From: Haegeun Park Date: Fri, 30 Aug 2013 06:55:58 +0000 (-0700) Subject: [INTERNAL] Applied GLES3.0 Headers X-Git-Tag: submit/devel/coregl/20151204.063909^2~49 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=535690562ee7ea891fc1be210a04056cc0a486ec;p=platform%2Fcore%2Fuifw%2Fcoregl.git [INTERNAL] Applied GLES3.0 Headers --- diff --git a/Makefile b/Makefile index 54ac38e..1b0f66b 100644 --- a/Makefile +++ b/Makefile @@ -32,7 +32,7 @@ SOURCES = \ BIN = libCOREGL.so -COREGL_MAJOR = 3 +COREGL_MAJOR = 4 COREGL_MINOR = 0 EGL_MAJOR = 1 @@ -52,9 +52,9 @@ OBJECTS = $(SOURCES:.c=.o) all : $(OUTPUT_BIN) $(OUTPUT_WRAP_EGL) $(OUTPUT_WRAP_GLES2) cp src/headers/egl.h include/EGL/def_egl.h - cp src/headers/gl.h include/GLES2/def_gl.h + cp src/headers/gl.h include/GLES3/def_gl.h cp src/headers/sym_egl.h include/EGL/sym_egl.h - cp src/headers/sym_gl.h include/GLES2/sym_gl.h + cp src/headers/sym_gl.h include/GLES3/sym_gl.h $(OUTPUT_BIN) : $(OBJECTS) @mkdir -p lib diff --git a/include/GLES2/gl2.h b/include/GLES2/gl2.h index 104d5d8..091458f 100644 --- a/include/GLES2/gl2.h +++ b/include/GLES2/gl2.h @@ -5,8 +5,8 @@ #include -#include "def_gl.h" -#include "sym_gl.h" +#include "../GLES3/def_gl.h" +#include "../GLES3/sym_gl.h" #undef GL diff --git a/src/headers/gl.h b/src/headers/gl.h index 681afcb..460f87e 100644 --- a/src/headers/gl.h +++ b/src/headers/gl.h @@ -1,127 +1,127 @@ /* - * This document is licensed under the SGI Free Software B License Version - * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ */ /*------------------------------------------------------------------------- * Data type definitions *-----------------------------------------------------------------------*/ +/* OpenGL ES 2.0 */ + typedef void GLvoid; +typedef char GLchar; typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; -typedef signed char GLbyte; // Changed khronos_int8_t +typedef khronos_int8_t GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; -typedef unsigned char GLubyte; // Changed khronos_uint8_t +typedef khronos_uint8_t GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; -typedef float GLfloat; // Changed khronos_float_t -typedef float GLclampf; // Changed khronos_float_t -typedef signed int GLfixed; // Changed khronos_int32_t +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* OpenGL ES 3.0 */ -/* GL types for handling large vertex buffer objects */ -typedef signed long int GLintptr; // Changed khronos_intptr_t -typedef signed long int GLsizeiptr; // Changed khronos_ssize_t +typedef unsigned short GLhalf; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; -#if (!defined(__gl2_h_) && !defined(__gl_h_)) -# define __gl_h_ -# define __gl2_h_ +/*------------------------------------------------------------------------- + * Token definitions + *-----------------------------------------------------------------------*/ /* OpenGL ES core versions */ -//#define GL_ES_VERSION_2_0 1 +#define GL_ES_VERSION_3_0 1 +#define GL_ES_VERSION_2_0 1 + +/* OpenGL ES 2.0 */ /* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 /* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 +#define GL_FALSE 0 +#define GL_TRUE 1 /* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction (not supported in ES20) */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 /* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* BlendEquationSeparate */ -#define GL_FUNC_ADD 0x8006 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ -#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D /* BlendSubtract */ -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B /* Separate Blend Functions */ -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 /* Buffer Objects */ -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_STREAM_DRAW 0x88E0 -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 /* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 /* DepthFunction */ /* GL_NEVER */ @@ -134,77 +134,77 @@ typedef signed long int GLsizeiptr; // Changed khronos_ssize_t /* GL_ALWAYS */ /* EnableCap */ -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_BLEND 0x0BE2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 /* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 /* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 /* GetPName */ -#define GL_LINE_WIDTH 0x0B21 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 /* GL_SCISSOR_TEST */ -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 /* GL_POLYGON_OFFSET_FILL */ -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ @@ -212,252 +212,559 @@ typedef signed long int GLsizeiptr; // Changed khronos_ssize_t /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 /* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 /* HintTarget */ -#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GENERATE_MIPMAP_HINT 0x8192 /* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C /* PixelFormat */ -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A /* PixelType */ /* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 /* Shaders */ -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_SHADER_TYPE 0x8B4F -#define GL_DELETE_STATUS 0x8B80 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D /* StencilFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 /* StencilOp */ /* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_INVERT 0x150A -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 /* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 /* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 /* TextureTarget */ /* GL_TEXTURE_2D */ -#define GL_TEXTURE 0x1702 - -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C /* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 /* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MIRRORED_REPEAT 0x8370 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 /* Uniform Types */ -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_CUBE 0x8B60 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 /* Vertex Arrays */ -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F /* Read Format */ -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B /* Shader Source */ -#define GL_COMPILE_STATUS 0x8B81 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_COMPILER 0x8DFA +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA /* Shader Binary */ -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 /* Shader Precision-Specified Types */ -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 /* Framebuffer Object. */ -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 - -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGB565 0x8D62 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_INDEX8 0x8D48 - -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 - -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 - -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 - -#define GL_NONE 0 - -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD - -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 - -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_NONE 0 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/* OpenGL ES 3.0 */ + +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER +#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF //---------------------------// // GLES extension defines @@ -484,41 +791,24 @@ typedef void* GLeglImageOES; /* GL_OES_get_program_binary */ -#ifndef GL_OES_get_program_binary #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF -#endif - -#ifndef GL_ARB_get_program_binary -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#endif /* GL_EXT_read_format_bgra */ -#ifndef GL_EXT_read_format_bgra #define GL_BGRA_EXT 0x80E1 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 -#endif /* GL_EXT_texture_filter_anisotropic */ -#ifndef GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif /* GL_EXT_texture_format_BGRA8888 */ -#ifndef GL_EXT_texture_format_BGRA8888 #define GL_BGRA_EXT 0x80E1 -#endif /* GL_OES_standard_derivatives */ -#ifndef GL_OES_standard_derivatives #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B -#endif /* GL_ANGLE_framebuffer_blit */ #ifndef GL_ANGLE_framebuffer_blit @@ -529,5 +819,3 @@ typedef void* GLeglImageOES; #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA #endif -#endif - diff --git a/src/headers/sym_gl.h b/src/headers/sym_gl.h index d163e4b..19cd3f8 100644 --- a/src/headers/sym_gl.h +++ b/src/headers/sym_gl.h @@ -1,11 +1,16 @@ + +/* + * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ + */ + // Defult use-case for exporting symbols #ifndef _COREGL_SYMBOL #define _COREGL_SYMBOL_NOT_DEFINED -#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_API extern RET_TYPE FUNC_NAME PARAM_LIST; +#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_API extern RET_TYPE FUNC_NAME PARAM_LIST; #endif #ifndef _COREGL_EXT_SYMBOL #define _COREGL_EXT_SYMBOL_NOT_DEFINED -#define _COREGL_EXT_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) +#define _COREGL_EXT_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) #endif #ifndef _COREGL_EXT_SYMBOL_ALIAS #define _COREGL_EXT_SYMBOL_ALIAS_NOT_DEFINED @@ -20,7 +25,7 @@ #define _COREGL_EXT_SYMBOL_FASTPATH_BLOCK(FUNC_NAME) #endif -/* version 1: */ +/* OpenGL ES 2.0 */ _COREGL_SYMBOL(GL_FALSE, void, glActiveTexture, (GLenum texture)) _COREGL_SYMBOL(GL_FALSE, void, glAttachShader, (GLuint program, GLuint shader)) _COREGL_SYMBOL(GL_FALSE, void, glBindAttribLocation, (GLuint program, GLuint index, const char* name)) @@ -164,6 +169,113 @@ _COREGL_SYMBOL(GL_FALSE, void, glVertexAttrib4fv, (GLuint indx, const GLfloat* v _COREGL_SYMBOL(GL_FALSE, void, glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)) _COREGL_SYMBOL(GL_FALSE, void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) +/* OpenGL ES 3.0 */ +_COREGL_SYMBOL(GL_FALSE, void, glReadBuffer, (GLenum mode)) +_COREGL_SYMBOL(GL_FALSE, void, glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)) +_COREGL_SYMBOL(GL_FALSE, void, glTexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)) +_COREGL_SYMBOL(GL_FALSE, void, glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)) +_COREGL_SYMBOL(GL_FALSE, void, glCopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) +_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)) +_COREGL_SYMBOL(GL_FALSE, void, glCompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)) +_COREGL_SYMBOL(GL_FALSE, void, glGenQueries, (GLsizei n, GLuint* ids)) +_COREGL_SYMBOL(GL_FALSE, void, glDeleteQueries, (GLsizei n, const GLuint* ids)) +_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsQuery, (GLuint id)) +_COREGL_SYMBOL(GL_FALSE, void, glBeginQuery, (GLenum target, GLuint id)) +_COREGL_SYMBOL(GL_FALSE, void, glEndQuery, (GLenum target)) +_COREGL_SYMBOL(GL_FALSE, void, glGetQueryiv, (GLenum target, GLenum pname, GLint* params)) +_COREGL_SYMBOL(GL_FALSE, void, glGetQueryObjectuiv, (GLuint id, GLenum pname, GLuint* params)) +_COREGL_SYMBOL(GL_FALSE, GLboolean, glUnmapBuffer, (GLenum target)) +_COREGL_SYMBOL(GL_FALSE, void, glGetBufferPointerv, (GLenum target, GLenum pname, GLvoid** params)) +_COREGL_SYMBOL(GL_FALSE, void, glDrawBuffers, (GLsizei n, const GLenum* bufs)) +_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) +_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) +_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) +_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) +_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) +_COREGL_SYMBOL(GL_FALSE, void, glUniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) +_COREGL_SYMBOL(GL_FALSE, void, glBlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) +_COREGL_SYMBOL(GL_FALSE, void, glRenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) +_COREGL_SYMBOL(GL_FALSE, void, glFramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) +_COREGL_SYMBOL(GL_FALSE, GLvoid*, glMapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) +_COREGL_SYMBOL(GL_FALSE, void, glFlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length)) +_COREGL_SYMBOL(GL_FALSE, void, glBindVertexArray, (GLuint array)) +_COREGL_SYMBOL(GL_FALSE, void, glDeleteVertexArrays, (GLsizei n, const GLuint* arrays)) +_COREGL_SYMBOL(GL_FALSE, void, glGenVertexArrays, (GLsizei n, GLuint* arrays)) +_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsVertexArray, (GLuint array)) +_COREGL_SYMBOL(GL_FALSE, void, glGetIntegeri_v, (GLenum target, GLuint index, GLint* data)) +_COREGL_SYMBOL(GL_FALSE, void, glBeginTransformFeedback, (GLenum primitiveMode)) +_COREGL_SYMBOL(GL_FALSE, void, glEndTransformFeedback, (void)) +_COREGL_SYMBOL(GL_FALSE, void, glBindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) +_COREGL_SYMBOL(GL_FALSE, void, glBindBufferBase, (GLenum target, GLuint index, GLuint buffer)) +_COREGL_SYMBOL(GL_FALSE, void, glTransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)) +_COREGL_SYMBOL(GL_FALSE, void, glGetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)) +_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)) +_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribIiv, (GLuint index, GLenum pname, GLint* params)) +_COREGL_SYMBOL(GL_FALSE, void, glGetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint* params)) +_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) +_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) +_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4iv, (GLuint index, const GLint* v)) +_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribI4uiv, (GLuint index, const GLuint* v)) +_COREGL_SYMBOL(GL_FALSE, void, glGetUniformuiv, (GLuint program, GLint location, GLuint* params)) +_COREGL_SYMBOL(GL_FALSE, GLint, glGetFragDataLocation, (GLuint program, const GLchar *name)) +_COREGL_SYMBOL(GL_FALSE, void, glUniform1ui, (GLint location, GLuint v0)) +_COREGL_SYMBOL(GL_FALSE, void, glUniform2ui, (GLint location, GLuint v0, GLuint v1)) +_COREGL_SYMBOL(GL_FALSE, void, glUniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2)) +_COREGL_SYMBOL(GL_FALSE, void, glUniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) +_COREGL_SYMBOL(GL_FALSE, void, glUniform1uiv, (GLint location, GLsizei count, const GLuint* value)) +_COREGL_SYMBOL(GL_FALSE, void, glUniform2uiv, (GLint location, GLsizei count, const GLuint* value)) +_COREGL_SYMBOL(GL_FALSE, void, glUniform3uiv, (GLint location, GLsizei count, const GLuint* value)) +_COREGL_SYMBOL(GL_FALSE, void, glUniform4uiv, (GLint location, GLsizei count, const GLuint* value)) +_COREGL_SYMBOL(GL_FALSE, void, glClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint* value)) +_COREGL_SYMBOL(GL_FALSE, void, glClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint* value)) +_COREGL_SYMBOL(GL_FALSE, void, glClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat* value)) +_COREGL_SYMBOL(GL_FALSE, void, glClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) +_COREGL_SYMBOL(GL_FALSE, const GLubyte*, glGetStringi, (GLenum name, GLuint index)) +_COREGL_SYMBOL(GL_FALSE, void, glCopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) +_COREGL_SYMBOL(GL_FALSE, void, glGetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)) +_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)) +_COREGL_SYMBOL(GL_FALSE, GLuint, glGetUniformBlockIndex, (GLuint program, const GLchar* uniformBlockName)) +_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)) +_COREGL_SYMBOL(GL_FALSE, void, glGetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)) +_COREGL_SYMBOL(GL_FALSE, void, glUniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) +_COREGL_SYMBOL(GL_FALSE, void, glDrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)) +_COREGL_SYMBOL(GL_FALSE, void, glDrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)) +_COREGL_SYMBOL(GL_FALSE, GLsync, glFenceSync, (GLenum condition, GLbitfield flags)) +_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsSync, (GLsync sync)) +_COREGL_SYMBOL(GL_FALSE, void, glDeleteSync, (GLsync sync)) +_COREGL_SYMBOL(GL_FALSE, GLenum, glClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) +_COREGL_SYMBOL(GL_FALSE, void, glWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) +_COREGL_SYMBOL(GL_FALSE, void, glGetInteger64v, (GLenum pname, GLint64* params)) +_COREGL_SYMBOL(GL_FALSE, void, glGetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)) +_COREGL_SYMBOL(GL_FALSE, void, glGetInteger64i_v, (GLenum target, GLuint index, GLint64* data)) +_COREGL_SYMBOL(GL_FALSE, void, glGetBufferParameteri64v, (GLenum target, GLenum pname, GLint64* params)) +_COREGL_SYMBOL(GL_FALSE, void, glGenSamplers, (GLsizei count, GLuint* samplers)) +_COREGL_SYMBOL(GL_FALSE, void, glDeleteSamplers, (GLsizei count, const GLuint* samplers)) +_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsSampler, (GLuint sampler)) +_COREGL_SYMBOL(GL_FALSE, void, glBindSampler, (GLuint unit, GLuint sampler)) +_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameteri, (GLuint sampler, GLenum pname, GLint param)) +_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameteriv, (GLuint sampler, GLenum pname, const GLint* param)) +_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param)) +_COREGL_SYMBOL(GL_FALSE, void, glSamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat* param)) +_COREGL_SYMBOL(GL_FALSE, void, glGetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint* params)) +_COREGL_SYMBOL(GL_FALSE, void, glGetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat* params)) +_COREGL_SYMBOL(GL_FALSE, void, glVertexAttribDivisor, (GLuint index, GLuint divisor)) +_COREGL_SYMBOL(GL_FALSE, void, glBindTransformFeedback, (GLenum target, GLuint id)) +_COREGL_SYMBOL(GL_FALSE, void, glDeleteTransformFeedbacks, (GLsizei n, const GLuint* ids)) +_COREGL_SYMBOL(GL_FALSE, void, glGenTransformFeedbacks, (GLsizei n, GLuint* ids)) +_COREGL_SYMBOL(GL_FALSE, GLboolean, glIsTransformFeedback, (GLuint id)) +_COREGL_SYMBOL(GL_FALSE, void, glPauseTransformFeedback, (void)) +_COREGL_SYMBOL(GL_FALSE, void, glResumeTransformFeedback, (void)) +_COREGL_SYMBOL(GL_FALSE, void, glGetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)) +_COREGL_SYMBOL(GL_FALSE, void, glProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)) +_COREGL_SYMBOL(GL_FALSE, void, glProgramParameteri, (GLuint program, GLenum pname, GLint value)) +_COREGL_SYMBOL(GL_FALSE, void, glInvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum* attachments)) +_COREGL_SYMBOL(GL_FALSE, void, glInvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)) +_COREGL_SYMBOL(GL_FALSE, void, glTexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) +_COREGL_SYMBOL(GL_FALSE, void, glTexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) +_COREGL_SYMBOL(GL_FALSE, void, glGetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)) + + /* Extensions */ // OES_EGL_image diff --git a/src/modules/coregl_module.h b/src/modules/coregl_module.h index 3ca2cca..db0e3f5 100644 --- a/src/modules/coregl_module.h +++ b/src/modules/coregl_module.h @@ -21,28 +21,28 @@ typedef enum else \ val = NULL -#define COREGL_OVERRIDE_API(mangle, func, prefix) \ - mangle##func = prefix##func +#define COREGL_OVERRIDE_API(mangle, func, funcalias, prefix) \ + mangle##funcalias = prefix##func -#define COREGL_INIT_ORIGINAL(orig_prefix, f) \ +#define COREGL_INIT_ORIGINAL(orig_prefix, f, falias) \ { \ if (enable == 1) \ { \ - AST(orig_prefix##f == NULL); \ - COREGL_OVERRIDE_API(orig_prefix, f, ovr_); \ + AST(orig_prefix##falias == NULL); \ + if (ovr##f != NULL) COREGL_OVERRIDE_API(orig_prefix, f, falias, ovr_); \ } \ else \ { \ - AST(ovr_##f != NULL); \ - COREGL_OVERRIDE_API(ovr_, f, orig_prefix); \ - orig_prefix##f = NULL; \ + AST(ovr_##falias != NULL); \ + COREGL_OVERRIDE_API(ovr_, falias, falias, orig_prefix); \ + orig_prefix##falias = NULL; \ } \ } -#define COREGL_OVERRIDE(prefix, f) \ +#define COREGL_OVERRIDE(prefix, f, falias) \ if (enable == 1) \ { \ - COREGL_OVERRIDE_API(ovr_, f, prefix); \ + COREGL_OVERRIDE_API(ovr_, f, falias, prefix); \ } #endif // COREGL_MODULE_H diff --git a/src/modules/tracepath/coregl_tracepath.c b/src/modules/tracepath/coregl_tracepath.c index 15226f3..e921b75 100644 --- a/src/modules/tracepath/coregl_tracepath.c +++ b/src/modules/tracepath/coregl_tracepath.c @@ -286,11 +286,11 @@ tracepath_apply_overrides() void tracepath_apply_overrides_egl(int enable) { -#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_tracepath_, FUNC_NAME); +#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_tracepath_, FUNC_NAME, FUNC_NAME); # include "../../headers/sym_egl.h" #undef _COREGL_SYMBOL -#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_OVERRIDE(tracepath_, FUNC_NAME); +#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_OVERRIDE(tracepath_, FUNC_NAME, FUNC_NAME); # include "../../headers/sym_egl.h" #undef _COREGL_SYMBOL } @@ -298,14 +298,17 @@ tracepath_apply_overrides_egl(int enable) void tracepath_apply_overrides_gl(int enable) { -#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_tracepath_, FUNC_NAME); +#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_tracepath_, FUNC_NAME, FUNC_NAME); +#define _COREGL_EXT_SYMBOL_ALIAS(FUNC_NAME, ALIAS_NAME) COREGL_INIT_ORIGINAL(_orig_tracepath_, FUNC_NAME, ALIAS_NAME); # include "../../headers/sym_gl.h" #undef _COREGL_SYMBOL +#undef _COREGL_EXT_SYMBOL_ALIAS -#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_OVERRIDE(tracepath_, FUNC_NAME); +#define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_OVERRIDE(tracepath_, FUNC_NAME, FUNC_NAME); +#define _COREGL_EXT_SYMBOL_ALIAS(FUNC_NAME, ALIAS_NAME) COREGL_OVERRIDE(tracepath_, FUNC_NAME, ALIAS_NAME); # include "../../headers/sym_gl.h" #undef _COREGL_SYMBOL - +#undef _COREGL_EXT_SYMBOL_ALIAS } #undef OVERRIDE diff --git a/src/modules/tracepath/coregl_tracepath_gl.c b/src/modules/tracepath/coregl_tracepath_gl.c index dc9fec3..cbb23a6 100644 --- a/src/modules/tracepath/coregl_tracepath_gl.c +++ b/src/modules/tracepath/coregl_tracepath_gl.c @@ -241,6 +241,12 @@ tracepath_fbdump_update(GLint set) #endif // COREGL_TRACEPATH_TRACE_SURFACE_INFO + + + + +/* OpenGL ES 2.0 */ + void tracepath_glActiveTexture(GLenum texture) { @@ -2318,7 +2324,467 @@ finish: } -// GLES Extensions... +/* OpenGL ES 3.0 */ +void +tracepath_glReadBuffer(GLenum mode) +{ +} + +void +tracepath_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) +{ +} + +void +tracepath_glTexImage3D(GLenum target, GLint level, GLenum GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + _COREGL_TRACEPATH_FUNC_BEGIN(); + _orig_tracepath_glTexImage3D(target, level, GLinternalFormat, width, height, depth, border, format, type, pixels); + + goto finish; + +finish: + _COREGL_TRACEPATH_FUNC_END(); +} + +void +tracepath_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + _COREGL_TRACEPATH_FUNC_BEGIN(); + _orig_tracepath_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + + goto finish; + +finish: + _COREGL_TRACEPATH_FUNC_END(); +} + +void +tracepath_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + _COREGL_TRACEPATH_FUNC_BEGIN(); + _orig_tracepath_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); + + goto finish; + +finish: + _COREGL_TRACEPATH_FUNC_END(); +} + +void +tracepath_glCompressedTexImage3D(GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) +{ + _COREGL_TRACEPATH_FUNC_BEGIN(); + _orig_tracepath_glCompressedTexImage3D(target, level, GLinternalformat, width, height, depth, border, imageSize, data); + + goto finish; + +finish: + _COREGL_TRACEPATH_FUNC_END(); +} + +void +tracepath_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + _COREGL_TRACEPATH_FUNC_BEGIN(); + _orig_tracepath_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + + goto finish; + +finish: + _COREGL_TRACEPATH_FUNC_END(); +} + +void +tracepath_glGenQueries(GLsizei n, GLuint* ids) +{ +} +void +tracepath_glDeleteQueries(GLsizei n, const GLuint* ids) +{ +} +GLboolean +tracepath_glIsQuery(GLuint id) +{ +} +void +tracepath_glBeginQuery(GLenum target, GLuint id) +{ +} +void +tracepath_glEndQuery(GLenum target) +{ +} +void +tracepath_glGetQueryiv(GLenum target, GLenum pname, GLint* params) +{ +} +void +tracepath_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) +{ +} +GLboolean +tracepath_glUnmapBuffer(GLenum target) +{ +} +void +tracepath_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) +{ +} +void +tracepath_glDrawBuffers(GLsizei n, const GLenum* bufs) +{ +} +void +tracepath_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ +} +void +tracepath_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ +} +void +tracepath_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ +} +void +tracepath_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ +} +void +tracepath_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ +} +void +tracepath_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ +} +void +tracepath_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ +} +void +tracepath_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ +} +void +tracepath_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ +} +GLvoid* +tracepath_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +{ +} +void +tracepath_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) +{ +} +void +tracepath_glBindVertexArray(GLuint array) +{ +} +void +tracepath_glDeleteVertexArrays(GLsizei n, const GLuint* arrays) +{ +} +void +tracepath_glGenVertexArrays(GLsizei n, GLuint* arrays) +{ +} +GLboolean +tracepath_glIsVertexArray(GLuint array) +{ +} +void +tracepath_glGetIntegeri_v(GLenum target, GLuint index, GLint* data) +{ +} +void +tracepath_glBeginTransformFeedback(GLenum primitiveMode) +{ +} +void +tracepath_glEndTransformFeedback(void) +{ +} +void +tracepath_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ +} +void +tracepath_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) +{ +} +void +tracepath_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) +{ +} +void +tracepath_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) +{ +} +void +tracepath_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ +} +void +tracepath_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) +{ +} +void +tracepath_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) +{ +} +void +tracepath_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ +} +void +tracepath_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ +} +void +tracepath_glVertexAttribI4iv(GLuint index, const GLint* v) +{ +} +void +tracepath_glVertexAttribI4uiv(GLuint index, const GLuint* v) +{ +} +void +tracepath_glGetUniformuiv(GLuint program, GLint location, GLuint* params) +{ +} +GLint +tracepath_glGetFragDataLocation(GLuint program, const GLchar *name) +{ +} +void +tracepath_glUniform1ui(GLint location, GLuint v0) +{ +} +void +tracepath_glUniform2ui(GLint location, GLuint v0, GLuint v1) +{ +} +void +tracepath_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +{ +} +void +tracepath_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ +} +void +tracepath_glUniform1uiv(GLint location, GLsizei count, const GLuint* value) +{ +} +void +tracepath_glUniform2uiv(GLint location, GLsizei count, const GLuint* value) +{ +} +void +tracepath_glUniform3uiv(GLint location, GLsizei count, const GLuint* value) +{ +} +void +tracepath_glUniform4uiv(GLint location, GLsizei count, const GLuint* value) +{ +} +void +tracepath_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) +{ +} +void +tracepath_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) +{ +} +void +tracepath_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) +{ +} +void +tracepath_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ +} +const GLubyte* +tracepath_glGetStringi(GLenum name, GLuint index) +{ +} +void +tracepath_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ +} +void +tracepath_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) +{ +} +void +tracepath_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) +{ +} +GLuint +tracepath_glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) +{ +} +void +tracepath_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) +{ +} +void +tracepath_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) +{ +} +void +tracepath_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) +{ +} +void +tracepath_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) +{ +} +void +tracepath_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) +{ +} +GLsync +tracepath_glFenceSync(GLenum condition, GLbitfield flags) +{ +} +GLboolean +tracepath_glIsSync(GLsync sync) +{ +} +void +tracepath_glDeleteSync(GLsync sync) +{ +} +GLenum +tracepath_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ +} +void +tracepath_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ +} +void +tracepath_glGetInteger64v(GLenum pname, GLint64* params) +{ +} +void +tracepath_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) +{ +} +void +tracepath_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) +{ +} +void +tracepath_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) +{ +} +void +tracepath_glGenSamplers(GLsizei count, GLuint* samplers) +{ +} +void +tracepath_glDeleteSamplers(GLsizei count, const GLuint* samplers) +{ +} +GLboolean +tracepath_glIsSampler(GLuint sampler) +{ +} +void +tracepath_glBindSampler(GLuint unit, GLuint sampler) +{ +} +void +tracepath_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ +} +void +tracepath_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) +{ +} +void +tracepath_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ +} +void +tracepath_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) +{ +} +void +tracepath_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) +{ +} +void +tracepath_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) +{ +} +void +tracepath_glVertexAttribDivisor(GLuint index, GLuint divisor) +{ +} +void +tracepath_glBindTransformFeedback(GLenum target, GLuint id) +{ +} +void +tracepath_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) +{ +} +void +tracepath_glGenTransformFeedbacks(GLsizei n, GLuint* ids) +{ +} +GLboolean +tracepath_glIsTransformFeedback(GLuint id) +{ +} +void +tracepath_glPauseTransformFeedback(void) +{ +} +void +tracepath_glResumeTransformFeedback(void) +{ +} +void +tracepath_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) +{ +} +void +tracepath_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) +{ +} +void +tracepath_glProgramParameteri(GLuint program, GLenum pname, GLint value) +{ +} +void +tracepath_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) +{ +} +void +tracepath_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) +{ +} +void +tracepath_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +{ +} +void +tracepath_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +{ +} +void +tracepath_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) +{ +} + +/* GLES Extensions */ void tracepath_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { @@ -2889,67 +3355,6 @@ tracepath_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const G finish: _COREGL_TRACEPATH_FUNC_END(); } - -void -tracepath_glTexImage3DOES(GLenum target, GLint level, GLenum GLinternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - _COREGL_TRACEPATH_FUNC_BEGIN(); - _orig_tracepath_glTexImage3DOES(target, level, GLinternalFormat, width, height, depth, border, format, type, pixels); - - goto finish; - -finish: - _COREGL_TRACEPATH_FUNC_END(); -} - -void -tracepath_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - _COREGL_TRACEPATH_FUNC_BEGIN(); - _orig_tracepath_glTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); - - goto finish; - -finish: - _COREGL_TRACEPATH_FUNC_END(); -} - -void -tracepath_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - _COREGL_TRACEPATH_FUNC_BEGIN(); - _orig_tracepath_glCopyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height); - - goto finish; - -finish: - _COREGL_TRACEPATH_FUNC_END(); -} - -void -tracepath_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum GLinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) -{ - _COREGL_TRACEPATH_FUNC_BEGIN(); - _orig_tracepath_glCompressedTexImage3DOES(target, level, GLinternalformat, width, height, depth, border, imageSize, data); - - goto finish; - -finish: - _COREGL_TRACEPATH_FUNC_END(); -} - -void -tracepath_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - _COREGL_TRACEPATH_FUNC_BEGIN(); - _orig_tracepath_glCompressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); - - goto finish; - -finish: - _COREGL_TRACEPATH_FUNC_END(); -} - void tracepath_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {