From: Daniel Hritzkiv Date: Tue, 5 Sep 2017 20:39:34 +0000 (-0400) Subject: Fix indentation X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=54dd4804cda6f5f6a6e08781ee4e42325f12755a;p=platform%2Fupstream%2Fassimp.git Fix indentation --- diff --git a/code/glTF2Importer.cpp b/code/glTF2Importer.cpp index ff80625..7420880 100644 --- a/code/glTF2Importer.cpp +++ b/code/glTF2Importer.cpp @@ -306,7 +306,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r) for (unsigned int m = 0; m < r.meshes.Size(); ++m) { Mesh& mesh = r.meshes[m]; - meshOffsets.push_back(k); + meshOffsets.push_back(k); k += unsigned(mesh.primitives.size()); for (unsigned int p = 0; p < mesh.primitives.size(); ++p) { @@ -339,16 +339,17 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r) case PrimitiveMode_TRIANGLE_FAN: aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; break; + } Mesh::Primitive::Attributes& attr = prim.attributes; - if (attr.position.size() > 0 && attr.position[0]) { + if (attr.position.size() > 0 && attr.position[0]) { aim->mNumVertices = attr.position[0]->count; attr.position[0]->ExtractData(aim->mVertices); - } + } - if (attr.normal.size() > 0 && attr.normal[0]) attr.normal[0]->ExtractData(aim->mNormals); + if (attr.normal.size() > 0 && attr.normal[0]) attr.normal[0]->ExtractData(aim->mNormals); for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) { attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]); @@ -362,7 +363,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r) if (prim.indices) { - aiFace* faces = 0; + aiFace* faces = 0; unsigned int nFaces = 0; unsigned int count = prim.indices->count; @@ -638,7 +639,7 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO // TODO: it does not split the loaded vertices, should it? //pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT; - MakeVerboseFormatProcess process; + MakeVerboseFormatProcess process; process.Execute(pScene);