From: Marek Olšák Date: Tue, 11 Mar 2014 14:02:39 +0000 (+0100) Subject: mesa: fix texture border handling for cube arrays X-Git-Tag: upstream/10.3~2979 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=55cf320ed87f902d817dfea363e6612be0c3b675;p=platform%2Fupstream%2Fmesa.git mesa: fix texture border handling for cube arrays Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index a57a535..57a766f 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1657,7 +1657,10 @@ error_check_subtexture_dimensions(struct gl_context *ctx, /* check zoffset and depth */ if (dims > 2) { - GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border; + GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || + target == GL_TEXTURE_CUBE_MAP_ARRAY) ? + 0 : destImage->Border; + if (zoffset < -zBorder) { _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function); return GL_TRUE;