6' (temp 4X4 matrix of float) -0:406 matrix-scale (temp 4X4 matrix of float) -0:406 'inFM0' (temp 4X4 matrix of float) -0:406 'inF0' (temp float) -0:406 move second child to first child (temp 4X4 matrix of float) -0:406 'r7' (temp 4X4 matrix of float) -0:406 matrix-scale (temp 4X4 matrix of float) -0:406 'inF0' (temp float) -0:406 'inFM0' (temp 4X4 matrix of float) -0:406 move second child to first child (temp 4X4 matrix of float) -0:406 'r8' (temp 4X4 matrix of float) -0:406 matrix-multiply (temp 4X4 matrix of float) -0:406 'inFM0' (temp 4X4 matrix of float) -0:406 'inFM1' (temp 4X4 matrix of float) +0:450 move second child to first child (temp float) +0:450 'r0' (temp float) +0:450 component-wise multiply (temp float) +0:450 'inF0' (temp float) +0:450 'inF1' (temp float) +0:450 move second child to first child (temp 4-component vector of float) +0:450 'r1' (temp 4-component vector of float) +0:450 vector-scale (temp 4-component vector of float) +0:450 'inFV0' (temp 4-component vector of float) +0:450 'inF0' (temp float) +0:450 move second child to first child (temp 4-component vector of float) +0:450 'r2' (temp 4-component vector of float) +0:450 vector-scale (temp 4-component vector of float) +0:450 'inF0' (temp float) +0:450 'inFV0' (temp 4-component vector of float) +0:450 move second child to first child (temp float) +0:450 'r3' (temp float) +0:450 dot-product (global float) +0:450 'inFV0' (temp 4-component vector of float) +0:450 'inFV1' (temp 4-component vector of float) +0:450 move second child to first child (temp 4-component vector of float) +0:450 'r4' (temp 4-component vector of float) +0:450 matrix-times-vector (temp 4-component vector of float) +0:450 'inFM0' (temp 4X4 matrix of float) +0:450 'inFV0' (temp 4-component vector of float) +0:450 move second child to first child (temp 4-component vector of float) +0:450 'r5' (temp 4-component vector of float) +0:450 vector-times-matrix (temp 4-component vector of float) +0:450 'inFV0' (temp 4-component vector of float) +0:450 'inFM0' (temp 4X4 matrix of float) +0:450 move second child to first child (temp 4X4 matrix of float) +0:450 'r6' (temp 4X4 matrix of float) +0:450 matrix-scale (temp 4X4 matrix of float) +0:450 'inFM0' (temp 4X4 matrix of float) +0:450 'inF0' (temp float) +0:450 move second child to first child (temp 4X4 matrix of float) +0:450 'r7' (temp 4X4 matrix of float) +0:450 matrix-scale (temp 4X4 matrix of float) +0:450 'inF0' (temp float) +0:450 'inFM0' (temp 4X4 matrix of float) +0:450 move second child to first child (temp 4X4 matrix of float) +0:450 'r8' (temp 4X4 matrix of float) +0:450 matrix-multiply (temp 4X4 matrix of float) +0:450 'inFM0' (temp 4X4 matrix of float) +0:450 'inFM1' (temp 4X4 matrix of float) 0:? Linker Objects +0:? 'gs_ua' (temp uint) +0:? 'gs_ub' (temp uint) +0:? 'gs_uc' (temp uint) +0:? 'gs_ua2' (temp 2-component vector of uint) +0:? 'gs_ub2' (temp 2-component vector of uint) +0:? 'gs_uc2' (temp 2-component vector of uint) +0:? 'gs_ua3' (temp 3-component vector of uint) +0:? 'gs_ub3' (temp 3-component vector of uint) +0:? 'gs_uc3' (temp 3-component vector of uint) +0:? 'gs_ua4' (temp 4-component vector of uint) +0:? 'gs_ub4' (temp 4-component vector of uint) +0:? 'gs_uc4' (temp 4-component vector of uint) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 1209 +// Id's are bound by 1253 Capability Shader Capability DerivativeControl @@ -2841,60 +2929,76 @@ gl_FragCoord origin is upper left Name 43 "inFM0" Name 44 "inFM1" Name 47 "inF0" - Name 62 "inF1" - Name 69 "inF2" - Name 115 "ResType" - Name 185 "inF0" - Name 199 "inF1" - Name 206 "inF2" - Name 264 "ResType" - Name 347 "inF0" - Name 361 "inF1" - Name 368 "inF2" - Name 429 "ResType" - Name 511 "inF0" - Name 525 "inF1" - Name 532 "inF2" - Name 598 "ResType" - Name 681 "inF0" - Name 695 "inF1" - Name 710 "inF2" - Name 753 "ResType" - Name 818 "inF0" - Name 832 "inF1" - Name 847 "inF2" - Name 893 "ResType" - Name 958 "inF0" - Name 972 "inF1" - Name 987 "inF2" - Name 1036 "ResType" - Name 1101 "r0" - Name 1105 "r1" - Name 1109 "r2" - Name 1113 "r3" - Name 1117 "r4" - Name 1121 "r5" - Name 1125 "r6" - Name 1129 "r7" - Name 1133 "r8" - Name 1137 "r0" - Name 1141 "r1" - Name 1145 "r2" - Name 1149 "r3" - Name 1153 "r4" - Name 1157 "r5" - Name 1161 "r6" - Name 1165 "r7" - Name 1169 "r8" - Name 1173 "r0" - Name 1177 "r1" - Name 1181 "r2" - Name 1185 "r3" - Name 1189 "r4" - Name 1193 "r5" - Name 1197 "r6" - Name 1201 "r7" - Name 1205 "r8" + Name 66 "inU0" + Name 72 "inF1" + Name 79 "inF2" + Name 123 "ResType" + Name 193 "inF0" + Name 211 "inU0" + Name 217 "inF1" + Name 224 "inF2" + Name 280 "ResType" + Name 363 "inF0" + Name 381 "inU0" + Name 387 "inF1" + Name 394 "inF2" + Name 453 "ResType" + Name 535 "inF0" + Name 553 "inU0" + Name 559 "inF1" + Name 566 "inF2" + Name 630 "ResType" + Name 713 "inF0" + Name 727 "inF1" + Name 742 "inF2" + Name 785 "ResType" + Name 850 "inF0" + Name 864 "inF1" + Name 879 "inF2" + Name 925 "ResType" + Name 990 "inF0" + Name 1004 "inF1" + Name 1019 "inF2" + Name 1068 "ResType" + Name 1133 "r0" + Name 1137 "r1" + Name 1141 "r2" + Name 1145 "r3" + Name 1149 "r4" + Name 1153 "r5" + Name 1157 "r6" + Name 1161 "r7" + Name 1165 "r8" + Name 1169 "r0" + Name 1173 "r1" + Name 1177 "r2" + Name 1181 "r3" + Name 1185 "r4" + Name 1189 "r5" + Name 1193 "r6" + Name 1197 "r7" + Name 1201 "r8" + Name 1205 "r0" + Name 1209 "r1" + Name 1213 "r2" + Name 1217 "r3" + Name 1221 "r4" + Name 1225 "r5" + Name 1229 "r6" + Name 1233 "r7" + Name 1237 "r8" + Name 1241 "gs_ua" + Name 1242 "gs_ub" + Name 1243 "gs_uc" + Name 1244 "gs_ua2" + Name 1245 "gs_ub2" + Name 1246 "gs_uc2" + Name 1247 "gs_ua3" + Name 1248 "gs_ub3" + Name 1249 "gs_uc3" + Name 1250 "gs_ua4" + Name 1251 "gs_ub4" + Name 1252 "gs_uc4" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -2915,84 +3019,92 @@ gl_FragCoord origin is upper left 37: TypePointer Function 36 38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr) 49: TypeBool - 73: 6(float) Constant 0 - 82: TypeInt 32 0 - 83: 82(int) Constant 7 - 103: TypeInt 32 1 - 104: 103(int) Constant 7 - 115(ResType): TypeStruct 6(float) 103(int) - 132: 6(float) Constant 1050288283 - 147: 6(float) Constant 1065353216 - 150: 82(int) Constant 2 - 210: 8(fvec2) ConstantComposite 73 73 - 211: TypeVector 49(bool) 2 - 221: TypeVector 82(int) 2 - 222: 82(int) Constant 3 - 223: 221(ivec2) ConstantComposite 83 222 - 263: TypeVector 103(int) 2 - 264(ResType): TypeStruct 8(fvec2) 263(ivec2) - 307: 6(float) Constant 1073741824 - 309: 82(int) Constant 1 - 310: 221(ivec2) ConstantComposite 309 150 - 345: 8(fvec2) ConstantComposite 147 307 - 372: 21(fvec3) ConstantComposite 73 73 73 - 373: TypeVector 49(bool) 3 - 383: TypeVector 82(int) 3 - 384: 82(int) Constant 5 - 385: 383(ivec3) ConstantComposite 83 222 384 - 428: TypeVector 103(int) 3 - 429(ResType): TypeStruct 21(fvec3) 428(ivec3) - 473: 383(ivec3) ConstantComposite 309 150 222 - 508: 6(float) Constant 1077936128 - 509: 21(fvec3) ConstantComposite 147 307 508 - 536: 34(fvec4) ConstantComposite 73 73 73 73 - 537: TypeVector 49(bool) 4 - 547: TypeVector 82(int) 4 - 548: 547(ivec4) ConstantComposite 83 222 384 150 - 597: TypeVector 103(int) 4 - 598(ResType): TypeStruct 34(fvec4) 597(ivec4) - 642: 82(int) Constant 4 - 643: 547(ivec4) ConstantComposite 309 150 222 642 - 678: 6(float) Constant 1082130432 - 679: 34(fvec4) ConstantComposite 147 307 508 678 - 701: 10 ConstantComposite 210 210 - 702: TypeMatrix 211(bvec2) 2 - 753(ResType): TypeStruct 10 263(ivec2) - 815: 8(fvec2) ConstantComposite 307 307 - 816: 10 ConstantComposite 815 815 - 838: 23 ConstantComposite 372 372 372 - 839: TypeMatrix 373(bvec3) 3 - 893(ResType): TypeStruct 23 428(ivec3) - 955: 21(fvec3) ConstantComposite 508 508 508 - 956: 23 ConstantComposite 955 955 955 - 978: 36 ConstantComposite 536 536 536 536 - 979: TypeMatrix 537(bvec4) 4 - 1036(ResType): TypeStruct 36 597(ivec4) - 1098: 34(fvec4) ConstantComposite 678 678 678 678 - 1099: 36 ConstantComposite 1098 1098 1098 1098 + 60: TypeInt 32 1 + 63: TypeInt 32 0 + 65: TypePointer Function 63(int) + 83: 6(float) Constant 0 + 92: 63(int) Constant 7 + 112: 60(int) Constant 7 + 123(ResType): TypeStruct 6(float) 60(int) + 140: 6(float) Constant 1050288283 + 155: 6(float) Constant 1065353216 + 158: 63(int) Constant 2 + 205: TypeVector 60(int) 2 + 208: TypeVector 63(int) 2 + 210: TypePointer Function 208(ivec2) + 228: 8(fvec2) ConstantComposite 83 83 + 229: TypeVector 49(bool) 2 + 239: 63(int) Constant 3 + 240: 208(ivec2) ConstantComposite 92 239 + 280(ResType): TypeStruct 8(fvec2) 205(ivec2) + 323: 6(float) Constant 1073741824 + 325: 63(int) Constant 1 + 326: 208(ivec2) ConstantComposite 325 158 + 361: 8(fvec2) ConstantComposite 155 323 + 375: TypeVector 60(int) 3 + 378: TypeVector 63(int) 3 + 380: TypePointer Function 378(ivec3) + 398: 21(fvec3) ConstantComposite 83 83 83 + 399: TypeVector 49(bool) 3 + 409: 63(int) Constant 5 + 410: 378(ivec3) ConstantComposite 92 239 409 + 453(ResType): TypeStruct 21(fvec3) 375(ivec3) + 497: 378(ivec3) ConstantComposite 325 158 239 + 532: 6(float) Constant 1077936128 + 533: 21(fvec3) ConstantComposite 155 323 532 + 547: TypeVector 60(int) 4 + 550: TypeVector 63(int) 4 + 552: TypePointer Function 550(ivec4) + 570: 34(fvec4) ConstantComposite 83 83 83 83 + 571: TypeVector 49(bool) 4 + 581: 550(ivec4) ConstantComposite 92 239 409 158 + 630(ResType): TypeStruct 34(fvec4) 547(ivec4) + 674: 63(int) Constant 4 + 675: 550(ivec4) ConstantComposite 325 158 239 674 + 710: 6(float) Constant 1082130432 + 711: 34(fvec4) ConstantComposite 155 323 532 710 + 733: 10 ConstantComposite 228 228 + 734: TypeMatrix 229(bvec2) 2 + 785(ResType): TypeStruct 10 205(ivec2) + 847: 8(fvec2) ConstantComposite 323 323 + 848: 10 ConstantComposite 847 847 + 870: 23 ConstantComposite 398 398 398 + 871: TypeMatrix 399(bvec3) 3 + 925(ResType): TypeStruct 23 375(ivec3) + 987: 21(fvec3) ConstantComposite 532 532 532 + 988: 23 ConstantComposite 987 987 987 + 1010: 36 ConstantComposite 570 570 570 570 + 1011: TypeMatrix 571(bvec4) 4 + 1068(ResType): TypeStruct 36 547(ivec4) + 1130: 34(fvec4) ConstantComposite 710 710 710 710 + 1131: 36 ConstantComposite 1130 1130 1130 1130 4(PixelShaderFunction): 2 Function None 3 5: Label 47(inF0): 7(ptr) Variable Function - 62(inF1): 7(ptr) Variable Function - 69(inF2): 7(ptr) Variable Function - 185(inF0): 9(ptr) Variable Function - 199(inF1): 9(ptr) Variable Function - 206(inF2): 9(ptr) Variable Function - 347(inF0): 22(ptr) Variable Function - 361(inF1): 22(ptr) Variable Function - 368(inF2): 22(ptr) Variable Function - 511(inF0): 35(ptr) Variable Function - 525(inF1): 35(ptr) Variable Function - 532(inF2): 35(ptr) Variable Function - 681(inF0): 11(ptr) Variable Function - 695(inF1): 11(ptr) Variable Function - 710(inF2): 11(ptr) Variable Function - 818(inF0): 24(ptr) Variable Function - 832(inF1): 24(ptr) Variable Function - 847(inF2): 24(ptr) Variable Function - 958(inF0): 37(ptr) Variable Function - 972(inF1): 37(ptr) Variable Function - 987(inF2): 37(ptr) Variable Function + 66(inU0): 65(ptr) Variable Function + 72(inF1): 7(ptr) Variable Function + 79(inF2): 7(ptr) Variable Function + 193(inF0): 9(ptr) Variable Function + 211(inU0): 210(ptr) Variable Function + 217(inF1): 9(ptr) Variable Function + 224(inF2): 9(ptr) Variable Function + 363(inF0): 22(ptr) Variable Function + 381(inU0): 380(ptr) Variable Function + 387(inF1): 22(ptr) Variable Function + 394(inF2): 22(ptr) Variable Function + 535(inF0): 35(ptr) Variable Function + 553(inU0): 552(ptr) Variable Function + 559(inF1): 35(ptr) Variable Function + 566(inF2): 35(ptr) Variable Function + 713(inF0): 11(ptr) Variable Function + 727(inF1): 11(ptr) Variable Function + 742(inF2): 11(ptr) Variable Function + 850(inF0): 24(ptr) Variable Function + 864(inF1): 24(ptr) Variable Function + 879(inF2): 24(ptr) Variable Function + 990(inF0): 37(ptr) Variable Function + 1004(inF1): 37(ptr) Variable Function + 1019(inF2): 37(ptr) Variable Function 48: 6(float) Load 47(inF0) 50: 49(bool) All 48 51: 6(float) Load 47(inF0) @@ -3004,124 +3116,130 @@ gl_FragCoord origin is upper left 57: 6(float) Load 47(inF0) 58: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 57 59: 6(float) Load 47(inF0) - 60: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 59 - 61: 6(float) Load 47(inF0) - 63: 6(float) Load 62(inF1) - 64: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 61 63 - 65: 6(float) Load 47(inF0) - 66: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 65 - 67: 6(float) Load 47(inF0) - 68: 6(float) Load 62(inF1) - 70: 6(float) Load 69(inF2) - 71: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 67 68 70 - 72: 6(float) Load 47(inF0) - 74: 49(bool) FOrdLessThan 72 73 - SelectionMerge 76 None - BranchConditional 74 75 76 - 75: Label + 61: 60(int) Bitcast 59 + 62: 6(float) Load 47(inF0) + 64: 63(int) Bitcast 62 + 67: 63(int) Load 66(inU0) + 68: 6(float) Bitcast 67 + 69: 6(float) Load 47(inF0) + 70: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 69 + 71: 6(float) Load 47(inF0) + 73: 6(float) Load 72(inF1) + 74: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 71 73 + 75: 6(float) Load 47(inF0) + 76: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 75 + 77: 6(float) Load 47(inF0) + 78: 6(float) Load 72(inF1) + 80: 6(float) Load 79(inF2) + 81: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 77 78 80 + 82: 6(float) Load 47(inF0) + 84: 49(bool) FOrdLessThan 82 83 + SelectionMerge 86 None + BranchConditional 84 85 86 + 85: Label Kill - 76: Label - 78: 6(float) Load 47(inF0) - 79: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 78 - 80: 6(float) Load 47(inF0) - 81: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 80 - 84: 82(int) BitCount 83 - 85: 6(float) Load 47(inF0) - 86: 6(float) DPdx 85 - 87: 6(float) Load 47(inF0) - 88: 6(float) DPdxCoarse 87 - 89: 6(float) Load 47(inF0) - 90: 6(float) DPdxFine 89 - 91: 6(float) Load 47(inF0) - 92: 6(float) DPdy 91 - 93: 6(float) Load 47(inF0) - 94: 6(float) DPdyCoarse 93 - 95: 6(float) Load 47(inF0) - 96: 6(float) DPdyFine 95 - 97: 6(float) Load 47(inF0) - 98: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 97 - 99: 6(float) Load 47(inF0) - 100: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 99 - 101: 6(float) Load 47(inF0) - 102: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 101 - 105: 103(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 104 - 106: 103(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 104 - 107: 6(float) Load 47(inF0) - 108: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 107 - 109: 6(float) Load 47(inF0) - 110: 6(float) Load 62(inF1) - 111: 6(float) FMod 109 110 - 112: 6(float) Load 47(inF0) - 113: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 112 - 114: 6(float) Load 47(inF0) - 116:115(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 114 - 117: 103(int) CompositeExtract 116 1 - Store 62(inF1) 117 - 118: 6(float) CompositeExtract 116 0 - 119: 6(float) Load 47(inF0) - 120: 6(float) Fwidth 119 - 121: 6(float) Load 47(inF0) - 122: 49(bool) IsInf 121 - 123: 6(float) Load 47(inF0) - 124: 49(bool) IsNan 123 - 125: 6(float) Load 47(inF0) - 126: 6(float) Load 62(inF1) - 127: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 125 126 - 128: 6(float) Load 47(inF0) - 129: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 128 - 130: 6(float) Load 47(inF0) - 131: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 130 - 133: 6(float) FMul 131 132 - 134: 6(float) Load 47(inF0) - 135: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 134 + 86: Label + 88: 6(float) Load 47(inF0) + 89: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 88 + 90: 6(float) Load 47(inF0) + 91: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 90 + 93: 63(int) BitCount 92 + 94: 6(float) Load 47(inF0) + 95: 6(float) DPdx 94 + 96: 6(float) Load 47(inF0) + 97: 6(float) DPdxCoarse 96 + 98: 6(float) Load 47(inF0) + 99: 6(float) DPdxFine 98 + 100: 6(float) Load 47(inF0) + 101: 6(float) DPdy 100 + 102: 6(float) Load 47(inF0) + 103: 6(float) DPdyCoarse 102 + 104: 6(float) Load 47(inF0) + 105: 6(float) DPdyFine 104 + 106: 6(float) Load 47(inF0) + 107: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 106 + 108: 6(float) Load 47(inF0) + 109: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 108 + 110: 6(float) Load 47(inF0) + 111: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 110 + 113: 60(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 112 + 114: 60(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 112 + 115: 6(float) Load 47(inF0) + 116: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 115 + 117: 6(float) Load 47(inF0) + 118: 6(float) Load 72(inF1) + 119: 6(float) FMod 117 118 + 120: 6(float) Load 47(inF0) + 121: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 120 + 122: 6(float) Load 47(inF0) + 124:123(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 122 + 125: 60(int) CompositeExtract 124 1 + Store 72(inF1) 125 + 126: 6(float) CompositeExtract 124 0 + 127: 6(float) Load 47(inF0) + 128: 6(float) Fwidth 127 + 129: 6(float) Load 47(inF0) + 130: 49(bool) IsInf 129 + 131: 6(float) Load 47(inF0) + 132: 49(bool) IsNan 131 + 133: 6(float) Load 47(inF0) + 134: 6(float) Load 72(inF1) + 135: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 133 134 136: 6(float) Load 47(inF0) - 137: 6(float) Load 62(inF1) - 138: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 136 137 - 139: 6(float) Load 47(inF0) - 140: 6(float) Load 62(inF1) - 141: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 139 140 + 137: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 136 + 138: 6(float) Load 47(inF0) + 139: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 138 + 141: 6(float) FMul 139 140 142: 6(float) Load 47(inF0) - 143: 6(float) Load 62(inF1) - 144: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 142 143 - 145: 6(float) Load 47(inF0) - 146: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 145 - 148: 6(float) Load 47(inF0) - 149: 6(float) FDiv 147 148 - 151: 82(int) BitReverse 150 - 152: 6(float) Load 47(inF0) - 153: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 152 - 154: 6(float) Load 47(inF0) - 155: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 154 + 143: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 142 + 144: 6(float) Load 47(inF0) + 145: 6(float) Load 72(inF1) + 146: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 144 145 + 147: 6(float) Load 47(inF0) + 148: 6(float) Load 72(inF1) + 149: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 147 148 + 150: 6(float) Load 47(inF0) + 151: 6(float) Load 72(inF1) + 152: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 150 151 + 153: 6(float) Load 47(inF0) + 154: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 153 156: 6(float) Load 47(inF0) - 157: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 156 73 147 - 158: 6(float) Load 47(inF0) - 159: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 158 + 157: 6(float) FDiv 155 156 + 159: 63(int) BitReverse 158 160: 6(float) Load 47(inF0) - 161: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 160 + 161: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 160 162: 6(float) Load 47(inF0) - 163: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 162 - Store 62(inF1) 163 + 163: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 162 164: 6(float) Load 47(inF0) - 165: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 164 - Store 69(inF2) 165 + 165: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 164 83 155 166: 6(float) Load 47(inF0) - 167: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 166 + 167: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 166 168: 6(float) Load 47(inF0) - 169: 6(float) Load 62(inF1) - 170: 6(float) Load 69(inF2) - 171: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 168 169 170 + 169: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 168 + 170: 6(float) Load 47(inF0) + 171: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 170 + Store 72(inF1) 171 172: 6(float) Load 47(inF0) - 173: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 172 + 173: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 172 + Store 79(inF2) 173 174: 6(float) Load 47(inF0) - 175: 6(float) Load 62(inF1) - 176: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 174 175 - 177: 6(float) Load 47(inF0) - 178: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 177 - 179: 6(float) Load 47(inF0) - 180: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 179 - 181: 6(float) Load 47(inF0) - 182: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 181 - ReturnValue 73 + 175: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 174 + 176: 6(float) Load 47(inF0) + 177: 6(float) Load 72(inF1) + 178: 6(float) Load 79(inF2) + 179: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 176 177 178 + 180: 6(float) Load 47(inF0) + 181: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 180 + 182: 6(float) Load 47(inF0) + 183: 6(float) Load 72(inF1) + 184: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 182 183 + 185: 6(float) Load 47(inF0) + 186: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 185 + 187: 6(float) Load 47(inF0) + 188: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 187 + 189: 6(float) Load 47(inF0) + 190: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 189 + ReturnValue 83 FunctionEnd 19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12 13(inF0): 7(ptr) FunctionParameter @@ -3131,51 +3249,51 @@ gl_FragCoord origin is upper left 17(inFM0): 11(ptr) FunctionParameter 18(inFM1): 11(ptr) FunctionParameter 20: Label - 1101(r0): 7(ptr) Variable Function - 1105(r1): 9(ptr) Variable Function - 1109(r2): 9(ptr) Variable Function - 1113(r3): 7(ptr) Variable Function - 1117(r4): 9(ptr) Variable Function - 1121(r5): 9(ptr) Variable Function - 1125(r6): 11(ptr) Variable Function - 1129(r7): 11(ptr) Variable Function - 1133(r8): 11(ptr) Variable Function - 1102: 6(float) Load 13(inF0) - 1103: 6(float) Load 14(inF1) - 1104: 6(float) FMul 1102 1103 - Store 1101(r0) 1104 - 1106: 8(fvec2) Load 15(inFV0) - 1107: 6(float) Load 13(inF0) - 1108: 8(fvec2) VectorTimesScalar 1106 1107 - Store 1105(r1) 1108 - 1110: 6(float) Load 13(inF0) - 1111: 8(fvec2) Load 15(inFV0) - 1112: 8(fvec2) VectorTimesScalar 1111 1110 - Store 1109(r2) 1112 - 1114: 8(fvec2) Load 15(inFV0) - 1115: 8(fvec2) Load 16(inFV1) - 1116: 6(float) Dot 1114 1115 - Store 1113(r3) 1116 - 1118: 10 Load 17(inFM0) - 1119: 8(fvec2) Load 15(inFV0) - 1120: 8(fvec2) MatrixTimesVector 1118 1119 - Store 1117(r4) 1120 - 1122: 8(fvec2) Load 15(inFV0) - 1123: 10 Load 17(inFM0) - 1124: 8(fvec2) VectorTimesMatrix 1122 1123 - Store 1121(r5) 1124 - 1126: 10 Load 17(inFM0) - 1127: 6(float) Load 13(inF0) - 1128: 10 MatrixTimesScalar 1126 1127 - Store 1125(r6) 1128 - 1130: 6(float) Load 13(inF0) - 1131: 10 Load 17(inFM0) - 1132: 10 MatrixTimesScalar 1131 1130 - Store 1129(r7) 1132 - 1134: 10 Load 17(inFM0) - 1135: 10 Load 18(inFM1) - 1136: 10 MatrixTimesMatrix 1134 1135 - Store 1133(r8) 1136 + 1133(r0): 7(ptr) Variable Function + 1137(r1): 9(ptr) Variable Function + 1141(r2): 9(ptr) Variable Function + 1145(r3): 7(ptr) Variable Function + 1149(r4): 9(ptr) Variable Function + 1153(r5): 9(ptr) Variable Function + 1157(r6): 11(ptr) Variable Function + 1161(r7): 11(ptr) Variable Function + 1165(r8): 11(ptr) Variable Function + 1134: 6(float) Load 13(inF0) + 1135: 6(float) Load 14(inF1) + 1136: 6(float) FMul 1134 1135 + Store 1133(r0) 1136 + 1138: 8(fvec2) Load 15(inFV0) + 1139: 6(float) Load 13(inF0) + 1140: 8(fvec2) VectorTimesScalar 1138 1139 + Store 1137(r1) 1140 + 1142: 6(float) Load 13(inF0) + 1143: 8(fvec2) Load 15(inFV0) + 1144: 8(fvec2) VectorTimesScalar 1143 1142 + Store 1141(r2) 1144 + 1146: 8(fvec2) Load 15(inFV0) + 1147: 8(fvec2) Load 16(inFV1) + 1148: 6(float) Dot 1146 1147 + Store 1145(r3) 1148 + 1150: 10 Load 17(inFM0) + 1151: 8(fvec2) Load 15(inFV0) + 1152: 8(fvec2) MatrixTimesVector 1150 1151 + Store 1149(r4) 1152 + 1154: 8(fvec2) Load 15(inFV0) + 1155: 10 Load 17(inFM0) + 1156: 8(fvec2) VectorTimesMatrix 1154 1155 + Store 1153(r5) 1156 + 1158: 10 Load 17(inFM0) + 1159: 6(float) Load 13(inF0) + 1160: 10 MatrixTimesScalar 1158 1159 + Store 1157(r6) 1160 + 1162: 6(float) Load 13(inF0) + 1163: 10 Load 17(inFM0) + 1164: 10 MatrixTimesScalar 1163 1162 + Store 1161(r7) 1164 + 1166: 10 Load 17(inFM0) + 1167: 10 Load 18(inFM1) + 1168: 10 MatrixTimesMatrix 1166 1167 + Store 1165(r8) 1168 Return FunctionEnd 32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25 @@ -3186,51 +3304,51 @@ gl_FragCoord origin is upper left 30(inFM0): 24(ptr) FunctionParameter 31(inFM1): 24(ptr) FunctionParameter 33: Label - 1137(r0): 7(ptr) Variable Function - 1141(r1): 22(ptr) Variable Function - 1145(r2): 22(ptr) Variable Function - 1149(r3): 7(ptr) Variable Function - 1153(r4): 22(ptr) Variable Function - 1157(r5): 22(ptr) Variable Function - 1161(r6): 24(ptr) Variable Function - 1165(r7): 24(ptr) Variable Function - 1169(r8): 24(ptr) Variable Function - 1138: 6(float) Load 26(inF0) - 1139: 6(float) Load 27(inF1) - 1140: 6(float) FMul 1138 1139 - Store 1137(r0) 1140 - 1142: 21(fvec3) Load 28(inFV0) - 1143: 6(float) Load 26(inF0) - 1144: 21(fvec3) VectorTimesScalar 1142 1143 - Store 1141(r1) 1144 - 1146: 6(float) Load 26(inF0) - 1147: 21(fvec3) Load 28(inFV0) - 1148: 21(fvec3) VectorTimesScalar 1147 1146 - Store 1145(r2) 1148 - 1150: 21(fvec3) Load 28(inFV0) - 1151: 21(fvec3) Load 29(inFV1) - 1152: 6(float) Dot 1150 1151 - Store 1149(r3) 1152 - 1154: 23 Load 30(inFM0) - 1155: 21(fvec3) Load 28(inFV0) - 1156: 21(fvec3) MatrixTimesVector 1154 1155 - Store 1153(r4) 1156 - 1158: 21(fvec3) Load 28(inFV0) - 1159: 23 Load 30(inFM0) - 1160: 21(fvec3) VectorTimesMatrix 1158 1159 - Store 1157(r5) 1160 - 1162: 23 Load 30(inFM0) - 1163: 6(float) Load 26(inF0) - 1164: 23 MatrixTimesScalar 1162 1163 - Store 1161(r6) 1164 - 1166: 6(float) Load 26(inF0) - 1167: 23 Load 30(inFM0) - 1168: 23 MatrixTimesScalar 1167 1166 - Store 1165(r7) 1168 - 1170: 23 Load 30(inFM0) - 1171: 23 Load 31(inFM1) - 1172: 23 MatrixTimesMatrix 1170 1171 - Store 1169(r8) 1172 + 1169(r0): 7(ptr) Variable Function + 1173(r1): 22(ptr) Variable Function + 1177(r2): 22(ptr) Variable Function + 1181(r3): 7(ptr) Variable Function + 1185(r4): 22(ptr) Variable Function + 1189(r5): 22(ptr) Variable Function + 1193(r6): 24(ptr) Variable Function + 1197(r7): 24(ptr) Variable Function + 1201(r8): 24(ptr) Variable Function + 1170: 6(float) Load 26(inF0) + 1171: 6(float) Load 27(inF1) + 1172: 6(float) FMul 1170 1171 + Store 1169(r0) 1172 + 1174: 21(fvec3) Load 28(inFV0) + 1175: 6(float) Load 26(inF0) + 1176: 21(fvec3) VectorTimesScalar 1174 1175 + Store 1173(r1) 1176 + 1178: 6(float) Load 26(inF0) + 1179: 21(fvec3) Load 28(inFV0) + 1180: 21(fvec3) VectorTimesScalar 1179 1178 + Store 1177(r2) 1180 + 1182: 21(fvec3) Load 28(inFV0) + 1183: 21(fvec3) Load 29(inFV1) + 1184: 6(float) Dot 1182 1183 + Store 1181(r3) 1184 + 1186: 23 Load 30(inFM0) + 1187: 21(fvec3) Load 28(inFV0) + 1188: 21(fvec3) MatrixTimesVector 1186 1187 + Store 1185(r4) 1188 + 1190: 21(fvec3) Load 28(inFV0) + 1191: 23 Load 30(inFM0) + 1192: 21(fvec3) VectorTimesMatrix 1190 1191 + Store 1189(r5) 1192 + 1194: 23 Load 30(inFM0) + 1195: 6(float) Load 26(inF0) + 1196: 23 MatrixTimesScalar 1194 1195 + Store 1193(r6) 1196 + 1198: 6(float) Load 26(inF0) + 1199: 23 Load 30(inFM0) + 1200: 23 MatrixTimesScalar 1199 1198 + Store 1197(r7) 1200 + 1202: 23 Load 30(inFM0) + 1203: 23 Load 31(inFM1) + 1204: 23 MatrixTimesMatrix 1202 1203 + Store 1201(r8) 1204 Return FunctionEnd 45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38 @@ -3241,50 +3359,62 @@ gl_FragCoord origin is upper left 43(inFM0): 37(ptr) FunctionParameter 44(inFM1): 37(ptr) FunctionParameter 46: Label - 1173(r0): 7(ptr) Variable Function - 1177(r1): 35(ptr) Variable Function - 1181(r2): 35(ptr) Variable Function - 1185(r3): 7(ptr) Variable Function - 1189(r4): 35(ptr) Variable Function - 1193(r5): 35(ptr) Variable Function - 1197(r6): 37(ptr) Variable Function - 1201(r7): 37(ptr) Variable Function - 1205(r8): 37(ptr) Variable Function - 1174: 6(float) Load 39(inF0) - 1175: 6(float) Load 40(inF1) - 1176: 6(float) FMul 1174 1175 - Store 1173(r0) 1176 - 1178: 34(fvec4) Load 41(inFV0) - 1179: 6(float) Load 39(inF0) - 1180: 34(fvec4) VectorTimesScalar 1178 1179 - Store 1177(r1) 1180 - 1182: 6(float) Load 39(inF0) - 1183: 34(fvec4) Load 41(inFV0) - 1184: 34(fvec4) VectorTimesScalar 1183 1182 - Store 1181(r2) 1184 - 1186: 34(fvec4) Load 41(inFV0) - 1187: 34(fvec4) Load 42(inFV1) - 1188: 6(float) Dot 1186 1187 - Store 1185(r3) 1188 - 1190: 36 Load 43(inFM0) - 1191: 34(fvec4) Load 41(inFV0) - 1192: 34(fvec4) MatrixTimesVector 1190 1191 - Store 1189(r4) 1192 - 1194: 34(fvec4) Load 41(inFV0) - 1195: 36 Load 43(inFM0) - 1196: 34(fvec4) VectorTimesMatrix 1194 1195 - Store 1193(r5) 1196 - 1198: 36 Load 43(inFM0) - 1199: 6(float) Load 39(inF0) - 1200: 36 MatrixTimesScalar 1198 1199 - Store 1197(r6) 1200 - 1202: 6(float) Load 39(inF0) - 1203: 36 Load 43(inFM0) - 1204: 36 MatrixTimesScalar 1203 1202 - Store 1201(r7) 1204 - 1206: 36 Load 43(inFM0) - 1207: 36 Load 44(inFM1) - 1208: 36 MatrixTimesMatrix 1206 1207 - Store 1205(r8) 1208 + 1205(r0): 7(ptr) Variable Function + 1209(r1): 35(ptr) Variable Function + 1213(r2): 35(ptr) Variable Function + 1217(r3): 7(ptr) Variable Function + 1221(r4): 35(ptr) Variable Function + 1225(r5): 35(ptr) Variable Function + 1229(r6): 37(ptr) Variable Function + 1233(r7): 37(ptr) Variable Function + 1237(r8): 37(ptr) Variable Function + 1241(gs_ua): 65(ptr) Variable Function + 1242(gs_ub): 65(ptr) Variable Function + 1243(gs_uc): 65(ptr) Variable Function + 1244(gs_ua2): 210(ptr) Variable Function + 1245(gs_ub2): 210(ptr) Variable Function + 1246(gs_uc2): 210(ptr) Variable Function + 1247(gs_ua3): 380(ptr) Variable Function + 1248(gs_ub3): 380(ptr) Variable Function + 1249(gs_uc3): 380(ptr) Variable Function + 1250(gs_ua4): 552(ptr) Variable Function + 1251(gs_ub4): 552(ptr) Variable Function + 1252(gs_uc4): 552(ptr) Variable Function + 1206: 6(float) Load 39(inF0) + 1207: 6(float) Load 40(inF1) + 1208: 6(float) FMul 1206 1207 + Store 1205(r0) 1208 + 1210: 34(fvec4) Load 41(inFV0) + 1211: 6(float) Load 39(inF0) + 1212: 34(fvec4) VectorTimesScalar 1210 1211 + Store 1209(r1) 1212 + 1214: 6(float) Load 39(inF0) + 1215: 34(fvec4) Load 41(inFV0) + 1216: 34(fvec4) VectorTimesScalar 1215 1214 + Store 1213(r2) 1216 + 1218: 34(fvec4) Load 41(inFV0) + 1219: 34(fvec4) Load 42(inFV1) + 1220: 6(float) Dot 1218 1219 + Store 1217(r3) 1220 + 1222: 36 Load 43(inFM0) + 1223: 34(fvec4) Load 41(inFV0) + 1224: 34(fvec4) MatrixTimesVector 1222 1223 + Store 1221(r4) 1224 + 1226: 34(fvec4) Load 41(inFV0) + 1227: 36 Load 43(inFM0) + 1228: 34(fvec4) VectorTimesMatrix 1226 1227 + Store 1225(r5) 1228 + 1230: 36 Load 43(inFM0) + 1231: 6(float) Load 39(inF0) + 1232: 36 MatrixTimesScalar 1230 1231 + Store 1229(r6) 1232 + 1234: 6(float) Load 39(inF0) + 1235: 36 Load 43(inFM0) + 1236: 36 MatrixTimesScalar 1235 1234 + Store 1233(r7) 1236 + 1238: 36 Load 43(inFM0) + 1239: 36 Load 44(inFM1) + 1240: 36 MatrixTimesMatrix 1238 1239 + Store 1237(r8) 1240 Return FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.negative.comp.out b/Test/baseResults/hlsl.intrinsics.negative.comp.out new file mode 100644 index 0000000..0bb1dc3 --- /dev/null +++ b/Test/baseResults/hlsl.intrinsics.negative.comp.out @@ -0,0 +1,886 @@ +hlsl.intrinsics.negative.comp +ERROR: 0:7: 'asdouble' : no matching overloaded function found +ERROR: 0:8: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:9: 'clip' : no matching overloaded function found +ERROR: 0:10: 'countbits' : no matching overloaded function found +ERROR: 0:11: 'cross' : no matching overloaded function found +ERROR: 0:12: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:13: 'ddx' : no matching overloaded function found +ERROR: 0:14: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:15: 'ddx_fine' : no matching overloaded function found +ERROR: 0:16: 'ddy' : no matching overloaded function found +ERROR: 0:17: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:18: 'ddy_fine' : no matching overloaded function found +ERROR: 0:19: 'determinant' : no matching overloaded function found +ERROR: 0:20: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:21: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:22: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:23: 'f16tof32' : no matching overloaded function found +ERROR: 0:24: 'firstbithigh' : no matching overloaded function found +ERROR: 0:25: 'firstbitlow' : no matching overloaded function found +ERROR: 0:26: 'fma' : no matching overloaded function found +ERROR: 0:27: 'fwidth' : no matching overloaded function found +ERROR: 0:28: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:29: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:30: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:31: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:32: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:33: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:34: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:35: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:36: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:37: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:38: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:39: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:40: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:41: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:42: 'length' : no matching overloaded function found +ERROR: 0:43: 'msad4' : no matching overloaded function found +ERROR: 0:44: 'normalize' : no matching overloaded function found +ERROR: 0:45: 'reflect' : no matching overloaded function found +ERROR: 0:46: 'refract' : no matching overloaded function found +ERROR: 0:47: 'refract' : no matching overloaded function found +ERROR: 0:48: 'reversebits' : no matching overloaded function found +ERROR: 0:49: 'transpose' : no matching overloaded function found +ERROR: 0:60: 'GetRenderTargetSamplePosition' : no matching overloaded function found +ERROR: 0:69: 'asdouble' : no matching overloaded function found +ERROR: 0:70: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:71: 'countbits' : no matching overloaded function found +ERROR: 0:72: 'cross' : no matching overloaded function found +ERROR: 0:73: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:74: 'ddx' : no matching overloaded function found +ERROR: 0:75: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:76: 'ddx_fine' : no matching overloaded function found +ERROR: 0:77: 'ddy' : no matching overloaded function found +ERROR: 0:78: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:79: 'ddy_fine' : no matching overloaded function found +ERROR: 0:80: 'determinant' : no matching overloaded function found +ERROR: 0:81: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:82: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:83: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:84: 'f16tof32' : no matching overloaded function found +ERROR: 0:85: 'firstbithigh' : no matching overloaded function found +ERROR: 0:86: 'firstbitlow' : no matching overloaded function found +ERROR: 0:87: 'fma' : no matching overloaded function found +ERROR: 0:88: 'fwidth' : no matching overloaded function found +ERROR: 0:89: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:90: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:91: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:92: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:93: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:94: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:95: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:96: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:97: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:98: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:99: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:100: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:101: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:102: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:103: 'noise' : no matching overloaded function found +ERROR: 0:104: 'reversebits' : no matching overloaded function found +ERROR: 0:105: 'transpose' : no matching overloaded function found +ERROR: 0:116: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:117: 'countbits' : no matching overloaded function found +ERROR: 0:118: 'ddx' : no matching overloaded function found +ERROR: 0:119: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:120: 'ddx_fine' : no matching overloaded function found +ERROR: 0:121: 'ddy' : no matching overloaded function found +ERROR: 0:122: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:123: 'ddy_fine' : no matching overloaded function found +ERROR: 0:124: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:125: 'determinant' : no matching overloaded function found +ERROR: 0:126: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:127: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:128: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:129: 'f16tof32' : no matching overloaded function found +ERROR: 0:130: 'firstbithigh' : no matching overloaded function found +ERROR: 0:131: 'firstbitlow' : no matching overloaded function found +ERROR: 0:132: 'fma' : no matching overloaded function found +ERROR: 0:133: 'fwidth' : no matching overloaded function found +ERROR: 0:134: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:135: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:136: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:137: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:138: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:139: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:140: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:141: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:142: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:143: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:144: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:145: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:146: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:147: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:148: 'noise' : no matching overloaded function found +ERROR: 0:149: 'reversebits' : no matching overloaded function found +ERROR: 0:150: 'transpose' : no matching overloaded function found +ERROR: 0:161: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:162: 'countbits' : no matching overloaded function found +ERROR: 0:163: 'cross' : no matching overloaded function found +ERROR: 0:164: 'determinant' : no matching overloaded function found +ERROR: 0:165: 'ddx' : no matching overloaded function found +ERROR: 0:166: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:167: 'ddx_fine' : no matching overloaded function found +ERROR: 0:168: 'ddy' : no matching overloaded function found +ERROR: 0:169: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:170: 'ddy_fine' : no matching overloaded function found +ERROR: 0:171: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:172: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:173: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:174: 'f16tof32' : no matching overloaded function found +ERROR: 0:175: 'firstbithigh' : no matching overloaded function found +ERROR: 0:176: 'firstbitlow' : no matching overloaded function found +ERROR: 0:177: 'fma' : no matching overloaded function found +ERROR: 0:178: 'fwidth' : no matching overloaded function found +ERROR: 0:179: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:180: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:181: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:182: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:183: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:184: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:185: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:186: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:187: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:188: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:189: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:190: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:191: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:192: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:193: 'noise' : no matching overloaded function found +ERROR: 0:194: 'reversebits' : no matching overloaded function found +ERROR: 0:195: 'transpose' : no matching overloaded function found +ERROR: 151 compilation errors. No code generated. + + +Shader version: 450 +local_size = (1, 1, 1) +ERROR: node is still EOpNull! +0:56 Function Definition: ComputeShaderFunction(f1;f1;f1;i1; (temp float) +0:2 Function Parameters: +0:2 'inF0' (temp float) +0:2 'inF1' (temp float) +0:2 'inF2' (temp float) +0:2 'inI0' (temp int) +0:? Sequence +0:7 Constant: +0:7 0.000000 +0:8 Constant: +0:8 0.000000 +0:9 Constant: +0:9 0.000000 +0:10 Constant: +0:10 0.000000 +0:11 Constant: +0:11 0.000000 +0:12 Constant: +0:12 0.000000 +0:13 Constant: +0:13 0.000000 +0:14 Constant: +0:14 0.000000 +0:15 Constant: +0:15 0.000000 +0:16 Constant: +0:16 0.000000 +0:17 Constant: +0:17 0.000000 +0:18 Constant: +0:18 0.000000 +0:19 Constant: +0:19 0.000000 +0:20 Constant: +0:20 0.000000 +0:21 Constant: +0:21 0.000000 +0:22 Constant: +0:22 0.000000 +0:23 Constant: +0:23 0.000000 +0:24 Constant: +0:24 0.000000 +0:25 Constant: +0:25 0.000000 +0:26 Constant: +0:26 0.000000 +0:27 Constant: +0:27 0.000000 +0:28 Constant: +0:28 0.000000 +0:29 Constant: +0:29 0.000000 +0:30 Constant: +0:30 0.000000 +0:31 Constant: +0:31 0.000000 +0:32 Constant: +0:32 0.000000 +0:33 Constant: +0:33 0.000000 +0:34 Constant: +0:34 0.000000 +0:35 Constant: +0:35 0.000000 +0:36 Constant: +0:36 0.000000 +0:37 Constant: +0:37 0.000000 +0:38 Constant: +0:38 0.000000 +0:39 Constant: +0:39 0.000000 +0:40 Constant: +0:40 0.000000 +0:41 Constant: +0:41 0.000000 +0:42 Constant: +0:42 0.000000 +0:43 Constant: +0:43 0.000000 +0:44 Constant: +0:44 0.000000 +0:45 Constant: +0:45 0.000000 +0:46 Constant: +0:46 0.000000 +0:47 Constant: +0:47 0.000000 +0:48 Constant: +0:48 0.000000 +0:49 Constant: +0:49 0.000000 +0:53 Branch: Return with expression +0:53 Constant: +0:53 0.000000 +0:65 Function Definition: ComputeShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float) +0:57 Function Parameters: +0:57 'inF0' (temp 1-component vector of float) +0:57 'inF1' (temp 1-component vector of float) +0:57 'inF2' (temp 1-component vector of float) +0:57 'inI0' (temp 1-component vector of int) +0:? Sequence +0:60 Constant: +0:60 0.000000 +0:62 Branch: Return with expression +0:62 Constant: +0:62 0.000000 +0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float) +0:66 Function Parameters: +0:66 'inF0' (temp 2-component vector of float) +0:66 'inF1' (temp 2-component vector of float) +0:66 'inF2' (temp 2-component vector of float) +0:66 'inI0' (temp 2-component vector of int) +0:? Sequence +0:69 Constant: +0:69 0.000000 +0:70 Constant: +0:70 0.000000 +0:71 Constant: +0:71 0.000000 +0:72 Constant: +0:72 0.000000 +0:73 Constant: +0:73 0.000000 +0:74 Constant: +0:74 0.000000 +0:75 Constant: +0:75 0.000000 +0:76 Constant: +0:76 0.000000 +0:77 Constant: +0:77 0.000000 +0:78 Constant: +0:78 0.000000 +0:79 Constant: +0:79 0.000000 +0:80 Constant: +0:80 0.000000 +0:81 Constant: +0:81 0.000000 +0:82 Constant: +0:82 0.000000 +0:83 Constant: +0:83 0.000000 +0:84 Constant: +0:84 0.000000 +0:85 Constant: +0:85 0.000000 +0:86 Constant: +0:86 0.000000 +0:87 Constant: +0:87 0.000000 +0:88 Constant: +0:88 0.000000 +0:89 Constant: +0:89 0.000000 +0:90 Constant: +0:90 0.000000 +0:91 Constant: +0:91 0.000000 +0:92 Constant: +0:92 0.000000 +0:93 Constant: +0:93 0.000000 +0:94 Constant: +0:94 0.000000 +0:95 Constant: +0:95 0.000000 +0:96 Constant: +0:96 0.000000 +0:97 Constant: +0:97 0.000000 +0:98 Constant: +0:98 0.000000 +0:99 Constant: +0:99 0.000000 +0:100 Constant: +0:100 0.000000 +0:101 Constant: +0:101 0.000000 +0:102 Constant: +0:102 0.000000 +0:103 Constant: +0:103 0.000000 +0:104 Constant: +0:104 0.000000 +0:105 Constant: +0:105 0.000000 +0:109 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float) +0:113 Function Parameters: +0:113 'inF0' (temp 3-component vector of float) +0:113 'inF1' (temp 3-component vector of float) +0:113 'inF2' (temp 3-component vector of float) +0:113 'inI0' (temp 3-component vector of int) +0:? Sequence +0:116 Constant: +0:116 0.000000 +0:117 Constant: +0:117 0.000000 +0:118 Constant: +0:118 0.000000 +0:119 Constant: +0:119 0.000000 +0:120 Constant: +0:120 0.000000 +0:121 Constant: +0:121 0.000000 +0:122 Constant: +0:122 0.000000 +0:123 Constant: +0:123 0.000000 +0:124 Constant: +0:124 0.000000 +0:125 Constant: +0:125 0.000000 +0:126 Constant: +0:126 0.000000 +0:127 Constant: +0:127 0.000000 +0:128 Constant: +0:128 0.000000 +0:129 Constant: +0:129 0.000000 +0:130 Constant: +0:130 0.000000 +0:131 Constant: +0:131 0.000000 +0:132 Constant: +0:132 0.000000 +0:133 Constant: +0:133 0.000000 +0:134 Constant: +0:134 0.000000 +0:135 Constant: +0:135 0.000000 +0:136 Constant: +0:136 0.000000 +0:137 Constant: +0:137 0.000000 +0:138 Constant: +0:138 0.000000 +0:139 Constant: +0:139 0.000000 +0:140 Constant: +0:140 0.000000 +0:141 Constant: +0:141 0.000000 +0:142 Constant: +0:142 0.000000 +0:143 Constant: +0:143 0.000000 +0:144 Constant: +0:144 0.000000 +0:145 Constant: +0:145 0.000000 +0:146 Constant: +0:146 0.000000 +0:147 Constant: +0:147 0.000000 +0:148 Constant: +0:148 0.000000 +0:149 Constant: +0:149 0.000000 +0:150 Constant: +0:150 0.000000 +0:154 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:158 Function Parameters: +0:158 'inF0' (temp 4-component vector of float) +0:158 'inF1' (temp 4-component vector of float) +0:158 'inF2' (temp 4-component vector of float) +0:158 'inI0' (temp 4-component vector of int) +0:? 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Sequence +0:7 Constant: +0:7 0.000000 +0:8 Constant: +0:8 0.000000 +0:9 Constant: +0:9 0.000000 +0:10 Constant: +0:10 0.000000 +0:11 Constant: +0:11 0.000000 +0:12 Constant: +0:12 0.000000 +0:13 Constant: +0:13 0.000000 +0:14 Constant: +0:14 0.000000 +0:15 Constant: +0:15 0.000000 +0:16 Constant: +0:16 0.000000 +0:17 Constant: +0:17 0.000000 +0:18 Constant: +0:18 0.000000 +0:19 Constant: +0:19 0.000000 +0:20 Constant: +0:20 0.000000 +0:21 Constant: +0:21 0.000000 +0:22 Constant: +0:22 0.000000 +0:23 Constant: +0:23 0.000000 +0:24 Constant: +0:24 0.000000 +0:25 Constant: +0:25 0.000000 +0:26 Constant: +0:26 0.000000 +0:27 Constant: +0:27 0.000000 +0:28 Constant: +0:28 0.000000 +0:29 Constant: +0:29 0.000000 +0:30 Constant: +0:30 0.000000 +0:31 Constant: +0:31 0.000000 +0:32 Constant: +0:32 0.000000 +0:33 Constant: +0:33 0.000000 +0:34 Constant: +0:34 0.000000 +0:35 Constant: +0:35 0.000000 +0:36 Constant: +0:36 0.000000 +0:37 Constant: +0:37 0.000000 +0:38 Constant: +0:38 0.000000 +0:39 Constant: +0:39 0.000000 +0:40 Constant: +0:40 0.000000 +0:41 Constant: +0:41 0.000000 +0:42 Constant: +0:42 0.000000 +0:43 Constant: +0:43 0.000000 +0:44 Constant: +0:44 0.000000 +0:45 Constant: +0:45 0.000000 +0:46 Constant: +0:46 0.000000 +0:47 Constant: +0:47 0.000000 +0:48 Constant: +0:48 0.000000 +0:49 Constant: +0:49 0.000000 +0:53 Branch: Return with expression +0:53 Constant: +0:53 0.000000 +0:65 Function Definition: ComputeShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float) +0:57 Function Parameters: +0:57 'inF0' (temp 1-component vector of float) +0:57 'inF1' (temp 1-component vector of float) +0:57 'inF2' (temp 1-component vector of float) +0:57 'inI0' (temp 1-component vector of int) +0:? Sequence +0:60 Constant: +0:60 0.000000 +0:62 Branch: Return with expression +0:62 Constant: +0:62 0.000000 +0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float) +0:66 Function Parameters: +0:66 'inF0' (temp 2-component vector of float) +0:66 'inF1' (temp 2-component vector of float) +0:66 'inF2' (temp 2-component vector of float) +0:66 'inI0' (temp 2-component vector of int) +0:? Sequence +0:69 Constant: +0:69 0.000000 +0:70 Constant: +0:70 0.000000 +0:71 Constant: +0:71 0.000000 +0:72 Constant: +0:72 0.000000 +0:73 Constant: +0:73 0.000000 +0:74 Constant: +0:74 0.000000 +0:75 Constant: +0:75 0.000000 +0:76 Constant: +0:76 0.000000 +0:77 Constant: +0:77 0.000000 +0:78 Constant: +0:78 0.000000 +0:79 Constant: +0:79 0.000000 +0:80 Constant: +0:80 0.000000 +0:81 Constant: +0:81 0.000000 +0:82 Constant: +0:82 0.000000 +0:83 Constant: +0:83 0.000000 +0:84 Constant: +0:84 0.000000 +0:85 Constant: +0:85 0.000000 +0:86 Constant: +0:86 0.000000 +0:87 Constant: +0:87 0.000000 +0:88 Constant: +0:88 0.000000 +0:89 Constant: +0:89 0.000000 +0:90 Constant: +0:90 0.000000 +0:91 Constant: +0:91 0.000000 +0:92 Constant: +0:92 0.000000 +0:93 Constant: +0:93 0.000000 +0:94 Constant: +0:94 0.000000 +0:95 Constant: +0:95 0.000000 +0:96 Constant: +0:96 0.000000 +0:97 Constant: +0:97 0.000000 +0:98 Constant: +0:98 0.000000 +0:99 Constant: +0:99 0.000000 +0:100 Constant: +0:100 0.000000 +0:101 Constant: +0:101 0.000000 +0:102 Constant: +0:102 0.000000 +0:103 Constant: +0:103 0.000000 +0:104 Constant: +0:104 0.000000 +0:105 Constant: +0:105 0.000000 +0:109 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float) +0:113 Function Parameters: +0:113 'inF0' (temp 3-component vector of float) +0:113 'inF1' (temp 3-component vector of float) +0:113 'inF2' (temp 3-component vector of float) +0:113 'inI0' (temp 3-component vector of int) +0:? Sequence +0:116 Constant: +0:116 0.000000 +0:117 Constant: +0:117 0.000000 +0:118 Constant: +0:118 0.000000 +0:119 Constant: +0:119 0.000000 +0:120 Constant: +0:120 0.000000 +0:121 Constant: +0:121 0.000000 +0:122 Constant: +0:122 0.000000 +0:123 Constant: +0:123 0.000000 +0:124 Constant: +0:124 0.000000 +0:125 Constant: +0:125 0.000000 +0:126 Constant: +0:126 0.000000 +0:127 Constant: +0:127 0.000000 +0:128 Constant: +0:128 0.000000 +0:129 Constant: +0:129 0.000000 +0:130 Constant: +0:130 0.000000 +0:131 Constant: +0:131 0.000000 +0:132 Constant: +0:132 0.000000 +0:133 Constant: +0:133 0.000000 +0:134 Constant: +0:134 0.000000 +0:135 Constant: +0:135 0.000000 +0:136 Constant: +0:136 0.000000 +0:137 Constant: +0:137 0.000000 +0:138 Constant: +0:138 0.000000 +0:139 Constant: +0:139 0.000000 +0:140 Constant: +0:140 0.000000 +0:141 Constant: +0:141 0.000000 +0:142 Constant: +0:142 0.000000 +0:143 Constant: +0:143 0.000000 +0:144 Constant: +0:144 0.000000 +0:145 Constant: +0:145 0.000000 +0:146 Constant: +0:146 0.000000 +0:147 Constant: +0:147 0.000000 +0:148 Constant: +0:148 0.000000 +0:149 Constant: +0:149 0.000000 +0:150 Constant: +0:150 0.000000 +0:154 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:158 Function Parameters: +0:158 'inF0' (temp 4-component vector of float) +0:158 'inF1' (temp 4-component vector of float) +0:158 'inF2' (temp 4-component vector of float) +0:158 'inI0' (temp 4-component vector of int) +0:? Sequence +0:161 Constant: +0:161 0.000000 +0:162 Constant: +0:162 0.000000 +0:163 Constant: +0:163 0.000000 +0:164 Constant: +0:164 0.000000 +0:165 Constant: +0:165 0.000000 +0:166 Constant: +0:166 0.000000 +0:167 Constant: +0:167 0.000000 +0:168 Constant: +0:168 0.000000 +0:169 Constant: +0:169 0.000000 +0:170 Constant: +0:170 0.000000 +0:171 Constant: +0:171 0.000000 +0:172 Constant: +0:172 0.000000 +0:173 Constant: +0:173 0.000000 +0:174 Constant: +0:174 0.000000 +0:175 Constant: +0:175 0.000000 +0:176 Constant: +0:176 0.000000 +0:177 Constant: +0:177 0.000000 +0:178 Constant: +0:178 0.000000 +0:179 Constant: +0:179 0.000000 +0:180 Constant: +0:180 0.000000 +0:181 Constant: +0:181 0.000000 +0:182 Constant: +0:182 0.000000 +0:183 Constant: +0:183 0.000000 +0:184 Constant: +0:184 0.000000 +0:185 Constant: +0:185 0.000000 +0:186 Constant: +0:186 0.000000 +0:187 Constant: +0:187 0.000000 +0:188 Constant: +0:188 0.000000 +0:189 Constant: +0:189 0.000000 +0:190 Constant: +0:190 0.000000 +0:191 Constant: +0:191 0.000000 +0:192 Constant: +0:192 0.000000 +0:193 Constant: +0:193 0.000000 +0:194 Constant: +0:194 0.000000 +0:195 Constant: +0:195 0.000000 +0:199 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? Linker Objects + +SPIR-V is not generated for failed compile or link diff --git a/Test/baseResults/hlsl.intrinsics.negative.vert.out b/Test/baseResults/hlsl.intrinsics.negative.vert.out index de711e9..2bbec5a 100644 --- a/Test/baseResults/hlsl.intrinsics.negative.vert.out +++ b/Test/baseResults/hlsl.intrinsics.negative.vert.out @@ -1,206 +1,243 @@ hlsl.intrinsics.negative.vert -ERROR: 0:5: 'asdouble' : no matching overloaded function found -ERROR: 0:6: 'CheckAccessFullyMapped' : no matching overloaded function found -ERROR: 0:7: 'CheckAccessFullyMapped' : no matching overloaded function found -ERROR: 0:8: 'clip' : no matching overloaded function found -ERROR: 0:9: 'countbits' : no matching overloaded function found -ERROR: 0:10: 'cross' : no matching overloaded function found -ERROR: 0:11: 'D3DCOLORtoUBYTE4' : no matching overloaded function found -ERROR: 0:14: 'ddx' : no matching overloaded function found -ERROR: 0:15: 'ddx_coarse' : no matching overloaded function found -ERROR: 0:16: 'ddx_fine' : no matching overloaded function found -ERROR: 0:17: 'ddy' : no matching overloaded function found -ERROR: 0:18: 'ddy_coarse' : no matching overloaded function found -ERROR: 0:19: 'ddy_fine' : no matching overloaded function found -ERROR: 0:20: 'determinant' : no matching overloaded function found -ERROR: 0:21: 'EvaluateAttributeAtCentroid' : no matching overloaded function found -ERROR: 0:22: 'EvaluateAttributeAtSample' : no matching overloaded function found -ERROR: 0:23: 'EvaluateAttributeSnapped' : no matching overloaded function found -ERROR: 0:24: 'f16tof32' : no matching overloaded function found -ERROR: 0:25: 'firstbithigh' : no matching overloaded function found -ERROR: 0:26: 'firstbitlow' : no matching overloaded function found -ERROR: 0:27: 'fma' : no matching overloaded function found -ERROR: 0:35: 'length' : no matching overloaded function found -ERROR: 0:36: 'msad4' : no matching overloaded function found -ERROR: 0:37: 'normalize' : no matching overloaded function found -ERROR: 0:38: 'reflect' : no matching overloaded function found -ERROR: 0:39: 'refract' : no matching overloaded function found -ERROR: 0:40: 'refract' : no matching overloaded function found -ERROR: 0:41: 'reversebits' : no matching overloaded function found -ERROR: 0:42: 'transpose' : no matching overloaded function found -ERROR: 0:53: 'GetRenderTargetSamplePosition' : no matching overloaded function found -ERROR: 0:60: 'asdouble' : no matching overloaded function found -ERROR: 0:61: 'CheckAccessFullyMapped' : no matching overloaded function found -ERROR: 0:62: 'countbits' : no matching overloaded function found -ERROR: 0:63: 'cross' : no matching overloaded function found -ERROR: 0:64: 'D3DCOLORtoUBYTE4' : no matching overloaded function found -ERROR: 0:65: 'ddx' : no matching overloaded function found -ERROR: 0:66: 'ddx_coarse' : no matching overloaded function found -ERROR: 0:67: 'ddx_fine' : no matching overloaded function found -ERROR: 0:68: 'ddy' : no matching overloaded function found -ERROR: 0:69: 'ddy_coarse' : no matching overloaded function found -ERROR: 0:70: 'ddy_fine' : no matching overloaded function found -ERROR: 0:71: 'determinant' : no matching overloaded function found -ERROR: 0:72: 'EvaluateAttributeAtCentroid' : no matching overloaded function found -ERROR: 0:73: 'EvaluateAttributeAtSample' : no matching overloaded function found -ERROR: 0:74: 'EvaluateAttributeSnapped' : no matching overloaded function found -ERROR: 0:75: 'f16tof32' : no matching overloaded function found -ERROR: 0:76: 'firstbithigh' : no matching overloaded function found -ERROR: 0:77: 'firstbitlow' : no matching overloaded function found -ERROR: 0:78: 'fma' : no matching overloaded function found -ERROR: 0:79: 'noise' : no matching overloaded function found -ERROR: 0:80: 'reversebits' : no matching overloaded function found -ERROR: 0:81: 'transpose' : no matching overloaded function found -ERROR: 0:90: 'CheckAccessFullyMapped' : no matching overloaded function found -ERROR: 0:91: 'countbits' : no matching overloaded function found +ERROR: 0:20: 'asdouble' : no matching overloaded function found +ERROR: 0:21: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:22: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:23: 'clip' : no matching overloaded function found +ERROR: 0:24: 'countbits' : no matching overloaded function found +ERROR: 0:25: 'cross' : no matching overloaded function found +ERROR: 0:26: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:29: 'ddx' : no matching overloaded function found +ERROR: 0:30: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:31: 'ddx_fine' : no matching overloaded function found +ERROR: 0:32: 'ddy' : no matching overloaded function found +ERROR: 0:33: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:34: 'ddy_fine' : no matching overloaded function found +ERROR: 0:35: 'determinant' : no matching overloaded function found +ERROR: 0:36: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:37: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:38: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:39: 'f16tof32' : no matching overloaded function found +ERROR: 0:40: 'firstbithigh' : no matching overloaded function found +ERROR: 0:41: 'firstbitlow' : no matching overloaded function found +ERROR: 0:42: 'fma' : no matching overloaded function found +ERROR: 0:43: 'fwidth' : no matching overloaded function found +ERROR: 0:44: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:45: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:46: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:47: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:48: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:49: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:50: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:51: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:52: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:53: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:54: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:55: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:56: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:57: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:60: 'length' : no matching overloaded function found +ERROR: 0:61: 'msad4' : no matching overloaded function found +ERROR: 0:62: 'normalize' : no matching overloaded function found +ERROR: 0:63: 'reflect' : no matching overloaded function found +ERROR: 0:64: 'refract' : no matching overloaded function found +ERROR: 0:65: 'refract' : no matching overloaded function found +ERROR: 0:66: 'reversebits' : no matching overloaded function found +ERROR: 0:67: 'transpose' : no matching overloaded function found +ERROR: 0:78: 'GetRenderTargetSamplePosition' : no matching overloaded function found +ERROR: 0:87: 'asdouble' : no matching overloaded function found +ERROR: 0:88: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:89: 'countbits' : no matching overloaded function found +ERROR: 0:90: 'cross' : no matching overloaded function found +ERROR: 0:91: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:92: 'ddx' : no matching overloaded function found ERROR: 0:93: 'ddx_coarse' : no matching overloaded function found ERROR: 0:94: 'ddx_fine' : no matching overloaded function found ERROR: 0:95: 'ddy' : no matching overloaded function found ERROR: 0:96: 'ddy_coarse' : no matching overloaded function found ERROR: 0:97: 'ddy_fine' : no matching overloaded function found -ERROR: 0:98: 'D3DCOLORtoUBYTE4' : no matching overloaded function found -ERROR: 0:99: 'determinant' : no matching overloaded function found -ERROR: 0:100: 'EvaluateAttributeAtCentroid' : no matching overloaded function found -ERROR: 0:101: 'EvaluateAttributeAtSample' : no matching overloaded function found -ERROR: 0:102: 'EvaluateAttributeSnapped' : no matching overloaded function found -ERROR: 0:103: 'f16tof32' : no matching overloaded function found -ERROR: 0:104: 'firstbithigh' : no matching overloaded function found -ERROR: 0:105: 'firstbitlow' : no matching overloaded function found -ERROR: 0:106: 'fma' : no matching overloaded function found -ERROR: 0:107: 'noise' : no matching overloaded function found -ERROR: 0:108: 'reversebits' : no matching overloaded function found -ERROR: 0:109: 'transpose' : no matching overloaded function found -ERROR: 0:118: 'CheckAccessFullyMapped' : no matching overloaded function found -ERROR: 0:119: 'countbits' : no matching overloaded function found -ERROR: 0:120: 'cross' : no matching overloaded function found -ERROR: 0:121: 'determinant' : no matching overloaded function found -ERROR: 0:122: 'ddx' : no matching overloaded function found -ERROR: 0:123: 'ddx_coarse' : no matching overloaded function found -ERROR: 0:124: 'ddx_fine' : no matching overloaded function found -ERROR: 0:125: 'ddy' : no matching overloaded function found -ERROR: 0:126: 'ddy_coarse' : no matching overloaded function found -ERROR: 0:127: 'ddy_fine' : no matching overloaded function found -ERROR: 0:128: 'EvaluateAttributeAtCentroid' : no matching overloaded function found -ERROR: 0:129: 'EvaluateAttributeAtSample' : no matching overloaded function found -ERROR: 0:130: 'EvaluateAttributeSnapped' : no matching overloaded function found -ERROR: 0:131: 'f16tof32' : no matching overloaded function found -ERROR: 0:132: 'firstbithigh' : no matching overloaded function found -ERROR: 0:133: 'firstbitlow' : no matching overloaded function found -ERROR: 0:134: 'fma' : no matching overloaded function found -ERROR: 0:135: 'noise' : no matching overloaded function found -ERROR: 0:136: 'reversebits' : no matching overloaded function found -ERROR: 0:137: 'transpose' : no matching overloaded function found -ERROR: 0:177: 'countbits' : no matching overloaded function found -ERROR: 0:177: 'cross' : no matching overloaded function found -ERROR: 0:177: 'D3DCOLORtoUBYTE4' : no matching overloaded function found -ERROR: 0:177: 'ddx' : no matching overloaded function found -ERROR: 0:177: 'ddx_coarse' : no matching overloaded function found -ERROR: 0:177: 'ddx_fine' : no matching overloaded function found -ERROR: 0:177: 'ddy' : no matching overloaded function found -ERROR: 0:177: 'ddy_coarse' : no matching overloaded function found -ERROR: 0:177: 'ddy_fine' : no matching overloaded function found -ERROR: 0:177: 'EvaluateAttributeAtCentroid' : no matching overloaded function found -ERROR: 0:177: 'EvaluateAttributeAtSample' : no matching overloaded function found -ERROR: 0:177: 'EvaluateAttributeSnapped' : no matching overloaded function found -ERROR: 0:177: 'f16tof32' : no matching overloaded function found -ERROR: 0:177: 'firstbithigh' : no matching overloaded function found -ERROR: 0:177: 'firstbitlow' : no matching overloaded function found -ERROR: 0:177: 'fma' : no matching overloaded function found -ERROR: 0:177: 'noise' : no matching overloaded function found -ERROR: 0:177: 'reversebits' : no matching overloaded function found -ERROR: 0:177: 'length' : no matching overloaded function found -ERROR: 0:177: 'noise' : no matching overloaded function found -ERROR: 0:177: 'normalize' : no matching overloaded function found -ERROR: 0:177: 'reflect' : no matching overloaded function found -ERROR: 0:177: 'refract' : no matching overloaded function found -ERROR: 0:177: 'reversebits' : no matching overloaded function found -ERROR: 0:185: 'countbits' : no matching overloaded function found -ERROR: 0:185: 'cross' : no matching overloaded function found -ERROR: 0:185: 'D3DCOLORtoUBYTE4' : no matching overloaded function found -ERROR: 0:185: 'ddx' : no matching overloaded function found -ERROR: 0:185: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:98: 'determinant' : no matching overloaded function found +ERROR: 0:99: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:100: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:101: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:102: 'f16tof32' : no matching overloaded function found +ERROR: 0:103: 'firstbithigh' : no matching overloaded function found +ERROR: 0:104: 'firstbitlow' : no matching overloaded function found +ERROR: 0:105: 'fma' : no matching overloaded function found +ERROR: 0:106: 'fwidth' : no matching overloaded function found +ERROR: 0:107: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:108: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:109: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:110: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:111: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:112: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:113: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:114: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:115: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:116: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:117: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:118: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:119: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:120: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:121: 'noise' : no matching overloaded function found +ERROR: 0:122: 'reversebits' : no matching overloaded function found +ERROR: 0:123: 'transpose' : no matching overloaded function found +ERROR: 0:134: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:135: 'countbits' : no matching overloaded function found +ERROR: 0:136: 'ddx' : no matching overloaded function found +ERROR: 0:137: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:138: 'ddx_fine' : no matching overloaded function found +ERROR: 0:139: 'ddy' : no matching overloaded function found +ERROR: 0:140: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:141: 'ddy_fine' : no matching overloaded function found +ERROR: 0:142: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:143: 'determinant' : no matching overloaded function found +ERROR: 0:144: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:145: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:146: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:147: 'f16tof32' : no matching overloaded function found +ERROR: 0:148: 'firstbithigh' : no matching overloaded function found +ERROR: 0:149: 'firstbitlow' : no matching overloaded function found +ERROR: 0:150: 'fma' : no matching overloaded function found +ERROR: 0:151: 'fwidth' : no matching overloaded function found +ERROR: 0:152: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:153: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:154: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:155: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:156: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:157: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:158: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:159: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:160: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:161: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:162: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:163: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:164: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:165: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:166: 'noise' : no matching overloaded function found +ERROR: 0:167: 'reversebits' : no matching overloaded function found +ERROR: 0:168: 'transpose' : no matching overloaded function found +ERROR: 0:179: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:180: 'countbits' : no matching overloaded function found +ERROR: 0:181: 'cross' : no matching overloaded function found +ERROR: 0:182: 'determinant' : no matching overloaded function found +ERROR: 0:183: 'ddx' : no matching overloaded function found +ERROR: 0:184: 'ddx_coarse' : no matching overloaded function found ERROR: 0:185: 'ddx_fine' : no matching overloaded function found -ERROR: 0:185: 'ddy' : no matching overloaded function found -ERROR: 0:185: 'ddy_coarse' : no matching overloaded function found -ERROR: 0:185: 'ddy_fine' : no matching overloaded function found -ERROR: 0:185: 'EvaluateAttributeAtCentroid' : no matching overloaded function found -ERROR: 0:185: 'EvaluateAttributeAtSample' : no matching overloaded function found -ERROR: 0:185: 'EvaluateAttributeSnapped' : no matching overloaded function found -ERROR: 0:185: 'f16tof32' : no matching overloaded function found -ERROR: 0:185: 'firstbithigh' : no matching overloaded function found -ERROR: 0:185: 'firstbitlow' : no matching overloaded function found -ERROR: 0:185: 'fma' : no matching overloaded function found -ERROR: 0:185: 'noise' : no matching overloaded function found -ERROR: 0:185: 'reversebits' : no matching overloaded function found -ERROR: 0:185: 'length' : no matching overloaded function found -ERROR: 0:185: 'noise' : no matching overloaded function found -ERROR: 0:185: 'normalize' : no matching overloaded function found -ERROR: 0:185: 'reflect' : no matching overloaded function found -ERROR: 0:185: 'refract' : no matching overloaded function found -ERROR: 0:185: 'reversebits' : no matching overloaded function found -ERROR: 0:193: 'countbits' : no matching overloaded function found -ERROR: 0:193: 'cross' : no matching overloaded function found -ERROR: 0:193: 'D3DCOLORtoUBYTE4' : no matching overloaded function found -ERROR: 0:193: 'ddx' : no matching overloaded function found -ERROR: 0:193: 'ddx_coarse' : no matching overloaded function found -ERROR: 0:193: 'ddx_fine' : no matching overloaded function found -ERROR: 0:193: 'ddy' : no matching overloaded function found -ERROR: 0:193: 'ddy_coarse' : no matching overloaded function found -ERROR: 0:193: 'ddy_fine' : no matching overloaded function found -ERROR: 0:193: 'EvaluateAttributeAtCentroid' : no matching overloaded function found -ERROR: 0:193: 'EvaluateAttributeAtSample' : no matching overloaded function found -ERROR: 0:193: 'EvaluateAttributeSnapped' : no matching overloaded function found -ERROR: 0:193: 'f16tof32' : no matching overloaded function found +ERROR: 0:186: 'ddy' : no matching overloaded function found +ERROR: 0:187: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:188: 'ddy_fine' : no matching overloaded function found +ERROR: 0:189: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:190: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:191: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:192: 'f16tof32' : no matching overloaded function found ERROR: 0:193: 'firstbithigh' : no matching overloaded function found -ERROR: 0:193: 'firstbitlow' : no matching overloaded function found -ERROR: 0:193: 'fma' : no matching overloaded function found -ERROR: 0:193: 'noise' : no matching overloaded function found -ERROR: 0:193: 'reversebits' : no matching overloaded function found -ERROR: 0:193: 'length' : no matching overloaded function found -ERROR: 0:193: 'noise' : no matching overloaded function found -ERROR: 0:193: 'normalize' : no matching overloaded function found -ERROR: 0:193: 'reflect' : no matching overloaded function found -ERROR: 0:193: 'refract' : no matching overloaded function found -ERROR: 0:193: 'reversebits' : no matching overloaded function found -ERROR: 164 compilation errors. No code generated. +ERROR: 0:194: 'firstbitlow' : no matching overloaded function found +ERROR: 0:195: 'fma' : no matching overloaded function found +ERROR: 0:196: 'fwidth' : no matching overloaded function found +ERROR: 0:197: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:198: 'InterlockedAdd' : no matching overloaded function found +ERROR: 0:199: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:200: 'InterlockedAnd' : no matching overloaded function found +ERROR: 0:201: 'InterlockedCompareExchange' : no matching overloaded function found +ERROR: 0:202: 'InterlockedExchange' : no matching overloaded function found +ERROR: 0:203: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:204: 'InterlockedMax' : no matching overloaded function found +ERROR: 0:205: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:206: 'InterlockedMin' : no matching overloaded function found +ERROR: 0:207: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:208: 'InterlockedOr' : no matching overloaded function found +ERROR: 0:209: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:210: 'InterlockedXor' : no matching overloaded function found +ERROR: 0:211: 'noise' : no matching overloaded function found +ERROR: 0:212: 'reversebits' : no matching overloaded function found +ERROR: 0:213: 'transpose' : no matching overloaded function found +ERROR: 0:254: 'countbits' : no matching overloaded function found +ERROR: 0:254: 'cross' : no matching overloaded function found +ERROR: 0:254: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:254: 'ddx' : no matching overloaded function found +ERROR: 0:254: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:254: 'ddx_fine' : no matching overloaded function found +ERROR: 0:254: 'ddy' : no matching overloaded function found +ERROR: 0:254: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:254: 'ddy_fine' : no matching overloaded function found +ERROR: 0:254: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:254: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:254: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:254: 'f16tof32' : no matching overloaded function found +ERROR: 0:254: 'firstbithigh' : no matching overloaded function found +ERROR: 0:254: 'firstbitlow' : no matching overloaded function found +ERROR: 0:254: 'fma' : no matching overloaded function found +ERROR: 0:254: 'fwidth' : no matching overloaded function found +ERROR: 0:254: 'noise' : no matching overloaded function found +ERROR: 0:254: 'reversebits' : no matching overloaded function found +ERROR: 0:254: 'length' : no matching overloaded function found +ERROR: 0:254: 'noise' : no matching overloaded function found +ERROR: 0:254: 'normalize' : no matching overloaded function found +ERROR: 0:254: 'reflect' : no matching overloaded function found +ERROR: 0:254: 'refract' : no matching overloaded function found +ERROR: 0:254: 'reversebits' : no matching overloaded function found +ERROR: 0:262: 'countbits' : no matching overloaded function found +ERROR: 0:262: 'cross' : no matching overloaded function found +ERROR: 0:262: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:262: 'ddx' : no matching overloaded function found +ERROR: 0:262: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:262: 'ddx_fine' : no matching overloaded function found +ERROR: 0:262: 'ddy' : no matching overloaded function found +ERROR: 0:262: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:262: 'ddy_fine' : no matching overloaded function found +ERROR: 0:262: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:262: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:262: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:262: 'f16tof32' : no matching overloaded function found +ERROR: 0:262: 'firstbithigh' : no matching overloaded function found +ERROR: 0:262: 'firstbitlow' : no matching overloaded function found +ERROR: 0:262: 'fma' : no matching overloaded function found +ERROR: 0:262: 'fwidth' : no matching overloaded function found +ERROR: 0:262: 'noise' : no matching overloaded function found +ERROR: 0:262: 'reversebits' : no matching overloaded function found +ERROR: 0:262: 'length' : no matching overloaded function found +ERROR: 0:262: 'noise' : no matching overloaded function found +ERROR: 0:262: 'normalize' : no matching overloaded function found +ERROR: 0:262: 'reflect' : no matching overloaded function found +ERROR: 0:262: 'refract' : no matching overloaded function found +ERROR: 0:262: 'reversebits' : no matching overloaded function found +ERROR: 0:270: 'countbits' : no matching overloaded function found +ERROR: 0:270: 'cross' : no matching overloaded function found +ERROR: 0:270: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:270: 'ddx' : no matching overloaded function found +ERROR: 0:270: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:270: 'ddx_fine' : no matching overloaded function found +ERROR: 0:270: 'ddy' : no matching overloaded function found +ERROR: 0:270: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:270: 'ddy_fine' : no matching overloaded function found +ERROR: 0:270: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:270: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:270: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:270: 'f16tof32' : no matching overloaded function found +ERROR: 0:270: 'firstbithigh' : no matching overloaded function found +ERROR: 0:270: 'firstbitlow' : no matching overloaded function found +ERROR: 0:270: 'fma' : no matching overloaded function found +ERROR: 0:270: 'fwidth' : no matching overloaded function found +ERROR: 0:270: 'noise' : no matching overloaded function found +ERROR: 0:270: 'reversebits' : no matching overloaded function found +ERROR: 0:270: 'length' : no matching overloaded function found +ERROR: 0:270: 'noise' : no matching overloaded function found +ERROR: 0:270: 'normalize' : no matching overloaded function found +ERROR: 0:270: 'reflect' : no matching overloaded function found +ERROR: 0:270: 'refract' : no matching overloaded function found +ERROR: 0:270: 'reversebits' : no matching overloaded function found +ERROR: 227 compilation errors. No code generated. Shader version: 450 ERROR: node is still EOpNull! -0:49 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float) -0:2 Function Parameters: -0:2 'inF0' (temp float) -0:2 'inF1' (temp float) -0:2 'inF2' (temp float) -0:2 'inI0' (temp int) +0:74 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float) +0:15 Function Parameters: +0:15 'inF0' (temp float) +0:15 'inF1' (temp float) +0:15 'inF2' (temp float) +0:15 'inI0' (temp int) 0:? Sequence -0:5 Constant: -0:5 0.000000 -0:6 Constant: -0:6 0.000000 -0:7 Constant: -0:7 0.000000 -0:8 Constant: -0:8 0.000000 -0:9 Constant: -0:9 0.000000 -0:10 Constant: -0:10 0.000000 -0:11 Constant: -0:11 0.000000 -0:14 Constant: -0:14 0.000000 -0:15 Constant: -0:15 0.000000 -0:16 Constant: -0:16 0.000000 -0:17 Constant: -0:17 0.000000 -0:18 Constant: -0:18 0.000000 -0:19 Constant: -0:19 0.000000 0:20 Constant: 0:20 0.000000 0:21 Constant: @@ -215,8 +252,18 @@ ERROR: node is still EOpNull! 0:25 0.000000 0:26 Constant: 0:26 0.000000 -0:27 Constant: -0:27 0.000000 +0:29 Constant: +0:29 0.000000 +0:30 Constant: +0:30 0.000000 +0:31 Constant: +0:31 0.000000 +0:32 Constant: +0:32 0.000000 +0:33 Constant: +0:33 0.000000 +0:34 Constant: +0:34 0.000000 0:35 Constant: 0:35 0.000000 0:36 Constant: @@ -233,28 +280,36 @@ ERROR: node is still EOpNull! 0:41 0.000000 0:42 Constant: 0:42 0.000000 -0:46 Branch: Return with expression -0:46 Constant: -0:46 0.000000 -0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float) -0:50 Function Parameters: -0:50 'inF0' (temp 1-component vector of float) -0:50 'inF1' (temp 1-component vector of float) -0:50 'inF2' (temp 1-component vector of float) -0:50 'inI0' (temp 1-component vector of int) -0:? Sequence +0:43 Constant: +0:43 0.000000 +0:44 Constant: +0:44 0.000000 +0:45 Constant: +0:45 0.000000 +0:46 Constant: +0:46 0.000000 +0:47 Constant: +0:47 0.000000 +0:48 Constant: +0:48 0.000000 +0:49 Constant: +0:49 0.000000 +0:50 Constant: +0:50 0.000000 +0:51 Constant: +0:51 0.000000 +0:52 Constant: +0:52 0.000000 0:53 Constant: 0:53 0.000000 -0:55 Branch: Return with expression -0:55 Constant: -0:55 0.000000 -0:88 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float) -0:59 Function Parameters: -0:59 'inF0' (temp 2-component vector of float) -0:59 'inF1' (temp 2-component vector of float) -0:59 'inF2' (temp 2-component vector of float) -0:59 'inI0' (temp 2-component vector of int) -0:? Sequence +0:54 Constant: +0:54 0.000000 +0:55 Constant: +0:55 0.000000 +0:56 Constant: +0:56 0.000000 +0:57 Constant: +0:57 0.000000 0:60 Constant: 0:60 0.000000 0:61 Constant: @@ -271,45 +326,34 @@ ERROR: node is still EOpNull! 0:66 0.000000 0:67 Constant: 0:67 0.000000 -0:68 Constant: -0:68 0.000000 -0:69 Constant: -0:69 0.000000 -0:70 Constant: -0:70 0.000000 -0:71 Constant: -0:71 0.000000 -0:72 Constant: -0:72 0.000000 -0:73 Constant: -0:73 0.000000 -0:74 Constant: -0:74 0.000000 -0:75 Constant: -0:75 0.000000 -0:76 Constant: -0:76 0.000000 -0:77 Constant: -0:77 0.000000 +0:71 Branch: Return with expression +0:71 Constant: +0:71 0.000000 +0:83 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float) +0:75 Function Parameters: +0:75 'inF0' (temp 1-component vector of float) +0:75 'inF1' (temp 1-component vector of float) +0:75 'inF2' (temp 1-component vector of float) +0:75 'inI0' (temp 1-component vector of int) +0:? Sequence 0:78 Constant: 0:78 0.000000 -0:79 Constant: -0:79 0.000000 -0:80 Constant: -0:80 0.000000 -0:81 Constant: -0:81 0.000000 -0:85 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:116 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float) -0:89 Function Parameters: -0:89 'inF0' (temp 3-component vector of float) -0:89 'inF1' (temp 3-component vector of float) -0:89 'inF2' (temp 3-component vector of float) -0:89 'inI0' (temp 3-component vector of int) +0:80 Branch: Return with expression +0:80 Constant: +0:80 0.000000 +0:130 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float) +0:84 Function Parameters: +0:84 'inF0' (temp 2-component vector of float) +0:84 'inF1' (temp 2-component vector of float) +0:84 'inF2' (temp 2-component vector of float) +0:84 'inI0' (temp 2-component vector of int) 0:? Sequence +0:87 Constant: +0:87 0.000000 +0:88 Constant: +0:88 0.000000 +0:89 Constant: +0:89 0.000000 0:90 Constant: 0:90 0.000000 0:91 Constant: @@ -350,18 +394,22 @@ ERROR: node is still EOpNull! 0:108 0.000000 0:109 Constant: 0:109 0.000000 -0:113 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:174 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) -0:117 Function Parameters: -0:117 'inF0' (temp 4-component vector of float) -0:117 'inF1' (temp 4-component vector of float) -0:117 'inF2' (temp 4-component vector of float) -0:117 'inI0' (temp 4-component vector of int) -0:? Sequence +0:110 Constant: +0:110 0.000000 +0:111 Constant: +0:111 0.000000 +0:112 Constant: +0:112 0.000000 +0:113 Constant: +0:113 0.000000 +0:114 Constant: +0:114 0.000000 +0:115 Constant: +0:115 0.000000 +0:116 Constant: +0:116 0.000000 +0:117 Constant: +0:117 0.000000 0:118 Constant: 0:118 0.000000 0:119 Constant: @@ -374,26 +422,17 @@ ERROR: node is still EOpNull! 0:122 0.000000 0:123 Constant: 0:123 0.000000 -0:124 Constant: -0:124 0.000000 -0:125 Constant: -0:125 0.000000 -0:126 Constant: -0:126 0.000000 -0:127 Constant: -0:127 0.000000 -0:128 Constant: -0:128 0.000000 -0:129 Constant: -0:129 0.000000 -0:130 Constant: -0:130 0.000000 -0:131 Constant: -0:131 0.000000 -0:132 Constant: -0:132 0.000000 -0:133 Constant: -0:133 0.000000 +0:127 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:175 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float) +0:131 Function Parameters: +0:131 'inF0' (temp 3-component vector of float) +0:131 'inF1' (temp 3-component vector of float) +0:131 'inF2' (temp 3-component vector of float) +0:131 'inI0' (temp 3-component vector of int) +0:? Sequence 0:134 Constant: 0:134 0.000000 0:135 Constant: @@ -402,127 +441,275 @@ ERROR: node is still EOpNull! 0:136 0.000000 0:137 Constant: 0:137 0.000000 -0:141 Branch: Return with expression +0:138 Constant: +0:138 0.000000 +0:139 Constant: +0:139 0.000000 +0:140 Constant: +0:140 0.000000 +0:141 Constant: +0:141 0.000000 +0:142 Constant: +0:142 0.000000 +0:143 Constant: +0:143 0.000000 +0:144 Constant: +0:144 0.000000 +0:145 Constant: +0:145 0.000000 +0:146 Constant: +0:146 0.000000 +0:147 Constant: +0:147 0.000000 +0:148 Constant: +0:148 0.000000 +0:149 Constant: +0:149 0.000000 +0:150 Constant: +0:150 0.000000 +0:151 Constant: +0:151 0.000000 +0:152 Constant: +0:152 0.000000 +0:153 Constant: +0:153 0.000000 +0:154 Constant: +0:154 0.000000 +0:155 Constant: +0:155 0.000000 +0:156 Constant: +0:156 0.000000 +0:157 Constant: +0:157 0.000000 +0:158 Constant: +0:158 0.000000 +0:159 Constant: +0:159 0.000000 +0:160 Constant: +0:160 0.000000 +0:161 Constant: +0:161 0.000000 +0:162 Constant: +0:162 0.000000 +0:163 Constant: +0:163 0.000000 +0:164 Constant: +0:164 0.000000 +0:165 Constant: +0:165 0.000000 +0:166 Constant: +0:166 0.000000 +0:167 Constant: +0:167 0.000000 +0:168 Constant: +0:168 0.000000 +0:172 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:251 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:176 Function Parameters: +0:176 'inF0' (temp 4-component vector of float) +0:176 'inF1' (temp 4-component vector of float) +0:176 'inF2' (temp 4-component vector of float) +0:176 'inI0' (temp 4-component vector of int) +0:? Sequence +0:179 Constant: +0:179 0.000000 +0:180 Constant: +0:180 0.000000 +0:181 Constant: +0:181 0.000000 +0:182 Constant: +0:182 0.000000 +0:183 Constant: +0:183 0.000000 +0:184 Constant: +0:184 0.000000 +0:185 Constant: +0:185 0.000000 +0:186 Constant: +0:186 0.000000 +0:187 Constant: +0:187 0.000000 +0:188 Constant: +0:188 0.000000 +0:189 Constant: +0:189 0.000000 +0:190 Constant: +0:190 0.000000 +0:191 Constant: +0:191 0.000000 +0:192 Constant: +0:192 0.000000 +0:193 Constant: +0:193 0.000000 +0:194 Constant: +0:194 0.000000 +0:195 Constant: +0:195 0.000000 +0:196 Constant: +0:196 0.000000 +0:197 Constant: +0:197 0.000000 +0:198 Constant: +0:198 0.000000 +0:199 Constant: +0:199 0.000000 +0:200 Constant: +0:200 0.000000 +0:201 Constant: +0:201 0.000000 +0:202 Constant: +0:202 0.000000 +0:203 Constant: +0:203 0.000000 +0:204 Constant: +0:204 0.000000 +0:205 Constant: +0:205 0.000000 +0:206 Constant: +0:206 0.000000 +0:207 Constant: +0:207 0.000000 +0:208 Constant: +0:208 0.000000 +0:209 Constant: +0:209 0.000000 +0:210 Constant: +0:210 0.000000 +0:211 Constant: +0:211 0.000000 +0:212 Constant: +0:212 0.000000 +0:213 Constant: +0:213 0.000000 +0:217 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:182 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:175 Function Parameters: -0:175 'inF0' (temp 2X2 matrix of float) -0:175 'inF1' (temp 2X2 matrix of float) -0:175 'inF2' (temp 2X2 matrix of float) +0:259 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:252 Function Parameters: +0:252 'inF0' (temp 2X2 matrix of float) +0:252 'inF1' (temp 2X2 matrix of float) +0:252 'inF2' (temp 2X2 matrix of float) 0:? Sequence -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:179 Branch: Return with expression +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:256 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:190 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:183 Function Parameters: -0:183 'inF0' (temp 3X3 matrix of float) -0:183 'inF1' (temp 3X3 matrix of float) -0:183 'inF2' (temp 3X3 matrix of float) +0:267 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:260 Function Parameters: +0:260 'inF0' (temp 3X3 matrix of float) +0:260 'inF1' (temp 3X3 matrix of float) +0:260 'inF2' (temp 3X3 matrix of float) 0:? Sequence -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:187 Branch: Return with expression +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:264 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -533,61 +720,63 @@ ERROR: node is still EOpNull! 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:197 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:191 Function Parameters: -0:191 'inF0' (temp 4X4 matrix of float) -0:191 'inF1' (temp 4X4 matrix of float) -0:191 'inF2' (temp 4X4 matrix of float) +0:274 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:268 Function Parameters: +0:268 'inF0' (temp 4X4 matrix of float) +0:268 'inF1' (temp 4X4 matrix of float) +0:268 'inF2' (temp 4X4 matrix of float) 0:? Sequence -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:195 Branch: Return with expression +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:272 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -606,6 +795,18 @@ ERROR: node is still EOpNull! 0:? 4.000000 0:? 4.000000 0:? Linker Objects +0:? 'gs_ua' (temp uint) +0:? 'gs_ub' (temp uint) +0:? 'gs_uc' (temp uint) +0:? 'gs_ua2' (temp 2-component vector of uint) +0:? 'gs_ub2' (temp 2-component vector of uint) +0:? 'gs_uc2' (temp 2-component vector of uint) +0:? 'gs_ua3' (temp 3-component vector of uint) +0:? 'gs_ub3' (temp 3-component vector of uint) +0:? 'gs_uc3' (temp 3-component vector of uint) +0:? 'gs_ua4' (temp 4-component vector of uint) +0:? 'gs_ub4' (temp 4-component vector of uint) +0:? 'gs_uc4' (temp 4-component vector of uint) Linked vertex stage: @@ -613,39 +814,13 @@ Linked vertex stage: Shader version: 450 ERROR: node is still EOpNull! -0:49 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float) -0:2 Function Parameters: -0:2 'inF0' (temp float) -0:2 'inF1' (temp float) -0:2 'inF2' (temp float) -0:2 'inI0' (temp int) +0:74 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float) +0:15 Function Parameters: +0:15 'inF0' (temp float) +0:15 'inF1' (temp float) +0:15 'inF2' (temp float) +0:15 'inI0' (temp int) 0:? Sequence -0:5 Constant: -0:5 0.000000 -0:6 Constant: -0:6 0.000000 -0:7 Constant: -0:7 0.000000 -0:8 Constant: -0:8 0.000000 -0:9 Constant: -0:9 0.000000 -0:10 Constant: -0:10 0.000000 -0:11 Constant: -0:11 0.000000 -0:14 Constant: -0:14 0.000000 -0:15 Constant: -0:15 0.000000 -0:16 Constant: -0:16 0.000000 -0:17 Constant: -0:17 0.000000 -0:18 Constant: -0:18 0.000000 -0:19 Constant: -0:19 0.000000 0:20 Constant: 0:20 0.000000 0:21 Constant: @@ -660,8 +835,18 @@ ERROR: node is still EOpNull! 0:25 0.000000 0:26 Constant: 0:26 0.000000 -0:27 Constant: -0:27 0.000000 +0:29 Constant: +0:29 0.000000 +0:30 Constant: +0:30 0.000000 +0:31 Constant: +0:31 0.000000 +0:32 Constant: +0:32 0.000000 +0:33 Constant: +0:33 0.000000 +0:34 Constant: +0:34 0.000000 0:35 Constant: 0:35 0.000000 0:36 Constant: @@ -678,28 +863,36 @@ ERROR: node is still EOpNull! 0:41 0.000000 0:42 Constant: 0:42 0.000000 -0:46 Branch: Return with expression -0:46 Constant: -0:46 0.000000 -0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float) -0:50 Function Parameters: -0:50 'inF0' (temp 1-component vector of float) -0:50 'inF1' (temp 1-component vector of float) -0:50 'inF2' (temp 1-component vector of float) -0:50 'inI0' (temp 1-component vector of int) -0:? Sequence +0:43 Constant: +0:43 0.000000 +0:44 Constant: +0:44 0.000000 +0:45 Constant: +0:45 0.000000 +0:46 Constant: +0:46 0.000000 +0:47 Constant: +0:47 0.000000 +0:48 Constant: +0:48 0.000000 +0:49 Constant: +0:49 0.000000 +0:50 Constant: +0:50 0.000000 +0:51 Constant: +0:51 0.000000 +0:52 Constant: +0:52 0.000000 0:53 Constant: 0:53 0.000000 -0:55 Branch: Return with expression -0:55 Constant: -0:55 0.000000 -0:88 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float) -0:59 Function Parameters: -0:59 'inF0' (temp 2-component vector of float) -0:59 'inF1' (temp 2-component vector of float) -0:59 'inF2' (temp 2-component vector of float) -0:59 'inI0' (temp 2-component vector of int) -0:? Sequence +0:54 Constant: +0:54 0.000000 +0:55 Constant: +0:55 0.000000 +0:56 Constant: +0:56 0.000000 +0:57 Constant: +0:57 0.000000 0:60 Constant: 0:60 0.000000 0:61 Constant: @@ -716,45 +909,34 @@ ERROR: node is still EOpNull! 0:66 0.000000 0:67 Constant: 0:67 0.000000 -0:68 Constant: -0:68 0.000000 -0:69 Constant: -0:69 0.000000 -0:70 Constant: -0:70 0.000000 -0:71 Constant: -0:71 0.000000 -0:72 Constant: -0:72 0.000000 -0:73 Constant: -0:73 0.000000 -0:74 Constant: -0:74 0.000000 -0:75 Constant: -0:75 0.000000 -0:76 Constant: -0:76 0.000000 -0:77 Constant: -0:77 0.000000 +0:71 Branch: Return with expression +0:71 Constant: +0:71 0.000000 +0:83 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float) +0:75 Function Parameters: +0:75 'inF0' (temp 1-component vector of float) +0:75 'inF1' (temp 1-component vector of float) +0:75 'inF2' (temp 1-component vector of float) +0:75 'inI0' (temp 1-component vector of int) +0:? Sequence 0:78 Constant: 0:78 0.000000 -0:79 Constant: -0:79 0.000000 -0:80 Constant: -0:80 0.000000 -0:81 Constant: -0:81 0.000000 -0:85 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:116 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float) -0:89 Function Parameters: -0:89 'inF0' (temp 3-component vector of float) -0:89 'inF1' (temp 3-component vector of float) -0:89 'inF2' (temp 3-component vector of float) -0:89 'inI0' (temp 3-component vector of int) +0:80 Branch: Return with expression +0:80 Constant: +0:80 0.000000 +0:130 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float) +0:84 Function Parameters: +0:84 'inF0' (temp 2-component vector of float) +0:84 'inF1' (temp 2-component vector of float) +0:84 'inF2' (temp 2-component vector of float) +0:84 'inI0' (temp 2-component vector of int) 0:? Sequence +0:87 Constant: +0:87 0.000000 +0:88 Constant: +0:88 0.000000 +0:89 Constant: +0:89 0.000000 0:90 Constant: 0:90 0.000000 0:91 Constant: @@ -795,18 +977,22 @@ ERROR: node is still EOpNull! 0:108 0.000000 0:109 Constant: 0:109 0.000000 -0:113 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:174 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) -0:117 Function Parameters: -0:117 'inF0' (temp 4-component vector of float) -0:117 'inF1' (temp 4-component vector of float) -0:117 'inF2' (temp 4-component vector of float) -0:117 'inI0' (temp 4-component vector of int) -0:? Sequence +0:110 Constant: +0:110 0.000000 +0:111 Constant: +0:111 0.000000 +0:112 Constant: +0:112 0.000000 +0:113 Constant: +0:113 0.000000 +0:114 Constant: +0:114 0.000000 +0:115 Constant: +0:115 0.000000 +0:116 Constant: +0:116 0.000000 +0:117 Constant: +0:117 0.000000 0:118 Constant: 0:118 0.000000 0:119 Constant: @@ -819,26 +1005,17 @@ ERROR: node is still EOpNull! 0:122 0.000000 0:123 Constant: 0:123 0.000000 -0:124 Constant: -0:124 0.000000 -0:125 Constant: -0:125 0.000000 -0:126 Constant: -0:126 0.000000 -0:127 Constant: -0:127 0.000000 -0:128 Constant: -0:128 0.000000 -0:129 Constant: -0:129 0.000000 -0:130 Constant: -0:130 0.000000 -0:131 Constant: -0:131 0.000000 -0:132 Constant: -0:132 0.000000 -0:133 Constant: -0:133 0.000000 +0:127 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:175 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float) +0:131 Function Parameters: +0:131 'inF0' (temp 3-component vector of float) +0:131 'inF1' (temp 3-component vector of float) +0:131 'inF2' (temp 3-component vector of float) +0:131 'inI0' (temp 3-component vector of int) +0:? Sequence 0:134 Constant: 0:134 0.000000 0:135 Constant: @@ -847,127 +1024,275 @@ ERROR: node is still EOpNull! 0:136 0.000000 0:137 Constant: 0:137 0.000000 -0:141 Branch: Return with expression +0:138 Constant: +0:138 0.000000 +0:139 Constant: +0:139 0.000000 +0:140 Constant: +0:140 0.000000 +0:141 Constant: +0:141 0.000000 +0:142 Constant: +0:142 0.000000 +0:143 Constant: +0:143 0.000000 +0:144 Constant: +0:144 0.000000 +0:145 Constant: +0:145 0.000000 +0:146 Constant: +0:146 0.000000 +0:147 Constant: +0:147 0.000000 +0:148 Constant: +0:148 0.000000 +0:149 Constant: +0:149 0.000000 +0:150 Constant: +0:150 0.000000 +0:151 Constant: +0:151 0.000000 +0:152 Constant: +0:152 0.000000 +0:153 Constant: +0:153 0.000000 +0:154 Constant: +0:154 0.000000 +0:155 Constant: +0:155 0.000000 +0:156 Constant: +0:156 0.000000 +0:157 Constant: +0:157 0.000000 +0:158 Constant: +0:158 0.000000 +0:159 Constant: +0:159 0.000000 +0:160 Constant: +0:160 0.000000 +0:161 Constant: +0:161 0.000000 +0:162 Constant: +0:162 0.000000 +0:163 Constant: +0:163 0.000000 +0:164 Constant: +0:164 0.000000 +0:165 Constant: +0:165 0.000000 +0:166 Constant: +0:166 0.000000 +0:167 Constant: +0:167 0.000000 +0:168 Constant: +0:168 0.000000 +0:172 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:251 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:176 Function Parameters: +0:176 'inF0' (temp 4-component vector of float) +0:176 'inF1' (temp 4-component vector of float) +0:176 'inF2' (temp 4-component vector of float) +0:176 'inI0' (temp 4-component vector of int) +0:? Sequence +0:179 Constant: +0:179 0.000000 +0:180 Constant: +0:180 0.000000 +0:181 Constant: +0:181 0.000000 +0:182 Constant: +0:182 0.000000 +0:183 Constant: +0:183 0.000000 +0:184 Constant: +0:184 0.000000 +0:185 Constant: +0:185 0.000000 +0:186 Constant: +0:186 0.000000 +0:187 Constant: +0:187 0.000000 +0:188 Constant: +0:188 0.000000 +0:189 Constant: +0:189 0.000000 +0:190 Constant: +0:190 0.000000 +0:191 Constant: +0:191 0.000000 +0:192 Constant: +0:192 0.000000 +0:193 Constant: +0:193 0.000000 +0:194 Constant: +0:194 0.000000 +0:195 Constant: +0:195 0.000000 +0:196 Constant: +0:196 0.000000 +0:197 Constant: +0:197 0.000000 +0:198 Constant: +0:198 0.000000 +0:199 Constant: +0:199 0.000000 +0:200 Constant: +0:200 0.000000 +0:201 Constant: +0:201 0.000000 +0:202 Constant: +0:202 0.000000 +0:203 Constant: +0:203 0.000000 +0:204 Constant: +0:204 0.000000 +0:205 Constant: +0:205 0.000000 +0:206 Constant: +0:206 0.000000 +0:207 Constant: +0:207 0.000000 +0:208 Constant: +0:208 0.000000 +0:209 Constant: +0:209 0.000000 +0:210 Constant: +0:210 0.000000 +0:211 Constant: +0:211 0.000000 +0:212 Constant: +0:212 0.000000 +0:213 Constant: +0:213 0.000000 +0:217 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:182 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:175 Function Parameters: -0:175 'inF0' (temp 2X2 matrix of float) -0:175 'inF1' (temp 2X2 matrix of float) -0:175 'inF2' (temp 2X2 matrix of float) +0:259 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:252 Function Parameters: +0:252 'inF0' (temp 2X2 matrix of float) +0:252 'inF1' (temp 2X2 matrix of float) +0:252 'inF2' (temp 2X2 matrix of float) 0:? Sequence -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:177 Constant: -0:177 0.000000 -0:179 Branch: Return with expression +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:254 Constant: +0:254 0.000000 +0:256 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:190 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:183 Function Parameters: -0:183 'inF0' (temp 3X3 matrix of float) -0:183 'inF1' (temp 3X3 matrix of float) -0:183 'inF2' (temp 3X3 matrix of float) +0:267 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:260 Function Parameters: +0:260 'inF0' (temp 3X3 matrix of float) +0:260 'inF1' (temp 3X3 matrix of float) +0:260 'inF2' (temp 3X3 matrix of float) 0:? Sequence -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:185 Constant: -0:185 0.000000 -0:187 Branch: Return with expression +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:262 Constant: +0:262 0.000000 +0:264 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -978,61 +1303,63 @@ ERROR: node is still EOpNull! 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:197 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:191 Function Parameters: -0:191 'inF0' (temp 4X4 matrix of float) -0:191 'inF1' (temp 4X4 matrix of float) -0:191 'inF2' (temp 4X4 matrix of float) +0:274 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:268 Function Parameters: +0:268 'inF0' (temp 4X4 matrix of float) +0:268 'inF1' (temp 4X4 matrix of float) +0:268 'inF2' (temp 4X4 matrix of float) 0:? Sequence -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 0.000000 -0:195 Branch: Return with expression +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:270 Constant: +0:270 0.000000 +0:272 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -1051,5 +1378,17 @@ ERROR: node is still EOpNull! 0:? 4.000000 0:? 4.000000 0:? Linker Objects +0:? 'gs_ua' (temp uint) +0:? 'gs_ub' (temp uint) +0:? 'gs_uc' (temp uint) +0:? 'gs_ua2' (temp 2-component vector of uint) +0:? 'gs_ub2' (temp 2-component vector of uint) +0:? 'gs_uc2' (temp 2-component vector of uint) +0:? 'gs_ua3' (temp 3-component vector of uint) +0:? 'gs_ub3' (temp 3-component vector of uint) +0:? 'gs_uc3' (temp 3-component vector of uint) +0:? 'gs_ua4' (temp 4-component vector of uint) +0:? 'gs_ub4' (temp 4-component vector of uint) +0:? 'gs_uc4' (temp 4-component vector of uint) SPIR-V is not generated for failed compile or link diff --git a/Test/baseResults/hlsl.intrinsics.vert.out b/Test/baseResults/hlsl.intrinsics.vert.out index 6f92fc3..a4a6b04 100644 --- a/Test/baseResults/hlsl.intrinsics.vert.out +++ b/Test/baseResults/hlsl.intrinsics.vert.out @@ -1,11 +1,13 @@ hlsl.intrinsics.vert Shader version: 450 0:? Sequence -0:59 Function Definition: VertexShaderFunction(f1;f1;f1; (temp float) +0:62 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float) 0:2 Function Parameters: 0:2 'inF0' (temp float) 0:2 'inF1' (temp float) 0:2 'inF2' (temp float) +0:2 'inU0' (temp uint) +0:2 'inU1' (temp uint) 0:? Sequence 0:3 all (global bool) 0:3 'inF0' (temp float) @@ -17,881 +19,899 @@ Shader version: 450 0:6 'inF0' (temp float) 0:7 arc sine (global float) 0:7 'inF0' (temp float) -0:8 arc tangent (global float) +0:8 floatBitsToInt (global int) 0:8 'inF0' (temp float) -0:9 arc tangent (global float) +0:9 floatBitsToUint (global uint) 0:9 'inF0' (temp float) -0:9 'inF1' (temp float) -0:10 Ceiling (global float) -0:10 'inF0' (temp float) -0:11 clamp (global float) -0:11 'inF0' (temp float) -0:11 'inF1' (temp float) -0:11 'inF2' (temp float) -0:12 cosine (global float) +0:10 intBitsToFloat (global float) +0:10 'inU0' (temp uint) +0:12 arc tangent (global float) 0:12 'inF0' (temp float) -0:13 hyp. cosine (global float) +0:13 arc tangent (global float) 0:13 'inF0' (temp float) -0:14 bitCount (global uint) -0:14 Constant: -0:14 7 (const uint) -0:15 degrees (global float) +0:13 'inF1' (temp float) +0:14 Ceiling (global float) +0:14 'inF0' (temp float) +0:15 clamp (global float) 0:15 'inF0' (temp float) -0:19 exp (global float) +0:15 'inF1' (temp float) +0:15 'inF2' (temp float) +0:16 cosine (global float) +0:16 'inF0' (temp float) +0:17 hyp. cosine (global float) +0:17 'inF0' (temp float) +0:18 bitCount (global uint) +0:18 Constant: +0:18 7 (const uint) +0:19 degrees (global float) 0:19 'inF0' (temp float) -0:20 exp2 (global float) -0:20 'inF0' (temp float) -0:21 findMSB (global int) -0:21 Constant: -0:21 7 (const int) -0:22 findLSB (global int) -0:22 Constant: -0:22 7 (const int) -0:23 Floor (global float) +0:23 exp (global float) 0:23 'inF0' (temp float) -0:25 mod (global float) -0:25 'inF0' (temp float) -0:25 'inF1' (temp float) -0:26 Fraction (global float) -0:26 'inF0' (temp float) -0:27 frexp (global float) +0:24 exp2 (global float) +0:24 'inF0' (temp float) +0:25 findMSB (global int) +0:25 Constant: +0:25 7 (const int) +0:26 findLSB (global int) +0:26 Constant: +0:26 7 (const int) +0:27 Floor (global float) 0:27 'inF0' (temp float) -0:27 'inF1' (temp float) -0:28 fwidth (global float) -0:28 'inF0' (temp float) -0:29 isinf (global bool) +0:29 mod (global float) 0:29 'inF0' (temp float) -0:30 isnan (global bool) +0:29 'inF1' (temp float) +0:30 Fraction (global float) 0:30 'inF0' (temp float) -0:31 ldexp (global float) +0:31 frexp (global float) 0:31 'inF0' (temp float) 0:31 'inF1' (temp float) -0:32 log (global float) +0:32 isinf (global bool) 0:32 'inF0' (temp float) -0:33 component-wise multiply (temp float) -0:33 log2 (temp float) -0:33 'inF0' (temp float) -0:33 Constant: -0:33 0.301030 -0:34 log2 (global float) +0:33 isnan (global bool) +0:33 'inF0' (temp float) +0:34 ldexp (global float) 0:34 'inF0' (temp float) -0:35 max (global float) +0:34 'inF1' (temp float) +0:35 log (global float) 0:35 'inF0' (temp float) -0:35 'inF1' (temp float) -0:36 min (global float) -0:36 'inF0' (temp float) -0:36 'inF1' (temp float) -0:38 pow (global float) +0:36 component-wise multiply (temp float) +0:36 log2 (temp float) +0:36 'inF0' (temp float) +0:36 Constant: +0:36 0.301030 +0:37 log2 (global float) +0:37 'inF0' (temp float) +0:38 max (global float) 0:38 'inF0' (temp float) 0:38 'inF1' (temp float) -0:39 radians (global float) +0:39 min (global float) 0:39 'inF0' (temp float) -0:40 bitFieldReverse (global uint) -0:40 Constant: -0:40 2 (const uint) -0:41 roundEven (global float) +0:39 'inF1' (temp float) +0:41 pow (global float) 0:41 'inF0' (temp float) -0:42 inverse sqrt (global float) +0:41 'inF1' (temp float) +0:42 radians (global float) 0:42 'inF0' (temp float) -0:43 clamp (global float) -0:43 'inF0' (temp float) +0:43 bitFieldReverse (global uint) 0:43 Constant: -0:43 0.000000 -0:43 Constant: -0:43 1.000000 -0:44 Sign (global float) +0:43 2 (const uint) +0:44 roundEven (global float) 0:44 'inF0' (temp float) -0:45 sine (global float) +0:45 inverse sqrt (global float) 0:45 'inF0' (temp float) -0:46 Sequence -0:46 move second child to first child (temp float) -0:46 'inF1' (temp float) -0:46 sine (temp float) -0:46 'inF0' (temp float) -0:46 move second child to first child (temp float) -0:46 'inF2' (temp float) -0:46 cosine (temp float) -0:46 'inF0' (temp float) -0:47 hyp. sine (global float) +0:46 clamp (temp float) +0:46 'inF0' (temp float) +0:46 Constant: +0:46 0.000000 +0:46 Constant: +0:46 1.000000 +0:47 Sign (global float) 0:47 'inF0' (temp float) -0:48 smoothstep (global float) +0:48 sine (global float) 0:48 'inF0' (temp float) -0:48 'inF1' (temp float) -0:48 'inF2' (temp float) -0:49 sqrt (global float) -0:49 'inF0' (temp float) -0:50 step (global float) +0:49 Sequence +0:49 move second child to first child (temp float) +0:49 'inF1' (temp float) +0:49 sine (temp float) +0:49 'inF0' (temp float) +0:49 move second child to first child (temp float) +0:49 'inF2' (temp float) +0:49 cosine (temp float) +0:49 'inF0' (temp float) +0:50 hyp. sine (global float) 0:50 'inF0' (temp float) -0:50 'inF1' (temp float) -0:51 tangent (global float) +0:51 smoothstep (global float) 0:51 'inF0' (temp float) -0:52 hyp. tangent (global float) +0:51 'inF1' (temp float) +0:51 'inF2' (temp float) +0:52 sqrt (global float) 0:52 'inF0' (temp float) -0:54 trunc (global float) +0:53 step (global float) +0:53 'inF0' (temp float) +0:53 'inF1' (temp float) +0:54 tangent (global float) 0:54 'inF0' (temp float) -0:56 Branch: Return with expression -0:56 Constant: -0:56 0.000000 -0:65 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:60 Function Parameters: -0:60 'inF0' (temp 1-component vector of float) -0:60 'inF1' (temp 1-component vector of float) -0:60 'inF2' (temp 1-component vector of float) +0:55 hyp. tangent (global float) +0:55 'inF0' (temp float) +0:57 trunc (global float) +0:57 'inF0' (temp float) +0:59 Branch: Return with expression +0:59 Constant: +0:59 0.000000 +0:68 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:63 Function Parameters: +0:63 'inF0' (temp 1-component vector of float) +0:63 'inF1' (temp 1-component vector of float) +0:63 'inF2' (temp 1-component vector of float) 0:? Sequence -0:62 Branch: Return with expression -0:62 Constant: -0:62 0.000000 -0:131 Function Definition: VertexShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) -0:66 Function Parameters: -0:66 'inF0' (temp 2-component vector of float) -0:66 'inF1' (temp 2-component vector of float) -0:66 'inF2' (temp 2-component vector of float) +0:65 Branch: Return with expression +0:65 Constant: +0:65 0.000000 +0:137 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:69 Function Parameters: +0:69 'inF0' (temp 2-component vector of float) +0:69 'inF1' (temp 2-component vector of float) +0:69 'inF2' (temp 2-component vector of float) +0:69 'inU0' (temp 2-component vector of uint) +0:69 'inU1' (temp 2-component vector of uint) 0:? Sequence -0:67 all (global bool) -0:67 'inF0' (temp 2-component vector of float) -0:68 Absolute value (global 2-component vector of float) -0:68 'inF0' (temp 2-component vector of float) -0:69 arc cosine (global 2-component vector of float) -0:69 'inF0' (temp 2-component vector of float) -0:70 any (global bool) +0:70 all (global bool) 0:70 'inF0' (temp 2-component vector of float) -0:71 arc sine (global 2-component vector of float) +0:71 Absolute value (global 2-component vector of float) 0:71 'inF0' (temp 2-component vector of float) -0:72 arc tangent (global 2-component vector of float) +0:72 arc cosine (global 2-component vector of float) 0:72 'inF0' (temp 2-component vector of float) -0:73 arc tangent (global 2-component vector of float) +0:73 any (global bool) 0:73 'inF0' (temp 2-component vector of float) -0:73 'inF1' (temp 2-component vector of float) -0:74 Ceiling (global 2-component vector of float) +0:74 arc sine (global 2-component vector of float) 0:74 'inF0' (temp 2-component vector of float) -0:75 clamp (global 2-component vector of float) +0:75 floatBitsToInt (global 2-component vector of int) 0:75 'inF0' (temp 2-component vector of float) -0:75 'inF1' (temp 2-component vector of float) -0:75 'inF2' (temp 2-component vector of float) -0:76 cosine (global 2-component vector of float) +0:76 floatBitsToUint (global 2-component vector of uint) 0:76 'inF0' (temp 2-component vector of float) -0:77 hyp. cosine (global 2-component vector of float) -0:77 'inF0' (temp 2-component vector of float) -0:? bitCount (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:79 degrees (global 2-component vector of float) +0:77 intBitsToFloat (global 2-component vector of float) +0:77 'inU0' (temp 2-component vector of uint) +0:79 arc tangent (global 2-component vector of float) 0:79 'inF0' (temp 2-component vector of float) -0:80 distance (global float) +0:80 arc tangent (global 2-component vector of float) 0:80 'inF0' (temp 2-component vector of float) 0:80 'inF1' (temp 2-component vector of float) -0:81 dot-product (global float) +0:81 Ceiling (global 2-component vector of float) 0:81 'inF0' (temp 2-component vector of float) -0:81 'inF1' (temp 2-component vector of float) -0:85 exp (global 2-component vector of float) -0:85 'inF0' (temp 2-component vector of float) -0:86 exp2 (global 2-component vector of float) +0:82 clamp (global 2-component vector of float) +0:82 'inF0' (temp 2-component vector of float) +0:82 'inF1' (temp 2-component vector of float) +0:82 'inF2' (temp 2-component vector of float) +0:83 cosine (global 2-component vector of float) +0:83 'inF0' (temp 2-component vector of float) +0:84 hyp. cosine (global 2-component vector of float) +0:84 'inF0' (temp 2-component vector of float) +0:? bitCount (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:86 degrees (global 2-component vector of float) 0:86 'inF0' (temp 2-component vector of float) -0:87 face-forward (global 2-component vector of float) +0:87 distance (global float) 0:87 'inF0' (temp 2-component vector of float) 0:87 'inF1' (temp 2-component vector of float) -0:87 'inF2' (temp 2-component vector of float) -0:88 findMSB (global int) -0:88 Constant: -0:88 7 (const int) -0:89 findLSB (global int) -0:89 Constant: -0:89 7 (const int) -0:90 Floor (global 2-component vector of float) -0:90 'inF0' (temp 2-component vector of float) -0:92 mod (global 2-component vector of float) +0:88 dot-product (global float) +0:88 'inF0' (temp 2-component vector of float) +0:88 'inF1' (temp 2-component vector of float) +0:92 exp (global 2-component vector of float) 0:92 'inF0' (temp 2-component vector of float) -0:92 'inF1' (temp 2-component vector of float) -0:93 Fraction (global 2-component vector of float) +0:93 exp2 (global 2-component vector of float) 0:93 'inF0' (temp 2-component vector of float) -0:94 frexp (global 2-component vector of float) +0:94 face-forward (global 2-component vector of float) 0:94 'inF0' (temp 2-component vector of float) 0:94 'inF1' (temp 2-component vector of float) -0:95 fwidth (global 2-component vector of float) -0:95 'inF0' (temp 2-component vector of float) -0:96 isinf (global 2-component vector of bool) -0:96 'inF0' (temp 2-component vector of float) -0:97 isnan (global 2-component vector of bool) +0:94 'inF2' (temp 2-component vector of float) +0:95 findMSB (global int) +0:95 Constant: +0:95 7 (const int) +0:96 findLSB (global int) +0:96 Constant: +0:96 7 (const int) +0:97 Floor (global 2-component vector of float) 0:97 'inF0' (temp 2-component vector of float) -0:98 ldexp (global 2-component vector of float) -0:98 'inF0' (temp 2-component vector of float) -0:98 'inF1' (temp 2-component vector of float) -0:99 length (global float) +0:99 mod (global 2-component vector of float) 0:99 'inF0' (temp 2-component vector of float) -0:100 log (global 2-component vector of float) +0:99 'inF1' (temp 2-component vector of float) +0:100 Fraction (global 2-component vector of float) 0:100 'inF0' (temp 2-component vector of float) -0:101 vector-scale (temp 2-component vector of float) -0:101 log2 (temp 2-component vector of float) -0:101 'inF0' (temp 2-component vector of float) -0:101 Constant: -0:101 0.301030 -0:102 log2 (global 2-component vector of float) +0:101 frexp (global 2-component vector of float) +0:101 'inF0' (temp 2-component vector of float) +0:101 'inF1' (temp 2-component vector of float) +0:102 isinf (global 2-component vector of bool) 0:102 'inF0' (temp 2-component vector of float) -0:103 max (global 2-component vector of float) +0:103 isnan (global 2-component vector of bool) 0:103 'inF0' (temp 2-component vector of float) -0:103 'inF1' (temp 2-component vector of float) -0:104 min (global 2-component vector of float) +0:104 ldexp (global 2-component vector of float) 0:104 'inF0' (temp 2-component vector of float) 0:104 'inF1' (temp 2-component vector of float) -0:106 normalize (global 2-component vector of float) +0:105 length (global float) +0:105 'inF0' (temp 2-component vector of float) +0:106 log (global 2-component vector of float) 0:106 'inF0' (temp 2-component vector of float) -0:107 pow (global 2-component vector of float) -0:107 'inF0' (temp 2-component vector of float) -0:107 'inF1' (temp 2-component vector of float) -0:108 radians (global 2-component vector of float) +0:107 vector-scale (temp 2-component vector of float) +0:107 log2 (temp 2-component vector of float) +0:107 'inF0' (temp 2-component vector of float) +0:107 Constant: +0:107 0.301030 +0:108 log2 (global 2-component vector of float) 0:108 'inF0' (temp 2-component vector of float) -0:109 reflect (global 2-component vector of float) +0:109 max (global 2-component vector of float) 0:109 'inF0' (temp 2-component vector of float) 0:109 'inF1' (temp 2-component vector of float) -0:110 refract (global 2-component vector of float) +0:110 min (global 2-component vector of float) 0:110 'inF0' (temp 2-component vector of float) 0:110 'inF1' (temp 2-component vector of float) -0:110 Constant: -0:110 2.000000 -0:? bitFieldReverse (global 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:112 roundEven (global 2-component vector of float) +0:112 normalize (global 2-component vector of float) 0:112 'inF0' (temp 2-component vector of float) -0:113 inverse sqrt (global 2-component vector of float) +0:113 pow (global 2-component vector of float) 0:113 'inF0' (temp 2-component vector of float) -0:114 clamp (global 2-component vector of float) +0:113 'inF1' (temp 2-component vector of float) +0:114 radians (global 2-component vector of float) 0:114 'inF0' (temp 2-component vector of float) -0:114 Constant: -0:114 0.000000 -0:114 Constant: -0:114 1.000000 -0:115 Sign (global 2-component vector of float) +0:115 reflect (global 2-component vector of float) 0:115 'inF0' (temp 2-component vector of float) -0:116 sine (global 2-component vector of float) +0:115 'inF1' (temp 2-component vector of float) +0:116 refract (global 2-component vector of float) 0:116 'inF0' (temp 2-component vector of float) -0:117 Sequence -0:117 move second child to first child (temp 2-component vector of float) -0:117 'inF1' (temp 2-component vector of float) -0:117 sine (temp 2-component vector of float) -0:117 'inF0' (temp 2-component vector of float) -0:117 move second child to first child (temp 2-component vector of float) -0:117 'inF2' (temp 2-component vector of float) -0:117 cosine (temp 2-component vector of float) -0:117 'inF0' (temp 2-component vector of float) -0:118 hyp. sine (global 2-component vector of float) +0:116 'inF1' (temp 2-component vector of float) +0:116 Constant: +0:116 2.000000 +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:118 roundEven (global 2-component vector of float) 0:118 'inF0' (temp 2-component vector of float) -0:119 smoothstep (global 2-component vector of float) +0:119 inverse sqrt (global 2-component vector of float) 0:119 'inF0' (temp 2-component vector of float) -0:119 'inF1' (temp 2-component vector of float) -0:119 'inF2' (temp 2-component vector of float) -0:120 sqrt (global 2-component vector of float) +0:120 clamp (temp 2-component vector of float) 0:120 'inF0' (temp 2-component vector of float) -0:121 step (global 2-component vector of float) +0:120 Constant: +0:120 0.000000 +0:120 Constant: +0:120 1.000000 +0:121 Sign (global 2-component vector of float) 0:121 'inF0' (temp 2-component vector of float) -0:121 'inF1' (temp 2-component vector of float) -0:122 tangent (global 2-component vector of float) +0:122 sine (global 2-component vector of float) 0:122 'inF0' (temp 2-component vector of float) -0:123 hyp. tangent (global 2-component vector of float) -0:123 'inF0' (temp 2-component vector of float) -0:125 trunc (global 2-component vector of float) +0:123 Sequence +0:123 move second child to first child (temp 2-component vector of float) +0:123 'inF1' (temp 2-component vector of float) +0:123 sine (temp 2-component vector of float) +0:123 'inF0' (temp 2-component vector of float) +0:123 move second child to first child (temp 2-component vector of float) +0:123 'inF2' (temp 2-component vector of float) +0:123 cosine (temp 2-component vector of float) +0:123 'inF0' (temp 2-component vector of float) +0:124 hyp. sine (global 2-component vector of float) +0:124 'inF0' (temp 2-component vector of float) +0:125 smoothstep (global 2-component vector of float) 0:125 'inF0' (temp 2-component vector of float) -0:128 Branch: Return with expression +0:125 'inF1' (temp 2-component vector of float) +0:125 'inF2' (temp 2-component vector of float) +0:126 sqrt (global 2-component vector of float) +0:126 'inF0' (temp 2-component vector of float) +0:127 step (global 2-component vector of float) +0:127 'inF0' (temp 2-component vector of float) +0:127 'inF1' (temp 2-component vector of float) +0:128 tangent (global 2-component vector of float) +0:128 'inF0' (temp 2-component vector of float) +0:129 hyp. tangent (global 2-component vector of float) +0:129 'inF0' (temp 2-component vector of float) +0:131 trunc (global 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:134 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:198 Function Definition: VertexShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) -0:132 Function Parameters: -0:132 'inF0' (temp 3-component vector of float) -0:132 'inF1' (temp 3-component vector of float) -0:132 'inF2' (temp 3-component vector of float) +0:207 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:138 Function Parameters: +0:138 'inF0' (temp 3-component vector of float) +0:138 'inF1' (temp 3-component vector of float) +0:138 'inF2' (temp 3-component vector of float) +0:138 'inU0' (temp 3-component vector of uint) +0:138 'inU1' (temp 3-component vector of uint) 0:? Sequence -0:133 all (global bool) -0:133 'inF0' (temp 3-component vector of float) -0:134 Absolute value (global 3-component vector of float) -0:134 'inF0' (temp 3-component vector of float) -0:135 arc cosine (global 3-component vector of float) -0:135 'inF0' (temp 3-component vector of float) -0:136 any (global bool) -0:136 'inF0' (temp 3-component vector of float) -0:137 arc sine (global 3-component vector of float) -0:137 'inF0' (temp 3-component vector of float) -0:138 arc tangent (global 3-component vector of float) -0:138 'inF0' (temp 3-component vector of float) -0:139 arc tangent (global 3-component vector of float) +0:139 all (global bool) 0:139 'inF0' (temp 3-component vector of float) -0:139 'inF1' (temp 3-component vector of float) -0:140 Ceiling (global 3-component vector of float) +0:140 Absolute value (global 3-component vector of float) 0:140 'inF0' (temp 3-component vector of float) -0:141 clamp (global 3-component vector of float) +0:141 arc cosine (global 3-component vector of float) 0:141 'inF0' (temp 3-component vector of float) -0:141 'inF1' (temp 3-component vector of float) -0:141 'inF2' (temp 3-component vector of float) -0:142 cosine (global 3-component vector of float) +0:142 any (global bool) 0:142 'inF0' (temp 3-component vector of float) -0:143 hyp. cosine (global 3-component vector of float) +0:143 arc sine (global 3-component vector of float) 0:143 'inF0' (temp 3-component vector of float) +0:144 floatBitsToInt (global 3-component vector of int) +0:144 'inF0' (temp 3-component vector of float) +0:145 floatBitsToUint (global 3-component vector of uint) +0:145 'inF0' (temp 3-component vector of float) +0:146 intBitsToFloat (global 3-component vector of float) +0:146 'inU0' (temp 3-component vector of uint) +0:148 arc tangent (global 3-component vector of float) +0:148 'inF0' (temp 3-component vector of float) +0:149 arc tangent (global 3-component vector of float) +0:149 'inF0' (temp 3-component vector of float) +0:149 'inF1' (temp 3-component vector of float) +0:150 Ceiling (global 3-component vector of float) +0:150 'inF0' (temp 3-component vector of float) +0:151 clamp (global 3-component vector of float) +0:151 'inF0' (temp 3-component vector of float) +0:151 'inF1' (temp 3-component vector of float) +0:151 'inF2' (temp 3-component vector of float) +0:152 cosine (global 3-component vector of float) +0:152 'inF0' (temp 3-component vector of float) +0:153 hyp. cosine (global 3-component vector of float) +0:153 'inF0' (temp 3-component vector of float) 0:? bitCount (global 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) -0:145 cross-product (global 3-component vector of float) -0:145 'inF0' (temp 3-component vector of float) -0:145 'inF1' (temp 3-component vector of float) -0:146 degrees (global 3-component vector of float) -0:146 'inF0' (temp 3-component vector of float) -0:147 distance (global float) -0:147 'inF0' (temp 3-component vector of float) -0:147 'inF1' (temp 3-component vector of float) -0:148 dot-product (global float) -0:148 'inF0' (temp 3-component vector of float) -0:148 'inF1' (temp 3-component vector of float) -0:152 exp (global 3-component vector of float) -0:152 'inF0' (temp 3-component vector of float) -0:153 exp2 (global 3-component vector of float) -0:153 'inF0' (temp 3-component vector of float) -0:154 face-forward (global 3-component vector of float) -0:154 'inF0' (temp 3-component vector of float) -0:154 'inF1' (temp 3-component vector of float) -0:154 'inF2' (temp 3-component vector of float) -0:155 findMSB (global int) -0:155 Constant: -0:155 7 (const int) -0:156 findLSB (global int) -0:156 Constant: -0:156 7 (const int) -0:157 Floor (global 3-component vector of float) +0:155 cross-product (global 3-component vector of float) +0:155 'inF0' (temp 3-component vector of float) +0:155 'inF1' (temp 3-component vector of float) +0:156 degrees (global 3-component vector of float) +0:156 'inF0' (temp 3-component vector of float) +0:157 distance (global float) 0:157 'inF0' (temp 3-component vector of float) -0:159 mod (global 3-component vector of float) -0:159 'inF0' (temp 3-component vector of float) -0:159 'inF1' (temp 3-component vector of float) -0:160 Fraction (global 3-component vector of float) -0:160 'inF0' (temp 3-component vector of float) -0:161 frexp (global 3-component vector of float) -0:161 'inF0' (temp 3-component vector of float) -0:161 'inF1' (temp 3-component vector of float) -0:162 fwidth (global 3-component vector of float) +0:157 'inF1' (temp 3-component vector of float) +0:158 dot-product (global float) +0:158 'inF0' (temp 3-component vector of float) +0:158 'inF1' (temp 3-component vector of float) +0:162 exp (global 3-component vector of float) 0:162 'inF0' (temp 3-component vector of float) -0:163 isinf (global 3-component vector of bool) +0:163 exp2 (global 3-component vector of float) 0:163 'inF0' (temp 3-component vector of float) -0:164 isnan (global 3-component vector of bool) +0:164 face-forward (global 3-component vector of float) 0:164 'inF0' (temp 3-component vector of float) -0:165 ldexp (global 3-component vector of float) -0:165 'inF0' (temp 3-component vector of float) -0:165 'inF1' (temp 3-component vector of float) -0:166 length (global float) -0:166 'inF0' (temp 3-component vector of float) -0:167 log (global 3-component vector of float) +0:164 'inF1' (temp 3-component vector of float) +0:164 'inF2' (temp 3-component vector of float) +0:165 findMSB (global int) +0:165 Constant: +0:165 7 (const int) +0:166 findLSB (global int) +0:166 Constant: +0:166 7 (const int) +0:167 Floor (global 3-component vector of float) 0:167 'inF0' (temp 3-component vector of float) -0:168 vector-scale (temp 3-component vector of float) -0:168 log2 (temp 3-component vector of float) -0:168 'inF0' (temp 3-component vector of float) -0:168 Constant: -0:168 0.301030 -0:169 log2 (global 3-component vector of float) +0:169 mod (global 3-component vector of float) 0:169 'inF0' (temp 3-component vector of float) -0:170 max (global 3-component vector of float) +0:169 'inF1' (temp 3-component vector of float) +0:170 Fraction (global 3-component vector of float) 0:170 'inF0' (temp 3-component vector of float) -0:170 'inF1' (temp 3-component vector of float) -0:171 min (global 3-component vector of float) +0:171 frexp (global 3-component vector of float) 0:171 'inF0' (temp 3-component vector of float) 0:171 'inF1' (temp 3-component vector of float) -0:173 normalize (global 3-component vector of float) +0:172 isinf (global 3-component vector of bool) +0:172 'inF0' (temp 3-component vector of float) +0:173 isnan (global 3-component vector of bool) 0:173 'inF0' (temp 3-component vector of float) -0:174 pow (global 3-component vector of float) +0:174 ldexp (global 3-component vector of float) 0:174 'inF0' (temp 3-component vector of float) 0:174 'inF1' (temp 3-component vector of float) -0:175 radians (global 3-component vector of float) +0:175 length (global float) 0:175 'inF0' (temp 3-component vector of float) -0:176 reflect (global 3-component vector of float) +0:176 log (global 3-component vector of float) 0:176 'inF0' (temp 3-component vector of float) -0:176 'inF1' (temp 3-component vector of float) -0:177 refract (global 3-component vector of float) -0:177 'inF0' (temp 3-component vector of float) -0:177 'inF1' (temp 3-component vector of float) +0:177 vector-scale (temp 3-component vector of float) +0:177 log2 (temp 3-component vector of float) +0:177 'inF0' (temp 3-component vector of float) 0:177 Constant: -0:177 2.000000 -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:179 roundEven (global 3-component vector of float) +0:177 0.301030 +0:178 log2 (global 3-component vector of float) +0:178 'inF0' (temp 3-component vector of float) +0:179 max (global 3-component vector of float) 0:179 'inF0' (temp 3-component vector of float) -0:180 inverse sqrt (global 3-component vector of float) +0:179 'inF1' (temp 3-component vector of float) +0:180 min (global 3-component vector of float) 0:180 'inF0' (temp 3-component vector of float) -0:181 clamp (global 3-component vector of float) -0:181 'inF0' (temp 3-component vector of float) -0:181 Constant: -0:181 0.000000 -0:181 Constant: -0:181 1.000000 -0:182 Sign (global 3-component vector of float) +0:180 'inF1' (temp 3-component vector of float) +0:182 normalize (global 3-component vector of float) 0:182 'inF0' (temp 3-component vector of float) -0:183 sine (global 3-component vector of float) +0:183 pow (global 3-component vector of float) 0:183 'inF0' (temp 3-component vector of float) -0:184 Sequence -0:184 move second child to first child (temp 3-component vector of float) -0:184 'inF1' (temp 3-component vector of float) -0:184 sine (temp 3-component vector of float) -0:184 'inF0' (temp 3-component vector of float) -0:184 move second child to first child (temp 3-component vector of float) -0:184 'inF2' (temp 3-component vector of float) -0:184 cosine (temp 3-component vector of float) -0:184 'inF0' (temp 3-component vector of float) -0:185 hyp. sine (global 3-component vector of float) +0:183 'inF1' (temp 3-component vector of float) +0:184 radians (global 3-component vector of float) +0:184 'inF0' (temp 3-component vector of float) +0:185 reflect (global 3-component vector of float) 0:185 'inF0' (temp 3-component vector of float) -0:186 smoothstep (global 3-component vector of float) +0:185 'inF1' (temp 3-component vector of float) +0:186 refract (global 3-component vector of float) 0:186 'inF0' (temp 3-component vector of float) 0:186 'inF1' (temp 3-component vector of float) -0:186 'inF2' (temp 3-component vector of float) -0:187 sqrt (global 3-component vector of float) -0:187 'inF0' (temp 3-component vector of float) -0:188 step (global 3-component vector of float) +0:186 Constant: +0:186 2.000000 +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:188 roundEven (global 3-component vector of float) 0:188 'inF0' (temp 3-component vector of float) -0:188 'inF1' (temp 3-component vector of float) -0:189 tangent (global 3-component vector of float) +0:189 inverse sqrt (global 3-component vector of float) 0:189 'inF0' (temp 3-component vector of float) -0:190 hyp. tangent (global 3-component vector of float) +0:190 clamp (temp 3-component vector of float) 0:190 'inF0' (temp 3-component vector of float) -0:192 trunc (global 3-component vector of float) +0:190 Constant: +0:190 0.000000 +0:190 Constant: +0:190 1.000000 +0:191 Sign (global 3-component vector of float) +0:191 'inF0' (temp 3-component vector of float) +0:192 sine (global 3-component vector of float) 0:192 'inF0' (temp 3-component vector of float) -0:195 Branch: Return with expression +0:193 Sequence +0:193 move second child to first child (temp 3-component vector of float) +0:193 'inF1' (temp 3-component vector of float) +0:193 sine (temp 3-component vector of float) +0:193 'inF0' (temp 3-component vector of float) +0:193 move second child to first child (temp 3-component vector of float) +0:193 'inF2' (temp 3-component vector of float) +0:193 cosine (temp 3-component vector of float) +0:193 'inF0' (temp 3-component vector of float) +0:194 hyp. sine (global 3-component vector of float) +0:194 'inF0' (temp 3-component vector of float) +0:195 smoothstep (global 3-component vector of float) +0:195 'inF0' (temp 3-component vector of float) +0:195 'inF1' (temp 3-component vector of float) +0:195 'inF2' (temp 3-component vector of float) +0:196 sqrt (global 3-component vector of float) +0:196 'inF0' (temp 3-component vector of float) +0:197 step (global 3-component vector of float) +0:197 'inF0' (temp 3-component vector of float) +0:197 'inF1' (temp 3-component vector of float) +0:198 tangent (global 3-component vector of float) +0:198 'inF0' (temp 3-component vector of float) +0:199 hyp. tangent (global 3-component vector of float) +0:199 'inF0' (temp 3-component vector of float) +0:201 trunc (global 3-component vector of float) +0:201 'inF0' (temp 3-component vector of float) +0:204 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:314 Function Definition: VertexShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) -0:199 Function Parameters: -0:199 'inF0' (temp 4-component vector of float) -0:199 'inF1' (temp 4-component vector of float) -0:199 'inF2' (temp 4-component vector of float) +0:330 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:208 Function Parameters: +0:208 'inF0' (temp 4-component vector of float) +0:208 'inF1' (temp 4-component vector of float) +0:208 'inF2' (temp 4-component vector of float) +0:208 'inU0' (temp 4-component vector of uint) +0:208 'inU1' (temp 4-component vector of uint) 0:? Sequence -0:200 all (global bool) -0:200 'inF0' (temp 4-component vector of float) -0:201 Absolute value (global 4-component vector of float) -0:201 'inF0' (temp 4-component vector of float) -0:202 arc cosine (global 4-component vector of float) -0:202 'inF0' (temp 4-component vector of float) -0:203 any (global bool) -0:203 'inF0' (temp 4-component vector of float) -0:204 arc sine (global 4-component vector of float) -0:204 'inF0' (temp 4-component vector of float) -0:205 arc tangent (global 4-component vector of float) -0:205 'inF0' (temp 4-component vector of float) -0:206 arc tangent (global 4-component vector of float) -0:206 'inF0' (temp 4-component vector of float) -0:206 'inF1' (temp 4-component vector of float) -0:207 Ceiling (global 4-component vector of float) -0:207 'inF0' (temp 4-component vector of float) -0:208 clamp (global 4-component vector of float) -0:208 'inF0' (temp 4-component vector of float) -0:208 'inF1' (temp 4-component vector of float) -0:208 'inF2' (temp 4-component vector of float) -0:209 cosine (global 4-component vector of float) +0:209 all (global bool) 0:209 'inF0' (temp 4-component vector of float) -0:210 hyp. cosine (global 4-component vector of float) +0:210 Absolute value (global 4-component vector of float) 0:210 'inF0' (temp 4-component vector of float) -0:? bitCount (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) -0:212 degrees (global 4-component vector of float) +0:211 arc cosine (global 4-component vector of float) +0:211 'inF0' (temp 4-component vector of float) +0:212 any (global bool) 0:212 'inF0' (temp 4-component vector of float) -0:213 distance (global float) +0:213 arc sine (global 4-component vector of float) 0:213 'inF0' (temp 4-component vector of float) -0:213 'inF1' (temp 4-component vector of float) -0:214 dot-product (global float) +0:214 floatBitsToInt (global 4-component vector of int) 0:214 'inF0' (temp 4-component vector of float) -0:214 'inF1' (temp 4-component vector of float) -0:215 Construct vec4 (temp float) -0:215 Constant: -0:215 1.000000 -0:215 component-wise multiply (temp float) -0:215 direct index (temp float) -0:215 'inF0' (temp 4-component vector of float) -0:215 Constant: -0:215 1 (const int) -0:215 direct index (temp float) -0:215 'inF1' (temp 4-component vector of float) -0:215 Constant: -0:215 1 (const int) -0:215 direct index (temp float) -0:215 'inF0' (temp 4-component vector of float) -0:215 Constant: -0:215 2 (const int) -0:215 direct index (temp float) -0:215 'inF1' (temp 4-component vector of float) -0:215 Constant: -0:215 3 (const int) -0:219 exp (global 4-component vector of float) +0:215 floatBitsToUint (global 4-component vector of uint) +0:215 'inF0' (temp 4-component vector of float) +0:216 intBitsToFloat (global 4-component vector of float) +0:216 'inU0' (temp 4-component vector of uint) +0:218 arc tangent (global 4-component vector of float) +0:218 'inF0' (temp 4-component vector of float) +0:219 arc tangent (global 4-component vector of float) 0:219 'inF0' (temp 4-component vector of float) -0:220 exp2 (global 4-component vector of float) +0:219 'inF1' (temp 4-component vector of float) +0:220 Ceiling (global 4-component vector of float) 0:220 'inF0' (temp 4-component vector of float) -0:221 face-forward (global 4-component vector of float) +0:221 clamp (global 4-component vector of float) 0:221 'inF0' (temp 4-component vector of float) 0:221 'inF1' (temp 4-component vector of float) 0:221 'inF2' (temp 4-component vector of float) -0:222 findMSB (global int) -0:222 Constant: -0:222 7 (const int) -0:223 findLSB (global int) -0:223 Constant: -0:223 7 (const int) -0:224 Floor (global 4-component vector of float) -0:224 'inF0' (temp 4-component vector of float) -0:226 mod (global 4-component vector of float) +0:222 cosine (global 4-component vector of float) +0:222 'inF0' (temp 4-component vector of float) +0:223 hyp. cosine (global 4-component vector of float) +0:223 'inF0' (temp 4-component vector of float) +0:? bitCount (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) +0:225 degrees (global 4-component vector of float) +0:225 'inF0' (temp 4-component vector of float) +0:226 distance (global float) 0:226 'inF0' (temp 4-component vector of float) 0:226 'inF1' (temp 4-component vector of float) -0:227 Fraction (global 4-component vector of float) +0:227 dot-product (global float) 0:227 'inF0' (temp 4-component vector of float) -0:228 frexp (global 4-component vector of float) -0:228 'inF0' (temp 4-component vector of float) -0:228 'inF1' (temp 4-component vector of float) -0:229 fwidth (global 4-component vector of float) -0:229 'inF0' (temp 4-component vector of float) -0:230 isinf (global 4-component vector of bool) -0:230 'inF0' (temp 4-component vector of float) -0:231 isnan (global 4-component vector of bool) -0:231 'inF0' (temp 4-component vector of float) -0:232 ldexp (global 4-component vector of float) +0:227 'inF1' (temp 4-component vector of float) +0:228 Construct vec4 (temp float) +0:228 Constant: +0:228 1.000000 +0:228 component-wise multiply (temp float) +0:228 direct index (temp float) +0:228 'inF0' (temp 4-component vector of float) +0:228 Constant: +0:228 1 (const int) +0:228 direct index (temp float) +0:228 'inF1' (temp 4-component vector of float) +0:228 Constant: +0:228 1 (const int) +0:228 direct index (temp float) +0:228 'inF0' (temp 4-component vector of float) +0:228 Constant: +0:228 2 (const int) +0:228 direct index (temp float) +0:228 'inF1' (temp 4-component vector of float) +0:228 Constant: +0:228 3 (const int) +0:232 exp (global 4-component vector of float) 0:232 'inF0' (temp 4-component vector of float) -0:232 'inF1' (temp 4-component vector of float) -0:233 length (global float) +0:233 exp2 (global 4-component vector of float) 0:233 'inF0' (temp 4-component vector of float) -0:234 log (global 4-component vector of float) +0:234 face-forward (global 4-component vector of float) 0:234 'inF0' (temp 4-component vector of float) -0:235 vector-scale (temp 4-component vector of float) -0:235 log2 (temp 4-component vector of float) -0:235 'inF0' (temp 4-component vector of float) +0:234 'inF1' (temp 4-component vector of float) +0:234 'inF2' (temp 4-component vector of float) +0:235 findMSB (global int) 0:235 Constant: -0:235 0.301030 -0:236 log2 (global 4-component vector of float) -0:236 'inF0' (temp 4-component vector of float) -0:237 max (global 4-component vector of float) +0:235 7 (const int) +0:236 findLSB (global int) +0:236 Constant: +0:236 7 (const int) +0:237 Floor (global 4-component vector of float) 0:237 'inF0' (temp 4-component vector of float) -0:237 'inF1' (temp 4-component vector of float) -0:238 min (global 4-component vector of float) -0:238 'inF0' (temp 4-component vector of float) -0:238 'inF1' (temp 4-component vector of float) -0:240 normalize (global 4-component vector of float) +0:239 mod (global 4-component vector of float) +0:239 'inF0' (temp 4-component vector of float) +0:239 'inF1' (temp 4-component vector of float) +0:240 Fraction (global 4-component vector of float) 0:240 'inF0' (temp 4-component vector of float) -0:241 pow (global 4-component vector of float) +0:241 frexp (global 4-component vector of float) 0:241 'inF0' (temp 4-component vector of float) 0:241 'inF1' (temp 4-component vector of float) -0:242 radians (global 4-component vector of float) +0:242 isinf (global 4-component vector of bool) 0:242 'inF0' (temp 4-component vector of float) -0:243 reflect (global 4-component vector of float) +0:243 isnan (global 4-component vector of bool) 0:243 'inF0' (temp 4-component vector of float) -0:243 'inF1' (temp 4-component vector of float) -0:244 refract (global 4-component vector of float) +0:244 ldexp (global 4-component vector of float) 0:244 'inF0' (temp 4-component vector of float) 0:244 'inF1' (temp 4-component vector of float) -0:244 Constant: -0:244 2.000000 -0:? bitFieldReverse (global 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:246 roundEven (global 4-component vector of float) +0:245 length (global float) +0:245 'inF0' (temp 4-component vector of float) +0:246 log (global 4-component vector of float) 0:246 'inF0' (temp 4-component vector of float) -0:247 inverse sqrt (global 4-component vector of float) -0:247 'inF0' (temp 4-component vector of float) -0:248 clamp (global 4-component vector of float) +0:247 vector-scale (temp 4-component vector of float) +0:247 log2 (temp 4-component vector of float) +0:247 'inF0' (temp 4-component vector of float) +0:247 Constant: +0:247 0.301030 +0:248 log2 (global 4-component vector of float) 0:248 'inF0' (temp 4-component vector of float) -0:248 Constant: -0:248 0.000000 -0:248 Constant: -0:248 1.000000 -0:249 Sign (global 4-component vector of float) +0:249 max (global 4-component vector of float) 0:249 'inF0' (temp 4-component vector of float) -0:250 sine (global 4-component vector of float) +0:249 'inF1' (temp 4-component vector of float) +0:250 min (global 4-component vector of float) 0:250 'inF0' (temp 4-component vector of float) -0:251 Sequence -0:251 move second child to first child (temp 4-component vector of float) -0:251 'inF1' (temp 4-component vector of float) -0:251 sine (temp 4-component vector of float) -0:251 'inF0' (temp 4-component vector of float) -0:251 move second child to first child (temp 4-component vector of float) -0:251 'inF2' (temp 4-component vector of float) -0:251 cosine (temp 4-component vector of float) -0:251 'inF0' (temp 4-component vector of float) -0:252 hyp. sine (global 4-component vector of float) +0:250 'inF1' (temp 4-component vector of float) +0:252 normalize (global 4-component vector of float) 0:252 'inF0' (temp 4-component vector of float) -0:253 smoothstep (global 4-component vector of float) +0:253 pow (global 4-component vector of float) 0:253 'inF0' (temp 4-component vector of float) 0:253 'inF1' (temp 4-component vector of float) -0:253 'inF2' (temp 4-component vector of float) -0:254 sqrt (global 4-component vector of float) +0:254 radians (global 4-component vector of float) 0:254 'inF0' (temp 4-component vector of float) -0:255 step (global 4-component vector of float) +0:255 reflect (global 4-component vector of float) 0:255 'inF0' (temp 4-component vector of float) 0:255 'inF1' (temp 4-component vector of float) -0:256 tangent (global 4-component vector of float) +0:256 refract (global 4-component vector of float) 0:256 'inF0' (temp 4-component vector of float) -0:257 hyp. tangent (global 4-component vector of float) -0:257 'inF0' (temp 4-component vector of float) -0:259 trunc (global 4-component vector of float) +0:256 'inF1' (temp 4-component vector of float) +0:256 Constant: +0:256 2.000000 +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:258 roundEven (global 4-component vector of float) +0:258 'inF0' (temp 4-component vector of float) +0:259 inverse sqrt (global 4-component vector of float) 0:259 'inF0' (temp 4-component vector of float) -0:262 Branch: Return with expression +0:260 clamp (temp 4-component vector of float) +0:260 'inF0' (temp 4-component vector of float) +0:260 Constant: +0:260 0.000000 +0:260 Constant: +0:260 1.000000 +0:261 Sign (global 4-component vector of float) +0:261 'inF0' (temp 4-component vector of float) +0:262 sine (global 4-component vector of float) +0:262 'inF0' (temp 4-component vector of float) +0:263 Sequence +0:263 move second child to first child (temp 4-component vector of float) +0:263 'inF1' (temp 4-component vector of float) +0:263 sine (temp 4-component vector of float) +0:263 'inF0' (temp 4-component vector of float) +0:263 move second child to first child (temp 4-component vector of float) +0:263 'inF2' (temp 4-component vector of float) +0:263 cosine (temp 4-component vector of float) +0:263 'inF0' (temp 4-component vector of float) +0:264 hyp. sine (global 4-component vector of float) +0:264 'inF0' (temp 4-component vector of float) +0:265 smoothstep (global 4-component vector of float) +0:265 'inF0' (temp 4-component vector of float) +0:265 'inF1' (temp 4-component vector of float) +0:265 'inF2' (temp 4-component vector of float) +0:266 sqrt (global 4-component vector of float) +0:266 'inF0' (temp 4-component vector of float) +0:267 step (global 4-component vector of float) +0:267 'inF0' (temp 4-component vector of float) +0:267 'inF1' (temp 4-component vector of float) +0:268 tangent (global 4-component vector of float) +0:268 'inF0' (temp 4-component vector of float) +0:269 hyp. tangent (global 4-component vector of float) +0:269 'inF0' (temp 4-component vector of float) +0:271 trunc (global 4-component vector of float) +0:271 'inF0' (temp 4-component vector of float) +0:274 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:323 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:315 Function Parameters: -0:315 'inF0' (temp 2X2 matrix of float) -0:315 'inF1' (temp 2X2 matrix of float) -0:315 'inF2' (temp 2X2 matrix of float) +0:339 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:331 Function Parameters: +0:331 'inF0' (temp 2X2 matrix of float) +0:331 'inF1' (temp 2X2 matrix of float) +0:331 'inF2' (temp 2X2 matrix of float) 0:? Sequence -0:317 all (global bool) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 Absolute value (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 arc cosine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 any (global bool) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 arc sine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 arc tangent (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 arc tangent (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 Ceiling (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 clamp (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 'inF2' (temp 2X2 matrix of float) -0:317 cosine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 hyp. cosine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 degrees (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 determinant (global float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 exp (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 exp2 (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 findMSB (global int) -0:317 Constant: -0:317 7 (const int) -0:317 findLSB (global int) -0:317 Constant: -0:317 7 (const int) -0:317 Floor (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 mod (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 Fraction (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 frexp (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 fwidth (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 ldexp (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 log (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 matrix-scale (temp 2X2 matrix of float) -0:317 log2 (temp 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 Constant: -0:317 0.301030 -0:317 log2 (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 max (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 min (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 pow (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 radians (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 roundEven (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 inverse sqrt (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 clamp (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 Constant: -0:317 0.000000 -0:317 Constant: -0:317 1.000000 -0:317 Sign (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 sine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 Sequence -0:317 move second child to first child (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 sine (temp 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 move second child to first child (temp 2X2 matrix of float) -0:317 'inF2' (temp 2X2 matrix of float) -0:317 cosine (temp 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 hyp. sine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 smoothstep (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 'inF2' (temp 2X2 matrix of float) -0:317 sqrt (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 step (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 tangent (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 hyp. tangent (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 transpose (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 trunc (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:320 Branch: Return with expression +0:333 all (global bool) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 Absolute value (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 arc cosine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 any (global bool) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 arc sine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 arc tangent (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 arc tangent (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 Ceiling (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 clamp (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 'inF2' (temp 2X2 matrix of float) +0:333 cosine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 hyp. cosine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 degrees (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 determinant (global float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 exp (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 exp2 (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 findMSB (global int) +0:333 Constant: +0:333 7 (const int) +0:333 findLSB (global int) +0:333 Constant: +0:333 7 (const int) +0:333 Floor (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 mod (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 Fraction (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 frexp (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 ldexp (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 log (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 matrix-scale (temp 2X2 matrix of float) +0:333 log2 (temp 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 Constant: +0:333 0.301030 +0:333 log2 (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 max (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 min (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 pow (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 radians (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 roundEven (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 inverse sqrt (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 clamp (temp 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 Constant: +0:333 0.000000 +0:333 Constant: +0:333 1.000000 +0:333 Sign (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 sine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 Sequence +0:333 move second child to first child (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 sine (temp 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 move second child to first child (temp 2X2 matrix of float) +0:333 'inF2' (temp 2X2 matrix of float) +0:333 cosine (temp 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 hyp. sine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 smoothstep (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 'inF2' (temp 2X2 matrix of float) +0:333 sqrt (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 step (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 tangent (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 hyp. tangent (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 transpose (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 trunc (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:336 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:332 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:324 Function Parameters: -0:324 'inF0' (temp 3X3 matrix of float) -0:324 'inF1' (temp 3X3 matrix of float) -0:324 'inF2' (temp 3X3 matrix of float) +0:348 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:340 Function Parameters: +0:340 'inF0' (temp 3X3 matrix of float) +0:340 'inF1' (temp 3X3 matrix of float) +0:340 'inF2' (temp 3X3 matrix of float) 0:? Sequence -0:326 all (global bool) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 Absolute value (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 arc cosine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 any (global bool) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 arc sine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 arc tangent (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 arc tangent (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 Ceiling (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 clamp (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 'inF2' (temp 3X3 matrix of float) -0:326 cosine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 hyp. cosine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 degrees (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 determinant (global float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 exp (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 exp2 (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 findMSB (global int) -0:326 Constant: -0:326 7 (const int) -0:326 findLSB (global int) -0:326 Constant: -0:326 7 (const int) -0:326 Floor (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 mod (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 Fraction (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 frexp (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 fwidth (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 ldexp (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 log (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 matrix-scale (temp 3X3 matrix of float) -0:326 log2 (temp 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 Constant: -0:326 0.301030 -0:326 log2 (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 max (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 min (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 pow (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 radians (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 roundEven (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 inverse sqrt (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 clamp (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 Constant: -0:326 0.000000 -0:326 Constant: -0:326 1.000000 -0:326 Sign (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 sine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 Sequence -0:326 move second child to first child (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 sine (temp 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 move second child to first child (temp 3X3 matrix of float) -0:326 'inF2' (temp 3X3 matrix of float) -0:326 cosine (temp 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 hyp. sine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 smoothstep (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 'inF2' (temp 3X3 matrix of float) -0:326 sqrt (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 step (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 tangent (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 hyp. tangent (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 transpose (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 trunc (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:329 Branch: Return with expression +0:342 all (global bool) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 Absolute value (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 arc cosine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 any (global bool) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 arc sine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 arc tangent (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 arc tangent (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 Ceiling (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 clamp (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 'inF2' (temp 3X3 matrix of float) +0:342 cosine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 hyp. cosine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 degrees (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 determinant (global float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 exp (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 exp2 (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 findMSB (global int) +0:342 Constant: +0:342 7 (const int) +0:342 findLSB (global int) +0:342 Constant: +0:342 7 (const int) +0:342 Floor (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 mod (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 Fraction (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 frexp (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 ldexp (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 log (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 matrix-scale (temp 3X3 matrix of float) +0:342 log2 (temp 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 Constant: +0:342 0.301030 +0:342 log2 (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 max (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 min (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 pow (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 radians (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 roundEven (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 inverse sqrt (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 clamp (temp 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 Constant: +0:342 0.000000 +0:342 Constant: +0:342 1.000000 +0:342 Sign (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 sine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 Sequence +0:342 move second child to first child (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 sine (temp 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 move second child to first child (temp 3X3 matrix of float) +0:342 'inF2' (temp 3X3 matrix of float) +0:342 cosine (temp 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 hyp. sine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 smoothstep (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 'inF2' (temp 3X3 matrix of float) +0:342 sqrt (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 step (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 tangent (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 hyp. tangent (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 transpose (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 trunc (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:345 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -902,129 +922,127 @@ Shader version: 450 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:353 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:333 Function Parameters: -0:333 'inF0' (temp 4X4 matrix of float) -0:333 'inF1' (temp 4X4 matrix of float) -0:333 'inF2' (temp 4X4 matrix of float) +0:369 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:349 Function Parameters: +0:349 'inF0' (temp 4X4 matrix of float) +0:349 'inF1' (temp 4X4 matrix of float) +0:349 'inF2' (temp 4X4 matrix of float) 0:? Sequence -0:335 all (global bool) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 Absolute value (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 arc cosine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 any (global bool) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 arc sine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 arc tangent (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 arc tangent (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 Ceiling (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 clamp (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 'inF2' (temp 4X4 matrix of float) -0:335 cosine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 hyp. cosine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 degrees (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 determinant (global float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 exp (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 exp2 (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 findMSB (global int) -0:335 Constant: -0:335 7 (const int) -0:335 findLSB (global int) -0:335 Constant: -0:335 7 (const int) -0:335 Floor (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 mod (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 Fraction (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 frexp (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 fwidth (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 ldexp (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 log (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 matrix-scale (temp 4X4 matrix of float) -0:335 log2 (temp 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 Constant: -0:335 0.301030 -0:335 log2 (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 max (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 min (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 pow (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 radians (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 roundEven (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 inverse sqrt (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 clamp (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 Constant: -0:335 0.000000 -0:335 Constant: -0:335 1.000000 -0:335 Sign (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 sine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 Sequence -0:335 move second child to first child (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 sine (temp 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 move second child to first child (temp 4X4 matrix of float) -0:335 'inF2' (temp 4X4 matrix of float) -0:335 cosine (temp 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 hyp. sine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 smoothstep (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 'inF2' (temp 4X4 matrix of float) -0:335 sqrt (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 step (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 tangent (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 hyp. tangent (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 transpose (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 trunc (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:338 Branch: Return with expression +0:351 all (global bool) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 Absolute value (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 arc cosine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 any (global bool) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 arc sine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 arc tangent (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 arc tangent (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 Ceiling (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 clamp (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 'inF2' (temp 4X4 matrix of float) +0:351 cosine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 hyp. cosine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 degrees (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 determinant (global float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 exp (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 exp2 (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 findMSB (global int) +0:351 Constant: +0:351 7 (const int) +0:351 findLSB (global int) +0:351 Constant: +0:351 7 (const int) +0:351 Floor (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 mod (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 Fraction (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 frexp (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 ldexp (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 log (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 matrix-scale (temp 4X4 matrix of float) +0:351 log2 (temp 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 Constant: +0:351 0.301030 +0:351 log2 (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 max (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 min (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 pow (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 radians (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 roundEven (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 inverse sqrt (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 clamp (temp 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 Constant: +0:351 0.000000 +0:351 Constant: +0:351 1.000000 +0:351 Sign (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 sine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 Sequence +0:351 move second child to first child (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 sine (temp 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 move second child to first child (temp 4X4 matrix of float) +0:351 'inF2' (temp 4X4 matrix of float) +0:351 cosine (temp 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 hyp. sine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 smoothstep (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 'inF2' (temp 4X4 matrix of float) +0:351 sqrt (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 step (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 tangent (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 hyp. tangent (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 transpose (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 trunc (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:354 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -1042,168 +1060,168 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:360 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) -0:356 Function Parameters: -0:356 'inF0' (temp float) -0:356 'inF1' (temp float) -0:356 'inFV0' (temp 2-component vector of float) -0:356 'inFV1' (temp 2-component vector of float) -0:356 'inFM0' (temp 2X2 matrix of float) -0:356 'inFM1' (temp 2X2 matrix of float) +0:376 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:372 Function Parameters: +0:372 'inF0' (temp float) +0:372 'inF1' (temp float) +0:372 'inFV0' (temp 2-component vector of float) +0:372 'inFV1' (temp 2-component vector of float) +0:372 'inFM0' (temp 2X2 matrix of float) +0:372 'inFM1' (temp 2X2 matrix of float) 0:? Sequence -0:357 move second child to first child (temp float) -0:357 'r0' (temp float) -0:357 component-wise multiply (temp float) -0:357 'inF0' (temp float) -0:357 'inF1' (temp float) -0:357 move second child to first child (temp 2-component vector of float) -0:357 'r1' (temp 2-component vector of float) -0:357 vector-scale (temp 2-component vector of float) -0:357 'inFV0' (temp 2-component vector of float) -0:357 'inF0' (temp float) -0:357 move second child to first child (temp 2-component vector of float) -0:357 'r2' (temp 2-component vector of float) -0:357 vector-scale (temp 2-component vector of float) -0:357 'inF0' (temp float) -0:357 'inFV0' (temp 2-component vector of float) -0:357 move second child to first child (temp float) -0:357 'r3' (temp float) -0:357 dot-product (global float) -0:357 'inFV0' (temp 2-component vector of float) -0:357 'inFV1' (temp 2-component vector of float) -0:357 move second child to first child (temp 2-component vector of float) -0:357 'r4' (temp 2-component vector of float) -0:357 matrix-times-vector (temp 2-component vector of float) -0:357 'inFM0' (temp 2X2 matrix of float) -0:357 'inFV0' (temp 2-component vector of float) -0:357 move second child to first child (temp 2-component vector of float) -0:357 'r5' (temp 2-component vector of float) -0:357 vector-times-matrix (temp 2-component vector of float) -0:357 'inFV0' (temp 2-component vector of float) -0:357 'inFM0' (temp 2X2 matrix of float) -0:357 move second child to first child (temp 2X2 matrix of float) -0:357 'r6' (temp 2X2 matrix of float) -0:357 matrix-scale (temp 2X2 matrix of float) -0:357 'inFM0' (temp 2X2 matrix of float) -0:357 'inF0' (temp float) -0:357 move second child to first child (temp 2X2 matrix of float) -0:357 'r7' (temp 2X2 matrix of float) -0:357 matrix-scale (temp 2X2 matrix of float) -0:357 'inF0' (temp float) -0:357 'inFM0' (temp 2X2 matrix of float) -0:357 move second child to first child (temp 2X2 matrix of float) -0:357 'r8' (temp 2X2 matrix of float) -0:357 matrix-multiply (temp 2X2 matrix of float) -0:357 'inFM0' (temp 2X2 matrix of float) -0:357 'inFM1' (temp 2X2 matrix of float) -0:367 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) -0:363 Function Parameters: -0:363 'inF0' (temp float) -0:363 'inF1' (temp float) -0:363 'inFV0' (temp 3-component vector of float) -0:363 'inFV1' (temp 3-component vector of float) -0:363 'inFM0' (temp 3X3 matrix of float) -0:363 'inFM1' (temp 3X3 matrix of float) +0:373 move second child to first child (temp float) +0:373 'r0' (temp float) +0:373 component-wise multiply (temp float) +0:373 'inF0' (temp float) +0:373 'inF1' (temp float) +0:373 move second child to first child (temp 2-component vector of float) +0:373 'r1' (temp 2-component vector of float) +0:373 vector-scale (temp 2-component vector of float) +0:373 'inFV0' (temp 2-component vector of float) +0:373 'inF0' (temp float) +0:373 move second child to first child (temp 2-component vector of float) +0:373 'r2' (temp 2-component vector of float) +0:373 vector-scale (temp 2-component vector of float) +0:373 'inF0' (temp float) +0:373 'inFV0' (temp 2-component vector of float) +0:373 move second child to first child (temp float) +0:373 'r3' (temp float) +0:373 dot-product (global float) +0:373 'inFV0' (temp 2-component vector of float) +0:373 'inFV1' (temp 2-component vector of float) +0:373 move second child to first child (temp 2-component vector of float) +0:373 'r4' (temp 2-component vector of float) +0:373 matrix-times-vector (temp 2-component vector of float) +0:373 'inFM0' (temp 2X2 matrix of float) +0:373 'inFV0' (temp 2-component vector of float) +0:373 move second child to first child (temp 2-component vector of float) +0:373 'r5' (temp 2-component vector of float) +0:373 vector-times-matrix (temp 2-component vector of float) +0:373 'inFV0' (temp 2-component vector of float) +0:373 'inFM0' (temp 2X2 matrix of float) +0:373 move second child to first child (temp 2X2 matrix of float) +0:373 'r6' (temp 2X2 matrix of float) +0:373 matrix-scale (temp 2X2 matrix of float) +0:373 'inFM0' (temp 2X2 matrix of float) +0:373 'inF0' (temp float) +0:373 move second child to first child (temp 2X2 matrix of float) +0:373 'r7' (temp 2X2 matrix of float) +0:373 matrix-scale (temp 2X2 matrix of float) +0:373 'inF0' (temp float) +0:373 'inFM0' (temp 2X2 matrix of float) +0:373 move second child to first child (temp 2X2 matrix of float) +0:373 'r8' (temp 2X2 matrix of float) +0:373 matrix-multiply (temp 2X2 matrix of float) +0:373 'inFM0' (temp 2X2 matrix of float) +0:373 'inFM1' (temp 2X2 matrix of float) +0:383 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:379 Function Parameters: +0:379 'inF0' (temp float) +0:379 'inF1' (temp float) +0:379 'inFV0' (temp 3-component vector of float) +0:379 'inFV1' (temp 3-component vector of float) +0:379 'inFM0' (temp 3X3 matrix of float) +0:379 'inFM1' (temp 3X3 matrix of float) 0:? Sequence -0:364 move second child to first child (temp float) -0:364 'r0' (temp float) -0:364 component-wise multiply (temp float) -0:364 'inF0' (temp float) -0:364 'inF1' (temp float) -0:364 move second child to first child (temp 3-component vector of float) -0:364 'r1' (temp 3-component vector of float) -0:364 vector-scale (temp 3-component vector of float) -0:364 'inFV0' (temp 3-component vector of float) -0:364 'inF0' (temp float) -0:364 move second child to first child (temp 3-component vector of float) -0:364 'r2' (temp 3-component vector of float) -0:364 vector-scale (temp 3-component vector of float) -0:364 'inF0' (temp float) -0:364 'inFV0' (temp 3-component vector of float) -0:364 move second child to first child (temp float) -0:364 'r3' (temp float) -0:364 dot-product (global float) -0:364 'inFV0' (temp 3-component vector of float) -0:364 'inFV1' (temp 3-component vector of float) -0:364 move second child to first child (temp 3-component vector of float) -0:364 'r4' (temp 3-component vector of float) -0:364 matrix-times-vector (temp 3-component vector of float) -0:364 'inFM0' (temp 3X3 matrix of float) -0:364 'inFV0' (temp 3-component vector of float) -0:364 move second child to first child (temp 3-component vector of float) -0:364 'r5' (temp 3-component vector of float) -0:364 vector-times-matrix (temp 3-component vector of float) -0:364 'inFV0' (temp 3-component vector of float) -0:364 'inFM0' (temp 3X3 matrix of float) -0:364 move second child to first child (temp 3X3 matrix of float) -0:364 'r6' (temp 3X3 matrix of float) -0:364 matrix-scale (temp 3X3 matrix of float) -0:364 'inFM0' (temp 3X3 matrix of float) -0:364 'inF0' (temp float) -0:364 move second child to first child (temp 3X3 matrix of float) -0:364 'r7' (temp 3X3 matrix of float) -0:364 matrix-scale (temp 3X3 matrix of float) -0:364 'inF0' (temp float) -0:364 'inFM0' (temp 3X3 matrix of float) -0:364 move second child to first child (temp 3X3 matrix of float) -0:364 'r8' (temp 3X3 matrix of float) -0:364 matrix-multiply (temp 3X3 matrix of float) -0:364 'inFM0' (temp 3X3 matrix of float) -0:364 'inFM1' (temp 3X3 matrix of float) -0:373 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) -0:370 Function Parameters: -0:370 'inF0' (temp float) -0:370 'inF1' (temp float) -0:370 'inFV0' (temp 4-component vector of float) -0:370 'inFV1' (temp 4-component vector of float) -0:370 'inFM0' (temp 4X4 matrix of float) -0:370 'inFM1' (temp 4X4 matrix of float) +0:380 move second child to first child (temp float) +0:380 'r0' (temp float) +0:380 component-wise multiply (temp float) +0:380 'inF0' (temp float) +0:380 'inF1' (temp float) +0:380 move second child to first child (temp 3-component vector of float) +0:380 'r1' (temp 3-component vector of float) +0:380 vector-scale (temp 3-component vector of float) +0:380 'inFV0' (temp 3-component vector of float) +0:380 'inF0' (temp float) +0:380 move second child to first child (temp 3-component vector of float) +0:380 'r2' (temp 3-component vector of float) +0:380 vector-scale (temp 3-component vector of float) +0:380 'inF0' (temp float) +0:380 'inFV0' (temp 3-component vector of float) +0:380 move second child to first child (temp float) +0:380 'r3' (temp float) +0:380 dot-product (global float) +0:380 'inFV0' (temp 3-component vector of float) +0:380 'inFV1' (temp 3-component vector of float) +0:380 move second child to first child (temp 3-component vector of float) +0:380 'r4' (temp 3-component vector of float) +0:380 matrix-times-vector (temp 3-component vector of float) +0:380 'inFM0' (temp 3X3 matrix of float) +0:380 'inFV0' (temp 3-component vector of float) +0:380 move second child to first child (temp 3-component vector of float) +0:380 'r5' (temp 3-component vector of float) +0:380 vector-times-matrix (temp 3-component vector of float) +0:380 'inFV0' (temp 3-component vector of float) +0:380 'inFM0' (temp 3X3 matrix of float) +0:380 move second child to first child (temp 3X3 matrix of float) +0:380 'r6' (temp 3X3 matrix of float) +0:380 matrix-scale (temp 3X3 matrix of float) +0:380 'inFM0' (temp 3X3 matrix of float) +0:380 'inF0' (temp float) +0:380 move second child to first child (temp 3X3 matrix of float) +0:380 'r7' (temp 3X3 matrix of float) +0:380 matrix-scale (temp 3X3 matrix of float) +0:380 'inF0' (temp float) +0:380 'inFM0' (temp 3X3 matrix of float) +0:380 move second child to first child (temp 3X3 matrix of float) +0:380 'r8' (temp 3X3 matrix of float) +0:380 matrix-multiply (temp 3X3 matrix of float) +0:380 'inFM0' (temp 3X3 matrix of float) +0:380 'inFM1' (temp 3X3 matrix of float) +0:389 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:386 Function Parameters: +0:386 'inF0' (temp float) +0:386 'inF1' (temp float) +0:386 'inFV0' (temp 4-component vector of float) +0:386 'inFV1' (temp 4-component vector of float) +0:386 'inFM0' (temp 4X4 matrix of float) +0:386 'inFM1' (temp 4X4 matrix of float) 0:? Sequence -0:371 move second child to first child (temp float) -0:371 'r0' (temp float) -0:371 component-wise multiply (temp float) -0:371 'inF0' (temp float) -0:371 'inF1' (temp float) -0:371 move second child to first child (temp 4-component vector of float) -0:371 'r1' (temp 4-component vector of float) -0:371 vector-scale (temp 4-component vector of float) -0:371 'inFV0' (temp 4-component vector of float) -0:371 'inF0' (temp float) -0:371 move second child to first child (temp 4-component vector of float) -0:371 'r2' (temp 4-component vector of float) -0:371 vector-scale (temp 4-component vector of float) -0:371 'inF0' (temp float) -0:371 'inFV0' (temp 4-component vector of float) -0:371 move second child to first child (temp float) -0:371 'r3' (temp float) -0:371 dot-product (global float) -0:371 'inFV0' (temp 4-component vector of float) -0:371 'inFV1' (temp 4-component vector of float) -0:371 move second child to first child (temp 4-component vector of float) -0:371 'r4' (temp 4-component vector of float) -0:371 matrix-times-vector (temp 4-component vector of float) -0:371 'inFM0' (temp 4X4 matrix of float) -0:371 'inFV0' (temp 4-component vector of float) -0:371 move second child to first child (temp 4-component vector of float) -0:371 'r5' (temp 4-component vector of float) -0:371 vector-times-matrix (temp 4-component vector of float) -0:371 'inFV0' (temp 4-component vector of float) -0:371 'inFM0' (temp 4X4 matrix of float) -0:371 move second child to first child (temp 4X4 matrix of float) -0:371 'r6' (temp 4X4 matrix of float) -0:371 matrix-scale (temp 4X4 matrix of float) -0:371 'inFM0' (temp 4X4 matrix of float) -0:371 'inF0' (temp float) -0:371 move second child to first child (temp 4X4 matrix of float) -0:371 'r7' (temp 4X4 matrix of float) -0:371 matrix-scale (temp 4X4 matrix of float) -0:371 'inF0' (temp float) -0:371 'inFM0' (temp 4X4 matrix of float) -0:371 move second child to first child (temp 4X4 matrix of float) -0:371 'r8' (temp 4X4 matrix of float) -0:371 matrix-multiply (temp 4X4 matrix of float) -0:371 'inFM0' (temp 4X4 matrix of float) -0:371 'inFM1' (temp 4X4 matrix of float) +0:387 move second child to first child (temp float) +0:387 'r0' (temp float) +0:387 component-wise multiply (temp float) +0:387 'inF0' (temp float) +0:387 'inF1' (temp float) +0:387 move second child to first child (temp 4-component vector of float) +0:387 'r1' (temp 4-component vector of float) +0:387 vector-scale (temp 4-component vector of float) +0:387 'inFV0' (temp 4-component vector of float) +0:387 'inF0' (temp float) +0:387 move second child to first child (temp 4-component vector of float) +0:387 'r2' (temp 4-component vector of float) +0:387 vector-scale (temp 4-component vector of float) +0:387 'inF0' (temp float) +0:387 'inFV0' (temp 4-component vector of float) +0:387 move second child to first child (temp float) +0:387 'r3' (temp float) +0:387 dot-product (global float) +0:387 'inFV0' (temp 4-component vector of float) +0:387 'inFV1' (temp 4-component vector of float) +0:387 move second child to first child (temp 4-component vector of float) +0:387 'r4' (temp 4-component vector of float) +0:387 matrix-times-vector (temp 4-component vector of float) +0:387 'inFM0' (temp 4X4 matrix of float) +0:387 'inFV0' (temp 4-component vector of float) +0:387 move second child to first child (temp 4-component vector of float) +0:387 'r5' (temp 4-component vector of float) +0:387 vector-times-matrix (temp 4-component vector of float) +0:387 'inFV0' (temp 4-component vector of float) +0:387 'inFM0' (temp 4X4 matrix of float) +0:387 move second child to first child (temp 4X4 matrix of float) +0:387 'r6' (temp 4X4 matrix of float) +0:387 matrix-scale (temp 4X4 matrix of float) +0:387 'inFM0' (temp 4X4 matrix of float) +0:387 'inF0' (temp float) +0:387 move second child to first child (temp 4X4 matrix of float) +0:387 'r7' (temp 4X4 matrix of float) +0:387 matrix-scale (temp 4X4 matrix of float) +0:387 'inF0' (temp float) +0:387 'inFM0' (temp 4X4 matrix of float) +0:387 move second child to first child (temp 4X4 matrix of float) +0:387 'r8' (temp 4X4 matrix of float) +0:387 matrix-multiply (temp 4X4 matrix of float) +0:387 'inFM0' (temp 4X4 matrix of float) +0:387 'inFM1' (temp 4X4 matrix of float) 0:? Linker Objects @@ -1212,11 +1230,13 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:59 Function Definition: VertexShaderFunction(f1;f1;f1; (temp float) +0:62 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float) 0:2 Function Parameters: 0:2 'inF0' (temp float) 0:2 'inF1' (temp float) 0:2 'inF2' (temp float) +0:2 'inU0' (temp uint) +0:2 'inU1' (temp uint) 0:? Sequence 0:3 all (global bool) 0:3 'inF0' (temp float) @@ -1228,881 +1248,899 @@ Shader version: 450 0:6 'inF0' (temp float) 0:7 arc sine (global float) 0:7 'inF0' (temp float) -0:8 arc tangent (global float) +0:8 floatBitsToInt (global int) 0:8 'inF0' (temp float) -0:9 arc tangent (global float) +0:9 floatBitsToUint (global uint) 0:9 'inF0' (temp float) -0:9 'inF1' (temp float) -0:10 Ceiling (global float) -0:10 'inF0' (temp float) -0:11 clamp (global float) -0:11 'inF0' (temp float) -0:11 'inF1' (temp float) -0:11 'inF2' (temp float) -0:12 cosine (global float) +0:10 intBitsToFloat (global float) +0:10 'inU0' (temp uint) +0:12 arc tangent (global float) 0:12 'inF0' (temp float) -0:13 hyp. cosine (global float) +0:13 arc tangent (global float) 0:13 'inF0' (temp float) -0:14 bitCount (global uint) -0:14 Constant: -0:14 7 (const uint) -0:15 degrees (global float) +0:13 'inF1' (temp float) +0:14 Ceiling (global float) +0:14 'inF0' (temp float) +0:15 clamp (global float) 0:15 'inF0' (temp float) -0:19 exp (global float) +0:15 'inF1' (temp float) +0:15 'inF2' (temp float) +0:16 cosine (global float) +0:16 'inF0' (temp float) +0:17 hyp. cosine (global float) +0:17 'inF0' (temp float) +0:18 bitCount (global uint) +0:18 Constant: +0:18 7 (const uint) +0:19 degrees (global float) 0:19 'inF0' (temp float) -0:20 exp2 (global float) -0:20 'inF0' (temp float) -0:21 findMSB (global int) -0:21 Constant: -0:21 7 (const int) -0:22 findLSB (global int) -0:22 Constant: -0:22 7 (const int) -0:23 Floor (global float) +0:23 exp (global float) 0:23 'inF0' (temp float) -0:25 mod (global float) -0:25 'inF0' (temp float) -0:25 'inF1' (temp float) -0:26 Fraction (global float) -0:26 'inF0' (temp float) -0:27 frexp (global float) +0:24 exp2 (global float) +0:24 'inF0' (temp float) +0:25 findMSB (global int) +0:25 Constant: +0:25 7 (const int) +0:26 findLSB (global int) +0:26 Constant: +0:26 7 (const int) +0:27 Floor (global float) 0:27 'inF0' (temp float) -0:27 'inF1' (temp float) -0:28 fwidth (global float) -0:28 'inF0' (temp float) -0:29 isinf (global bool) +0:29 mod (global float) 0:29 'inF0' (temp float) -0:30 isnan (global bool) +0:29 'inF1' (temp float) +0:30 Fraction (global float) 0:30 'inF0' (temp float) -0:31 ldexp (global float) +0:31 frexp (global float) 0:31 'inF0' (temp float) 0:31 'inF1' (temp float) -0:32 log (global float) +0:32 isinf (global bool) 0:32 'inF0' (temp float) -0:33 component-wise multiply (temp float) -0:33 log2 (temp float) -0:33 'inF0' (temp float) -0:33 Constant: -0:33 0.301030 -0:34 log2 (global float) +0:33 isnan (global bool) +0:33 'inF0' (temp float) +0:34 ldexp (global float) 0:34 'inF0' (temp float) -0:35 max (global float) +0:34 'inF1' (temp float) +0:35 log (global float) 0:35 'inF0' (temp float) -0:35 'inF1' (temp float) -0:36 min (global float) -0:36 'inF0' (temp float) -0:36 'inF1' (temp float) -0:38 pow (global float) +0:36 component-wise multiply (temp float) +0:36 log2 (temp float) +0:36 'inF0' (temp float) +0:36 Constant: +0:36 0.301030 +0:37 log2 (global float) +0:37 'inF0' (temp float) +0:38 max (global float) 0:38 'inF0' (temp float) 0:38 'inF1' (temp float) -0:39 radians (global float) +0:39 min (global float) 0:39 'inF0' (temp float) -0:40 bitFieldReverse (global uint) -0:40 Constant: -0:40 2 (const uint) -0:41 roundEven (global float) +0:39 'inF1' (temp float) +0:41 pow (global float) 0:41 'inF0' (temp float) -0:42 inverse sqrt (global float) +0:41 'inF1' (temp float) +0:42 radians (global float) 0:42 'inF0' (temp float) -0:43 clamp (global float) -0:43 'inF0' (temp float) +0:43 bitFieldReverse (global uint) 0:43 Constant: -0:43 0.000000 -0:43 Constant: -0:43 1.000000 -0:44 Sign (global float) +0:43 2 (const uint) +0:44 roundEven (global float) 0:44 'inF0' (temp float) -0:45 sine (global float) +0:45 inverse sqrt (global float) 0:45 'inF0' (temp float) -0:46 Sequence -0:46 move second child to first child (temp float) -0:46 'inF1' (temp float) -0:46 sine (temp float) -0:46 'inF0' (temp float) -0:46 move second child to first child (temp float) -0:46 'inF2' (temp float) -0:46 cosine (temp float) -0:46 'inF0' (temp float) -0:47 hyp. sine (global float) +0:46 clamp (temp float) +0:46 'inF0' (temp float) +0:46 Constant: +0:46 0.000000 +0:46 Constant: +0:46 1.000000 +0:47 Sign (global float) 0:47 'inF0' (temp float) -0:48 smoothstep (global float) +0:48 sine (global float) 0:48 'inF0' (temp float) -0:48 'inF1' (temp float) -0:48 'inF2' (temp float) -0:49 sqrt (global float) -0:49 'inF0' (temp float) -0:50 step (global float) +0:49 Sequence +0:49 move second child to first child (temp float) +0:49 'inF1' (temp float) +0:49 sine (temp float) +0:49 'inF0' (temp float) +0:49 move second child to first child (temp float) +0:49 'inF2' (temp float) +0:49 cosine (temp float) +0:49 'inF0' (temp float) +0:50 hyp. sine (global float) 0:50 'inF0' (temp float) -0:50 'inF1' (temp float) -0:51 tangent (global float) +0:51 smoothstep (global float) 0:51 'inF0' (temp float) -0:52 hyp. tangent (global float) +0:51 'inF1' (temp float) +0:51 'inF2' (temp float) +0:52 sqrt (global float) 0:52 'inF0' (temp float) -0:54 trunc (global float) +0:53 step (global float) +0:53 'inF0' (temp float) +0:53 'inF1' (temp float) +0:54 tangent (global float) 0:54 'inF0' (temp float) -0:56 Branch: Return with expression -0:56 Constant: -0:56 0.000000 -0:65 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:60 Function Parameters: -0:60 'inF0' (temp 1-component vector of float) -0:60 'inF1' (temp 1-component vector of float) -0:60 'inF2' (temp 1-component vector of float) +0:55 hyp. tangent (global float) +0:55 'inF0' (temp float) +0:57 trunc (global float) +0:57 'inF0' (temp float) +0:59 Branch: Return with expression +0:59 Constant: +0:59 0.000000 +0:68 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:63 Function Parameters: +0:63 'inF0' (temp 1-component vector of float) +0:63 'inF1' (temp 1-component vector of float) +0:63 'inF2' (temp 1-component vector of float) 0:? Sequence -0:62 Branch: Return with expression -0:62 Constant: -0:62 0.000000 -0:131 Function Definition: VertexShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) -0:66 Function Parameters: -0:66 'inF0' (temp 2-component vector of float) -0:66 'inF1' (temp 2-component vector of float) -0:66 'inF2' (temp 2-component vector of float) +0:65 Branch: Return with expression +0:65 Constant: +0:65 0.000000 +0:137 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) +0:69 Function Parameters: +0:69 'inF0' (temp 2-component vector of float) +0:69 'inF1' (temp 2-component vector of float) +0:69 'inF2' (temp 2-component vector of float) +0:69 'inU0' (temp 2-component vector of uint) +0:69 'inU1' (temp 2-component vector of uint) 0:? Sequence -0:67 all (global bool) -0:67 'inF0' (temp 2-component vector of float) -0:68 Absolute value (global 2-component vector of float) -0:68 'inF0' (temp 2-component vector of float) -0:69 arc cosine (global 2-component vector of float) -0:69 'inF0' (temp 2-component vector of float) -0:70 any (global bool) +0:70 all (global bool) 0:70 'inF0' (temp 2-component vector of float) -0:71 arc sine (global 2-component vector of float) +0:71 Absolute value (global 2-component vector of float) 0:71 'inF0' (temp 2-component vector of float) -0:72 arc tangent (global 2-component vector of float) +0:72 arc cosine (global 2-component vector of float) 0:72 'inF0' (temp 2-component vector of float) -0:73 arc tangent (global 2-component vector of float) +0:73 any (global bool) 0:73 'inF0' (temp 2-component vector of float) -0:73 'inF1' (temp 2-component vector of float) -0:74 Ceiling (global 2-component vector of float) +0:74 arc sine (global 2-component vector of float) 0:74 'inF0' (temp 2-component vector of float) -0:75 clamp (global 2-component vector of float) +0:75 floatBitsToInt (global 2-component vector of int) 0:75 'inF0' (temp 2-component vector of float) -0:75 'inF1' (temp 2-component vector of float) -0:75 'inF2' (temp 2-component vector of float) -0:76 cosine (global 2-component vector of float) +0:76 floatBitsToUint (global 2-component vector of uint) 0:76 'inF0' (temp 2-component vector of float) -0:77 hyp. cosine (global 2-component vector of float) -0:77 'inF0' (temp 2-component vector of float) -0:? bitCount (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:79 degrees (global 2-component vector of float) +0:77 intBitsToFloat (global 2-component vector of float) +0:77 'inU0' (temp 2-component vector of uint) +0:79 arc tangent (global 2-component vector of float) 0:79 'inF0' (temp 2-component vector of float) -0:80 distance (global float) +0:80 arc tangent (global 2-component vector of float) 0:80 'inF0' (temp 2-component vector of float) 0:80 'inF1' (temp 2-component vector of float) -0:81 dot-product (global float) +0:81 Ceiling (global 2-component vector of float) 0:81 'inF0' (temp 2-component vector of float) -0:81 'inF1' (temp 2-component vector of float) -0:85 exp (global 2-component vector of float) -0:85 'inF0' (temp 2-component vector of float) -0:86 exp2 (global 2-component vector of float) +0:82 clamp (global 2-component vector of float) +0:82 'inF0' (temp 2-component vector of float) +0:82 'inF1' (temp 2-component vector of float) +0:82 'inF2' (temp 2-component vector of float) +0:83 cosine (global 2-component vector of float) +0:83 'inF0' (temp 2-component vector of float) +0:84 hyp. cosine (global 2-component vector of float) +0:84 'inF0' (temp 2-component vector of float) +0:? bitCount (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:86 degrees (global 2-component vector of float) 0:86 'inF0' (temp 2-component vector of float) -0:87 face-forward (global 2-component vector of float) +0:87 distance (global float) 0:87 'inF0' (temp 2-component vector of float) 0:87 'inF1' (temp 2-component vector of float) -0:87 'inF2' (temp 2-component vector of float) -0:88 findMSB (global int) -0:88 Constant: -0:88 7 (const int) -0:89 findLSB (global int) -0:89 Constant: -0:89 7 (const int) -0:90 Floor (global 2-component vector of float) -0:90 'inF0' (temp 2-component vector of float) -0:92 mod (global 2-component vector of float) +0:88 dot-product (global float) +0:88 'inF0' (temp 2-component vector of float) +0:88 'inF1' (temp 2-component vector of float) +0:92 exp (global 2-component vector of float) 0:92 'inF0' (temp 2-component vector of float) -0:92 'inF1' (temp 2-component vector of float) -0:93 Fraction (global 2-component vector of float) +0:93 exp2 (global 2-component vector of float) 0:93 'inF0' (temp 2-component vector of float) -0:94 frexp (global 2-component vector of float) +0:94 face-forward (global 2-component vector of float) 0:94 'inF0' (temp 2-component vector of float) 0:94 'inF1' (temp 2-component vector of float) -0:95 fwidth (global 2-component vector of float) -0:95 'inF0' (temp 2-component vector of float) -0:96 isinf (global 2-component vector of bool) -0:96 'inF0' (temp 2-component vector of float) -0:97 isnan (global 2-component vector of bool) +0:94 'inF2' (temp 2-component vector of float) +0:95 findMSB (global int) +0:95 Constant: +0:95 7 (const int) +0:96 findLSB (global int) +0:96 Constant: +0:96 7 (const int) +0:97 Floor (global 2-component vector of float) 0:97 'inF0' (temp 2-component vector of float) -0:98 ldexp (global 2-component vector of float) -0:98 'inF0' (temp 2-component vector of float) -0:98 'inF1' (temp 2-component vector of float) -0:99 length (global float) +0:99 mod (global 2-component vector of float) 0:99 'inF0' (temp 2-component vector of float) -0:100 log (global 2-component vector of float) +0:99 'inF1' (temp 2-component vector of float) +0:100 Fraction (global 2-component vector of float) 0:100 'inF0' (temp 2-component vector of float) -0:101 vector-scale (temp 2-component vector of float) -0:101 log2 (temp 2-component vector of float) -0:101 'inF0' (temp 2-component vector of float) -0:101 Constant: -0:101 0.301030 -0:102 log2 (global 2-component vector of float) +0:101 frexp (global 2-component vector of float) +0:101 'inF0' (temp 2-component vector of float) +0:101 'inF1' (temp 2-component vector of float) +0:102 isinf (global 2-component vector of bool) 0:102 'inF0' (temp 2-component vector of float) -0:103 max (global 2-component vector of float) +0:103 isnan (global 2-component vector of bool) 0:103 'inF0' (temp 2-component vector of float) -0:103 'inF1' (temp 2-component vector of float) -0:104 min (global 2-component vector of float) +0:104 ldexp (global 2-component vector of float) 0:104 'inF0' (temp 2-component vector of float) 0:104 'inF1' (temp 2-component vector of float) -0:106 normalize (global 2-component vector of float) +0:105 length (global float) +0:105 'inF0' (temp 2-component vector of float) +0:106 log (global 2-component vector of float) 0:106 'inF0' (temp 2-component vector of float) -0:107 pow (global 2-component vector of float) -0:107 'inF0' (temp 2-component vector of float) -0:107 'inF1' (temp 2-component vector of float) -0:108 radians (global 2-component vector of float) +0:107 vector-scale (temp 2-component vector of float) +0:107 log2 (temp 2-component vector of float) +0:107 'inF0' (temp 2-component vector of float) +0:107 Constant: +0:107 0.301030 +0:108 log2 (global 2-component vector of float) 0:108 'inF0' (temp 2-component vector of float) -0:109 reflect (global 2-component vector of float) +0:109 max (global 2-component vector of float) 0:109 'inF0' (temp 2-component vector of float) 0:109 'inF1' (temp 2-component vector of float) -0:110 refract (global 2-component vector of float) +0:110 min (global 2-component vector of float) 0:110 'inF0' (temp 2-component vector of float) 0:110 'inF1' (temp 2-component vector of float) -0:110 Constant: -0:110 2.000000 -0:? bitFieldReverse (global 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:112 roundEven (global 2-component vector of float) +0:112 normalize (global 2-component vector of float) 0:112 'inF0' (temp 2-component vector of float) -0:113 inverse sqrt (global 2-component vector of float) +0:113 pow (global 2-component vector of float) 0:113 'inF0' (temp 2-component vector of float) -0:114 clamp (global 2-component vector of float) +0:113 'inF1' (temp 2-component vector of float) +0:114 radians (global 2-component vector of float) 0:114 'inF0' (temp 2-component vector of float) -0:114 Constant: -0:114 0.000000 -0:114 Constant: -0:114 1.000000 -0:115 Sign (global 2-component vector of float) +0:115 reflect (global 2-component vector of float) 0:115 'inF0' (temp 2-component vector of float) -0:116 sine (global 2-component vector of float) +0:115 'inF1' (temp 2-component vector of float) +0:116 refract (global 2-component vector of float) 0:116 'inF0' (temp 2-component vector of float) -0:117 Sequence -0:117 move second child to first child (temp 2-component vector of float) -0:117 'inF1' (temp 2-component vector of float) -0:117 sine (temp 2-component vector of float) -0:117 'inF0' (temp 2-component vector of float) -0:117 move second child to first child (temp 2-component vector of float) -0:117 'inF2' (temp 2-component vector of float) -0:117 cosine (temp 2-component vector of float) -0:117 'inF0' (temp 2-component vector of float) -0:118 hyp. sine (global 2-component vector of float) +0:116 'inF1' (temp 2-component vector of float) +0:116 Constant: +0:116 2.000000 +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:118 roundEven (global 2-component vector of float) 0:118 'inF0' (temp 2-component vector of float) -0:119 smoothstep (global 2-component vector of float) +0:119 inverse sqrt (global 2-component vector of float) 0:119 'inF0' (temp 2-component vector of float) -0:119 'inF1' (temp 2-component vector of float) -0:119 'inF2' (temp 2-component vector of float) -0:120 sqrt (global 2-component vector of float) +0:120 clamp (temp 2-component vector of float) 0:120 'inF0' (temp 2-component vector of float) -0:121 step (global 2-component vector of float) +0:120 Constant: +0:120 0.000000 +0:120 Constant: +0:120 1.000000 +0:121 Sign (global 2-component vector of float) 0:121 'inF0' (temp 2-component vector of float) -0:121 'inF1' (temp 2-component vector of float) -0:122 tangent (global 2-component vector of float) +0:122 sine (global 2-component vector of float) 0:122 'inF0' (temp 2-component vector of float) -0:123 hyp. tangent (global 2-component vector of float) -0:123 'inF0' (temp 2-component vector of float) -0:125 trunc (global 2-component vector of float) +0:123 Sequence +0:123 move second child to first child (temp 2-component vector of float) +0:123 'inF1' (temp 2-component vector of float) +0:123 sine (temp 2-component vector of float) +0:123 'inF0' (temp 2-component vector of float) +0:123 move second child to first child (temp 2-component vector of float) +0:123 'inF2' (temp 2-component vector of float) +0:123 cosine (temp 2-component vector of float) +0:123 'inF0' (temp 2-component vector of float) +0:124 hyp. sine (global 2-component vector of float) +0:124 'inF0' (temp 2-component vector of float) +0:125 smoothstep (global 2-component vector of float) 0:125 'inF0' (temp 2-component vector of float) -0:128 Branch: Return with expression +0:125 'inF1' (temp 2-component vector of float) +0:125 'inF2' (temp 2-component vector of float) +0:126 sqrt (global 2-component vector of float) +0:126 'inF0' (temp 2-component vector of float) +0:127 step (global 2-component vector of float) +0:127 'inF0' (temp 2-component vector of float) +0:127 'inF1' (temp 2-component vector of float) +0:128 tangent (global 2-component vector of float) +0:128 'inF0' (temp 2-component vector of float) +0:129 hyp. tangent (global 2-component vector of float) +0:129 'inF0' (temp 2-component vector of float) +0:131 trunc (global 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:134 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:198 Function Definition: VertexShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) -0:132 Function Parameters: -0:132 'inF0' (temp 3-component vector of float) -0:132 'inF1' (temp 3-component vector of float) -0:132 'inF2' (temp 3-component vector of float) +0:207 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) +0:138 Function Parameters: +0:138 'inF0' (temp 3-component vector of float) +0:138 'inF1' (temp 3-component vector of float) +0:138 'inF2' (temp 3-component vector of float) +0:138 'inU0' (temp 3-component vector of uint) +0:138 'inU1' (temp 3-component vector of uint) 0:? Sequence -0:133 all (global bool) -0:133 'inF0' (temp 3-component vector of float) -0:134 Absolute value (global 3-component vector of float) -0:134 'inF0' (temp 3-component vector of float) -0:135 arc cosine (global 3-component vector of float) -0:135 'inF0' (temp 3-component vector of float) -0:136 any (global bool) -0:136 'inF0' (temp 3-component vector of float) -0:137 arc sine (global 3-component vector of float) -0:137 'inF0' (temp 3-component vector of float) -0:138 arc tangent (global 3-component vector of float) -0:138 'inF0' (temp 3-component vector of float) -0:139 arc tangent (global 3-component vector of float) +0:139 all (global bool) 0:139 'inF0' (temp 3-component vector of float) -0:139 'inF1' (temp 3-component vector of float) -0:140 Ceiling (global 3-component vector of float) +0:140 Absolute value (global 3-component vector of float) 0:140 'inF0' (temp 3-component vector of float) -0:141 clamp (global 3-component vector of float) +0:141 arc cosine (global 3-component vector of float) 0:141 'inF0' (temp 3-component vector of float) -0:141 'inF1' (temp 3-component vector of float) -0:141 'inF2' (temp 3-component vector of float) -0:142 cosine (global 3-component vector of float) +0:142 any (global bool) 0:142 'inF0' (temp 3-component vector of float) -0:143 hyp. cosine (global 3-component vector of float) +0:143 arc sine (global 3-component vector of float) 0:143 'inF0' (temp 3-component vector of float) +0:144 floatBitsToInt (global 3-component vector of int) +0:144 'inF0' (temp 3-component vector of float) +0:145 floatBitsToUint (global 3-component vector of uint) +0:145 'inF0' (temp 3-component vector of float) +0:146 intBitsToFloat (global 3-component vector of float) +0:146 'inU0' (temp 3-component vector of uint) +0:148 arc tangent (global 3-component vector of float) +0:148 'inF0' (temp 3-component vector of float) +0:149 arc tangent (global 3-component vector of float) +0:149 'inF0' (temp 3-component vector of float) +0:149 'inF1' (temp 3-component vector of float) +0:150 Ceiling (global 3-component vector of float) +0:150 'inF0' (temp 3-component vector of float) +0:151 clamp (global 3-component vector of float) +0:151 'inF0' (temp 3-component vector of float) +0:151 'inF1' (temp 3-component vector of float) +0:151 'inF2' (temp 3-component vector of float) +0:152 cosine (global 3-component vector of float) +0:152 'inF0' (temp 3-component vector of float) +0:153 hyp. cosine (global 3-component vector of float) +0:153 'inF0' (temp 3-component vector of float) 0:? bitCount (global 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) -0:145 cross-product (global 3-component vector of float) -0:145 'inF0' (temp 3-component vector of float) -0:145 'inF1' (temp 3-component vector of float) -0:146 degrees (global 3-component vector of float) -0:146 'inF0' (temp 3-component vector of float) -0:147 distance (global float) -0:147 'inF0' (temp 3-component vector of float) -0:147 'inF1' (temp 3-component vector of float) -0:148 dot-product (global float) -0:148 'inF0' (temp 3-component vector of float) -0:148 'inF1' (temp 3-component vector of float) -0:152 exp (global 3-component vector of float) -0:152 'inF0' (temp 3-component vector of float) -0:153 exp2 (global 3-component vector of float) -0:153 'inF0' (temp 3-component vector of float) -0:154 face-forward (global 3-component vector of float) -0:154 'inF0' (temp 3-component vector of float) -0:154 'inF1' (temp 3-component vector of float) -0:154 'inF2' (temp 3-component vector of float) -0:155 findMSB (global int) -0:155 Constant: -0:155 7 (const int) -0:156 findLSB (global int) -0:156 Constant: -0:156 7 (const int) -0:157 Floor (global 3-component vector of float) +0:155 cross-product (global 3-component vector of float) +0:155 'inF0' (temp 3-component vector of float) +0:155 'inF1' (temp 3-component vector of float) +0:156 degrees (global 3-component vector of float) +0:156 'inF0' (temp 3-component vector of float) +0:157 distance (global float) 0:157 'inF0' (temp 3-component vector of float) -0:159 mod (global 3-component vector of float) -0:159 'inF0' (temp 3-component vector of float) -0:159 'inF1' (temp 3-component vector of float) -0:160 Fraction (global 3-component vector of float) -0:160 'inF0' (temp 3-component vector of float) -0:161 frexp (global 3-component vector of float) -0:161 'inF0' (temp 3-component vector of float) -0:161 'inF1' (temp 3-component vector of float) -0:162 fwidth (global 3-component vector of float) +0:157 'inF1' (temp 3-component vector of float) +0:158 dot-product (global float) +0:158 'inF0' (temp 3-component vector of float) +0:158 'inF1' (temp 3-component vector of float) +0:162 exp (global 3-component vector of float) 0:162 'inF0' (temp 3-component vector of float) -0:163 isinf (global 3-component vector of bool) +0:163 exp2 (global 3-component vector of float) 0:163 'inF0' (temp 3-component vector of float) -0:164 isnan (global 3-component vector of bool) +0:164 face-forward (global 3-component vector of float) 0:164 'inF0' (temp 3-component vector of float) -0:165 ldexp (global 3-component vector of float) -0:165 'inF0' (temp 3-component vector of float) -0:165 'inF1' (temp 3-component vector of float) -0:166 length (global float) -0:166 'inF0' (temp 3-component vector of float) -0:167 log (global 3-component vector of float) +0:164 'inF1' (temp 3-component vector of float) +0:164 'inF2' (temp 3-component vector of float) +0:165 findMSB (global int) +0:165 Constant: +0:165 7 (const int) +0:166 findLSB (global int) +0:166 Constant: +0:166 7 (const int) +0:167 Floor (global 3-component vector of float) 0:167 'inF0' (temp 3-component vector of float) -0:168 vector-scale (temp 3-component vector of float) -0:168 log2 (temp 3-component vector of float) -0:168 'inF0' (temp 3-component vector of float) -0:168 Constant: -0:168 0.301030 -0:169 log2 (global 3-component vector of float) +0:169 mod (global 3-component vector of float) 0:169 'inF0' (temp 3-component vector of float) -0:170 max (global 3-component vector of float) +0:169 'inF1' (temp 3-component vector of float) +0:170 Fraction (global 3-component vector of float) 0:170 'inF0' (temp 3-component vector of float) -0:170 'inF1' (temp 3-component vector of float) -0:171 min (global 3-component vector of float) +0:171 frexp (global 3-component vector of float) 0:171 'inF0' (temp 3-component vector of float) 0:171 'inF1' (temp 3-component vector of float) -0:173 normalize (global 3-component vector of float) +0:172 isinf (global 3-component vector of bool) +0:172 'inF0' (temp 3-component vector of float) +0:173 isnan (global 3-component vector of bool) 0:173 'inF0' (temp 3-component vector of float) -0:174 pow (global 3-component vector of float) +0:174 ldexp (global 3-component vector of float) 0:174 'inF0' (temp 3-component vector of float) 0:174 'inF1' (temp 3-component vector of float) -0:175 radians (global 3-component vector of float) +0:175 length (global float) 0:175 'inF0' (temp 3-component vector of float) -0:176 reflect (global 3-component vector of float) +0:176 log (global 3-component vector of float) 0:176 'inF0' (temp 3-component vector of float) -0:176 'inF1' (temp 3-component vector of float) -0:177 refract (global 3-component vector of float) -0:177 'inF0' (temp 3-component vector of float) -0:177 'inF1' (temp 3-component vector of float) +0:177 vector-scale (temp 3-component vector of float) +0:177 log2 (temp 3-component vector of float) +0:177 'inF0' (temp 3-component vector of float) 0:177 Constant: -0:177 2.000000 -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:179 roundEven (global 3-component vector of float) +0:177 0.301030 +0:178 log2 (global 3-component vector of float) +0:178 'inF0' (temp 3-component vector of float) +0:179 max (global 3-component vector of float) 0:179 'inF0' (temp 3-component vector of float) -0:180 inverse sqrt (global 3-component vector of float) +0:179 'inF1' (temp 3-component vector of float) +0:180 min (global 3-component vector of float) 0:180 'inF0' (temp 3-component vector of float) -0:181 clamp (global 3-component vector of float) -0:181 'inF0' (temp 3-component vector of float) -0:181 Constant: -0:181 0.000000 -0:181 Constant: -0:181 1.000000 -0:182 Sign (global 3-component vector of float) +0:180 'inF1' (temp 3-component vector of float) +0:182 normalize (global 3-component vector of float) 0:182 'inF0' (temp 3-component vector of float) -0:183 sine (global 3-component vector of float) +0:183 pow (global 3-component vector of float) 0:183 'inF0' (temp 3-component vector of float) -0:184 Sequence -0:184 move second child to first child (temp 3-component vector of float) -0:184 'inF1' (temp 3-component vector of float) -0:184 sine (temp 3-component vector of float) -0:184 'inF0' (temp 3-component vector of float) -0:184 move second child to first child (temp 3-component vector of float) -0:184 'inF2' (temp 3-component vector of float) -0:184 cosine (temp 3-component vector of float) -0:184 'inF0' (temp 3-component vector of float) -0:185 hyp. sine (global 3-component vector of float) +0:183 'inF1' (temp 3-component vector of float) +0:184 radians (global 3-component vector of float) +0:184 'inF0' (temp 3-component vector of float) +0:185 reflect (global 3-component vector of float) 0:185 'inF0' (temp 3-component vector of float) -0:186 smoothstep (global 3-component vector of float) +0:185 'inF1' (temp 3-component vector of float) +0:186 refract (global 3-component vector of float) 0:186 'inF0' (temp 3-component vector of float) 0:186 'inF1' (temp 3-component vector of float) -0:186 'inF2' (temp 3-component vector of float) -0:187 sqrt (global 3-component vector of float) -0:187 'inF0' (temp 3-component vector of float) -0:188 step (global 3-component vector of float) +0:186 Constant: +0:186 2.000000 +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:188 roundEven (global 3-component vector of float) 0:188 'inF0' (temp 3-component vector of float) -0:188 'inF1' (temp 3-component vector of float) -0:189 tangent (global 3-component vector of float) +0:189 inverse sqrt (global 3-component vector of float) 0:189 'inF0' (temp 3-component vector of float) -0:190 hyp. tangent (global 3-component vector of float) +0:190 clamp (temp 3-component vector of float) 0:190 'inF0' (temp 3-component vector of float) -0:192 trunc (global 3-component vector of float) +0:190 Constant: +0:190 0.000000 +0:190 Constant: +0:190 1.000000 +0:191 Sign (global 3-component vector of float) +0:191 'inF0' (temp 3-component vector of float) +0:192 sine (global 3-component vector of float) 0:192 'inF0' (temp 3-component vector of float) -0:195 Branch: Return with expression +0:193 Sequence +0:193 move second child to first child (temp 3-component vector of float) +0:193 'inF1' (temp 3-component vector of float) +0:193 sine (temp 3-component vector of float) +0:193 'inF0' (temp 3-component vector of float) +0:193 move second child to first child (temp 3-component vector of float) +0:193 'inF2' (temp 3-component vector of float) +0:193 cosine (temp 3-component vector of float) +0:193 'inF0' (temp 3-component vector of float) +0:194 hyp. sine (global 3-component vector of float) +0:194 'inF0' (temp 3-component vector of float) +0:195 smoothstep (global 3-component vector of float) +0:195 'inF0' (temp 3-component vector of float) +0:195 'inF1' (temp 3-component vector of float) +0:195 'inF2' (temp 3-component vector of float) +0:196 sqrt (global 3-component vector of float) +0:196 'inF0' (temp 3-component vector of float) +0:197 step (global 3-component vector of float) +0:197 'inF0' (temp 3-component vector of float) +0:197 'inF1' (temp 3-component vector of float) +0:198 tangent (global 3-component vector of float) +0:198 'inF0' (temp 3-component vector of float) +0:199 hyp. tangent (global 3-component vector of float) +0:199 'inF0' (temp 3-component vector of float) +0:201 trunc (global 3-component vector of float) +0:201 'inF0' (temp 3-component vector of float) +0:204 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:314 Function Definition: VertexShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) -0:199 Function Parameters: -0:199 'inF0' (temp 4-component vector of float) -0:199 'inF1' (temp 4-component vector of float) -0:199 'inF2' (temp 4-component vector of float) +0:330 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) +0:208 Function Parameters: +0:208 'inF0' (temp 4-component vector of float) +0:208 'inF1' (temp 4-component vector of float) +0:208 'inF2' (temp 4-component vector of float) +0:208 'inU0' (temp 4-component vector of uint) +0:208 'inU1' (temp 4-component vector of uint) 0:? Sequence -0:200 all (global bool) -0:200 'inF0' (temp 4-component vector of float) -0:201 Absolute value (global 4-component vector of float) -0:201 'inF0' (temp 4-component vector of float) -0:202 arc cosine (global 4-component vector of float) -0:202 'inF0' (temp 4-component vector of float) -0:203 any (global bool) -0:203 'inF0' (temp 4-component vector of float) -0:204 arc sine (global 4-component vector of float) -0:204 'inF0' (temp 4-component vector of float) -0:205 arc tangent (global 4-component vector of float) -0:205 'inF0' (temp 4-component vector of float) -0:206 arc tangent (global 4-component vector of float) -0:206 'inF0' (temp 4-component vector of float) -0:206 'inF1' (temp 4-component vector of float) -0:207 Ceiling (global 4-component vector of float) -0:207 'inF0' (temp 4-component vector of float) -0:208 clamp (global 4-component vector of float) -0:208 'inF0' (temp 4-component vector of float) -0:208 'inF1' (temp 4-component vector of float) -0:208 'inF2' (temp 4-component vector of float) -0:209 cosine (global 4-component vector of float) +0:209 all (global bool) 0:209 'inF0' (temp 4-component vector of float) -0:210 hyp. cosine (global 4-component vector of float) +0:210 Absolute value (global 4-component vector of float) 0:210 'inF0' (temp 4-component vector of float) -0:? bitCount (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) -0:212 degrees (global 4-component vector of float) +0:211 arc cosine (global 4-component vector of float) +0:211 'inF0' (temp 4-component vector of float) +0:212 any (global bool) 0:212 'inF0' (temp 4-component vector of float) -0:213 distance (global float) +0:213 arc sine (global 4-component vector of float) 0:213 'inF0' (temp 4-component vector of float) -0:213 'inF1' (temp 4-component vector of float) -0:214 dot-product (global float) +0:214 floatBitsToInt (global 4-component vector of int) 0:214 'inF0' (temp 4-component vector of float) -0:214 'inF1' (temp 4-component vector of float) -0:215 Construct vec4 (temp float) -0:215 Constant: -0:215 1.000000 -0:215 component-wise multiply (temp float) -0:215 direct index (temp float) -0:215 'inF0' (temp 4-component vector of float) -0:215 Constant: -0:215 1 (const int) -0:215 direct index (temp float) -0:215 'inF1' (temp 4-component vector of float) -0:215 Constant: -0:215 1 (const int) -0:215 direct index (temp float) -0:215 'inF0' (temp 4-component vector of float) -0:215 Constant: -0:215 2 (const int) -0:215 direct index (temp float) -0:215 'inF1' (temp 4-component vector of float) -0:215 Constant: -0:215 3 (const int) -0:219 exp (global 4-component vector of float) +0:215 floatBitsToUint (global 4-component vector of uint) +0:215 'inF0' (temp 4-component vector of float) +0:216 intBitsToFloat (global 4-component vector of float) +0:216 'inU0' (temp 4-component vector of uint) +0:218 arc tangent (global 4-component vector of float) +0:218 'inF0' (temp 4-component vector of float) +0:219 arc tangent (global 4-component vector of float) 0:219 'inF0' (temp 4-component vector of float) -0:220 exp2 (global 4-component vector of float) +0:219 'inF1' (temp 4-component vector of float) +0:220 Ceiling (global 4-component vector of float) 0:220 'inF0' (temp 4-component vector of float) -0:221 face-forward (global 4-component vector of float) +0:221 clamp (global 4-component vector of float) 0:221 'inF0' (temp 4-component vector of float) 0:221 'inF1' (temp 4-component vector of float) 0:221 'inF2' (temp 4-component vector of float) -0:222 findMSB (global int) -0:222 Constant: -0:222 7 (const int) -0:223 findLSB (global int) -0:223 Constant: -0:223 7 (const int) -0:224 Floor (global 4-component vector of float) -0:224 'inF0' (temp 4-component vector of float) -0:226 mod (global 4-component vector of float) +0:222 cosine (global 4-component vector of float) +0:222 'inF0' (temp 4-component vector of float) +0:223 hyp. cosine (global 4-component vector of float) +0:223 'inF0' (temp 4-component vector of float) +0:? bitCount (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) +0:225 degrees (global 4-component vector of float) +0:225 'inF0' (temp 4-component vector of float) +0:226 distance (global float) 0:226 'inF0' (temp 4-component vector of float) 0:226 'inF1' (temp 4-component vector of float) -0:227 Fraction (global 4-component vector of float) +0:227 dot-product (global float) 0:227 'inF0' (temp 4-component vector of float) -0:228 frexp (global 4-component vector of float) -0:228 'inF0' (temp 4-component vector of float) -0:228 'inF1' (temp 4-component vector of float) -0:229 fwidth (global 4-component vector of float) -0:229 'inF0' (temp 4-component vector of float) -0:230 isinf (global 4-component vector of bool) -0:230 'inF0' (temp 4-component vector of float) -0:231 isnan (global 4-component vector of bool) -0:231 'inF0' (temp 4-component vector of float) -0:232 ldexp (global 4-component vector of float) +0:227 'inF1' (temp 4-component vector of float) +0:228 Construct vec4 (temp float) +0:228 Constant: +0:228 1.000000 +0:228 component-wise multiply (temp float) +0:228 direct index (temp float) +0:228 'inF0' (temp 4-component vector of float) +0:228 Constant: +0:228 1 (const int) +0:228 direct index (temp float) +0:228 'inF1' (temp 4-component vector of float) +0:228 Constant: +0:228 1 (const int) +0:228 direct index (temp float) +0:228 'inF0' (temp 4-component vector of float) +0:228 Constant: +0:228 2 (const int) +0:228 direct index (temp float) +0:228 'inF1' (temp 4-component vector of float) +0:228 Constant: +0:228 3 (const int) +0:232 exp (global 4-component vector of float) 0:232 'inF0' (temp 4-component vector of float) -0:232 'inF1' (temp 4-component vector of float) -0:233 length (global float) +0:233 exp2 (global 4-component vector of float) 0:233 'inF0' (temp 4-component vector of float) -0:234 log (global 4-component vector of float) +0:234 face-forward (global 4-component vector of float) 0:234 'inF0' (temp 4-component vector of float) -0:235 vector-scale (temp 4-component vector of float) -0:235 log2 (temp 4-component vector of float) -0:235 'inF0' (temp 4-component vector of float) +0:234 'inF1' (temp 4-component vector of float) +0:234 'inF2' (temp 4-component vector of float) +0:235 findMSB (global int) 0:235 Constant: -0:235 0.301030 -0:236 log2 (global 4-component vector of float) -0:236 'inF0' (temp 4-component vector of float) -0:237 max (global 4-component vector of float) +0:235 7 (const int) +0:236 findLSB (global int) +0:236 Constant: +0:236 7 (const int) +0:237 Floor (global 4-component vector of float) 0:237 'inF0' (temp 4-component vector of float) -0:237 'inF1' (temp 4-component vector of float) -0:238 min (global 4-component vector of float) -0:238 'inF0' (temp 4-component vector of float) -0:238 'inF1' (temp 4-component vector of float) -0:240 normalize (global 4-component vector of float) +0:239 mod (global 4-component vector of float) +0:239 'inF0' (temp 4-component vector of float) +0:239 'inF1' (temp 4-component vector of float) +0:240 Fraction (global 4-component vector of float) 0:240 'inF0' (temp 4-component vector of float) -0:241 pow (global 4-component vector of float) +0:241 frexp (global 4-component vector of float) 0:241 'inF0' (temp 4-component vector of float) 0:241 'inF1' (temp 4-component vector of float) -0:242 radians (global 4-component vector of float) +0:242 isinf (global 4-component vector of bool) 0:242 'inF0' (temp 4-component vector of float) -0:243 reflect (global 4-component vector of float) +0:243 isnan (global 4-component vector of bool) 0:243 'inF0' (temp 4-component vector of float) -0:243 'inF1' (temp 4-component vector of float) -0:244 refract (global 4-component vector of float) +0:244 ldexp (global 4-component vector of float) 0:244 'inF0' (temp 4-component vector of float) 0:244 'inF1' (temp 4-component vector of float) -0:244 Constant: -0:244 2.000000 -0:? bitFieldReverse (global 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:246 roundEven (global 4-component vector of float) +0:245 length (global float) +0:245 'inF0' (temp 4-component vector of float) +0:246 log (global 4-component vector of float) 0:246 'inF0' (temp 4-component vector of float) -0:247 inverse sqrt (global 4-component vector of float) -0:247 'inF0' (temp 4-component vector of float) -0:248 clamp (global 4-component vector of float) +0:247 vector-scale (temp 4-component vector of float) +0:247 log2 (temp 4-component vector of float) +0:247 'inF0' (temp 4-component vector of float) +0:247 Constant: +0:247 0.301030 +0:248 log2 (global 4-component vector of float) 0:248 'inF0' (temp 4-component vector of float) -0:248 Constant: -0:248 0.000000 -0:248 Constant: -0:248 1.000000 -0:249 Sign (global 4-component vector of float) +0:249 max (global 4-component vector of float) 0:249 'inF0' (temp 4-component vector of float) -0:250 sine (global 4-component vector of float) +0:249 'inF1' (temp 4-component vector of float) +0:250 min (global 4-component vector of float) 0:250 'inF0' (temp 4-component vector of float) -0:251 Sequence -0:251 move second child to first child (temp 4-component vector of float) -0:251 'inF1' (temp 4-component vector of float) -0:251 sine (temp 4-component vector of float) -0:251 'inF0' (temp 4-component vector of float) -0:251 move second child to first child (temp 4-component vector of float) -0:251 'inF2' (temp 4-component vector of float) -0:251 cosine (temp 4-component vector of float) -0:251 'inF0' (temp 4-component vector of float) -0:252 hyp. sine (global 4-component vector of float) +0:250 'inF1' (temp 4-component vector of float) +0:252 normalize (global 4-component vector of float) 0:252 'inF0' (temp 4-component vector of float) -0:253 smoothstep (global 4-component vector of float) +0:253 pow (global 4-component vector of float) 0:253 'inF0' (temp 4-component vector of float) 0:253 'inF1' (temp 4-component vector of float) -0:253 'inF2' (temp 4-component vector of float) -0:254 sqrt (global 4-component vector of float) +0:254 radians (global 4-component vector of float) 0:254 'inF0' (temp 4-component vector of float) -0:255 step (global 4-component vector of float) +0:255 reflect (global 4-component vector of float) 0:255 'inF0' (temp 4-component vector of float) 0:255 'inF1' (temp 4-component vector of float) -0:256 tangent (global 4-component vector of float) +0:256 refract (global 4-component vector of float) 0:256 'inF0' (temp 4-component vector of float) -0:257 hyp. tangent (global 4-component vector of float) -0:257 'inF0' (temp 4-component vector of float) -0:259 trunc (global 4-component vector of float) +0:256 'inF1' (temp 4-component vector of float) +0:256 Constant: +0:256 2.000000 +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:258 roundEven (global 4-component vector of float) +0:258 'inF0' (temp 4-component vector of float) +0:259 inverse sqrt (global 4-component vector of float) 0:259 'inF0' (temp 4-component vector of float) -0:262 Branch: Return with expression +0:260 clamp (temp 4-component vector of float) +0:260 'inF0' (temp 4-component vector of float) +0:260 Constant: +0:260 0.000000 +0:260 Constant: +0:260 1.000000 +0:261 Sign (global 4-component vector of float) +0:261 'inF0' (temp 4-component vector of float) +0:262 sine (global 4-component vector of float) +0:262 'inF0' (temp 4-component vector of float) +0:263 Sequence +0:263 move second child to first child (temp 4-component vector of float) +0:263 'inF1' (temp 4-component vector of float) +0:263 sine (temp 4-component vector of float) +0:263 'inF0' (temp 4-component vector of float) +0:263 move second child to first child (temp 4-component vector of float) +0:263 'inF2' (temp 4-component vector of float) +0:263 cosine (temp 4-component vector of float) +0:263 'inF0' (temp 4-component vector of float) +0:264 hyp. sine (global 4-component vector of float) +0:264 'inF0' (temp 4-component vector of float) +0:265 smoothstep (global 4-component vector of float) +0:265 'inF0' (temp 4-component vector of float) +0:265 'inF1' (temp 4-component vector of float) +0:265 'inF2' (temp 4-component vector of float) +0:266 sqrt (global 4-component vector of float) +0:266 'inF0' (temp 4-component vector of float) +0:267 step (global 4-component vector of float) +0:267 'inF0' (temp 4-component vector of float) +0:267 'inF1' (temp 4-component vector of float) +0:268 tangent (global 4-component vector of float) +0:268 'inF0' (temp 4-component vector of float) +0:269 hyp. tangent (global 4-component vector of float) +0:269 'inF0' (temp 4-component vector of float) +0:271 trunc (global 4-component vector of float) +0:271 'inF0' (temp 4-component vector of float) +0:274 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:323 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:315 Function Parameters: -0:315 'inF0' (temp 2X2 matrix of float) -0:315 'inF1' (temp 2X2 matrix of float) -0:315 'inF2' (temp 2X2 matrix of float) +0:339 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:331 Function Parameters: +0:331 'inF0' (temp 2X2 matrix of float) +0:331 'inF1' (temp 2X2 matrix of float) +0:331 'inF2' (temp 2X2 matrix of float) 0:? Sequence -0:317 all (global bool) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 Absolute value (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 arc cosine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 any (global bool) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 arc sine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 arc tangent (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 arc tangent (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 Ceiling (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 clamp (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 'inF2' (temp 2X2 matrix of float) -0:317 cosine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 hyp. cosine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 degrees (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 determinant (global float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 exp (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 exp2 (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 findMSB (global int) -0:317 Constant: -0:317 7 (const int) -0:317 findLSB (global int) -0:317 Constant: -0:317 7 (const int) -0:317 Floor (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 mod (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 Fraction (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 frexp (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 fwidth (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 ldexp (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 log (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 matrix-scale (temp 2X2 matrix of float) -0:317 log2 (temp 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 Constant: -0:317 0.301030 -0:317 log2 (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 max (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 min (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 pow (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 radians (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 roundEven (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 inverse sqrt (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 clamp (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 Constant: -0:317 0.000000 -0:317 Constant: -0:317 1.000000 -0:317 Sign (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 sine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 Sequence -0:317 move second child to first child (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 sine (temp 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 move second child to first child (temp 2X2 matrix of float) -0:317 'inF2' (temp 2X2 matrix of float) -0:317 cosine (temp 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 hyp. sine (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 smoothstep (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 'inF2' (temp 2X2 matrix of float) -0:317 sqrt (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 step (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 'inF1' (temp 2X2 matrix of float) -0:317 tangent (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 hyp. tangent (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 transpose (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:317 trunc (global 2X2 matrix of float) -0:317 'inF0' (temp 2X2 matrix of float) -0:320 Branch: Return with expression +0:333 all (global bool) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 Absolute value (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 arc cosine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 any (global bool) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 arc sine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 arc tangent (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 arc tangent (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 Ceiling (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 clamp (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 'inF2' (temp 2X2 matrix of float) +0:333 cosine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 hyp. cosine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 degrees (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 determinant (global float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 exp (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 exp2 (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 findMSB (global int) +0:333 Constant: +0:333 7 (const int) +0:333 findLSB (global int) +0:333 Constant: +0:333 7 (const int) +0:333 Floor (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 mod (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 Fraction (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 frexp (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 ldexp (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 log (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 matrix-scale (temp 2X2 matrix of float) +0:333 log2 (temp 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 Constant: +0:333 0.301030 +0:333 log2 (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 max (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 min (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 pow (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 radians (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 roundEven (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 inverse sqrt (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 clamp (temp 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 Constant: +0:333 0.000000 +0:333 Constant: +0:333 1.000000 +0:333 Sign (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 sine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 Sequence +0:333 move second child to first child (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 sine (temp 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 move second child to first child (temp 2X2 matrix of float) +0:333 'inF2' (temp 2X2 matrix of float) +0:333 cosine (temp 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 hyp. sine (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 smoothstep (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 'inF2' (temp 2X2 matrix of float) +0:333 sqrt (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 step (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 'inF1' (temp 2X2 matrix of float) +0:333 tangent (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 hyp. tangent (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 transpose (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:333 trunc (global 2X2 matrix of float) +0:333 'inF0' (temp 2X2 matrix of float) +0:336 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:332 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:324 Function Parameters: -0:324 'inF0' (temp 3X3 matrix of float) -0:324 'inF1' (temp 3X3 matrix of float) -0:324 'inF2' (temp 3X3 matrix of float) +0:348 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:340 Function Parameters: +0:340 'inF0' (temp 3X3 matrix of float) +0:340 'inF1' (temp 3X3 matrix of float) +0:340 'inF2' (temp 3X3 matrix of float) 0:? Sequence -0:326 all (global bool) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 Absolute value (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 arc cosine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 any (global bool) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 arc sine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 arc tangent (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 arc tangent (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 Ceiling (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 clamp (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 'inF2' (temp 3X3 matrix of float) -0:326 cosine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 hyp. cosine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 degrees (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 determinant (global float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 exp (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 exp2 (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 findMSB (global int) -0:326 Constant: -0:326 7 (const int) -0:326 findLSB (global int) -0:326 Constant: -0:326 7 (const int) -0:326 Floor (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 mod (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 Fraction (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 frexp (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 fwidth (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 ldexp (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 log (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 matrix-scale (temp 3X3 matrix of float) -0:326 log2 (temp 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 Constant: -0:326 0.301030 -0:326 log2 (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 max (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 min (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 pow (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 radians (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 roundEven (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 inverse sqrt (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 clamp (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 Constant: -0:326 0.000000 -0:326 Constant: -0:326 1.000000 -0:326 Sign (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 sine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 Sequence -0:326 move second child to first child (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 sine (temp 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 move second child to first child (temp 3X3 matrix of float) -0:326 'inF2' (temp 3X3 matrix of float) -0:326 cosine (temp 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 hyp. sine (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 smoothstep (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 'inF2' (temp 3X3 matrix of float) -0:326 sqrt (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 step (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 'inF1' (temp 3X3 matrix of float) -0:326 tangent (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 hyp. tangent (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 transpose (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:326 trunc (global 3X3 matrix of float) -0:326 'inF0' (temp 3X3 matrix of float) -0:329 Branch: Return with expression +0:342 all (global bool) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 Absolute value (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 arc cosine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 any (global bool) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 arc sine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 arc tangent (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 arc tangent (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 Ceiling (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 clamp (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 'inF2' (temp 3X3 matrix of float) +0:342 cosine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 hyp. cosine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 degrees (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 determinant (global float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 exp (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 exp2 (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 findMSB (global int) +0:342 Constant: +0:342 7 (const int) +0:342 findLSB (global int) +0:342 Constant: +0:342 7 (const int) +0:342 Floor (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 mod (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 Fraction (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 frexp (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 ldexp (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 log (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 matrix-scale (temp 3X3 matrix of float) +0:342 log2 (temp 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 Constant: +0:342 0.301030 +0:342 log2 (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 max (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 min (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 pow (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 radians (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 roundEven (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 inverse sqrt (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 clamp (temp 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 Constant: +0:342 0.000000 +0:342 Constant: +0:342 1.000000 +0:342 Sign (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 sine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 Sequence +0:342 move second child to first child (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 sine (temp 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 move second child to first child (temp 3X3 matrix of float) +0:342 'inF2' (temp 3X3 matrix of float) +0:342 cosine (temp 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 hyp. sine (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 smoothstep (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 'inF2' (temp 3X3 matrix of float) +0:342 sqrt (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 step (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 'inF1' (temp 3X3 matrix of float) +0:342 tangent (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 hyp. tangent (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 transpose (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:342 trunc (global 3X3 matrix of float) +0:342 'inF0' (temp 3X3 matrix of float) +0:345 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -2113,129 +2151,127 @@ Shader version: 450 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:353 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:333 Function Parameters: -0:333 'inF0' (temp 4X4 matrix of float) -0:333 'inF1' (temp 4X4 matrix of float) -0:333 'inF2' (temp 4X4 matrix of float) +0:369 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:349 Function Parameters: +0:349 'inF0' (temp 4X4 matrix of float) +0:349 'inF1' (temp 4X4 matrix of float) +0:349 'inF2' (temp 4X4 matrix of float) 0:? Sequence -0:335 all (global bool) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 Absolute value (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 arc cosine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 any (global bool) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 arc sine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 arc tangent (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 arc tangent (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 Ceiling (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 clamp (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 'inF2' (temp 4X4 matrix of float) -0:335 cosine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 hyp. cosine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 degrees (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 determinant (global float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 exp (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 exp2 (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 findMSB (global int) -0:335 Constant: -0:335 7 (const int) -0:335 findLSB (global int) -0:335 Constant: -0:335 7 (const int) -0:335 Floor (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 mod (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 Fraction (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 frexp (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 fwidth (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 ldexp (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 log (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 matrix-scale (temp 4X4 matrix of float) -0:335 log2 (temp 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 Constant: -0:335 0.301030 -0:335 log2 (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 max (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 min (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 pow (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 radians (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 roundEven (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 inverse sqrt (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 clamp (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 Constant: -0:335 0.000000 -0:335 Constant: -0:335 1.000000 -0:335 Sign (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 sine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 Sequence -0:335 move second child to first child (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 sine (temp 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 move second child to first child (temp 4X4 matrix of float) -0:335 'inF2' (temp 4X4 matrix of float) -0:335 cosine (temp 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 hyp. sine (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 smoothstep (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 'inF2' (temp 4X4 matrix of float) -0:335 sqrt (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 step (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 'inF1' (temp 4X4 matrix of float) -0:335 tangent (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 hyp. tangent (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 transpose (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:335 trunc (global 4X4 matrix of float) -0:335 'inF0' (temp 4X4 matrix of float) -0:338 Branch: Return with expression +0:351 all (global bool) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 Absolute value (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 arc cosine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 any (global bool) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 arc sine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 arc tangent (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 arc tangent (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 Ceiling (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 clamp (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 'inF2' (temp 4X4 matrix of float) +0:351 cosine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 hyp. cosine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 degrees (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 determinant (global float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 exp (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 exp2 (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 findMSB (global int) +0:351 Constant: +0:351 7 (const int) +0:351 findLSB (global int) +0:351 Constant: +0:351 7 (const int) +0:351 Floor (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 mod (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 Fraction (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 frexp (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 ldexp (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 log (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 matrix-scale (temp 4X4 matrix of float) +0:351 log2 (temp 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 Constant: +0:351 0.301030 +0:351 log2 (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 max (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 min (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 pow (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 radians (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 roundEven (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 inverse sqrt (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 clamp (temp 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 Constant: +0:351 0.000000 +0:351 Constant: +0:351 1.000000 +0:351 Sign (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 sine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 Sequence +0:351 move second child to first child (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 sine (temp 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 move second child to first child (temp 4X4 matrix of float) +0:351 'inF2' (temp 4X4 matrix of float) +0:351 cosine (temp 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 hyp. sine (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 smoothstep (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 'inF2' (temp 4X4 matrix of float) +0:351 sqrt (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 step (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 'inF1' (temp 4X4 matrix of float) +0:351 tangent (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 hyp. tangent (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 transpose (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:351 trunc (global 4X4 matrix of float) +0:351 'inF0' (temp 4X4 matrix of float) +0:354 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -2253,173 +2289,173 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:360 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) -0:356 Function Parameters: -0:356 'inF0' (temp float) -0:356 'inF1' (temp float) -0:356 'inFV0' (temp 2-component vector of float) -0:356 'inFV1' (temp 2-component vector of float) -0:356 'inFM0' (temp 2X2 matrix of float) -0:356 'inFM1' (temp 2X2 matrix of float) +0:376 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:372 Function Parameters: +0:372 'inF0' (temp float) +0:372 'inF1' (temp float) +0:372 'inFV0' (temp 2-component vector of float) +0:372 'inFV1' (temp 2-component vector of float) +0:372 'inFM0' (temp 2X2 matrix of float) +0:372 'inFM1' (temp 2X2 matrix of float) 0:? Sequence -0:357 move second child to first child (temp float) -0:357 'r0' (temp float) -0:357 component-wise multiply (temp float) -0:357 'inF0' (temp float) -0:357 'inF1' (temp float) -0:357 move second child to first child (temp 2-component vector of float) -0:357 'r1' (temp 2-component vector of float) -0:357 vector-scale (temp 2-component vector of float) -0:357 'inFV0' (temp 2-component vector of float) -0:357 'inF0' (temp float) -0:357 move second child to first child (temp 2-component vector of float) -0:357 'r2' (temp 2-component vector of float) -0:357 vector-scale (temp 2-component vector of float) -0:357 'inF0' (temp float) -0:357 'inFV0' (temp 2-component vector of float) -0:357 move second child to first child (temp float) -0:357 'r3' (temp float) -0:357 dot-product (global float) -0:357 'inFV0' (temp 2-component vector of float) -0:357 'inFV1' (temp 2-component vector of float) -0:357 move second child to first child (temp 2-component vector of float) -0:357 'r4' (temp 2-component vector of float) -0:357 matrix-times-vector (temp 2-component vector of float) -0:357 'inFM0' (temp 2X2 matrix of float) -0:357 'inFV0' (temp 2-component vector of float) -0:357 move second child to first child (temp 2-component vector of float) -0:357 'r5' (temp 2-component vector of float) -0:357 vector-times-matrix (temp 2-component vector of float) -0:357 'inFV0' (temp 2-component vector of float) -0:357 'inFM0' (temp 2X2 matrix of float) -0:357 move second child to first child (temp 2X2 matrix of float) -0:357 'r6' (temp 2X2 matrix of float) -0:357 matrix-scale (temp 2X2 matrix of float) -0:357 'inFM0' (temp 2X2 matrix of float) -0:357 'inF0' (temp float) -0:357 move second child to first child (temp 2X2 matrix of float) -0:357 'r7' (temp 2X2 matrix of float) -0:357 matrix-scale (temp 2X2 matrix of float) -0:357 'inF0' (temp float) -0:357 'inFM0' (temp 2X2 matrix of float) -0:357 move second child to first child (temp 2X2 matrix of float) -0:357 'r8' (temp 2X2 matrix of float) -0:357 matrix-multiply (temp 2X2 matrix of float) -0:357 'inFM0' (temp 2X2 matrix of float) -0:357 'inFM1' (temp 2X2 matrix of float) -0:367 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) -0:363 Function Parameters: -0:363 'inF0' (temp float) -0:363 'inF1' (temp float) -0:363 'inFV0' (temp 3-component vector of float) -0:363 'inFV1' (temp 3-component vector of float) -0:363 'inFM0' (temp 3X3 matrix of float) -0:363 'inFM1' (temp 3X3 matrix of float) +0:373 move second child to first child (temp float) +0:373 'r0' (temp float) +0:373 component-wise multiply (temp float) +0:373 'inF0' (temp float) +0:373 'inF1' (temp float) +0:373 move second child to first child (temp 2-component vector of float) +0:373 'r1' (temp 2-component vector of float) +0:373 vector-scale (temp 2-component vector of float) +0:373 'inFV0' (temp 2-component vector of float) +0:373 'inF0' (temp float) +0:373 move second child to first child (temp 2-component vector of float) +0:373 'r2' (temp 2-component vector of float) +0:373 vector-scale (temp 2-component vector of float) +0:373 'inF0' (temp float) +0:373 'inFV0' (temp 2-component vector of float) +0:373 move second child to first child (temp float) +0:373 'r3' (temp float) +0:373 dot-product (global float) +0:373 'inFV0' (temp 2-component vector of float) +0:373 'inFV1' (temp 2-component vector of float) +0:373 move second child to first child (temp 2-component vector of float) +0:373 'r4' (temp 2-component vector of float) +0:373 matrix-times-vector (temp 2-component vector of float) +0:373 'inFM0' (temp 2X2 matrix of float) +0:373 'inFV0' (temp 2-component vector of float) +0:373 move second child to first child (temp 2-component vector of float) +0:373 'r5' (temp 2-component vector of float) +0:373 vector-times-matrix (temp 2-component vector of float) +0:373 'inFV0' (temp 2-component vector of float) +0:373 'inFM0' (temp 2X2 matrix of float) +0:373 move second child to first child (temp 2X2 matrix of float) +0:373 'r6' (temp 2X2 matrix of float) +0:373 matrix-scale (temp 2X2 matrix of float) +0:373 'inFM0' (temp 2X2 matrix of float) +0:373 'inF0' (temp float) +0:373 move second child to first child (temp 2X2 matrix of float) +0:373 'r7' (temp 2X2 matrix of float) +0:373 matrix-scale (temp 2X2 matrix of float) +0:373 'inF0' (temp float) +0:373 'inFM0' (temp 2X2 matrix of float) +0:373 move second child to first child (temp 2X2 matrix of float) +0:373 'r8' (temp 2X2 matrix of float) +0:373 matrix-multiply (temp 2X2 matrix of float) +0:373 'inFM0' (temp 2X2 matrix of float) +0:373 'inFM1' (temp 2X2 matrix of float) +0:383 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:379 Function Parameters: +0:379 'inF0' (temp float) +0:379 'inF1' (temp float) +0:379 'inFV0' (temp 3-component vector of float) +0:379 'inFV1' (temp 3-component vector of float) +0:379 'inFM0' (temp 3X3 matrix of float) +0:379 'inFM1' (temp 3X3 matrix of float) 0:? Sequence -0:364 move second child to first child (temp float) -0:364 'r0' (temp float) -0:364 component-wise multiply (temp float) -0:364 'inF0' (temp float) -0:364 'inF1' (temp float) -0:364 move second child to first child (temp 3-component vector of float) -0:364 'r1' (temp 3-component vector of float) -0:364 vector-scale (temp 3-component vector of float) -0:364 'inFV0' (temp 3-component vector of float) -0:364 'inF0' (temp float) -0:364 move second child to first child (temp 3-component vector of float) -0:364 'r2' (temp 3-component vector of float) -0:364 vector-scale (temp 3-component vector of float) -0:364 'inF0' (temp float) -0:364 'inFV0' (temp 3-component vector of float) -0:364 move second child to first child (temp float) -0:364 'r3' (temp float) -0:364 dot-product (global float) -0:364 'inFV0' (temp 3-component vector of float) -0:364 'inFV1' (temp 3-component vector of float) -0:364 move second child to first child (temp 3-component vector of float) -0:364 'r4' (temp 3-component vector of float) -0:364 matrix-times-vector (temp 3-component vector of float) -0:364 'inFM0' (temp 3X3 matrix of float) -0:364 'inFV0' (temp 3-component vector of float) -0:364 move second child to first child (temp 3-component vector of float) -0:364 'r5' (temp 3-component vector of float) -0:364 vector-times-matrix (temp 3-component vector of float) -0:364 'inFV0' (temp 3-component vector of float) -0:364 'inFM0' (temp 3X3 matrix of float) -0:364 move second child to first child (temp 3X3 matrix of float) -0:364 'r6' (temp 3X3 matrix of float) -0:364 matrix-scale (temp 3X3 matrix of float) -0:364 'inFM0' (temp 3X3 matrix of float) -0:364 'inF0' (temp float) -0:364 move second child to first child (temp 3X3 matrix of float) -0:364 'r7' (temp 3X3 matrix of float) -0:364 matrix-scale (temp 3X3 matrix of float) -0:364 'inF0' (temp float) -0:364 'inFM0' (temp 3X3 matrix of float) -0:364 move second child to first child (temp 3X3 matrix of float) -0:364 'r8' (temp 3X3 matrix of float) -0:364 matrix-multiply (temp 3X3 matrix of float) -0:364 'inFM0' (temp 3X3 matrix of float) -0:364 'inFM1' (temp 3X3 matrix of float) -0:373 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) -0:370 Function Parameters: -0:370 'inF0' (temp float) -0:370 'inF1' (temp float) -0:370 'inFV0' (temp 4-component vector of float) -0:370 'inFV1' (temp 4-component vector of float) -0:370 'inFM0' (temp 4X4 matrix of float) -0:370 'inFM1' (temp 4X4 matrix of float) +0:380 move second child to first child (temp float) +0:380 'r0' (temp float) +0:380 component-wise multiply (temp float) +0:380 'inF0' (temp float) +0:380 'inF1' (temp float) +0:380 move second child to first child (temp 3-component vector of float) +0:380 'r1' (temp 3-component vector of float) +0:380 vector-scale (temp 3-component vector of float) +0:380 'inFV0' (temp 3-component vector of float) +0:380 'inF0' (temp float) +0:380 move second child to first child (temp 3-component vector of float) +0:380 'r2' (temp 3-component vector of float) +0:380 vector-scale (temp 3-component vector of float) +0:380 'inF0' (temp float) +0:380 'inFV0' (temp 3-component vector of float) +0:380 move second child to first child (temp float) +0:380 'r3' (temp float) +0:380 dot-product (global float) +0:380 'inFV0' (temp 3-component vector of float) +0:380 'inFV1' (temp 3-component vector of float) +0:380 move second child to first child (temp 3-component vector of float) +0:380 'r4' (temp 3-component vector of float) +0:380 matrix-times-vector (temp 3-component vector of float) +0:380 'inFM0' (temp 3X3 matrix of float) +0:380 'inFV0' (temp 3-component vector of float) +0:380 move second child to first child (temp 3-component vector of float) +0:380 'r5' (temp 3-component vector of float) +0:380 vector-times-matrix (temp 3-component vector of float) +0:380 'inFV0' (temp 3-component vector of float) +0:380 'inFM0' (temp 3X3 matrix of float) +0:380 move second child to first child (temp 3X3 matrix of float) +0:380 'r6' (temp 3X3 matrix of float) +0:380 matrix-scale (temp 3X3 matrix of float) +0:380 'inFM0' (temp 3X3 matrix of float) +0:380 'inF0' (temp float) +0:380 move second child to first child (temp 3X3 matrix of float) +0:380 'r7' (temp 3X3 matrix of float) +0:380 matrix-scale (temp 3X3 matrix of float) +0:380 'inF0' (temp float) +0:380 'inFM0' (temp 3X3 matrix of float) +0:380 move second child to first child (temp 3X3 matrix of float) +0:380 'r8' (temp 3X3 matrix of float) +0:380 matrix-multiply (temp 3X3 matrix of float) +0:380 'inFM0' (temp 3X3 matrix of float) +0:380 'inFM1' (temp 3X3 matrix of float) +0:389 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:386 Function Parameters: +0:386 'inF0' (temp float) +0:386 'inF1' (temp float) +0:386 'inFV0' (temp 4-component vector of float) +0:386 'inFV1' (temp 4-component vector of float) +0:386 'inFM0' (temp 4X4 matrix of float) +0:386 'inFM1' (temp 4X4 matrix of float) 0:? Sequence -0:371 move second child to first child (temp float) -0:371 'r0' (temp float) -0:371 component-wise multiply (temp float) -0:371 'inF0' (temp float) -0:371 'inF1' (temp float) -0:371 move second child to first child (temp 4-component vector of float) -0:371 'r1' (temp 4-component vector of float) -0:371 vector-scale (temp 4-component vector of float) -0:371 'inFV0' (temp 4-component vector of float) -0:371 'inF0' (temp float) -0:371 move second child to first child (temp 4-component vector of float) -0:371 'r2' (temp 4-component vector of float) -0:371 vector-scale (temp 4-component vector of float) -0:371 'inF0' (temp float) -0:371 'inFV0' (temp 4-component vector of float) -0:371 move second child to first child (temp float) -0:371 'r3' (temp float) -0:371 dot-product (global float) -0:371 'inFV0' (temp 4-component vector of float) -0:371 'inFV1' (temp 4-component vector of float) -0:371 move second child to first child (temp 4-component vector of float) -0:371 'r4' (temp 4-component vector of float) -0:371 matrix-times-vector (temp 4-component vector of float) -0:371 'inFM0' (temp 4X4 matrix of float) -0:371 'inFV0' (temp 4-component vector of float) -0:371 move second child to first child (temp 4-component vector of float) -0:371 'r5' (temp 4-component vector of float) -0:371 vector-times-matrix (temp 4-component vector of float) -0:371 'inFV0' (temp 4-component vector of float) -0:371 'inFM0' (temp 4X4 matrix of float) -0:371 move second child to first child (temp 4X4 matrix of float) -0:371 'r6' (temp 4X4 matrix of float) -0:371 matrix-scale (temp 4X4 matrix of float) -0:371 'inFM0' (temp 4X4 matrix of float) -0:371 'inF0' (temp float) -0:371 move second child to first child (temp 4X4 matrix of float) -0:371 'r7' (temp 4X4 matrix of float) -0:371 matrix-scale (temp 4X4 matrix of float) -0:371 'inF0' (temp float) -0:371 'inFM0' (temp 4X4 matrix of float) -0:371 move second child to first child (temp 4X4 matrix of float) -0:371 'r8' (temp 4X4 matrix of float) -0:371 matrix-multiply (temp 4X4 matrix of float) -0:371 'inFM0' (temp 4X4 matrix of float) -0:371 'inFM1' (temp 4X4 matrix of float) +0:387 move second child to first child (temp float) +0:387 'r0' (temp float) +0:387 component-wise multiply (temp float) +0:387 'inF0' (temp float) +0:387 'inF1' (temp float) +0:387 move second child to first child (temp 4-component vector of float) +0:387 'r1' (temp 4-component vector of float) +0:387 vector-scale (temp 4-component vector of float) +0:387 'inFV0' (temp 4-component vector of float) +0:387 'inF0' (temp float) +0:387 move second child to first child (temp 4-component vector of float) +0:387 'r2' (temp 4-component vector of float) +0:387 vector-scale (temp 4-component vector of float) +0:387 'inF0' (temp float) +0:387 'inFV0' (temp 4-component vector of float) +0:387 move second child to first child (temp float) +0:387 'r3' (temp float) +0:387 dot-product (global float) +0:387 'inFV0' (temp 4-component vector of float) +0:387 'inFV1' (temp 4-component vector of float) +0:387 move second child to first child (temp 4-component vector of float) +0:387 'r4' (temp 4-component vector of float) +0:387 matrix-times-vector (temp 4-component vector of float) +0:387 'inFM0' (temp 4X4 matrix of float) +0:387 'inFV0' (temp 4-component vector of float) +0:387 move second child to first child (temp 4-component vector of float) +0:387 'r5' (temp 4-component vector of float) +0:387 vector-times-matrix (temp 4-component vector of float) +0:387 'inFV0' (temp 4-component vector of float) +0:387 'inFM0' (temp 4X4 matrix of float) +0:387 move second child to first child (temp 4X4 matrix of float) +0:387 'r6' (temp 4X4 matrix of float) +0:387 matrix-scale (temp 4X4 matrix of float) +0:387 'inFM0' (temp 4X4 matrix of float) +0:387 'inF0' (temp float) +0:387 move second child to first child (temp 4X4 matrix of float) +0:387 'r7' (temp 4X4 matrix of float) +0:387 matrix-scale (temp 4X4 matrix of float) +0:387 'inF0' (temp float) +0:387 'inFM0' (temp 4X4 matrix of float) +0:387 move second child to first child (temp 4X4 matrix of float) +0:387 'r8' (temp 4X4 matrix of float) +0:387 matrix-multiply (temp 4X4 matrix of float) +0:387 'inFM0' (temp 4X4 matrix of float) +0:387 'inFM1' (temp 4X4 matrix of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 1064 +// Id's are bound by 1082 Capability Shader 1: ExtInstImport "GLSL.std.450" @@ -2449,60 +2485,64 @@ Shader version: 450 Name 43 "inFM0" Name 44 "inFM1" Name 47 "inF0" - Name 62 "inF1" - Name 69 "inF2" - Name 97 "ResType" - Name 166 "inF0" - Name 180 "inF1" - Name 187 "inF2" - Name 225 "ResType" - Name 306 "inF0" - Name 320 "inF1" - Name 327 "inF2" - Name 368 "ResType" - Name 448 "inF0" - Name 462 "inF1" - Name 469 "inF2" - Name 515 "ResType" - Name 596 "inF0" - Name 610 "inF1" - Name 617 "inF2" - Name 648 "ResType" - Name 713 "inF0" - Name 727 "inF1" - Name 734 "inF2" - Name 768 "ResType" - Name 833 "inF0" - Name 847 "inF1" - Name 854 "inF2" - Name 891 "ResType" - Name 956 "r0" - Name 960 "r1" - Name 964 "r2" - Name 968 "r3" - Name 972 "r4" - Name 976 "r5" - Name 980 "r6" - Name 984 "r7" - Name 988 "r8" - Name 992 "r0" - Name 996 "r1" - Name 1000 "r2" - Name 1004 "r3" - Name 1008 "r4" - Name 1012 "r5" - Name 1016 "r6" - Name 1020 "r7" - Name 1024 "r8" - Name 1028 "r0" - Name 1032 "r1" - Name 1036 "r2" - Name 1040 "r3" - Name 1044 "r4" - Name 1048 "r5" - Name 1052 "r6" - Name 1056 "r7" - Name 1060 "r8" + Name 66 "inU0" + Name 72 "inF1" + Name 79 "inF2" + Name 105 "ResType" + Name 172 "inF0" + Name 190 "inU0" + Name 196 "inF1" + Name 203 "inF2" + Name 239 "ResType" + Name 318 "inF0" + Name 336 "inU0" + Name 342 "inF1" + Name 349 "inF2" + Name 388 "ResType" + Name 466 "inF0" + Name 484 "inU0" + Name 490 "inF1" + Name 497 "inF2" + Name 541 "ResType" + Name 620 "inF0" + Name 634 "inF1" + Name 641 "inF2" + Name 672 "ResType" + Name 735 "inF0" + Name 749 "inF1" + Name 756 "inF2" + Name 790 "ResType" + Name 853 "inF0" + Name 867 "inF1" + Name 874 "inF2" + Name 911 "ResType" + Name 974 "r0" + Name 978 "r1" + Name 982 "r2" + Name 986 "r3" + Name 990 "r4" + Name 994 "r5" + Name 998 "r6" + Name 1002 "r7" + Name 1006 "r8" + Name 1010 "r0" + Name 1014 "r1" + Name 1018 "r2" + Name 1022 "r3" + Name 1026 "r4" + Name 1030 "r5" + Name 1034 "r6" + Name 1038 "r7" + Name 1042 "r8" + Name 1046 "r0" + Name 1050 "r1" + Name 1054 "r2" + Name 1058 "r3" + Name 1062 "r4" + Name 1066 "r5" + Name 1070 "r6" + Name 1074 "r7" + Name 1078 "r8" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -2523,75 +2563,83 @@ Shader version: 450 37: TypePointer Function 36 38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr) 49: TypeBool - 76: TypeInt 32 0 - 77: 76(int) Constant 7 - 85: TypeInt 32 1 - 86: 85(int) Constant 7 - 97(ResType): TypeStruct 6(float) 85(int) - 114: 6(float) Constant 1050288283 - 129: 76(int) Constant 2 - 136: 6(float) Constant 0 - 137: 6(float) Constant 1065353216 - 194: TypeVector 76(int) 2 - 195: 76(int) Constant 3 - 196: 194(ivec2) ConstantComposite 77 195 - 224: TypeVector 85(int) 2 - 225(ResType): TypeStruct 8(fvec2) 224(ivec2) - 232: TypeVector 49(bool) 2 - 266: 6(float) Constant 1073741824 - 268: 76(int) Constant 1 - 269: 194(ivec2) ConstantComposite 268 129 - 304: 8(fvec2) ConstantComposite 137 266 - 334: TypeVector 76(int) 3 - 335: 76(int) Constant 5 - 336: 334(ivec3) ConstantComposite 77 195 335 - 367: TypeVector 85(int) 3 - 368(ResType): TypeStruct 21(fvec3) 367(ivec3) - 375: TypeVector 49(bool) 3 - 410: 334(ivec3) ConstantComposite 268 129 195 - 445: 6(float) Constant 1077936128 - 446: 21(fvec3) ConstantComposite 137 266 445 - 476: TypeVector 76(int) 4 - 477: 476(ivec4) ConstantComposite 77 195 335 129 - 514: TypeVector 85(int) 4 - 515(ResType): TypeStruct 34(fvec4) 514(ivec4) - 522: TypeVector 49(bool) 4 - 557: 76(int) Constant 4 - 558: 476(ivec4) ConstantComposite 268 129 195 557 - 593: 6(float) Constant 1082130432 - 594: 34(fvec4) ConstantComposite 137 266 445 593 - 648(ResType): TypeStruct 10 224(ivec2) - 710: 8(fvec2) ConstantComposite 266 266 - 711: 10 ConstantComposite 710 710 - 768(ResType): TypeStruct 23 367(ivec3) - 830: 21(fvec3) ConstantComposite 445 445 445 - 831: 23 ConstantComposite 830 830 830 - 891(ResType): TypeStruct 36 514(ivec4) - 953: 34(fvec4) ConstantComposite 593 593 593 593 - 954: 36 ConstantComposite 953 953 953 953 + 60: TypeInt 32 1 + 63: TypeInt 32 0 + 65: TypePointer Function 63(int) + 86: 63(int) Constant 7 + 94: 60(int) Constant 7 + 105(ResType): TypeStruct 6(float) 60(int) + 120: 6(float) Constant 1050288283 + 135: 63(int) Constant 2 + 142: 6(float) Constant 0 + 143: 6(float) Constant 1065353216 + 184: TypeVector 60(int) 2 + 187: TypeVector 63(int) 2 + 189: TypePointer Function 187(ivec2) + 210: 63(int) Constant 3 + 211: 187(ivec2) ConstantComposite 86 210 + 239(ResType): TypeStruct 8(fvec2) 184(ivec2) + 244: TypeVector 49(bool) 2 + 278: 6(float) Constant 1073741824 + 280: 63(int) Constant 1 + 281: 187(ivec2) ConstantComposite 280 135 + 316: 8(fvec2) ConstantComposite 143 278 + 330: TypeVector 60(int) 3 + 333: TypeVector 63(int) 3 + 335: TypePointer Function 333(ivec3) + 356: 63(int) Constant 5 + 357: 333(ivec3) ConstantComposite 86 210 356 + 388(ResType): TypeStruct 21(fvec3) 330(ivec3) + 393: TypeVector 49(bool) 3 + 428: 333(ivec3) ConstantComposite 280 135 210 + 463: 6(float) Constant 1077936128 + 464: 21(fvec3) ConstantComposite 143 278 463 + 478: TypeVector 60(int) 4 + 481: TypeVector 63(int) 4 + 483: TypePointer Function 481(ivec4) + 504: 481(ivec4) ConstantComposite 86 210 356 135 + 541(ResType): TypeStruct 34(fvec4) 478(ivec4) + 546: TypeVector 49(bool) 4 + 581: 63(int) Constant 4 + 582: 481(ivec4) ConstantComposite 280 135 210 581 + 617: 6(float) Constant 1082130432 + 618: 34(fvec4) ConstantComposite 143 278 463 617 + 672(ResType): TypeStruct 10 184(ivec2) + 732: 8(fvec2) ConstantComposite 278 278 + 733: 10 ConstantComposite 732 732 + 790(ResType): TypeStruct 23 330(ivec3) + 850: 21(fvec3) ConstantComposite 463 463 463 + 851: 23 ConstantComposite 850 850 850 + 911(ResType): TypeStruct 36 478(ivec4) + 971: 34(fvec4) ConstantComposite 617 617 617 617 + 972: 36 ConstantComposite 971 971 971 971 4(VertexShaderFunction): 2 Function None 3 5: Label 47(inF0): 7(ptr) Variable Function - 62(inF1): 7(ptr) Variable Function - 69(inF2): 7(ptr) Variable Function - 166(inF0): 9(ptr) Variable Function - 180(inF1): 9(ptr) Variable Function - 187(inF2): 9(ptr) Variable Function - 306(inF0): 22(ptr) Variable Function - 320(inF1): 22(ptr) Variable Function - 327(inF2): 22(ptr) Variable Function - 448(inF0): 35(ptr) Variable Function - 462(inF1): 35(ptr) Variable Function - 469(inF2): 35(ptr) Variable Function - 596(inF0): 11(ptr) Variable Function - 610(inF1): 11(ptr) Variable Function - 617(inF2): 11(ptr) Variable Function - 713(inF0): 24(ptr) Variable Function - 727(inF1): 24(ptr) Variable Function - 734(inF2): 24(ptr) Variable Function - 833(inF0): 37(ptr) Variable Function - 847(inF1): 37(ptr) Variable Function - 854(inF2): 37(ptr) Variable Function + 66(inU0): 65(ptr) Variable Function + 72(inF1): 7(ptr) Variable Function + 79(inF2): 7(ptr) Variable Function + 172(inF0): 9(ptr) Variable Function + 190(inU0): 189(ptr) Variable Function + 196(inF1): 9(ptr) Variable Function + 203(inF2): 9(ptr) Variable Function + 318(inF0): 22(ptr) Variable Function + 336(inU0): 335(ptr) Variable Function + 342(inF1): 22(ptr) Variable Function + 349(inF2): 22(ptr) Variable Function + 466(inF0): 35(ptr) Variable Function + 484(inU0): 483(ptr) Variable Function + 490(inF1): 35(ptr) Variable Function + 497(inF2): 35(ptr) Variable Function + 620(inF0): 11(ptr) Variable Function + 634(inF1): 11(ptr) Variable Function + 641(inF2): 11(ptr) Variable Function + 735(inF0): 24(ptr) Variable Function + 749(inF1): 24(ptr) Variable Function + 756(inF2): 24(ptr) Variable Function + 853(inF0): 37(ptr) Variable Function + 867(inF1): 37(ptr) Variable Function + 874(inF2): 37(ptr) Variable Function 48: 6(float) Load 47(inF0) 50: 49(bool) All 48 51: 6(float) Load 47(inF0) @@ -2603,103 +2651,107 @@ Shader version: 450 57: 6(float) Load 47(inF0) 58: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 57 59: 6(float) Load 47(inF0) - 60: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 59 - 61: 6(float) Load 47(inF0) - 63: 6(float) Load 62(inF1) - 64: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 61 63 - 65: 6(float) Load 47(inF0) - 66: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 65 - 67: 6(float) Load 47(inF0) - 68: 6(float) Load 62(inF1) - 70: 6(float) Load 69(inF2) - 71: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 67 68 70 - 72: 6(float) Load 47(inF0) - 73: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 72 - 74: 6(float) Load 47(inF0) - 75: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 74 - 78: 76(int) BitCount 77 - 79: 6(float) Load 47(inF0) - 80: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 79 - 81: 6(float) Load 47(inF0) - 82: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 81 - 83: 6(float) Load 47(inF0) - 84: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 83 - 87: 85(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 86 - 88: 85(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 86 - 89: 6(float) Load 47(inF0) - 90: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 89 - 91: 6(float) Load 47(inF0) - 92: 6(float) Load 62(inF1) - 93: 6(float) FMod 91 92 - 94: 6(float) Load 47(inF0) - 95: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 94 - 96: 6(float) Load 47(inF0) - 98: 97(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 96 - 99: 85(int) CompositeExtract 98 1 - Store 62(inF1) 99 - 100: 6(float) CompositeExtract 98 0 - 101: 6(float) Load 47(inF0) - 102: 6(float) Fwidth 101 - 103: 6(float) Load 47(inF0) - 104: 49(bool) IsInf 103 - 105: 6(float) Load 47(inF0) - 106: 49(bool) IsNan 105 - 107: 6(float) Load 47(inF0) - 108: 6(float) Load 62(inF1) - 109: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 107 108 - 110: 6(float) Load 47(inF0) - 111: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 110 - 112: 6(float) Load 47(inF0) - 113: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 112 - 115: 6(float) FMul 113 114 + 61: 60(int) Bitcast 59 + 62: 6(float) Load 47(inF0) + 64: 63(int) Bitcast 62 + 67: 63(int) Load 66(inU0) + 68: 6(float) Bitcast 67 + 69: 6(float) Load 47(inF0) + 70: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 69 + 71: 6(float) Load 47(inF0) + 73: 6(float) Load 72(inF1) + 74: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 71 73 + 75: 6(float) Load 47(inF0) + 76: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 75 + 77: 6(float) Load 47(inF0) + 78: 6(float) Load 72(inF1) + 80: 6(float) Load 79(inF2) + 81: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 77 78 80 + 82: 6(float) Load 47(inF0) + 83: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 82 + 84: 6(float) Load 47(inF0) + 85: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 84 + 87: 63(int) BitCount 86 + 88: 6(float) Load 47(inF0) + 89: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 88 + 90: 6(float) Load 47(inF0) + 91: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 90 + 92: 6(float) Load 47(inF0) + 93: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 92 + 95: 60(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 94 + 96: 60(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 94 + 97: 6(float) Load 47(inF0) + 98: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 97 + 99: 6(float) Load 47(inF0) + 100: 6(float) Load 72(inF1) + 101: 6(float) FMod 99 100 + 102: 6(float) Load 47(inF0) + 103: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 102 + 104: 6(float) Load 47(inF0) + 106:105(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 104 + 107: 60(int) CompositeExtract 106 1 + Store 72(inF1) 107 + 108: 6(float) CompositeExtract 106 0 + 109: 6(float) Load 47(inF0) + 110: 49(bool) IsInf 109 + 111: 6(float) Load 47(inF0) + 112: 49(bool) IsNan 111 + 113: 6(float) Load 47(inF0) + 114: 6(float) Load 72(inF1) + 115: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 113 114 116: 6(float) Load 47(inF0) - 117: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 116 + 117: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 116 118: 6(float) Load 47(inF0) - 119: 6(float) Load 62(inF1) - 120: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 118 119 - 121: 6(float) Load 47(inF0) - 122: 6(float) Load 62(inF1) - 123: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 121 122 + 119: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 118 + 121: 6(float) FMul 119 120 + 122: 6(float) Load 47(inF0) + 123: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 122 124: 6(float) Load 47(inF0) - 125: 6(float) Load 62(inF1) - 126: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 124 125 + 125: 6(float) Load 72(inF1) + 126: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 124 125 127: 6(float) Load 47(inF0) - 128: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 127 - 130: 76(int) BitReverse 129 - 131: 6(float) Load 47(inF0) - 132: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 131 + 128: 6(float) Load 72(inF1) + 129: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 127 128 + 130: 6(float) Load 47(inF0) + 131: 6(float) Load 72(inF1) + 132: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 130 131 133: 6(float) Load 47(inF0) - 134: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 133 - 135: 6(float) Load 47(inF0) - 138: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 135 136 137 + 134: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 133 + 136: 63(int) BitReverse 135 + 137: 6(float) Load 47(inF0) + 138: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 137 139: 6(float) Load 47(inF0) - 140: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 139 + 140: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 139 141: 6(float) Load 47(inF0) - 142: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 141 - 143: 6(float) Load 47(inF0) - 144: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 143 - Store 62(inF1) 144 + 144: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 141 142 143 145: 6(float) Load 47(inF0) - 146: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 145 - Store 69(inF2) 146 + 146: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 145 147: 6(float) Load 47(inF0) - 148: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 147 + 148: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 147 149: 6(float) Load 47(inF0) - 150: 6(float) Load 62(inF1) - 151: 6(float) Load 69(inF2) - 152: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 149 150 151 + 150: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 149 + Store 72(inF1) 150 + 151: 6(float) Load 47(inF0) + 152: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 151 + Store 79(inF2) 152 153: 6(float) Load 47(inF0) - 154: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 153 + 154: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 153 155: 6(float) Load 47(inF0) - 156: 6(float) Load 62(inF1) - 157: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 155 156 - 158: 6(float) Load 47(inF0) - 159: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 158 - 160: 6(float) Load 47(inF0) - 161: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 160 - 162: 6(float) Load 47(inF0) - 163: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 162 - ReturnValue 136 + 156: 6(float) Load 72(inF1) + 157: 6(float) Load 79(inF2) + 158: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 155 156 157 + 159: 6(float) Load 47(inF0) + 160: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 159 + 161: 6(float) Load 47(inF0) + 162: 6(float) Load 72(inF1) + 163: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 161 162 + 164: 6(float) Load 47(inF0) + 165: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 164 + 166: 6(float) Load 47(inF0) + 167: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 166 + 168: 6(float) Load 47(inF0) + 169: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 168 + ReturnValue 142 FunctionEnd 19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12 13(inF0): 7(ptr) FunctionParameter @@ -2709,51 +2761,51 @@ Shader version: 450 17(inFM0): 11(ptr) FunctionParameter 18(inFM1): 11(ptr) FunctionParameter 20: Label - 956(r0): 7(ptr) Variable Function - 960(r1): 9(ptr) Variable Function - 964(r2): 9(ptr) Variable Function - 968(r3): 7(ptr) Variable Function - 972(r4): 9(ptr) Variable Function - 976(r5): 9(ptr) Variable Function - 980(r6): 11(ptr) Variable Function - 984(r7): 11(ptr) Variable Function - 988(r8): 11(ptr) Variable Function - 957: 6(float) Load 13(inF0) - 958: 6(float) Load 14(inF1) - 959: 6(float) FMul 957 958 - Store 956(r0) 959 - 961: 8(fvec2) Load 15(inFV0) - 962: 6(float) Load 13(inF0) - 963: 8(fvec2) VectorTimesScalar 961 962 - Store 960(r1) 963 - 965: 6(float) Load 13(inF0) - 966: 8(fvec2) Load 15(inFV0) - 967: 8(fvec2) VectorTimesScalar 966 965 - Store 964(r2) 967 - 969: 8(fvec2) Load 15(inFV0) - 970: 8(fvec2) Load 16(inFV1) - 971: 6(float) Dot 969 970 - Store 968(r3) 971 - 973: 10 Load 17(inFM0) - 974: 8(fvec2) Load 15(inFV0) - 975: 8(fvec2) MatrixTimesVector 973 974 - Store 972(r4) 975 - 977: 8(fvec2) Load 15(inFV0) - 978: 10 Load 17(inFM0) - 979: 8(fvec2) VectorTimesMatrix 977 978 - Store 976(r5) 979 - 981: 10 Load 17(inFM0) - 982: 6(float) Load 13(inF0) - 983: 10 MatrixTimesScalar 981 982 - Store 980(r6) 983 - 985: 6(float) Load 13(inF0) - 986: 10 Load 17(inFM0) - 987: 10 MatrixTimesScalar 986 985 - Store 984(r7) 987 - 989: 10 Load 17(inFM0) - 990: 10 Load 18(inFM1) - 991: 10 MatrixTimesMatrix 989 990 - Store 988(r8) 991 + 974(r0): 7(ptr) Variable Function + 978(r1): 9(ptr) Variable Function + 982(r2): 9(ptr) Variable Function + 986(r3): 7(ptr) Variable Function + 990(r4): 9(ptr) Variable Function + 994(r5): 9(ptr) Variable Function + 998(r6): 11(ptr) Variable Function + 1002(r7): 11(ptr) Variable Function + 1006(r8): 11(ptr) Variable Function + 975: 6(float) Load 13(inF0) + 976: 6(float) Load 14(inF1) + 977: 6(float) FMul 975 976 + Store 974(r0) 977 + 979: 8(fvec2) Load 15(inFV0) + 980: 6(float) Load 13(inF0) + 981: 8(fvec2) VectorTimesScalar 979 980 + Store 978(r1) 981 + 983: 6(float) Load 13(inF0) + 984: 8(fvec2) Load 15(inFV0) + 985: 8(fvec2) VectorTimesScalar 984 983 + Store 982(r2) 985 + 987: 8(fvec2) Load 15(inFV0) + 988: 8(fvec2) Load 16(inFV1) + 989: 6(float) Dot 987 988 + Store 986(r3) 989 + 991: 10 Load 17(inFM0) + 992: 8(fvec2) Load 15(inFV0) + 993: 8(fvec2) MatrixTimesVector 991 992 + Store 990(r4) 993 + 995: 8(fvec2) Load 15(inFV0) + 996: 10 Load 17(inFM0) + 997: 8(fvec2) VectorTimesMatrix 995 996 + Store 994(r5) 997 + 999: 10 Load 17(inFM0) + 1000: 6(float) Load 13(inF0) + 1001: 10 MatrixTimesScalar 999 1000 + Store 998(r6) 1001 + 1003: 6(float) Load 13(inF0) + 1004: 10 Load 17(inFM0) + 1005: 10 MatrixTimesScalar 1004 1003 + Store 1002(r7) 1005 + 1007: 10 Load 17(inFM0) + 1008: 10 Load 18(inFM1) + 1009: 10 MatrixTimesMatrix 1007 1008 + Store 1006(r8) 1009 Return FunctionEnd 32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25 @@ -2764,51 +2816,51 @@ Shader version: 450 30(inFM0): 24(ptr) FunctionParameter 31(inFM1): 24(ptr) FunctionParameter 33: Label - 992(r0): 7(ptr) Variable Function - 996(r1): 22(ptr) Variable Function - 1000(r2): 22(ptr) Variable Function - 1004(r3): 7(ptr) Variable Function - 1008(r4): 22(ptr) Variable Function - 1012(r5): 22(ptr) Variable Function - 1016(r6): 24(ptr) Variable Function - 1020(r7): 24(ptr) Variable Function - 1024(r8): 24(ptr) Variable Function - 993: 6(float) Load 26(inF0) - 994: 6(float) Load 27(inF1) - 995: 6(float) FMul 993 994 - Store 992(r0) 995 - 997: 21(fvec3) Load 28(inFV0) - 998: 6(float) Load 26(inF0) - 999: 21(fvec3) VectorTimesScalar 997 998 - Store 996(r1) 999 - 1001: 6(float) Load 26(inF0) - 1002: 21(fvec3) Load 28(inFV0) - 1003: 21(fvec3) VectorTimesScalar 1002 1001 - Store 1000(r2) 1003 - 1005: 21(fvec3) Load 28(inFV0) - 1006: 21(fvec3) Load 29(inFV1) - 1007: 6(float) Dot 1005 1006 - Store 1004(r3) 1007 - 1009: 23 Load 30(inFM0) - 1010: 21(fvec3) Load 28(inFV0) - 1011: 21(fvec3) MatrixTimesVector 1009 1010 - Store 1008(r4) 1011 - 1013: 21(fvec3) Load 28(inFV0) - 1014: 23 Load 30(inFM0) - 1015: 21(fvec3) VectorTimesMatrix 1013 1014 - Store 1012(r5) 1015 - 1017: 23 Load 30(inFM0) - 1018: 6(float) Load 26(inF0) - 1019: 23 MatrixTimesScalar 1017 1018 - Store 1016(r6) 1019 - 1021: 6(float) Load 26(inF0) - 1022: 23 Load 30(inFM0) - 1023: 23 MatrixTimesScalar 1022 1021 - Store 1020(r7) 1023 - 1025: 23 Load 30(inFM0) - 1026: 23 Load 31(inFM1) - 1027: 23 MatrixTimesMatrix 1025 1026 - Store 1024(r8) 1027 + 1010(r0): 7(ptr) Variable Function + 1014(r1): 22(ptr) Variable Function + 1018(r2): 22(ptr) Variable Function + 1022(r3): 7(ptr) Variable Function + 1026(r4): 22(ptr) Variable Function + 1030(r5): 22(ptr) Variable Function + 1034(r6): 24(ptr) Variable Function + 1038(r7): 24(ptr) Variable Function + 1042(r8): 24(ptr) Variable Function + 1011: 6(float) Load 26(inF0) + 1012: 6(float) Load 27(inF1) + 1013: 6(float) FMul 1011 1012 + Store 1010(r0) 1013 + 1015: 21(fvec3) Load 28(inFV0) + 1016: 6(float) Load 26(inF0) + 1017: 21(fvec3) VectorTimesScalar 1015 1016 + Store 1014(r1) 1017 + 1019: 6(float) Load 26(inF0) + 1020: 21(fvec3) Load 28(inFV0) + 1021: 21(fvec3) VectorTimesScalar 1020 1019 + Store 1018(r2) 1021 + 1023: 21(fvec3) Load 28(inFV0) + 1024: 21(fvec3) Load 29(inFV1) + 1025: 6(float) Dot 1023 1024 + Store 1022(r3) 1025 + 1027: 23 Load 30(inFM0) + 1028: 21(fvec3) Load 28(inFV0) + 1029: 21(fvec3) MatrixTimesVector 1027 1028 + Store 1026(r4) 1029 + 1031: 21(fvec3) Load 28(inFV0) + 1032: 23 Load 30(inFM0) + 1033: 21(fvec3) VectorTimesMatrix 1031 1032 + Store 1030(r5) 1033 + 1035: 23 Load 30(inFM0) + 1036: 6(float) Load 26(inF0) + 1037: 23 MatrixTimesScalar 1035 1036 + Store 1034(r6) 1037 + 1039: 6(float) Load 26(inF0) + 1040: 23 Load 30(inFM0) + 1041: 23 MatrixTimesScalar 1040 1039 + Store 1038(r7) 1041 + 1043: 23 Load 30(inFM0) + 1044: 23 Load 31(inFM1) + 1045: 23 MatrixTimesMatrix 1043 1044 + Store 1042(r8) 1045 Return FunctionEnd 45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38 @@ -2819,50 +2871,50 @@ Shader version: 450 43(inFM0): 37(ptr) FunctionParameter 44(inFM1): 37(ptr) FunctionParameter 46: Label - 1028(r0): 7(ptr) Variable Function - 1032(r1): 35(ptr) Variable Function - 1036(r2): 35(ptr) Variable Function - 1040(r3): 7(ptr) Variable Function - 1044(r4): 35(ptr) Variable Function - 1048(r5): 35(ptr) Variable Function - 1052(r6): 37(ptr) Variable Function - 1056(r7): 37(ptr) Variable Function - 1060(r8): 37(ptr) Variable Function - 1029: 6(float) Load 39(inF0) - 1030: 6(float) Load 40(inF1) - 1031: 6(float) FMul 1029 1030 - Store 1028(r0) 1031 - 1033: 34(fvec4) Load 41(inFV0) - 1034: 6(float) Load 39(inF0) - 1035: 34(fvec4) VectorTimesScalar 1033 1034 - Store 1032(r1) 1035 - 1037: 6(float) Load 39(inF0) - 1038: 34(fvec4) Load 41(inFV0) - 1039: 34(fvec4) VectorTimesScalar 1038 1037 - Store 1036(r2) 1039 - 1041: 34(fvec4) Load 41(inFV0) - 1042: 34(fvec4) Load 42(inFV1) - 1043: 6(float) Dot 1041 1042 - Store 1040(r3) 1043 - 1045: 36 Load 43(inFM0) - 1046: 34(fvec4) Load 41(inFV0) - 1047: 34(fvec4) MatrixTimesVector 1045 1046 - Store 1044(r4) 1047 - 1049: 34(fvec4) Load 41(inFV0) - 1050: 36 Load 43(inFM0) - 1051: 34(fvec4) VectorTimesMatrix 1049 1050 - Store 1048(r5) 1051 - 1053: 36 Load 43(inFM0) - 1054: 6(float) Load 39(inF0) - 1055: 36 MatrixTimesScalar 1053 1054 - Store 1052(r6) 1055 - 1057: 6(float) Load 39(inF0) - 1058: 36 Load 43(inFM0) - 1059: 36 MatrixTimesScalar 1058 1057 - Store 1056(r7) 1059 - 1061: 36 Load 43(inFM0) - 1062: 36 Load 44(inFM1) - 1063: 36 MatrixTimesMatrix 1061 1062 - Store 1060(r8) 1063 + 1046(r0): 7(ptr) Variable Function + 1050(r1): 35(ptr) Variable Function + 1054(r2): 35(ptr) Variable Function + 1058(r3): 7(ptr) Variable Function + 1062(r4): 35(ptr) Variable Function + 1066(r5): 35(ptr) Variable Function + 1070(r6): 37(ptr) Variable Function + 1074(r7): 37(ptr) Variable Function + 1078(r8): 37(ptr) Variable Function + 1047: 6(float) Load 39(inF0) + 1048: 6(float) Load 40(inF1) + 1049: 6(float) FMul 1047 1048 + Store 1046(r0) 1049 + 1051: 34(fvec4) Load 41(inFV0) + 1052: 6(float) Load 39(inF0) + 1053: 34(fvec4) VectorTimesScalar 1051 1052 + Store 1050(r1) 1053 + 1055: 6(float) Load 39(inF0) + 1056: 34(fvec4) Load 41(inFV0) + 1057: 34(fvec4) VectorTimesScalar 1056 1055 + Store 1054(r2) 1057 + 1059: 34(fvec4) Load 41(inFV0) + 1060: 34(fvec4) Load 42(inFV1) + 1061: 6(float) Dot 1059 1060 + Store 1058(r3) 1061 + 1063: 36 Load 43(inFM0) + 1064: 34(fvec4) Load 41(inFV0) + 1065: 34(fvec4) MatrixTimesVector 1063 1064 + Store 1062(r4) 1065 + 1067: 34(fvec4) Load 41(inFV0) + 1068: 36 Load 43(inFM0) + 1069: 34(fvec4) VectorTimesMatrix 1067 1068 + Store 1066(r5) 1069 + 1071: 36 Load 43(inFM0) + 1072: 6(float) Load 39(inF0) + 1073: 36 MatrixTimesScalar 1071 1072 + Store 1070(r6) 1073 + 1075: 6(float) Load 39(inF0) + 1076: 36 Load 43(inFM0) + 1077: 36 MatrixTimesScalar 1076 1075 + Store 1074(r7) 1077 + 1079: 36 Load 43(inFM0) + 1080: 36 Load 44(inFM1) + 1081: 36 MatrixTimesMatrix 1079 1080 + Store 1078(r8) 1081 Return FunctionEnd diff --git a/Test/hlsl.intrinsics.comp b/Test/hlsl.intrinsics.comp new file mode 100644 index 0000000..79f3d7d --- /dev/null +++ b/Test/hlsl.intrinsics.comp @@ -0,0 +1,129 @@ + +#define gs // TODO: define as groupshared when available in the grammar +gs uint gs_ua; +gs uint gs_ub; +gs uint gs_uc; +gs uint2 gs_ua2; +gs uint2 gs_ub2; +gs uint2 gs_uc2; +gs uint3 gs_ua3; +gs uint3 gs_ub3; +gs uint3 gs_uc3; +gs uint4 gs_ua4; +gs uint4 gs_ub4; +gs uint4 gs_uc4; + +float ComputeShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint inU1) +{ + uint out_u1; + + // Don't repeat all the pixel/vertex fns - just one for sanity. + all(inF0); + + // Test atomics + InterlockedAdd(gs_ua, gs_ub); + InterlockedAdd(gs_ua, gs_ub, out_u1); + InterlockedAnd(gs_ua, gs_ub); + InterlockedAnd(gs_ua, gs_ub, out_u1); + InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); + InterlockedExchange(gs_ua, gs_ub, out_u1); + InterlockedMax(gs_ua, gs_ub); + InterlockedMax(gs_ua, gs_ub, out_u1); + InterlockedMin(gs_ua, gs_ub); + InterlockedMin(gs_ua, gs_ub, out_u1); + InterlockedOr(gs_ua, gs_ub); + InterlockedOr(gs_ua, gs_ub, out_u1); + InterlockedXor(gs_ua, gs_ub); + InterlockedXor(gs_ua, gs_ub, out_u1); + + // CheckAccessFullyMapped(3); // TODO: ... + + return 0.0; +} + +float1 ComputeShaderFunction(float1 inF0, float1 inF1, float1 inF2) +{ + // TODO: ... add when float1 prototypes are generated + return 0.0; +} + +float2 ComputeShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1) +{ + uint2 out_u2; + + // Don't repeat all the pixel/vertex fns - just one for sanity. + all(inF0); + + // Test atomics + InterlockedAdd(gs_ua2, gs_ub2); + InterlockedAdd(gs_ua2, gs_ub2, out_u2); + InterlockedAnd(gs_ua2, gs_ub2); + InterlockedAnd(gs_ua2, gs_ub2, out_u2); + InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); + InterlockedExchange(gs_ua2, gs_ub2, out_u2); + InterlockedMax(gs_ua2, gs_ub2); + InterlockedMax(gs_ua2, gs_ub2, out_u2); + InterlockedMin(gs_ua2, gs_ub2); + InterlockedMin(gs_ua2, gs_ub2, out_u2); + InterlockedOr(gs_ua2, gs_ub2); + InterlockedOr(gs_ua2, gs_ub2, out_u2); + InterlockedXor(gs_ua2, gs_ub2); + InterlockedXor(gs_ua2, gs_ub2, out_u2); + + // TODO: ... add when float1 prototypes are generated + return float2(1,2); +} + +float3 ComputeShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1) +{ + uint3 out_u3; + + // Don't repeat all the pixel/vertex fns - just one for sanity. + all(inF0); + + // Test atomics + InterlockedAdd(gs_ua3, gs_ub3); + InterlockedAdd(gs_ua3, gs_ub3, out_u3); + InterlockedAnd(gs_ua3, gs_ub3); + InterlockedAnd(gs_ua3, gs_ub3, out_u3); + InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); + InterlockedExchange(gs_ua3, gs_ub3, out_u3); + InterlockedMax(gs_ua3, gs_ub3); + InterlockedMax(gs_ua3, gs_ub3, out_u3); + InterlockedMin(gs_ua3, gs_ub3); + InterlockedMin(gs_ua3, gs_ub3, out_u3); + InterlockedOr(gs_ua3, gs_ub3); + InterlockedOr(gs_ua3, gs_ub3, out_u3); + InterlockedXor(gs_ua3, gs_ub3); + InterlockedXor(gs_ua3, gs_ub3, out_u3); + + // TODO: ... add when float1 prototypes are generated + return float3(1,2,3); +} + +float4 ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, uint4 inU1) +{ + uint4 out_u4; + + // Don't repeat all the pixel/vertex fns - just one for sanity. + all(inF0); + + // Test atomics + InterlockedAdd(gs_ua4, gs_ub4); + InterlockedAdd(gs_ua4, gs_ub4, out_u4); + InterlockedAnd(gs_ua4, gs_ub4); + InterlockedAnd(gs_ua4, gs_ub4, out_u4); + InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); + InterlockedExchange(gs_ua4, gs_ub4, out_u4); + InterlockedMax(gs_ua4, gs_ub4); + InterlockedMax(gs_ua4, gs_ub4, out_u4); + InterlockedMin(gs_ua4, gs_ub4); + InterlockedMin(gs_ua4, gs_ub4, out_u4); + InterlockedOr(gs_ua4, gs_ub4); + InterlockedOr(gs_ua4, gs_ub4, out_u4); + InterlockedXor(gs_ua4, gs_ub4); + InterlockedXor(gs_ua4, gs_ub4, out_u4); + + // TODO: ... add when float1 prototypes are generated + return float4(1,2,3,4); +} diff --git a/Test/hlsl.intrinsics.frag b/Test/hlsl.intrinsics.frag index a8a49a0..a0915c2 100644 --- a/Test/hlsl.intrinsics.frag +++ b/Test/hlsl.intrinsics.frag @@ -1,10 +1,31 @@ -float PixelShaderFunction(float inF0, float inF1, float inF2) + +#define gs // TODO: define as groupshared when available in the grammar +gs uint gs_ua; +gs uint gs_ub; +gs uint gs_uc; +gs uint2 gs_ua2; +gs uint2 gs_ub2; +gs uint2 gs_uc2; +gs uint3 gs_ua3; +gs uint3 gs_ub3; +gs uint3 gs_uc3; +gs uint4 gs_ua4; +gs uint4 gs_ub4; +gs uint4 gs_uc4; + +float PixelShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint inU1) { + uint out_u1; + all(inF0); abs(inF0); acos(inF0); any(inF0); asin(inF0); + asint(inF0); + asuint(inF0); + asfloat(inU0); + // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics atan(inF0); atan2(inF0, inF1); ceil(inF0); @@ -69,13 +90,19 @@ float1 PixelShaderFunction(float1 inF0, float1 inF1, float1 inF2) return 0.0; } -float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2) +float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1) { + uint2 out_u2; + all(inF0); abs(inF0); acos(inF0); any(inF0); asin(inF0); + asint(inF0); + asuint(inF0); + asfloat(inU0); + // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics atan(inF0); atan2(inF0, inF1); ceil(inF0); @@ -142,13 +169,19 @@ float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2) return float2(1,2); } -float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2) +float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1) { + uint3 out_u3; + all(inF0); abs(inF0); acos(inF0); any(inF0); asin(inF0); + asint(inF0); + asuint(inF0); + asfloat(inU0); + // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics atan(inF0); atan2(inF0, inF1); ceil(inF0); @@ -216,13 +249,19 @@ float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2) return float3(1,2,3); } -float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2) +float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, uint4 inU1) { + uint4 out_u4; + all(inF0); abs(inF0); acos(inF0); any(inF0); asin(inF0); + asint(inF0); + asuint(inF0); + asfloat(inU0); + // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics atan(inF0); atan2(inF0, inF1); ceil(inF0); @@ -290,6 +329,11 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2) return float4(1,2,3,4); } +// TODO: for mats: +// asfloat(inU0); \ +// asint(inF0); \ +// asuint(inF0); \ + // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. #define MATFNS() \ all(inF0); \ diff --git a/Test/hlsl.intrinsics.negative.comp b/Test/hlsl.intrinsics.negative.comp new file mode 100644 index 0000000..1b2ecd9 --- /dev/null +++ b/Test/hlsl.intrinsics.negative.comp @@ -0,0 +1,201 @@ +float ComputeShaderFunction(float inF0, float inF1, float inF2, int inI0) +{ + uint out_u1; + + // AllMemoryBarrier(); // invalid in fragment stage TODO: parser currently crashes on empty arg list + // AllMemoryBarrierWithGroupSync(); // invalid in fragment stage TODO: parser currently crashes on empty arg list + asdouble(inF0, inF1); // expected error: only integer inputs + CheckAccessFullyMapped(3.0); // expected error: only valid on integers + clip(inF0); // expected error: only valid in pixel stage + countbits(inF0); // expected error: only integer inputs + cross(inF0, inF1); // expected error: only on float3 inputs + D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs + ddx(inF0); // expected error: only valid in pixel stage + ddx_coarse(inF0); // expected error: only valid in pixel stage + ddx_fine(inF0); // expected error: only valid in pixel stage + ddy(inF0); // expected error: only valid in pixel stage + ddy_coarse(inF0); // expected error: only valid in pixel stage + ddy_fine(inF0); // expected error: only valid in pixel stage + determinant(inF0); // expected error: only valid on mats + EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage + EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage + EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage + f16tof32(inF0); // expected error: only integer inputs + firstbithigh(inF0); // expected error: only integer inputs + firstbitlow(inF0); // expected error: only integer inputs + fma(inF0, inF1, inF2); // expected error: only double inputs + fwidth(inF0); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage + InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage + InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + length(inF0); // expect error: invalid on scalars + msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs + normalize(inF0); // expect error: invalid on scalars + reflect(inF0, inF1); // expect error: invalid on scalars + refract(inF0, inF1, inF2); // expect error: invalid on scalars + refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar + reversebits(inF0); // expected error: only integer inputs + transpose(inF0); // expect error: only valid on mats + + // TODO: texture intrinsics, when we can declare samplers. + + return 0.0; +} + +float1 ComputeShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0) +{ + // TODO: ... add when float1 prototypes are generated + + GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs + + return 0.0; +} + +float2 ComputeShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0) +{ + uint2 out_u2; + + asdouble(inF0, inF1); // expected error: only integer inputs + CheckAccessFullyMapped(inF0); // expect error: only valid on scalars + countbits(inF0); // expected error: only integer inputs + cross(inF0, inF1); // expected error: only on float3 inputs + D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs + ddx(inF0); // only valid in pixel stage + ddx_coarse(inF0); // only valid in pixel stage + ddx_fine(inF0); // only valid in pixel stage + ddy(inF0); // only valid in pixel stage + ddy_coarse(inF0); // only valid in pixel stage + ddy_fine(inF0); // only valid in pixel stage + determinant(inF0); // expect error: only valid on mats + EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage + EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage + EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage + f16tof32(inF0); // expected error: only integer inputs + firstbithigh(inF0); // expected error: only integer inputs + firstbitlow(inF0); // expected error: only integer inputs + fma(inF0, inF1, inF2); // expected error: only double inputs + fwidth(inF0); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage + InterlockedExchange(gs_ua2, gs_ub2, out_u2);// expected error: only valid in pixel stage + InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + noise(inF0); // expected error: only valid in pixel stage + reversebits(inF0); // expected error: only integer inputs + transpose(inF0); // expect error: only valid on mats + + // TODO: texture intrinsics, when we can declare samplers. + + return float2(1,2); +} + +float3 ComputeShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0) +{ + uint3 out_u3; + + CheckAccessFullyMapped(inF0); // expect error: only valid on scalars + countbits(inF0); // expected error: only integer inputs + ddx(inF0); // only valid in pixel stage + ddx_coarse(inF0); // only valid in pixel stage + ddx_fine(inF0); // only valid in pixel stage + ddy(inF0); // only valid in pixel stage + ddy_coarse(inF0); // only valid in pixel stage + ddy_fine(inF0); // only valid in pixel stage + D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs + determinant(inF0); // expect error: only valid on mats + EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage + EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage + EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage + f16tof32(inF0); // expected error: only integer inputs + firstbithigh(inF0); // expected error: only integer inputs + firstbitlow(inF0); // expected error: only integer inputs + fma(inF0, inF1, inF2); // expected error: only double inputs + fwidth(inF0); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage + InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + noise(inF0); // expected error: only valid in pixel stage + reversebits(inF0); // expected error: only integer inputs + transpose(inF0); // expect error: only valid on mats + + // TODO: texture intrinsics, when we can declare samplers. + + return float3(1,2,3); +} + +float4 ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0) +{ + uint4 out_u4; + + CheckAccessFullyMapped(inF0); // expect error: only valid on scalars + countbits(inF0); // expected error: only integer inputs + cross(inF0, inF1); // expected error: only on float3 inputs + determinant(inF0); // expect error: only valid on mats + ddx(inF0); // only valid in pixel stage + ddx_coarse(inF0); // only valid in pixel stage + ddx_fine(inF0); // only valid in pixel stage + ddy(inF0); // only valid in pixel stage + ddy_coarse(inF0); // only valid in pixel stage + ddy_fine(inF0); // only valid in pixel stage + EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage + EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage + EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage + f16tof32(inF0); // expected error: only integer inputs + firstbithigh(inF0); // expected error: only integer inputs + firstbitlow(inF0); // expected error: only integer inputs + fma(inF0, inF1, inF2); // expected error: only double inputs + fwidth(inF0); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage + InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + noise(inF0); // expected error: only valid in pixel stage + reversebits(inF0); // expected error: only integer inputs + transpose(inF0); // expect error: only valid on mats + + // TODO: texture intrinsics, when we can declare samplers. + + return float4(1,2,3,4); +} + diff --git a/Test/hlsl.intrinsics.negative.frag b/Test/hlsl.intrinsics.negative.frag index b93f104..ddbac06 100644 --- a/Test/hlsl.intrinsics.negative.frag +++ b/Test/hlsl.intrinsics.negative.frag @@ -78,16 +78,16 @@ float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0) float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0) { - CheckAccessFullyMapped(inF0); // expected error: only valid on scalars - countbits(inF0); // expected error: only integer inputs - cross(inF0, inF1); // expected error: only on float3 inputs - determinant(inF0); // expected error: only valid on mats - f16tof32(inF0); // expected error: only integer inputs - firstbithigh(inF0); // expected error: only integer inputs - firstbitlow(inF0); // expected error: only integer inputs - fma(inF0, inF1, inF2); // expected error: only double inputs - reversebits(inF0); // expected error: only integer inputs - transpose(inF0); // expected error: only valid on mats + CheckAccessFullyMapped(inF0); // expected error: only valid on scalars + countbits(inF0); // expected error: only integer inputs + cross(inF0, inF1); // expected error: only on float3 inputs + determinant(inF0); // expected error: only valid on mats + f16tof32(inF0); // expected error: only integer inputs + firstbithigh(inF0); // expected error: only integer inputs + firstbitlow(inF0); // expected error: only integer inputs + fma(inF0, inF1, inF2); // expected error: only double inputs + reversebits(inF0); // expected error: only integer inputs + transpose(inF0); // expected error: only valid on mats return float4(1,2,3,4); } diff --git a/Test/hlsl.intrinsics.negative.vert b/Test/hlsl.intrinsics.negative.vert index ee2a29d..c37d8bc 100644 --- a/Test/hlsl.intrinsics.negative.vert +++ b/Test/hlsl.intrinsics.negative.vert @@ -1,22 +1,37 @@ +uint gs_ua; +uint gs_ub; +uint gs_uc; +uint2 gs_ua2; +uint2 gs_ub2; +uint2 gs_uc2; +uint3 gs_ua3; +uint3 gs_ub3; +uint3 gs_uc3; +uint4 gs_ua4; +uint4 gs_ub4; +uint4 gs_uc4; + float VertexShaderFunction(float inF0, float inF1, float inF2, int inI0) { + uint out_u1; + // AllMemoryBarrier(); // invalid in fragment stage TODO: parser currently crashes on empty arg list // AllMemoryBarrierWithGroupSync(); // invalid in fragment stage TODO: parser currently crashes on empty arg list asdouble(inF0, inF1); // expected error: only integer inputs CheckAccessFullyMapped(3.0); // expected error: only valid on integers CheckAccessFullyMapped(3); // expected error: only valid in pixel & compute stages - clip(inF0); // expected error: only valid in pixel & compute stages + clip(inF0); // expected error: only valid in pixel stage countbits(inF0); // expected error: only integer inputs cross(inF0, inF1); // expected error: only on float3 inputs D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs // DeviceMemoryBarrier(); // TODO: expected error: only valid in pixel & compute stages // DeviceMemoryBarrierWithGroupSync(); // TODO: expected error: only valid in compute stage - ddx(inF0); // expected error: only valid in pixel & compute stages - ddx_coarse(inF0); // expected error: only valid in pixel & compute stages - ddx_fine(inF0); // expected error: only valid in pixel & compute stages - ddy(inF0); // expected error: only valid in pixel & compute stages - ddy_coarse(inF0); // expected error: only valid in pixel & compute stages - ddy_fine(inF0); // expected error: only valid in pixel & compute stages + ddx(inF0); // expected error: only valid in pixel stage + ddx_coarse(inF0); // expected error: only valid in pixel stage + ddx_fine(inF0); // expected error: only valid in pixel stage + ddy(inF0); // expected error: only valid in pixel stage + ddy_coarse(inF0); // expected error: only valid in pixel stage + ddy_fine(inF0); // expected error: only valid in pixel stage determinant(inF0); // expected error: only valid on mats EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage @@ -25,11 +40,21 @@ float VertexShaderFunction(float inF0, float inF1, float inF2, int inI0) firstbithigh(inF0); // expected error: only integer inputs firstbitlow(inF0); // expected error: only integer inputs fma(inF0, inF1, inF2); // expected error: only double inputs - // InterlockedAdd(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator - // InterlockedAnd(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out i // InterlockedMax(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator - // InterlockedMin(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator - // InterlockedOor(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator - // InterlockedXor(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator + fwidth(inF0); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage + InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage + InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage + InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage + InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage // GroupMemoryBarrier(); // TODO: expected error: only valid in compute stage // GroupMemoryBarrierWithGroupSync(); // TODO: expected error: only valid in compute stage length(inF0); // expect error: invalid on scalars @@ -57,28 +82,45 @@ float1 VertexShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0) float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0) { - asdouble(inF0, inF1); // expected error: only integer inputs - CheckAccessFullyMapped(inF0); // expect error: only valid on scalars - countbits(inF0); // expected error: only integer inputs - cross(inF0, inF1); // expected error: only on float3 inputs - D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs - ddx(inF0); // only valid in pixel & compute stages - ddx_coarse(inF0); // only valid in pixel & compute stages - ddx_fine(inF0); // only valid in pixel & compute stages - ddy(inF0); // only valid in pixel & compute stages - ddy_coarse(inF0); // only valid in pixel & compute stages - ddy_fine(inF0); // only valid in pixel & compute stages - determinant(inF0); // expect error: only valid on mats - EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage - EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage - EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage - f16tof32(inF0); // expected error: only integer inputs - firstbithigh(inF0); // expected error: only integer inputs - firstbitlow(inF0); // expected error: only integer inputs - fma(inF0, inF1, inF2); // expected error: only double inputs - noise(inF0); // expected error: only valid in pixel stage - reversebits(inF0); // expected error: only integer inputs - transpose(inF0); // expect error: only valid on mats + uint2 out_u2; + + asdouble(inF0, inF1); // expected error: only integer inputs + CheckAccessFullyMapped(inF0); // expect error: only valid on scalars + countbits(inF0); // expected error: only integer inputs + cross(inF0, inF1); // expected error: only on float3 inputs + D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs + ddx(inF0); // only valid in pixel stage + ddx_coarse(inF0); // only valid in pixel stage + ddx_fine(inF0); // only valid in pixel stage + ddy(inF0); // only valid in pixel stage + ddy_coarse(inF0); // only valid in pixel stage + ddy_fine(inF0); // only valid in pixel stage + determinant(inF0); // expect error: only valid on mats + EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage + EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage + EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage + f16tof32(inF0); // expected error: only integer inputs + firstbithigh(inF0); // expected error: only integer inputs + firstbitlow(inF0); // expected error: only integer inputs + fma(inF0, inF1, inF2); // expected error: only double inputs + fwidth(inF0); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage + InterlockedExchange(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage + InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage + noise(inF0); // expected error: only valid in pixel stage + reversebits(inF0); // expected error: only integer inputs + transpose(inF0); // expect error: only valid on mats // TODO: texture intrinsics, when we can declare samplers. @@ -87,26 +129,43 @@ float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0) float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0) { - CheckAccessFullyMapped(inF0); // expect error: only valid on scalars - countbits(inF0); // expected error: only integer inputs - ddx(inF0); // only valid in pixel & compute stages - ddx_coarse(inF0); // only valid in pixel & compute stages - ddx_fine(inF0); // only valid in pixel & compute stages - ddy(inF0); // only valid in pixel & compute stages - ddy_coarse(inF0); // only valid in pixel & compute stages - ddy_fine(inF0); // only valid in pixel & compute stages - D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs - determinant(inF0); // expect error: only valid on mats - EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage - EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage - EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage - f16tof32(inF0); // expected error: only integer inputs - firstbithigh(inF0); // expected error: only integer inputs - firstbitlow(inF0); // expected error: only integer inputs - fma(inF0, inF1, inF2); // expected error: only double inputs - noise(inF0); // expected error: only valid in pixel stage - reversebits(inF0); // expected error: only integer inputs - transpose(inF0); // expect error: only valid on mats + uint3 out_u3; + + CheckAccessFullyMapped(inF0); // expect error: only valid on scalars + countbits(inF0); // expected error: only integer inputs + ddx(inF0); // only valid in pixel stage + ddx_coarse(inF0); // only valid in pixel stage + ddx_fine(inF0); // only valid in pixel stage + ddy(inF0); // only valid in pixel stage + ddy_coarse(inF0); // only valid in pixel stage + ddy_fine(inF0); // only valid in pixel stage + D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs + determinant(inF0); // expect error: only valid on mats + EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage + EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage + EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage + f16tof32(inF0); // expected error: only integer inputs + firstbithigh(inF0); // expected error: only integer inputs + firstbitlow(inF0); // expected error: only integer inputs + fma(inF0, inF1, inF2); // expected error: only double inputs + fwidth(inF0); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage + InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage + InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage + noise(inF0); // expected error: only valid in pixel stage + reversebits(inF0); // expected error: only integer inputs + transpose(inF0); // expect error: only valid on mats // TODO: texture intrinsics, when we can declare samplers. @@ -115,26 +174,43 @@ float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0) float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0) { - CheckAccessFullyMapped(inF0); // expect error: only valid on scalars - countbits(inF0); // expected error: only integer inputs - cross(inF0, inF1); // expected error: only on float3 inputs - determinant(inF0); // expect error: only valid on mats - ddx(inF0); // only valid in pixel & compute stages - ddx_coarse(inF0); // only valid in pixel & compute stages - ddx_fine(inF0); // only valid in pixel & compute stages - ddy(inF0); // only valid in pixel & compute stages - ddy_coarse(inF0); // only valid in pixel & compute stages - ddy_fine(inF0); // only valid in pixel & compute stages - EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage - EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage - EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage - f16tof32(inF0); // expected error: only integer inputs - firstbithigh(inF0); // expected error: only integer inputs - firstbitlow(inF0); // expected error: only integer inputs - fma(inF0, inF1, inF2); // expected error: only double inputs - noise(inF0); // expected error: only valid in pixel stage - reversebits(inF0); // expected error: only integer inputs - transpose(inF0); // expect error: only valid on mats + uint4 out_u4; + + CheckAccessFullyMapped(inF0); // expect error: only valid on scalars + countbits(inF0); // expected error: only integer inputs + cross(inF0, inF1); // expected error: only on float3 inputs + determinant(inF0); // expect error: only valid on mats + ddx(inF0); // only valid in pixel stage + ddx_coarse(inF0); // only valid in pixel stage + ddx_fine(inF0); // only valid in pixel stage + ddy(inF0); // only valid in pixel stage + ddy_coarse(inF0); // only valid in pixel stage + ddy_fine(inF0); // only valid in pixel stage + EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage + EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage + EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage + f16tof32(inF0); // expected error: only integer inputs + firstbithigh(inF0); // expected error: only integer inputs + firstbitlow(inF0); // expected error: only integer inputs + fma(inF0, inF1, inF2); // expected error: only double inputs + fwidth(inF0); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage + InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage + InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage + noise(inF0); // expected error: only valid in pixel stage + reversebits(inF0); // expected error: only integer inputs + transpose(inF0); // expect error: only valid on mats // TODO: texture intrinsics, when we can declare samplers. @@ -159,6 +235,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0) firstbithigh(inF0); \ firstbitlow(inF0); \ fma(inF0, inF1, inF2); \ + fwidth(inF0); \ noise(inF0); \ reversebits(inF0); \ length(inF0); \ diff --git a/Test/hlsl.intrinsics.vert b/Test/hlsl.intrinsics.vert index cab79a8..c77404e 100644 --- a/Test/hlsl.intrinsics.vert +++ b/Test/hlsl.intrinsics.vert @@ -1,10 +1,14 @@ -float VertexShaderFunction(float inF0, float inF1, float inF2) +float VertexShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint inU1) { all(inF0); abs(inF0); acos(inF0); any(inF0); asin(inF0); + asint(inF0); + asuint(inF0); + asfloat(inU0); + // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics atan(inF0); atan2(inF0, inF1); ceil(inF0); @@ -25,7 +29,6 @@ float VertexShaderFunction(float inF0, float inF1, float inF2) fmod(inF0, inF1); frac(inF0); frexp(inF0, inF1); - fwidth(inF0); isinf(inF0); isnan(inF0); ldexp(inF0, inF1); @@ -62,13 +65,17 @@ float1 VertexShaderFunction(float1 inF0, float1 inF1, float1 inF2) return 0.0; } -float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2) +float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1) { all(inF0); abs(inF0); acos(inF0); any(inF0); asin(inF0); + asint(inF0); + asuint(inF0); + asfloat(inU0); + // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics atan(inF0); atan2(inF0, inF1); ceil(inF0); @@ -92,7 +99,6 @@ float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2) fmod(inF0, inF1); frac(inF0); frexp(inF0, inF1); - fwidth(inF0); isinf(inF0); isnan(inF0); ldexp(inF0, inF1); @@ -128,13 +134,17 @@ float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2) return float2(1,2); } -float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2) +float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1) { all(inF0); abs(inF0); acos(inF0); any(inF0); asin(inF0); + asint(inF0); + asuint(inF0); + asfloat(inU0); + // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics atan(inF0); atan2(inF0, inF1); ceil(inF0); @@ -159,7 +169,6 @@ float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2) fmod(inF0, inF1); frac(inF0); frexp(inF0, inF1); - fwidth(inF0); isinf(inF0); isnan(inF0); ldexp(inF0, inF1); @@ -195,13 +204,17 @@ float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2) return float3(1,2,3); } -float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) +float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, uint4 inU1) { all(inF0); abs(inF0); acos(inF0); any(inF0); asin(inF0); + asint(inF0); + asuint(inF0); + asfloat(inU0); + // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics atan(inF0); atan2(inF0, inF1); ceil(inF0); @@ -226,7 +239,6 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) fmod(inF0, inF1); frac(inF0); frexp(inF0, inF1); - fwidth(inF0); isinf(inF0); isnan(inF0); ldexp(inF0, inF1); @@ -262,6 +274,11 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) return float4(1,2,3,4); } +// TODO: for mats: +// asfloat(inU0); \ +// asint(inF0); \ +// asuint(inF0); \ + // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. #define MATFNS() \ all(inF0); \ @@ -285,7 +302,6 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) fmod(inF0, inF1); \ frac(inF0); \ frexp(inF0, inF1); \ - fwidth(inF0); \ ldexp(inF0, inF1); \ log(inF0); \ log10(inF0); \ diff --git a/glslang/Include/intermediate.h b/glslang/Include/intermediate.h index 1759c86..95363d5 100644 --- a/glslang/Include/intermediate.h +++ b/glslang/Include/intermediate.h @@ -498,14 +498,24 @@ enum TOperator { // HLSL operations // - EOpClip, + EOpClip, // discard if input value < 0 EOpIsFinite, - EOpLog10, - EOpRcp, - EOpSaturate, - EOpSinCos, - EOpGenMul, // mul(x,y) on any of mat/vec/scalars - EOpDst, + EOpLog10, // base 10 log + EOpRcp, // 1/x + EOpSaturate, // clamp from 0 to 1 + EOpSinCos, // sin and cos in out parameters + EOpGenMul, // mul(x,y) on any of mat/vec/scalars + EOpDst, // x = 1, y=src0.y * src1.y, z=src0.z, w=src1.w + EOpInterlockedAdd, // atomic ops, but uses [optional] out arg instead of return + EOpInterlockedAnd, // ... + EOpInterlockedCompareExchange, // ... + EOpInterlockedCompareStore, // ... + EOpInterlockedExchange, // ... + EOpInterlockedMax, // ... + EOpInterlockedMin, // ... + EOpInterlockedOr, // ... + EOpInterlockedXor, // ... + }; class TIntermTraverser; diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index 2242501..2aa6b92 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -80,7 +80,9 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.float4.frag", "PixelShaderFunction"}, {"hlsl.forLoop.frag", "PixelShaderFunction"}, {"hlsl.if.frag", "PixelShaderFunction"}, + {"hlsl.intrinsics.comp", "ComputeShaderFunction"}, {"hlsl.intrinsics.frag", "PixelShaderFunction"}, + {"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"}, {"hlsl.intrinsics.negative.frag", "PixelShaderFunction"}, {"hlsl.intrinsics.negative.vert", "VertexShaderFunction"}, {"hlsl.intrinsics.vert", "VertexShaderFunction"}, diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 2a2fe1a..cb80f29 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -771,6 +771,29 @@ void HlslParseContext::handleFunctionArgument(TFunction* function, TIntermTyped* arguments = newArg; } +// +// HLSL atomic operations have slightly different arguments than +// GLSL/AST/SPIRV. The semantics are converted below in decomposeIntrinsic. +// This provides the post-decomposition equivalent opcode. +// +TOperator HlslParseContext::mapAtomicOp(const TSourceLoc& loc, TOperator op, bool isImage) +{ + switch (op) { + case EOpInterlockedAdd: return isImage ? EOpImageAtomicAdd : EOpAtomicAdd; + case EOpInterlockedAnd: return isImage ? EOpImageAtomicAnd : EOpAtomicAnd; + case EOpInterlockedCompareExchange: return isImage ? EOpImageAtomicCompSwap : EOpAtomicCompSwap; + case EOpInterlockedMax: return isImage ? EOpImageAtomicMax : EOpAtomicMax; + case EOpInterlockedMin: return isImage ? EOpImageAtomicMin : EOpAtomicMin; + case EOpInterlockedOr: return isImage ? EOpImageAtomicOr : EOpAtomicOr; + case EOpInterlockedXor: return isImage ? EOpImageAtomicXor : EOpAtomicXor; + case EOpInterlockedExchange: return isImage ? EOpImageAtomicExchange : EOpAtomicExchange; + case EOpInterlockedCompareStore: // TODO: ... + default: + error(loc, "unknown atomic operation", "unknown op", ""); + return EOpNull; + } +} + // Optionally decompose intrinsics to AST opcodes. // void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& node, TIntermNode* arguments) @@ -825,6 +848,7 @@ void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& clamp->getSequence().push_back(intermediate.addConstantUnion(1, type0, loc, true)); clamp->setLoc(loc); clamp->setType(node->getType()); + clamp->getWritableType().getQualifier().makeTemporary(); node = clamp; break; @@ -944,6 +968,61 @@ void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& break; } + case EOpInterlockedAdd: // optional last argument (if present) is assigned from return value + case EOpInterlockedMin: // ... + case EOpInterlockedMax: // ... + case EOpInterlockedAnd: // ... + case EOpInterlockedOr: // ... + case EOpInterlockedXor: // ... + case EOpInterlockedExchange: // always has output arg + { + TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped(); + TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped(); + + const bool isImage = arg0->getType().isImage(); + const TOperator atomicOp = mapAtomicOp(loc, op, isImage); + + if (argAggregate->getSequence().size() > 2) { + // optional output param is present. return value goes to arg2. + TIntermTyped* arg2 = argAggregate->getSequence()[2]->getAsTyped(); + + TIntermAggregate* atomic = new TIntermAggregate(atomicOp); + atomic->getSequence().push_back(arg0); + atomic->getSequence().push_back(arg1); + atomic->setLoc(loc); + atomic->setType(arg0->getType()); + atomic->getWritableType().getQualifier().makeTemporary(); + + node = intermediate.addAssign(EOpAssign, arg2, atomic, loc); + } else { + // Set the matching operator. Since output is absent, this is all we need to do. + node->getAsAggregate()->setOperator(atomicOp); + } + + break; + } + + case EOpInterlockedCompareExchange: + { + TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped(); // dest + TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped(); // cmp + TIntermTyped* arg2 = argAggregate->getSequence()[2]->getAsTyped(); // value + TIntermTyped* arg3 = argAggregate->getSequence()[3]->getAsTyped(); // orig + + const bool isImage = arg0->getType().isImage(); + TIntermAggregate* atomic = new TIntermAggregate(mapAtomicOp(loc, op, isImage)); + atomic->getSequence().push_back(arg0); + atomic->getSequence().push_back(arg1); + atomic->getSequence().push_back(arg2); + atomic->setLoc(loc); + atomic->setType(arg2->getType()); + atomic->getWritableType().getQualifier().makeTemporary(); + + node = intermediate.addAssign(EOpAssign, arg3, atomic, loc); + + break; + } + default: break; // most pass through unchanged } diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index a50bb95..bcc2202 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -155,6 +155,7 @@ protected: TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable); TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer); TOperator mapTypeToConstructorOp(const TType&) const; + TOperator mapAtomicOp(const TSourceLoc& loc, TOperator op, bool isImage); void outputMessage(const TSourceLoc&, const char* szReason, const char* szToken, const char* szExtraInfoFormat, TPrefixType prefix, va_list args); diff --git a/hlsl/hlslParseables.cpp b/hlsl/hlslParseables.cpp index b676a8e..6643e16 100755 --- a/hlsl/hlslParseables.cpp +++ b/hlsl/hlslParseables.cpp @@ -296,20 +296,26 @@ void TBuiltInParseablesHlsl::initialize(int version, EProfile profile, int spv, { "fmod", nullptr, nullptr, "SVM,", "F,", EShLangAll }, { "frac", nullptr, nullptr, "SVM", "F", EShLangAll }, { "frexp", nullptr, nullptr, "SVM,", "F,", EShLangAll }, - { "fwidth", nullptr, nullptr, "SVM", "F", EShLangAll }, + { "fwidth", nullptr, nullptr, "SVM", "F", EShLangFragmentMask }, { "GetRenderTargetSampleCount", "S", "U", "-", "-", EShLangAll }, { "GetRenderTargetSamplePosition", "V2", "F", "V1", "I", EShLangAll }, { "GroupMemoryBarrier", nullptr, nullptr, "-", "-", EShLangComputeMask }, { "GroupMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangComputeMask }, { "InterlockedAdd", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask }, + { "InterlockedAdd", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask }, { "InterlockedAnd", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask }, + { "InterlockedAnd", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask }, { "InterlockedCompareExchange", "-", "-", "SVM,,,>", "UI,,,", EShLangFragmentMask | EShLangComputeMask }, { "InterlockedCompareStore", "-", "-", "SVM,,", "UI,,", EShLangFragmentMask | EShLangComputeMask }, { "InterlockedExchange", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask }, { "InterlockedMax", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask }, + { "InterlockedMax", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask }, { "InterlockedMin", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask }, + { "InterlockedMin", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask }, { "InterlockedOr", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask }, + { "InterlockedOr", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask }, { "InterlockedXor", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask }, + { "InterlockedXor", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask }, { "isfinite", nullptr, "B" , "SVM", "F", EShLangAll }, { "isinf", nullptr, "B" , "SVM", "F", EShLangAll }, { "isnan", nullptr, "B" , "SVM", "F", EShLangAll }, @@ -516,11 +522,11 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int // symbolTable.relateToOperator("AllMemoryBarrier"); // symbolTable.relateToOperator("AllMemoryBarrierWithGroupSync"); symbolTable.relateToOperator("any", EOpAny); - // symbolTable.relateToOperator("asdouble"); - // symbolTable.relateToOperator("asfloat"); + symbolTable.relateToOperator("asdouble", EOpUint64BitsToDouble); + symbolTable.relateToOperator("asfloat", EOpIntBitsToFloat); symbolTable.relateToOperator("asin", EOpAsin); - // symbolTable.relateToOperator("asint"); - // symbolTable.relateToOperator("asuint"); + symbolTable.relateToOperator("asint", EOpFloatBitsToInt); + symbolTable.relateToOperator("asuint", EOpFloatBitsToUint); symbolTable.relateToOperator("atan", EOpAtan); symbolTable.relateToOperator("atan2", EOpAtan); symbolTable.relateToOperator("ceil", EOpCeil); @@ -566,15 +572,15 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int // symbolTable.relateToOperator("GetRenderTargetSamplePosition"); // symbolTable.relateToOperator("GroupMemoryBarrier"); // symbolTable.relateToOperator("GroupMemoryBarrierWithGroupSync"); - // symbolTable.relateToOperator("InterlockedAdd"); - // symbolTable.relateToOperator("InterlockedAnd"); - // symbolTable.relateToOperator("InterlockedCompareExchange"); - // symbolTable.relateToOperator("InterlockedCompareStore"); - // symbolTable.relateToOperator("InterlockedExchange"); - // symbolTable.relateToOperator("InterlockedMax"); - // symbolTable.relateToOperator("InterlockedMin"); - // symbolTable.relateToOperator("InterlockedOr"); - // symbolTable.relateToOperator("InterlockedXor"); + symbolTable.relateToOperator("InterlockedAdd", EOpInterlockedAdd); + symbolTable.relateToOperator("InterlockedAnd", EOpInterlockedAnd); + symbolTable.relateToOperator("InterlockedCompareExchange", EOpInterlockedCompareExchange); + symbolTable.relateToOperator("InterlockedCompareStore", EOpInterlockedCompareStore); + symbolTable.relateToOperator("InterlockedExchange", EOpInterlockedExchange); + symbolTable.relateToOperator("InterlockedMax", EOpInterlockedMax); + symbolTable.relateToOperator("InterlockedMin", EOpInterlockedMin); + symbolTable.relateToOperator("InterlockedOr", EOpInterlockedOr); + symbolTable.relateToOperator("InterlockedXor", EOpInterlockedXor); symbolTable.relateToOperator("isfinite", EOpIsFinite); symbolTable.relateToOperator("isinf", EOpIsInf); symbolTable.relateToOperator("isnan", EOpIsNan);