From: Chia-I Wu Date: Wed, 3 Aug 2011 15:39:07 +0000 (+0900) Subject: glsl: empty declarations should be valid X-Git-Tag: mesa-8.0-rc1~2728^2~361 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=547212d963c70161915c46d64e8020617199fb8d;p=platform%2Fupstream%2Fmesa.git glsl: empty declarations should be valid Unlike C++, empty declarations such as float; should be valid. The spec is not explicit about this actually. Some apps that generate their shader sources may rely on this. This was noted when porting one of them to Linux from Windows. Reviewed-by: Chad Versace Note: this is a candidate for the 7.11 branch. --- diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index c0524bf..7da1461 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2399,12 +2399,12 @@ ast_declarator_list::hir(exec_list *instructions, decl_type = this->type->specifier->glsl_type(& type_name, state); if (this->declarations.is_empty()) { - /* The only valid case where the declaration list can be empty is when - * the declaration is setting the default precision of a built-in type - * (e.g., 'precision highp vec4;'). - */ - if (decl_type != NULL) { + /* Warn if this empty declaration is not for declaring a structure. + */ + if (this->type->specifier->structure == NULL) { + _mesa_glsl_warning(&loc, state, "empty declaration"); + } } else { _mesa_glsl_error(& loc, state, "incomplete declaration"); } diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy index 2c0498e..1851f1e 100644 --- a/src/glsl/glsl_parser.yy +++ b/src/glsl/glsl_parser.yy @@ -971,13 +971,9 @@ single_declaration: fully_specified_type { void *ctx = state; - if ($1->specifier->type_specifier != ast_struct) { - _mesa_glsl_error(& @1, state, "empty declaration list\n"); - YYERROR; - } else { - $$ = new(ctx) ast_declarator_list($1); - $$->set_location(yylloc); - } + /* Empty declaration list is valid. */ + $$ = new(ctx) ast_declarator_list($1); + $$->set_location(yylloc); } | fully_specified_type any_identifier {