From: John Kessenich Date: Sat, 2 Jul 2016 01:06:44 +0000 (-0600) Subject: HLSL: Grammar: Make comma-separated declaration lists work. X-Git-Tag: upstream/0.1~102 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=532543c1c41d056f12a47ec3a82629f5883e641b;p=platform%2Fupstream%2Fglslang.git HLSL: Grammar: Make comma-separated declaration lists work. --- diff --git a/Test/baseResults/hlsl.discard.frag.out b/Test/baseResults/hlsl.discard.frag.out index 9f5b6c3..7e549e1 100755 --- a/Test/baseResults/hlsl.discard.frag.out +++ b/Test/baseResults/hlsl.discard.frag.out @@ -31,12 +31,13 @@ gl_FragCoord origin is upper left 0:10 0 (const int) 0:10 true case 0:11 Branch: Kill -0:12 move second child to first child (temp float) -0:12 'f' (temp float) -0:12 direct index (temp float) -0:12 'input' (in 4-component vector of float) -0:12 Constant: -0:12 0 (const int) +0:12 Sequence +0:12 move second child to first child (temp float) +0:12 'f' (temp float) +0:12 direct index (temp float) +0:12 'input' (in 4-component vector of float) +0:12 Constant: +0:12 0 (const int) 0:13 Branch: Kill 0:? Linker Objects @@ -76,12 +77,13 @@ gl_FragCoord origin is upper left 0:10 0 (const int) 0:10 true case 0:11 Branch: Kill -0:12 move second child to first child (temp float) -0:12 'f' (temp float) -0:12 direct index (temp float) -0:12 'input' (in 4-component vector of float) -0:12 Constant: -0:12 0 (const int) +0:12 Sequence +0:12 move second child to first child (temp float) +0:12 'f' (temp float) +0:12 direct index (temp float) +0:12 'input' (in 4-component vector of float) +0:12 Constant: +0:12 0 (const int) 0:13 Branch: Kill 0:? Linker Objects diff --git a/Test/baseResults/hlsl.float1.frag.out b/Test/baseResults/hlsl.float1.frag.out index c21931d..6effb9a 100755 --- a/Test/baseResults/hlsl.float1.frag.out +++ b/Test/baseResults/hlsl.float1.frag.out @@ -2,14 +2,16 @@ hlsl.float1.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:1 move second child to first child (temp 1-component vector of float) -0:1 'f1' (temp 1-component vector of float) -0:1 Constant: -0:1 1.000000 -0:2 move second child to first child (temp float) -0:2 'scalar' (temp float) -0:2 Constant: -0:2 2.000000 +0:1 Sequence +0:1 move second child to first child (temp 1-component vector of float) +0:1 'f1' (temp 1-component vector of float) +0:1 Constant: +0:1 1.000000 +0:2 Sequence +0:2 move second child to first child (temp float) +0:2 'scalar' (temp float) +0:2 Constant: +0:2 2.000000 0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:5 Function Parameters: 0:5 'inFloat1' (in 1-component vector of float) @@ -34,14 +36,16 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:1 move second child to first child (temp 1-component vector of float) -0:1 'f1' (temp 1-component vector of float) -0:1 Constant: -0:1 1.000000 -0:2 move second child to first child (temp float) -0:2 'scalar' (temp float) -0:2 Constant: -0:2 2.000000 +0:1 Sequence +0:1 move second child to first child (temp 1-component vector of float) +0:1 'f1' (temp 1-component vector of float) +0:1 Constant: +0:1 1.000000 +0:2 Sequence +0:2 move second child to first child (temp float) +0:2 'scalar' (temp float) +0:2 Constant: +0:2 2.000000 0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:5 Function Parameters: 0:5 'inFloat1' (in 1-component vector of float) @@ -61,7 +65,7 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 24 +// Id's are bound by 26 Capability Shader 1: ExtInstImport "GLSL.std.450" @@ -80,21 +84,25 @@ gl_FragCoord origin is upper left 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 7(ptr) + 14: 6(float) Constant 1065353216 + 16: 6(float) Constant 1073741824 4(PixelShaderFunction): 2 Function None 3 5: Label + 13(f1): 7(ptr) Variable Function + 15(scalar): 7(ptr) Variable Function + Store 13(f1) 14 + Store 15(scalar) 16 FunctionEnd 11(ShaderFunction(vf1;f1;): 6(float) Function None 8 9(inFloat1): 7(ptr) FunctionParameter 10(inScalar): 7(ptr) FunctionParameter 12: Label - 13(f1): 7(ptr) Variable Function - 15(scalar): 7(ptr) Variable Function - 14: 6(float) Load 13(f1) - 16: 6(float) Load 15(scalar) - 17: 6(float) IMul 14 16 - 18: 6(float) Load 9(inFloat1) - 19: 6(float) Load 10(inScalar) - 20: 6(float) IMul 18 19 - 21: 6(float) FAdd 17 20 - ReturnValue 21 + 17: 6(float) Load 13(f1) + 18: 6(float) Load 15(scalar) + 19: 6(float) IMul 17 18 + 20: 6(float) Load 9(inFloat1) + 21: 6(float) Load 10(inScalar) + 22: 6(float) IMul 20 21 + 23: 6(float) FAdd 19 22 + ReturnValue 23 FunctionEnd diff --git a/Test/baseResults/hlsl.float4.frag.out b/Test/baseResults/hlsl.float4.frag.out index 7ad1721..cad5006 100755 --- a/Test/baseResults/hlsl.float4.frag.out +++ b/Test/baseResults/hlsl.float4.frag.out @@ -2,13 +2,14 @@ hlsl.float4.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:1 move second child to first child (temp 4-component vector of float) -0:1 'AmbientColor' (temp 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 0.500000 -0:? 0.000000 -0:? 1.000000 +0:1 Sequence +0:1 move second child to first child (temp 4-component vector of float) +0:1 'AmbientColor' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 0.500000 +0:? 0.000000 +0:? 1.000000 0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:9 Function Parameters: 0:9 'input' (in 4-component vector of float) @@ -31,13 +32,14 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:1 move second child to first child (temp 4-component vector of float) -0:1 'AmbientColor' (temp 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 0.500000 -0:? 0.000000 -0:? 1.000000 +0:1 Sequence +0:1 move second child to first child (temp 4-component vector of float) +0:1 'AmbientColor' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 0.500000 +0:? 0.000000 +0:? 1.000000 0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:9 Function Parameters: 0:9 'input' (in 4-component vector of float) @@ -55,7 +57,7 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 25 +// Id's are bound by 29 Capability Shader 1: ExtInstImport "GLSL.std.450" @@ -66,34 +68,39 @@ gl_FragCoord origin is upper left Name 4 "PixelShaderFunction" Name 11 "ShaderFunction(vf4;" Name 10 "input" - Name 14 "AmbientColor" - Name 21 "ff1" - Name 22 "ff2" - Name 23 "ff3" - Name 24 "ff4" - Decorate 21(ff1) BuiltIn FrontFacing - Decorate 24(ff4) BuiltIn FragCoord + Name 13 "AmbientColor" + Name 25 "ff1" + Name 26 "ff2" + Name 27 "ff3" + Name 28 "ff4" + Decorate 25(ff1) BuiltIn FrontFacing + Decorate 28(ff4) BuiltIn FragCoord 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) - 19: TypeBool - 20: TypePointer Function 19(bool) + 14: 6(float) Constant 1065353216 + 15: 6(float) Constant 1056964608 + 16: 6(float) Constant 0 + 17: 7(fvec4) ConstantComposite 14 15 16 14 + 23: TypeBool + 24: TypePointer Function 23(bool) 4(PixelShaderFunction): 2 Function None 3 5: Label +13(AmbientColor): 8(ptr) Variable Function + Store 13(AmbientColor) 17 FunctionEnd 11(ShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label -14(AmbientColor): 8(ptr) Variable Function - 21(ff1): 20(ptr) Variable Function - 22(ff2): 8(ptr) Variable Function - 23(ff3): 8(ptr) Variable Function - 24(ff4): 8(ptr) Variable Function - 13: 7(fvec4) Load 10(input) - 15: 7(fvec4) Load 14(AmbientColor) - 16: 7(fvec4) FMul 13 15 - ReturnValue 16 + 25(ff1): 24(ptr) Variable Function + 26(ff2): 8(ptr) Variable Function + 27(ff3): 8(ptr) Variable Function + 28(ff4): 8(ptr) Variable Function + 18: 7(fvec4) Load 10(input) + 19: 7(fvec4) Load 13(AmbientColor) + 20: 7(fvec4) FMul 18 19 + ReturnValue 20 FunctionEnd diff --git a/Test/baseResults/hlsl.init.frag.out b/Test/baseResults/hlsl.init.frag.out new file mode 100755 index 0000000..06fbe42 --- /dev/null +++ b/Test/baseResults/hlsl.init.frag.out @@ -0,0 +1,224 @@ +hlsl.init.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:1 Sequence +0:1 move second child to first child (temp 4-component vector of float) +0:1 'a1' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 0.500000 +0:? 0.000000 +0:? 1.000000 +0:1 move second child to first child (temp 4-component vector of float) +0:1 'b1' (temp 4-component vector of float) +0:? Constant: +0:? 2.000000 +0:? 2.500000 +0:? 2.100000 +0:? 2.200000 +0:2 Sequence +0:2 move second child to first child (temp float) +0:2 'a2' (temp float) +0:2 Constant: +0:2 0.200000 +0:? Sequence +0:3 move second child to first child (temp float) +0:3 'b3' (temp float) +0:3 Constant: +0:3 0.300000 +0:? Sequence +0:4 move second child to first child (temp float) +0:4 'b4' (temp float) +0:4 Constant: +0:4 0.400000 +0:5 Sequence +0:5 move second child to first child (temp float) +0:5 'a5' (temp float) +0:5 Constant: +0:5 0.500000 +0:5 move second child to first child (temp float) +0:5 'c5' (temp float) +0:5 Constant: +0:5 1.500000 +0:13 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) +0:8 Function Parameters: +0:8 'input' (in 4-component vector of float) +0:? Sequence +0:9 Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:9 'a2' (temp 4-component vector of float) +0:? Constant: +0:? 0.200000 +0:? 0.300000 +0:? 0.400000 +0:? 0.500000 +0:11 Branch: Return with expression +0:11 component-wise multiply (temp 4-component vector of float) +0:11 'input' (in 4-component vector of float) +0:11 'a1' (temp 4-component vector of float) +0:? Linker Objects +0:? 'a1' (temp 4-component vector of float) +0:? 'b1' (temp 4-component vector of float) +0:? 'a2' (temp float) +0:? 'b2' (temp float) +0:? 'a3' (temp float) +0:? 'b3' (temp float) +0:? 'a4' (temp float) +0:? 'b4' (temp float) +0:? 'c4' (temp float) +0:? 'a5' (temp float) +0:? 'b5' (temp float) +0:? 'c5' (temp float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:1 Sequence +0:1 move second child to first child (temp 4-component vector of float) +0:1 'a1' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 0.500000 +0:? 0.000000 +0:? 1.000000 +0:1 move second child to first child (temp 4-component vector of float) +0:1 'b1' (temp 4-component vector of float) +0:? Constant: +0:? 2.000000 +0:? 2.500000 +0:? 2.100000 +0:? 2.200000 +0:2 Sequence +0:2 move second child to first child (temp float) +0:2 'a2' (temp float) +0:2 Constant: +0:2 0.200000 +0:? Sequence +0:3 move second child to first child (temp float) +0:3 'b3' (temp float) +0:3 Constant: +0:3 0.300000 +0:? Sequence +0:4 move second child to first child (temp float) +0:4 'b4' (temp float) +0:4 Constant: +0:4 0.400000 +0:5 Sequence +0:5 move second child to first child (temp float) +0:5 'a5' (temp float) +0:5 Constant: +0:5 0.500000 +0:5 move second child to first child (temp float) +0:5 'c5' (temp float) +0:5 Constant: +0:5 1.500000 +0:13 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) +0:8 Function Parameters: +0:8 'input' (in 4-component vector of float) +0:? Sequence +0:9 Sequence +0:9 move second child to first child (temp 4-component vector of float) +0:9 'a2' (temp 4-component vector of float) +0:? Constant: +0:? 0.200000 +0:? 0.300000 +0:? 0.400000 +0:? 0.500000 +0:11 Branch: Return with expression +0:11 component-wise multiply (temp 4-component vector of float) +0:11 'input' (in 4-component vector of float) +0:11 'a1' (temp 4-component vector of float) +0:? Linker Objects +0:? 'a1' (temp 4-component vector of float) +0:? 'b1' (temp 4-component vector of float) +0:? 'a2' (temp float) +0:? 'b2' (temp float) +0:? 'a3' (temp float) +0:? 'b3' (temp float) +0:? 'a4' (temp float) +0:? 'b4' (temp float) +0:? 'c4' (temp float) +0:? 'a5' (temp float) +0:? 'b5' (temp float) +0:? 'c5' (temp float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 43 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "ShaderFunction" 33 + ExecutionMode 4 OriginUpperLeft + Source HLSL 450 + Name 4 "ShaderFunction" + Name 9 "a1" + Name 14 "b1" + Name 21 "a2" + Name 23 "b3" + Name 25 "b4" + Name 27 "a5" + Name 28 "c5" + Name 30 "a2" + Name 33 "input" + Name 38 "b2" + Name 39 "a3" + Name 40 "a4" + Name 41 "c4" + Name 42 "b5" + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 10: 6(float) Constant 1065353216 + 11: 6(float) Constant 1056964608 + 12: 6(float) Constant 0 + 13: 7(fvec4) ConstantComposite 10 11 12 10 + 15: 6(float) Constant 1073741824 + 16: 6(float) Constant 1075838976 + 17: 6(float) Constant 1074161254 + 18: 6(float) Constant 1074580685 + 19: 7(fvec4) ConstantComposite 15 16 17 18 + 20: TypePointer Function 6(float) + 22: 6(float) Constant 1045220557 + 24: 6(float) Constant 1050253722 + 26: 6(float) Constant 1053609165 + 29: 6(float) Constant 1069547520 + 31: 7(fvec4) ConstantComposite 22 24 26 11 + 32: TypePointer Input 7(fvec4) + 33(input): 32(ptr) Variable Input +4(ShaderFunction): 2 Function None 3 + 5: Label + 9(a1): 8(ptr) Variable Function + 14(b1): 8(ptr) Variable Function + 21(a2): 20(ptr) Variable Function + 23(b3): 20(ptr) Variable Function + 25(b4): 20(ptr) Variable Function + 27(a5): 20(ptr) Variable Function + 28(c5): 20(ptr) Variable Function + 30(a2): 8(ptr) Variable Function + 38(b2): 20(ptr) Variable Function + 39(a3): 20(ptr) Variable Function + 40(a4): 20(ptr) Variable Function + 41(c4): 20(ptr) Variable Function + 42(b5): 20(ptr) Variable Function + Store 9(a1) 13 + Store 14(b1) 19 + Store 21(a2) 22 + Store 23(b3) 24 + Store 25(b4) 26 + Store 27(a5) 11 + Store 28(c5) 29 + Store 30(a2) 31 + 34: 7(fvec4) Load 33(input) + 35: 7(fvec4) Load 9(a1) + 36: 7(fvec4) FMul 34 35 + ReturnValue 36 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.double.frag.out b/Test/baseResults/hlsl.intrinsics.double.frag.out index ebdbcac..494cc0f 100644 --- a/Test/baseResults/hlsl.intrinsics.double.frag.out +++ b/Test/baseResults/hlsl.intrinsics.double.frag.out @@ -13,18 +13,20 @@ gl_FragCoord origin is upper left 0:5 'inU1a' (in uint) 0:5 'inU1b' (in uint) 0:? Sequence -0:6 move second child to first child (temp double) -0:6 'r00' (temp double) -0:6 fma (global double) -0:6 'inDV1a' (in double) -0:6 'inDV1b' (in double) -0:6 'inDV1c' (in double) -0:7 move second child to first child (temp double) -0:7 'r01' (temp double) -0:7 uint64BitsToDouble (temp double) -0:7 Construct uvec2 (temp 2-component vector of uint) -0:7 'inU1a' (in uint) -0:7 'inU1b' (in uint) +0:6 Sequence +0:6 move second child to first child (temp double) +0:6 'r00' (temp double) +0:6 fma (global double) +0:6 'inDV1a' (in double) +0:6 'inDV1b' (in double) +0:6 'inDV1c' (in double) +0:7 Sequence +0:7 move second child to first child (temp double) +0:7 'r01' (temp double) +0:7 uint64BitsToDouble (temp double) +0:7 Construct uvec2 (temp 2-component vector of uint) +0:7 'inU1a' (in uint) +0:7 'inU1b' (in uint) 0:9 Branch: Return with expression 0:9 Constant: 0:9 0.000000 @@ -48,18 +50,20 @@ gl_FragCoord origin is upper left 0:5 'inU1a' (in uint) 0:5 'inU1b' (in uint) 0:? Sequence -0:6 move second child to first child (temp double) -0:6 'r00' (temp double) -0:6 fma (global double) -0:6 'inDV1a' (in double) -0:6 'inDV1b' (in double) -0:6 'inDV1c' (in double) -0:7 move second child to first child (temp double) -0:7 'r01' (temp double) -0:7 uint64BitsToDouble (temp double) -0:7 Construct uvec2 (temp 2-component vector of uint) -0:7 'inU1a' (in uint) -0:7 'inU1b' (in uint) +0:6 Sequence +0:6 move second child to first child (temp double) +0:6 'r00' (temp double) +0:6 fma (global double) +0:6 'inDV1a' (in double) +0:6 'inDV1b' (in double) +0:6 'inDV1c' (in double) +0:7 Sequence +0:7 move second child to first child (temp double) +0:7 'r01' (temp double) +0:7 uint64BitsToDouble (temp double) +0:7 Construct uvec2 (temp 2-component vector of uint) +0:7 'inU1a' (in uint) +0:7 'inU1b' (in uint) 0:9 Branch: Return with expression 0:9 Constant: 0:9 0.000000 diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out index 5920d25..aec3602 100644 --- a/Test/baseResults/hlsl.intrinsics.frag.out +++ b/Test/baseResults/hlsl.intrinsics.frag.out @@ -10,57 +10,69 @@ gl_FragCoord origin is upper left 0:17 'inU0' (in uint) 0:17 'inU1' (in uint) 0:? Sequence -0:20 move second child to first child (temp bool) -0:20 'r000' (temp bool) -0:20 all (global bool) -0:20 'inF0' (in float) -0:21 move second child to first child (temp float) -0:21 'r001' (temp float) -0:21 Absolute value (global float) -0:21 'inF0' (in float) -0:22 move second child to first child (temp float) -0:22 'r002' (temp float) -0:22 arc cosine (global float) -0:22 'inF0' (in float) -0:23 move second child to first child (temp bool) -0:23 'r003' (temp bool) -0:23 any (global bool) -0:23 'inF0' (in float) -0:24 move second child to first child (temp float) -0:24 'r004' (temp float) -0:24 arc sine (global float) -0:24 'inF0' (in float) -0:25 move second child to first child (temp int) -0:25 'r005' (temp int) -0:25 floatBitsToInt (global int) -0:25 'inF0' (in float) -0:26 move second child to first child (temp uint) -0:26 'r006' (temp uint) -0:26 floatBitsToUint (global uint) -0:26 'inF0' (in float) -0:27 move second child to first child (temp float) -0:27 'r007' (temp float) -0:27 intBitsToFloat (global float) -0:27 'inU0' (in uint) -0:29 move second child to first child (temp float) -0:29 'r009' (temp float) -0:29 arc tangent (global float) -0:29 'inF0' (in float) -0:30 move second child to first child (temp float) -0:30 'r010' (temp float) -0:30 arc tangent (global float) -0:30 'inF0' (in float) -0:30 'inF1' (in float) -0:31 move second child to first child (temp float) -0:31 'r011' (temp float) -0:31 Ceiling (global float) -0:31 'inF0' (in float) -0:32 move second child to first child (temp float) -0:32 'r012' (temp float) -0:32 clamp (global float) -0:32 'inF0' (in float) -0:32 'inF1' (in float) -0:32 'inF2' (in float) +0:20 Sequence +0:20 move second child to first child (temp bool) +0:20 'r000' (temp bool) +0:20 all (global bool) +0:20 'inF0' (in float) +0:21 Sequence +0:21 move second child to first child (temp float) +0:21 'r001' (temp float) +0:21 Absolute value (global float) +0:21 'inF0' (in float) +0:22 Sequence +0:22 move second child to first child (temp float) +0:22 'r002' (temp float) +0:22 arc cosine (global float) +0:22 'inF0' (in float) +0:23 Sequence +0:23 move second child to first child (temp bool) +0:23 'r003' (temp bool) +0:23 any (global bool) +0:23 'inF0' (in float) +0:24 Sequence +0:24 move second child to first child (temp float) +0:24 'r004' (temp float) +0:24 arc sine (global float) +0:24 'inF0' (in float) +0:25 Sequence +0:25 move second child to first child (temp int) +0:25 'r005' (temp int) +0:25 floatBitsToInt (global int) +0:25 'inF0' (in float) +0:26 Sequence +0:26 move second child to first child (temp uint) +0:26 'r006' (temp uint) +0:26 floatBitsToUint (global uint) +0:26 'inF0' (in float) +0:27 Sequence +0:27 move second child to first child (temp float) +0:27 'r007' (temp float) +0:27 intBitsToFloat (global float) +0:27 'inU0' (in uint) +0:29 Sequence +0:29 move second child to first child (temp float) +0:29 'r009' (temp float) +0:29 arc tangent (global float) +0:29 'inF0' (in float) +0:30 Sequence +0:30 move second child to first child (temp float) +0:30 'r010' (temp float) +0:30 arc tangent (global float) +0:30 'inF0' (in float) +0:30 'inF1' (in float) +0:31 Sequence +0:31 move second child to first child (temp float) +0:31 'r011' (temp float) +0:31 Ceiling (global float) +0:31 'inF0' (in float) +0:32 Sequence +0:32 move second child to first child (temp float) +0:32 'r012' (temp float) +0:32 clamp (global float) +0:32 'inF0' (in float) +0:32 'inF1' (in float) +0:32 'inF2' (in float) 0:33 Test condition and select (temp void) 0:33 Condition 0:33 Compare Less Than (temp bool) @@ -69,177 +81,214 @@ gl_FragCoord origin is upper left 0:33 0.000000 0:33 true case 0:33 Branch: Kill -0:34 move second child to first child (temp float) -0:34 'r014' (temp float) -0:34 cosine (global float) -0:34 'inF0' (in float) -0:35 move second child to first child (temp float) -0:35 'r015' (temp float) -0:35 hyp. cosine (global float) -0:35 'inF0' (in float) -0:36 move second child to first child (temp uint) -0:36 'r016' (temp uint) -0:36 bitCount (global uint) -0:36 Constant: -0:36 7 (const uint) -0:37 move second child to first child (temp float) -0:37 'r017' (temp float) -0:37 dPdx (global float) -0:37 'inF0' (in float) -0:38 move second child to first child (temp float) -0:38 'r018' (temp float) -0:38 dPdxCoarse (global float) -0:38 'inF0' (in float) -0:39 move second child to first child (temp float) -0:39 'r019' (temp float) -0:39 dPdxFine (global float) -0:39 'inF0' (in float) -0:40 move second child to first child (temp float) -0:40 'r020' (temp float) -0:40 dPdy (global float) -0:40 'inF0' (in float) -0:41 move second child to first child (temp float) -0:41 'r021' (temp float) -0:41 dPdyCoarse (global float) -0:41 'inF0' (in float) -0:42 move second child to first child (temp float) -0:42 'r022' (temp float) -0:42 dPdyFine (global float) -0:42 'inF0' (in float) -0:43 move second child to first child (temp float) -0:43 'r023' (temp float) -0:43 degrees (global float) -0:43 'inF0' (in float) -0:47 move second child to first child (temp float) -0:47 'r027' (temp float) -0:47 exp (global float) -0:47 'inF0' (in float) -0:48 move second child to first child (temp float) -0:48 'r028' (temp float) -0:48 exp2 (global float) -0:48 'inF0' (in float) -0:49 move second child to first child (temp uint) -0:49 'r029' (temp uint) -0:49 Convert int to uint (temp uint) -0:49 findMSB (global int) -0:49 Constant: -0:49 7 (const int) -0:50 move second child to first child (temp uint) -0:50 'r030' (temp uint) -0:50 Convert int to uint (temp uint) -0:50 findLSB (global int) -0:50 Constant: -0:50 7 (const int) -0:51 move second child to first child (temp float) -0:51 'r031' (temp float) -0:51 Floor (global float) -0:51 'inF0' (in float) -0:53 move second child to first child (temp float) -0:53 'r033' (temp float) -0:53 mod (global float) -0:53 'inF0' (in float) -0:53 'inF1' (in float) -0:54 move second child to first child (temp float) -0:54 'r034' (temp float) -0:54 Fraction (global float) -0:54 'inF0' (in float) -0:55 move second child to first child (temp float) -0:55 'r035' (temp float) -0:55 frexp (global float) -0:55 'inF0' (in float) -0:55 'inF1' (in float) -0:56 move second child to first child (temp float) -0:56 'r036' (temp float) -0:56 fwidth (global float) -0:56 'inF0' (in float) -0:57 move second child to first child (temp bool) -0:57 'r037' (temp bool) -0:57 isinf (global bool) -0:57 'inF0' (in float) -0:58 move second child to first child (temp bool) -0:58 'r038' (temp bool) -0:58 isnan (global bool) -0:58 'inF0' (in float) -0:59 move second child to first child (temp float) -0:59 'r039' (temp float) -0:59 ldexp (global float) -0:59 'inF0' (in float) -0:59 'inF1' (in float) -0:60 move second child to first child (temp float) -0:60 'r039a' (temp float) -0:60 mix (global float) -0:60 'inF0' (in float) -0:60 'inF1' (in float) -0:60 'inF2' (in float) -0:61 move second child to first child (temp float) -0:61 'r040' (temp float) -0:61 log (global float) -0:61 'inF0' (in float) -0:62 move second child to first child (temp float) -0:62 'r041' (temp float) -0:62 component-wise multiply (temp float) -0:62 log2 (temp float) -0:62 'inF0' (in float) -0:62 Constant: -0:62 0.301030 -0:63 move second child to first child (temp float) -0:63 'r042' (temp float) -0:63 log2 (global float) -0:63 'inF0' (in float) -0:64 move second child to first child (temp float) -0:64 'r043' (temp float) -0:64 max (global float) -0:64 'inF0' (in float) -0:64 'inF1' (in float) -0:65 move second child to first child (temp float) -0:65 'r044' (temp float) -0:65 min (global float) -0:65 'inF0' (in float) -0:65 'inF1' (in float) -0:66 move second child to first child (temp float) -0:66 'r045' (temp float) -0:66 pow (global float) -0:66 'inF0' (in float) -0:66 'inF1' (in float) -0:67 move second child to first child (temp float) -0:67 'r046' (temp float) -0:67 radians (global float) -0:67 'inF0' (in float) -0:68 move second child to first child (temp float) -0:68 'r047' (temp float) -0:68 divide (temp float) -0:68 Constant: -0:68 1.000000 -0:68 'inF0' (in float) -0:69 move second child to first child (temp uint) -0:69 'r048' (temp uint) -0:69 bitFieldReverse (global uint) -0:69 Constant: -0:69 2 (const uint) -0:70 move second child to first child (temp float) -0:70 'r049' (temp float) -0:70 roundEven (global float) -0:70 'inF0' (in float) -0:71 move second child to first child (temp float) -0:71 'r050' (temp float) -0:71 inverse sqrt (global float) -0:71 'inF0' (in float) -0:72 move second child to first child (temp float) -0:72 'r051' (temp float) -0:72 clamp (temp float) -0:72 'inF0' (in float) -0:72 Constant: -0:72 0.000000 -0:72 Constant: -0:72 1.000000 -0:73 move second child to first child (temp float) -0:73 'r052' (temp float) -0:73 Sign (global float) -0:73 'inF0' (in float) -0:74 move second child to first child (temp float) -0:74 'r053' (temp float) -0:74 sine (global float) -0:74 'inF0' (in float) +0:34 Sequence +0:34 move second child to first child (temp float) +0:34 'r014' (temp float) +0:34 cosine (global float) +0:34 'inF0' (in float) +0:35 Sequence +0:35 move second child to first child (temp float) +0:35 'r015' (temp float) +0:35 hyp. cosine (global float) +0:35 'inF0' (in float) +0:36 Sequence +0:36 move second child to first child (temp uint) +0:36 'r016' (temp uint) +0:36 bitCount (global uint) +0:36 Constant: +0:36 7 (const uint) +0:37 Sequence +0:37 move second child to first child (temp float) +0:37 'r017' (temp float) +0:37 dPdx (global float) +0:37 'inF0' (in float) +0:38 Sequence +0:38 move second child to first child (temp float) +0:38 'r018' (temp float) +0:38 dPdxCoarse (global float) +0:38 'inF0' (in float) +0:39 Sequence +0:39 move second child to first child (temp float) +0:39 'r019' (temp float) +0:39 dPdxFine (global float) +0:39 'inF0' (in float) +0:40 Sequence +0:40 move second child to first child (temp float) +0:40 'r020' (temp float) +0:40 dPdy (global float) +0:40 'inF0' (in float) +0:41 Sequence +0:41 move second child to first child (temp float) +0:41 'r021' (temp float) +0:41 dPdyCoarse (global float) +0:41 'inF0' (in float) +0:42 Sequence +0:42 move second child to first child (temp float) +0:42 'r022' (temp float) +0:42 dPdyFine (global float) +0:42 'inF0' (in float) +0:43 Sequence +0:43 move second child to first child (temp float) +0:43 'r023' (temp float) +0:43 degrees (global float) +0:43 'inF0' (in float) +0:47 Sequence +0:47 move second child to first child (temp float) +0:47 'r027' (temp float) +0:47 exp (global float) +0:47 'inF0' (in float) +0:48 Sequence +0:48 move second child to first child (temp float) +0:48 'r028' (temp float) +0:48 exp2 (global float) +0:48 'inF0' (in float) +0:49 Sequence +0:49 move second child to first child (temp uint) +0:49 'r029' (temp uint) +0:49 Convert int to uint (temp uint) +0:49 findMSB (global int) +0:49 Constant: +0:49 7 (const int) +0:50 Sequence +0:50 move second child to first child (temp uint) +0:50 'r030' (temp uint) +0:50 Convert int to uint (temp uint) +0:50 findLSB (global int) +0:50 Constant: +0:50 7 (const int) +0:51 Sequence +0:51 move second child to first child (temp float) +0:51 'r031' (temp float) +0:51 Floor (global float) +0:51 'inF0' (in float) +0:53 Sequence +0:53 move second child to first child (temp float) +0:53 'r033' (temp float) +0:53 mod (global float) +0:53 'inF0' (in float) +0:53 'inF1' (in float) +0:54 Sequence +0:54 move second child to first child (temp float) +0:54 'r034' (temp float) +0:54 Fraction (global float) +0:54 'inF0' (in float) +0:55 Sequence +0:55 move second child to first child (temp float) +0:55 'r035' (temp float) +0:55 frexp (global float) +0:55 'inF0' (in float) +0:55 'inF1' (in float) +0:56 Sequence +0:56 move second child to first child (temp float) +0:56 'r036' (temp float) +0:56 fwidth (global float) +0:56 'inF0' (in float) +0:57 Sequence +0:57 move second child to first child (temp bool) +0:57 'r037' (temp bool) +0:57 isinf (global bool) +0:57 'inF0' (in float) +0:58 Sequence +0:58 move second child to first child (temp bool) +0:58 'r038' (temp bool) +0:58 isnan (global bool) +0:58 'inF0' (in float) +0:59 Sequence +0:59 move second child to first child (temp float) +0:59 'r039' (temp float) +0:59 ldexp (global float) +0:59 'inF0' (in float) +0:59 'inF1' (in float) +0:60 Sequence +0:60 move second child to first child (temp float) +0:60 'r039a' (temp float) +0:60 mix (global float) +0:60 'inF0' (in float) +0:60 'inF1' (in float) +0:60 'inF2' (in float) +0:61 Sequence +0:61 move second child to first child (temp float) +0:61 'r040' (temp float) +0:61 log (global float) +0:61 'inF0' (in float) +0:62 Sequence +0:62 move second child to first child (temp float) +0:62 'r041' (temp float) +0:62 component-wise multiply (temp float) +0:62 log2 (temp float) +0:62 'inF0' (in float) +0:62 Constant: +0:62 0.301030 +0:63 Sequence +0:63 move second child to first child (temp float) +0:63 'r042' (temp float) +0:63 log2 (global float) +0:63 'inF0' (in float) +0:64 Sequence +0:64 move second child to first child (temp float) +0:64 'r043' (temp float) +0:64 max (global float) +0:64 'inF0' (in float) +0:64 'inF1' (in float) +0:65 Sequence +0:65 move second child to first child (temp float) +0:65 'r044' (temp float) +0:65 min (global float) +0:65 'inF0' (in float) +0:65 'inF1' (in float) +0:66 Sequence +0:66 move second child to first child (temp float) +0:66 'r045' (temp float) +0:66 pow (global float) +0:66 'inF0' (in float) +0:66 'inF1' (in float) +0:67 Sequence +0:67 move second child to first child (temp float) +0:67 'r046' (temp float) +0:67 radians (global float) +0:67 'inF0' (in float) +0:68 Sequence +0:68 move second child to first child (temp float) +0:68 'r047' (temp float) +0:68 divide (temp float) +0:68 Constant: +0:68 1.000000 +0:68 'inF0' (in float) +0:69 Sequence +0:69 move second child to first child (temp uint) +0:69 'r048' (temp uint) +0:69 bitFieldReverse (global uint) +0:69 Constant: +0:69 2 (const uint) +0:70 Sequence +0:70 move second child to first child (temp float) +0:70 'r049' (temp float) +0:70 roundEven (global float) +0:70 'inF0' (in float) +0:71 Sequence +0:71 move second child to first child (temp float) +0:71 'r050' (temp float) +0:71 inverse sqrt (global float) +0:71 'inF0' (in float) +0:72 Sequence +0:72 move second child to first child (temp float) +0:72 'r051' (temp float) +0:72 clamp (temp float) +0:72 'inF0' (in float) +0:72 Constant: +0:72 0.000000 +0:72 Constant: +0:72 1.000000 +0:73 Sequence +0:73 move second child to first child (temp float) +0:73 'r052' (temp float) +0:73 Sign (global float) +0:73 'inF0' (in float) +0:74 Sequence +0:74 move second child to first child (temp float) +0:74 'r053' (temp float) +0:74 sine (global float) +0:74 'inF0' (in float) 0:75 Sequence 0:75 move second child to first child (temp float) 0:75 'inF1' (in float) @@ -249,37 +298,44 @@ gl_FragCoord origin is upper left 0:75 'inF2' (in float) 0:75 cosine (temp float) 0:75 'inF0' (in float) -0:76 move second child to first child (temp float) -0:76 'r055' (temp float) -0:76 hyp. sine (global float) -0:76 'inF0' (in float) -0:77 move second child to first child (temp float) -0:77 'r056' (temp float) -0:77 smoothstep (global float) -0:77 'inF0' (in float) -0:77 'inF1' (in float) -0:77 'inF2' (in float) -0:78 move second child to first child (temp float) -0:78 'r057' (temp float) -0:78 sqrt (global float) -0:78 'inF0' (in float) -0:79 move second child to first child (temp float) -0:79 'r058' (temp float) -0:79 step (global float) -0:79 'inF0' (in float) -0:79 'inF1' (in float) -0:80 move second child to first child (temp float) -0:80 'r059' (temp float) -0:80 tangent (global float) -0:80 'inF0' (in float) -0:81 move second child to first child (temp float) -0:81 'r060' (temp float) -0:81 hyp. tangent (global float) -0:81 'inF0' (in float) -0:83 move second child to first child (temp float) -0:83 'r061' (temp float) -0:83 trunc (global float) -0:83 'inF0' (in float) +0:76 Sequence +0:76 move second child to first child (temp float) +0:76 'r055' (temp float) +0:76 hyp. sine (global float) +0:76 'inF0' (in float) +0:77 Sequence +0:77 move second child to first child (temp float) +0:77 'r056' (temp float) +0:77 smoothstep (global float) +0:77 'inF0' (in float) +0:77 'inF1' (in float) +0:77 'inF2' (in float) +0:78 Sequence +0:78 move second child to first child (temp float) +0:78 'r057' (temp float) +0:78 sqrt (global float) +0:78 'inF0' (in float) +0:79 Sequence +0:79 move second child to first child (temp float) +0:79 'r058' (temp float) +0:79 step (global float) +0:79 'inF0' (in float) +0:79 'inF1' (in float) +0:80 Sequence +0:80 move second child to first child (temp float) +0:80 'r059' (temp float) +0:80 tangent (global float) +0:80 'inF0' (in float) +0:81 Sequence +0:81 move second child to first child (temp float) +0:81 'r060' (temp float) +0:81 hyp. tangent (global float) +0:81 'inF0' (in float) +0:83 Sequence +0:83 move second child to first child (temp float) +0:83 'r061' (temp float) +0:83 trunc (global float) +0:83 'inF0' (in float) 0:85 Branch: Return with expression 0:85 Constant: 0:85 0.000000 @@ -300,57 +356,69 @@ gl_FragCoord origin is upper left 0:95 'inU0' (in 2-component vector of uint) 0:95 'inU1' (in 2-component vector of uint) 0:? Sequence -0:98 move second child to first child (temp bool) -0:98 'r000' (temp bool) -0:98 all (global bool) -0:98 'inF0' (in 2-component vector of float) -0:99 move second child to first child (temp 2-component vector of float) -0:99 'r001' (temp 2-component vector of float) -0:99 Absolute value (global 2-component vector of float) -0:99 'inF0' (in 2-component vector of float) -0:100 move second child to first child (temp 2-component vector of float) -0:100 'r002' (temp 2-component vector of float) -0:100 arc cosine (global 2-component vector of float) -0:100 'inF0' (in 2-component vector of float) -0:101 move second child to first child (temp bool) -0:101 'r003' (temp bool) -0:101 any (global bool) -0:101 'inF0' (in 2-component vector of float) -0:102 move second child to first child (temp 2-component vector of float) -0:102 'r004' (temp 2-component vector of float) -0:102 arc sine (global 2-component vector of float) -0:102 'inF0' (in 2-component vector of float) -0:103 move second child to first child (temp 2-component vector of int) -0:103 'r005' (temp 2-component vector of int) -0:103 floatBitsToInt (global 2-component vector of int) -0:103 'inF0' (in 2-component vector of float) -0:104 move second child to first child (temp 2-component vector of uint) -0:104 'r006' (temp 2-component vector of uint) -0:104 floatBitsToUint (global 2-component vector of uint) -0:104 'inF0' (in 2-component vector of float) -0:105 move second child to first child (temp 2-component vector of float) -0:105 'r007' (temp 2-component vector of float) -0:105 intBitsToFloat (global 2-component vector of float) -0:105 'inU0' (in 2-component vector of uint) -0:107 move second child to first child (temp 2-component vector of float) -0:107 'r009' (temp 2-component vector of float) -0:107 arc tangent (global 2-component vector of float) -0:107 'inF0' (in 2-component vector of float) -0:108 move second child to first child (temp 2-component vector of float) -0:108 'r010' (temp 2-component vector of float) -0:108 arc tangent (global 2-component vector of float) -0:108 'inF0' (in 2-component vector of float) -0:108 'inF1' (in 2-component vector of float) -0:109 move second child to first child (temp 2-component vector of float) -0:109 'r011' (temp 2-component vector of float) -0:109 Ceiling (global 2-component vector of float) -0:109 'inF0' (in 2-component vector of float) -0:110 move second child to first child (temp 2-component vector of float) -0:110 'r012' (temp 2-component vector of float) -0:110 clamp (global 2-component vector of float) -0:110 'inF0' (in 2-component vector of float) -0:110 'inF1' (in 2-component vector of float) -0:110 'inF2' (in 2-component vector of float) +0:98 Sequence +0:98 move second child to first child (temp bool) +0:98 'r000' (temp bool) +0:98 all (global bool) +0:98 'inF0' (in 2-component vector of float) +0:99 Sequence +0:99 move second child to first child (temp 2-component vector of float) +0:99 'r001' (temp 2-component vector of float) +0:99 Absolute value (global 2-component vector of float) +0:99 'inF0' (in 2-component vector of float) +0:100 Sequence +0:100 move second child to first child (temp 2-component vector of float) +0:100 'r002' (temp 2-component vector of float) +0:100 arc cosine (global 2-component vector of float) +0:100 'inF0' (in 2-component vector of float) +0:101 Sequence +0:101 move second child to first child (temp bool) +0:101 'r003' (temp bool) +0:101 any (global bool) +0:101 'inF0' (in 2-component vector of float) +0:102 Sequence +0:102 move second child to first child (temp 2-component vector of float) +0:102 'r004' (temp 2-component vector of float) +0:102 arc sine (global 2-component vector of float) +0:102 'inF0' (in 2-component vector of float) +0:103 Sequence +0:103 move second child to first child (temp 2-component vector of int) +0:103 'r005' (temp 2-component vector of int) +0:103 floatBitsToInt (global 2-component vector of int) +0:103 'inF0' (in 2-component vector of float) +0:104 Sequence +0:104 move second child to first child (temp 2-component vector of uint) +0:104 'r006' (temp 2-component vector of uint) +0:104 floatBitsToUint (global 2-component vector of uint) +0:104 'inF0' (in 2-component vector of float) +0:105 Sequence +0:105 move second child to first child (temp 2-component vector of float) +0:105 'r007' (temp 2-component vector of float) +0:105 intBitsToFloat (global 2-component vector of float) +0:105 'inU0' (in 2-component vector of uint) +0:107 Sequence +0:107 move second child to first child (temp 2-component vector of float) +0:107 'r009' (temp 2-component vector of float) +0:107 arc tangent (global 2-component vector of float) +0:107 'inF0' (in 2-component vector of float) +0:108 Sequence +0:108 move second child to first child (temp 2-component vector of float) +0:108 'r010' (temp 2-component vector of float) +0:108 arc tangent (global 2-component vector of float) +0:108 'inF0' (in 2-component vector of float) +0:108 'inF1' (in 2-component vector of float) +0:109 Sequence +0:109 move second child to first child (temp 2-component vector of float) +0:109 'r011' (temp 2-component vector of float) +0:109 Ceiling (global 2-component vector of float) +0:109 'inF0' (in 2-component vector of float) +0:110 Sequence +0:110 move second child to first child (temp 2-component vector of float) +0:110 'r012' (temp 2-component vector of float) +0:110 clamp (global 2-component vector of float) +0:110 'inF0' (in 2-component vector of float) +0:110 'inF1' (in 2-component vector of float) +0:110 'inF2' (in 2-component vector of float) 0:111 Test condition and select (temp void) 0:111 Condition 0:111 any (temp bool) @@ -361,215 +429,259 @@ gl_FragCoord origin is upper left 0:111 0.000000 0:111 true case 0:111 Branch: Kill -0:112 move second child to first child (temp 2-component vector of float) -0:112 'r013' (temp 2-component vector of float) -0:112 cosine (global 2-component vector of float) -0:112 'inF0' (in 2-component vector of float) -0:113 move second child to first child (temp 2-component vector of float) -0:113 'r015' (temp 2-component vector of float) -0:113 hyp. cosine (global 2-component vector of float) -0:113 'inF0' (in 2-component vector of float) -0:114 move second child to first child (temp 2-component vector of uint) -0:114 'r016' (temp 2-component vector of uint) -0:? bitCount (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:115 move second child to first child (temp 2-component vector of float) -0:115 'r017' (temp 2-component vector of float) -0:115 dPdx (global 2-component vector of float) -0:115 'inF0' (in 2-component vector of float) -0:116 move second child to first child (temp 2-component vector of float) -0:116 'r018' (temp 2-component vector of float) -0:116 dPdxCoarse (global 2-component vector of float) -0:116 'inF0' (in 2-component vector of float) -0:117 move second child to first child (temp 2-component vector of float) -0:117 'r019' (temp 2-component vector of float) -0:117 dPdxFine (global 2-component vector of float) -0:117 'inF0' (in 2-component vector of float) -0:118 move second child to first child (temp 2-component vector of float) -0:118 'r020' (temp 2-component vector of float) -0:118 dPdy (global 2-component vector of float) -0:118 'inF0' (in 2-component vector of float) -0:119 move second child to first child (temp 2-component vector of float) -0:119 'r021' (temp 2-component vector of float) -0:119 dPdyCoarse (global 2-component vector of float) -0:119 'inF0' (in 2-component vector of float) -0:120 move second child to first child (temp 2-component vector of float) -0:120 'r022' (temp 2-component vector of float) -0:120 dPdyFine (global 2-component vector of float) -0:120 'inF0' (in 2-component vector of float) -0:121 move second child to first child (temp 2-component vector of float) -0:121 'r023' (temp 2-component vector of float) -0:121 degrees (global 2-component vector of float) -0:121 'inF0' (in 2-component vector of float) -0:125 move second child to first child (temp float) -0:125 'r026' (temp float) -0:125 distance (global float) -0:125 'inF0' (in 2-component vector of float) -0:125 'inF1' (in 2-component vector of float) -0:126 move second child to first child (temp float) -0:126 'r027' (temp float) -0:126 dot-product (global float) -0:126 'inF0' (in 2-component vector of float) -0:126 'inF1' (in 2-component vector of float) -0:130 move second child to first child (temp 2-component vector of float) -0:130 'r028' (temp 2-component vector of float) -0:130 exp (global 2-component vector of float) -0:130 'inF0' (in 2-component vector of float) -0:131 move second child to first child (temp 2-component vector of float) -0:131 'r029' (temp 2-component vector of float) -0:131 exp2 (global 2-component vector of float) -0:131 'inF0' (in 2-component vector of float) -0:132 move second child to first child (temp 2-component vector of float) -0:132 'r030' (temp 2-component vector of float) -0:132 face-forward (global 2-component vector of float) -0:132 'inF0' (in 2-component vector of float) -0:132 'inF1' (in 2-component vector of float) -0:132 'inF2' (in 2-component vector of float) -0:133 move second child to first child (temp 2-component vector of uint) -0:133 'r031' (temp 2-component vector of uint) -0:? findMSB (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 8 (const uint) -0:134 move second child to first child (temp 2-component vector of uint) -0:134 'r032' (temp 2-component vector of uint) -0:? findLSB (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 8 (const uint) -0:135 move second child to first child (temp 2-component vector of float) -0:135 'r033' (temp 2-component vector of float) -0:135 Floor (global 2-component vector of float) -0:135 'inF0' (in 2-component vector of float) -0:137 move second child to first child (temp 2-component vector of float) -0:137 'r035' (temp 2-component vector of float) -0:137 mod (global 2-component vector of float) -0:137 'inF0' (in 2-component vector of float) -0:137 'inF1' (in 2-component vector of float) -0:138 move second child to first child (temp 2-component vector of float) -0:138 'r036' (temp 2-component vector of float) -0:138 Fraction (global 2-component vector of float) -0:138 'inF0' (in 2-component vector of float) -0:139 move second child to first child (temp 2-component vector of float) -0:139 'r037' (temp 2-component vector of float) -0:139 frexp (global 2-component vector of float) -0:139 'inF0' (in 2-component vector of float) -0:139 'inF1' (in 2-component vector of float) -0:140 move second child to first child (temp 2-component vector of float) -0:140 'r038' (temp 2-component vector of float) -0:140 fwidth (global 2-component vector of float) -0:140 'inF0' (in 2-component vector of float) -0:141 move second child to first child (temp 2-component vector of bool) -0:141 'r039' (temp 2-component vector of bool) -0:141 isinf (global 2-component vector of bool) -0:141 'inF0' (in 2-component vector of float) -0:142 move second child to first child (temp 2-component vector of bool) -0:142 'r040' (temp 2-component vector of bool) -0:142 isnan (global 2-component vector of bool) -0:142 'inF0' (in 2-component vector of float) -0:143 move second child to first child (temp 2-component vector of float) -0:143 'r041' (temp 2-component vector of float) -0:143 ldexp (global 2-component vector of float) -0:143 'inF0' (in 2-component vector of float) -0:143 'inF1' (in 2-component vector of float) -0:144 move second child to first child (temp 2-component vector of float) -0:144 'r039a' (temp 2-component vector of float) -0:144 mix (global 2-component vector of float) -0:144 'inF0' (in 2-component vector of float) -0:144 'inF1' (in 2-component vector of float) -0:144 'inF2' (in 2-component vector of float) -0:145 move second child to first child (temp float) -0:145 'r042' (temp float) -0:145 length (global float) -0:145 'inF0' (in 2-component vector of float) -0:146 move second child to first child (temp 2-component vector of float) -0:146 'r043' (temp 2-component vector of float) -0:146 log (global 2-component vector of float) -0:146 'inF0' (in 2-component vector of float) -0:147 move second child to first child (temp 2-component vector of float) -0:147 'r044' (temp 2-component vector of float) -0:147 vector-scale (temp 2-component vector of float) -0:147 log2 (temp 2-component vector of float) -0:147 'inF0' (in 2-component vector of float) -0:147 Constant: -0:147 0.301030 -0:148 move second child to first child (temp 2-component vector of float) -0:148 'r045' (temp 2-component vector of float) -0:148 log2 (global 2-component vector of float) -0:148 'inF0' (in 2-component vector of float) -0:149 move second child to first child (temp 2-component vector of float) -0:149 'r046' (temp 2-component vector of float) -0:149 max (global 2-component vector of float) -0:149 'inF0' (in 2-component vector of float) -0:149 'inF1' (in 2-component vector of float) -0:150 move second child to first child (temp 2-component vector of float) -0:150 'r047' (temp 2-component vector of float) -0:150 min (global 2-component vector of float) -0:150 'inF0' (in 2-component vector of float) -0:150 'inF1' (in 2-component vector of float) -0:151 move second child to first child (temp 2-component vector of float) -0:151 'r048' (temp 2-component vector of float) -0:151 normalize (global 2-component vector of float) -0:151 'inF0' (in 2-component vector of float) -0:152 move second child to first child (temp 2-component vector of float) -0:152 'r049' (temp 2-component vector of float) -0:152 pow (global 2-component vector of float) -0:152 'inF0' (in 2-component vector of float) -0:152 'inF1' (in 2-component vector of float) -0:153 move second child to first child (temp 2-component vector of float) -0:153 'r050' (temp 2-component vector of float) -0:153 radians (global 2-component vector of float) -0:153 'inF0' (in 2-component vector of float) -0:154 move second child to first child (temp 2-component vector of float) -0:154 'r051' (temp 2-component vector of float) -0:154 divide (temp 2-component vector of float) -0:154 Constant: -0:154 1.000000 -0:154 'inF0' (in 2-component vector of float) -0:155 move second child to first child (temp 2-component vector of float) -0:155 'r052' (temp 2-component vector of float) -0:155 reflect (global 2-component vector of float) -0:155 'inF0' (in 2-component vector of float) -0:155 'inF1' (in 2-component vector of float) -0:156 move second child to first child (temp 2-component vector of float) -0:156 'r053' (temp 2-component vector of float) -0:156 refract (global 2-component vector of float) -0:156 'inF0' (in 2-component vector of float) -0:156 'inF1' (in 2-component vector of float) -0:156 Constant: -0:156 2.000000 -0:157 move second child to first child (temp 2-component vector of uint) -0:157 'r054' (temp 2-component vector of uint) -0:? bitFieldReverse (global 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:158 move second child to first child (temp 2-component vector of float) -0:158 'r055' (temp 2-component vector of float) -0:158 roundEven (global 2-component vector of float) -0:158 'inF0' (in 2-component vector of float) -0:159 move second child to first child (temp 2-component vector of float) -0:159 'r056' (temp 2-component vector of float) -0:159 inverse sqrt (global 2-component vector of float) -0:159 'inF0' (in 2-component vector of float) -0:160 move second child to first child (temp 2-component vector of float) -0:160 'r057' (temp 2-component vector of float) -0:160 clamp (temp 2-component vector of float) -0:160 'inF0' (in 2-component vector of float) -0:160 Constant: -0:160 0.000000 -0:160 Constant: -0:160 1.000000 -0:161 move second child to first child (temp 2-component vector of float) -0:161 'r058' (temp 2-component vector of float) -0:161 Sign (global 2-component vector of float) -0:161 'inF0' (in 2-component vector of float) -0:162 move second child to first child (temp 2-component vector of float) -0:162 'r059' (temp 2-component vector of float) -0:162 sine (global 2-component vector of float) -0:162 'inF0' (in 2-component vector of float) +0:112 Sequence +0:112 move second child to first child (temp 2-component vector of float) +0:112 'r013' (temp 2-component vector of float) +0:112 cosine (global 2-component vector of float) +0:112 'inF0' (in 2-component vector of float) +0:113 Sequence +0:113 move second child to first child (temp 2-component vector of float) +0:113 'r015' (temp 2-component vector of float) +0:113 hyp. cosine (global 2-component vector of float) +0:113 'inF0' (in 2-component vector of float) +0:114 Sequence +0:114 move second child to first child (temp 2-component vector of uint) +0:114 'r016' (temp 2-component vector of uint) +0:? bitCount (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:115 Sequence +0:115 move second child to first child (temp 2-component vector of float) +0:115 'r017' (temp 2-component vector of float) +0:115 dPdx (global 2-component vector of float) +0:115 'inF0' (in 2-component vector of float) +0:116 Sequence +0:116 move second child to first child (temp 2-component vector of float) +0:116 'r018' (temp 2-component vector of float) +0:116 dPdxCoarse (global 2-component vector of float) +0:116 'inF0' (in 2-component vector of float) +0:117 Sequence +0:117 move second child to first child (temp 2-component vector of float) +0:117 'r019' (temp 2-component vector of float) +0:117 dPdxFine (global 2-component vector of float) +0:117 'inF0' (in 2-component vector of float) +0:118 Sequence +0:118 move second child to first child (temp 2-component vector of float) +0:118 'r020' (temp 2-component vector of float) +0:118 dPdy (global 2-component vector of float) +0:118 'inF0' (in 2-component vector of float) +0:119 Sequence +0:119 move second child to first child (temp 2-component vector of float) +0:119 'r021' (temp 2-component vector of float) +0:119 dPdyCoarse (global 2-component vector of float) +0:119 'inF0' (in 2-component vector of float) +0:120 Sequence +0:120 move second child to first child (temp 2-component vector of float) +0:120 'r022' (temp 2-component vector of float) +0:120 dPdyFine (global 2-component vector of float) +0:120 'inF0' (in 2-component vector of float) +0:121 Sequence +0:121 move second child to first child (temp 2-component vector of float) +0:121 'r023' (temp 2-component vector of float) +0:121 degrees (global 2-component vector of float) +0:121 'inF0' (in 2-component vector of float) +0:125 Sequence +0:125 move second child to first child (temp float) +0:125 'r026' (temp float) +0:125 distance (global float) +0:125 'inF0' (in 2-component vector of float) +0:125 'inF1' (in 2-component vector of float) +0:126 Sequence +0:126 move second child to first child (temp float) +0:126 'r027' (temp float) +0:126 dot-product (global float) +0:126 'inF0' (in 2-component vector of float) +0:126 'inF1' (in 2-component vector of float) +0:130 Sequence +0:130 move second child to first child (temp 2-component vector of float) +0:130 'r028' (temp 2-component vector of float) +0:130 exp (global 2-component vector of float) +0:130 'inF0' (in 2-component vector of float) +0:131 Sequence +0:131 move second child to first child (temp 2-component vector of float) +0:131 'r029' (temp 2-component vector of float) +0:131 exp2 (global 2-component vector of float) +0:131 'inF0' (in 2-component vector of float) +0:132 Sequence +0:132 move second child to first child (temp 2-component vector of float) +0:132 'r030' (temp 2-component vector of float) +0:132 face-forward (global 2-component vector of float) +0:132 'inF0' (in 2-component vector of float) +0:132 'inF1' (in 2-component vector of float) +0:132 'inF2' (in 2-component vector of float) +0:133 Sequence +0:133 move second child to first child (temp 2-component vector of uint) +0:133 'r031' (temp 2-component vector of uint) +0:? findMSB (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:134 Sequence +0:134 move second child to first child (temp 2-component vector of uint) +0:134 'r032' (temp 2-component vector of uint) +0:? findLSB (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:135 Sequence +0:135 move second child to first child (temp 2-component vector of float) +0:135 'r033' (temp 2-component vector of float) +0:135 Floor (global 2-component vector of float) +0:135 'inF0' (in 2-component vector of float) +0:137 Sequence +0:137 move second child to first child (temp 2-component vector of float) +0:137 'r035' (temp 2-component vector of float) +0:137 mod (global 2-component vector of float) +0:137 'inF0' (in 2-component vector of float) +0:137 'inF1' (in 2-component vector of float) +0:138 Sequence +0:138 move second child to first child (temp 2-component vector of float) +0:138 'r036' (temp 2-component vector of float) +0:138 Fraction (global 2-component vector of float) +0:138 'inF0' (in 2-component vector of float) +0:139 Sequence +0:139 move second child to first child (temp 2-component vector of float) +0:139 'r037' (temp 2-component vector of float) +0:139 frexp (global 2-component vector of float) +0:139 'inF0' (in 2-component vector of float) +0:139 'inF1' (in 2-component vector of float) +0:140 Sequence +0:140 move second child to first child (temp 2-component vector of float) +0:140 'r038' (temp 2-component vector of float) +0:140 fwidth (global 2-component vector of float) +0:140 'inF0' (in 2-component vector of float) +0:141 Sequence +0:141 move second child to first child (temp 2-component vector of bool) +0:141 'r039' (temp 2-component vector of bool) +0:141 isinf (global 2-component vector of bool) +0:141 'inF0' (in 2-component vector of float) +0:142 Sequence +0:142 move second child to first child (temp 2-component vector of bool) +0:142 'r040' (temp 2-component vector of bool) +0:142 isnan (global 2-component vector of bool) +0:142 'inF0' (in 2-component vector of float) +0:143 Sequence +0:143 move second child to first child (temp 2-component vector of float) +0:143 'r041' (temp 2-component vector of float) +0:143 ldexp (global 2-component vector of float) +0:143 'inF0' (in 2-component vector of float) +0:143 'inF1' (in 2-component vector of float) +0:144 Sequence +0:144 move second child to first child (temp 2-component vector of float) +0:144 'r039a' (temp 2-component vector of float) +0:144 mix (global 2-component vector of float) +0:144 'inF0' (in 2-component vector of float) +0:144 'inF1' (in 2-component vector of float) +0:144 'inF2' (in 2-component vector of float) +0:145 Sequence +0:145 move second child to first child (temp float) +0:145 'r042' (temp float) +0:145 length (global float) +0:145 'inF0' (in 2-component vector of float) +0:146 Sequence +0:146 move second child to first child (temp 2-component vector of float) +0:146 'r043' (temp 2-component vector of float) +0:146 log (global 2-component vector of float) +0:146 'inF0' (in 2-component vector of float) +0:147 Sequence +0:147 move second child to first child (temp 2-component vector of float) +0:147 'r044' (temp 2-component vector of float) +0:147 vector-scale (temp 2-component vector of float) +0:147 log2 (temp 2-component vector of float) +0:147 'inF0' (in 2-component vector of float) +0:147 Constant: +0:147 0.301030 +0:148 Sequence +0:148 move second child to first child (temp 2-component vector of float) +0:148 'r045' (temp 2-component vector of float) +0:148 log2 (global 2-component vector of float) +0:148 'inF0' (in 2-component vector of float) +0:149 Sequence +0:149 move second child to first child (temp 2-component vector of float) +0:149 'r046' (temp 2-component vector of float) +0:149 max (global 2-component vector of float) +0:149 'inF0' (in 2-component vector of float) +0:149 'inF1' (in 2-component vector of float) +0:150 Sequence +0:150 move second child to first child (temp 2-component vector of float) +0:150 'r047' (temp 2-component vector of float) +0:150 min (global 2-component vector of float) +0:150 'inF0' (in 2-component vector of float) +0:150 'inF1' (in 2-component vector of float) +0:151 Sequence +0:151 move second child to first child (temp 2-component vector of float) +0:151 'r048' (temp 2-component vector of float) +0:151 normalize (global 2-component vector of float) +0:151 'inF0' (in 2-component vector of float) +0:152 Sequence +0:152 move second child to first child (temp 2-component vector of float) +0:152 'r049' (temp 2-component vector of float) +0:152 pow (global 2-component vector of float) +0:152 'inF0' (in 2-component vector of float) +0:152 'inF1' (in 2-component vector of float) +0:153 Sequence +0:153 move second child to first child (temp 2-component vector of float) +0:153 'r050' (temp 2-component vector of float) +0:153 radians (global 2-component vector of float) +0:153 'inF0' (in 2-component vector of float) +0:154 Sequence +0:154 move second child to first child (temp 2-component vector of float) +0:154 'r051' (temp 2-component vector of float) +0:154 divide (temp 2-component vector of float) +0:154 Constant: +0:154 1.000000 +0:154 'inF0' (in 2-component vector of float) +0:155 Sequence +0:155 move second child to first child (temp 2-component vector of float) +0:155 'r052' (temp 2-component vector of float) +0:155 reflect (global 2-component vector of float) +0:155 'inF0' (in 2-component vector of float) +0:155 'inF1' (in 2-component vector of float) +0:156 Sequence +0:156 move second child to first child (temp 2-component vector of float) +0:156 'r053' (temp 2-component vector of float) +0:156 refract (global 2-component vector of float) +0:156 'inF0' (in 2-component vector of float) +0:156 'inF1' (in 2-component vector of float) +0:156 Constant: +0:156 2.000000 +0:157 Sequence +0:157 move second child to first child (temp 2-component vector of uint) +0:157 'r054' (temp 2-component vector of uint) +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:158 Sequence +0:158 move second child to first child (temp 2-component vector of float) +0:158 'r055' (temp 2-component vector of float) +0:158 roundEven (global 2-component vector of float) +0:158 'inF0' (in 2-component vector of float) +0:159 Sequence +0:159 move second child to first child (temp 2-component vector of float) +0:159 'r056' (temp 2-component vector of float) +0:159 inverse sqrt (global 2-component vector of float) +0:159 'inF0' (in 2-component vector of float) +0:160 Sequence +0:160 move second child to first child (temp 2-component vector of float) +0:160 'r057' (temp 2-component vector of float) +0:160 clamp (temp 2-component vector of float) +0:160 'inF0' (in 2-component vector of float) +0:160 Constant: +0:160 0.000000 +0:160 Constant: +0:160 1.000000 +0:161 Sequence +0:161 move second child to first child (temp 2-component vector of float) +0:161 'r058' (temp 2-component vector of float) +0:161 Sign (global 2-component vector of float) +0:161 'inF0' (in 2-component vector of float) +0:162 Sequence +0:162 move second child to first child (temp 2-component vector of float) +0:162 'r059' (temp 2-component vector of float) +0:162 sine (global 2-component vector of float) +0:162 'inF0' (in 2-component vector of float) 0:163 Sequence 0:163 move second child to first child (temp 2-component vector of float) 0:163 'inF1' (in 2-component vector of float) @@ -579,37 +691,44 @@ gl_FragCoord origin is upper left 0:163 'inF2' (in 2-component vector of float) 0:163 cosine (temp 2-component vector of float) 0:163 'inF0' (in 2-component vector of float) -0:164 move second child to first child (temp 2-component vector of float) -0:164 'r060' (temp 2-component vector of float) -0:164 hyp. sine (global 2-component vector of float) -0:164 'inF0' (in 2-component vector of float) -0:165 move second child to first child (temp 2-component vector of float) -0:165 'r061' (temp 2-component vector of float) -0:165 smoothstep (global 2-component vector of float) -0:165 'inF0' (in 2-component vector of float) -0:165 'inF1' (in 2-component vector of float) -0:165 'inF2' (in 2-component vector of float) -0:166 move second child to first child (temp 2-component vector of float) -0:166 'r062' (temp 2-component vector of float) -0:166 sqrt (global 2-component vector of float) -0:166 'inF0' (in 2-component vector of float) -0:167 move second child to first child (temp 2-component vector of float) -0:167 'r063' (temp 2-component vector of float) -0:167 step (global 2-component vector of float) -0:167 'inF0' (in 2-component vector of float) -0:167 'inF1' (in 2-component vector of float) -0:168 move second child to first child (temp 2-component vector of float) -0:168 'r064' (temp 2-component vector of float) -0:168 tangent (global 2-component vector of float) -0:168 'inF0' (in 2-component vector of float) -0:169 move second child to first child (temp 2-component vector of float) -0:169 'r065' (temp 2-component vector of float) -0:169 hyp. tangent (global 2-component vector of float) -0:169 'inF0' (in 2-component vector of float) -0:171 move second child to first child (temp 2-component vector of float) -0:171 'r066' (temp 2-component vector of float) -0:171 trunc (global 2-component vector of float) -0:171 'inF0' (in 2-component vector of float) +0:164 Sequence +0:164 move second child to first child (temp 2-component vector of float) +0:164 'r060' (temp 2-component vector of float) +0:164 hyp. sine (global 2-component vector of float) +0:164 'inF0' (in 2-component vector of float) +0:165 Sequence +0:165 move second child to first child (temp 2-component vector of float) +0:165 'r061' (temp 2-component vector of float) +0:165 smoothstep (global 2-component vector of float) +0:165 'inF0' (in 2-component vector of float) +0:165 'inF1' (in 2-component vector of float) +0:165 'inF2' (in 2-component vector of float) +0:166 Sequence +0:166 move second child to first child (temp 2-component vector of float) +0:166 'r062' (temp 2-component vector of float) +0:166 sqrt (global 2-component vector of float) +0:166 'inF0' (in 2-component vector of float) +0:167 Sequence +0:167 move second child to first child (temp 2-component vector of float) +0:167 'r063' (temp 2-component vector of float) +0:167 step (global 2-component vector of float) +0:167 'inF0' (in 2-component vector of float) +0:167 'inF1' (in 2-component vector of float) +0:168 Sequence +0:168 move second child to first child (temp 2-component vector of float) +0:168 'r064' (temp 2-component vector of float) +0:168 tangent (global 2-component vector of float) +0:168 'inF0' (in 2-component vector of float) +0:169 Sequence +0:169 move second child to first child (temp 2-component vector of float) +0:169 'r065' (temp 2-component vector of float) +0:169 hyp. tangent (global 2-component vector of float) +0:169 'inF0' (in 2-component vector of float) +0:171 Sequence +0:171 move second child to first child (temp 2-component vector of float) +0:171 'r066' (temp 2-component vector of float) +0:171 trunc (global 2-component vector of float) +0:171 'inF0' (in 2-component vector of float) 0:174 Branch: Return with expression 0:? Constant: 0:? 1.000000 @@ -622,57 +741,69 @@ gl_FragCoord origin is upper left 0:178 'inU0' (in 3-component vector of uint) 0:178 'inU1' (in 3-component vector of uint) 0:? Sequence -0:181 move second child to first child (temp bool) -0:181 'r000' (temp bool) -0:181 all (global bool) -0:181 'inF0' (in 3-component vector of float) -0:182 move second child to first child (temp 3-component vector of float) -0:182 'r001' (temp 3-component vector of float) -0:182 Absolute value (global 3-component vector of float) -0:182 'inF0' (in 3-component vector of float) -0:183 move second child to first child (temp 3-component vector of float) -0:183 'r002' (temp 3-component vector of float) -0:183 arc cosine (global 3-component vector of float) -0:183 'inF0' (in 3-component vector of float) -0:184 move second child to first child (temp bool) -0:184 'r003' (temp bool) -0:184 any (global bool) -0:184 'inF0' (in 3-component vector of float) -0:185 move second child to first child (temp 3-component vector of float) -0:185 'r004' (temp 3-component vector of float) -0:185 arc sine (global 3-component vector of float) -0:185 'inF0' (in 3-component vector of float) -0:186 move second child to first child (temp 3-component vector of int) -0:186 'r005' (temp 3-component vector of int) -0:186 floatBitsToInt (global 3-component vector of int) -0:186 'inF0' (in 3-component vector of float) -0:187 move second child to first child (temp 3-component vector of uint) -0:187 'r006' (temp 3-component vector of uint) -0:187 floatBitsToUint (global 3-component vector of uint) -0:187 'inF0' (in 3-component vector of float) -0:188 move second child to first child (temp 3-component vector of float) -0:188 'r007' (temp 3-component vector of float) -0:188 intBitsToFloat (global 3-component vector of float) -0:188 'inU0' (in 3-component vector of uint) -0:190 move second child to first child (temp 3-component vector of float) -0:190 'r009' (temp 3-component vector of float) -0:190 arc tangent (global 3-component vector of float) -0:190 'inF0' (in 3-component vector of float) -0:191 move second child to first child (temp 3-component vector of float) -0:191 'r010' (temp 3-component vector of float) -0:191 arc tangent (global 3-component vector of float) -0:191 'inF0' (in 3-component vector of float) -0:191 'inF1' (in 3-component vector of float) -0:192 move second child to first child (temp 3-component vector of float) -0:192 'r011' (temp 3-component vector of float) -0:192 Ceiling (global 3-component vector of float) -0:192 'inF0' (in 3-component vector of float) -0:193 move second child to first child (temp 3-component vector of float) -0:193 'r012' (temp 3-component vector of float) -0:193 clamp (global 3-component vector of float) -0:193 'inF0' (in 3-component vector of float) -0:193 'inF1' (in 3-component vector of float) -0:193 'inF2' (in 3-component vector of float) +0:181 Sequence +0:181 move second child to first child (temp bool) +0:181 'r000' (temp bool) +0:181 all (global bool) +0:181 'inF0' (in 3-component vector of float) +0:182 Sequence +0:182 move second child to first child (temp 3-component vector of float) +0:182 'r001' (temp 3-component vector of float) +0:182 Absolute value (global 3-component vector of float) +0:182 'inF0' (in 3-component vector of float) +0:183 Sequence +0:183 move second child to first child (temp 3-component vector of float) +0:183 'r002' (temp 3-component vector of float) +0:183 arc cosine (global 3-component vector of float) +0:183 'inF0' (in 3-component vector of float) +0:184 Sequence +0:184 move second child to first child (temp bool) +0:184 'r003' (temp bool) +0:184 any (global bool) +0:184 'inF0' (in 3-component vector of float) +0:185 Sequence +0:185 move second child to first child (temp 3-component vector of float) +0:185 'r004' (temp 3-component vector of float) +0:185 arc sine (global 3-component vector of float) +0:185 'inF0' (in 3-component vector of float) +0:186 Sequence +0:186 move second child to first child (temp 3-component vector of int) +0:186 'r005' (temp 3-component vector of int) +0:186 floatBitsToInt (global 3-component vector of int) +0:186 'inF0' (in 3-component vector of float) +0:187 Sequence +0:187 move second child to first child (temp 3-component vector of uint) +0:187 'r006' (temp 3-component vector of uint) +0:187 floatBitsToUint (global 3-component vector of uint) +0:187 'inF0' (in 3-component vector of float) +0:188 Sequence +0:188 move second child to first child (temp 3-component vector of float) +0:188 'r007' (temp 3-component vector of float) +0:188 intBitsToFloat (global 3-component vector of float) +0:188 'inU0' (in 3-component vector of uint) +0:190 Sequence +0:190 move second child to first child (temp 3-component vector of float) +0:190 'r009' (temp 3-component vector of float) +0:190 arc tangent (global 3-component vector of float) +0:190 'inF0' (in 3-component vector of float) +0:191 Sequence +0:191 move second child to first child (temp 3-component vector of float) +0:191 'r010' (temp 3-component vector of float) +0:191 arc tangent (global 3-component vector of float) +0:191 'inF0' (in 3-component vector of float) +0:191 'inF1' (in 3-component vector of float) +0:192 Sequence +0:192 move second child to first child (temp 3-component vector of float) +0:192 'r011' (temp 3-component vector of float) +0:192 Ceiling (global 3-component vector of float) +0:192 'inF0' (in 3-component vector of float) +0:193 Sequence +0:193 move second child to first child (temp 3-component vector of float) +0:193 'r012' (temp 3-component vector of float) +0:193 clamp (global 3-component vector of float) +0:193 'inF0' (in 3-component vector of float) +0:193 'inF1' (in 3-component vector of float) +0:193 'inF2' (in 3-component vector of float) 0:194 Test condition and select (temp void) 0:194 Condition 0:194 any (temp bool) @@ -684,224 +815,269 @@ gl_FragCoord origin is upper left 0:194 0.000000 0:194 true case 0:194 Branch: Kill -0:195 move second child to first child (temp 3-component vector of float) -0:195 'r013' (temp 3-component vector of float) -0:195 cosine (global 3-component vector of float) -0:195 'inF0' (in 3-component vector of float) -0:196 move second child to first child (temp 3-component vector of float) -0:196 'r014' (temp 3-component vector of float) -0:196 hyp. cosine (global 3-component vector of float) -0:196 'inF0' (in 3-component vector of float) -0:197 move second child to first child (temp 3-component vector of uint) -0:197 'r015' (temp 3-component vector of uint) -0:? bitCount (global 3-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:198 move second child to first child (temp 3-component vector of float) -0:198 'r016' (temp 3-component vector of float) -0:198 cross-product (global 3-component vector of float) -0:198 'inF0' (in 3-component vector of float) -0:198 'inF1' (in 3-component vector of float) -0:199 move second child to first child (temp 3-component vector of float) -0:199 'r017' (temp 3-component vector of float) -0:199 dPdx (global 3-component vector of float) -0:199 'inF0' (in 3-component vector of float) -0:200 move second child to first child (temp 3-component vector of float) -0:200 'r018' (temp 3-component vector of float) -0:200 dPdxCoarse (global 3-component vector of float) -0:200 'inF0' (in 3-component vector of float) -0:201 move second child to first child (temp 3-component vector of float) -0:201 'r019' (temp 3-component vector of float) -0:201 dPdxFine (global 3-component vector of float) -0:201 'inF0' (in 3-component vector of float) -0:202 move second child to first child (temp 3-component vector of float) -0:202 'r020' (temp 3-component vector of float) -0:202 dPdy (global 3-component vector of float) -0:202 'inF0' (in 3-component vector of float) -0:203 move second child to first child (temp 3-component vector of float) -0:203 'r021' (temp 3-component vector of float) -0:203 dPdyCoarse (global 3-component vector of float) -0:203 'inF0' (in 3-component vector of float) -0:204 move second child to first child (temp 3-component vector of float) -0:204 'r022' (temp 3-component vector of float) -0:204 dPdyFine (global 3-component vector of float) -0:204 'inF0' (in 3-component vector of float) -0:205 move second child to first child (temp 3-component vector of float) -0:205 'r023' (temp 3-component vector of float) -0:205 degrees (global 3-component vector of float) -0:205 'inF0' (in 3-component vector of float) -0:206 move second child to first child (temp float) -0:206 'r024' (temp float) -0:206 distance (global float) -0:206 'inF0' (in 3-component vector of float) -0:206 'inF1' (in 3-component vector of float) -0:207 move second child to first child (temp float) -0:207 'r025' (temp float) -0:207 dot-product (global float) -0:207 'inF0' (in 3-component vector of float) -0:207 'inF1' (in 3-component vector of float) -0:211 move second child to first child (temp 3-component vector of float) -0:211 'r029' (temp 3-component vector of float) -0:211 exp (global 3-component vector of float) -0:211 'inF0' (in 3-component vector of float) -0:212 move second child to first child (temp 3-component vector of float) -0:212 'r030' (temp 3-component vector of float) -0:212 exp2 (global 3-component vector of float) -0:212 'inF0' (in 3-component vector of float) -0:213 move second child to first child (temp 3-component vector of float) -0:213 'r031' (temp 3-component vector of float) -0:213 face-forward (global 3-component vector of float) -0:213 'inF0' (in 3-component vector of float) -0:213 'inF1' (in 3-component vector of float) -0:213 'inF2' (in 3-component vector of float) -0:214 move second child to first child (temp 3-component vector of uint) -0:214 'r032' (temp 3-component vector of uint) -0:? findMSB (global 3-component vector of uint) -0:? Constant: -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:215 move second child to first child (temp 3-component vector of uint) -0:215 'r033' (temp 3-component vector of uint) -0:? findLSB (global 3-component vector of uint) -0:? Constant: -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:216 move second child to first child (temp 3-component vector of float) -0:216 'r034' (temp 3-component vector of float) -0:216 Floor (global 3-component vector of float) -0:216 'inF0' (in 3-component vector of float) -0:218 move second child to first child (temp 3-component vector of float) -0:218 'r036' (temp 3-component vector of float) -0:218 mod (global 3-component vector of float) -0:218 'inF0' (in 3-component vector of float) -0:218 'inF1' (in 3-component vector of float) -0:219 move second child to first child (temp 3-component vector of float) -0:219 'r037' (temp 3-component vector of float) -0:219 Fraction (global 3-component vector of float) -0:219 'inF0' (in 3-component vector of float) -0:220 move second child to first child (temp 3-component vector of float) -0:220 'r038' (temp 3-component vector of float) -0:220 frexp (global 3-component vector of float) -0:220 'inF0' (in 3-component vector of float) -0:220 'inF1' (in 3-component vector of float) -0:221 move second child to first child (temp 3-component vector of float) -0:221 'r039' (temp 3-component vector of float) -0:221 fwidth (global 3-component vector of float) -0:221 'inF0' (in 3-component vector of float) -0:222 move second child to first child (temp 3-component vector of bool) -0:222 'r040' (temp 3-component vector of bool) -0:222 isinf (global 3-component vector of bool) -0:222 'inF0' (in 3-component vector of float) -0:223 move second child to first child (temp 3-component vector of bool) -0:223 'r041' (temp 3-component vector of bool) -0:223 isnan (global 3-component vector of bool) -0:223 'inF0' (in 3-component vector of float) -0:224 move second child to first child (temp 3-component vector of float) -0:224 'r042' (temp 3-component vector of float) -0:224 ldexp (global 3-component vector of float) -0:224 'inF0' (in 3-component vector of float) -0:224 'inF1' (in 3-component vector of float) -0:225 move second child to first child (temp 3-component vector of float) -0:225 'r039a' (temp 3-component vector of float) -0:225 mix (global 3-component vector of float) -0:225 'inF0' (in 3-component vector of float) -0:225 'inF1' (in 3-component vector of float) -0:225 'inF2' (in 3-component vector of float) -0:226 move second child to first child (temp float) -0:226 'r043' (temp float) -0:226 length (global float) -0:226 'inF0' (in 3-component vector of float) -0:227 move second child to first child (temp 3-component vector of float) -0:227 'r044' (temp 3-component vector of float) -0:227 log (global 3-component vector of float) -0:227 'inF0' (in 3-component vector of float) -0:228 move second child to first child (temp 3-component vector of float) -0:228 'r045' (temp 3-component vector of float) -0:228 vector-scale (temp 3-component vector of float) -0:228 log2 (temp 3-component vector of float) -0:228 'inF0' (in 3-component vector of float) -0:228 Constant: -0:228 0.301030 -0:229 move second child to first child (temp 3-component vector of float) -0:229 'r046' (temp 3-component vector of float) -0:229 log2 (global 3-component vector of float) -0:229 'inF0' (in 3-component vector of float) -0:230 move second child to first child (temp 3-component vector of float) -0:230 'r047' (temp 3-component vector of float) -0:230 max (global 3-component vector of float) -0:230 'inF0' (in 3-component vector of float) -0:230 'inF1' (in 3-component vector of float) -0:231 move second child to first child (temp 3-component vector of float) -0:231 'r048' (temp 3-component vector of float) -0:231 min (global 3-component vector of float) -0:231 'inF0' (in 3-component vector of float) -0:231 'inF1' (in 3-component vector of float) -0:232 move second child to first child (temp 3-component vector of float) -0:232 'r049' (temp 3-component vector of float) -0:232 normalize (global 3-component vector of float) -0:232 'inF0' (in 3-component vector of float) -0:233 move second child to first child (temp 3-component vector of float) -0:233 'r050' (temp 3-component vector of float) -0:233 pow (global 3-component vector of float) -0:233 'inF0' (in 3-component vector of float) -0:233 'inF1' (in 3-component vector of float) -0:234 move second child to first child (temp 3-component vector of float) -0:234 'r051' (temp 3-component vector of float) -0:234 radians (global 3-component vector of float) -0:234 'inF0' (in 3-component vector of float) -0:235 move second child to first child (temp 3-component vector of float) -0:235 'r052' (temp 3-component vector of float) -0:235 divide (temp 3-component vector of float) -0:235 Constant: -0:235 1.000000 -0:235 'inF0' (in 3-component vector of float) -0:236 move second child to first child (temp 3-component vector of float) -0:236 'r053' (temp 3-component vector of float) -0:236 reflect (global 3-component vector of float) -0:236 'inF0' (in 3-component vector of float) -0:236 'inF1' (in 3-component vector of float) -0:237 move second child to first child (temp 3-component vector of float) -0:237 'r054' (temp 3-component vector of float) -0:237 refract (global 3-component vector of float) -0:237 'inF0' (in 3-component vector of float) -0:237 'inF1' (in 3-component vector of float) -0:237 Constant: -0:237 2.000000 -0:238 move second child to first child (temp 3-component vector of uint) -0:238 'r055' (temp 3-component vector of uint) -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:239 move second child to first child (temp 3-component vector of float) -0:239 'r056' (temp 3-component vector of float) -0:239 roundEven (global 3-component vector of float) -0:239 'inF0' (in 3-component vector of float) -0:240 move second child to first child (temp 3-component vector of float) -0:240 'r057' (temp 3-component vector of float) -0:240 inverse sqrt (global 3-component vector of float) -0:240 'inF0' (in 3-component vector of float) -0:241 move second child to first child (temp 3-component vector of float) -0:241 'r058' (temp 3-component vector of float) -0:241 clamp (temp 3-component vector of float) -0:241 'inF0' (in 3-component vector of float) -0:241 Constant: -0:241 0.000000 -0:241 Constant: -0:241 1.000000 -0:242 move second child to first child (temp 3-component vector of float) -0:242 'r059' (temp 3-component vector of float) -0:242 Sign (global 3-component vector of float) -0:242 'inF0' (in 3-component vector of float) -0:243 move second child to first child (temp 3-component vector of float) -0:243 'r060' (temp 3-component vector of float) -0:243 sine (global 3-component vector of float) -0:243 'inF0' (in 3-component vector of float) +0:195 Sequence +0:195 move second child to first child (temp 3-component vector of float) +0:195 'r013' (temp 3-component vector of float) +0:195 cosine (global 3-component vector of float) +0:195 'inF0' (in 3-component vector of float) +0:196 Sequence +0:196 move second child to first child (temp 3-component vector of float) +0:196 'r014' (temp 3-component vector of float) +0:196 hyp. cosine (global 3-component vector of float) +0:196 'inF0' (in 3-component vector of float) +0:197 Sequence +0:197 move second child to first child (temp 3-component vector of uint) +0:197 'r015' (temp 3-component vector of uint) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:198 Sequence +0:198 move second child to first child (temp 3-component vector of float) +0:198 'r016' (temp 3-component vector of float) +0:198 cross-product (global 3-component vector of float) +0:198 'inF0' (in 3-component vector of float) +0:198 'inF1' (in 3-component vector of float) +0:199 Sequence +0:199 move second child to first child (temp 3-component vector of float) +0:199 'r017' (temp 3-component vector of float) +0:199 dPdx (global 3-component vector of float) +0:199 'inF0' (in 3-component vector of float) +0:200 Sequence +0:200 move second child to first child (temp 3-component vector of float) +0:200 'r018' (temp 3-component vector of float) +0:200 dPdxCoarse (global 3-component vector of float) +0:200 'inF0' (in 3-component vector of float) +0:201 Sequence +0:201 move second child to first child (temp 3-component vector of float) +0:201 'r019' (temp 3-component vector of float) +0:201 dPdxFine (global 3-component vector of float) +0:201 'inF0' (in 3-component vector of float) +0:202 Sequence +0:202 move second child to first child (temp 3-component vector of float) +0:202 'r020' (temp 3-component vector of float) +0:202 dPdy (global 3-component vector of float) +0:202 'inF0' (in 3-component vector of float) +0:203 Sequence +0:203 move second child to first child (temp 3-component vector of float) +0:203 'r021' (temp 3-component vector of float) +0:203 dPdyCoarse (global 3-component vector of float) +0:203 'inF0' (in 3-component vector of float) +0:204 Sequence +0:204 move second child to first child (temp 3-component vector of float) +0:204 'r022' (temp 3-component vector of float) +0:204 dPdyFine (global 3-component vector of float) +0:204 'inF0' (in 3-component vector of float) +0:205 Sequence +0:205 move second child to first child (temp 3-component vector of float) +0:205 'r023' (temp 3-component vector of float) +0:205 degrees (global 3-component vector of float) +0:205 'inF0' (in 3-component vector of float) +0:206 Sequence +0:206 move second child to first child (temp float) +0:206 'r024' (temp float) +0:206 distance (global float) +0:206 'inF0' (in 3-component vector of float) +0:206 'inF1' (in 3-component vector of float) +0:207 Sequence +0:207 move second child to first child (temp float) +0:207 'r025' (temp float) +0:207 dot-product (global float) +0:207 'inF0' (in 3-component vector of float) +0:207 'inF1' (in 3-component vector of float) +0:211 Sequence +0:211 move second child to first child (temp 3-component vector of float) +0:211 'r029' (temp 3-component vector of float) +0:211 exp (global 3-component vector of float) +0:211 'inF0' (in 3-component vector of float) +0:212 Sequence +0:212 move second child to first child (temp 3-component vector of float) +0:212 'r030' (temp 3-component vector of float) +0:212 exp2 (global 3-component vector of float) +0:212 'inF0' (in 3-component vector of float) +0:213 Sequence +0:213 move second child to first child (temp 3-component vector of float) +0:213 'r031' (temp 3-component vector of float) +0:213 face-forward (global 3-component vector of float) +0:213 'inF0' (in 3-component vector of float) +0:213 'inF1' (in 3-component vector of float) +0:213 'inF2' (in 3-component vector of float) +0:214 Sequence +0:214 move second child to first child (temp 3-component vector of uint) +0:214 'r032' (temp 3-component vector of uint) +0:? findMSB (global 3-component vector of uint) +0:? Constant: +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:215 Sequence +0:215 move second child to first child (temp 3-component vector of uint) +0:215 'r033' (temp 3-component vector of uint) +0:? findLSB (global 3-component vector of uint) +0:? Constant: +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:216 Sequence +0:216 move second child to first child (temp 3-component vector of float) +0:216 'r034' (temp 3-component vector of float) +0:216 Floor (global 3-component vector of float) +0:216 'inF0' (in 3-component vector of float) +0:218 Sequence +0:218 move second child to first child (temp 3-component vector of float) +0:218 'r036' (temp 3-component vector of float) +0:218 mod (global 3-component vector of float) +0:218 'inF0' (in 3-component vector of float) +0:218 'inF1' (in 3-component vector of float) +0:219 Sequence +0:219 move second child to first child (temp 3-component vector of float) +0:219 'r037' (temp 3-component vector of float) +0:219 Fraction (global 3-component vector of float) +0:219 'inF0' (in 3-component vector of float) +0:220 Sequence +0:220 move second child to first child (temp 3-component vector of float) +0:220 'r038' (temp 3-component vector of float) +0:220 frexp (global 3-component vector of float) +0:220 'inF0' (in 3-component vector of float) +0:220 'inF1' (in 3-component vector of float) +0:221 Sequence +0:221 move second child to first child (temp 3-component vector of float) +0:221 'r039' (temp 3-component vector of float) +0:221 fwidth (global 3-component vector of float) +0:221 'inF0' (in 3-component vector of float) +0:222 Sequence +0:222 move second child to first child (temp 3-component vector of bool) +0:222 'r040' (temp 3-component vector of bool) +0:222 isinf (global 3-component vector of bool) +0:222 'inF0' (in 3-component vector of float) +0:223 Sequence +0:223 move second child to first child (temp 3-component vector of bool) +0:223 'r041' (temp 3-component vector of bool) +0:223 isnan (global 3-component vector of bool) +0:223 'inF0' (in 3-component vector of float) +0:224 Sequence +0:224 move second child to first child (temp 3-component vector of float) +0:224 'r042' (temp 3-component vector of float) +0:224 ldexp (global 3-component vector of float) +0:224 'inF0' (in 3-component vector of float) +0:224 'inF1' (in 3-component vector of float) +0:225 Sequence +0:225 move second child to first child (temp 3-component vector of float) +0:225 'r039a' (temp 3-component vector of float) +0:225 mix (global 3-component vector of float) +0:225 'inF0' (in 3-component vector of float) +0:225 'inF1' (in 3-component vector of float) +0:225 'inF2' (in 3-component vector of float) +0:226 Sequence +0:226 move second child to first child (temp float) +0:226 'r043' (temp float) +0:226 length (global float) +0:226 'inF0' (in 3-component vector of float) +0:227 Sequence +0:227 move second child to first child (temp 3-component vector of float) +0:227 'r044' (temp 3-component vector of float) +0:227 log (global 3-component vector of float) +0:227 'inF0' (in 3-component vector of float) +0:228 Sequence +0:228 move second child to first child (temp 3-component vector of float) +0:228 'r045' (temp 3-component vector of float) +0:228 vector-scale (temp 3-component vector of float) +0:228 log2 (temp 3-component vector of float) +0:228 'inF0' (in 3-component vector of float) +0:228 Constant: +0:228 0.301030 +0:229 Sequence +0:229 move second child to first child (temp 3-component vector of float) +0:229 'r046' (temp 3-component vector of float) +0:229 log2 (global 3-component vector of float) +0:229 'inF0' (in 3-component vector of float) +0:230 Sequence +0:230 move second child to first child (temp 3-component vector of float) +0:230 'r047' (temp 3-component vector of float) +0:230 max (global 3-component vector of float) +0:230 'inF0' (in 3-component vector of float) +0:230 'inF1' (in 3-component vector of float) +0:231 Sequence +0:231 move second child to first child (temp 3-component vector of float) +0:231 'r048' (temp 3-component vector of float) +0:231 min (global 3-component vector of float) +0:231 'inF0' (in 3-component vector of float) +0:231 'inF1' (in 3-component vector of float) +0:232 Sequence +0:232 move second child to first child (temp 3-component vector of float) +0:232 'r049' (temp 3-component vector of float) +0:232 normalize (global 3-component vector of float) +0:232 'inF0' (in 3-component vector of float) +0:233 Sequence +0:233 move second child to first child (temp 3-component vector of float) +0:233 'r050' (temp 3-component vector of float) +0:233 pow (global 3-component vector of float) +0:233 'inF0' (in 3-component vector of float) +0:233 'inF1' (in 3-component vector of float) +0:234 Sequence +0:234 move second child to first child (temp 3-component vector of float) +0:234 'r051' (temp 3-component vector of float) +0:234 radians (global 3-component vector of float) +0:234 'inF0' (in 3-component vector of float) +0:235 Sequence +0:235 move second child to first child (temp 3-component vector of float) +0:235 'r052' (temp 3-component vector of float) +0:235 divide (temp 3-component vector of float) +0:235 Constant: +0:235 1.000000 +0:235 'inF0' (in 3-component vector of float) +0:236 Sequence +0:236 move second child to first child (temp 3-component vector of float) +0:236 'r053' (temp 3-component vector of float) +0:236 reflect (global 3-component vector of float) +0:236 'inF0' (in 3-component vector of float) +0:236 'inF1' (in 3-component vector of float) +0:237 Sequence +0:237 move second child to first child (temp 3-component vector of float) +0:237 'r054' (temp 3-component vector of float) +0:237 refract (global 3-component vector of float) +0:237 'inF0' (in 3-component vector of float) +0:237 'inF1' (in 3-component vector of float) +0:237 Constant: +0:237 2.000000 +0:238 Sequence +0:238 move second child to first child (temp 3-component vector of uint) +0:238 'r055' (temp 3-component vector of uint) +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:239 Sequence +0:239 move second child to first child (temp 3-component vector of float) +0:239 'r056' (temp 3-component vector of float) +0:239 roundEven (global 3-component vector of float) +0:239 'inF0' (in 3-component vector of float) +0:240 Sequence +0:240 move second child to first child (temp 3-component vector of float) +0:240 'r057' (temp 3-component vector of float) +0:240 inverse sqrt (global 3-component vector of float) +0:240 'inF0' (in 3-component vector of float) +0:241 Sequence +0:241 move second child to first child (temp 3-component vector of float) +0:241 'r058' (temp 3-component vector of float) +0:241 clamp (temp 3-component vector of float) +0:241 'inF0' (in 3-component vector of float) +0:241 Constant: +0:241 0.000000 +0:241 Constant: +0:241 1.000000 +0:242 Sequence +0:242 move second child to first child (temp 3-component vector of float) +0:242 'r059' (temp 3-component vector of float) +0:242 Sign (global 3-component vector of float) +0:242 'inF0' (in 3-component vector of float) +0:243 Sequence +0:243 move second child to first child (temp 3-component vector of float) +0:243 'r060' (temp 3-component vector of float) +0:243 sine (global 3-component vector of float) +0:243 'inF0' (in 3-component vector of float) 0:244 Sequence 0:244 move second child to first child (temp 3-component vector of float) 0:244 'inF1' (in 3-component vector of float) @@ -911,37 +1087,44 @@ gl_FragCoord origin is upper left 0:244 'inF2' (in 3-component vector of float) 0:244 cosine (temp 3-component vector of float) 0:244 'inF0' (in 3-component vector of float) -0:245 move second child to first child (temp 3-component vector of float) -0:245 'r061' (temp 3-component vector of float) -0:245 hyp. sine (global 3-component vector of float) -0:245 'inF0' (in 3-component vector of float) -0:246 move second child to first child (temp 3-component vector of float) -0:246 'r062' (temp 3-component vector of float) -0:246 smoothstep (global 3-component vector of float) -0:246 'inF0' (in 3-component vector of float) -0:246 'inF1' (in 3-component vector of float) -0:246 'inF2' (in 3-component vector of float) -0:247 move second child to first child (temp 3-component vector of float) -0:247 'r063' (temp 3-component vector of float) -0:247 sqrt (global 3-component vector of float) -0:247 'inF0' (in 3-component vector of float) -0:248 move second child to first child (temp 3-component vector of float) -0:248 'r064' (temp 3-component vector of float) -0:248 step (global 3-component vector of float) -0:248 'inF0' (in 3-component vector of float) -0:248 'inF1' (in 3-component vector of float) -0:249 move second child to first child (temp 3-component vector of float) -0:249 'r065' (temp 3-component vector of float) -0:249 tangent (global 3-component vector of float) -0:249 'inF0' (in 3-component vector of float) -0:250 move second child to first child (temp 3-component vector of float) -0:250 'r066' (temp 3-component vector of float) -0:250 hyp. tangent (global 3-component vector of float) -0:250 'inF0' (in 3-component vector of float) -0:252 move second child to first child (temp 3-component vector of float) -0:252 'r067' (temp 3-component vector of float) -0:252 trunc (global 3-component vector of float) -0:252 'inF0' (in 3-component vector of float) +0:245 Sequence +0:245 move second child to first child (temp 3-component vector of float) +0:245 'r061' (temp 3-component vector of float) +0:245 hyp. sine (global 3-component vector of float) +0:245 'inF0' (in 3-component vector of float) +0:246 Sequence +0:246 move second child to first child (temp 3-component vector of float) +0:246 'r062' (temp 3-component vector of float) +0:246 smoothstep (global 3-component vector of float) +0:246 'inF0' (in 3-component vector of float) +0:246 'inF1' (in 3-component vector of float) +0:246 'inF2' (in 3-component vector of float) +0:247 Sequence +0:247 move second child to first child (temp 3-component vector of float) +0:247 'r063' (temp 3-component vector of float) +0:247 sqrt (global 3-component vector of float) +0:247 'inF0' (in 3-component vector of float) +0:248 Sequence +0:248 move second child to first child (temp 3-component vector of float) +0:248 'r064' (temp 3-component vector of float) +0:248 step (global 3-component vector of float) +0:248 'inF0' (in 3-component vector of float) +0:248 'inF1' (in 3-component vector of float) +0:249 Sequence +0:249 move second child to first child (temp 3-component vector of float) +0:249 'r065' (temp 3-component vector of float) +0:249 tangent (global 3-component vector of float) +0:249 'inF0' (in 3-component vector of float) +0:250 Sequence +0:250 move second child to first child (temp 3-component vector of float) +0:250 'r066' (temp 3-component vector of float) +0:250 hyp. tangent (global 3-component vector of float) +0:250 'inF0' (in 3-component vector of float) +0:252 Sequence +0:252 move second child to first child (temp 3-component vector of float) +0:252 'r067' (temp 3-component vector of float) +0:252 trunc (global 3-component vector of float) +0:252 'inF0' (in 3-component vector of float) 0:255 Branch: Return with expression 0:? Constant: 0:? 1.000000 @@ -955,57 +1138,69 @@ gl_FragCoord origin is upper left 0:259 'inU0' (in 4-component vector of uint) 0:259 'inU1' (in 4-component vector of uint) 0:? Sequence -0:262 move second child to first child (temp bool) -0:262 'r000' (temp bool) -0:262 all (global bool) -0:262 'inF0' (in 4-component vector of float) -0:263 move second child to first child (temp 4-component vector of float) -0:263 'r001' (temp 4-component vector of float) -0:263 Absolute value (global 4-component vector of float) -0:263 'inF0' (in 4-component vector of float) -0:264 move second child to first child (temp 4-component vector of float) -0:264 'r002' (temp 4-component vector of float) -0:264 arc cosine (global 4-component vector of float) -0:264 'inF0' (in 4-component vector of float) -0:265 move second child to first child (temp bool) -0:265 'r003' (temp bool) -0:265 any (global bool) -0:265 'inF0' (in 4-component vector of float) -0:266 move second child to first child (temp 4-component vector of float) -0:266 'r004' (temp 4-component vector of float) -0:266 arc sine (global 4-component vector of float) -0:266 'inF0' (in 4-component vector of float) -0:267 move second child to first child (temp 4-component vector of int) -0:267 'r005' (temp 4-component vector of int) -0:267 floatBitsToInt (global 4-component vector of int) -0:267 'inF0' (in 4-component vector of float) -0:268 move second child to first child (temp 4-component vector of uint) -0:268 'r006' (temp 4-component vector of uint) -0:268 floatBitsToUint (global 4-component vector of uint) -0:268 'inF0' (in 4-component vector of float) -0:269 move second child to first child (temp 4-component vector of float) -0:269 'r007' (temp 4-component vector of float) -0:269 intBitsToFloat (global 4-component vector of float) -0:269 'inU0' (in 4-component vector of uint) -0:271 move second child to first child (temp 4-component vector of float) -0:271 'r009' (temp 4-component vector of float) -0:271 arc tangent (global 4-component vector of float) -0:271 'inF0' (in 4-component vector of float) -0:272 move second child to first child (temp 4-component vector of float) -0:272 'r010' (temp 4-component vector of float) -0:272 arc tangent (global 4-component vector of float) -0:272 'inF0' (in 4-component vector of float) -0:272 'inF1' (in 4-component vector of float) -0:273 move second child to first child (temp 4-component vector of float) -0:273 'r011' (temp 4-component vector of float) -0:273 Ceiling (global 4-component vector of float) -0:273 'inF0' (in 4-component vector of float) -0:274 move second child to first child (temp 4-component vector of float) -0:274 'r012' (temp 4-component vector of float) -0:274 clamp (global 4-component vector of float) -0:274 'inF0' (in 4-component vector of float) -0:274 'inF1' (in 4-component vector of float) -0:274 'inF2' (in 4-component vector of float) +0:262 Sequence +0:262 move second child to first child (temp bool) +0:262 'r000' (temp bool) +0:262 all (global bool) +0:262 'inF0' (in 4-component vector of float) +0:263 Sequence +0:263 move second child to first child (temp 4-component vector of float) +0:263 'r001' (temp 4-component vector of float) +0:263 Absolute value (global 4-component vector of float) +0:263 'inF0' (in 4-component vector of float) +0:264 Sequence +0:264 move second child to first child (temp 4-component vector of float) +0:264 'r002' (temp 4-component vector of float) +0:264 arc cosine (global 4-component vector of float) +0:264 'inF0' (in 4-component vector of float) +0:265 Sequence +0:265 move second child to first child (temp bool) +0:265 'r003' (temp bool) +0:265 any (global bool) +0:265 'inF0' (in 4-component vector of float) +0:266 Sequence +0:266 move second child to first child (temp 4-component vector of float) +0:266 'r004' (temp 4-component vector of float) +0:266 arc sine (global 4-component vector of float) +0:266 'inF0' (in 4-component vector of float) +0:267 Sequence +0:267 move second child to first child (temp 4-component vector of int) +0:267 'r005' (temp 4-component vector of int) +0:267 floatBitsToInt (global 4-component vector of int) +0:267 'inF0' (in 4-component vector of float) +0:268 Sequence +0:268 move second child to first child (temp 4-component vector of uint) +0:268 'r006' (temp 4-component vector of uint) +0:268 floatBitsToUint (global 4-component vector of uint) +0:268 'inF0' (in 4-component vector of float) +0:269 Sequence +0:269 move second child to first child (temp 4-component vector of float) +0:269 'r007' (temp 4-component vector of float) +0:269 intBitsToFloat (global 4-component vector of float) +0:269 'inU0' (in 4-component vector of uint) +0:271 Sequence +0:271 move second child to first child (temp 4-component vector of float) +0:271 'r009' (temp 4-component vector of float) +0:271 arc tangent (global 4-component vector of float) +0:271 'inF0' (in 4-component vector of float) +0:272 Sequence +0:272 move second child to first child (temp 4-component vector of float) +0:272 'r010' (temp 4-component vector of float) +0:272 arc tangent (global 4-component vector of float) +0:272 'inF0' (in 4-component vector of float) +0:272 'inF1' (in 4-component vector of float) +0:273 Sequence +0:273 move second child to first child (temp 4-component vector of float) +0:273 'r011' (temp 4-component vector of float) +0:273 Ceiling (global 4-component vector of float) +0:273 'inF0' (in 4-component vector of float) +0:274 Sequence +0:274 move second child to first child (temp 4-component vector of float) +0:274 'r012' (temp 4-component vector of float) +0:274 clamp (global 4-component vector of float) +0:274 'inF0' (in 4-component vector of float) +0:274 'inF1' (in 4-component vector of float) +0:274 'inF2' (in 4-component vector of float) 0:275 Test condition and select (temp void) 0:275 Condition 0:275 any (temp bool) @@ -1018,245 +1213,290 @@ gl_FragCoord origin is upper left 0:275 0.000000 0:275 true case 0:275 Branch: Kill -0:276 move second child to first child (temp 4-component vector of float) -0:276 'r013' (temp 4-component vector of float) -0:276 cosine (global 4-component vector of float) -0:276 'inF0' (in 4-component vector of float) -0:277 move second child to first child (temp 4-component vector of float) -0:277 'r014' (temp 4-component vector of float) -0:277 hyp. cosine (global 4-component vector of float) -0:277 'inF0' (in 4-component vector of float) -0:278 move second child to first child (temp 4-component vector of uint) -0:278 'r015' (temp 4-component vector of uint) -0:? bitCount (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) -0:279 move second child to first child (temp 4-component vector of float) -0:279 'r016' (temp 4-component vector of float) -0:279 dPdx (global 4-component vector of float) -0:279 'inF0' (in 4-component vector of float) -0:280 move second child to first child (temp 4-component vector of float) -0:280 'r017' (temp 4-component vector of float) -0:280 dPdxCoarse (global 4-component vector of float) -0:280 'inF0' (in 4-component vector of float) -0:281 move second child to first child (temp 4-component vector of float) -0:281 'r018' (temp 4-component vector of float) -0:281 dPdxFine (global 4-component vector of float) -0:281 'inF0' (in 4-component vector of float) -0:282 move second child to first child (temp 4-component vector of float) -0:282 'r019' (temp 4-component vector of float) -0:282 dPdy (global 4-component vector of float) -0:282 'inF0' (in 4-component vector of float) -0:283 move second child to first child (temp 4-component vector of float) -0:283 'r020' (temp 4-component vector of float) -0:283 dPdyCoarse (global 4-component vector of float) -0:283 'inF0' (in 4-component vector of float) -0:284 move second child to first child (temp 4-component vector of float) -0:284 'r021' (temp 4-component vector of float) -0:284 dPdyFine (global 4-component vector of float) -0:284 'inF0' (in 4-component vector of float) -0:285 move second child to first child (temp 4-component vector of float) -0:285 'r022' (temp 4-component vector of float) -0:285 degrees (global 4-component vector of float) -0:285 'inF0' (in 4-component vector of float) -0:286 move second child to first child (temp float) -0:286 'r023' (temp float) -0:286 distance (global float) -0:286 'inF0' (in 4-component vector of float) -0:286 'inF1' (in 4-component vector of float) -0:287 move second child to first child (temp float) -0:287 'r024' (temp float) -0:287 dot-product (global float) -0:287 'inF0' (in 4-component vector of float) -0:287 'inF1' (in 4-component vector of float) -0:288 move second child to first child (temp 4-component vector of float) -0:288 'r025' (temp 4-component vector of float) -0:288 Construct vec4 (temp 4-component vector of float) -0:288 Constant: -0:288 1.000000 -0:288 component-wise multiply (temp float) +0:276 Sequence +0:276 move second child to first child (temp 4-component vector of float) +0:276 'r013' (temp 4-component vector of float) +0:276 cosine (global 4-component vector of float) +0:276 'inF0' (in 4-component vector of float) +0:277 Sequence +0:277 move second child to first child (temp 4-component vector of float) +0:277 'r014' (temp 4-component vector of float) +0:277 hyp. cosine (global 4-component vector of float) +0:277 'inF0' (in 4-component vector of float) +0:278 Sequence +0:278 move second child to first child (temp 4-component vector of uint) +0:278 'r015' (temp 4-component vector of uint) +0:? bitCount (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) +0:279 Sequence +0:279 move second child to first child (temp 4-component vector of float) +0:279 'r016' (temp 4-component vector of float) +0:279 dPdx (global 4-component vector of float) +0:279 'inF0' (in 4-component vector of float) +0:280 Sequence +0:280 move second child to first child (temp 4-component vector of float) +0:280 'r017' (temp 4-component vector of float) +0:280 dPdxCoarse (global 4-component vector of float) +0:280 'inF0' (in 4-component vector of float) +0:281 Sequence +0:281 move second child to first child (temp 4-component vector of float) +0:281 'r018' (temp 4-component vector of float) +0:281 dPdxFine (global 4-component vector of float) +0:281 'inF0' (in 4-component vector of float) +0:282 Sequence +0:282 move second child to first child (temp 4-component vector of float) +0:282 'r019' (temp 4-component vector of float) +0:282 dPdy (global 4-component vector of float) +0:282 'inF0' (in 4-component vector of float) +0:283 Sequence +0:283 move second child to first child (temp 4-component vector of float) +0:283 'r020' (temp 4-component vector of float) +0:283 dPdyCoarse (global 4-component vector of float) +0:283 'inF0' (in 4-component vector of float) +0:284 Sequence +0:284 move second child to first child (temp 4-component vector of float) +0:284 'r021' (temp 4-component vector of float) +0:284 dPdyFine (global 4-component vector of float) +0:284 'inF0' (in 4-component vector of float) +0:285 Sequence +0:285 move second child to first child (temp 4-component vector of float) +0:285 'r022' (temp 4-component vector of float) +0:285 degrees (global 4-component vector of float) +0:285 'inF0' (in 4-component vector of float) +0:286 Sequence +0:286 move second child to first child (temp float) +0:286 'r023' (temp float) +0:286 distance (global float) +0:286 'inF0' (in 4-component vector of float) +0:286 'inF1' (in 4-component vector of float) +0:287 Sequence +0:287 move second child to first child (temp float) +0:287 'r024' (temp float) +0:287 dot-product (global float) +0:287 'inF0' (in 4-component vector of float) +0:287 'inF1' (in 4-component vector of float) +0:288 Sequence +0:288 move second child to first child (temp 4-component vector of float) +0:288 'r025' (temp 4-component vector of float) +0:288 Construct vec4 (temp 4-component vector of float) +0:288 Constant: +0:288 1.000000 +0:288 component-wise multiply (temp float) +0:288 direct index (temp float) +0:288 'inF0' (in 4-component vector of float) +0:288 Constant: +0:288 1 (const int) +0:288 direct index (temp float) +0:288 'inF1' (in 4-component vector of float) +0:288 Constant: +0:288 1 (const int) 0:288 direct index (temp float) 0:288 'inF0' (in 4-component vector of float) 0:288 Constant: -0:288 1 (const int) +0:288 2 (const int) 0:288 direct index (temp float) 0:288 'inF1' (in 4-component vector of float) 0:288 Constant: -0:288 1 (const int) -0:288 direct index (temp float) -0:288 'inF0' (in 4-component vector of float) -0:288 Constant: -0:288 2 (const int) -0:288 direct index (temp float) -0:288 'inF1' (in 4-component vector of float) -0:288 Constant: -0:288 3 (const int) -0:292 move second child to first child (temp 4-component vector of float) -0:292 'r029' (temp 4-component vector of float) -0:292 exp (global 4-component vector of float) -0:292 'inF0' (in 4-component vector of float) -0:293 move second child to first child (temp 4-component vector of float) -0:293 'r030' (temp 4-component vector of float) -0:293 exp2 (global 4-component vector of float) -0:293 'inF0' (in 4-component vector of float) -0:294 move second child to first child (temp 4-component vector of float) -0:294 'r031' (temp 4-component vector of float) -0:294 face-forward (global 4-component vector of float) -0:294 'inF0' (in 4-component vector of float) -0:294 'inF1' (in 4-component vector of float) -0:294 'inF2' (in 4-component vector of float) -0:295 move second child to first child (temp 4-component vector of uint) -0:295 'r032' (temp 4-component vector of uint) -0:? findMSB (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 8 (const uint) -0:? 9 (const uint) -0:? 10 (const uint) -0:296 move second child to first child (temp 4-component vector of uint) -0:296 'r033' (temp 4-component vector of uint) -0:? findLSB (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 8 (const uint) -0:? 9 (const uint) -0:? 10 (const uint) -0:297 move second child to first child (temp 4-component vector of float) -0:297 'r034' (temp 4-component vector of float) -0:297 Floor (global 4-component vector of float) -0:297 'inF0' (in 4-component vector of float) -0:299 move second child to first child (temp 4-component vector of float) -0:299 'r036' (temp 4-component vector of float) -0:299 mod (global 4-component vector of float) -0:299 'inF0' (in 4-component vector of float) -0:299 'inF1' (in 4-component vector of float) -0:300 move second child to first child (temp 4-component vector of float) -0:300 'r037' (temp 4-component vector of float) -0:300 Fraction (global 4-component vector of float) -0:300 'inF0' (in 4-component vector of float) -0:301 move second child to first child (temp 4-component vector of float) -0:301 'r038' (temp 4-component vector of float) -0:301 frexp (global 4-component vector of float) -0:301 'inF0' (in 4-component vector of float) -0:301 'inF1' (in 4-component vector of float) -0:302 move second child to first child (temp 4-component vector of float) -0:302 'r039' (temp 4-component vector of float) -0:302 fwidth (global 4-component vector of float) -0:302 'inF0' (in 4-component vector of float) -0:303 move second child to first child (temp 4-component vector of bool) -0:303 'r040' (temp 4-component vector of bool) -0:303 isinf (global 4-component vector of bool) -0:303 'inF0' (in 4-component vector of float) -0:304 move second child to first child (temp 4-component vector of bool) -0:304 'r041' (temp 4-component vector of bool) -0:304 isnan (global 4-component vector of bool) -0:304 'inF0' (in 4-component vector of float) -0:305 move second child to first child (temp 4-component vector of float) -0:305 'r042' (temp 4-component vector of float) -0:305 ldexp (global 4-component vector of float) -0:305 'inF0' (in 4-component vector of float) -0:305 'inF1' (in 4-component vector of float) -0:306 move second child to first child (temp 4-component vector of float) -0:306 'r039a' (temp 4-component vector of float) -0:306 mix (global 4-component vector of float) -0:306 'inF0' (in 4-component vector of float) -0:306 'inF1' (in 4-component vector of float) -0:306 'inF2' (in 4-component vector of float) -0:307 move second child to first child (temp float) -0:307 'r043' (temp float) -0:307 length (global float) -0:307 'inF0' (in 4-component vector of float) -0:308 move second child to first child (temp 4-component vector of float) -0:308 'r044' (temp 4-component vector of float) -0:308 log (global 4-component vector of float) -0:308 'inF0' (in 4-component vector of float) -0:309 move second child to first child (temp 4-component vector of float) -0:309 'r045' (temp 4-component vector of float) -0:309 vector-scale (temp 4-component vector of float) -0:309 log2 (temp 4-component vector of float) -0:309 'inF0' (in 4-component vector of float) -0:309 Constant: -0:309 0.301030 -0:310 move second child to first child (temp 4-component vector of float) -0:310 'r046' (temp 4-component vector of float) -0:310 log2 (global 4-component vector of float) -0:310 'inF0' (in 4-component vector of float) -0:311 move second child to first child (temp 4-component vector of float) -0:311 'r047' (temp 4-component vector of float) -0:311 max (global 4-component vector of float) -0:311 'inF0' (in 4-component vector of float) -0:311 'inF1' (in 4-component vector of float) -0:312 move second child to first child (temp 4-component vector of float) -0:312 'r048' (temp 4-component vector of float) -0:312 min (global 4-component vector of float) -0:312 'inF0' (in 4-component vector of float) -0:312 'inF1' (in 4-component vector of float) -0:313 move second child to first child (temp 4-component vector of float) -0:313 'r049' (temp 4-component vector of float) -0:313 normalize (global 4-component vector of float) -0:313 'inF0' (in 4-component vector of float) -0:314 move second child to first child (temp 4-component vector of float) -0:314 'r050' (temp 4-component vector of float) -0:314 pow (global 4-component vector of float) -0:314 'inF0' (in 4-component vector of float) -0:314 'inF1' (in 4-component vector of float) -0:315 move second child to first child (temp 4-component vector of float) -0:315 'r051' (temp 4-component vector of float) -0:315 radians (global 4-component vector of float) -0:315 'inF0' (in 4-component vector of float) -0:316 move second child to first child (temp 4-component vector of float) -0:316 'r052' (temp 4-component vector of float) -0:316 divide (temp 4-component vector of float) -0:316 Constant: -0:316 1.000000 -0:316 'inF0' (in 4-component vector of float) -0:317 move second child to first child (temp 4-component vector of float) -0:317 'r053' (temp 4-component vector of float) -0:317 reflect (global 4-component vector of float) -0:317 'inF0' (in 4-component vector of float) -0:317 'inF1' (in 4-component vector of float) -0:318 move second child to first child (temp 4-component vector of float) -0:318 'r054' (temp 4-component vector of float) -0:318 refract (global 4-component vector of float) -0:318 'inF0' (in 4-component vector of float) -0:318 'inF1' (in 4-component vector of float) -0:318 Constant: -0:318 2.000000 -0:319 move second child to first child (temp 4-component vector of uint) -0:319 'r055' (temp 4-component vector of uint) -0:? bitFieldReverse (global 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:320 move second child to first child (temp 4-component vector of float) -0:320 'r056' (temp 4-component vector of float) -0:320 roundEven (global 4-component vector of float) -0:320 'inF0' (in 4-component vector of float) -0:321 move second child to first child (temp 4-component vector of float) -0:321 'r057' (temp 4-component vector of float) -0:321 inverse sqrt (global 4-component vector of float) -0:321 'inF0' (in 4-component vector of float) -0:322 move second child to first child (temp 4-component vector of float) -0:322 'r058' (temp 4-component vector of float) -0:322 clamp (temp 4-component vector of float) -0:322 'inF0' (in 4-component vector of float) -0:322 Constant: -0:322 0.000000 -0:322 Constant: -0:322 1.000000 -0:323 move second child to first child (temp 4-component vector of float) -0:323 'r059' (temp 4-component vector of float) -0:323 Sign (global 4-component vector of float) -0:323 'inF0' (in 4-component vector of float) -0:324 move second child to first child (temp 4-component vector of float) -0:324 'r060' (temp 4-component vector of float) -0:324 sine (global 4-component vector of float) -0:324 'inF0' (in 4-component vector of float) +0:288 3 (const int) +0:292 Sequence +0:292 move second child to first child (temp 4-component vector of float) +0:292 'r029' (temp 4-component vector of float) +0:292 exp (global 4-component vector of float) +0:292 'inF0' (in 4-component vector of float) +0:293 Sequence +0:293 move second child to first child (temp 4-component vector of float) +0:293 'r030' (temp 4-component vector of float) +0:293 exp2 (global 4-component vector of float) +0:293 'inF0' (in 4-component vector of float) +0:294 Sequence +0:294 move second child to first child (temp 4-component vector of float) +0:294 'r031' (temp 4-component vector of float) +0:294 face-forward (global 4-component vector of float) +0:294 'inF0' (in 4-component vector of float) +0:294 'inF1' (in 4-component vector of float) +0:294 'inF2' (in 4-component vector of float) +0:295 Sequence +0:295 move second child to first child (temp 4-component vector of uint) +0:295 'r032' (temp 4-component vector of uint) +0:? findMSB (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:? 9 (const uint) +0:? 10 (const uint) +0:296 Sequence +0:296 move second child to first child (temp 4-component vector of uint) +0:296 'r033' (temp 4-component vector of uint) +0:? findLSB (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:? 9 (const uint) +0:? 10 (const uint) +0:297 Sequence +0:297 move second child to first child (temp 4-component vector of float) +0:297 'r034' (temp 4-component vector of float) +0:297 Floor (global 4-component vector of float) +0:297 'inF0' (in 4-component vector of float) +0:299 Sequence +0:299 move second child to first child (temp 4-component vector of float) +0:299 'r036' (temp 4-component vector of float) +0:299 mod (global 4-component vector of float) +0:299 'inF0' (in 4-component vector of float) +0:299 'inF1' (in 4-component vector of float) +0:300 Sequence +0:300 move second child to first child (temp 4-component vector of float) +0:300 'r037' (temp 4-component vector of float) +0:300 Fraction (global 4-component vector of float) +0:300 'inF0' (in 4-component vector of float) +0:301 Sequence +0:301 move second child to first child (temp 4-component vector of float) +0:301 'r038' (temp 4-component vector of float) +0:301 frexp (global 4-component vector of float) +0:301 'inF0' (in 4-component vector of float) +0:301 'inF1' (in 4-component vector of float) +0:302 Sequence +0:302 move second child to first child (temp 4-component vector of float) +0:302 'r039' (temp 4-component vector of float) +0:302 fwidth (global 4-component vector of float) +0:302 'inF0' (in 4-component vector of float) +0:303 Sequence +0:303 move second child to first child (temp 4-component vector of bool) +0:303 'r040' (temp 4-component vector of bool) +0:303 isinf (global 4-component vector of bool) +0:303 'inF0' (in 4-component vector of float) +0:304 Sequence +0:304 move second child to first child (temp 4-component vector of bool) +0:304 'r041' (temp 4-component vector of bool) +0:304 isnan (global 4-component vector of bool) +0:304 'inF0' (in 4-component vector of float) +0:305 Sequence +0:305 move second child to first child (temp 4-component vector of float) +0:305 'r042' (temp 4-component vector of float) +0:305 ldexp (global 4-component vector of float) +0:305 'inF0' (in 4-component vector of float) +0:305 'inF1' (in 4-component vector of float) +0:306 Sequence +0:306 move second child to first child (temp 4-component vector of float) +0:306 'r039a' (temp 4-component vector of float) +0:306 mix (global 4-component vector of float) +0:306 'inF0' (in 4-component vector of float) +0:306 'inF1' (in 4-component vector of float) +0:306 'inF2' (in 4-component vector of float) +0:307 Sequence +0:307 move second child to first child (temp float) +0:307 'r043' (temp float) +0:307 length (global float) +0:307 'inF0' (in 4-component vector of float) +0:308 Sequence +0:308 move second child to first child (temp 4-component vector of float) +0:308 'r044' (temp 4-component vector of float) +0:308 log (global 4-component vector of float) +0:308 'inF0' (in 4-component vector of float) +0:309 Sequence +0:309 move second child to first child (temp 4-component vector of float) +0:309 'r045' (temp 4-component vector of float) +0:309 vector-scale (temp 4-component vector of float) +0:309 log2 (temp 4-component vector of float) +0:309 'inF0' (in 4-component vector of float) +0:309 Constant: +0:309 0.301030 +0:310 Sequence +0:310 move second child to first child (temp 4-component vector of float) +0:310 'r046' (temp 4-component vector of float) +0:310 log2 (global 4-component vector of float) +0:310 'inF0' (in 4-component vector of float) +0:311 Sequence +0:311 move second child to first child (temp 4-component vector of float) +0:311 'r047' (temp 4-component vector of float) +0:311 max (global 4-component vector of float) +0:311 'inF0' (in 4-component vector of float) +0:311 'inF1' (in 4-component vector of float) +0:312 Sequence +0:312 move second child to first child (temp 4-component vector of float) +0:312 'r048' (temp 4-component vector of float) +0:312 min (global 4-component vector of float) +0:312 'inF0' (in 4-component vector of float) +0:312 'inF1' (in 4-component vector of float) +0:313 Sequence +0:313 move second child to first child (temp 4-component vector of float) +0:313 'r049' (temp 4-component vector of float) +0:313 normalize (global 4-component vector of float) +0:313 'inF0' (in 4-component vector of float) +0:314 Sequence +0:314 move second child to first child (temp 4-component vector of float) +0:314 'r050' (temp 4-component vector of float) +0:314 pow (global 4-component vector of float) +0:314 'inF0' (in 4-component vector of float) +0:314 'inF1' (in 4-component vector of float) +0:315 Sequence +0:315 move second child to first child (temp 4-component vector of float) +0:315 'r051' (temp 4-component vector of float) +0:315 radians (global 4-component vector of float) +0:315 'inF0' (in 4-component vector of float) +0:316 Sequence +0:316 move second child to first child (temp 4-component vector of float) +0:316 'r052' (temp 4-component vector of float) +0:316 divide (temp 4-component vector of float) +0:316 Constant: +0:316 1.000000 +0:316 'inF0' (in 4-component vector of float) +0:317 Sequence +0:317 move second child to first child (temp 4-component vector of float) +0:317 'r053' (temp 4-component vector of float) +0:317 reflect (global 4-component vector of float) +0:317 'inF0' (in 4-component vector of float) +0:317 'inF1' (in 4-component vector of float) +0:318 Sequence +0:318 move second child to first child (temp 4-component vector of float) +0:318 'r054' (temp 4-component vector of float) +0:318 refract (global 4-component vector of float) +0:318 'inF0' (in 4-component vector of float) +0:318 'inF1' (in 4-component vector of float) +0:318 Constant: +0:318 2.000000 +0:319 Sequence +0:319 move second child to first child (temp 4-component vector of uint) +0:319 'r055' (temp 4-component vector of uint) +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:320 Sequence +0:320 move second child to first child (temp 4-component vector of float) +0:320 'r056' (temp 4-component vector of float) +0:320 roundEven (global 4-component vector of float) +0:320 'inF0' (in 4-component vector of float) +0:321 Sequence +0:321 move second child to first child (temp 4-component vector of float) +0:321 'r057' (temp 4-component vector of float) +0:321 inverse sqrt (global 4-component vector of float) +0:321 'inF0' (in 4-component vector of float) +0:322 Sequence +0:322 move second child to first child (temp 4-component vector of float) +0:322 'r058' (temp 4-component vector of float) +0:322 clamp (temp 4-component vector of float) +0:322 'inF0' (in 4-component vector of float) +0:322 Constant: +0:322 0.000000 +0:322 Constant: +0:322 1.000000 +0:323 Sequence +0:323 move second child to first child (temp 4-component vector of float) +0:323 'r059' (temp 4-component vector of float) +0:323 Sign (global 4-component vector of float) +0:323 'inF0' (in 4-component vector of float) +0:324 Sequence +0:324 move second child to first child (temp 4-component vector of float) +0:324 'r060' (temp 4-component vector of float) +0:324 sine (global 4-component vector of float) +0:324 'inF0' (in 4-component vector of float) 0:325 Sequence 0:325 move second child to first child (temp 4-component vector of float) 0:325 'inF1' (in 4-component vector of float) @@ -1266,37 +1506,44 @@ gl_FragCoord origin is upper left 0:325 'inF2' (in 4-component vector of float) 0:325 cosine (temp 4-component vector of float) 0:325 'inF0' (in 4-component vector of float) -0:326 move second child to first child (temp 4-component vector of float) -0:326 'r061' (temp 4-component vector of float) -0:326 hyp. sine (global 4-component vector of float) -0:326 'inF0' (in 4-component vector of float) -0:327 move second child to first child (temp 4-component vector of float) -0:327 'r062' (temp 4-component vector of float) -0:327 smoothstep (global 4-component vector of float) -0:327 'inF0' (in 4-component vector of float) -0:327 'inF1' (in 4-component vector of float) -0:327 'inF2' (in 4-component vector of float) -0:328 move second child to first child (temp 4-component vector of float) -0:328 'r063' (temp 4-component vector of float) -0:328 sqrt (global 4-component vector of float) -0:328 'inF0' (in 4-component vector of float) -0:329 move second child to first child (temp 4-component vector of float) -0:329 'r064' (temp 4-component vector of float) -0:329 step (global 4-component vector of float) -0:329 'inF0' (in 4-component vector of float) -0:329 'inF1' (in 4-component vector of float) -0:330 move second child to first child (temp 4-component vector of float) -0:330 'r065' (temp 4-component vector of float) -0:330 tangent (global 4-component vector of float) -0:330 'inF0' (in 4-component vector of float) -0:331 move second child to first child (temp 4-component vector of float) -0:331 'r066' (temp 4-component vector of float) -0:331 hyp. tangent (global 4-component vector of float) -0:331 'inF0' (in 4-component vector of float) -0:333 move second child to first child (temp 4-component vector of float) -0:333 'r067' (temp 4-component vector of float) -0:333 trunc (global 4-component vector of float) -0:333 'inF0' (in 4-component vector of float) +0:326 Sequence +0:326 move second child to first child (temp 4-component vector of float) +0:326 'r061' (temp 4-component vector of float) +0:326 hyp. sine (global 4-component vector of float) +0:326 'inF0' (in 4-component vector of float) +0:327 Sequence +0:327 move second child to first child (temp 4-component vector of float) +0:327 'r062' (temp 4-component vector of float) +0:327 smoothstep (global 4-component vector of float) +0:327 'inF0' (in 4-component vector of float) +0:327 'inF1' (in 4-component vector of float) +0:327 'inF2' (in 4-component vector of float) +0:328 Sequence +0:328 move second child to first child (temp 4-component vector of float) +0:328 'r063' (temp 4-component vector of float) +0:328 sqrt (global 4-component vector of float) +0:328 'inF0' (in 4-component vector of float) +0:329 Sequence +0:329 move second child to first child (temp 4-component vector of float) +0:329 'r064' (temp 4-component vector of float) +0:329 step (global 4-component vector of float) +0:329 'inF0' (in 4-component vector of float) +0:329 'inF1' (in 4-component vector of float) +0:330 Sequence +0:330 move second child to first child (temp 4-component vector of float) +0:330 'r065' (temp 4-component vector of float) +0:330 tangent (global 4-component vector of float) +0:330 'inF0' (in 4-component vector of float) +0:331 Sequence +0:331 move second child to first child (temp 4-component vector of float) +0:331 'r066' (temp 4-component vector of float) +0:331 hyp. tangent (global 4-component vector of float) +0:331 'inF0' (in 4-component vector of float) +0:333 Sequence +0:333 move second child to first child (temp 4-component vector of float) +0:333 'r067' (temp 4-component vector of float) +0:333 trunc (global 4-component vector of float) +0:333 'inF0' (in 4-component vector of float) 0:336 Branch: Return with expression 0:? Constant: 0:? 1.000000 @@ -1309,37 +1556,44 @@ gl_FragCoord origin is upper left 0:400 'inF1' (in 2X2 matrix of float) 0:400 'inF2' (in 2X2 matrix of float) 0:? Sequence -0:402 move second child to first child (temp bool) -0:402 'r000' (temp bool) -0:402 all (global bool) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r001' (temp 2X2 matrix of float) -0:402 Absolute value (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp bool) +0:402 'r000' (temp bool) +0:402 all (global bool) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r001' (temp 2X2 matrix of float) +0:402 Absolute value (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) 0:402 arc cosine (global 2X2 matrix of float) 0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp bool) -0:402 'r003' (temp bool) -0:402 any (global bool) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r004' (temp 2X2 matrix of float) -0:402 arc sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r005' (temp 2X2 matrix of float) -0:402 arc tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r006' (temp 2X2 matrix of float) -0:402 arc tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r007' (temp 2X2 matrix of float) -0:402 Ceiling (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp bool) +0:402 'r003' (temp bool) +0:402 any (global bool) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r004' (temp 2X2 matrix of float) +0:402 arc sine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r005' (temp 2X2 matrix of float) +0:402 arc tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r006' (temp 2X2 matrix of float) +0:402 arc tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r007' (temp 2X2 matrix of float) +0:402 Ceiling (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) 0:402 Test condition and select (temp void) 0:402 Condition 0:402 any (temp bool) @@ -1352,151 +1606,183 @@ gl_FragCoord origin is upper left 0:402 0.000000 0:402 true case 0:402 Branch: Kill -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r008' (temp 2X2 matrix of float) -0:402 clamp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r009' (temp 2X2 matrix of float) -0:402 cosine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r010' (temp 2X2 matrix of float) -0:402 hyp. cosine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r011' (temp 2X2 matrix of float) -0:402 dPdx (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r012' (temp 2X2 matrix of float) -0:402 dPdxCoarse (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r013' (temp 2X2 matrix of float) -0:402 dPdxFine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r014' (temp 2X2 matrix of float) -0:402 dPdy (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r015' (temp 2X2 matrix of float) -0:402 dPdyCoarse (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r016' (temp 2X2 matrix of float) -0:402 dPdyFine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r017' (temp 2X2 matrix of float) -0:402 degrees (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp float) -0:402 'r018' (temp float) -0:402 determinant (global float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r019' (temp 2X2 matrix of float) -0:402 exp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'R020' (temp 2X2 matrix of float) -0:402 exp2 (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r021' (temp 2X2 matrix of float) -0:402 Floor (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r022' (temp 2X2 matrix of float) -0:402 mod (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r023' (temp 2X2 matrix of float) -0:402 Fraction (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r024' (temp 2X2 matrix of float) -0:402 frexp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r025' (temp 2X2 matrix of float) -0:402 fwidth (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r026' (temp 2X2 matrix of float) -0:402 ldexp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r026a' (temp 2X2 matrix of float) -0:402 mix (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r027' (temp 2X2 matrix of float) -0:402 log (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r028' (temp 2X2 matrix of float) -0:402 matrix-scale (temp 2X2 matrix of float) -0:402 log2 (temp 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r008' (temp 2X2 matrix of float) +0:402 clamp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r009' (temp 2X2 matrix of float) +0:402 cosine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r010' (temp 2X2 matrix of float) +0:402 hyp. cosine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r011' (temp 2X2 matrix of float) +0:402 dPdx (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r012' (temp 2X2 matrix of float) +0:402 dPdxCoarse (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r013' (temp 2X2 matrix of float) +0:402 dPdxFine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r014' (temp 2X2 matrix of float) +0:402 dPdy (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r015' (temp 2X2 matrix of float) +0:402 dPdyCoarse (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r016' (temp 2X2 matrix of float) +0:402 dPdyFine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r017' (temp 2X2 matrix of float) +0:402 degrees (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp float) +0:402 'r018' (temp float) +0:402 determinant (global float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r019' (temp 2X2 matrix of float) +0:402 exp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'R020' (temp 2X2 matrix of float) +0:402 exp2 (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r021' (temp 2X2 matrix of float) +0:402 Floor (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r022' (temp 2X2 matrix of float) +0:402 mod (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r023' (temp 2X2 matrix of float) +0:402 Fraction (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r024' (temp 2X2 matrix of float) +0:402 frexp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r025' (temp 2X2 matrix of float) +0:402 fwidth (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r026' (temp 2X2 matrix of float) +0:402 ldexp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r026a' (temp 2X2 matrix of float) +0:402 mix (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r027' (temp 2X2 matrix of float) +0:402 log (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r028' (temp 2X2 matrix of float) +0:402 matrix-scale (temp 2X2 matrix of float) +0:402 log2 (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Constant: +0:402 0.301030 +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r029' (temp 2X2 matrix of float) +0:402 log2 (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r030' (temp 2X2 matrix of float) +0:402 max (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r031' (temp 2X2 matrix of float) +0:402 min (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r032' (temp 2X2 matrix of float) +0:402 pow (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r033' (temp 2X2 matrix of float) +0:402 radians (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r034' (temp 2X2 matrix of float) +0:402 roundEven (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r035' (temp 2X2 matrix of float) +0:402 inverse sqrt (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r036' (temp 2X2 matrix of float) +0:402 clamp (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Constant: +0:402 0.000000 +0:402 Constant: +0:402 1.000000 +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r037' (temp 2X2 matrix of float) +0:402 Sign (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r038' (temp 2X2 matrix of float) +0:402 sine (global 2X2 matrix of float) 0:402 'inF0' (in 2X2 matrix of float) -0:402 Constant: -0:402 0.301030 -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r029' (temp 2X2 matrix of float) -0:402 log2 (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r030' (temp 2X2 matrix of float) -0:402 max (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r031' (temp 2X2 matrix of float) -0:402 min (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r032' (temp 2X2 matrix of float) -0:402 pow (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r033' (temp 2X2 matrix of float) -0:402 radians (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r034' (temp 2X2 matrix of float) -0:402 roundEven (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r035' (temp 2X2 matrix of float) -0:402 inverse sqrt (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r036' (temp 2X2 matrix of float) -0:402 clamp (temp 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Constant: -0:402 0.000000 -0:402 Constant: -0:402 1.000000 -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r037' (temp 2X2 matrix of float) -0:402 Sign (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r038' (temp 2X2 matrix of float) -0:402 sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) 0:402 Sequence 0:402 move second child to first child (temp 2X2 matrix of float) 0:402 'inF1' (in 2X2 matrix of float) @@ -1506,39 +1792,46 @@ gl_FragCoord origin is upper left 0:402 'inF2' (in 2X2 matrix of float) 0:402 cosine (temp 2X2 matrix of float) 0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r039' (temp 2X2 matrix of float) -0:402 hyp. sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r049' (temp 2X2 matrix of float) -0:402 smoothstep (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r041' (temp 2X2 matrix of float) -0:402 sqrt (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r042' (temp 2X2 matrix of float) -0:402 step (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r043' (temp 2X2 matrix of float) -0:402 tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r044' (temp 2X2 matrix of float) -0:402 hyp. tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r039' (temp 2X2 matrix of float) +0:402 hyp. sine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r049' (temp 2X2 matrix of float) +0:402 smoothstep (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r041' (temp 2X2 matrix of float) +0:402 sqrt (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r042' (temp 2X2 matrix of float) +0:402 step (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r043' (temp 2X2 matrix of float) +0:402 tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r044' (temp 2X2 matrix of float) +0:402 hyp. tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) 0:402 transpose (global 2X2 matrix of float) 0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r046' (temp 2X2 matrix of float) -0:402 trunc (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r046' (temp 2X2 matrix of float) +0:402 trunc (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) 0:405 Branch: Return with expression 0:? Constant: 0:? 2.000000 @@ -1551,37 +1844,44 @@ gl_FragCoord origin is upper left 0:409 'inF1' (in 3X3 matrix of float) 0:409 'inF2' (in 3X3 matrix of float) 0:? Sequence -0:411 move second child to first child (temp bool) -0:411 'r000' (temp bool) -0:411 all (global bool) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r001' (temp 3X3 matrix of float) -0:411 Absolute value (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp bool) +0:411 'r000' (temp bool) +0:411 all (global bool) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r001' (temp 3X3 matrix of float) +0:411 Absolute value (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) 0:411 arc cosine (global 3X3 matrix of float) 0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp bool) -0:411 'r003' (temp bool) -0:411 any (global bool) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r004' (temp 3X3 matrix of float) -0:411 arc sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r005' (temp 3X3 matrix of float) -0:411 arc tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r006' (temp 3X3 matrix of float) -0:411 arc tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r007' (temp 3X3 matrix of float) -0:411 Ceiling (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp bool) +0:411 'r003' (temp bool) +0:411 any (global bool) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r004' (temp 3X3 matrix of float) +0:411 arc sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r005' (temp 3X3 matrix of float) +0:411 arc tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r006' (temp 3X3 matrix of float) +0:411 arc tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r007' (temp 3X3 matrix of float) +0:411 Ceiling (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) 0:411 Test condition and select (temp void) 0:411 Condition 0:411 any (temp bool) @@ -1599,452 +1899,537 @@ gl_FragCoord origin is upper left 0:411 0.000000 0:411 true case 0:411 Branch: Kill -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r008' (temp 3X3 matrix of float) -0:411 clamp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r009' (temp 3X3 matrix of float) -0:411 cosine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r010' (temp 3X3 matrix of float) -0:411 hyp. cosine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r011' (temp 3X3 matrix of float) -0:411 dPdx (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r012' (temp 3X3 matrix of float) -0:411 dPdxCoarse (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r013' (temp 3X3 matrix of float) -0:411 dPdxFine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r014' (temp 3X3 matrix of float) -0:411 dPdy (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r015' (temp 3X3 matrix of float) -0:411 dPdyCoarse (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r016' (temp 3X3 matrix of float) -0:411 dPdyFine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r017' (temp 3X3 matrix of float) -0:411 degrees (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp float) -0:411 'r018' (temp float) -0:411 determinant (global float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r019' (temp 3X3 matrix of float) -0:411 exp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'R020' (temp 3X3 matrix of float) -0:411 exp2 (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r021' (temp 3X3 matrix of float) -0:411 Floor (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r022' (temp 3X3 matrix of float) -0:411 mod (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r023' (temp 3X3 matrix of float) -0:411 Fraction (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r024' (temp 3X3 matrix of float) -0:411 frexp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r025' (temp 3X3 matrix of float) -0:411 fwidth (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r026' (temp 3X3 matrix of float) -0:411 ldexp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r026a' (temp 3X3 matrix of float) -0:411 mix (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r027' (temp 3X3 matrix of float) -0:411 log (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r028' (temp 3X3 matrix of float) -0:411 matrix-scale (temp 3X3 matrix of float) -0:411 log2 (temp 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r008' (temp 3X3 matrix of float) +0:411 clamp (global 3X3 matrix of float) 0:411 'inF0' (in 3X3 matrix of float) -0:411 Constant: -0:411 0.301030 -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r029' (temp 3X3 matrix of float) -0:411 log2 (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r030' (temp 3X3 matrix of float) -0:411 max (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r031' (temp 3X3 matrix of float) -0:411 min (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r032' (temp 3X3 matrix of float) -0:411 pow (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r033' (temp 3X3 matrix of float) -0:411 radians (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r034' (temp 3X3 matrix of float) -0:411 roundEven (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r035' (temp 3X3 matrix of float) -0:411 inverse sqrt (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r036' (temp 3X3 matrix of float) -0:411 clamp (temp 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Constant: -0:411 0.000000 -0:411 Constant: -0:411 1.000000 -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r037' (temp 3X3 matrix of float) -0:411 Sign (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r038' (temp 3X3 matrix of float) -0:411 sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) 0:411 Sequence 0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 sine (temp 3X3 matrix of float) +0:411 'r009' (temp 3X3 matrix of float) +0:411 cosine (global 3X3 matrix of float) 0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence 0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 cosine (temp 3X3 matrix of float) +0:411 'r010' (temp 3X3 matrix of float) +0:411 hyp. cosine (global 3X3 matrix of float) 0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r039' (temp 3X3 matrix of float) -0:411 hyp. sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r049' (temp 3X3 matrix of float) -0:411 smoothstep (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r041' (temp 3X3 matrix of float) -0:411 sqrt (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r042' (temp 3X3 matrix of float) -0:411 step (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r043' (temp 3X3 matrix of float) -0:411 tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r044' (temp 3X3 matrix of float) -0:411 hyp. tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 transpose (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r046' (temp 3X3 matrix of float) -0:411 trunc (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:414 Branch: Return with expression -0:? Constant: -0:? 3.000000 -0:? 3.000000 -0:? 3.000000 -0:? 3.000000 -0:? 3.000000 -0:? 3.000000 -0:? 3.000000 -0:? 3.000000 -0:? 3.000000 -0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:418 Function Parameters: -0:418 'inF0' (in 4X4 matrix of float) -0:418 'inF1' (in 4X4 matrix of float) -0:418 'inF2' (in 4X4 matrix of float) -0:? Sequence -0:420 move second child to first child (temp bool) -0:420 'r000' (temp bool) -0:420 all (global bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r001' (temp 4X4 matrix of float) -0:420 Absolute value (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 arc cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp bool) -0:420 'r003' (temp bool) -0:420 any (global bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r004' (temp 4X4 matrix of float) -0:420 arc sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r005' (temp 4X4 matrix of float) -0:420 arc tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r006' (temp 4X4 matrix of float) -0:420 arc tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r007' (temp 4X4 matrix of float) -0:420 Ceiling (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Test condition and select (temp void) -0:420 Condition -0:420 any (temp bool) -0:420 Compare Less Than (temp 4X4 matrix of bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 true case -0:420 Branch: Kill -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r008' (temp 4X4 matrix of float) -0:420 clamp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r009' (temp 4X4 matrix of float) -0:420 cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r010' (temp 4X4 matrix of float) -0:420 hyp. cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r011' (temp 4X4 matrix of float) -0:420 dPdx (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r012' (temp 4X4 matrix of float) -0:420 dPdxCoarse (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r013' (temp 4X4 matrix of float) -0:420 dPdxFine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r014' (temp 4X4 matrix of float) -0:420 dPdy (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r015' (temp 4X4 matrix of float) -0:420 dPdyCoarse (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r016' (temp 4X4 matrix of float) -0:420 dPdyFine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r017' (temp 4X4 matrix of float) -0:420 degrees (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp float) -0:420 'r018' (temp float) -0:420 determinant (global float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r019' (temp 4X4 matrix of float) -0:420 exp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'R020' (temp 4X4 matrix of float) -0:420 exp2 (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r021' (temp 4X4 matrix of float) -0:420 Floor (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r022' (temp 4X4 matrix of float) -0:420 mod (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r023' (temp 4X4 matrix of float) -0:420 Fraction (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r024' (temp 4X4 matrix of float) -0:420 frexp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r025' (temp 4X4 matrix of float) -0:420 fwidth (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r026' (temp 4X4 matrix of float) -0:420 ldexp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r026a' (temp 4X4 matrix of float) -0:420 mix (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r027' (temp 4X4 matrix of float) -0:420 log (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r028' (temp 4X4 matrix of float) -0:420 matrix-scale (temp 4X4 matrix of float) -0:420 log2 (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.301030 -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r029' (temp 4X4 matrix of float) -0:420 log2 (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r030' (temp 4X4 matrix of float) -0:420 max (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r031' (temp 4X4 matrix of float) -0:420 min (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r032' (temp 4X4 matrix of float) -0:420 pow (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r033' (temp 4X4 matrix of float) -0:420 radians (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r034' (temp 4X4 matrix of float) -0:420 roundEven (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r035' (temp 4X4 matrix of float) -0:420 inverse sqrt (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r036' (temp 4X4 matrix of float) -0:420 clamp (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 Constant: -0:420 1.000000 -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r037' (temp 4X4 matrix of float) -0:420 Sign (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r038' (temp 4X4 matrix of float) -0:420 sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 sine (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r011' (temp 3X3 matrix of float) +0:411 dPdx (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r012' (temp 3X3 matrix of float) +0:411 dPdxCoarse (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r013' (temp 3X3 matrix of float) +0:411 dPdxFine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r014' (temp 3X3 matrix of float) +0:411 dPdy (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r015' (temp 3X3 matrix of float) +0:411 dPdyCoarse (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r016' (temp 3X3 matrix of float) +0:411 dPdyFine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r017' (temp 3X3 matrix of float) +0:411 degrees (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp float) +0:411 'r018' (temp float) +0:411 determinant (global float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r019' (temp 3X3 matrix of float) +0:411 exp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'R020' (temp 3X3 matrix of float) +0:411 exp2 (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r021' (temp 3X3 matrix of float) +0:411 Floor (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r022' (temp 3X3 matrix of float) +0:411 mod (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r023' (temp 3X3 matrix of float) +0:411 Fraction (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r024' (temp 3X3 matrix of float) +0:411 frexp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r025' (temp 3X3 matrix of float) +0:411 fwidth (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r026' (temp 3X3 matrix of float) +0:411 ldexp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r026a' (temp 3X3 matrix of float) +0:411 mix (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r027' (temp 3X3 matrix of float) +0:411 log (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r028' (temp 3X3 matrix of float) +0:411 matrix-scale (temp 3X3 matrix of float) +0:411 log2 (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Constant: +0:411 0.301030 +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r029' (temp 3X3 matrix of float) +0:411 log2 (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r030' (temp 3X3 matrix of float) +0:411 max (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r031' (temp 3X3 matrix of float) +0:411 min (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r032' (temp 3X3 matrix of float) +0:411 pow (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r033' (temp 3X3 matrix of float) +0:411 radians (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r034' (temp 3X3 matrix of float) +0:411 roundEven (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r035' (temp 3X3 matrix of float) +0:411 inverse sqrt (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r036' (temp 3X3 matrix of float) +0:411 clamp (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Constant: +0:411 0.000000 +0:411 Constant: +0:411 1.000000 +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r037' (temp 3X3 matrix of float) +0:411 Sign (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r038' (temp 3X3 matrix of float) +0:411 sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 sine (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 cosine (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r039' (temp 3X3 matrix of float) +0:411 hyp. sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r049' (temp 3X3 matrix of float) +0:411 smoothstep (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r041' (temp 3X3 matrix of float) +0:411 sqrt (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r042' (temp 3X3 matrix of float) +0:411 step (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r043' (temp 3X3 matrix of float) +0:411 tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r044' (temp 3X3 matrix of float) +0:411 hyp. tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 transpose (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r046' (temp 3X3 matrix of float) +0:411 trunc (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:414 Branch: Return with expression +0:? Constant: +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:418 Function Parameters: +0:418 'inF0' (in 4X4 matrix of float) +0:418 'inF1' (in 4X4 matrix of float) +0:418 'inF2' (in 4X4 matrix of float) +0:? Sequence +0:420 Sequence +0:420 move second child to first child (temp bool) +0:420 'r000' (temp bool) +0:420 all (global bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r001' (temp 4X4 matrix of float) +0:420 Absolute value (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 arc cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp bool) +0:420 'r003' (temp bool) +0:420 any (global bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r004' (temp 4X4 matrix of float) +0:420 arc sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r005' (temp 4X4 matrix of float) +0:420 arc tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r006' (temp 4X4 matrix of float) +0:420 arc tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r007' (temp 4X4 matrix of float) +0:420 Ceiling (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Test condition and select (temp void) +0:420 Condition +0:420 any (temp bool) +0:420 Compare Less Than (temp 4X4 matrix of bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 0.000000 +0:420 true case +0:420 Branch: Kill +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r008' (temp 4X4 matrix of float) +0:420 clamp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r009' (temp 4X4 matrix of float) +0:420 cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r010' (temp 4X4 matrix of float) +0:420 hyp. cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r011' (temp 4X4 matrix of float) +0:420 dPdx (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r012' (temp 4X4 matrix of float) +0:420 dPdxCoarse (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r013' (temp 4X4 matrix of float) +0:420 dPdxFine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r014' (temp 4X4 matrix of float) +0:420 dPdy (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r015' (temp 4X4 matrix of float) +0:420 dPdyCoarse (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r016' (temp 4X4 matrix of float) +0:420 dPdyFine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r017' (temp 4X4 matrix of float) +0:420 degrees (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp float) +0:420 'r018' (temp float) +0:420 determinant (global float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r019' (temp 4X4 matrix of float) +0:420 exp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'R020' (temp 4X4 matrix of float) +0:420 exp2 (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r021' (temp 4X4 matrix of float) +0:420 Floor (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r022' (temp 4X4 matrix of float) +0:420 mod (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r023' (temp 4X4 matrix of float) +0:420 Fraction (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r024' (temp 4X4 matrix of float) +0:420 frexp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r025' (temp 4X4 matrix of float) +0:420 fwidth (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r026' (temp 4X4 matrix of float) +0:420 ldexp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r026a' (temp 4X4 matrix of float) +0:420 mix (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r027' (temp 4X4 matrix of float) +0:420 log (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r028' (temp 4X4 matrix of float) +0:420 matrix-scale (temp 4X4 matrix of float) +0:420 log2 (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.301030 +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r029' (temp 4X4 matrix of float) +0:420 log2 (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r030' (temp 4X4 matrix of float) +0:420 max (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r031' (temp 4X4 matrix of float) +0:420 min (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r032' (temp 4X4 matrix of float) +0:420 pow (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r033' (temp 4X4 matrix of float) +0:420 radians (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r034' (temp 4X4 matrix of float) +0:420 roundEven (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r035' (temp 4X4 matrix of float) +0:420 inverse sqrt (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r036' (temp 4X4 matrix of float) +0:420 clamp (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 Constant: +0:420 1.000000 +0:420 Sequence 0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 cosine (temp 4X4 matrix of float) +0:420 'r037' (temp 4X4 matrix of float) +0:420 Sign (global 4X4 matrix of float) 0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r039' (temp 4X4 matrix of float) -0:420 hyp. sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r049' (temp 4X4 matrix of float) -0:420 smoothstep (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r038' (temp 4X4 matrix of float) +0:420 sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) 0:420 'inF1' (in 4X4 matrix of float) +0:420 sine (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 move second child to first child (temp 4X4 matrix of float) 0:420 'inF2' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r041' (temp 4X4 matrix of float) -0:420 sqrt (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r042' (temp 4X4 matrix of float) -0:420 step (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r043' (temp 4X4 matrix of float) -0:420 tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r044' (temp 4X4 matrix of float) -0:420 hyp. tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) +0:420 cosine (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r039' (temp 4X4 matrix of float) +0:420 hyp. sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r049' (temp 4X4 matrix of float) +0:420 smoothstep (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r041' (temp 4X4 matrix of float) +0:420 sqrt (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r042' (temp 4X4 matrix of float) +0:420 step (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r043' (temp 4X4 matrix of float) +0:420 tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r044' (temp 4X4 matrix of float) +0:420 hyp. tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) 0:420 transpose (global 4X4 matrix of float) 0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r046' (temp 4X4 matrix of float) -0:420 trunc (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r046' (temp 4X4 matrix of float) +0:420 trunc (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) 0:423 Branch: Return with expression 0:? Constant: 0:? 4.000000 @@ -2072,51 +2457,60 @@ gl_FragCoord origin is upper left 0:441 'inFM0' (in 2X2 matrix of float) 0:441 'inFM1' (in 2X2 matrix of float) 0:? Sequence -0:442 move second child to first child (temp float) -0:442 'r0' (temp float) -0:442 component-wise multiply (temp float) -0:442 'inF0' (in float) -0:442 'inF1' (in float) -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r1' (temp 2-component vector of float) -0:442 vector-scale (temp 2-component vector of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inF0' (in float) -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r2' (temp 2-component vector of float) -0:442 vector-scale (temp 2-component vector of float) -0:442 'inF0' (in float) -0:442 'inFV0' (in 2-component vector of float) -0:442 move second child to first child (temp float) -0:442 'r3' (temp float) -0:442 dot-product (global float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inFV1' (in 2-component vector of float) -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r4' (temp 2-component vector of float) -0:442 matrix-times-vector (temp 2-component vector of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r5' (temp 2-component vector of float) -0:442 vector-times-matrix (temp 2-component vector of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r6' (temp 2X2 matrix of float) -0:442 matrix-scale (temp 2X2 matrix of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inF0' (in float) -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r7' (temp 2X2 matrix of float) -0:442 matrix-scale (temp 2X2 matrix of float) -0:442 'inF0' (in float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r8' (temp 2X2 matrix of float) -0:442 matrix-multiply (temp 2X2 matrix of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inFM1' (in 2X2 matrix of float) +0:442 Sequence +0:442 move second child to first child (temp float) +0:442 'r0' (temp float) +0:442 component-wise multiply (temp float) +0:442 'inF0' (in float) +0:442 'inF1' (in float) +0:442 Sequence +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r1' (temp 2-component vector of float) +0:442 vector-scale (temp 2-component vector of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inF0' (in float) +0:442 Sequence +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r2' (temp 2-component vector of float) +0:442 vector-scale (temp 2-component vector of float) +0:442 'inF0' (in float) +0:442 'inFV0' (in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child (temp float) +0:442 'r3' (temp float) +0:442 dot-product (global float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inFV1' (in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r4' (temp 2-component vector of float) +0:442 matrix-times-vector (temp 2-component vector of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r5' (temp 2-component vector of float) +0:442 vector-times-matrix (temp 2-component vector of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 Sequence +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r6' (temp 2X2 matrix of float) +0:442 matrix-scale (temp 2X2 matrix of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inF0' (in float) +0:442 Sequence +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r7' (temp 2X2 matrix of float) +0:442 matrix-scale (temp 2X2 matrix of float) +0:442 'inF0' (in float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 Sequence +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r8' (temp 2X2 matrix of float) +0:442 matrix-multiply (temp 2X2 matrix of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inFM1' (in 2X2 matrix of float) 0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void) 0:448 Function Parameters: 0:448 'inF0' (in float) @@ -2126,51 +2520,60 @@ gl_FragCoord origin is upper left 0:448 'inFM0' (in 3X3 matrix of float) 0:448 'inFM1' (in 3X3 matrix of float) 0:? Sequence -0:449 move second child to first child (temp float) -0:449 'r0' (temp float) -0:449 component-wise multiply (temp float) -0:449 'inF0' (in float) -0:449 'inF1' (in float) -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r1' (temp 3-component vector of float) -0:449 vector-scale (temp 3-component vector of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inF0' (in float) -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r2' (temp 3-component vector of float) -0:449 vector-scale (temp 3-component vector of float) -0:449 'inF0' (in float) -0:449 'inFV0' (in 3-component vector of float) -0:449 move second child to first child (temp float) -0:449 'r3' (temp float) -0:449 dot-product (global float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inFV1' (in 3-component vector of float) -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r4' (temp 3-component vector of float) -0:449 matrix-times-vector (temp 3-component vector of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r5' (temp 3-component vector of float) -0:449 vector-times-matrix (temp 3-component vector of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r6' (temp 3X3 matrix of float) -0:449 matrix-scale (temp 3X3 matrix of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inF0' (in float) -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r7' (temp 3X3 matrix of float) -0:449 matrix-scale (temp 3X3 matrix of float) -0:449 'inF0' (in float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r8' (temp 3X3 matrix of float) -0:449 matrix-multiply (temp 3X3 matrix of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inFM1' (in 3X3 matrix of float) +0:449 Sequence +0:449 move second child to first child (temp float) +0:449 'r0' (temp float) +0:449 component-wise multiply (temp float) +0:449 'inF0' (in float) +0:449 'inF1' (in float) +0:449 Sequence +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r1' (temp 3-component vector of float) +0:449 vector-scale (temp 3-component vector of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inF0' (in float) +0:449 Sequence +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r2' (temp 3-component vector of float) +0:449 vector-scale (temp 3-component vector of float) +0:449 'inF0' (in float) +0:449 'inFV0' (in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child (temp float) +0:449 'r3' (temp float) +0:449 dot-product (global float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inFV1' (in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r4' (temp 3-component vector of float) +0:449 matrix-times-vector (temp 3-component vector of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r5' (temp 3-component vector of float) +0:449 vector-times-matrix (temp 3-component vector of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 Sequence +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r6' (temp 3X3 matrix of float) +0:449 matrix-scale (temp 3X3 matrix of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inF0' (in float) +0:449 Sequence +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r7' (temp 3X3 matrix of float) +0:449 matrix-scale (temp 3X3 matrix of float) +0:449 'inF0' (in float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 Sequence +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r8' (temp 3X3 matrix of float) +0:449 matrix-multiply (temp 3X3 matrix of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inFM1' (in 3X3 matrix of float) 0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void) 0:455 Function Parameters: 0:455 'inF0' (in float) @@ -2180,51 +2583,60 @@ gl_FragCoord origin is upper left 0:455 'inFM0' (in 4X4 matrix of float) 0:455 'inFM1' (in 4X4 matrix of float) 0:? Sequence -0:456 move second child to first child (temp float) -0:456 'r0' (temp float) -0:456 component-wise multiply (temp float) -0:456 'inF0' (in float) -0:456 'inF1' (in float) -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r1' (temp 4-component vector of float) -0:456 vector-scale (temp 4-component vector of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inF0' (in float) -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r2' (temp 4-component vector of float) -0:456 vector-scale (temp 4-component vector of float) -0:456 'inF0' (in float) -0:456 'inFV0' (in 4-component vector of float) -0:456 move second child to first child (temp float) -0:456 'r3' (temp float) -0:456 dot-product (global float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inFV1' (in 4-component vector of float) -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r4' (temp 4-component vector of float) -0:456 matrix-times-vector (temp 4-component vector of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r5' (temp 4-component vector of float) -0:456 vector-times-matrix (temp 4-component vector of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r6' (temp 4X4 matrix of float) -0:456 matrix-scale (temp 4X4 matrix of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inF0' (in float) -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r7' (temp 4X4 matrix of float) -0:456 matrix-scale (temp 4X4 matrix of float) -0:456 'inF0' (in float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r8' (temp 4X4 matrix of float) -0:456 matrix-multiply (temp 4X4 matrix of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inFM1' (in 4X4 matrix of float) +0:456 Sequence +0:456 move second child to first child (temp float) +0:456 'r0' (temp float) +0:456 component-wise multiply (temp float) +0:456 'inF0' (in float) +0:456 'inF1' (in float) +0:456 Sequence +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r1' (temp 4-component vector of float) +0:456 vector-scale (temp 4-component vector of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inF0' (in float) +0:456 Sequence +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r2' (temp 4-component vector of float) +0:456 vector-scale (temp 4-component vector of float) +0:456 'inF0' (in float) +0:456 'inFV0' (in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child (temp float) +0:456 'r3' (temp float) +0:456 dot-product (global float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inFV1' (in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r4' (temp 4-component vector of float) +0:456 matrix-times-vector (temp 4-component vector of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r5' (temp 4-component vector of float) +0:456 vector-times-matrix (temp 4-component vector of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 Sequence +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r6' (temp 4X4 matrix of float) +0:456 matrix-scale (temp 4X4 matrix of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inF0' (in float) +0:456 Sequence +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r7' (temp 4X4 matrix of float) +0:456 matrix-scale (temp 4X4 matrix of float) +0:456 'inF0' (in float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 Sequence +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r8' (temp 4X4 matrix of float) +0:456 matrix-multiply (temp 4X4 matrix of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inFM1' (in 4X4 matrix of float) 0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) 0:465 Function Parameters: 0:465 'inF0' (in float) @@ -2237,91 +2649,108 @@ gl_FragCoord origin is upper left 0:465 'inFM3x4' (in 4X3 matrix of float) 0:465 'inFM2x4' (in 4X2 matrix of float) 0:? Sequence -0:466 move second child to first child (temp float) -0:466 'r00' (temp float) -0:466 component-wise multiply (temp float) -0:466 'inF0' (in float) -0:466 'inF1' (in float) -0:467 move second child to first child (temp 2-component vector of float) -0:467 'r01' (temp 2-component vector of float) -0:467 vector-scale (temp 2-component vector of float) -0:467 'inFV2' (in 2-component vector of float) -0:467 'inF0' (in float) -0:468 move second child to first child (temp 3-component vector of float) -0:468 'r02' (temp 3-component vector of float) -0:468 vector-scale (temp 3-component vector of float) -0:468 'inFV3' (in 3-component vector of float) -0:468 'inF0' (in float) -0:469 move second child to first child (temp 2-component vector of float) -0:469 'r03' (temp 2-component vector of float) -0:469 vector-scale (temp 2-component vector of float) -0:469 'inF0' (in float) -0:469 'inFV2' (in 2-component vector of float) -0:470 move second child to first child (temp 3-component vector of float) -0:470 'r04' (temp 3-component vector of float) -0:470 vector-scale (temp 3-component vector of float) -0:470 'inF0' (in float) -0:470 'inFV3' (in 3-component vector of float) -0:471 move second child to first child (temp float) -0:471 'r05' (temp float) -0:471 dot-product (global float) -0:471 'inFV2' (in 2-component vector of float) -0:471 'inFV2' (in 2-component vector of float) -0:472 move second child to first child (temp float) -0:472 'r06' (temp float) -0:472 dot-product (global float) -0:472 'inFV3' (in 3-component vector of float) -0:472 'inFV3' (in 3-component vector of float) -0:473 move second child to first child (temp 3-component vector of float) -0:473 'r07' (temp 3-component vector of float) -0:473 vector-times-matrix (temp 3-component vector of float) -0:473 'inFV2' (in 2-component vector of float) -0:473 'inFM2x3' (in 3X2 matrix of float) -0:474 move second child to first child (temp 2-component vector of float) -0:474 'r08' (temp 2-component vector of float) -0:474 vector-times-matrix (temp 2-component vector of float) -0:474 'inFV3' (in 3-component vector of float) -0:474 'inFM3x2' (in 2X3 matrix of float) -0:475 move second child to first child (temp 2-component vector of float) -0:475 'r09' (temp 2-component vector of float) -0:475 matrix-times-vector (temp 2-component vector of float) -0:475 'inFM2x3' (in 3X2 matrix of float) -0:475 'inFV3' (in 3-component vector of float) -0:476 move second child to first child (temp 3-component vector of float) -0:476 'r10' (temp 3-component vector of float) -0:476 matrix-times-vector (temp 3-component vector of float) -0:476 'inFM3x2' (in 2X3 matrix of float) -0:476 'inFV2' (in 2-component vector of float) -0:477 move second child to first child (temp 3X2 matrix of float) -0:477 'r11' (temp 3X2 matrix of float) -0:477 matrix-scale (temp 3X2 matrix of float) -0:477 'inFM2x3' (in 3X2 matrix of float) -0:477 'inF0' (in float) -0:478 move second child to first child (temp 2X3 matrix of float) -0:478 'r12' (temp 2X3 matrix of float) -0:478 matrix-scale (temp 2X3 matrix of float) -0:478 'inFM3x2' (in 2X3 matrix of float) -0:478 'inF0' (in float) -0:479 move second child to first child (temp 2X2 matrix of float) -0:479 'r13' (temp 2X2 matrix of float) -0:479 matrix-multiply (temp 2X2 matrix of float) -0:479 'inFM2x3' (in 3X2 matrix of float) -0:479 'inFM3x2' (in 2X3 matrix of float) -0:480 move second child to first child (temp 3X2 matrix of float) -0:480 'r14' (temp 3X2 matrix of float) -0:480 matrix-multiply (temp 3X2 matrix of float) -0:480 'inFM2x3' (in 3X2 matrix of float) -0:480 'inFM3x3' (in 3X3 matrix of float) -0:481 move second child to first child (temp 4X2 matrix of float) -0:481 'r15' (temp 4X2 matrix of float) -0:481 matrix-multiply (temp 4X2 matrix of float) -0:481 'inFM2x3' (in 3X2 matrix of float) -0:481 'inFM3x4' (in 4X3 matrix of float) -0:482 move second child to first child (temp 4X3 matrix of float) -0:482 'r16' (temp 4X3 matrix of float) -0:482 matrix-multiply (temp 4X3 matrix of float) -0:482 'inFM3x2' (in 2X3 matrix of float) -0:482 'inFM2x4' (in 4X2 matrix of float) +0:466 Sequence +0:466 move second child to first child (temp float) +0:466 'r00' (temp float) +0:466 component-wise multiply (temp float) +0:466 'inF0' (in float) +0:466 'inF1' (in float) +0:467 Sequence +0:467 move second child to first child (temp 2-component vector of float) +0:467 'r01' (temp 2-component vector of float) +0:467 vector-scale (temp 2-component vector of float) +0:467 'inFV2' (in 2-component vector of float) +0:467 'inF0' (in float) +0:468 Sequence +0:468 move second child to first child (temp 3-component vector of float) +0:468 'r02' (temp 3-component vector of float) +0:468 vector-scale (temp 3-component vector of float) +0:468 'inFV3' (in 3-component vector of float) +0:468 'inF0' (in float) +0:469 Sequence +0:469 move second child to first child (temp 2-component vector of float) +0:469 'r03' (temp 2-component vector of float) +0:469 vector-scale (temp 2-component vector of float) +0:469 'inF0' (in float) +0:469 'inFV2' (in 2-component vector of float) +0:470 Sequence +0:470 move second child to first child (temp 3-component vector of float) +0:470 'r04' (temp 3-component vector of float) +0:470 vector-scale (temp 3-component vector of float) +0:470 'inF0' (in float) +0:470 'inFV3' (in 3-component vector of float) +0:471 Sequence +0:471 move second child to first child (temp float) +0:471 'r05' (temp float) +0:471 dot-product (global float) +0:471 'inFV2' (in 2-component vector of float) +0:471 'inFV2' (in 2-component vector of float) +0:472 Sequence +0:472 move second child to first child (temp float) +0:472 'r06' (temp float) +0:472 dot-product (global float) +0:472 'inFV3' (in 3-component vector of float) +0:472 'inFV3' (in 3-component vector of float) +0:473 Sequence +0:473 move second child to first child (temp 3-component vector of float) +0:473 'r07' (temp 3-component vector of float) +0:473 vector-times-matrix (temp 3-component vector of float) +0:473 'inFV2' (in 2-component vector of float) +0:473 'inFM2x3' (in 3X2 matrix of float) +0:474 Sequence +0:474 move second child to first child (temp 2-component vector of float) +0:474 'r08' (temp 2-component vector of float) +0:474 vector-times-matrix (temp 2-component vector of float) +0:474 'inFV3' (in 3-component vector of float) +0:474 'inFM3x2' (in 2X3 matrix of float) +0:475 Sequence +0:475 move second child to first child (temp 2-component vector of float) +0:475 'r09' (temp 2-component vector of float) +0:475 matrix-times-vector (temp 2-component vector of float) +0:475 'inFM2x3' (in 3X2 matrix of float) +0:475 'inFV3' (in 3-component vector of float) +0:476 Sequence +0:476 move second child to first child (temp 3-component vector of float) +0:476 'r10' (temp 3-component vector of float) +0:476 matrix-times-vector (temp 3-component vector of float) +0:476 'inFM3x2' (in 2X3 matrix of float) +0:476 'inFV2' (in 2-component vector of float) +0:477 Sequence +0:477 move second child to first child (temp 3X2 matrix of float) +0:477 'r11' (temp 3X2 matrix of float) +0:477 matrix-scale (temp 3X2 matrix of float) +0:477 'inFM2x3' (in 3X2 matrix of float) +0:477 'inF0' (in float) +0:478 Sequence +0:478 move second child to first child (temp 2X3 matrix of float) +0:478 'r12' (temp 2X3 matrix of float) +0:478 matrix-scale (temp 2X3 matrix of float) +0:478 'inFM3x2' (in 2X3 matrix of float) +0:478 'inF0' (in float) +0:479 Sequence +0:479 move second child to first child (temp 2X2 matrix of float) +0:479 'r13' (temp 2X2 matrix of float) +0:479 matrix-multiply (temp 2X2 matrix of float) +0:479 'inFM2x3' (in 3X2 matrix of float) +0:479 'inFM3x2' (in 2X3 matrix of float) +0:480 Sequence +0:480 move second child to first child (temp 3X2 matrix of float) +0:480 'r14' (temp 3X2 matrix of float) +0:480 matrix-multiply (temp 3X2 matrix of float) +0:480 'inFM2x3' (in 3X2 matrix of float) +0:480 'inFM3x3' (in 3X3 matrix of float) +0:481 Sequence +0:481 move second child to first child (temp 4X2 matrix of float) +0:481 'r15' (temp 4X2 matrix of float) +0:481 matrix-multiply (temp 4X2 matrix of float) +0:481 'inFM2x3' (in 3X2 matrix of float) +0:481 'inFM3x4' (in 4X3 matrix of float) +0:482 Sequence +0:482 move second child to first child (temp 4X3 matrix of float) +0:482 'r16' (temp 4X3 matrix of float) +0:482 matrix-multiply (temp 4X3 matrix of float) +0:482 'inFM3x2' (in 2X3 matrix of float) +0:482 'inFM2x4' (in 4X2 matrix of float) 0:? Linker Objects 0:? 'gs_ua' (temp uint) 0:? 'gs_ub' (temp uint) @@ -2351,57 +2780,69 @@ gl_FragCoord origin is upper left 0:17 'inU0' (in uint) 0:17 'inU1' (in uint) 0:? Sequence -0:20 move second child to first child (temp bool) -0:20 'r000' (temp bool) -0:20 all (global bool) -0:20 'inF0' (in float) -0:21 move second child to first child (temp float) -0:21 'r001' (temp float) -0:21 Absolute value (global float) -0:21 'inF0' (in float) -0:22 move second child to first child (temp float) -0:22 'r002' (temp float) -0:22 arc cosine (global float) -0:22 'inF0' (in float) -0:23 move second child to first child (temp bool) -0:23 'r003' (temp bool) -0:23 any (global bool) -0:23 'inF0' (in float) -0:24 move second child to first child (temp float) -0:24 'r004' (temp float) -0:24 arc sine (global float) -0:24 'inF0' (in float) -0:25 move second child to first child (temp int) -0:25 'r005' (temp int) -0:25 floatBitsToInt (global int) -0:25 'inF0' (in float) -0:26 move second child to first child (temp uint) -0:26 'r006' (temp uint) -0:26 floatBitsToUint (global uint) -0:26 'inF0' (in float) -0:27 move second child to first child (temp float) -0:27 'r007' (temp float) -0:27 intBitsToFloat (global float) -0:27 'inU0' (in uint) -0:29 move second child to first child (temp float) -0:29 'r009' (temp float) -0:29 arc tangent (global float) -0:29 'inF0' (in float) -0:30 move second child to first child (temp float) -0:30 'r010' (temp float) -0:30 arc tangent (global float) -0:30 'inF0' (in float) -0:30 'inF1' (in float) -0:31 move second child to first child (temp float) -0:31 'r011' (temp float) -0:31 Ceiling (global float) -0:31 'inF0' (in float) -0:32 move second child to first child (temp float) -0:32 'r012' (temp float) -0:32 clamp (global float) -0:32 'inF0' (in float) -0:32 'inF1' (in float) -0:32 'inF2' (in float) +0:20 Sequence +0:20 move second child to first child (temp bool) +0:20 'r000' (temp bool) +0:20 all (global bool) +0:20 'inF0' (in float) +0:21 Sequence +0:21 move second child to first child (temp float) +0:21 'r001' (temp float) +0:21 Absolute value (global float) +0:21 'inF0' (in float) +0:22 Sequence +0:22 move second child to first child (temp float) +0:22 'r002' (temp float) +0:22 arc cosine (global float) +0:22 'inF0' (in float) +0:23 Sequence +0:23 move second child to first child (temp bool) +0:23 'r003' (temp bool) +0:23 any (global bool) +0:23 'inF0' (in float) +0:24 Sequence +0:24 move second child to first child (temp float) +0:24 'r004' (temp float) +0:24 arc sine (global float) +0:24 'inF0' (in float) +0:25 Sequence +0:25 move second child to first child (temp int) +0:25 'r005' (temp int) +0:25 floatBitsToInt (global int) +0:25 'inF0' (in float) +0:26 Sequence +0:26 move second child to first child (temp uint) +0:26 'r006' (temp uint) +0:26 floatBitsToUint (global uint) +0:26 'inF0' (in float) +0:27 Sequence +0:27 move second child to first child (temp float) +0:27 'r007' (temp float) +0:27 intBitsToFloat (global float) +0:27 'inU0' (in uint) +0:29 Sequence +0:29 move second child to first child (temp float) +0:29 'r009' (temp float) +0:29 arc tangent (global float) +0:29 'inF0' (in float) +0:30 Sequence +0:30 move second child to first child (temp float) +0:30 'r010' (temp float) +0:30 arc tangent (global float) +0:30 'inF0' (in float) +0:30 'inF1' (in float) +0:31 Sequence +0:31 move second child to first child (temp float) +0:31 'r011' (temp float) +0:31 Ceiling (global float) +0:31 'inF0' (in float) +0:32 Sequence +0:32 move second child to first child (temp float) +0:32 'r012' (temp float) +0:32 clamp (global float) +0:32 'inF0' (in float) +0:32 'inF1' (in float) +0:32 'inF2' (in float) 0:33 Test condition and select (temp void) 0:33 Condition 0:33 Compare Less Than (temp bool) @@ -2410,177 +2851,214 @@ gl_FragCoord origin is upper left 0:33 0.000000 0:33 true case 0:33 Branch: Kill -0:34 move second child to first child (temp float) -0:34 'r014' (temp float) -0:34 cosine (global float) -0:34 'inF0' (in float) -0:35 move second child to first child (temp float) -0:35 'r015' (temp float) -0:35 hyp. cosine (global float) -0:35 'inF0' (in float) -0:36 move second child to first child (temp uint) -0:36 'r016' (temp uint) -0:36 bitCount (global uint) -0:36 Constant: -0:36 7 (const uint) -0:37 move second child to first child (temp float) -0:37 'r017' (temp float) -0:37 dPdx (global float) -0:37 'inF0' (in float) -0:38 move second child to first child (temp float) -0:38 'r018' (temp float) -0:38 dPdxCoarse (global float) -0:38 'inF0' (in float) -0:39 move second child to first child (temp float) -0:39 'r019' (temp float) -0:39 dPdxFine (global float) -0:39 'inF0' (in float) -0:40 move second child to first child (temp float) -0:40 'r020' (temp float) -0:40 dPdy (global float) -0:40 'inF0' (in float) -0:41 move second child to first child (temp float) -0:41 'r021' (temp float) -0:41 dPdyCoarse (global float) -0:41 'inF0' (in float) -0:42 move second child to first child (temp float) -0:42 'r022' (temp float) -0:42 dPdyFine (global float) -0:42 'inF0' (in float) -0:43 move second child to first child (temp float) -0:43 'r023' (temp float) -0:43 degrees (global float) -0:43 'inF0' (in float) -0:47 move second child to first child (temp float) -0:47 'r027' (temp float) -0:47 exp (global float) -0:47 'inF0' (in float) -0:48 move second child to first child (temp float) -0:48 'r028' (temp float) -0:48 exp2 (global float) -0:48 'inF0' (in float) -0:49 move second child to first child (temp uint) -0:49 'r029' (temp uint) -0:49 Convert int to uint (temp uint) -0:49 findMSB (global int) -0:49 Constant: -0:49 7 (const int) -0:50 move second child to first child (temp uint) -0:50 'r030' (temp uint) -0:50 Convert int to uint (temp uint) -0:50 findLSB (global int) -0:50 Constant: -0:50 7 (const int) -0:51 move second child to first child (temp float) -0:51 'r031' (temp float) -0:51 Floor (global float) -0:51 'inF0' (in float) -0:53 move second child to first child (temp float) -0:53 'r033' (temp float) -0:53 mod (global float) -0:53 'inF0' (in float) -0:53 'inF1' (in float) -0:54 move second child to first child (temp float) -0:54 'r034' (temp float) -0:54 Fraction (global float) -0:54 'inF0' (in float) -0:55 move second child to first child (temp float) -0:55 'r035' (temp float) -0:55 frexp (global float) -0:55 'inF0' (in float) -0:55 'inF1' (in float) -0:56 move second child to first child (temp float) -0:56 'r036' (temp float) -0:56 fwidth (global float) -0:56 'inF0' (in float) -0:57 move second child to first child (temp bool) -0:57 'r037' (temp bool) -0:57 isinf (global bool) -0:57 'inF0' (in float) -0:58 move second child to first child (temp bool) -0:58 'r038' (temp bool) -0:58 isnan (global bool) -0:58 'inF0' (in float) -0:59 move second child to first child (temp float) -0:59 'r039' (temp float) -0:59 ldexp (global float) -0:59 'inF0' (in float) -0:59 'inF1' (in float) -0:60 move second child to first child (temp float) -0:60 'r039a' (temp float) -0:60 mix (global float) -0:60 'inF0' (in float) -0:60 'inF1' (in float) -0:60 'inF2' (in float) -0:61 move second child to first child (temp float) -0:61 'r040' (temp float) -0:61 log (global float) -0:61 'inF0' (in float) -0:62 move second child to first child (temp float) -0:62 'r041' (temp float) -0:62 component-wise multiply (temp float) -0:62 log2 (temp float) -0:62 'inF0' (in float) -0:62 Constant: -0:62 0.301030 -0:63 move second child to first child (temp float) -0:63 'r042' (temp float) -0:63 log2 (global float) -0:63 'inF0' (in float) -0:64 move second child to first child (temp float) -0:64 'r043' (temp float) -0:64 max (global float) -0:64 'inF0' (in float) -0:64 'inF1' (in float) -0:65 move second child to first child (temp float) -0:65 'r044' (temp float) -0:65 min (global float) -0:65 'inF0' (in float) -0:65 'inF1' (in float) -0:66 move second child to first child (temp float) -0:66 'r045' (temp float) -0:66 pow (global float) -0:66 'inF0' (in float) -0:66 'inF1' (in float) -0:67 move second child to first child (temp float) -0:67 'r046' (temp float) -0:67 radians (global float) -0:67 'inF0' (in float) -0:68 move second child to first child (temp float) -0:68 'r047' (temp float) -0:68 divide (temp float) -0:68 Constant: -0:68 1.000000 -0:68 'inF0' (in float) -0:69 move second child to first child (temp uint) -0:69 'r048' (temp uint) -0:69 bitFieldReverse (global uint) -0:69 Constant: -0:69 2 (const uint) -0:70 move second child to first child (temp float) -0:70 'r049' (temp float) -0:70 roundEven (global float) -0:70 'inF0' (in float) -0:71 move second child to first child (temp float) -0:71 'r050' (temp float) -0:71 inverse sqrt (global float) -0:71 'inF0' (in float) -0:72 move second child to first child (temp float) -0:72 'r051' (temp float) -0:72 clamp (temp float) -0:72 'inF0' (in float) -0:72 Constant: -0:72 0.000000 -0:72 Constant: -0:72 1.000000 -0:73 move second child to first child (temp float) -0:73 'r052' (temp float) -0:73 Sign (global float) -0:73 'inF0' (in float) -0:74 move second child to first child (temp float) -0:74 'r053' (temp float) -0:74 sine (global float) -0:74 'inF0' (in float) +0:34 Sequence +0:34 move second child to first child (temp float) +0:34 'r014' (temp float) +0:34 cosine (global float) +0:34 'inF0' (in float) +0:35 Sequence +0:35 move second child to first child (temp float) +0:35 'r015' (temp float) +0:35 hyp. cosine (global float) +0:35 'inF0' (in float) +0:36 Sequence +0:36 move second child to first child (temp uint) +0:36 'r016' (temp uint) +0:36 bitCount (global uint) +0:36 Constant: +0:36 7 (const uint) +0:37 Sequence +0:37 move second child to first child (temp float) +0:37 'r017' (temp float) +0:37 dPdx (global float) +0:37 'inF0' (in float) +0:38 Sequence +0:38 move second child to first child (temp float) +0:38 'r018' (temp float) +0:38 dPdxCoarse (global float) +0:38 'inF0' (in float) +0:39 Sequence +0:39 move second child to first child (temp float) +0:39 'r019' (temp float) +0:39 dPdxFine (global float) +0:39 'inF0' (in float) +0:40 Sequence +0:40 move second child to first child (temp float) +0:40 'r020' (temp float) +0:40 dPdy (global float) +0:40 'inF0' (in float) +0:41 Sequence +0:41 move second child to first child (temp float) +0:41 'r021' (temp float) +0:41 dPdyCoarse (global float) +0:41 'inF0' (in float) +0:42 Sequence +0:42 move second child to first child (temp float) +0:42 'r022' (temp float) +0:42 dPdyFine (global float) +0:42 'inF0' (in float) +0:43 Sequence +0:43 move second child to first child (temp float) +0:43 'r023' (temp float) +0:43 degrees (global float) +0:43 'inF0' (in float) +0:47 Sequence +0:47 move second child to first child (temp float) +0:47 'r027' (temp float) +0:47 exp (global float) +0:47 'inF0' (in float) +0:48 Sequence +0:48 move second child to first child (temp float) +0:48 'r028' (temp float) +0:48 exp2 (global float) +0:48 'inF0' (in float) +0:49 Sequence +0:49 move second child to first child (temp uint) +0:49 'r029' (temp uint) +0:49 Convert int to uint (temp uint) +0:49 findMSB (global int) +0:49 Constant: +0:49 7 (const int) +0:50 Sequence +0:50 move second child to first child (temp uint) +0:50 'r030' (temp uint) +0:50 Convert int to uint (temp uint) +0:50 findLSB (global int) +0:50 Constant: +0:50 7 (const int) +0:51 Sequence +0:51 move second child to first child (temp float) +0:51 'r031' (temp float) +0:51 Floor (global float) +0:51 'inF0' (in float) +0:53 Sequence +0:53 move second child to first child (temp float) +0:53 'r033' (temp float) +0:53 mod (global float) +0:53 'inF0' (in float) +0:53 'inF1' (in float) +0:54 Sequence +0:54 move second child to first child (temp float) +0:54 'r034' (temp float) +0:54 Fraction (global float) +0:54 'inF0' (in float) +0:55 Sequence +0:55 move second child to first child (temp float) +0:55 'r035' (temp float) +0:55 frexp (global float) +0:55 'inF0' (in float) +0:55 'inF1' (in float) +0:56 Sequence +0:56 move second child to first child (temp float) +0:56 'r036' (temp float) +0:56 fwidth (global float) +0:56 'inF0' (in float) +0:57 Sequence +0:57 move second child to first child (temp bool) +0:57 'r037' (temp bool) +0:57 isinf (global bool) +0:57 'inF0' (in float) +0:58 Sequence +0:58 move second child to first child (temp bool) +0:58 'r038' (temp bool) +0:58 isnan (global bool) +0:58 'inF0' (in float) +0:59 Sequence +0:59 move second child to first child (temp float) +0:59 'r039' (temp float) +0:59 ldexp (global float) +0:59 'inF0' (in float) +0:59 'inF1' (in float) +0:60 Sequence +0:60 move second child to first child (temp float) +0:60 'r039a' (temp float) +0:60 mix (global float) +0:60 'inF0' (in float) +0:60 'inF1' (in float) +0:60 'inF2' (in float) +0:61 Sequence +0:61 move second child to first child (temp float) +0:61 'r040' (temp float) +0:61 log (global float) +0:61 'inF0' (in float) +0:62 Sequence +0:62 move second child to first child (temp float) +0:62 'r041' (temp float) +0:62 component-wise multiply (temp float) +0:62 log2 (temp float) +0:62 'inF0' (in float) +0:62 Constant: +0:62 0.301030 +0:63 Sequence +0:63 move second child to first child (temp float) +0:63 'r042' (temp float) +0:63 log2 (global float) +0:63 'inF0' (in float) +0:64 Sequence +0:64 move second child to first child (temp float) +0:64 'r043' (temp float) +0:64 max (global float) +0:64 'inF0' (in float) +0:64 'inF1' (in float) +0:65 Sequence +0:65 move second child to first child (temp float) +0:65 'r044' (temp float) +0:65 min (global float) +0:65 'inF0' (in float) +0:65 'inF1' (in float) +0:66 Sequence +0:66 move second child to first child (temp float) +0:66 'r045' (temp float) +0:66 pow (global float) +0:66 'inF0' (in float) +0:66 'inF1' (in float) +0:67 Sequence +0:67 move second child to first child (temp float) +0:67 'r046' (temp float) +0:67 radians (global float) +0:67 'inF0' (in float) +0:68 Sequence +0:68 move second child to first child (temp float) +0:68 'r047' (temp float) +0:68 divide (temp float) +0:68 Constant: +0:68 1.000000 +0:68 'inF0' (in float) +0:69 Sequence +0:69 move second child to first child (temp uint) +0:69 'r048' (temp uint) +0:69 bitFieldReverse (global uint) +0:69 Constant: +0:69 2 (const uint) +0:70 Sequence +0:70 move second child to first child (temp float) +0:70 'r049' (temp float) +0:70 roundEven (global float) +0:70 'inF0' (in float) +0:71 Sequence +0:71 move second child to first child (temp float) +0:71 'r050' (temp float) +0:71 inverse sqrt (global float) +0:71 'inF0' (in float) +0:72 Sequence +0:72 move second child to first child (temp float) +0:72 'r051' (temp float) +0:72 clamp (temp float) +0:72 'inF0' (in float) +0:72 Constant: +0:72 0.000000 +0:72 Constant: +0:72 1.000000 +0:73 Sequence +0:73 move second child to first child (temp float) +0:73 'r052' (temp float) +0:73 Sign (global float) +0:73 'inF0' (in float) +0:74 Sequence +0:74 move second child to first child (temp float) +0:74 'r053' (temp float) +0:74 sine (global float) +0:74 'inF0' (in float) 0:75 Sequence 0:75 move second child to first child (temp float) 0:75 'inF1' (in float) @@ -2590,37 +3068,44 @@ gl_FragCoord origin is upper left 0:75 'inF2' (in float) 0:75 cosine (temp float) 0:75 'inF0' (in float) -0:76 move second child to first child (temp float) -0:76 'r055' (temp float) -0:76 hyp. sine (global float) -0:76 'inF0' (in float) -0:77 move second child to first child (temp float) -0:77 'r056' (temp float) -0:77 smoothstep (global float) -0:77 'inF0' (in float) -0:77 'inF1' (in float) -0:77 'inF2' (in float) -0:78 move second child to first child (temp float) -0:78 'r057' (temp float) -0:78 sqrt (global float) -0:78 'inF0' (in float) -0:79 move second child to first child (temp float) -0:79 'r058' (temp float) -0:79 step (global float) -0:79 'inF0' (in float) -0:79 'inF1' (in float) -0:80 move second child to first child (temp float) -0:80 'r059' (temp float) -0:80 tangent (global float) -0:80 'inF0' (in float) -0:81 move second child to first child (temp float) -0:81 'r060' (temp float) -0:81 hyp. tangent (global float) -0:81 'inF0' (in float) -0:83 move second child to first child (temp float) -0:83 'r061' (temp float) -0:83 trunc (global float) -0:83 'inF0' (in float) +0:76 Sequence +0:76 move second child to first child (temp float) +0:76 'r055' (temp float) +0:76 hyp. sine (global float) +0:76 'inF0' (in float) +0:77 Sequence +0:77 move second child to first child (temp float) +0:77 'r056' (temp float) +0:77 smoothstep (global float) +0:77 'inF0' (in float) +0:77 'inF1' (in float) +0:77 'inF2' (in float) +0:78 Sequence +0:78 move second child to first child (temp float) +0:78 'r057' (temp float) +0:78 sqrt (global float) +0:78 'inF0' (in float) +0:79 Sequence +0:79 move second child to first child (temp float) +0:79 'r058' (temp float) +0:79 step (global float) +0:79 'inF0' (in float) +0:79 'inF1' (in float) +0:80 Sequence +0:80 move second child to first child (temp float) +0:80 'r059' (temp float) +0:80 tangent (global float) +0:80 'inF0' (in float) +0:81 Sequence +0:81 move second child to first child (temp float) +0:81 'r060' (temp float) +0:81 hyp. tangent (global float) +0:81 'inF0' (in float) +0:83 Sequence +0:83 move second child to first child (temp float) +0:83 'r061' (temp float) +0:83 trunc (global float) +0:83 'inF0' (in float) 0:85 Branch: Return with expression 0:85 Constant: 0:85 0.000000 @@ -2641,57 +3126,69 @@ gl_FragCoord origin is upper left 0:95 'inU0' (in 2-component vector of uint) 0:95 'inU1' (in 2-component vector of uint) 0:? Sequence -0:98 move second child to first child (temp bool) -0:98 'r000' (temp bool) -0:98 all (global bool) -0:98 'inF0' (in 2-component vector of float) -0:99 move second child to first child (temp 2-component vector of float) -0:99 'r001' (temp 2-component vector of float) -0:99 Absolute value (global 2-component vector of float) -0:99 'inF0' (in 2-component vector of float) -0:100 move second child to first child (temp 2-component vector of float) -0:100 'r002' (temp 2-component vector of float) -0:100 arc cosine (global 2-component vector of float) -0:100 'inF0' (in 2-component vector of float) -0:101 move second child to first child (temp bool) -0:101 'r003' (temp bool) -0:101 any (global bool) -0:101 'inF0' (in 2-component vector of float) -0:102 move second child to first child (temp 2-component vector of float) -0:102 'r004' (temp 2-component vector of float) -0:102 arc sine (global 2-component vector of float) -0:102 'inF0' (in 2-component vector of float) -0:103 move second child to first child (temp 2-component vector of int) -0:103 'r005' (temp 2-component vector of int) -0:103 floatBitsToInt (global 2-component vector of int) -0:103 'inF0' (in 2-component vector of float) -0:104 move second child to first child (temp 2-component vector of uint) -0:104 'r006' (temp 2-component vector of uint) -0:104 floatBitsToUint (global 2-component vector of uint) -0:104 'inF0' (in 2-component vector of float) -0:105 move second child to first child (temp 2-component vector of float) -0:105 'r007' (temp 2-component vector of float) -0:105 intBitsToFloat (global 2-component vector of float) -0:105 'inU0' (in 2-component vector of uint) -0:107 move second child to first child (temp 2-component vector of float) -0:107 'r009' (temp 2-component vector of float) -0:107 arc tangent (global 2-component vector of float) -0:107 'inF0' (in 2-component vector of float) -0:108 move second child to first child (temp 2-component vector of float) -0:108 'r010' (temp 2-component vector of float) -0:108 arc tangent (global 2-component vector of float) -0:108 'inF0' (in 2-component vector of float) -0:108 'inF1' (in 2-component vector of float) -0:109 move second child to first child (temp 2-component vector of float) -0:109 'r011' (temp 2-component vector of float) -0:109 Ceiling (global 2-component vector of float) -0:109 'inF0' (in 2-component vector of float) -0:110 move second child to first child (temp 2-component vector of float) -0:110 'r012' (temp 2-component vector of float) -0:110 clamp (global 2-component vector of float) -0:110 'inF0' (in 2-component vector of float) -0:110 'inF1' (in 2-component vector of float) -0:110 'inF2' (in 2-component vector of float) +0:98 Sequence +0:98 move second child to first child (temp bool) +0:98 'r000' (temp bool) +0:98 all (global bool) +0:98 'inF0' (in 2-component vector of float) +0:99 Sequence +0:99 move second child to first child (temp 2-component vector of float) +0:99 'r001' (temp 2-component vector of float) +0:99 Absolute value (global 2-component vector of float) +0:99 'inF0' (in 2-component vector of float) +0:100 Sequence +0:100 move second child to first child (temp 2-component vector of float) +0:100 'r002' (temp 2-component vector of float) +0:100 arc cosine (global 2-component vector of float) +0:100 'inF0' (in 2-component vector of float) +0:101 Sequence +0:101 move second child to first child (temp bool) +0:101 'r003' (temp bool) +0:101 any (global bool) +0:101 'inF0' (in 2-component vector of float) +0:102 Sequence +0:102 move second child to first child (temp 2-component vector of float) +0:102 'r004' (temp 2-component vector of float) +0:102 arc sine (global 2-component vector of float) +0:102 'inF0' (in 2-component vector of float) +0:103 Sequence +0:103 move second child to first child (temp 2-component vector of int) +0:103 'r005' (temp 2-component vector of int) +0:103 floatBitsToInt (global 2-component vector of int) +0:103 'inF0' (in 2-component vector of float) +0:104 Sequence +0:104 move second child to first child (temp 2-component vector of uint) +0:104 'r006' (temp 2-component vector of uint) +0:104 floatBitsToUint (global 2-component vector of uint) +0:104 'inF0' (in 2-component vector of float) +0:105 Sequence +0:105 move second child to first child (temp 2-component vector of float) +0:105 'r007' (temp 2-component vector of float) +0:105 intBitsToFloat (global 2-component vector of float) +0:105 'inU0' (in 2-component vector of uint) +0:107 Sequence +0:107 move second child to first child (temp 2-component vector of float) +0:107 'r009' (temp 2-component vector of float) +0:107 arc tangent (global 2-component vector of float) +0:107 'inF0' (in 2-component vector of float) +0:108 Sequence +0:108 move second child to first child (temp 2-component vector of float) +0:108 'r010' (temp 2-component vector of float) +0:108 arc tangent (global 2-component vector of float) +0:108 'inF0' (in 2-component vector of float) +0:108 'inF1' (in 2-component vector of float) +0:109 Sequence +0:109 move second child to first child (temp 2-component vector of float) +0:109 'r011' (temp 2-component vector of float) +0:109 Ceiling (global 2-component vector of float) +0:109 'inF0' (in 2-component vector of float) +0:110 Sequence +0:110 move second child to first child (temp 2-component vector of float) +0:110 'r012' (temp 2-component vector of float) +0:110 clamp (global 2-component vector of float) +0:110 'inF0' (in 2-component vector of float) +0:110 'inF1' (in 2-component vector of float) +0:110 'inF2' (in 2-component vector of float) 0:111 Test condition and select (temp void) 0:111 Condition 0:111 any (temp bool) @@ -2702,215 +3199,259 @@ gl_FragCoord origin is upper left 0:111 0.000000 0:111 true case 0:111 Branch: Kill -0:112 move second child to first child (temp 2-component vector of float) -0:112 'r013' (temp 2-component vector of float) -0:112 cosine (global 2-component vector of float) -0:112 'inF0' (in 2-component vector of float) -0:113 move second child to first child (temp 2-component vector of float) -0:113 'r015' (temp 2-component vector of float) -0:113 hyp. cosine (global 2-component vector of float) -0:113 'inF0' (in 2-component vector of float) -0:114 move second child to first child (temp 2-component vector of uint) -0:114 'r016' (temp 2-component vector of uint) -0:? bitCount (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:115 move second child to first child (temp 2-component vector of float) -0:115 'r017' (temp 2-component vector of float) -0:115 dPdx (global 2-component vector of float) -0:115 'inF0' (in 2-component vector of float) -0:116 move second child to first child (temp 2-component vector of float) -0:116 'r018' (temp 2-component vector of float) -0:116 dPdxCoarse (global 2-component vector of float) -0:116 'inF0' (in 2-component vector of float) -0:117 move second child to first child (temp 2-component vector of float) -0:117 'r019' (temp 2-component vector of float) -0:117 dPdxFine (global 2-component vector of float) -0:117 'inF0' (in 2-component vector of float) -0:118 move second child to first child (temp 2-component vector of float) -0:118 'r020' (temp 2-component vector of float) -0:118 dPdy (global 2-component vector of float) -0:118 'inF0' (in 2-component vector of float) -0:119 move second child to first child (temp 2-component vector of float) -0:119 'r021' (temp 2-component vector of float) -0:119 dPdyCoarse (global 2-component vector of float) -0:119 'inF0' (in 2-component vector of float) -0:120 move second child to first child (temp 2-component vector of float) -0:120 'r022' (temp 2-component vector of float) -0:120 dPdyFine (global 2-component vector of float) -0:120 'inF0' (in 2-component vector of float) -0:121 move second child to first child (temp 2-component vector of float) -0:121 'r023' (temp 2-component vector of float) -0:121 degrees (global 2-component vector of float) -0:121 'inF0' (in 2-component vector of float) -0:125 move second child to first child (temp float) -0:125 'r026' (temp float) -0:125 distance (global float) -0:125 'inF0' (in 2-component vector of float) -0:125 'inF1' (in 2-component vector of float) -0:126 move second child to first child (temp float) -0:126 'r027' (temp float) -0:126 dot-product (global float) -0:126 'inF0' (in 2-component vector of float) -0:126 'inF1' (in 2-component vector of float) -0:130 move second child to first child (temp 2-component vector of float) -0:130 'r028' (temp 2-component vector of float) -0:130 exp (global 2-component vector of float) -0:130 'inF0' (in 2-component vector of float) -0:131 move second child to first child (temp 2-component vector of float) -0:131 'r029' (temp 2-component vector of float) -0:131 exp2 (global 2-component vector of float) -0:131 'inF0' (in 2-component vector of float) -0:132 move second child to first child (temp 2-component vector of float) -0:132 'r030' (temp 2-component vector of float) -0:132 face-forward (global 2-component vector of float) -0:132 'inF0' (in 2-component vector of float) -0:132 'inF1' (in 2-component vector of float) -0:132 'inF2' (in 2-component vector of float) -0:133 move second child to first child (temp 2-component vector of uint) -0:133 'r031' (temp 2-component vector of uint) -0:? findMSB (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 8 (const uint) -0:134 move second child to first child (temp 2-component vector of uint) -0:134 'r032' (temp 2-component vector of uint) -0:? findLSB (global 2-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 8 (const uint) -0:135 move second child to first child (temp 2-component vector of float) -0:135 'r033' (temp 2-component vector of float) -0:135 Floor (global 2-component vector of float) -0:135 'inF0' (in 2-component vector of float) -0:137 move second child to first child (temp 2-component vector of float) -0:137 'r035' (temp 2-component vector of float) -0:137 mod (global 2-component vector of float) -0:137 'inF0' (in 2-component vector of float) -0:137 'inF1' (in 2-component vector of float) -0:138 move second child to first child (temp 2-component vector of float) -0:138 'r036' (temp 2-component vector of float) -0:138 Fraction (global 2-component vector of float) -0:138 'inF0' (in 2-component vector of float) -0:139 move second child to first child (temp 2-component vector of float) -0:139 'r037' (temp 2-component vector of float) -0:139 frexp (global 2-component vector of float) -0:139 'inF0' (in 2-component vector of float) -0:139 'inF1' (in 2-component vector of float) -0:140 move second child to first child (temp 2-component vector of float) -0:140 'r038' (temp 2-component vector of float) -0:140 fwidth (global 2-component vector of float) -0:140 'inF0' (in 2-component vector of float) -0:141 move second child to first child (temp 2-component vector of bool) -0:141 'r039' (temp 2-component vector of bool) -0:141 isinf (global 2-component vector of bool) -0:141 'inF0' (in 2-component vector of float) -0:142 move second child to first child (temp 2-component vector of bool) -0:142 'r040' (temp 2-component vector of bool) -0:142 isnan (global 2-component vector of bool) -0:142 'inF0' (in 2-component vector of float) -0:143 move second child to first child (temp 2-component vector of float) -0:143 'r041' (temp 2-component vector of float) -0:143 ldexp (global 2-component vector of float) -0:143 'inF0' (in 2-component vector of float) -0:143 'inF1' (in 2-component vector of float) -0:144 move second child to first child (temp 2-component vector of float) -0:144 'r039a' (temp 2-component vector of float) -0:144 mix (global 2-component vector of float) -0:144 'inF0' (in 2-component vector of float) -0:144 'inF1' (in 2-component vector of float) -0:144 'inF2' (in 2-component vector of float) -0:145 move second child to first child (temp float) -0:145 'r042' (temp float) -0:145 length (global float) -0:145 'inF0' (in 2-component vector of float) -0:146 move second child to first child (temp 2-component vector of float) -0:146 'r043' (temp 2-component vector of float) -0:146 log (global 2-component vector of float) -0:146 'inF0' (in 2-component vector of float) -0:147 move second child to first child (temp 2-component vector of float) -0:147 'r044' (temp 2-component vector of float) -0:147 vector-scale (temp 2-component vector of float) -0:147 log2 (temp 2-component vector of float) -0:147 'inF0' (in 2-component vector of float) -0:147 Constant: -0:147 0.301030 -0:148 move second child to first child (temp 2-component vector of float) -0:148 'r045' (temp 2-component vector of float) -0:148 log2 (global 2-component vector of float) -0:148 'inF0' (in 2-component vector of float) -0:149 move second child to first child (temp 2-component vector of float) -0:149 'r046' (temp 2-component vector of float) -0:149 max (global 2-component vector of float) -0:149 'inF0' (in 2-component vector of float) -0:149 'inF1' (in 2-component vector of float) -0:150 move second child to first child (temp 2-component vector of float) -0:150 'r047' (temp 2-component vector of float) -0:150 min (global 2-component vector of float) -0:150 'inF0' (in 2-component vector of float) -0:150 'inF1' (in 2-component vector of float) -0:151 move second child to first child (temp 2-component vector of float) -0:151 'r048' (temp 2-component vector of float) -0:151 normalize (global 2-component vector of float) -0:151 'inF0' (in 2-component vector of float) -0:152 move second child to first child (temp 2-component vector of float) -0:152 'r049' (temp 2-component vector of float) -0:152 pow (global 2-component vector of float) -0:152 'inF0' (in 2-component vector of float) -0:152 'inF1' (in 2-component vector of float) -0:153 move second child to first child (temp 2-component vector of float) -0:153 'r050' (temp 2-component vector of float) -0:153 radians (global 2-component vector of float) -0:153 'inF0' (in 2-component vector of float) -0:154 move second child to first child (temp 2-component vector of float) -0:154 'r051' (temp 2-component vector of float) -0:154 divide (temp 2-component vector of float) -0:154 Constant: -0:154 1.000000 -0:154 'inF0' (in 2-component vector of float) -0:155 move second child to first child (temp 2-component vector of float) -0:155 'r052' (temp 2-component vector of float) -0:155 reflect (global 2-component vector of float) -0:155 'inF0' (in 2-component vector of float) -0:155 'inF1' (in 2-component vector of float) -0:156 move second child to first child (temp 2-component vector of float) -0:156 'r053' (temp 2-component vector of float) -0:156 refract (global 2-component vector of float) -0:156 'inF0' (in 2-component vector of float) -0:156 'inF1' (in 2-component vector of float) -0:156 Constant: -0:156 2.000000 -0:157 move second child to first child (temp 2-component vector of uint) -0:157 'r054' (temp 2-component vector of uint) -0:? bitFieldReverse (global 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:158 move second child to first child (temp 2-component vector of float) -0:158 'r055' (temp 2-component vector of float) -0:158 roundEven (global 2-component vector of float) -0:158 'inF0' (in 2-component vector of float) -0:159 move second child to first child (temp 2-component vector of float) -0:159 'r056' (temp 2-component vector of float) -0:159 inverse sqrt (global 2-component vector of float) -0:159 'inF0' (in 2-component vector of float) -0:160 move second child to first child (temp 2-component vector of float) -0:160 'r057' (temp 2-component vector of float) -0:160 clamp (temp 2-component vector of float) -0:160 'inF0' (in 2-component vector of float) -0:160 Constant: -0:160 0.000000 -0:160 Constant: -0:160 1.000000 -0:161 move second child to first child (temp 2-component vector of float) -0:161 'r058' (temp 2-component vector of float) -0:161 Sign (global 2-component vector of float) -0:161 'inF0' (in 2-component vector of float) -0:162 move second child to first child (temp 2-component vector of float) -0:162 'r059' (temp 2-component vector of float) -0:162 sine (global 2-component vector of float) -0:162 'inF0' (in 2-component vector of float) +0:112 Sequence +0:112 move second child to first child (temp 2-component vector of float) +0:112 'r013' (temp 2-component vector of float) +0:112 cosine (global 2-component vector of float) +0:112 'inF0' (in 2-component vector of float) +0:113 Sequence +0:113 move second child to first child (temp 2-component vector of float) +0:113 'r015' (temp 2-component vector of float) +0:113 hyp. cosine (global 2-component vector of float) +0:113 'inF0' (in 2-component vector of float) +0:114 Sequence +0:114 move second child to first child (temp 2-component vector of uint) +0:114 'r016' (temp 2-component vector of uint) +0:? bitCount (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:115 Sequence +0:115 move second child to first child (temp 2-component vector of float) +0:115 'r017' (temp 2-component vector of float) +0:115 dPdx (global 2-component vector of float) +0:115 'inF0' (in 2-component vector of float) +0:116 Sequence +0:116 move second child to first child (temp 2-component vector of float) +0:116 'r018' (temp 2-component vector of float) +0:116 dPdxCoarse (global 2-component vector of float) +0:116 'inF0' (in 2-component vector of float) +0:117 Sequence +0:117 move second child to first child (temp 2-component vector of float) +0:117 'r019' (temp 2-component vector of float) +0:117 dPdxFine (global 2-component vector of float) +0:117 'inF0' (in 2-component vector of float) +0:118 Sequence +0:118 move second child to first child (temp 2-component vector of float) +0:118 'r020' (temp 2-component vector of float) +0:118 dPdy (global 2-component vector of float) +0:118 'inF0' (in 2-component vector of float) +0:119 Sequence +0:119 move second child to first child (temp 2-component vector of float) +0:119 'r021' (temp 2-component vector of float) +0:119 dPdyCoarse (global 2-component vector of float) +0:119 'inF0' (in 2-component vector of float) +0:120 Sequence +0:120 move second child to first child (temp 2-component vector of float) +0:120 'r022' (temp 2-component vector of float) +0:120 dPdyFine (global 2-component vector of float) +0:120 'inF0' (in 2-component vector of float) +0:121 Sequence +0:121 move second child to first child (temp 2-component vector of float) +0:121 'r023' (temp 2-component vector of float) +0:121 degrees (global 2-component vector of float) +0:121 'inF0' (in 2-component vector of float) +0:125 Sequence +0:125 move second child to first child (temp float) +0:125 'r026' (temp float) +0:125 distance (global float) +0:125 'inF0' (in 2-component vector of float) +0:125 'inF1' (in 2-component vector of float) +0:126 Sequence +0:126 move second child to first child (temp float) +0:126 'r027' (temp float) +0:126 dot-product (global float) +0:126 'inF0' (in 2-component vector of float) +0:126 'inF1' (in 2-component vector of float) +0:130 Sequence +0:130 move second child to first child (temp 2-component vector of float) +0:130 'r028' (temp 2-component vector of float) +0:130 exp (global 2-component vector of float) +0:130 'inF0' (in 2-component vector of float) +0:131 Sequence +0:131 move second child to first child (temp 2-component vector of float) +0:131 'r029' (temp 2-component vector of float) +0:131 exp2 (global 2-component vector of float) +0:131 'inF0' (in 2-component vector of float) +0:132 Sequence +0:132 move second child to first child (temp 2-component vector of float) +0:132 'r030' (temp 2-component vector of float) +0:132 face-forward (global 2-component vector of float) +0:132 'inF0' (in 2-component vector of float) +0:132 'inF1' (in 2-component vector of float) +0:132 'inF2' (in 2-component vector of float) +0:133 Sequence +0:133 move second child to first child (temp 2-component vector of uint) +0:133 'r031' (temp 2-component vector of uint) +0:? findMSB (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:134 Sequence +0:134 move second child to first child (temp 2-component vector of uint) +0:134 'r032' (temp 2-component vector of uint) +0:? findLSB (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:135 Sequence +0:135 move second child to first child (temp 2-component vector of float) +0:135 'r033' (temp 2-component vector of float) +0:135 Floor (global 2-component vector of float) +0:135 'inF0' (in 2-component vector of float) +0:137 Sequence +0:137 move second child to first child (temp 2-component vector of float) +0:137 'r035' (temp 2-component vector of float) +0:137 mod (global 2-component vector of float) +0:137 'inF0' (in 2-component vector of float) +0:137 'inF1' (in 2-component vector of float) +0:138 Sequence +0:138 move second child to first child (temp 2-component vector of float) +0:138 'r036' (temp 2-component vector of float) +0:138 Fraction (global 2-component vector of float) +0:138 'inF0' (in 2-component vector of float) +0:139 Sequence +0:139 move second child to first child (temp 2-component vector of float) +0:139 'r037' (temp 2-component vector of float) +0:139 frexp (global 2-component vector of float) +0:139 'inF0' (in 2-component vector of float) +0:139 'inF1' (in 2-component vector of float) +0:140 Sequence +0:140 move second child to first child (temp 2-component vector of float) +0:140 'r038' (temp 2-component vector of float) +0:140 fwidth (global 2-component vector of float) +0:140 'inF0' (in 2-component vector of float) +0:141 Sequence +0:141 move second child to first child (temp 2-component vector of bool) +0:141 'r039' (temp 2-component vector of bool) +0:141 isinf (global 2-component vector of bool) +0:141 'inF0' (in 2-component vector of float) +0:142 Sequence +0:142 move second child to first child (temp 2-component vector of bool) +0:142 'r040' (temp 2-component vector of bool) +0:142 isnan (global 2-component vector of bool) +0:142 'inF0' (in 2-component vector of float) +0:143 Sequence +0:143 move second child to first child (temp 2-component vector of float) +0:143 'r041' (temp 2-component vector of float) +0:143 ldexp (global 2-component vector of float) +0:143 'inF0' (in 2-component vector of float) +0:143 'inF1' (in 2-component vector of float) +0:144 Sequence +0:144 move second child to first child (temp 2-component vector of float) +0:144 'r039a' (temp 2-component vector of float) +0:144 mix (global 2-component vector of float) +0:144 'inF0' (in 2-component vector of float) +0:144 'inF1' (in 2-component vector of float) +0:144 'inF2' (in 2-component vector of float) +0:145 Sequence +0:145 move second child to first child (temp float) +0:145 'r042' (temp float) +0:145 length (global float) +0:145 'inF0' (in 2-component vector of float) +0:146 Sequence +0:146 move second child to first child (temp 2-component vector of float) +0:146 'r043' (temp 2-component vector of float) +0:146 log (global 2-component vector of float) +0:146 'inF0' (in 2-component vector of float) +0:147 Sequence +0:147 move second child to first child (temp 2-component vector of float) +0:147 'r044' (temp 2-component vector of float) +0:147 vector-scale (temp 2-component vector of float) +0:147 log2 (temp 2-component vector of float) +0:147 'inF0' (in 2-component vector of float) +0:147 Constant: +0:147 0.301030 +0:148 Sequence +0:148 move second child to first child (temp 2-component vector of float) +0:148 'r045' (temp 2-component vector of float) +0:148 log2 (global 2-component vector of float) +0:148 'inF0' (in 2-component vector of float) +0:149 Sequence +0:149 move second child to first child (temp 2-component vector of float) +0:149 'r046' (temp 2-component vector of float) +0:149 max (global 2-component vector of float) +0:149 'inF0' (in 2-component vector of float) +0:149 'inF1' (in 2-component vector of float) +0:150 Sequence +0:150 move second child to first child (temp 2-component vector of float) +0:150 'r047' (temp 2-component vector of float) +0:150 min (global 2-component vector of float) +0:150 'inF0' (in 2-component vector of float) +0:150 'inF1' (in 2-component vector of float) +0:151 Sequence +0:151 move second child to first child (temp 2-component vector of float) +0:151 'r048' (temp 2-component vector of float) +0:151 normalize (global 2-component vector of float) +0:151 'inF0' (in 2-component vector of float) +0:152 Sequence +0:152 move second child to first child (temp 2-component vector of float) +0:152 'r049' (temp 2-component vector of float) +0:152 pow (global 2-component vector of float) +0:152 'inF0' (in 2-component vector of float) +0:152 'inF1' (in 2-component vector of float) +0:153 Sequence +0:153 move second child to first child (temp 2-component vector of float) +0:153 'r050' (temp 2-component vector of float) +0:153 radians (global 2-component vector of float) +0:153 'inF0' (in 2-component vector of float) +0:154 Sequence +0:154 move second child to first child (temp 2-component vector of float) +0:154 'r051' (temp 2-component vector of float) +0:154 divide (temp 2-component vector of float) +0:154 Constant: +0:154 1.000000 +0:154 'inF0' (in 2-component vector of float) +0:155 Sequence +0:155 move second child to first child (temp 2-component vector of float) +0:155 'r052' (temp 2-component vector of float) +0:155 reflect (global 2-component vector of float) +0:155 'inF0' (in 2-component vector of float) +0:155 'inF1' (in 2-component vector of float) +0:156 Sequence +0:156 move second child to first child (temp 2-component vector of float) +0:156 'r053' (temp 2-component vector of float) +0:156 refract (global 2-component vector of float) +0:156 'inF0' (in 2-component vector of float) +0:156 'inF1' (in 2-component vector of float) +0:156 Constant: +0:156 2.000000 +0:157 Sequence +0:157 move second child to first child (temp 2-component vector of uint) +0:157 'r054' (temp 2-component vector of uint) +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:158 Sequence +0:158 move second child to first child (temp 2-component vector of float) +0:158 'r055' (temp 2-component vector of float) +0:158 roundEven (global 2-component vector of float) +0:158 'inF0' (in 2-component vector of float) +0:159 Sequence +0:159 move second child to first child (temp 2-component vector of float) +0:159 'r056' (temp 2-component vector of float) +0:159 inverse sqrt (global 2-component vector of float) +0:159 'inF0' (in 2-component vector of float) +0:160 Sequence +0:160 move second child to first child (temp 2-component vector of float) +0:160 'r057' (temp 2-component vector of float) +0:160 clamp (temp 2-component vector of float) +0:160 'inF0' (in 2-component vector of float) +0:160 Constant: +0:160 0.000000 +0:160 Constant: +0:160 1.000000 +0:161 Sequence +0:161 move second child to first child (temp 2-component vector of float) +0:161 'r058' (temp 2-component vector of float) +0:161 Sign (global 2-component vector of float) +0:161 'inF0' (in 2-component vector of float) +0:162 Sequence +0:162 move second child to first child (temp 2-component vector of float) +0:162 'r059' (temp 2-component vector of float) +0:162 sine (global 2-component vector of float) +0:162 'inF0' (in 2-component vector of float) 0:163 Sequence 0:163 move second child to first child (temp 2-component vector of float) 0:163 'inF1' (in 2-component vector of float) @@ -2920,37 +3461,44 @@ gl_FragCoord origin is upper left 0:163 'inF2' (in 2-component vector of float) 0:163 cosine (temp 2-component vector of float) 0:163 'inF0' (in 2-component vector of float) -0:164 move second child to first child (temp 2-component vector of float) -0:164 'r060' (temp 2-component vector of float) -0:164 hyp. sine (global 2-component vector of float) -0:164 'inF0' (in 2-component vector of float) -0:165 move second child to first child (temp 2-component vector of float) -0:165 'r061' (temp 2-component vector of float) -0:165 smoothstep (global 2-component vector of float) -0:165 'inF0' (in 2-component vector of float) -0:165 'inF1' (in 2-component vector of float) -0:165 'inF2' (in 2-component vector of float) -0:166 move second child to first child (temp 2-component vector of float) -0:166 'r062' (temp 2-component vector of float) -0:166 sqrt (global 2-component vector of float) -0:166 'inF0' (in 2-component vector of float) -0:167 move second child to first child (temp 2-component vector of float) -0:167 'r063' (temp 2-component vector of float) -0:167 step (global 2-component vector of float) -0:167 'inF0' (in 2-component vector of float) -0:167 'inF1' (in 2-component vector of float) -0:168 move second child to first child (temp 2-component vector of float) -0:168 'r064' (temp 2-component vector of float) -0:168 tangent (global 2-component vector of float) -0:168 'inF0' (in 2-component vector of float) -0:169 move second child to first child (temp 2-component vector of float) -0:169 'r065' (temp 2-component vector of float) -0:169 hyp. tangent (global 2-component vector of float) -0:169 'inF0' (in 2-component vector of float) -0:171 move second child to first child (temp 2-component vector of float) -0:171 'r066' (temp 2-component vector of float) -0:171 trunc (global 2-component vector of float) -0:171 'inF0' (in 2-component vector of float) +0:164 Sequence +0:164 move second child to first child (temp 2-component vector of float) +0:164 'r060' (temp 2-component vector of float) +0:164 hyp. sine (global 2-component vector of float) +0:164 'inF0' (in 2-component vector of float) +0:165 Sequence +0:165 move second child to first child (temp 2-component vector of float) +0:165 'r061' (temp 2-component vector of float) +0:165 smoothstep (global 2-component vector of float) +0:165 'inF0' (in 2-component vector of float) +0:165 'inF1' (in 2-component vector of float) +0:165 'inF2' (in 2-component vector of float) +0:166 Sequence +0:166 move second child to first child (temp 2-component vector of float) +0:166 'r062' (temp 2-component vector of float) +0:166 sqrt (global 2-component vector of float) +0:166 'inF0' (in 2-component vector of float) +0:167 Sequence +0:167 move second child to first child (temp 2-component vector of float) +0:167 'r063' (temp 2-component vector of float) +0:167 step (global 2-component vector of float) +0:167 'inF0' (in 2-component vector of float) +0:167 'inF1' (in 2-component vector of float) +0:168 Sequence +0:168 move second child to first child (temp 2-component vector of float) +0:168 'r064' (temp 2-component vector of float) +0:168 tangent (global 2-component vector of float) +0:168 'inF0' (in 2-component vector of float) +0:169 Sequence +0:169 move second child to first child (temp 2-component vector of float) +0:169 'r065' (temp 2-component vector of float) +0:169 hyp. tangent (global 2-component vector of float) +0:169 'inF0' (in 2-component vector of float) +0:171 Sequence +0:171 move second child to first child (temp 2-component vector of float) +0:171 'r066' (temp 2-component vector of float) +0:171 trunc (global 2-component vector of float) +0:171 'inF0' (in 2-component vector of float) 0:174 Branch: Return with expression 0:? Constant: 0:? 1.000000 @@ -2963,57 +3511,69 @@ gl_FragCoord origin is upper left 0:178 'inU0' (in 3-component vector of uint) 0:178 'inU1' (in 3-component vector of uint) 0:? Sequence -0:181 move second child to first child (temp bool) -0:181 'r000' (temp bool) -0:181 all (global bool) -0:181 'inF0' (in 3-component vector of float) -0:182 move second child to first child (temp 3-component vector of float) -0:182 'r001' (temp 3-component vector of float) -0:182 Absolute value (global 3-component vector of float) -0:182 'inF0' (in 3-component vector of float) -0:183 move second child to first child (temp 3-component vector of float) -0:183 'r002' (temp 3-component vector of float) -0:183 arc cosine (global 3-component vector of float) -0:183 'inF0' (in 3-component vector of float) -0:184 move second child to first child (temp bool) -0:184 'r003' (temp bool) -0:184 any (global bool) -0:184 'inF0' (in 3-component vector of float) -0:185 move second child to first child (temp 3-component vector of float) -0:185 'r004' (temp 3-component vector of float) -0:185 arc sine (global 3-component vector of float) -0:185 'inF0' (in 3-component vector of float) -0:186 move second child to first child (temp 3-component vector of int) -0:186 'r005' (temp 3-component vector of int) -0:186 floatBitsToInt (global 3-component vector of int) -0:186 'inF0' (in 3-component vector of float) -0:187 move second child to first child (temp 3-component vector of uint) -0:187 'r006' (temp 3-component vector of uint) -0:187 floatBitsToUint (global 3-component vector of uint) -0:187 'inF0' (in 3-component vector of float) -0:188 move second child to first child (temp 3-component vector of float) -0:188 'r007' (temp 3-component vector of float) -0:188 intBitsToFloat (global 3-component vector of float) -0:188 'inU0' (in 3-component vector of uint) -0:190 move second child to first child (temp 3-component vector of float) -0:190 'r009' (temp 3-component vector of float) -0:190 arc tangent (global 3-component vector of float) -0:190 'inF0' (in 3-component vector of float) -0:191 move second child to first child (temp 3-component vector of float) -0:191 'r010' (temp 3-component vector of float) -0:191 arc tangent (global 3-component vector of float) -0:191 'inF0' (in 3-component vector of float) -0:191 'inF1' (in 3-component vector of float) -0:192 move second child to first child (temp 3-component vector of float) -0:192 'r011' (temp 3-component vector of float) -0:192 Ceiling (global 3-component vector of float) -0:192 'inF0' (in 3-component vector of float) -0:193 move second child to first child (temp 3-component vector of float) -0:193 'r012' (temp 3-component vector of float) -0:193 clamp (global 3-component vector of float) -0:193 'inF0' (in 3-component vector of float) -0:193 'inF1' (in 3-component vector of float) -0:193 'inF2' (in 3-component vector of float) +0:181 Sequence +0:181 move second child to first child (temp bool) +0:181 'r000' (temp bool) +0:181 all (global bool) +0:181 'inF0' (in 3-component vector of float) +0:182 Sequence +0:182 move second child to first child (temp 3-component vector of float) +0:182 'r001' (temp 3-component vector of float) +0:182 Absolute value (global 3-component vector of float) +0:182 'inF0' (in 3-component vector of float) +0:183 Sequence +0:183 move second child to first child (temp 3-component vector of float) +0:183 'r002' (temp 3-component vector of float) +0:183 arc cosine (global 3-component vector of float) +0:183 'inF0' (in 3-component vector of float) +0:184 Sequence +0:184 move second child to first child (temp bool) +0:184 'r003' (temp bool) +0:184 any (global bool) +0:184 'inF0' (in 3-component vector of float) +0:185 Sequence +0:185 move second child to first child (temp 3-component vector of float) +0:185 'r004' (temp 3-component vector of float) +0:185 arc sine (global 3-component vector of float) +0:185 'inF0' (in 3-component vector of float) +0:186 Sequence +0:186 move second child to first child (temp 3-component vector of int) +0:186 'r005' (temp 3-component vector of int) +0:186 floatBitsToInt (global 3-component vector of int) +0:186 'inF0' (in 3-component vector of float) +0:187 Sequence +0:187 move second child to first child (temp 3-component vector of uint) +0:187 'r006' (temp 3-component vector of uint) +0:187 floatBitsToUint (global 3-component vector of uint) +0:187 'inF0' (in 3-component vector of float) +0:188 Sequence +0:188 move second child to first child (temp 3-component vector of float) +0:188 'r007' (temp 3-component vector of float) +0:188 intBitsToFloat (global 3-component vector of float) +0:188 'inU0' (in 3-component vector of uint) +0:190 Sequence +0:190 move second child to first child (temp 3-component vector of float) +0:190 'r009' (temp 3-component vector of float) +0:190 arc tangent (global 3-component vector of float) +0:190 'inF0' (in 3-component vector of float) +0:191 Sequence +0:191 move second child to first child (temp 3-component vector of float) +0:191 'r010' (temp 3-component vector of float) +0:191 arc tangent (global 3-component vector of float) +0:191 'inF0' (in 3-component vector of float) +0:191 'inF1' (in 3-component vector of float) +0:192 Sequence +0:192 move second child to first child (temp 3-component vector of float) +0:192 'r011' (temp 3-component vector of float) +0:192 Ceiling (global 3-component vector of float) +0:192 'inF0' (in 3-component vector of float) +0:193 Sequence +0:193 move second child to first child (temp 3-component vector of float) +0:193 'r012' (temp 3-component vector of float) +0:193 clamp (global 3-component vector of float) +0:193 'inF0' (in 3-component vector of float) +0:193 'inF1' (in 3-component vector of float) +0:193 'inF2' (in 3-component vector of float) 0:194 Test condition and select (temp void) 0:194 Condition 0:194 any (temp bool) @@ -3025,224 +3585,269 @@ gl_FragCoord origin is upper left 0:194 0.000000 0:194 true case 0:194 Branch: Kill -0:195 move second child to first child (temp 3-component vector of float) -0:195 'r013' (temp 3-component vector of float) -0:195 cosine (global 3-component vector of float) -0:195 'inF0' (in 3-component vector of float) -0:196 move second child to first child (temp 3-component vector of float) -0:196 'r014' (temp 3-component vector of float) -0:196 hyp. cosine (global 3-component vector of float) -0:196 'inF0' (in 3-component vector of float) -0:197 move second child to first child (temp 3-component vector of uint) -0:197 'r015' (temp 3-component vector of uint) -0:? bitCount (global 3-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:198 move second child to first child (temp 3-component vector of float) -0:198 'r016' (temp 3-component vector of float) -0:198 cross-product (global 3-component vector of float) -0:198 'inF0' (in 3-component vector of float) -0:198 'inF1' (in 3-component vector of float) -0:199 move second child to first child (temp 3-component vector of float) -0:199 'r017' (temp 3-component vector of float) -0:199 dPdx (global 3-component vector of float) -0:199 'inF0' (in 3-component vector of float) -0:200 move second child to first child (temp 3-component vector of float) -0:200 'r018' (temp 3-component vector of float) -0:200 dPdxCoarse (global 3-component vector of float) -0:200 'inF0' (in 3-component vector of float) -0:201 move second child to first child (temp 3-component vector of float) -0:201 'r019' (temp 3-component vector of float) -0:201 dPdxFine (global 3-component vector of float) -0:201 'inF0' (in 3-component vector of float) -0:202 move second child to first child (temp 3-component vector of float) -0:202 'r020' (temp 3-component vector of float) -0:202 dPdy (global 3-component vector of float) -0:202 'inF0' (in 3-component vector of float) -0:203 move second child to first child (temp 3-component vector of float) -0:203 'r021' (temp 3-component vector of float) -0:203 dPdyCoarse (global 3-component vector of float) -0:203 'inF0' (in 3-component vector of float) -0:204 move second child to first child (temp 3-component vector of float) -0:204 'r022' (temp 3-component vector of float) -0:204 dPdyFine (global 3-component vector of float) -0:204 'inF0' (in 3-component vector of float) -0:205 move second child to first child (temp 3-component vector of float) -0:205 'r023' (temp 3-component vector of float) -0:205 degrees (global 3-component vector of float) -0:205 'inF0' (in 3-component vector of float) -0:206 move second child to first child (temp float) -0:206 'r024' (temp float) -0:206 distance (global float) -0:206 'inF0' (in 3-component vector of float) -0:206 'inF1' (in 3-component vector of float) -0:207 move second child to first child (temp float) -0:207 'r025' (temp float) -0:207 dot-product (global float) -0:207 'inF0' (in 3-component vector of float) -0:207 'inF1' (in 3-component vector of float) -0:211 move second child to first child (temp 3-component vector of float) -0:211 'r029' (temp 3-component vector of float) -0:211 exp (global 3-component vector of float) -0:211 'inF0' (in 3-component vector of float) -0:212 move second child to first child (temp 3-component vector of float) -0:212 'r030' (temp 3-component vector of float) -0:212 exp2 (global 3-component vector of float) -0:212 'inF0' (in 3-component vector of float) -0:213 move second child to first child (temp 3-component vector of float) -0:213 'r031' (temp 3-component vector of float) -0:213 face-forward (global 3-component vector of float) -0:213 'inF0' (in 3-component vector of float) -0:213 'inF1' (in 3-component vector of float) -0:213 'inF2' (in 3-component vector of float) -0:214 move second child to first child (temp 3-component vector of uint) -0:214 'r032' (temp 3-component vector of uint) -0:? findMSB (global 3-component vector of uint) -0:? Constant: -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:215 move second child to first child (temp 3-component vector of uint) -0:215 'r033' (temp 3-component vector of uint) -0:? findLSB (global 3-component vector of uint) -0:? Constant: -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:216 move second child to first child (temp 3-component vector of float) -0:216 'r034' (temp 3-component vector of float) -0:216 Floor (global 3-component vector of float) -0:216 'inF0' (in 3-component vector of float) -0:218 move second child to first child (temp 3-component vector of float) -0:218 'r036' (temp 3-component vector of float) -0:218 mod (global 3-component vector of float) -0:218 'inF0' (in 3-component vector of float) -0:218 'inF1' (in 3-component vector of float) -0:219 move second child to first child (temp 3-component vector of float) -0:219 'r037' (temp 3-component vector of float) -0:219 Fraction (global 3-component vector of float) -0:219 'inF0' (in 3-component vector of float) -0:220 move second child to first child (temp 3-component vector of float) -0:220 'r038' (temp 3-component vector of float) -0:220 frexp (global 3-component vector of float) -0:220 'inF0' (in 3-component vector of float) -0:220 'inF1' (in 3-component vector of float) -0:221 move second child to first child (temp 3-component vector of float) -0:221 'r039' (temp 3-component vector of float) -0:221 fwidth (global 3-component vector of float) -0:221 'inF0' (in 3-component vector of float) -0:222 move second child to first child (temp 3-component vector of bool) -0:222 'r040' (temp 3-component vector of bool) -0:222 isinf (global 3-component vector of bool) -0:222 'inF0' (in 3-component vector of float) -0:223 move second child to first child (temp 3-component vector of bool) -0:223 'r041' (temp 3-component vector of bool) -0:223 isnan (global 3-component vector of bool) -0:223 'inF0' (in 3-component vector of float) -0:224 move second child to first child (temp 3-component vector of float) -0:224 'r042' (temp 3-component vector of float) -0:224 ldexp (global 3-component vector of float) -0:224 'inF0' (in 3-component vector of float) -0:224 'inF1' (in 3-component vector of float) -0:225 move second child to first child (temp 3-component vector of float) -0:225 'r039a' (temp 3-component vector of float) -0:225 mix (global 3-component vector of float) -0:225 'inF0' (in 3-component vector of float) -0:225 'inF1' (in 3-component vector of float) -0:225 'inF2' (in 3-component vector of float) -0:226 move second child to first child (temp float) -0:226 'r043' (temp float) -0:226 length (global float) -0:226 'inF0' (in 3-component vector of float) -0:227 move second child to first child (temp 3-component vector of float) -0:227 'r044' (temp 3-component vector of float) -0:227 log (global 3-component vector of float) -0:227 'inF0' (in 3-component vector of float) -0:228 move second child to first child (temp 3-component vector of float) -0:228 'r045' (temp 3-component vector of float) -0:228 vector-scale (temp 3-component vector of float) -0:228 log2 (temp 3-component vector of float) -0:228 'inF0' (in 3-component vector of float) -0:228 Constant: -0:228 0.301030 -0:229 move second child to first child (temp 3-component vector of float) -0:229 'r046' (temp 3-component vector of float) -0:229 log2 (global 3-component vector of float) -0:229 'inF0' (in 3-component vector of float) -0:230 move second child to first child (temp 3-component vector of float) -0:230 'r047' (temp 3-component vector of float) -0:230 max (global 3-component vector of float) -0:230 'inF0' (in 3-component vector of float) -0:230 'inF1' (in 3-component vector of float) -0:231 move second child to first child (temp 3-component vector of float) -0:231 'r048' (temp 3-component vector of float) -0:231 min (global 3-component vector of float) -0:231 'inF0' (in 3-component vector of float) -0:231 'inF1' (in 3-component vector of float) -0:232 move second child to first child (temp 3-component vector of float) -0:232 'r049' (temp 3-component vector of float) -0:232 normalize (global 3-component vector of float) -0:232 'inF0' (in 3-component vector of float) -0:233 move second child to first child (temp 3-component vector of float) -0:233 'r050' (temp 3-component vector of float) -0:233 pow (global 3-component vector of float) -0:233 'inF0' (in 3-component vector of float) -0:233 'inF1' (in 3-component vector of float) -0:234 move second child to first child (temp 3-component vector of float) -0:234 'r051' (temp 3-component vector of float) -0:234 radians (global 3-component vector of float) -0:234 'inF0' (in 3-component vector of float) -0:235 move second child to first child (temp 3-component vector of float) -0:235 'r052' (temp 3-component vector of float) -0:235 divide (temp 3-component vector of float) -0:235 Constant: -0:235 1.000000 -0:235 'inF0' (in 3-component vector of float) -0:236 move second child to first child (temp 3-component vector of float) -0:236 'r053' (temp 3-component vector of float) -0:236 reflect (global 3-component vector of float) -0:236 'inF0' (in 3-component vector of float) -0:236 'inF1' (in 3-component vector of float) -0:237 move second child to first child (temp 3-component vector of float) -0:237 'r054' (temp 3-component vector of float) -0:237 refract (global 3-component vector of float) -0:237 'inF0' (in 3-component vector of float) -0:237 'inF1' (in 3-component vector of float) -0:237 Constant: -0:237 2.000000 -0:238 move second child to first child (temp 3-component vector of uint) -0:238 'r055' (temp 3-component vector of uint) -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:239 move second child to first child (temp 3-component vector of float) -0:239 'r056' (temp 3-component vector of float) -0:239 roundEven (global 3-component vector of float) -0:239 'inF0' (in 3-component vector of float) -0:240 move second child to first child (temp 3-component vector of float) -0:240 'r057' (temp 3-component vector of float) -0:240 inverse sqrt (global 3-component vector of float) -0:240 'inF0' (in 3-component vector of float) -0:241 move second child to first child (temp 3-component vector of float) -0:241 'r058' (temp 3-component vector of float) -0:241 clamp (temp 3-component vector of float) -0:241 'inF0' (in 3-component vector of float) -0:241 Constant: -0:241 0.000000 -0:241 Constant: -0:241 1.000000 -0:242 move second child to first child (temp 3-component vector of float) -0:242 'r059' (temp 3-component vector of float) -0:242 Sign (global 3-component vector of float) -0:242 'inF0' (in 3-component vector of float) -0:243 move second child to first child (temp 3-component vector of float) -0:243 'r060' (temp 3-component vector of float) -0:243 sine (global 3-component vector of float) -0:243 'inF0' (in 3-component vector of float) +0:195 Sequence +0:195 move second child to first child (temp 3-component vector of float) +0:195 'r013' (temp 3-component vector of float) +0:195 cosine (global 3-component vector of float) +0:195 'inF0' (in 3-component vector of float) +0:196 Sequence +0:196 move second child to first child (temp 3-component vector of float) +0:196 'r014' (temp 3-component vector of float) +0:196 hyp. cosine (global 3-component vector of float) +0:196 'inF0' (in 3-component vector of float) +0:197 Sequence +0:197 move second child to first child (temp 3-component vector of uint) +0:197 'r015' (temp 3-component vector of uint) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:198 Sequence +0:198 move second child to first child (temp 3-component vector of float) +0:198 'r016' (temp 3-component vector of float) +0:198 cross-product (global 3-component vector of float) +0:198 'inF0' (in 3-component vector of float) +0:198 'inF1' (in 3-component vector of float) +0:199 Sequence +0:199 move second child to first child (temp 3-component vector of float) +0:199 'r017' (temp 3-component vector of float) +0:199 dPdx (global 3-component vector of float) +0:199 'inF0' (in 3-component vector of float) +0:200 Sequence +0:200 move second child to first child (temp 3-component vector of float) +0:200 'r018' (temp 3-component vector of float) +0:200 dPdxCoarse (global 3-component vector of float) +0:200 'inF0' (in 3-component vector of float) +0:201 Sequence +0:201 move second child to first child (temp 3-component vector of float) +0:201 'r019' (temp 3-component vector of float) +0:201 dPdxFine (global 3-component vector of float) +0:201 'inF0' (in 3-component vector of float) +0:202 Sequence +0:202 move second child to first child (temp 3-component vector of float) +0:202 'r020' (temp 3-component vector of float) +0:202 dPdy (global 3-component vector of float) +0:202 'inF0' (in 3-component vector of float) +0:203 Sequence +0:203 move second child to first child (temp 3-component vector of float) +0:203 'r021' (temp 3-component vector of float) +0:203 dPdyCoarse (global 3-component vector of float) +0:203 'inF0' (in 3-component vector of float) +0:204 Sequence +0:204 move second child to first child (temp 3-component vector of float) +0:204 'r022' (temp 3-component vector of float) +0:204 dPdyFine (global 3-component vector of float) +0:204 'inF0' (in 3-component vector of float) +0:205 Sequence +0:205 move second child to first child (temp 3-component vector of float) +0:205 'r023' (temp 3-component vector of float) +0:205 degrees (global 3-component vector of float) +0:205 'inF0' (in 3-component vector of float) +0:206 Sequence +0:206 move second child to first child (temp float) +0:206 'r024' (temp float) +0:206 distance (global float) +0:206 'inF0' (in 3-component vector of float) +0:206 'inF1' (in 3-component vector of float) +0:207 Sequence +0:207 move second child to first child (temp float) +0:207 'r025' (temp float) +0:207 dot-product (global float) +0:207 'inF0' (in 3-component vector of float) +0:207 'inF1' (in 3-component vector of float) +0:211 Sequence +0:211 move second child to first child (temp 3-component vector of float) +0:211 'r029' (temp 3-component vector of float) +0:211 exp (global 3-component vector of float) +0:211 'inF0' (in 3-component vector of float) +0:212 Sequence +0:212 move second child to first child (temp 3-component vector of float) +0:212 'r030' (temp 3-component vector of float) +0:212 exp2 (global 3-component vector of float) +0:212 'inF0' (in 3-component vector of float) +0:213 Sequence +0:213 move second child to first child (temp 3-component vector of float) +0:213 'r031' (temp 3-component vector of float) +0:213 face-forward (global 3-component vector of float) +0:213 'inF0' (in 3-component vector of float) +0:213 'inF1' (in 3-component vector of float) +0:213 'inF2' (in 3-component vector of float) +0:214 Sequence +0:214 move second child to first child (temp 3-component vector of uint) +0:214 'r032' (temp 3-component vector of uint) +0:? findMSB (global 3-component vector of uint) +0:? Constant: +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:215 Sequence +0:215 move second child to first child (temp 3-component vector of uint) +0:215 'r033' (temp 3-component vector of uint) +0:? findLSB (global 3-component vector of uint) +0:? Constant: +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:216 Sequence +0:216 move second child to first child (temp 3-component vector of float) +0:216 'r034' (temp 3-component vector of float) +0:216 Floor (global 3-component vector of float) +0:216 'inF0' (in 3-component vector of float) +0:218 Sequence +0:218 move second child to first child (temp 3-component vector of float) +0:218 'r036' (temp 3-component vector of float) +0:218 mod (global 3-component vector of float) +0:218 'inF0' (in 3-component vector of float) +0:218 'inF1' (in 3-component vector of float) +0:219 Sequence +0:219 move second child to first child (temp 3-component vector of float) +0:219 'r037' (temp 3-component vector of float) +0:219 Fraction (global 3-component vector of float) +0:219 'inF0' (in 3-component vector of float) +0:220 Sequence +0:220 move second child to first child (temp 3-component vector of float) +0:220 'r038' (temp 3-component vector of float) +0:220 frexp (global 3-component vector of float) +0:220 'inF0' (in 3-component vector of float) +0:220 'inF1' (in 3-component vector of float) +0:221 Sequence +0:221 move second child to first child (temp 3-component vector of float) +0:221 'r039' (temp 3-component vector of float) +0:221 fwidth (global 3-component vector of float) +0:221 'inF0' (in 3-component vector of float) +0:222 Sequence +0:222 move second child to first child (temp 3-component vector of bool) +0:222 'r040' (temp 3-component vector of bool) +0:222 isinf (global 3-component vector of bool) +0:222 'inF0' (in 3-component vector of float) +0:223 Sequence +0:223 move second child to first child (temp 3-component vector of bool) +0:223 'r041' (temp 3-component vector of bool) +0:223 isnan (global 3-component vector of bool) +0:223 'inF0' (in 3-component vector of float) +0:224 Sequence +0:224 move second child to first child (temp 3-component vector of float) +0:224 'r042' (temp 3-component vector of float) +0:224 ldexp (global 3-component vector of float) +0:224 'inF0' (in 3-component vector of float) +0:224 'inF1' (in 3-component vector of float) +0:225 Sequence +0:225 move second child to first child (temp 3-component vector of float) +0:225 'r039a' (temp 3-component vector of float) +0:225 mix (global 3-component vector of float) +0:225 'inF0' (in 3-component vector of float) +0:225 'inF1' (in 3-component vector of float) +0:225 'inF2' (in 3-component vector of float) +0:226 Sequence +0:226 move second child to first child (temp float) +0:226 'r043' (temp float) +0:226 length (global float) +0:226 'inF0' (in 3-component vector of float) +0:227 Sequence +0:227 move second child to first child (temp 3-component vector of float) +0:227 'r044' (temp 3-component vector of float) +0:227 log (global 3-component vector of float) +0:227 'inF0' (in 3-component vector of float) +0:228 Sequence +0:228 move second child to first child (temp 3-component vector of float) +0:228 'r045' (temp 3-component vector of float) +0:228 vector-scale (temp 3-component vector of float) +0:228 log2 (temp 3-component vector of float) +0:228 'inF0' (in 3-component vector of float) +0:228 Constant: +0:228 0.301030 +0:229 Sequence +0:229 move second child to first child (temp 3-component vector of float) +0:229 'r046' (temp 3-component vector of float) +0:229 log2 (global 3-component vector of float) +0:229 'inF0' (in 3-component vector of float) +0:230 Sequence +0:230 move second child to first child (temp 3-component vector of float) +0:230 'r047' (temp 3-component vector of float) +0:230 max (global 3-component vector of float) +0:230 'inF0' (in 3-component vector of float) +0:230 'inF1' (in 3-component vector of float) +0:231 Sequence +0:231 move second child to first child (temp 3-component vector of float) +0:231 'r048' (temp 3-component vector of float) +0:231 min (global 3-component vector of float) +0:231 'inF0' (in 3-component vector of float) +0:231 'inF1' (in 3-component vector of float) +0:232 Sequence +0:232 move second child to first child (temp 3-component vector of float) +0:232 'r049' (temp 3-component vector of float) +0:232 normalize (global 3-component vector of float) +0:232 'inF0' (in 3-component vector of float) +0:233 Sequence +0:233 move second child to first child (temp 3-component vector of float) +0:233 'r050' (temp 3-component vector of float) +0:233 pow (global 3-component vector of float) +0:233 'inF0' (in 3-component vector of float) +0:233 'inF1' (in 3-component vector of float) +0:234 Sequence +0:234 move second child to first child (temp 3-component vector of float) +0:234 'r051' (temp 3-component vector of float) +0:234 radians (global 3-component vector of float) +0:234 'inF0' (in 3-component vector of float) +0:235 Sequence +0:235 move second child to first child (temp 3-component vector of float) +0:235 'r052' (temp 3-component vector of float) +0:235 divide (temp 3-component vector of float) +0:235 Constant: +0:235 1.000000 +0:235 'inF0' (in 3-component vector of float) +0:236 Sequence +0:236 move second child to first child (temp 3-component vector of float) +0:236 'r053' (temp 3-component vector of float) +0:236 reflect (global 3-component vector of float) +0:236 'inF0' (in 3-component vector of float) +0:236 'inF1' (in 3-component vector of float) +0:237 Sequence +0:237 move second child to first child (temp 3-component vector of float) +0:237 'r054' (temp 3-component vector of float) +0:237 refract (global 3-component vector of float) +0:237 'inF0' (in 3-component vector of float) +0:237 'inF1' (in 3-component vector of float) +0:237 Constant: +0:237 2.000000 +0:238 Sequence +0:238 move second child to first child (temp 3-component vector of uint) +0:238 'r055' (temp 3-component vector of uint) +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:239 Sequence +0:239 move second child to first child (temp 3-component vector of float) +0:239 'r056' (temp 3-component vector of float) +0:239 roundEven (global 3-component vector of float) +0:239 'inF0' (in 3-component vector of float) +0:240 Sequence +0:240 move second child to first child (temp 3-component vector of float) +0:240 'r057' (temp 3-component vector of float) +0:240 inverse sqrt (global 3-component vector of float) +0:240 'inF0' (in 3-component vector of float) +0:241 Sequence +0:241 move second child to first child (temp 3-component vector of float) +0:241 'r058' (temp 3-component vector of float) +0:241 clamp (temp 3-component vector of float) +0:241 'inF0' (in 3-component vector of float) +0:241 Constant: +0:241 0.000000 +0:241 Constant: +0:241 1.000000 +0:242 Sequence +0:242 move second child to first child (temp 3-component vector of float) +0:242 'r059' (temp 3-component vector of float) +0:242 Sign (global 3-component vector of float) +0:242 'inF0' (in 3-component vector of float) +0:243 Sequence +0:243 move second child to first child (temp 3-component vector of float) +0:243 'r060' (temp 3-component vector of float) +0:243 sine (global 3-component vector of float) +0:243 'inF0' (in 3-component vector of float) 0:244 Sequence 0:244 move second child to first child (temp 3-component vector of float) 0:244 'inF1' (in 3-component vector of float) @@ -3252,37 +3857,44 @@ gl_FragCoord origin is upper left 0:244 'inF2' (in 3-component vector of float) 0:244 cosine (temp 3-component vector of float) 0:244 'inF0' (in 3-component vector of float) -0:245 move second child to first child (temp 3-component vector of float) -0:245 'r061' (temp 3-component vector of float) -0:245 hyp. sine (global 3-component vector of float) -0:245 'inF0' (in 3-component vector of float) -0:246 move second child to first child (temp 3-component vector of float) -0:246 'r062' (temp 3-component vector of float) -0:246 smoothstep (global 3-component vector of float) -0:246 'inF0' (in 3-component vector of float) -0:246 'inF1' (in 3-component vector of float) -0:246 'inF2' (in 3-component vector of float) -0:247 move second child to first child (temp 3-component vector of float) -0:247 'r063' (temp 3-component vector of float) -0:247 sqrt (global 3-component vector of float) -0:247 'inF0' (in 3-component vector of float) -0:248 move second child to first child (temp 3-component vector of float) -0:248 'r064' (temp 3-component vector of float) -0:248 step (global 3-component vector of float) -0:248 'inF0' (in 3-component vector of float) -0:248 'inF1' (in 3-component vector of float) -0:249 move second child to first child (temp 3-component vector of float) -0:249 'r065' (temp 3-component vector of float) -0:249 tangent (global 3-component vector of float) -0:249 'inF0' (in 3-component vector of float) -0:250 move second child to first child (temp 3-component vector of float) -0:250 'r066' (temp 3-component vector of float) -0:250 hyp. tangent (global 3-component vector of float) -0:250 'inF0' (in 3-component vector of float) -0:252 move second child to first child (temp 3-component vector of float) -0:252 'r067' (temp 3-component vector of float) -0:252 trunc (global 3-component vector of float) -0:252 'inF0' (in 3-component vector of float) +0:245 Sequence +0:245 move second child to first child (temp 3-component vector of float) +0:245 'r061' (temp 3-component vector of float) +0:245 hyp. sine (global 3-component vector of float) +0:245 'inF0' (in 3-component vector of float) +0:246 Sequence +0:246 move second child to first child (temp 3-component vector of float) +0:246 'r062' (temp 3-component vector of float) +0:246 smoothstep (global 3-component vector of float) +0:246 'inF0' (in 3-component vector of float) +0:246 'inF1' (in 3-component vector of float) +0:246 'inF2' (in 3-component vector of float) +0:247 Sequence +0:247 move second child to first child (temp 3-component vector of float) +0:247 'r063' (temp 3-component vector of float) +0:247 sqrt (global 3-component vector of float) +0:247 'inF0' (in 3-component vector of float) +0:248 Sequence +0:248 move second child to first child (temp 3-component vector of float) +0:248 'r064' (temp 3-component vector of float) +0:248 step (global 3-component vector of float) +0:248 'inF0' (in 3-component vector of float) +0:248 'inF1' (in 3-component vector of float) +0:249 Sequence +0:249 move second child to first child (temp 3-component vector of float) +0:249 'r065' (temp 3-component vector of float) +0:249 tangent (global 3-component vector of float) +0:249 'inF0' (in 3-component vector of float) +0:250 Sequence +0:250 move second child to first child (temp 3-component vector of float) +0:250 'r066' (temp 3-component vector of float) +0:250 hyp. tangent (global 3-component vector of float) +0:250 'inF0' (in 3-component vector of float) +0:252 Sequence +0:252 move second child to first child (temp 3-component vector of float) +0:252 'r067' (temp 3-component vector of float) +0:252 trunc (global 3-component vector of float) +0:252 'inF0' (in 3-component vector of float) 0:255 Branch: Return with expression 0:? Constant: 0:? 1.000000 @@ -3296,57 +3908,69 @@ gl_FragCoord origin is upper left 0:259 'inU0' (in 4-component vector of uint) 0:259 'inU1' (in 4-component vector of uint) 0:? Sequence -0:262 move second child to first child (temp bool) -0:262 'r000' (temp bool) -0:262 all (global bool) -0:262 'inF0' (in 4-component vector of float) -0:263 move second child to first child (temp 4-component vector of float) -0:263 'r001' (temp 4-component vector of float) -0:263 Absolute value (global 4-component vector of float) -0:263 'inF0' (in 4-component vector of float) -0:264 move second child to first child (temp 4-component vector of float) -0:264 'r002' (temp 4-component vector of float) -0:264 arc cosine (global 4-component vector of float) -0:264 'inF0' (in 4-component vector of float) -0:265 move second child to first child (temp bool) -0:265 'r003' (temp bool) -0:265 any (global bool) -0:265 'inF0' (in 4-component vector of float) -0:266 move second child to first child (temp 4-component vector of float) -0:266 'r004' (temp 4-component vector of float) -0:266 arc sine (global 4-component vector of float) -0:266 'inF0' (in 4-component vector of float) -0:267 move second child to first child (temp 4-component vector of int) -0:267 'r005' (temp 4-component vector of int) -0:267 floatBitsToInt (global 4-component vector of int) -0:267 'inF0' (in 4-component vector of float) -0:268 move second child to first child (temp 4-component vector of uint) -0:268 'r006' (temp 4-component vector of uint) -0:268 floatBitsToUint (global 4-component vector of uint) -0:268 'inF0' (in 4-component vector of float) -0:269 move second child to first child (temp 4-component vector of float) -0:269 'r007' (temp 4-component vector of float) -0:269 intBitsToFloat (global 4-component vector of float) -0:269 'inU0' (in 4-component vector of uint) -0:271 move second child to first child (temp 4-component vector of float) -0:271 'r009' (temp 4-component vector of float) -0:271 arc tangent (global 4-component vector of float) -0:271 'inF0' (in 4-component vector of float) -0:272 move second child to first child (temp 4-component vector of float) -0:272 'r010' (temp 4-component vector of float) -0:272 arc tangent (global 4-component vector of float) -0:272 'inF0' (in 4-component vector of float) -0:272 'inF1' (in 4-component vector of float) -0:273 move second child to first child (temp 4-component vector of float) -0:273 'r011' (temp 4-component vector of float) -0:273 Ceiling (global 4-component vector of float) -0:273 'inF0' (in 4-component vector of float) -0:274 move second child to first child (temp 4-component vector of float) -0:274 'r012' (temp 4-component vector of float) -0:274 clamp (global 4-component vector of float) -0:274 'inF0' (in 4-component vector of float) -0:274 'inF1' (in 4-component vector of float) -0:274 'inF2' (in 4-component vector of float) +0:262 Sequence +0:262 move second child to first child (temp bool) +0:262 'r000' (temp bool) +0:262 all (global bool) +0:262 'inF0' (in 4-component vector of float) +0:263 Sequence +0:263 move second child to first child (temp 4-component vector of float) +0:263 'r001' (temp 4-component vector of float) +0:263 Absolute value (global 4-component vector of float) +0:263 'inF0' (in 4-component vector of float) +0:264 Sequence +0:264 move second child to first child (temp 4-component vector of float) +0:264 'r002' (temp 4-component vector of float) +0:264 arc cosine (global 4-component vector of float) +0:264 'inF0' (in 4-component vector of float) +0:265 Sequence +0:265 move second child to first child (temp bool) +0:265 'r003' (temp bool) +0:265 any (global bool) +0:265 'inF0' (in 4-component vector of float) +0:266 Sequence +0:266 move second child to first child (temp 4-component vector of float) +0:266 'r004' (temp 4-component vector of float) +0:266 arc sine (global 4-component vector of float) +0:266 'inF0' (in 4-component vector of float) +0:267 Sequence +0:267 move second child to first child (temp 4-component vector of int) +0:267 'r005' (temp 4-component vector of int) +0:267 floatBitsToInt (global 4-component vector of int) +0:267 'inF0' (in 4-component vector of float) +0:268 Sequence +0:268 move second child to first child (temp 4-component vector of uint) +0:268 'r006' (temp 4-component vector of uint) +0:268 floatBitsToUint (global 4-component vector of uint) +0:268 'inF0' (in 4-component vector of float) +0:269 Sequence +0:269 move second child to first child (temp 4-component vector of float) +0:269 'r007' (temp 4-component vector of float) +0:269 intBitsToFloat (global 4-component vector of float) +0:269 'inU0' (in 4-component vector of uint) +0:271 Sequence +0:271 move second child to first child (temp 4-component vector of float) +0:271 'r009' (temp 4-component vector of float) +0:271 arc tangent (global 4-component vector of float) +0:271 'inF0' (in 4-component vector of float) +0:272 Sequence +0:272 move second child to first child (temp 4-component vector of float) +0:272 'r010' (temp 4-component vector of float) +0:272 arc tangent (global 4-component vector of float) +0:272 'inF0' (in 4-component vector of float) +0:272 'inF1' (in 4-component vector of float) +0:273 Sequence +0:273 move second child to first child (temp 4-component vector of float) +0:273 'r011' (temp 4-component vector of float) +0:273 Ceiling (global 4-component vector of float) +0:273 'inF0' (in 4-component vector of float) +0:274 Sequence +0:274 move second child to first child (temp 4-component vector of float) +0:274 'r012' (temp 4-component vector of float) +0:274 clamp (global 4-component vector of float) +0:274 'inF0' (in 4-component vector of float) +0:274 'inF1' (in 4-component vector of float) +0:274 'inF2' (in 4-component vector of float) 0:275 Test condition and select (temp void) 0:275 Condition 0:275 any (temp bool) @@ -3359,245 +3983,290 @@ gl_FragCoord origin is upper left 0:275 0.000000 0:275 true case 0:275 Branch: Kill -0:276 move second child to first child (temp 4-component vector of float) -0:276 'r013' (temp 4-component vector of float) -0:276 cosine (global 4-component vector of float) -0:276 'inF0' (in 4-component vector of float) -0:277 move second child to first child (temp 4-component vector of float) -0:277 'r014' (temp 4-component vector of float) -0:277 hyp. cosine (global 4-component vector of float) -0:277 'inF0' (in 4-component vector of float) -0:278 move second child to first child (temp 4-component vector of uint) -0:278 'r015' (temp 4-component vector of uint) -0:? bitCount (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) -0:279 move second child to first child (temp 4-component vector of float) -0:279 'r016' (temp 4-component vector of float) -0:279 dPdx (global 4-component vector of float) -0:279 'inF0' (in 4-component vector of float) -0:280 move second child to first child (temp 4-component vector of float) -0:280 'r017' (temp 4-component vector of float) -0:280 dPdxCoarse (global 4-component vector of float) -0:280 'inF0' (in 4-component vector of float) -0:281 move second child to first child (temp 4-component vector of float) -0:281 'r018' (temp 4-component vector of float) -0:281 dPdxFine (global 4-component vector of float) -0:281 'inF0' (in 4-component vector of float) -0:282 move second child to first child (temp 4-component vector of float) -0:282 'r019' (temp 4-component vector of float) -0:282 dPdy (global 4-component vector of float) -0:282 'inF0' (in 4-component vector of float) -0:283 move second child to first child (temp 4-component vector of float) -0:283 'r020' (temp 4-component vector of float) -0:283 dPdyCoarse (global 4-component vector of float) -0:283 'inF0' (in 4-component vector of float) -0:284 move second child to first child (temp 4-component vector of float) -0:284 'r021' (temp 4-component vector of float) -0:284 dPdyFine (global 4-component vector of float) -0:284 'inF0' (in 4-component vector of float) -0:285 move second child to first child (temp 4-component vector of float) -0:285 'r022' (temp 4-component vector of float) -0:285 degrees (global 4-component vector of float) -0:285 'inF0' (in 4-component vector of float) -0:286 move second child to first child (temp float) -0:286 'r023' (temp float) -0:286 distance (global float) -0:286 'inF0' (in 4-component vector of float) -0:286 'inF1' (in 4-component vector of float) -0:287 move second child to first child (temp float) -0:287 'r024' (temp float) -0:287 dot-product (global float) -0:287 'inF0' (in 4-component vector of float) -0:287 'inF1' (in 4-component vector of float) -0:288 move second child to first child (temp 4-component vector of float) -0:288 'r025' (temp 4-component vector of float) -0:288 Construct vec4 (temp 4-component vector of float) -0:288 Constant: -0:288 1.000000 -0:288 component-wise multiply (temp float) +0:276 Sequence +0:276 move second child to first child (temp 4-component vector of float) +0:276 'r013' (temp 4-component vector of float) +0:276 cosine (global 4-component vector of float) +0:276 'inF0' (in 4-component vector of float) +0:277 Sequence +0:277 move second child to first child (temp 4-component vector of float) +0:277 'r014' (temp 4-component vector of float) +0:277 hyp. cosine (global 4-component vector of float) +0:277 'inF0' (in 4-component vector of float) +0:278 Sequence +0:278 move second child to first child (temp 4-component vector of uint) +0:278 'r015' (temp 4-component vector of uint) +0:? bitCount (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) +0:279 Sequence +0:279 move second child to first child (temp 4-component vector of float) +0:279 'r016' (temp 4-component vector of float) +0:279 dPdx (global 4-component vector of float) +0:279 'inF0' (in 4-component vector of float) +0:280 Sequence +0:280 move second child to first child (temp 4-component vector of float) +0:280 'r017' (temp 4-component vector of float) +0:280 dPdxCoarse (global 4-component vector of float) +0:280 'inF0' (in 4-component vector of float) +0:281 Sequence +0:281 move second child to first child (temp 4-component vector of float) +0:281 'r018' (temp 4-component vector of float) +0:281 dPdxFine (global 4-component vector of float) +0:281 'inF0' (in 4-component vector of float) +0:282 Sequence +0:282 move second child to first child (temp 4-component vector of float) +0:282 'r019' (temp 4-component vector of float) +0:282 dPdy (global 4-component vector of float) +0:282 'inF0' (in 4-component vector of float) +0:283 Sequence +0:283 move second child to first child (temp 4-component vector of float) +0:283 'r020' (temp 4-component vector of float) +0:283 dPdyCoarse (global 4-component vector of float) +0:283 'inF0' (in 4-component vector of float) +0:284 Sequence +0:284 move second child to first child (temp 4-component vector of float) +0:284 'r021' (temp 4-component vector of float) +0:284 dPdyFine (global 4-component vector of float) +0:284 'inF0' (in 4-component vector of float) +0:285 Sequence +0:285 move second child to first child (temp 4-component vector of float) +0:285 'r022' (temp 4-component vector of float) +0:285 degrees (global 4-component vector of float) +0:285 'inF0' (in 4-component vector of float) +0:286 Sequence +0:286 move second child to first child (temp float) +0:286 'r023' (temp float) +0:286 distance (global float) +0:286 'inF0' (in 4-component vector of float) +0:286 'inF1' (in 4-component vector of float) +0:287 Sequence +0:287 move second child to first child (temp float) +0:287 'r024' (temp float) +0:287 dot-product (global float) +0:287 'inF0' (in 4-component vector of float) +0:287 'inF1' (in 4-component vector of float) +0:288 Sequence +0:288 move second child to first child (temp 4-component vector of float) +0:288 'r025' (temp 4-component vector of float) +0:288 Construct vec4 (temp 4-component vector of float) +0:288 Constant: +0:288 1.000000 +0:288 component-wise multiply (temp float) +0:288 direct index (temp float) +0:288 'inF0' (in 4-component vector of float) +0:288 Constant: +0:288 1 (const int) +0:288 direct index (temp float) +0:288 'inF1' (in 4-component vector of float) +0:288 Constant: +0:288 1 (const int) 0:288 direct index (temp float) 0:288 'inF0' (in 4-component vector of float) 0:288 Constant: -0:288 1 (const int) +0:288 2 (const int) 0:288 direct index (temp float) 0:288 'inF1' (in 4-component vector of float) 0:288 Constant: -0:288 1 (const int) -0:288 direct index (temp float) -0:288 'inF0' (in 4-component vector of float) -0:288 Constant: -0:288 2 (const int) -0:288 direct index (temp float) -0:288 'inF1' (in 4-component vector of float) -0:288 Constant: -0:288 3 (const int) -0:292 move second child to first child (temp 4-component vector of float) -0:292 'r029' (temp 4-component vector of float) -0:292 exp (global 4-component vector of float) -0:292 'inF0' (in 4-component vector of float) -0:293 move second child to first child (temp 4-component vector of float) -0:293 'r030' (temp 4-component vector of float) -0:293 exp2 (global 4-component vector of float) -0:293 'inF0' (in 4-component vector of float) -0:294 move second child to first child (temp 4-component vector of float) -0:294 'r031' (temp 4-component vector of float) -0:294 face-forward (global 4-component vector of float) -0:294 'inF0' (in 4-component vector of float) -0:294 'inF1' (in 4-component vector of float) -0:294 'inF2' (in 4-component vector of float) -0:295 move second child to first child (temp 4-component vector of uint) -0:295 'r032' (temp 4-component vector of uint) -0:? findMSB (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 8 (const uint) -0:? 9 (const uint) -0:? 10 (const uint) -0:296 move second child to first child (temp 4-component vector of uint) -0:296 'r033' (temp 4-component vector of uint) -0:? findLSB (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 8 (const uint) -0:? 9 (const uint) -0:? 10 (const uint) -0:297 move second child to first child (temp 4-component vector of float) -0:297 'r034' (temp 4-component vector of float) -0:297 Floor (global 4-component vector of float) -0:297 'inF0' (in 4-component vector of float) -0:299 move second child to first child (temp 4-component vector of float) -0:299 'r036' (temp 4-component vector of float) -0:299 mod (global 4-component vector of float) -0:299 'inF0' (in 4-component vector of float) -0:299 'inF1' (in 4-component vector of float) -0:300 move second child to first child (temp 4-component vector of float) -0:300 'r037' (temp 4-component vector of float) -0:300 Fraction (global 4-component vector of float) -0:300 'inF0' (in 4-component vector of float) -0:301 move second child to first child (temp 4-component vector of float) -0:301 'r038' (temp 4-component vector of float) -0:301 frexp (global 4-component vector of float) -0:301 'inF0' (in 4-component vector of float) -0:301 'inF1' (in 4-component vector of float) -0:302 move second child to first child (temp 4-component vector of float) -0:302 'r039' (temp 4-component vector of float) -0:302 fwidth (global 4-component vector of float) -0:302 'inF0' (in 4-component vector of float) -0:303 move second child to first child (temp 4-component vector of bool) -0:303 'r040' (temp 4-component vector of bool) -0:303 isinf (global 4-component vector of bool) -0:303 'inF0' (in 4-component vector of float) -0:304 move second child to first child (temp 4-component vector of bool) -0:304 'r041' (temp 4-component vector of bool) -0:304 isnan (global 4-component vector of bool) -0:304 'inF0' (in 4-component vector of float) -0:305 move second child to first child (temp 4-component vector of float) -0:305 'r042' (temp 4-component vector of float) -0:305 ldexp (global 4-component vector of float) -0:305 'inF0' (in 4-component vector of float) -0:305 'inF1' (in 4-component vector of float) -0:306 move second child to first child (temp 4-component vector of float) -0:306 'r039a' (temp 4-component vector of float) -0:306 mix (global 4-component vector of float) -0:306 'inF0' (in 4-component vector of float) -0:306 'inF1' (in 4-component vector of float) -0:306 'inF2' (in 4-component vector of float) -0:307 move second child to first child (temp float) -0:307 'r043' (temp float) -0:307 length (global float) -0:307 'inF0' (in 4-component vector of float) -0:308 move second child to first child (temp 4-component vector of float) -0:308 'r044' (temp 4-component vector of float) -0:308 log (global 4-component vector of float) -0:308 'inF0' (in 4-component vector of float) -0:309 move second child to first child (temp 4-component vector of float) -0:309 'r045' (temp 4-component vector of float) -0:309 vector-scale (temp 4-component vector of float) -0:309 log2 (temp 4-component vector of float) -0:309 'inF0' (in 4-component vector of float) -0:309 Constant: -0:309 0.301030 -0:310 move second child to first child (temp 4-component vector of float) -0:310 'r046' (temp 4-component vector of float) -0:310 log2 (global 4-component vector of float) -0:310 'inF0' (in 4-component vector of float) -0:311 move second child to first child (temp 4-component vector of float) -0:311 'r047' (temp 4-component vector of float) -0:311 max (global 4-component vector of float) -0:311 'inF0' (in 4-component vector of float) -0:311 'inF1' (in 4-component vector of float) -0:312 move second child to first child (temp 4-component vector of float) -0:312 'r048' (temp 4-component vector of float) -0:312 min (global 4-component vector of float) -0:312 'inF0' (in 4-component vector of float) -0:312 'inF1' (in 4-component vector of float) -0:313 move second child to first child (temp 4-component vector of float) -0:313 'r049' (temp 4-component vector of float) -0:313 normalize (global 4-component vector of float) -0:313 'inF0' (in 4-component vector of float) -0:314 move second child to first child (temp 4-component vector of float) -0:314 'r050' (temp 4-component vector of float) -0:314 pow (global 4-component vector of float) -0:314 'inF0' (in 4-component vector of float) -0:314 'inF1' (in 4-component vector of float) -0:315 move second child to first child (temp 4-component vector of float) -0:315 'r051' (temp 4-component vector of float) -0:315 radians (global 4-component vector of float) -0:315 'inF0' (in 4-component vector of float) -0:316 move second child to first child (temp 4-component vector of float) -0:316 'r052' (temp 4-component vector of float) -0:316 divide (temp 4-component vector of float) -0:316 Constant: -0:316 1.000000 -0:316 'inF0' (in 4-component vector of float) -0:317 move second child to first child (temp 4-component vector of float) -0:317 'r053' (temp 4-component vector of float) -0:317 reflect (global 4-component vector of float) -0:317 'inF0' (in 4-component vector of float) -0:317 'inF1' (in 4-component vector of float) -0:318 move second child to first child (temp 4-component vector of float) -0:318 'r054' (temp 4-component vector of float) -0:318 refract (global 4-component vector of float) -0:318 'inF0' (in 4-component vector of float) -0:318 'inF1' (in 4-component vector of float) -0:318 Constant: -0:318 2.000000 -0:319 move second child to first child (temp 4-component vector of uint) -0:319 'r055' (temp 4-component vector of uint) -0:? bitFieldReverse (global 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:320 move second child to first child (temp 4-component vector of float) -0:320 'r056' (temp 4-component vector of float) -0:320 roundEven (global 4-component vector of float) -0:320 'inF0' (in 4-component vector of float) -0:321 move second child to first child (temp 4-component vector of float) -0:321 'r057' (temp 4-component vector of float) -0:321 inverse sqrt (global 4-component vector of float) -0:321 'inF0' (in 4-component vector of float) -0:322 move second child to first child (temp 4-component vector of float) -0:322 'r058' (temp 4-component vector of float) -0:322 clamp (temp 4-component vector of float) -0:322 'inF0' (in 4-component vector of float) -0:322 Constant: -0:322 0.000000 -0:322 Constant: -0:322 1.000000 -0:323 move second child to first child (temp 4-component vector of float) -0:323 'r059' (temp 4-component vector of float) -0:323 Sign (global 4-component vector of float) -0:323 'inF0' (in 4-component vector of float) -0:324 move second child to first child (temp 4-component vector of float) -0:324 'r060' (temp 4-component vector of float) -0:324 sine (global 4-component vector of float) -0:324 'inF0' (in 4-component vector of float) +0:288 3 (const int) +0:292 Sequence +0:292 move second child to first child (temp 4-component vector of float) +0:292 'r029' (temp 4-component vector of float) +0:292 exp (global 4-component vector of float) +0:292 'inF0' (in 4-component vector of float) +0:293 Sequence +0:293 move second child to first child (temp 4-component vector of float) +0:293 'r030' (temp 4-component vector of float) +0:293 exp2 (global 4-component vector of float) +0:293 'inF0' (in 4-component vector of float) +0:294 Sequence +0:294 move second child to first child (temp 4-component vector of float) +0:294 'r031' (temp 4-component vector of float) +0:294 face-forward (global 4-component vector of float) +0:294 'inF0' (in 4-component vector of float) +0:294 'inF1' (in 4-component vector of float) +0:294 'inF2' (in 4-component vector of float) +0:295 Sequence +0:295 move second child to first child (temp 4-component vector of uint) +0:295 'r032' (temp 4-component vector of uint) +0:? findMSB (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:? 9 (const uint) +0:? 10 (const uint) +0:296 Sequence +0:296 move second child to first child (temp 4-component vector of uint) +0:296 'r033' (temp 4-component vector of uint) +0:? findLSB (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 8 (const uint) +0:? 9 (const uint) +0:? 10 (const uint) +0:297 Sequence +0:297 move second child to first child (temp 4-component vector of float) +0:297 'r034' (temp 4-component vector of float) +0:297 Floor (global 4-component vector of float) +0:297 'inF0' (in 4-component vector of float) +0:299 Sequence +0:299 move second child to first child (temp 4-component vector of float) +0:299 'r036' (temp 4-component vector of float) +0:299 mod (global 4-component vector of float) +0:299 'inF0' (in 4-component vector of float) +0:299 'inF1' (in 4-component vector of float) +0:300 Sequence +0:300 move second child to first child (temp 4-component vector of float) +0:300 'r037' (temp 4-component vector of float) +0:300 Fraction (global 4-component vector of float) +0:300 'inF0' (in 4-component vector of float) +0:301 Sequence +0:301 move second child to first child (temp 4-component vector of float) +0:301 'r038' (temp 4-component vector of float) +0:301 frexp (global 4-component vector of float) +0:301 'inF0' (in 4-component vector of float) +0:301 'inF1' (in 4-component vector of float) +0:302 Sequence +0:302 move second child to first child (temp 4-component vector of float) +0:302 'r039' (temp 4-component vector of float) +0:302 fwidth (global 4-component vector of float) +0:302 'inF0' (in 4-component vector of float) +0:303 Sequence +0:303 move second child to first child (temp 4-component vector of bool) +0:303 'r040' (temp 4-component vector of bool) +0:303 isinf (global 4-component vector of bool) +0:303 'inF0' (in 4-component vector of float) +0:304 Sequence +0:304 move second child to first child (temp 4-component vector of bool) +0:304 'r041' (temp 4-component vector of bool) +0:304 isnan (global 4-component vector of bool) +0:304 'inF0' (in 4-component vector of float) +0:305 Sequence +0:305 move second child to first child (temp 4-component vector of float) +0:305 'r042' (temp 4-component vector of float) +0:305 ldexp (global 4-component vector of float) +0:305 'inF0' (in 4-component vector of float) +0:305 'inF1' (in 4-component vector of float) +0:306 Sequence +0:306 move second child to first child (temp 4-component vector of float) +0:306 'r039a' (temp 4-component vector of float) +0:306 mix (global 4-component vector of float) +0:306 'inF0' (in 4-component vector of float) +0:306 'inF1' (in 4-component vector of float) +0:306 'inF2' (in 4-component vector of float) +0:307 Sequence +0:307 move second child to first child (temp float) +0:307 'r043' (temp float) +0:307 length (global float) +0:307 'inF0' (in 4-component vector of float) +0:308 Sequence +0:308 move second child to first child (temp 4-component vector of float) +0:308 'r044' (temp 4-component vector of float) +0:308 log (global 4-component vector of float) +0:308 'inF0' (in 4-component vector of float) +0:309 Sequence +0:309 move second child to first child (temp 4-component vector of float) +0:309 'r045' (temp 4-component vector of float) +0:309 vector-scale (temp 4-component vector of float) +0:309 log2 (temp 4-component vector of float) +0:309 'inF0' (in 4-component vector of float) +0:309 Constant: +0:309 0.301030 +0:310 Sequence +0:310 move second child to first child (temp 4-component vector of float) +0:310 'r046' (temp 4-component vector of float) +0:310 log2 (global 4-component vector of float) +0:310 'inF0' (in 4-component vector of float) +0:311 Sequence +0:311 move second child to first child (temp 4-component vector of float) +0:311 'r047' (temp 4-component vector of float) +0:311 max (global 4-component vector of float) +0:311 'inF0' (in 4-component vector of float) +0:311 'inF1' (in 4-component vector of float) +0:312 Sequence +0:312 move second child to first child (temp 4-component vector of float) +0:312 'r048' (temp 4-component vector of float) +0:312 min (global 4-component vector of float) +0:312 'inF0' (in 4-component vector of float) +0:312 'inF1' (in 4-component vector of float) +0:313 Sequence +0:313 move second child to first child (temp 4-component vector of float) +0:313 'r049' (temp 4-component vector of float) +0:313 normalize (global 4-component vector of float) +0:313 'inF0' (in 4-component vector of float) +0:314 Sequence +0:314 move second child to first child (temp 4-component vector of float) +0:314 'r050' (temp 4-component vector of float) +0:314 pow (global 4-component vector of float) +0:314 'inF0' (in 4-component vector of float) +0:314 'inF1' (in 4-component vector of float) +0:315 Sequence +0:315 move second child to first child (temp 4-component vector of float) +0:315 'r051' (temp 4-component vector of float) +0:315 radians (global 4-component vector of float) +0:315 'inF0' (in 4-component vector of float) +0:316 Sequence +0:316 move second child to first child (temp 4-component vector of float) +0:316 'r052' (temp 4-component vector of float) +0:316 divide (temp 4-component vector of float) +0:316 Constant: +0:316 1.000000 +0:316 'inF0' (in 4-component vector of float) +0:317 Sequence +0:317 move second child to first child (temp 4-component vector of float) +0:317 'r053' (temp 4-component vector of float) +0:317 reflect (global 4-component vector of float) +0:317 'inF0' (in 4-component vector of float) +0:317 'inF1' (in 4-component vector of float) +0:318 Sequence +0:318 move second child to first child (temp 4-component vector of float) +0:318 'r054' (temp 4-component vector of float) +0:318 refract (global 4-component vector of float) +0:318 'inF0' (in 4-component vector of float) +0:318 'inF1' (in 4-component vector of float) +0:318 Constant: +0:318 2.000000 +0:319 Sequence +0:319 move second child to first child (temp 4-component vector of uint) +0:319 'r055' (temp 4-component vector of uint) +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:320 Sequence +0:320 move second child to first child (temp 4-component vector of float) +0:320 'r056' (temp 4-component vector of float) +0:320 roundEven (global 4-component vector of float) +0:320 'inF0' (in 4-component vector of float) +0:321 Sequence +0:321 move second child to first child (temp 4-component vector of float) +0:321 'r057' (temp 4-component vector of float) +0:321 inverse sqrt (global 4-component vector of float) +0:321 'inF0' (in 4-component vector of float) +0:322 Sequence +0:322 move second child to first child (temp 4-component vector of float) +0:322 'r058' (temp 4-component vector of float) +0:322 clamp (temp 4-component vector of float) +0:322 'inF0' (in 4-component vector of float) +0:322 Constant: +0:322 0.000000 +0:322 Constant: +0:322 1.000000 +0:323 Sequence +0:323 move second child to first child (temp 4-component vector of float) +0:323 'r059' (temp 4-component vector of float) +0:323 Sign (global 4-component vector of float) +0:323 'inF0' (in 4-component vector of float) +0:324 Sequence +0:324 move second child to first child (temp 4-component vector of float) +0:324 'r060' (temp 4-component vector of float) +0:324 sine (global 4-component vector of float) +0:324 'inF0' (in 4-component vector of float) 0:325 Sequence 0:325 move second child to first child (temp 4-component vector of float) 0:325 'inF1' (in 4-component vector of float) @@ -3607,37 +4276,44 @@ gl_FragCoord origin is upper left 0:325 'inF2' (in 4-component vector of float) 0:325 cosine (temp 4-component vector of float) 0:325 'inF0' (in 4-component vector of float) -0:326 move second child to first child (temp 4-component vector of float) -0:326 'r061' (temp 4-component vector of float) -0:326 hyp. sine (global 4-component vector of float) -0:326 'inF0' (in 4-component vector of float) -0:327 move second child to first child (temp 4-component vector of float) -0:327 'r062' (temp 4-component vector of float) -0:327 smoothstep (global 4-component vector of float) -0:327 'inF0' (in 4-component vector of float) -0:327 'inF1' (in 4-component vector of float) -0:327 'inF2' (in 4-component vector of float) -0:328 move second child to first child (temp 4-component vector of float) -0:328 'r063' (temp 4-component vector of float) -0:328 sqrt (global 4-component vector of float) -0:328 'inF0' (in 4-component vector of float) -0:329 move second child to first child (temp 4-component vector of float) -0:329 'r064' (temp 4-component vector of float) -0:329 step (global 4-component vector of float) -0:329 'inF0' (in 4-component vector of float) -0:329 'inF1' (in 4-component vector of float) -0:330 move second child to first child (temp 4-component vector of float) -0:330 'r065' (temp 4-component vector of float) -0:330 tangent (global 4-component vector of float) -0:330 'inF0' (in 4-component vector of float) -0:331 move second child to first child (temp 4-component vector of float) -0:331 'r066' (temp 4-component vector of float) -0:331 hyp. tangent (global 4-component vector of float) -0:331 'inF0' (in 4-component vector of float) -0:333 move second child to first child (temp 4-component vector of float) -0:333 'r067' (temp 4-component vector of float) -0:333 trunc (global 4-component vector of float) -0:333 'inF0' (in 4-component vector of float) +0:326 Sequence +0:326 move second child to first child (temp 4-component vector of float) +0:326 'r061' (temp 4-component vector of float) +0:326 hyp. sine (global 4-component vector of float) +0:326 'inF0' (in 4-component vector of float) +0:327 Sequence +0:327 move second child to first child (temp 4-component vector of float) +0:327 'r062' (temp 4-component vector of float) +0:327 smoothstep (global 4-component vector of float) +0:327 'inF0' (in 4-component vector of float) +0:327 'inF1' (in 4-component vector of float) +0:327 'inF2' (in 4-component vector of float) +0:328 Sequence +0:328 move second child to first child (temp 4-component vector of float) +0:328 'r063' (temp 4-component vector of float) +0:328 sqrt (global 4-component vector of float) +0:328 'inF0' (in 4-component vector of float) +0:329 Sequence +0:329 move second child to first child (temp 4-component vector of float) +0:329 'r064' (temp 4-component vector of float) +0:329 step (global 4-component vector of float) +0:329 'inF0' (in 4-component vector of float) +0:329 'inF1' (in 4-component vector of float) +0:330 Sequence +0:330 move second child to first child (temp 4-component vector of float) +0:330 'r065' (temp 4-component vector of float) +0:330 tangent (global 4-component vector of float) +0:330 'inF0' (in 4-component vector of float) +0:331 Sequence +0:331 move second child to first child (temp 4-component vector of float) +0:331 'r066' (temp 4-component vector of float) +0:331 hyp. tangent (global 4-component vector of float) +0:331 'inF0' (in 4-component vector of float) +0:333 Sequence +0:333 move second child to first child (temp 4-component vector of float) +0:333 'r067' (temp 4-component vector of float) +0:333 trunc (global 4-component vector of float) +0:333 'inF0' (in 4-component vector of float) 0:336 Branch: Return with expression 0:? Constant: 0:? 1.000000 @@ -3650,37 +4326,44 @@ gl_FragCoord origin is upper left 0:400 'inF1' (in 2X2 matrix of float) 0:400 'inF2' (in 2X2 matrix of float) 0:? Sequence -0:402 move second child to first child (temp bool) -0:402 'r000' (temp bool) -0:402 all (global bool) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r001' (temp 2X2 matrix of float) -0:402 Absolute value (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp bool) +0:402 'r000' (temp bool) +0:402 all (global bool) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r001' (temp 2X2 matrix of float) +0:402 Absolute value (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) 0:402 arc cosine (global 2X2 matrix of float) 0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp bool) -0:402 'r003' (temp bool) -0:402 any (global bool) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r004' (temp 2X2 matrix of float) -0:402 arc sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r005' (temp 2X2 matrix of float) -0:402 arc tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r006' (temp 2X2 matrix of float) -0:402 arc tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r007' (temp 2X2 matrix of float) -0:402 Ceiling (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp bool) +0:402 'r003' (temp bool) +0:402 any (global bool) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r004' (temp 2X2 matrix of float) +0:402 arc sine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r005' (temp 2X2 matrix of float) +0:402 arc tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r006' (temp 2X2 matrix of float) +0:402 arc tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r007' (temp 2X2 matrix of float) +0:402 Ceiling (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) 0:402 Test condition and select (temp void) 0:402 Condition 0:402 any (temp bool) @@ -3693,151 +4376,183 @@ gl_FragCoord origin is upper left 0:402 0.000000 0:402 true case 0:402 Branch: Kill -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r008' (temp 2X2 matrix of float) -0:402 clamp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r009' (temp 2X2 matrix of float) -0:402 cosine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r010' (temp 2X2 matrix of float) -0:402 hyp. cosine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r011' (temp 2X2 matrix of float) -0:402 dPdx (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r012' (temp 2X2 matrix of float) -0:402 dPdxCoarse (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r013' (temp 2X2 matrix of float) -0:402 dPdxFine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r014' (temp 2X2 matrix of float) -0:402 dPdy (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r015' (temp 2X2 matrix of float) -0:402 dPdyCoarse (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r016' (temp 2X2 matrix of float) -0:402 dPdyFine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r017' (temp 2X2 matrix of float) -0:402 degrees (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp float) -0:402 'r018' (temp float) -0:402 determinant (global float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r019' (temp 2X2 matrix of float) -0:402 exp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'R020' (temp 2X2 matrix of float) -0:402 exp2 (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r021' (temp 2X2 matrix of float) -0:402 Floor (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r022' (temp 2X2 matrix of float) -0:402 mod (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r023' (temp 2X2 matrix of float) -0:402 Fraction (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r024' (temp 2X2 matrix of float) -0:402 frexp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r025' (temp 2X2 matrix of float) -0:402 fwidth (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r026' (temp 2X2 matrix of float) -0:402 ldexp (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r026a' (temp 2X2 matrix of float) -0:402 mix (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r027' (temp 2X2 matrix of float) -0:402 log (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r028' (temp 2X2 matrix of float) -0:402 matrix-scale (temp 2X2 matrix of float) -0:402 log2 (temp 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r008' (temp 2X2 matrix of float) +0:402 clamp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r009' (temp 2X2 matrix of float) +0:402 cosine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r010' (temp 2X2 matrix of float) +0:402 hyp. cosine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r011' (temp 2X2 matrix of float) +0:402 dPdx (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r012' (temp 2X2 matrix of float) +0:402 dPdxCoarse (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r013' (temp 2X2 matrix of float) +0:402 dPdxFine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r014' (temp 2X2 matrix of float) +0:402 dPdy (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r015' (temp 2X2 matrix of float) +0:402 dPdyCoarse (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r016' (temp 2X2 matrix of float) +0:402 dPdyFine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r017' (temp 2X2 matrix of float) +0:402 degrees (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp float) +0:402 'r018' (temp float) +0:402 determinant (global float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r019' (temp 2X2 matrix of float) +0:402 exp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'R020' (temp 2X2 matrix of float) +0:402 exp2 (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r021' (temp 2X2 matrix of float) +0:402 Floor (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r022' (temp 2X2 matrix of float) +0:402 mod (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r023' (temp 2X2 matrix of float) +0:402 Fraction (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r024' (temp 2X2 matrix of float) +0:402 frexp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r025' (temp 2X2 matrix of float) +0:402 fwidth (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r026' (temp 2X2 matrix of float) +0:402 ldexp (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r026a' (temp 2X2 matrix of float) +0:402 mix (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r027' (temp 2X2 matrix of float) +0:402 log (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r028' (temp 2X2 matrix of float) +0:402 matrix-scale (temp 2X2 matrix of float) +0:402 log2 (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Constant: +0:402 0.301030 +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r029' (temp 2X2 matrix of float) +0:402 log2 (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r030' (temp 2X2 matrix of float) +0:402 max (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r031' (temp 2X2 matrix of float) +0:402 min (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r032' (temp 2X2 matrix of float) +0:402 pow (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r033' (temp 2X2 matrix of float) +0:402 radians (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r034' (temp 2X2 matrix of float) +0:402 roundEven (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r035' (temp 2X2 matrix of float) +0:402 inverse sqrt (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r036' (temp 2X2 matrix of float) +0:402 clamp (temp 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Constant: +0:402 0.000000 +0:402 Constant: +0:402 1.000000 +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r037' (temp 2X2 matrix of float) +0:402 Sign (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r038' (temp 2X2 matrix of float) +0:402 sine (global 2X2 matrix of float) 0:402 'inF0' (in 2X2 matrix of float) -0:402 Constant: -0:402 0.301030 -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r029' (temp 2X2 matrix of float) -0:402 log2 (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r030' (temp 2X2 matrix of float) -0:402 max (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r031' (temp 2X2 matrix of float) -0:402 min (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r032' (temp 2X2 matrix of float) -0:402 pow (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r033' (temp 2X2 matrix of float) -0:402 radians (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r034' (temp 2X2 matrix of float) -0:402 roundEven (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r035' (temp 2X2 matrix of float) -0:402 inverse sqrt (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r036' (temp 2X2 matrix of float) -0:402 clamp (temp 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 Constant: -0:402 0.000000 -0:402 Constant: -0:402 1.000000 -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r037' (temp 2X2 matrix of float) -0:402 Sign (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r038' (temp 2X2 matrix of float) -0:402 sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) 0:402 Sequence 0:402 move second child to first child (temp 2X2 matrix of float) 0:402 'inF1' (in 2X2 matrix of float) @@ -3847,39 +4562,46 @@ gl_FragCoord origin is upper left 0:402 'inF2' (in 2X2 matrix of float) 0:402 cosine (temp 2X2 matrix of float) 0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r039' (temp 2X2 matrix of float) -0:402 hyp. sine (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r049' (temp 2X2 matrix of float) -0:402 smoothstep (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 'inF2' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r041' (temp 2X2 matrix of float) -0:402 sqrt (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r042' (temp 2X2 matrix of float) -0:402 step (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 'inF1' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r043' (temp 2X2 matrix of float) -0:402 tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r044' (temp 2X2 matrix of float) -0:402 hyp. tangent (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r039' (temp 2X2 matrix of float) +0:402 hyp. sine (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r049' (temp 2X2 matrix of float) +0:402 smoothstep (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 'inF2' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r041' (temp 2X2 matrix of float) +0:402 sqrt (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r042' (temp 2X2 matrix of float) +0:402 step (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 'inF1' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r043' (temp 2X2 matrix of float) +0:402 tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r044' (temp 2X2 matrix of float) +0:402 hyp. tangent (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) 0:402 transpose (global 2X2 matrix of float) 0:402 'inF0' (in 2X2 matrix of float) -0:402 move second child to first child (temp 2X2 matrix of float) -0:402 'r046' (temp 2X2 matrix of float) -0:402 trunc (global 2X2 matrix of float) -0:402 'inF0' (in 2X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp 2X2 matrix of float) +0:402 'r046' (temp 2X2 matrix of float) +0:402 trunc (global 2X2 matrix of float) +0:402 'inF0' (in 2X2 matrix of float) 0:405 Branch: Return with expression 0:? Constant: 0:? 2.000000 @@ -3892,37 +4614,44 @@ gl_FragCoord origin is upper left 0:409 'inF1' (in 3X3 matrix of float) 0:409 'inF2' (in 3X3 matrix of float) 0:? Sequence -0:411 move second child to first child (temp bool) -0:411 'r000' (temp bool) -0:411 all (global bool) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r001' (temp 3X3 matrix of float) -0:411 Absolute value (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp bool) +0:411 'r000' (temp bool) +0:411 all (global bool) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r001' (temp 3X3 matrix of float) +0:411 Absolute value (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) 0:411 arc cosine (global 3X3 matrix of float) 0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp bool) -0:411 'r003' (temp bool) -0:411 any (global bool) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r004' (temp 3X3 matrix of float) -0:411 arc sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r005' (temp 3X3 matrix of float) -0:411 arc tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r006' (temp 3X3 matrix of float) -0:411 arc tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r007' (temp 3X3 matrix of float) -0:411 Ceiling (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp bool) +0:411 'r003' (temp bool) +0:411 any (global bool) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r004' (temp 3X3 matrix of float) +0:411 arc sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r005' (temp 3X3 matrix of float) +0:411 arc tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r006' (temp 3X3 matrix of float) +0:411 arc tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r007' (temp 3X3 matrix of float) +0:411 Ceiling (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) 0:411 Test condition and select (temp void) 0:411 Condition 0:411 any (temp bool) @@ -3930,161 +4659,193 @@ gl_FragCoord origin is upper left 0:411 'inF0' (in 3X3 matrix of float) 0:411 Constant: 0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 true case -0:411 Branch: Kill -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r008' (temp 3X3 matrix of float) -0:411 clamp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r009' (temp 3X3 matrix of float) -0:411 cosine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r010' (temp 3X3 matrix of float) -0:411 hyp. cosine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r011' (temp 3X3 matrix of float) -0:411 dPdx (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r012' (temp 3X3 matrix of float) -0:411 dPdxCoarse (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r013' (temp 3X3 matrix of float) -0:411 dPdxFine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r014' (temp 3X3 matrix of float) -0:411 dPdy (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r015' (temp 3X3 matrix of float) -0:411 dPdyCoarse (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r016' (temp 3X3 matrix of float) -0:411 dPdyFine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r017' (temp 3X3 matrix of float) -0:411 degrees (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp float) -0:411 'r018' (temp float) -0:411 determinant (global float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r019' (temp 3X3 matrix of float) -0:411 exp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'R020' (temp 3X3 matrix of float) -0:411 exp2 (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r021' (temp 3X3 matrix of float) -0:411 Floor (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r022' (temp 3X3 matrix of float) -0:411 mod (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r023' (temp 3X3 matrix of float) -0:411 Fraction (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r024' (temp 3X3 matrix of float) -0:411 frexp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r025' (temp 3X3 matrix of float) -0:411 fwidth (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r026' (temp 3X3 matrix of float) -0:411 ldexp (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r026a' (temp 3X3 matrix of float) -0:411 mix (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r027' (temp 3X3 matrix of float) -0:411 log (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r028' (temp 3X3 matrix of float) -0:411 matrix-scale (temp 3X3 matrix of float) -0:411 log2 (temp 3X3 matrix of float) +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 0.000000 +0:411 true case +0:411 Branch: Kill +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r008' (temp 3X3 matrix of float) +0:411 clamp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r009' (temp 3X3 matrix of float) +0:411 cosine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r010' (temp 3X3 matrix of float) +0:411 hyp. cosine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r011' (temp 3X3 matrix of float) +0:411 dPdx (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r012' (temp 3X3 matrix of float) +0:411 dPdxCoarse (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r013' (temp 3X3 matrix of float) +0:411 dPdxFine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r014' (temp 3X3 matrix of float) +0:411 dPdy (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r015' (temp 3X3 matrix of float) +0:411 dPdyCoarse (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r016' (temp 3X3 matrix of float) +0:411 dPdyFine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r017' (temp 3X3 matrix of float) +0:411 degrees (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp float) +0:411 'r018' (temp float) +0:411 determinant (global float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r019' (temp 3X3 matrix of float) +0:411 exp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'R020' (temp 3X3 matrix of float) +0:411 exp2 (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r021' (temp 3X3 matrix of float) +0:411 Floor (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r022' (temp 3X3 matrix of float) +0:411 mod (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r023' (temp 3X3 matrix of float) +0:411 Fraction (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r024' (temp 3X3 matrix of float) +0:411 frexp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r025' (temp 3X3 matrix of float) +0:411 fwidth (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r026' (temp 3X3 matrix of float) +0:411 ldexp (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r026a' (temp 3X3 matrix of float) +0:411 mix (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r027' (temp 3X3 matrix of float) +0:411 log (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r028' (temp 3X3 matrix of float) +0:411 matrix-scale (temp 3X3 matrix of float) +0:411 log2 (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Constant: +0:411 0.301030 +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r029' (temp 3X3 matrix of float) +0:411 log2 (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r030' (temp 3X3 matrix of float) +0:411 max (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r031' (temp 3X3 matrix of float) +0:411 min (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r032' (temp 3X3 matrix of float) +0:411 pow (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r033' (temp 3X3 matrix of float) +0:411 radians (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r034' (temp 3X3 matrix of float) +0:411 roundEven (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r035' (temp 3X3 matrix of float) +0:411 inverse sqrt (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r036' (temp 3X3 matrix of float) +0:411 clamp (temp 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Constant: +0:411 0.000000 +0:411 Constant: +0:411 1.000000 +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r037' (temp 3X3 matrix of float) +0:411 Sign (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r038' (temp 3X3 matrix of float) +0:411 sine (global 3X3 matrix of float) 0:411 'inF0' (in 3X3 matrix of float) -0:411 Constant: -0:411 0.301030 -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r029' (temp 3X3 matrix of float) -0:411 log2 (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r030' (temp 3X3 matrix of float) -0:411 max (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r031' (temp 3X3 matrix of float) -0:411 min (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r032' (temp 3X3 matrix of float) -0:411 pow (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r033' (temp 3X3 matrix of float) -0:411 radians (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r034' (temp 3X3 matrix of float) -0:411 roundEven (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r035' (temp 3X3 matrix of float) -0:411 inverse sqrt (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r036' (temp 3X3 matrix of float) -0:411 clamp (temp 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 Constant: -0:411 0.000000 -0:411 Constant: -0:411 1.000000 -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r037' (temp 3X3 matrix of float) -0:411 Sign (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r038' (temp 3X3 matrix of float) -0:411 sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) 0:411 Sequence 0:411 move second child to first child (temp 3X3 matrix of float) 0:411 'inF1' (in 3X3 matrix of float) @@ -4094,39 +4855,46 @@ gl_FragCoord origin is upper left 0:411 'inF2' (in 3X3 matrix of float) 0:411 cosine (temp 3X3 matrix of float) 0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r039' (temp 3X3 matrix of float) -0:411 hyp. sine (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r049' (temp 3X3 matrix of float) -0:411 smoothstep (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 'inF2' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r041' (temp 3X3 matrix of float) -0:411 sqrt (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r042' (temp 3X3 matrix of float) -0:411 step (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 'inF1' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r043' (temp 3X3 matrix of float) -0:411 tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r044' (temp 3X3 matrix of float) -0:411 hyp. tangent (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r039' (temp 3X3 matrix of float) +0:411 hyp. sine (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r049' (temp 3X3 matrix of float) +0:411 smoothstep (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 'inF2' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r041' (temp 3X3 matrix of float) +0:411 sqrt (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r042' (temp 3X3 matrix of float) +0:411 step (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 'inF1' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r043' (temp 3X3 matrix of float) +0:411 tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r044' (temp 3X3 matrix of float) +0:411 hyp. tangent (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) 0:411 transpose (global 3X3 matrix of float) 0:411 'inF0' (in 3X3 matrix of float) -0:411 move second child to first child (temp 3X3 matrix of float) -0:411 'r046' (temp 3X3 matrix of float) -0:411 trunc (global 3X3 matrix of float) -0:411 'inF0' (in 3X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 3X3 matrix of float) +0:411 'r046' (temp 3X3 matrix of float) +0:411 trunc (global 3X3 matrix of float) +0:411 'inF0' (in 3X3 matrix of float) 0:414 Branch: Return with expression 0:? Constant: 0:? 3.000000 @@ -4144,37 +4912,44 @@ gl_FragCoord origin is upper left 0:418 'inF1' (in 4X4 matrix of float) 0:418 'inF2' (in 4X4 matrix of float) 0:? Sequence -0:420 move second child to first child (temp bool) -0:420 'r000' (temp bool) -0:420 all (global bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r001' (temp 4X4 matrix of float) -0:420 Absolute value (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp bool) +0:420 'r000' (temp bool) +0:420 all (global bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r001' (temp 4X4 matrix of float) +0:420 Absolute value (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) 0:420 arc cosine (global 4X4 matrix of float) 0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp bool) -0:420 'r003' (temp bool) -0:420 any (global bool) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r004' (temp 4X4 matrix of float) -0:420 arc sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r005' (temp 4X4 matrix of float) -0:420 arc tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r006' (temp 4X4 matrix of float) -0:420 arc tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r007' (temp 4X4 matrix of float) -0:420 Ceiling (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp bool) +0:420 'r003' (temp bool) +0:420 any (global bool) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r004' (temp 4X4 matrix of float) +0:420 arc sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r005' (temp 4X4 matrix of float) +0:420 arc tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r006' (temp 4X4 matrix of float) +0:420 arc tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r007' (temp 4X4 matrix of float) +0:420 Ceiling (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) 0:420 Test condition and select (temp void) 0:420 Condition 0:420 any (temp bool) @@ -4199,151 +4974,183 @@ gl_FragCoord origin is upper left 0:420 0.000000 0:420 true case 0:420 Branch: Kill -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r008' (temp 4X4 matrix of float) -0:420 clamp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r009' (temp 4X4 matrix of float) -0:420 cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r010' (temp 4X4 matrix of float) -0:420 hyp. cosine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r011' (temp 4X4 matrix of float) -0:420 dPdx (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r012' (temp 4X4 matrix of float) -0:420 dPdxCoarse (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r013' (temp 4X4 matrix of float) -0:420 dPdxFine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r014' (temp 4X4 matrix of float) -0:420 dPdy (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r015' (temp 4X4 matrix of float) -0:420 dPdyCoarse (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r016' (temp 4X4 matrix of float) -0:420 dPdyFine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r017' (temp 4X4 matrix of float) -0:420 degrees (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp float) -0:420 'r018' (temp float) -0:420 determinant (global float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r019' (temp 4X4 matrix of float) -0:420 exp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'R020' (temp 4X4 matrix of float) -0:420 exp2 (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r021' (temp 4X4 matrix of float) -0:420 Floor (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r022' (temp 4X4 matrix of float) -0:420 mod (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r023' (temp 4X4 matrix of float) -0:420 Fraction (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r024' (temp 4X4 matrix of float) -0:420 frexp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r025' (temp 4X4 matrix of float) -0:420 fwidth (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r026' (temp 4X4 matrix of float) -0:420 ldexp (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r026a' (temp 4X4 matrix of float) -0:420 mix (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r027' (temp 4X4 matrix of float) -0:420 log (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r028' (temp 4X4 matrix of float) -0:420 matrix-scale (temp 4X4 matrix of float) -0:420 log2 (temp 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r008' (temp 4X4 matrix of float) +0:420 clamp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r009' (temp 4X4 matrix of float) +0:420 cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r010' (temp 4X4 matrix of float) +0:420 hyp. cosine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r011' (temp 4X4 matrix of float) +0:420 dPdx (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r012' (temp 4X4 matrix of float) +0:420 dPdxCoarse (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r013' (temp 4X4 matrix of float) +0:420 dPdxFine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r014' (temp 4X4 matrix of float) +0:420 dPdy (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r015' (temp 4X4 matrix of float) +0:420 dPdyCoarse (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r016' (temp 4X4 matrix of float) +0:420 dPdyFine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r017' (temp 4X4 matrix of float) +0:420 degrees (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp float) +0:420 'r018' (temp float) +0:420 determinant (global float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r019' (temp 4X4 matrix of float) +0:420 exp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'R020' (temp 4X4 matrix of float) +0:420 exp2 (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r021' (temp 4X4 matrix of float) +0:420 Floor (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r022' (temp 4X4 matrix of float) +0:420 mod (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r023' (temp 4X4 matrix of float) +0:420 Fraction (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r024' (temp 4X4 matrix of float) +0:420 frexp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r025' (temp 4X4 matrix of float) +0:420 fwidth (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r026' (temp 4X4 matrix of float) +0:420 ldexp (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r026a' (temp 4X4 matrix of float) +0:420 mix (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r027' (temp 4X4 matrix of float) +0:420 log (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r028' (temp 4X4 matrix of float) +0:420 matrix-scale (temp 4X4 matrix of float) +0:420 log2 (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.301030 +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r029' (temp 4X4 matrix of float) +0:420 log2 (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r030' (temp 4X4 matrix of float) +0:420 max (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r031' (temp 4X4 matrix of float) +0:420 min (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r032' (temp 4X4 matrix of float) +0:420 pow (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r033' (temp 4X4 matrix of float) +0:420 radians (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r034' (temp 4X4 matrix of float) +0:420 roundEven (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r035' (temp 4X4 matrix of float) +0:420 inverse sqrt (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r036' (temp 4X4 matrix of float) +0:420 clamp (temp 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Constant: +0:420 0.000000 +0:420 Constant: +0:420 1.000000 +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r037' (temp 4X4 matrix of float) +0:420 Sign (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r038' (temp 4X4 matrix of float) +0:420 sine (global 4X4 matrix of float) 0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.301030 -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r029' (temp 4X4 matrix of float) -0:420 log2 (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r030' (temp 4X4 matrix of float) -0:420 max (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r031' (temp 4X4 matrix of float) -0:420 min (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r032' (temp 4X4 matrix of float) -0:420 pow (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r033' (temp 4X4 matrix of float) -0:420 radians (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r034' (temp 4X4 matrix of float) -0:420 roundEven (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r035' (temp 4X4 matrix of float) -0:420 inverse sqrt (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r036' (temp 4X4 matrix of float) -0:420 clamp (temp 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 Constant: -0:420 1.000000 -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r037' (temp 4X4 matrix of float) -0:420 Sign (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r038' (temp 4X4 matrix of float) -0:420 sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) 0:420 Sequence 0:420 move second child to first child (temp 4X4 matrix of float) 0:420 'inF1' (in 4X4 matrix of float) @@ -4353,39 +5160,46 @@ gl_FragCoord origin is upper left 0:420 'inF2' (in 4X4 matrix of float) 0:420 cosine (temp 4X4 matrix of float) 0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r039' (temp 4X4 matrix of float) -0:420 hyp. sine (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r049' (temp 4X4 matrix of float) -0:420 smoothstep (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 'inF2' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r041' (temp 4X4 matrix of float) -0:420 sqrt (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r042' (temp 4X4 matrix of float) -0:420 step (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 'inF1' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r043' (temp 4X4 matrix of float) -0:420 tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r044' (temp 4X4 matrix of float) -0:420 hyp. tangent (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r039' (temp 4X4 matrix of float) +0:420 hyp. sine (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r049' (temp 4X4 matrix of float) +0:420 smoothstep (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 'inF2' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r041' (temp 4X4 matrix of float) +0:420 sqrt (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r042' (temp 4X4 matrix of float) +0:420 step (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 'inF1' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r043' (temp 4X4 matrix of float) +0:420 tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r044' (temp 4X4 matrix of float) +0:420 hyp. tangent (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) 0:420 transpose (global 4X4 matrix of float) 0:420 'inF0' (in 4X4 matrix of float) -0:420 move second child to first child (temp 4X4 matrix of float) -0:420 'r046' (temp 4X4 matrix of float) -0:420 trunc (global 4X4 matrix of float) -0:420 'inF0' (in 4X4 matrix of float) +0:420 Sequence +0:420 move second child to first child (temp 4X4 matrix of float) +0:420 'r046' (temp 4X4 matrix of float) +0:420 trunc (global 4X4 matrix of float) +0:420 'inF0' (in 4X4 matrix of float) 0:423 Branch: Return with expression 0:? Constant: 0:? 4.000000 @@ -4413,51 +5227,60 @@ gl_FragCoord origin is upper left 0:441 'inFM0' (in 2X2 matrix of float) 0:441 'inFM1' (in 2X2 matrix of float) 0:? Sequence -0:442 move second child to first child (temp float) -0:442 'r0' (temp float) -0:442 component-wise multiply (temp float) -0:442 'inF0' (in float) -0:442 'inF1' (in float) -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r1' (temp 2-component vector of float) -0:442 vector-scale (temp 2-component vector of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inF0' (in float) -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r2' (temp 2-component vector of float) -0:442 vector-scale (temp 2-component vector of float) -0:442 'inF0' (in float) -0:442 'inFV0' (in 2-component vector of float) -0:442 move second child to first child (temp float) -0:442 'r3' (temp float) -0:442 dot-product (global float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inFV1' (in 2-component vector of float) -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r4' (temp 2-component vector of float) -0:442 matrix-times-vector (temp 2-component vector of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 move second child to first child (temp 2-component vector of float) -0:442 'r5' (temp 2-component vector of float) -0:442 vector-times-matrix (temp 2-component vector of float) -0:442 'inFV0' (in 2-component vector of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r6' (temp 2X2 matrix of float) -0:442 matrix-scale (temp 2X2 matrix of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inF0' (in float) -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r7' (temp 2X2 matrix of float) -0:442 matrix-scale (temp 2X2 matrix of float) -0:442 'inF0' (in float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 move second child to first child (temp 2X2 matrix of float) -0:442 'r8' (temp 2X2 matrix of float) -0:442 matrix-multiply (temp 2X2 matrix of float) -0:442 'inFM0' (in 2X2 matrix of float) -0:442 'inFM1' (in 2X2 matrix of float) +0:442 Sequence +0:442 move second child to first child (temp float) +0:442 'r0' (temp float) +0:442 component-wise multiply (temp float) +0:442 'inF0' (in float) +0:442 'inF1' (in float) +0:442 Sequence +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r1' (temp 2-component vector of float) +0:442 vector-scale (temp 2-component vector of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inF0' (in float) +0:442 Sequence +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r2' (temp 2-component vector of float) +0:442 vector-scale (temp 2-component vector of float) +0:442 'inF0' (in float) +0:442 'inFV0' (in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child (temp float) +0:442 'r3' (temp float) +0:442 dot-product (global float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inFV1' (in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r4' (temp 2-component vector of float) +0:442 matrix-times-vector (temp 2-component vector of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 Sequence +0:442 move second child to first child (temp 2-component vector of float) +0:442 'r5' (temp 2-component vector of float) +0:442 vector-times-matrix (temp 2-component vector of float) +0:442 'inFV0' (in 2-component vector of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 Sequence +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r6' (temp 2X2 matrix of float) +0:442 matrix-scale (temp 2X2 matrix of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inF0' (in float) +0:442 Sequence +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r7' (temp 2X2 matrix of float) +0:442 matrix-scale (temp 2X2 matrix of float) +0:442 'inF0' (in float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 Sequence +0:442 move second child to first child (temp 2X2 matrix of float) +0:442 'r8' (temp 2X2 matrix of float) +0:442 matrix-multiply (temp 2X2 matrix of float) +0:442 'inFM0' (in 2X2 matrix of float) +0:442 'inFM1' (in 2X2 matrix of float) 0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void) 0:448 Function Parameters: 0:448 'inF0' (in float) @@ -4467,51 +5290,60 @@ gl_FragCoord origin is upper left 0:448 'inFM0' (in 3X3 matrix of float) 0:448 'inFM1' (in 3X3 matrix of float) 0:? Sequence -0:449 move second child to first child (temp float) -0:449 'r0' (temp float) -0:449 component-wise multiply (temp float) -0:449 'inF0' (in float) -0:449 'inF1' (in float) -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r1' (temp 3-component vector of float) -0:449 vector-scale (temp 3-component vector of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inF0' (in float) -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r2' (temp 3-component vector of float) -0:449 vector-scale (temp 3-component vector of float) -0:449 'inF0' (in float) -0:449 'inFV0' (in 3-component vector of float) -0:449 move second child to first child (temp float) -0:449 'r3' (temp float) -0:449 dot-product (global float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inFV1' (in 3-component vector of float) -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r4' (temp 3-component vector of float) -0:449 matrix-times-vector (temp 3-component vector of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 move second child to first child (temp 3-component vector of float) -0:449 'r5' (temp 3-component vector of float) -0:449 vector-times-matrix (temp 3-component vector of float) -0:449 'inFV0' (in 3-component vector of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r6' (temp 3X3 matrix of float) -0:449 matrix-scale (temp 3X3 matrix of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inF0' (in float) -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r7' (temp 3X3 matrix of float) -0:449 matrix-scale (temp 3X3 matrix of float) -0:449 'inF0' (in float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 move second child to first child (temp 3X3 matrix of float) -0:449 'r8' (temp 3X3 matrix of float) -0:449 matrix-multiply (temp 3X3 matrix of float) -0:449 'inFM0' (in 3X3 matrix of float) -0:449 'inFM1' (in 3X3 matrix of float) +0:449 Sequence +0:449 move second child to first child (temp float) +0:449 'r0' (temp float) +0:449 component-wise multiply (temp float) +0:449 'inF0' (in float) +0:449 'inF1' (in float) +0:449 Sequence +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r1' (temp 3-component vector of float) +0:449 vector-scale (temp 3-component vector of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inF0' (in float) +0:449 Sequence +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r2' (temp 3-component vector of float) +0:449 vector-scale (temp 3-component vector of float) +0:449 'inF0' (in float) +0:449 'inFV0' (in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child (temp float) +0:449 'r3' (temp float) +0:449 dot-product (global float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inFV1' (in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r4' (temp 3-component vector of float) +0:449 matrix-times-vector (temp 3-component vector of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 Sequence +0:449 move second child to first child (temp 3-component vector of float) +0:449 'r5' (temp 3-component vector of float) +0:449 vector-times-matrix (temp 3-component vector of float) +0:449 'inFV0' (in 3-component vector of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 Sequence +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r6' (temp 3X3 matrix of float) +0:449 matrix-scale (temp 3X3 matrix of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inF0' (in float) +0:449 Sequence +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r7' (temp 3X3 matrix of float) +0:449 matrix-scale (temp 3X3 matrix of float) +0:449 'inF0' (in float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 Sequence +0:449 move second child to first child (temp 3X3 matrix of float) +0:449 'r8' (temp 3X3 matrix of float) +0:449 matrix-multiply (temp 3X3 matrix of float) +0:449 'inFM0' (in 3X3 matrix of float) +0:449 'inFM1' (in 3X3 matrix of float) 0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void) 0:455 Function Parameters: 0:455 'inF0' (in float) @@ -4521,51 +5353,60 @@ gl_FragCoord origin is upper left 0:455 'inFM0' (in 4X4 matrix of float) 0:455 'inFM1' (in 4X4 matrix of float) 0:? Sequence -0:456 move second child to first child (temp float) -0:456 'r0' (temp float) -0:456 component-wise multiply (temp float) -0:456 'inF0' (in float) -0:456 'inF1' (in float) -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r1' (temp 4-component vector of float) -0:456 vector-scale (temp 4-component vector of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inF0' (in float) -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r2' (temp 4-component vector of float) -0:456 vector-scale (temp 4-component vector of float) -0:456 'inF0' (in float) -0:456 'inFV0' (in 4-component vector of float) -0:456 move second child to first child (temp float) -0:456 'r3' (temp float) -0:456 dot-product (global float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inFV1' (in 4-component vector of float) -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r4' (temp 4-component vector of float) -0:456 matrix-times-vector (temp 4-component vector of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 move second child to first child (temp 4-component vector of float) -0:456 'r5' (temp 4-component vector of float) -0:456 vector-times-matrix (temp 4-component vector of float) -0:456 'inFV0' (in 4-component vector of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r6' (temp 4X4 matrix of float) -0:456 matrix-scale (temp 4X4 matrix of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inF0' (in float) -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r7' (temp 4X4 matrix of float) -0:456 matrix-scale (temp 4X4 matrix of float) -0:456 'inF0' (in float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 move second child to first child (temp 4X4 matrix of float) -0:456 'r8' (temp 4X4 matrix of float) -0:456 matrix-multiply (temp 4X4 matrix of float) -0:456 'inFM0' (in 4X4 matrix of float) -0:456 'inFM1' (in 4X4 matrix of float) +0:456 Sequence +0:456 move second child to first child (temp float) +0:456 'r0' (temp float) +0:456 component-wise multiply (temp float) +0:456 'inF0' (in float) +0:456 'inF1' (in float) +0:456 Sequence +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r1' (temp 4-component vector of float) +0:456 vector-scale (temp 4-component vector of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inF0' (in float) +0:456 Sequence +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r2' (temp 4-component vector of float) +0:456 vector-scale (temp 4-component vector of float) +0:456 'inF0' (in float) +0:456 'inFV0' (in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child (temp float) +0:456 'r3' (temp float) +0:456 dot-product (global float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inFV1' (in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r4' (temp 4-component vector of float) +0:456 matrix-times-vector (temp 4-component vector of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 Sequence +0:456 move second child to first child (temp 4-component vector of float) +0:456 'r5' (temp 4-component vector of float) +0:456 vector-times-matrix (temp 4-component vector of float) +0:456 'inFV0' (in 4-component vector of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 Sequence +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r6' (temp 4X4 matrix of float) +0:456 matrix-scale (temp 4X4 matrix of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inF0' (in float) +0:456 Sequence +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r7' (temp 4X4 matrix of float) +0:456 matrix-scale (temp 4X4 matrix of float) +0:456 'inF0' (in float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 Sequence +0:456 move second child to first child (temp 4X4 matrix of float) +0:456 'r8' (temp 4X4 matrix of float) +0:456 matrix-multiply (temp 4X4 matrix of float) +0:456 'inFM0' (in 4X4 matrix of float) +0:456 'inFM1' (in 4X4 matrix of float) 0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) 0:465 Function Parameters: 0:465 'inF0' (in float) @@ -4578,91 +5419,108 @@ gl_FragCoord origin is upper left 0:465 'inFM3x4' (in 4X3 matrix of float) 0:465 'inFM2x4' (in 4X2 matrix of float) 0:? Sequence -0:466 move second child to first child (temp float) -0:466 'r00' (temp float) -0:466 component-wise multiply (temp float) -0:466 'inF0' (in float) -0:466 'inF1' (in float) -0:467 move second child to first child (temp 2-component vector of float) -0:467 'r01' (temp 2-component vector of float) -0:467 vector-scale (temp 2-component vector of float) -0:467 'inFV2' (in 2-component vector of float) -0:467 'inF0' (in float) -0:468 move second child to first child (temp 3-component vector of float) -0:468 'r02' (temp 3-component vector of float) -0:468 vector-scale (temp 3-component vector of float) -0:468 'inFV3' (in 3-component vector of float) -0:468 'inF0' (in float) -0:469 move second child to first child (temp 2-component vector of float) -0:469 'r03' (temp 2-component vector of float) -0:469 vector-scale (temp 2-component vector of float) -0:469 'inF0' (in float) -0:469 'inFV2' (in 2-component vector of float) -0:470 move second child to first child (temp 3-component vector of float) -0:470 'r04' (temp 3-component vector of float) -0:470 vector-scale (temp 3-component vector of float) -0:470 'inF0' (in float) -0:470 'inFV3' (in 3-component vector of float) -0:471 move second child to first child (temp float) -0:471 'r05' (temp float) -0:471 dot-product (global float) -0:471 'inFV2' (in 2-component vector of float) -0:471 'inFV2' (in 2-component vector of float) -0:472 move second child to first child (temp float) -0:472 'r06' (temp float) -0:472 dot-product (global float) -0:472 'inFV3' (in 3-component vector of float) -0:472 'inFV3' (in 3-component vector of float) -0:473 move second child to first child (temp 3-component vector of float) -0:473 'r07' (temp 3-component vector of float) -0:473 vector-times-matrix (temp 3-component vector of float) -0:473 'inFV2' (in 2-component vector of float) -0:473 'inFM2x3' (in 3X2 matrix of float) -0:474 move second child to first child (temp 2-component vector of float) -0:474 'r08' (temp 2-component vector of float) -0:474 vector-times-matrix (temp 2-component vector of float) -0:474 'inFV3' (in 3-component vector of float) -0:474 'inFM3x2' (in 2X3 matrix of float) -0:475 move second child to first child (temp 2-component vector of float) -0:475 'r09' (temp 2-component vector of float) -0:475 matrix-times-vector (temp 2-component vector of float) -0:475 'inFM2x3' (in 3X2 matrix of float) -0:475 'inFV3' (in 3-component vector of float) -0:476 move second child to first child (temp 3-component vector of float) -0:476 'r10' (temp 3-component vector of float) -0:476 matrix-times-vector (temp 3-component vector of float) -0:476 'inFM3x2' (in 2X3 matrix of float) -0:476 'inFV2' (in 2-component vector of float) -0:477 move second child to first child (temp 3X2 matrix of float) -0:477 'r11' (temp 3X2 matrix of float) -0:477 matrix-scale (temp 3X2 matrix of float) -0:477 'inFM2x3' (in 3X2 matrix of float) -0:477 'inF0' (in float) -0:478 move second child to first child (temp 2X3 matrix of float) -0:478 'r12' (temp 2X3 matrix of float) -0:478 matrix-scale (temp 2X3 matrix of float) -0:478 'inFM3x2' (in 2X3 matrix of float) -0:478 'inF0' (in float) -0:479 move second child to first child (temp 2X2 matrix of float) -0:479 'r13' (temp 2X2 matrix of float) -0:479 matrix-multiply (temp 2X2 matrix of float) -0:479 'inFM2x3' (in 3X2 matrix of float) -0:479 'inFM3x2' (in 2X3 matrix of float) -0:480 move second child to first child (temp 3X2 matrix of float) -0:480 'r14' (temp 3X2 matrix of float) -0:480 matrix-multiply (temp 3X2 matrix of float) -0:480 'inFM2x3' (in 3X2 matrix of float) -0:480 'inFM3x3' (in 3X3 matrix of float) -0:481 move second child to first child (temp 4X2 matrix of float) -0:481 'r15' (temp 4X2 matrix of float) -0:481 matrix-multiply (temp 4X2 matrix of float) -0:481 'inFM2x3' (in 3X2 matrix of float) -0:481 'inFM3x4' (in 4X3 matrix of float) -0:482 move second child to first child (temp 4X3 matrix of float) -0:482 'r16' (temp 4X3 matrix of float) -0:482 matrix-multiply (temp 4X3 matrix of float) -0:482 'inFM3x2' (in 2X3 matrix of float) -0:482 'inFM2x4' (in 4X2 matrix of float) +0:466 Sequence +0:466 move second child to first child (temp float) +0:466 'r00' (temp float) +0:466 component-wise multiply (temp float) +0:466 'inF0' (in float) +0:466 'inF1' (in float) +0:467 Sequence +0:467 move second child to first child (temp 2-component vector of float) +0:467 'r01' (temp 2-component vector of float) +0:467 vector-scale (temp 2-component vector of float) +0:467 'inFV2' (in 2-component vector of float) +0:467 'inF0' (in float) +0:468 Sequence +0:468 move second child to first child (temp 3-component vector of float) +0:468 'r02' (temp 3-component vector of float) +0:468 vector-scale (temp 3-component vector of float) +0:468 'inFV3' (in 3-component vector of float) +0:468 'inF0' (in float) +0:469 Sequence +0:469 move second child to first child (temp 2-component vector of float) +0:469 'r03' (temp 2-component vector of float) +0:469 vector-scale (temp 2-component vector of float) +0:469 'inF0' (in float) +0:469 'inFV2' (in 2-component vector of float) +0:470 Sequence +0:470 move second child to first child (temp 3-component vector of float) +0:470 'r04' (temp 3-component vector of float) +0:470 vector-scale (temp 3-component vector of float) +0:470 'inF0' (in float) +0:470 'inFV3' (in 3-component vector of float) +0:471 Sequence +0:471 move second child to first child (temp float) +0:471 'r05' (temp float) +0:471 dot-product (global float) +0:471 'inFV2' (in 2-component vector of float) +0:471 'inFV2' (in 2-component vector of float) +0:472 Sequence +0:472 move second child to first child (temp float) +0:472 'r06' (temp float) +0:472 dot-product (global float) +0:472 'inFV3' (in 3-component vector of float) +0:472 'inFV3' (in 3-component vector of float) +0:473 Sequence +0:473 move second child to first child (temp 3-component vector of float) +0:473 'r07' (temp 3-component vector of float) +0:473 vector-times-matrix (temp 3-component vector of float) +0:473 'inFV2' (in 2-component vector of float) +0:473 'inFM2x3' (in 3X2 matrix of float) +0:474 Sequence +0:474 move second child to first child (temp 2-component vector of float) +0:474 'r08' (temp 2-component vector of float) +0:474 vector-times-matrix (temp 2-component vector of float) +0:474 'inFV3' (in 3-component vector of float) +0:474 'inFM3x2' (in 2X3 matrix of float) +0:475 Sequence +0:475 move second child to first child (temp 2-component vector of float) +0:475 'r09' (temp 2-component vector of float) +0:475 matrix-times-vector (temp 2-component vector of float) +0:475 'inFM2x3' (in 3X2 matrix of float) +0:475 'inFV3' (in 3-component vector of float) +0:476 Sequence +0:476 move second child to first child (temp 3-component vector of float) +0:476 'r10' (temp 3-component vector of float) +0:476 matrix-times-vector (temp 3-component vector of float) +0:476 'inFM3x2' (in 2X3 matrix of float) +0:476 'inFV2' (in 2-component vector of float) +0:477 Sequence +0:477 move second child to first child (temp 3X2 matrix of float) +0:477 'r11' (temp 3X2 matrix of float) +0:477 matrix-scale (temp 3X2 matrix of float) +0:477 'inFM2x3' (in 3X2 matrix of float) +0:477 'inF0' (in float) +0:478 Sequence +0:478 move second child to first child (temp 2X3 matrix of float) +0:478 'r12' (temp 2X3 matrix of float) +0:478 matrix-scale (temp 2X3 matrix of float) +0:478 'inFM3x2' (in 2X3 matrix of float) +0:478 'inF0' (in float) +0:479 Sequence +0:479 move second child to first child (temp 2X2 matrix of float) +0:479 'r13' (temp 2X2 matrix of float) +0:479 matrix-multiply (temp 2X2 matrix of float) +0:479 'inFM2x3' (in 3X2 matrix of float) +0:479 'inFM3x2' (in 2X3 matrix of float) +0:480 Sequence +0:480 move second child to first child (temp 3X2 matrix of float) +0:480 'r14' (temp 3X2 matrix of float) +0:480 matrix-multiply (temp 3X2 matrix of float) +0:480 'inFM2x3' (in 3X2 matrix of float) +0:480 'inFM3x3' (in 3X3 matrix of float) +0:481 Sequence +0:481 move second child to first child (temp 4X2 matrix of float) +0:481 'r15' (temp 4X2 matrix of float) +0:481 matrix-multiply (temp 4X2 matrix of float) +0:481 'inFM2x3' (in 3X2 matrix of float) +0:481 'inFM3x4' (in 4X3 matrix of float) +0:482 Sequence +0:482 move second child to first child (temp 4X3 matrix of float) +0:482 'r16' (temp 4X3 matrix of float) +0:482 matrix-multiply (temp 4X3 matrix of float) +0:482 'inFM3x2' (in 2X3 matrix of float) +0:482 'inFM2x4' (in 4X2 matrix of float) 0:? Linker Objects 0:? 'gs_ua' (temp uint) 0:? 'gs_ub' (temp uint) diff --git a/Test/baseResults/hlsl.intrinsics.lit.frag.out b/Test/baseResults/hlsl.intrinsics.lit.frag.out index 3a6becf..1bb37df 100644 --- a/Test/baseResults/hlsl.intrinsics.lit.frag.out +++ b/Test/baseResults/hlsl.intrinsics.lit.frag.out @@ -8,32 +8,33 @@ gl_FragCoord origin is upper left 0:2 'n_dot_h' (in float) 0:2 'm' (in float) 0:? Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:3 'r0' (temp 4-component vector of float) -0:3 Construct vec4 (temp 4-component vector of float) -0:3 Constant: -0:3 1.000000 -0:3 max (temp float) -0:3 'n_dot_l' (in float) +0:3 Sequence +0:3 move second child to first child (temp 4-component vector of float) +0:3 'r0' (temp 4-component vector of float) +0:3 Construct vec4 (temp 4-component vector of float) 0:3 Constant: -0:3 0.000000 -0:3 Test condition and select (temp float) -0:3 Condition -0:3 Compare Less Than (temp bool) -0:3 min (temp float) -0:3 'n_dot_l' (in float) -0:3 'n_dot_h' (in float) +0:3 1.000000 +0:3 max (temp float) +0:3 'n_dot_l' (in float) +0:3 Constant: +0:3 0.000000 +0:3 Test condition and select (temp float) +0:3 Condition +0:3 Compare Less Than (temp bool) +0:3 min (temp float) +0:3 'n_dot_l' (in float) +0:3 'n_dot_h' (in float) +0:3 Constant: +0:3 0.000000 +0:3 true case 0:3 Constant: 0:3 0.000000 -0:3 true case +0:3 false case +0:3 component-wise multiply (temp float) +0:3 'n_dot_h' (in float) +0:3 'm' (in float) 0:3 Constant: -0:3 0.000000 -0:3 false case -0:3 component-wise multiply (temp float) -0:3 'n_dot_h' (in float) -0:3 'm' (in float) -0:3 Constant: -0:3 1.000000 +0:3 1.000000 0:? Linker Objects @@ -49,32 +50,33 @@ gl_FragCoord origin is upper left 0:2 'n_dot_h' (in float) 0:2 'm' (in float) 0:? Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:3 'r0' (temp 4-component vector of float) -0:3 Construct vec4 (temp 4-component vector of float) -0:3 Constant: -0:3 1.000000 -0:3 max (temp float) -0:3 'n_dot_l' (in float) +0:3 Sequence +0:3 move second child to first child (temp 4-component vector of float) +0:3 'r0' (temp 4-component vector of float) +0:3 Construct vec4 (temp 4-component vector of float) 0:3 Constant: -0:3 0.000000 -0:3 Test condition and select (temp float) -0:3 Condition -0:3 Compare Less Than (temp bool) -0:3 min (temp float) -0:3 'n_dot_l' (in float) -0:3 'n_dot_h' (in float) +0:3 1.000000 +0:3 max (temp float) +0:3 'n_dot_l' (in float) +0:3 Constant: +0:3 0.000000 +0:3 Test condition and select (temp float) +0:3 Condition +0:3 Compare Less Than (temp bool) +0:3 min (temp float) +0:3 'n_dot_l' (in float) +0:3 'n_dot_h' (in float) +0:3 Constant: +0:3 0.000000 +0:3 true case 0:3 Constant: 0:3 0.000000 -0:3 true case +0:3 false case +0:3 component-wise multiply (temp float) +0:3 'n_dot_h' (in float) +0:3 'm' (in float) 0:3 Constant: -0:3 0.000000 -0:3 false case -0:3 component-wise multiply (temp float) -0:3 'n_dot_h' (in float) -0:3 'm' (in float) -0:3 Constant: -0:3 1.000000 +0:3 1.000000 0:? Linker Objects // Module Version 10000 diff --git a/Test/baseResults/hlsl.intrinsics.vert.out b/Test/baseResults/hlsl.intrinsics.vert.out index 9258511..7c8a1c4 100644 --- a/Test/baseResults/hlsl.intrinsics.vert.out +++ b/Test/baseResults/hlsl.intrinsics.vert.out @@ -1097,51 +1097,60 @@ Shader version: 450 0:377 'inFM0' (in 2X2 matrix of float) 0:377 'inFM1' (in 2X2 matrix of float) 0:? Sequence -0:378 move second child to first child (temp float) -0:378 'r0' (temp float) -0:378 component-wise multiply (temp float) -0:378 'inF0' (in float) -0:378 'inF1' (in float) -0:378 move second child to first child (temp 2-component vector of float) -0:378 'r1' (temp 2-component vector of float) -0:378 vector-scale (temp 2-component vector of float) -0:378 'inFV0' (in 2-component vector of float) -0:378 'inF0' (in float) -0:378 move second child to first child (temp 2-component vector of float) -0:378 'r2' (temp 2-component vector of float) -0:378 vector-scale (temp 2-component vector of float) -0:378 'inF0' (in float) -0:378 'inFV0' (in 2-component vector of float) -0:378 move second child to first child (temp float) -0:378 'r3' (temp float) -0:378 dot-product (global float) -0:378 'inFV0' (in 2-component vector of float) -0:378 'inFV1' (in 2-component vector of float) -0:378 move second child to first child (temp 2-component vector of float) -0:378 'r4' (temp 2-component vector of float) -0:378 matrix-times-vector (temp 2-component vector of float) -0:378 'inFM0' (in 2X2 matrix of float) -0:378 'inFV0' (in 2-component vector of float) -0:378 move second child to first child (temp 2-component vector of float) -0:378 'r5' (temp 2-component vector of float) -0:378 vector-times-matrix (temp 2-component vector of float) -0:378 'inFV0' (in 2-component vector of float) -0:378 'inFM0' (in 2X2 matrix of float) -0:378 move second child to first child (temp 2X2 matrix of float) -0:378 'r6' (temp 2X2 matrix of float) -0:378 matrix-scale (temp 2X2 matrix of float) -0:378 'inFM0' (in 2X2 matrix of float) -0:378 'inF0' (in float) -0:378 move second child to first child (temp 2X2 matrix of float) -0:378 'r7' (temp 2X2 matrix of float) -0:378 matrix-scale (temp 2X2 matrix of float) -0:378 'inF0' (in float) -0:378 'inFM0' (in 2X2 matrix of float) -0:378 move second child to first child (temp 2X2 matrix of float) -0:378 'r8' (temp 2X2 matrix of float) -0:378 matrix-multiply (temp 2X2 matrix of float) -0:378 'inFM0' (in 2X2 matrix of float) -0:378 'inFM1' (in 2X2 matrix of float) +0:378 Sequence +0:378 move second child to first child (temp float) +0:378 'r0' (temp float) +0:378 component-wise multiply (temp float) +0:378 'inF0' (in float) +0:378 'inF1' (in float) +0:378 Sequence +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r1' (temp 2-component vector of float) +0:378 vector-scale (temp 2-component vector of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inF0' (in float) +0:378 Sequence +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r2' (temp 2-component vector of float) +0:378 vector-scale (temp 2-component vector of float) +0:378 'inF0' (in float) +0:378 'inFV0' (in 2-component vector of float) +0:378 Sequence +0:378 move second child to first child (temp float) +0:378 'r3' (temp float) +0:378 dot-product (global float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inFV1' (in 2-component vector of float) +0:378 Sequence +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r4' (temp 2-component vector of float) +0:378 matrix-times-vector (temp 2-component vector of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 Sequence +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r5' (temp 2-component vector of float) +0:378 vector-times-matrix (temp 2-component vector of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 Sequence +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r6' (temp 2X2 matrix of float) +0:378 matrix-scale (temp 2X2 matrix of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inF0' (in float) +0:378 Sequence +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r7' (temp 2X2 matrix of float) +0:378 matrix-scale (temp 2X2 matrix of float) +0:378 'inF0' (in float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 Sequence +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r8' (temp 2X2 matrix of float) +0:378 matrix-multiply (temp 2X2 matrix of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inFM1' (in 2X2 matrix of float) 0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void) 0:384 Function Parameters: 0:384 'inF0' (in float) @@ -1151,51 +1160,60 @@ Shader version: 450 0:384 'inFM0' (in 3X3 matrix of float) 0:384 'inFM1' (in 3X3 matrix of float) 0:? Sequence -0:385 move second child to first child (temp float) -0:385 'r0' (temp float) -0:385 component-wise multiply (temp float) -0:385 'inF0' (in float) -0:385 'inF1' (in float) -0:385 move second child to first child (temp 3-component vector of float) -0:385 'r1' (temp 3-component vector of float) -0:385 vector-scale (temp 3-component vector of float) -0:385 'inFV0' (in 3-component vector of float) -0:385 'inF0' (in float) -0:385 move second child to first child (temp 3-component vector of float) -0:385 'r2' (temp 3-component vector of float) -0:385 vector-scale (temp 3-component vector of float) -0:385 'inF0' (in float) -0:385 'inFV0' (in 3-component vector of float) -0:385 move second child to first child (temp float) -0:385 'r3' (temp float) -0:385 dot-product (global float) -0:385 'inFV0' (in 3-component vector of float) -0:385 'inFV1' (in 3-component vector of float) -0:385 move second child to first child (temp 3-component vector of float) -0:385 'r4' (temp 3-component vector of float) -0:385 matrix-times-vector (temp 3-component vector of float) -0:385 'inFM0' (in 3X3 matrix of float) -0:385 'inFV0' (in 3-component vector of float) -0:385 move second child to first child (temp 3-component vector of float) -0:385 'r5' (temp 3-component vector of float) -0:385 vector-times-matrix (temp 3-component vector of float) -0:385 'inFV0' (in 3-component vector of float) -0:385 'inFM0' (in 3X3 matrix of float) -0:385 move second child to first child (temp 3X3 matrix of float) -0:385 'r6' (temp 3X3 matrix of float) -0:385 matrix-scale (temp 3X3 matrix of float) -0:385 'inFM0' (in 3X3 matrix of float) -0:385 'inF0' (in float) -0:385 move second child to first child (temp 3X3 matrix of float) -0:385 'r7' (temp 3X3 matrix of float) -0:385 matrix-scale (temp 3X3 matrix of float) -0:385 'inF0' (in float) -0:385 'inFM0' (in 3X3 matrix of float) -0:385 move second child to first child (temp 3X3 matrix of float) -0:385 'r8' (temp 3X3 matrix of float) -0:385 matrix-multiply (temp 3X3 matrix of float) -0:385 'inFM0' (in 3X3 matrix of float) -0:385 'inFM1' (in 3X3 matrix of float) +0:385 Sequence +0:385 move second child to first child (temp float) +0:385 'r0' (temp float) +0:385 component-wise multiply (temp float) +0:385 'inF0' (in float) +0:385 'inF1' (in float) +0:385 Sequence +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r1' (temp 3-component vector of float) +0:385 vector-scale (temp 3-component vector of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inF0' (in float) +0:385 Sequence +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r2' (temp 3-component vector of float) +0:385 vector-scale (temp 3-component vector of float) +0:385 'inF0' (in float) +0:385 'inFV0' (in 3-component vector of float) +0:385 Sequence +0:385 move second child to first child (temp float) +0:385 'r3' (temp float) +0:385 dot-product (global float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inFV1' (in 3-component vector of float) +0:385 Sequence +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r4' (temp 3-component vector of float) +0:385 matrix-times-vector (temp 3-component vector of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 Sequence +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r5' (temp 3-component vector of float) +0:385 vector-times-matrix (temp 3-component vector of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 Sequence +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r6' (temp 3X3 matrix of float) +0:385 matrix-scale (temp 3X3 matrix of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inF0' (in float) +0:385 Sequence +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r7' (temp 3X3 matrix of float) +0:385 matrix-scale (temp 3X3 matrix of float) +0:385 'inF0' (in float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 Sequence +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r8' (temp 3X3 matrix of float) +0:385 matrix-multiply (temp 3X3 matrix of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inFM1' (in 3X3 matrix of float) 0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void) 0:391 Function Parameters: 0:391 'inF0' (in float) @@ -1205,51 +1223,60 @@ Shader version: 450 0:391 'inFM0' (in 4X4 matrix of float) 0:391 'inFM1' (in 4X4 matrix of float) 0:? Sequence -0:392 move second child to first child (temp float) -0:392 'r0' (temp float) -0:392 component-wise multiply (temp float) -0:392 'inF0' (in float) -0:392 'inF1' (in float) -0:392 move second child to first child (temp 4-component vector of float) -0:392 'r1' (temp 4-component vector of float) -0:392 vector-scale (temp 4-component vector of float) -0:392 'inFV0' (in 4-component vector of float) -0:392 'inF0' (in float) -0:392 move second child to first child (temp 4-component vector of float) -0:392 'r2' (temp 4-component vector of float) -0:392 vector-scale (temp 4-component vector of float) -0:392 'inF0' (in float) -0:392 'inFV0' (in 4-component vector of float) -0:392 move second child to first child (temp float) -0:392 'r3' (temp float) -0:392 dot-product (global float) -0:392 'inFV0' (in 4-component vector of float) -0:392 'inFV1' (in 4-component vector of float) -0:392 move second child to first child (temp 4-component vector of float) -0:392 'r4' (temp 4-component vector of float) -0:392 matrix-times-vector (temp 4-component vector of float) -0:392 'inFM0' (in 4X4 matrix of float) -0:392 'inFV0' (in 4-component vector of float) -0:392 move second child to first child (temp 4-component vector of float) -0:392 'r5' (temp 4-component vector of float) -0:392 vector-times-matrix (temp 4-component vector of float) -0:392 'inFV0' (in 4-component vector of float) -0:392 'inFM0' (in 4X4 matrix of float) -0:392 move second child to first child (temp 4X4 matrix of float) -0:392 'r6' (temp 4X4 matrix of float) -0:392 matrix-scale (temp 4X4 matrix of float) -0:392 'inFM0' (in 4X4 matrix of float) -0:392 'inF0' (in float) -0:392 move second child to first child (temp 4X4 matrix of float) -0:392 'r7' (temp 4X4 matrix of float) -0:392 matrix-scale (temp 4X4 matrix of float) -0:392 'inF0' (in float) -0:392 'inFM0' (in 4X4 matrix of float) -0:392 move second child to first child (temp 4X4 matrix of float) -0:392 'r8' (temp 4X4 matrix of float) -0:392 matrix-multiply (temp 4X4 matrix of float) -0:392 'inFM0' (in 4X4 matrix of float) -0:392 'inFM1' (in 4X4 matrix of float) +0:392 Sequence +0:392 move second child to first child (temp float) +0:392 'r0' (temp float) +0:392 component-wise multiply (temp float) +0:392 'inF0' (in float) +0:392 'inF1' (in float) +0:392 Sequence +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r1' (temp 4-component vector of float) +0:392 vector-scale (temp 4-component vector of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inF0' (in float) +0:392 Sequence +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r2' (temp 4-component vector of float) +0:392 vector-scale (temp 4-component vector of float) +0:392 'inF0' (in float) +0:392 'inFV0' (in 4-component vector of float) +0:392 Sequence +0:392 move second child to first child (temp float) +0:392 'r3' (temp float) +0:392 dot-product (global float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inFV1' (in 4-component vector of float) +0:392 Sequence +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r4' (temp 4-component vector of float) +0:392 matrix-times-vector (temp 4-component vector of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 Sequence +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r5' (temp 4-component vector of float) +0:392 vector-times-matrix (temp 4-component vector of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 Sequence +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r6' (temp 4X4 matrix of float) +0:392 matrix-scale (temp 4X4 matrix of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inF0' (in float) +0:392 Sequence +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r7' (temp 4X4 matrix of float) +0:392 matrix-scale (temp 4X4 matrix of float) +0:392 'inF0' (in float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 Sequence +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r8' (temp 4X4 matrix of float) +0:392 matrix-multiply (temp 4X4 matrix of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inFM1' (in 4X4 matrix of float) 0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) 0:401 Function Parameters: 0:401 'inF0' (in float) @@ -1262,91 +1289,108 @@ Shader version: 450 0:401 'inFM3x4' (in 4X3 matrix of float) 0:401 'inFM2x4' (in 4X2 matrix of float) 0:? Sequence -0:402 move second child to first child (temp float) -0:402 'r00' (temp float) -0:402 component-wise multiply (temp float) -0:402 'inF0' (in float) -0:402 'inF1' (in float) -0:403 move second child to first child (temp 2-component vector of float) -0:403 'r01' (temp 2-component vector of float) -0:403 vector-scale (temp 2-component vector of float) -0:403 'inFV2' (in 2-component vector of float) -0:403 'inF0' (in float) -0:404 move second child to first child (temp 3-component vector of float) -0:404 'r02' (temp 3-component vector of float) -0:404 vector-scale (temp 3-component vector of float) -0:404 'inFV3' (in 3-component vector of float) -0:404 'inF0' (in float) -0:405 move second child to first child (temp 2-component vector of float) -0:405 'r03' (temp 2-component vector of float) -0:405 vector-scale (temp 2-component vector of float) -0:405 'inF0' (in float) -0:405 'inFV2' (in 2-component vector of float) -0:406 move second child to first child (temp 3-component vector of float) -0:406 'r04' (temp 3-component vector of float) -0:406 vector-scale (temp 3-component vector of float) -0:406 'inF0' (in float) -0:406 'inFV3' (in 3-component vector of float) -0:407 move second child to first child (temp float) -0:407 'r05' (temp float) -0:407 dot-product (global float) -0:407 'inFV2' (in 2-component vector of float) -0:407 'inFV2' (in 2-component vector of float) -0:408 move second child to first child (temp float) -0:408 'r06' (temp float) -0:408 dot-product (global float) -0:408 'inFV3' (in 3-component vector of float) -0:408 'inFV3' (in 3-component vector of float) -0:409 move second child to first child (temp 3-component vector of float) -0:409 'r07' (temp 3-component vector of float) -0:409 vector-times-matrix (temp 3-component vector of float) -0:409 'inFV2' (in 2-component vector of float) -0:409 'inFM2x3' (in 3X2 matrix of float) -0:410 move second child to first child (temp 2-component vector of float) -0:410 'r08' (temp 2-component vector of float) -0:410 vector-times-matrix (temp 2-component vector of float) -0:410 'inFV3' (in 3-component vector of float) -0:410 'inFM3x2' (in 2X3 matrix of float) -0:411 move second child to first child (temp 2-component vector of float) -0:411 'r09' (temp 2-component vector of float) -0:411 matrix-times-vector (temp 2-component vector of float) -0:411 'inFM2x3' (in 3X2 matrix of float) -0:411 'inFV3' (in 3-component vector of float) -0:412 move second child to first child (temp 3-component vector of float) -0:412 'r10' (temp 3-component vector of float) -0:412 matrix-times-vector (temp 3-component vector of float) -0:412 'inFM3x2' (in 2X3 matrix of float) -0:412 'inFV2' (in 2-component vector of float) -0:413 move second child to first child (temp 3X2 matrix of float) -0:413 'r11' (temp 3X2 matrix of float) -0:413 matrix-scale (temp 3X2 matrix of float) -0:413 'inFM2x3' (in 3X2 matrix of float) -0:413 'inF0' (in float) -0:414 move second child to first child (temp 2X3 matrix of float) -0:414 'r12' (temp 2X3 matrix of float) -0:414 matrix-scale (temp 2X3 matrix of float) -0:414 'inFM3x2' (in 2X3 matrix of float) -0:414 'inF0' (in float) -0:415 move second child to first child (temp 2X2 matrix of float) -0:415 'r13' (temp 2X2 matrix of float) -0:415 matrix-multiply (temp 2X2 matrix of float) -0:415 'inFM2x3' (in 3X2 matrix of float) -0:415 'inFM3x2' (in 2X3 matrix of float) -0:416 move second child to first child (temp 3X2 matrix of float) -0:416 'r14' (temp 3X2 matrix of float) -0:416 matrix-multiply (temp 3X2 matrix of float) -0:416 'inFM2x3' (in 3X2 matrix of float) -0:416 'inFM3x3' (in 3X3 matrix of float) -0:417 move second child to first child (temp 4X2 matrix of float) -0:417 'r15' (temp 4X2 matrix of float) -0:417 matrix-multiply (temp 4X2 matrix of float) -0:417 'inFM2x3' (in 3X2 matrix of float) -0:417 'inFM3x4' (in 4X3 matrix of float) -0:418 move second child to first child (temp 4X3 matrix of float) -0:418 'r16' (temp 4X3 matrix of float) -0:418 matrix-multiply (temp 4X3 matrix of float) -0:418 'inFM3x2' (in 2X3 matrix of float) -0:418 'inFM2x4' (in 4X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp float) +0:402 'r00' (temp float) +0:402 component-wise multiply (temp float) +0:402 'inF0' (in float) +0:402 'inF1' (in float) +0:403 Sequence +0:403 move second child to first child (temp 2-component vector of float) +0:403 'r01' (temp 2-component vector of float) +0:403 vector-scale (temp 2-component vector of float) +0:403 'inFV2' (in 2-component vector of float) +0:403 'inF0' (in float) +0:404 Sequence +0:404 move second child to first child (temp 3-component vector of float) +0:404 'r02' (temp 3-component vector of float) +0:404 vector-scale (temp 3-component vector of float) +0:404 'inFV3' (in 3-component vector of float) +0:404 'inF0' (in float) +0:405 Sequence +0:405 move second child to first child (temp 2-component vector of float) +0:405 'r03' (temp 2-component vector of float) +0:405 vector-scale (temp 2-component vector of float) +0:405 'inF0' (in float) +0:405 'inFV2' (in 2-component vector of float) +0:406 Sequence +0:406 move second child to first child (temp 3-component vector of float) +0:406 'r04' (temp 3-component vector of float) +0:406 vector-scale (temp 3-component vector of float) +0:406 'inF0' (in float) +0:406 'inFV3' (in 3-component vector of float) +0:407 Sequence +0:407 move second child to first child (temp float) +0:407 'r05' (temp float) +0:407 dot-product (global float) +0:407 'inFV2' (in 2-component vector of float) +0:407 'inFV2' (in 2-component vector of float) +0:408 Sequence +0:408 move second child to first child (temp float) +0:408 'r06' (temp float) +0:408 dot-product (global float) +0:408 'inFV3' (in 3-component vector of float) +0:408 'inFV3' (in 3-component vector of float) +0:409 Sequence +0:409 move second child to first child (temp 3-component vector of float) +0:409 'r07' (temp 3-component vector of float) +0:409 vector-times-matrix (temp 3-component vector of float) +0:409 'inFV2' (in 2-component vector of float) +0:409 'inFM2x3' (in 3X2 matrix of float) +0:410 Sequence +0:410 move second child to first child (temp 2-component vector of float) +0:410 'r08' (temp 2-component vector of float) +0:410 vector-times-matrix (temp 2-component vector of float) +0:410 'inFV3' (in 3-component vector of float) +0:410 'inFM3x2' (in 2X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 2-component vector of float) +0:411 'r09' (temp 2-component vector of float) +0:411 matrix-times-vector (temp 2-component vector of float) +0:411 'inFM2x3' (in 3X2 matrix of float) +0:411 'inFV3' (in 3-component vector of float) +0:412 Sequence +0:412 move second child to first child (temp 3-component vector of float) +0:412 'r10' (temp 3-component vector of float) +0:412 matrix-times-vector (temp 3-component vector of float) +0:412 'inFM3x2' (in 2X3 matrix of float) +0:412 'inFV2' (in 2-component vector of float) +0:413 Sequence +0:413 move second child to first child (temp 3X2 matrix of float) +0:413 'r11' (temp 3X2 matrix of float) +0:413 matrix-scale (temp 3X2 matrix of float) +0:413 'inFM2x3' (in 3X2 matrix of float) +0:413 'inF0' (in float) +0:414 Sequence +0:414 move second child to first child (temp 2X3 matrix of float) +0:414 'r12' (temp 2X3 matrix of float) +0:414 matrix-scale (temp 2X3 matrix of float) +0:414 'inFM3x2' (in 2X3 matrix of float) +0:414 'inF0' (in float) +0:415 Sequence +0:415 move second child to first child (temp 2X2 matrix of float) +0:415 'r13' (temp 2X2 matrix of float) +0:415 matrix-multiply (temp 2X2 matrix of float) +0:415 'inFM2x3' (in 3X2 matrix of float) +0:415 'inFM3x2' (in 2X3 matrix of float) +0:416 Sequence +0:416 move second child to first child (temp 3X2 matrix of float) +0:416 'r14' (temp 3X2 matrix of float) +0:416 matrix-multiply (temp 3X2 matrix of float) +0:416 'inFM2x3' (in 3X2 matrix of float) +0:416 'inFM3x3' (in 3X3 matrix of float) +0:417 Sequence +0:417 move second child to first child (temp 4X2 matrix of float) +0:417 'r15' (temp 4X2 matrix of float) +0:417 matrix-multiply (temp 4X2 matrix of float) +0:417 'inFM2x3' (in 3X2 matrix of float) +0:417 'inFM3x4' (in 4X3 matrix of float) +0:418 Sequence +0:418 move second child to first child (temp 4X3 matrix of float) +0:418 'r16' (temp 4X3 matrix of float) +0:418 matrix-multiply (temp 4X3 matrix of float) +0:418 'inFM3x2' (in 2X3 matrix of float) +0:418 'inFM2x4' (in 4X2 matrix of float) 0:? Linker Objects @@ -2451,51 +2495,60 @@ Shader version: 450 0:377 'inFM0' (in 2X2 matrix of float) 0:377 'inFM1' (in 2X2 matrix of float) 0:? Sequence -0:378 move second child to first child (temp float) -0:378 'r0' (temp float) -0:378 component-wise multiply (temp float) -0:378 'inF0' (in float) -0:378 'inF1' (in float) -0:378 move second child to first child (temp 2-component vector of float) -0:378 'r1' (temp 2-component vector of float) -0:378 vector-scale (temp 2-component vector of float) -0:378 'inFV0' (in 2-component vector of float) -0:378 'inF0' (in float) -0:378 move second child to first child (temp 2-component vector of float) -0:378 'r2' (temp 2-component vector of float) -0:378 vector-scale (temp 2-component vector of float) -0:378 'inF0' (in float) -0:378 'inFV0' (in 2-component vector of float) -0:378 move second child to first child (temp float) -0:378 'r3' (temp float) -0:378 dot-product (global float) -0:378 'inFV0' (in 2-component vector of float) -0:378 'inFV1' (in 2-component vector of float) -0:378 move second child to first child (temp 2-component vector of float) -0:378 'r4' (temp 2-component vector of float) -0:378 matrix-times-vector (temp 2-component vector of float) -0:378 'inFM0' (in 2X2 matrix of float) -0:378 'inFV0' (in 2-component vector of float) -0:378 move second child to first child (temp 2-component vector of float) -0:378 'r5' (temp 2-component vector of float) -0:378 vector-times-matrix (temp 2-component vector of float) -0:378 'inFV0' (in 2-component vector of float) -0:378 'inFM0' (in 2X2 matrix of float) -0:378 move second child to first child (temp 2X2 matrix of float) -0:378 'r6' (temp 2X2 matrix of float) -0:378 matrix-scale (temp 2X2 matrix of float) -0:378 'inFM0' (in 2X2 matrix of float) -0:378 'inF0' (in float) -0:378 move second child to first child (temp 2X2 matrix of float) -0:378 'r7' (temp 2X2 matrix of float) -0:378 matrix-scale (temp 2X2 matrix of float) -0:378 'inF0' (in float) -0:378 'inFM0' (in 2X2 matrix of float) -0:378 move second child to first child (temp 2X2 matrix of float) -0:378 'r8' (temp 2X2 matrix of float) -0:378 matrix-multiply (temp 2X2 matrix of float) -0:378 'inFM0' (in 2X2 matrix of float) -0:378 'inFM1' (in 2X2 matrix of float) +0:378 Sequence +0:378 move second child to first child (temp float) +0:378 'r0' (temp float) +0:378 component-wise multiply (temp float) +0:378 'inF0' (in float) +0:378 'inF1' (in float) +0:378 Sequence +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r1' (temp 2-component vector of float) +0:378 vector-scale (temp 2-component vector of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inF0' (in float) +0:378 Sequence +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r2' (temp 2-component vector of float) +0:378 vector-scale (temp 2-component vector of float) +0:378 'inF0' (in float) +0:378 'inFV0' (in 2-component vector of float) +0:378 Sequence +0:378 move second child to first child (temp float) +0:378 'r3' (temp float) +0:378 dot-product (global float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inFV1' (in 2-component vector of float) +0:378 Sequence +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r4' (temp 2-component vector of float) +0:378 matrix-times-vector (temp 2-component vector of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 Sequence +0:378 move second child to first child (temp 2-component vector of float) +0:378 'r5' (temp 2-component vector of float) +0:378 vector-times-matrix (temp 2-component vector of float) +0:378 'inFV0' (in 2-component vector of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 Sequence +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r6' (temp 2X2 matrix of float) +0:378 matrix-scale (temp 2X2 matrix of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inF0' (in float) +0:378 Sequence +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r7' (temp 2X2 matrix of float) +0:378 matrix-scale (temp 2X2 matrix of float) +0:378 'inF0' (in float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 Sequence +0:378 move second child to first child (temp 2X2 matrix of float) +0:378 'r8' (temp 2X2 matrix of float) +0:378 matrix-multiply (temp 2X2 matrix of float) +0:378 'inFM0' (in 2X2 matrix of float) +0:378 'inFM1' (in 2X2 matrix of float) 0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void) 0:384 Function Parameters: 0:384 'inF0' (in float) @@ -2505,51 +2558,60 @@ Shader version: 450 0:384 'inFM0' (in 3X3 matrix of float) 0:384 'inFM1' (in 3X3 matrix of float) 0:? Sequence -0:385 move second child to first child (temp float) -0:385 'r0' (temp float) -0:385 component-wise multiply (temp float) -0:385 'inF0' (in float) -0:385 'inF1' (in float) -0:385 move second child to first child (temp 3-component vector of float) -0:385 'r1' (temp 3-component vector of float) -0:385 vector-scale (temp 3-component vector of float) -0:385 'inFV0' (in 3-component vector of float) -0:385 'inF0' (in float) -0:385 move second child to first child (temp 3-component vector of float) -0:385 'r2' (temp 3-component vector of float) -0:385 vector-scale (temp 3-component vector of float) -0:385 'inF0' (in float) -0:385 'inFV0' (in 3-component vector of float) -0:385 move second child to first child (temp float) -0:385 'r3' (temp float) -0:385 dot-product (global float) -0:385 'inFV0' (in 3-component vector of float) -0:385 'inFV1' (in 3-component vector of float) -0:385 move second child to first child (temp 3-component vector of float) -0:385 'r4' (temp 3-component vector of float) -0:385 matrix-times-vector (temp 3-component vector of float) -0:385 'inFM0' (in 3X3 matrix of float) -0:385 'inFV0' (in 3-component vector of float) -0:385 move second child to first child (temp 3-component vector of float) -0:385 'r5' (temp 3-component vector of float) -0:385 vector-times-matrix (temp 3-component vector of float) -0:385 'inFV0' (in 3-component vector of float) -0:385 'inFM0' (in 3X3 matrix of float) -0:385 move second child to first child (temp 3X3 matrix of float) -0:385 'r6' (temp 3X3 matrix of float) -0:385 matrix-scale (temp 3X3 matrix of float) -0:385 'inFM0' (in 3X3 matrix of float) -0:385 'inF0' (in float) -0:385 move second child to first child (temp 3X3 matrix of float) -0:385 'r7' (temp 3X3 matrix of float) -0:385 matrix-scale (temp 3X3 matrix of float) -0:385 'inF0' (in float) -0:385 'inFM0' (in 3X3 matrix of float) -0:385 move second child to first child (temp 3X3 matrix of float) -0:385 'r8' (temp 3X3 matrix of float) -0:385 matrix-multiply (temp 3X3 matrix of float) -0:385 'inFM0' (in 3X3 matrix of float) -0:385 'inFM1' (in 3X3 matrix of float) +0:385 Sequence +0:385 move second child to first child (temp float) +0:385 'r0' (temp float) +0:385 component-wise multiply (temp float) +0:385 'inF0' (in float) +0:385 'inF1' (in float) +0:385 Sequence +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r1' (temp 3-component vector of float) +0:385 vector-scale (temp 3-component vector of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inF0' (in float) +0:385 Sequence +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r2' (temp 3-component vector of float) +0:385 vector-scale (temp 3-component vector of float) +0:385 'inF0' (in float) +0:385 'inFV0' (in 3-component vector of float) +0:385 Sequence +0:385 move second child to first child (temp float) +0:385 'r3' (temp float) +0:385 dot-product (global float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inFV1' (in 3-component vector of float) +0:385 Sequence +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r4' (temp 3-component vector of float) +0:385 matrix-times-vector (temp 3-component vector of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 Sequence +0:385 move second child to first child (temp 3-component vector of float) +0:385 'r5' (temp 3-component vector of float) +0:385 vector-times-matrix (temp 3-component vector of float) +0:385 'inFV0' (in 3-component vector of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 Sequence +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r6' (temp 3X3 matrix of float) +0:385 matrix-scale (temp 3X3 matrix of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inF0' (in float) +0:385 Sequence +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r7' (temp 3X3 matrix of float) +0:385 matrix-scale (temp 3X3 matrix of float) +0:385 'inF0' (in float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 Sequence +0:385 move second child to first child (temp 3X3 matrix of float) +0:385 'r8' (temp 3X3 matrix of float) +0:385 matrix-multiply (temp 3X3 matrix of float) +0:385 'inFM0' (in 3X3 matrix of float) +0:385 'inFM1' (in 3X3 matrix of float) 0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void) 0:391 Function Parameters: 0:391 'inF0' (in float) @@ -2559,51 +2621,60 @@ Shader version: 450 0:391 'inFM0' (in 4X4 matrix of float) 0:391 'inFM1' (in 4X4 matrix of float) 0:? Sequence -0:392 move second child to first child (temp float) -0:392 'r0' (temp float) -0:392 component-wise multiply (temp float) -0:392 'inF0' (in float) -0:392 'inF1' (in float) -0:392 move second child to first child (temp 4-component vector of float) -0:392 'r1' (temp 4-component vector of float) -0:392 vector-scale (temp 4-component vector of float) -0:392 'inFV0' (in 4-component vector of float) -0:392 'inF0' (in float) -0:392 move second child to first child (temp 4-component vector of float) -0:392 'r2' (temp 4-component vector of float) -0:392 vector-scale (temp 4-component vector of float) -0:392 'inF0' (in float) -0:392 'inFV0' (in 4-component vector of float) -0:392 move second child to first child (temp float) -0:392 'r3' (temp float) -0:392 dot-product (global float) -0:392 'inFV0' (in 4-component vector of float) -0:392 'inFV1' (in 4-component vector of float) -0:392 move second child to first child (temp 4-component vector of float) -0:392 'r4' (temp 4-component vector of float) -0:392 matrix-times-vector (temp 4-component vector of float) -0:392 'inFM0' (in 4X4 matrix of float) -0:392 'inFV0' (in 4-component vector of float) -0:392 move second child to first child (temp 4-component vector of float) -0:392 'r5' (temp 4-component vector of float) -0:392 vector-times-matrix (temp 4-component vector of float) -0:392 'inFV0' (in 4-component vector of float) -0:392 'inFM0' (in 4X4 matrix of float) -0:392 move second child to first child (temp 4X4 matrix of float) -0:392 'r6' (temp 4X4 matrix of float) -0:392 matrix-scale (temp 4X4 matrix of float) -0:392 'inFM0' (in 4X4 matrix of float) -0:392 'inF0' (in float) -0:392 move second child to first child (temp 4X4 matrix of float) -0:392 'r7' (temp 4X4 matrix of float) -0:392 matrix-scale (temp 4X4 matrix of float) -0:392 'inF0' (in float) -0:392 'inFM0' (in 4X4 matrix of float) -0:392 move second child to first child (temp 4X4 matrix of float) -0:392 'r8' (temp 4X4 matrix of float) -0:392 matrix-multiply (temp 4X4 matrix of float) -0:392 'inFM0' (in 4X4 matrix of float) -0:392 'inFM1' (in 4X4 matrix of float) +0:392 Sequence +0:392 move second child to first child (temp float) +0:392 'r0' (temp float) +0:392 component-wise multiply (temp float) +0:392 'inF0' (in float) +0:392 'inF1' (in float) +0:392 Sequence +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r1' (temp 4-component vector of float) +0:392 vector-scale (temp 4-component vector of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inF0' (in float) +0:392 Sequence +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r2' (temp 4-component vector of float) +0:392 vector-scale (temp 4-component vector of float) +0:392 'inF0' (in float) +0:392 'inFV0' (in 4-component vector of float) +0:392 Sequence +0:392 move second child to first child (temp float) +0:392 'r3' (temp float) +0:392 dot-product (global float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inFV1' (in 4-component vector of float) +0:392 Sequence +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r4' (temp 4-component vector of float) +0:392 matrix-times-vector (temp 4-component vector of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 Sequence +0:392 move second child to first child (temp 4-component vector of float) +0:392 'r5' (temp 4-component vector of float) +0:392 vector-times-matrix (temp 4-component vector of float) +0:392 'inFV0' (in 4-component vector of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 Sequence +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r6' (temp 4X4 matrix of float) +0:392 matrix-scale (temp 4X4 matrix of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inF0' (in float) +0:392 Sequence +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r7' (temp 4X4 matrix of float) +0:392 matrix-scale (temp 4X4 matrix of float) +0:392 'inF0' (in float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 Sequence +0:392 move second child to first child (temp 4X4 matrix of float) +0:392 'r8' (temp 4X4 matrix of float) +0:392 matrix-multiply (temp 4X4 matrix of float) +0:392 'inFM0' (in 4X4 matrix of float) +0:392 'inFM1' (in 4X4 matrix of float) 0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void) 0:401 Function Parameters: 0:401 'inF0' (in float) @@ -2616,91 +2687,108 @@ Shader version: 450 0:401 'inFM3x4' (in 4X3 matrix of float) 0:401 'inFM2x4' (in 4X2 matrix of float) 0:? Sequence -0:402 move second child to first child (temp float) -0:402 'r00' (temp float) -0:402 component-wise multiply (temp float) -0:402 'inF0' (in float) -0:402 'inF1' (in float) -0:403 move second child to first child (temp 2-component vector of float) -0:403 'r01' (temp 2-component vector of float) -0:403 vector-scale (temp 2-component vector of float) -0:403 'inFV2' (in 2-component vector of float) -0:403 'inF0' (in float) -0:404 move second child to first child (temp 3-component vector of float) -0:404 'r02' (temp 3-component vector of float) -0:404 vector-scale (temp 3-component vector of float) -0:404 'inFV3' (in 3-component vector of float) -0:404 'inF0' (in float) -0:405 move second child to first child (temp 2-component vector of float) -0:405 'r03' (temp 2-component vector of float) -0:405 vector-scale (temp 2-component vector of float) -0:405 'inF0' (in float) -0:405 'inFV2' (in 2-component vector of float) -0:406 move second child to first child (temp 3-component vector of float) -0:406 'r04' (temp 3-component vector of float) -0:406 vector-scale (temp 3-component vector of float) -0:406 'inF0' (in float) -0:406 'inFV3' (in 3-component vector of float) -0:407 move second child to first child (temp float) -0:407 'r05' (temp float) -0:407 dot-product (global float) -0:407 'inFV2' (in 2-component vector of float) -0:407 'inFV2' (in 2-component vector of float) -0:408 move second child to first child (temp float) -0:408 'r06' (temp float) -0:408 dot-product (global float) -0:408 'inFV3' (in 3-component vector of float) -0:408 'inFV3' (in 3-component vector of float) -0:409 move second child to first child (temp 3-component vector of float) -0:409 'r07' (temp 3-component vector of float) -0:409 vector-times-matrix (temp 3-component vector of float) -0:409 'inFV2' (in 2-component vector of float) -0:409 'inFM2x3' (in 3X2 matrix of float) -0:410 move second child to first child (temp 2-component vector of float) -0:410 'r08' (temp 2-component vector of float) -0:410 vector-times-matrix (temp 2-component vector of float) -0:410 'inFV3' (in 3-component vector of float) -0:410 'inFM3x2' (in 2X3 matrix of float) -0:411 move second child to first child (temp 2-component vector of float) -0:411 'r09' (temp 2-component vector of float) -0:411 matrix-times-vector (temp 2-component vector of float) -0:411 'inFM2x3' (in 3X2 matrix of float) -0:411 'inFV3' (in 3-component vector of float) -0:412 move second child to first child (temp 3-component vector of float) -0:412 'r10' (temp 3-component vector of float) -0:412 matrix-times-vector (temp 3-component vector of float) -0:412 'inFM3x2' (in 2X3 matrix of float) -0:412 'inFV2' (in 2-component vector of float) -0:413 move second child to first child (temp 3X2 matrix of float) -0:413 'r11' (temp 3X2 matrix of float) -0:413 matrix-scale (temp 3X2 matrix of float) -0:413 'inFM2x3' (in 3X2 matrix of float) -0:413 'inF0' (in float) -0:414 move second child to first child (temp 2X3 matrix of float) -0:414 'r12' (temp 2X3 matrix of float) -0:414 matrix-scale (temp 2X3 matrix of float) -0:414 'inFM3x2' (in 2X3 matrix of float) -0:414 'inF0' (in float) -0:415 move second child to first child (temp 2X2 matrix of float) -0:415 'r13' (temp 2X2 matrix of float) -0:415 matrix-multiply (temp 2X2 matrix of float) -0:415 'inFM2x3' (in 3X2 matrix of float) -0:415 'inFM3x2' (in 2X3 matrix of float) -0:416 move second child to first child (temp 3X2 matrix of float) -0:416 'r14' (temp 3X2 matrix of float) -0:416 matrix-multiply (temp 3X2 matrix of float) -0:416 'inFM2x3' (in 3X2 matrix of float) -0:416 'inFM3x3' (in 3X3 matrix of float) -0:417 move second child to first child (temp 4X2 matrix of float) -0:417 'r15' (temp 4X2 matrix of float) -0:417 matrix-multiply (temp 4X2 matrix of float) -0:417 'inFM2x3' (in 3X2 matrix of float) -0:417 'inFM3x4' (in 4X3 matrix of float) -0:418 move second child to first child (temp 4X3 matrix of float) -0:418 'r16' (temp 4X3 matrix of float) -0:418 matrix-multiply (temp 4X3 matrix of float) -0:418 'inFM3x2' (in 2X3 matrix of float) -0:418 'inFM2x4' (in 4X2 matrix of float) +0:402 Sequence +0:402 move second child to first child (temp float) +0:402 'r00' (temp float) +0:402 component-wise multiply (temp float) +0:402 'inF0' (in float) +0:402 'inF1' (in float) +0:403 Sequence +0:403 move second child to first child (temp 2-component vector of float) +0:403 'r01' (temp 2-component vector of float) +0:403 vector-scale (temp 2-component vector of float) +0:403 'inFV2' (in 2-component vector of float) +0:403 'inF0' (in float) +0:404 Sequence +0:404 move second child to first child (temp 3-component vector of float) +0:404 'r02' (temp 3-component vector of float) +0:404 vector-scale (temp 3-component vector of float) +0:404 'inFV3' (in 3-component vector of float) +0:404 'inF0' (in float) +0:405 Sequence +0:405 move second child to first child (temp 2-component vector of float) +0:405 'r03' (temp 2-component vector of float) +0:405 vector-scale (temp 2-component vector of float) +0:405 'inF0' (in float) +0:405 'inFV2' (in 2-component vector of float) +0:406 Sequence +0:406 move second child to first child (temp 3-component vector of float) +0:406 'r04' (temp 3-component vector of float) +0:406 vector-scale (temp 3-component vector of float) +0:406 'inF0' (in float) +0:406 'inFV3' (in 3-component vector of float) +0:407 Sequence +0:407 move second child to first child (temp float) +0:407 'r05' (temp float) +0:407 dot-product (global float) +0:407 'inFV2' (in 2-component vector of float) +0:407 'inFV2' (in 2-component vector of float) +0:408 Sequence +0:408 move second child to first child (temp float) +0:408 'r06' (temp float) +0:408 dot-product (global float) +0:408 'inFV3' (in 3-component vector of float) +0:408 'inFV3' (in 3-component vector of float) +0:409 Sequence +0:409 move second child to first child (temp 3-component vector of float) +0:409 'r07' (temp 3-component vector of float) +0:409 vector-times-matrix (temp 3-component vector of float) +0:409 'inFV2' (in 2-component vector of float) +0:409 'inFM2x3' (in 3X2 matrix of float) +0:410 Sequence +0:410 move second child to first child (temp 2-component vector of float) +0:410 'r08' (temp 2-component vector of float) +0:410 vector-times-matrix (temp 2-component vector of float) +0:410 'inFV3' (in 3-component vector of float) +0:410 'inFM3x2' (in 2X3 matrix of float) +0:411 Sequence +0:411 move second child to first child (temp 2-component vector of float) +0:411 'r09' (temp 2-component vector of float) +0:411 matrix-times-vector (temp 2-component vector of float) +0:411 'inFM2x3' (in 3X2 matrix of float) +0:411 'inFV3' (in 3-component vector of float) +0:412 Sequence +0:412 move second child to first child (temp 3-component vector of float) +0:412 'r10' (temp 3-component vector of float) +0:412 matrix-times-vector (temp 3-component vector of float) +0:412 'inFM3x2' (in 2X3 matrix of float) +0:412 'inFV2' (in 2-component vector of float) +0:413 Sequence +0:413 move second child to first child (temp 3X2 matrix of float) +0:413 'r11' (temp 3X2 matrix of float) +0:413 matrix-scale (temp 3X2 matrix of float) +0:413 'inFM2x3' (in 3X2 matrix of float) +0:413 'inF0' (in float) +0:414 Sequence +0:414 move second child to first child (temp 2X3 matrix of float) +0:414 'r12' (temp 2X3 matrix of float) +0:414 matrix-scale (temp 2X3 matrix of float) +0:414 'inFM3x2' (in 2X3 matrix of float) +0:414 'inF0' (in float) +0:415 Sequence +0:415 move second child to first child (temp 2X2 matrix of float) +0:415 'r13' (temp 2X2 matrix of float) +0:415 matrix-multiply (temp 2X2 matrix of float) +0:415 'inFM2x3' (in 3X2 matrix of float) +0:415 'inFM3x2' (in 2X3 matrix of float) +0:416 Sequence +0:416 move second child to first child (temp 3X2 matrix of float) +0:416 'r14' (temp 3X2 matrix of float) +0:416 matrix-multiply (temp 3X2 matrix of float) +0:416 'inFM2x3' (in 3X2 matrix of float) +0:416 'inFM3x3' (in 3X3 matrix of float) +0:417 Sequence +0:417 move second child to first child (temp 4X2 matrix of float) +0:417 'r15' (temp 4X2 matrix of float) +0:417 matrix-multiply (temp 4X2 matrix of float) +0:417 'inFM2x3' (in 3X2 matrix of float) +0:417 'inFM3x4' (in 4X3 matrix of float) +0:418 Sequence +0:418 move second child to first child (temp 4X3 matrix of float) +0:418 'r16' (temp 4X3 matrix of float) +0:418 matrix-multiply (temp 4X3 matrix of float) +0:418 'inFM3x2' (in 2X3 matrix of float) +0:418 'inFM2x4' (in 4X2 matrix of float) 0:? Linker Objects // Module Version 10000 diff --git a/Test/baseResults/hlsl.matType.frag.out b/Test/baseResults/hlsl.matType.frag.out index 40dbd89..8742e3f 100755 --- a/Test/baseResults/hlsl.matType.frag.out +++ b/Test/baseResults/hlsl.matType.frag.out @@ -2,10 +2,11 @@ hlsl.matType.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:1 move second child to first child (temp 1-component vector of float) -0:1 'f1' (temp 1-component vector of float) -0:1 Constant: -0:1 1.000000 +0:1 Sequence +0:1 move second child to first child (temp 1-component vector of float) +0:1 'f1' (temp 1-component vector of float) +0:1 Constant: +0:1 1.000000 0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:9 Function Parameters: 0:9 'inFloat1' (in 1-component vector of float) @@ -25,10 +26,11 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:1 move second child to first child (temp 1-component vector of float) -0:1 'f1' (temp 1-component vector of float) -0:1 Constant: -0:1 1.000000 +0:1 Sequence +0:1 move second child to first child (temp 1-component vector of float) +0:1 'f1' (temp 1-component vector of float) +0:1 Constant: +0:1 1.000000 0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:9 Function Parameters: 0:9 'inFloat1' (in 1-component vector of float) @@ -43,7 +45,7 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 36 +// Id's are bound by 37 Capability Shader Capability Float64 @@ -56,46 +58,48 @@ gl_FragCoord origin is upper left Name 11 "ShaderFunction(vf1;f1;" Name 9 "inFloat1" Name 10 "inScalar" - Name 14 "f1" - Name 18 "fmat11" - Name 22 "fmat41" - Name 25 "fmat12" - Name 30 "dmat23" - Name 35 "int44" + Name 13 "f1" + Name 19 "fmat11" + Name 23 "fmat41" + Name 26 "fmat12" + Name 31 "dmat23" + Name 36 "int44" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 7(ptr) - 15: TypeVector 6(float) 1 - 16: TypeMatrix 15(fvec) 1 - 17: TypePointer Function 16 - 19: TypeVector 6(float) 4 - 20: TypeMatrix 19(fvec4) 1 - 21: TypePointer Function 20 - 23: TypeMatrix 15(fvec) 2 - 24: TypePointer Function 23 - 26: TypeFloat 64 - 27: TypeVector 26(float) 2 - 28: TypeMatrix 27(fvec2) 3 - 29: TypePointer Function 28 - 31: TypeInt 32 1 - 32: TypeVector 31(int) 4 - 33: TypeMatrix 32(ivec4) 4 - 34: TypePointer Function 33 + 14: 6(float) Constant 1065353216 + 16: TypeVector 6(float) 1 + 17: TypeMatrix 16(fvec) 1 + 18: TypePointer Function 17 + 20: TypeVector 6(float) 4 + 21: TypeMatrix 20(fvec4) 1 + 22: TypePointer Function 21 + 24: TypeMatrix 16(fvec) 2 + 25: TypePointer Function 24 + 27: TypeFloat 64 + 28: TypeVector 27(float) 2 + 29: TypeMatrix 28(fvec2) 3 + 30: TypePointer Function 29 + 32: TypeInt 32 1 + 33: TypeVector 32(int) 4 + 34: TypeMatrix 33(ivec4) 4 + 35: TypePointer Function 34 4(PixelShaderFunction): 2 Function None 3 5: Label + 13(f1): 7(ptr) Variable Function + Store 13(f1) 14 FunctionEnd 11(ShaderFunction(vf1;f1;): 6(float) Function None 8 9(inFloat1): 7(ptr) FunctionParameter 10(inScalar): 7(ptr) FunctionParameter 12: Label - 14(f1): 7(ptr) Variable Function - 18(fmat11): 17(ptr) Variable Function - 22(fmat41): 21(ptr) Variable Function - 25(fmat12): 24(ptr) Variable Function - 30(dmat23): 29(ptr) Variable Function - 35(int44): 34(ptr) Variable Function - 13: 6(float) Undef - ReturnValue 13 + 19(fmat11): 18(ptr) Variable Function + 23(fmat41): 22(ptr) Variable Function + 26(fmat12): 25(ptr) Variable Function + 31(dmat23): 30(ptr) Variable Function + 36(int44): 35(ptr) Variable Function + 15: 6(float) Undef + ReturnValue 15 FunctionEnd diff --git a/Test/baseResults/hlsl.swizzle.frag.out b/Test/baseResults/hlsl.swizzle.frag.out index ab9a0cc..36298e2 100755 --- a/Test/baseResults/hlsl.swizzle.frag.out +++ b/Test/baseResults/hlsl.swizzle.frag.out @@ -2,13 +2,14 @@ hlsl.swizzle.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:1 move second child to first child (temp 4-component vector of float) -0:1 'AmbientColor' (temp 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 0.500000 -0:? 0.000000 -0:? 1.000000 +0:1 Sequence +0:1 move second child to first child (temp 4-component vector of float) +0:1 'AmbientColor' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 0.500000 +0:? 0.000000 +0:? 1.000000 0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:4 Function Parameters: 0:4 'input' (in 4-component vector of float) @@ -41,13 +42,14 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:1 move second child to first child (temp 4-component vector of float) -0:1 'AmbientColor' (temp 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 0.500000 -0:? 0.000000 -0:? 1.000000 +0:1 Sequence +0:1 move second child to first child (temp 4-component vector of float) +0:1 'AmbientColor' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 0.500000 +0:? 0.000000 +0:? 1.000000 0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:4 Function Parameters: 0:4 'input' (in 4-component vector of float) @@ -75,7 +77,7 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 25 +// Id's are bound by 29 Capability Shader 1: ExtInstImport "GLSL.std.450" @@ -86,28 +88,33 @@ gl_FragCoord origin is upper left Name 4 "PixelShaderFunction" Name 11 "ShaderFunction(vf4;" Name 10 "input" - Name 15 "AmbientColor" + Name 13 "AmbientColor" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) - 16: TypeInt 32 0 - 17: 16(int) Constant 2 - 18: TypePointer Function 6(float) + 14: 6(float) Constant 1065353216 + 15: 6(float) Constant 1056964608 + 16: 6(float) Constant 0 + 17: 7(fvec4) ConstantComposite 14 15 16 14 + 20: TypeInt 32 0 + 21: 20(int) Constant 2 + 22: TypePointer Function 6(float) 4(PixelShaderFunction): 2 Function None 3 5: Label +13(AmbientColor): 8(ptr) Variable Function + Store 13(AmbientColor) 17 FunctionEnd 11(ShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label -15(AmbientColor): 8(ptr) Variable Function - 13: 7(fvec4) Load 10(input) - 14: 7(fvec4) VectorShuffle 13 13 3 3 1 0 - 19: 18(ptr) AccessChain 15(AmbientColor) 17 - 20: 6(float) Load 19 - 21: 7(fvec4) CompositeConstruct 20 20 20 20 - 22: 7(fvec4) FMul 14 21 - ReturnValue 22 + 18: 7(fvec4) Load 10(input) + 19: 7(fvec4) VectorShuffle 18 18 3 3 1 0 + 23: 22(ptr) AccessChain 13(AmbientColor) 21 + 24: 6(float) Load 23 + 25: 7(fvec4) CompositeConstruct 24 24 24 24 + 26: 7(fvec4) FMul 19 25 + ReturnValue 26 FunctionEnd diff --git a/Test/baseResults/hlsl.templatetypes.frag.out b/Test/baseResults/hlsl.templatetypes.frag.out index d26c4d8..048b12a 100644 --- a/Test/baseResults/hlsl.templatetypes.frag.out +++ b/Test/baseResults/hlsl.templatetypes.frag.out @@ -5,212 +5,240 @@ gl_FragCoord origin is upper left 0:48 Function Definition: PixelShaderFunction( (temp float) 0:3 Function Parameters: 0:? Sequence -0:4 move second child to first child (temp 4-component vector of float) -0:4 'r00' (temp 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:5 move second child to first child (temp 4-component vector of float) -0:5 'r01' (temp 4-component vector of float) -0:? Constant: -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:7 move second child to first child (temp 1-component vector of bool) -0:7 'r12' (temp 1-component vector of bool) -0:7 Constant: -0:7 false (const bool) -0:8 move second child to first child (temp 1-component vector of int) -0:8 'r13' (temp 1-component vector of int) -0:8 Constant: -0:8 1 (const int) -0:9 move second child to first child (temp 1-component vector of float) -0:9 'r14' (temp 1-component vector of float) -0:9 Constant: -0:9 1.000000 -0:10 move second child to first child (temp 1-component vector of double) -0:10 'r15' (temp 1-component vector of double) -0:10 Constant: -0:10 1.000000 -0:11 move second child to first child (temp 1-component vector of uint) -0:11 'r16' (temp 1-component vector of uint) -0:11 Constant: -0:11 1 (const uint) -0:13 move second child to first child (temp 2-component vector of bool) -0:13 'r20' (temp 2-component vector of bool) -0:? Constant: -0:? false (const bool) -0:? true (const bool) -0:14 move second child to first child (temp 2-component vector of int) -0:14 'r21' (temp 2-component vector of int) -0:? Constant: -0:? 1 (const int) -0:? 2 (const int) -0:15 move second child to first child (temp 2-component vector of float) -0:15 'r22' (temp 2-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:16 move second child to first child (temp 2-component vector of double) -0:16 'r23' (temp 2-component vector of double) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:17 move second child to first child (temp 2-component vector of uint) -0:17 'r24' (temp 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:19 move second child to first child (temp 3-component vector of bool) -0:19 'r30' (temp 3-component vector of bool) -0:? Constant: -0:? false (const bool) -0:? true (const bool) -0:? true (const bool) -0:20 move second child to first child (temp 3-component vector of int) -0:20 'r31' (temp 3-component vector of int) -0:? Constant: -0:? 1 (const int) -0:? 2 (const int) -0:? 3 (const int) -0:21 move second child to first child (temp 3-component vector of float) -0:21 'r32' (temp 3-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:22 move second child to first child (temp 3-component vector of double) -0:22 'r33' (temp 3-component vector of double) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:23 move second child to first child (temp 3-component vector of uint) -0:23 'r34' (temp 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:25 move second child to first child (temp 4-component vector of bool) -0:25 'r40' (temp 4-component vector of bool) -0:? Constant: -0:? false (const bool) -0:? true (const bool) -0:? true (const bool) -0:? false (const bool) -0:26 move second child to first child (temp 4-component vector of int) -0:26 'r41' (temp 4-component vector of int) -0:? Constant: -0:? 1 (const int) -0:? 2 (const int) -0:? 3 (const int) -0:? 4 (const int) -0:27 move second child to first child (temp 4-component vector of float) -0:27 'r42' (temp 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:28 move second child to first child (temp 4-component vector of double) -0:28 'r43' (temp 4-component vector of double) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'r44' (temp 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:31 move second child to first child (temp 4X4 matrix of float) -0:31 'r50' (temp 4X4 matrix of float) -0:? Constant: -0:? 0.000000 -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:? 7.000000 -0:? 8.000000 -0:? 9.000000 -0:? 10.000000 -0:? 11.000000 -0:? 12.000000 -0:? 13.000000 -0:? 14.000000 -0:? 15.000000 -0:32 move second child to first child (temp 4X4 matrix of float) -0:32 'r51' (temp 4X4 matrix of float) -0:? Constant: -0:? 0.000000 -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:? 7.000000 -0:? 8.000000 -0:? 9.000000 -0:? 10.000000 -0:? 11.000000 -0:? 12.000000 -0:? 13.000000 -0:? 14.000000 -0:? 15.000000 -0:35 move second child to first child (temp 3X2 matrix of float) -0:35 'r61' (temp 3X2 matrix of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:36 move second child to first child (temp 2X3 matrix of float) -0:36 'r62' (temp 2X3 matrix of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:39 move second child to first child (temp 2X4 matrix of float) -0:39 'r65' (temp 2X4 matrix of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:? 7.000000 -0:? 8.000000 -0:40 move second child to first child (temp 3X4 matrix of float) -0:40 'r66' (temp 3X4 matrix of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:? 7.000000 -0:? 8.000000 -0:? 9.000000 -0:? 10.000000 -0:? 11.000000 -0:? 12.000000 +0:4 Sequence +0:4 move second child to first child (temp 4-component vector of float) +0:4 'r00' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:5 Sequence +0:5 move second child to first child (temp 4-component vector of float) +0:5 'r01' (temp 4-component vector of float) +0:? Constant: +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:7 Sequence +0:7 move second child to first child (temp 1-component vector of bool) +0:7 'r12' (temp 1-component vector of bool) +0:7 Constant: +0:7 false (const bool) +0:8 Sequence +0:8 move second child to first child (temp 1-component vector of int) +0:8 'r13' (temp 1-component vector of int) +0:8 Constant: +0:8 1 (const int) +0:9 Sequence +0:9 move second child to first child (temp 1-component vector of float) +0:9 'r14' (temp 1-component vector of float) +0:9 Constant: +0:9 1.000000 +0:10 Sequence +0:10 move second child to first child (temp 1-component vector of double) +0:10 'r15' (temp 1-component vector of double) +0:10 Constant: +0:10 1.000000 +0:11 Sequence +0:11 move second child to first child (temp 1-component vector of uint) +0:11 'r16' (temp 1-component vector of uint) +0:11 Constant: +0:11 1 (const uint) +0:13 Sequence +0:13 move second child to first child (temp 2-component vector of bool) +0:13 'r20' (temp 2-component vector of bool) +0:? Constant: +0:? false (const bool) +0:? true (const bool) +0:14 Sequence +0:14 move second child to first child (temp 2-component vector of int) +0:14 'r21' (temp 2-component vector of int) +0:? Constant: +0:? 1 (const int) +0:? 2 (const int) +0:15 Sequence +0:15 move second child to first child (temp 2-component vector of float) +0:15 'r22' (temp 2-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:16 Sequence +0:16 move second child to first child (temp 2-component vector of double) +0:16 'r23' (temp 2-component vector of double) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:17 Sequence +0:17 move second child to first child (temp 2-component vector of uint) +0:17 'r24' (temp 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:19 Sequence +0:19 move second child to first child (temp 3-component vector of bool) +0:19 'r30' (temp 3-component vector of bool) +0:? Constant: +0:? false (const bool) +0:? true (const bool) +0:? true (const bool) +0:20 Sequence +0:20 move second child to first child (temp 3-component vector of int) +0:20 'r31' (temp 3-component vector of int) +0:? Constant: +0:? 1 (const int) +0:? 2 (const int) +0:? 3 (const int) +0:21 Sequence +0:21 move second child to first child (temp 3-component vector of float) +0:21 'r32' (temp 3-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:22 Sequence +0:22 move second child to first child (temp 3-component vector of double) +0:22 'r33' (temp 3-component vector of double) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:23 Sequence +0:23 move second child to first child (temp 3-component vector of uint) +0:23 'r34' (temp 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:25 Sequence +0:25 move second child to first child (temp 4-component vector of bool) +0:25 'r40' (temp 4-component vector of bool) +0:? Constant: +0:? false (const bool) +0:? true (const bool) +0:? true (const bool) +0:? false (const bool) +0:26 Sequence +0:26 move second child to first child (temp 4-component vector of int) +0:26 'r41' (temp 4-component vector of int) +0:? Constant: +0:? 1 (const int) +0:? 2 (const int) +0:? 3 (const int) +0:? 4 (const int) +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:27 'r42' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:28 Sequence +0:28 move second child to first child (temp 4-component vector of double) +0:28 'r43' (temp 4-component vector of double) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:29 Sequence +0:29 move second child to first child (temp 4-component vector of uint) +0:29 'r44' (temp 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:31 Sequence +0:31 move second child to first child (temp 4X4 matrix of float) +0:31 'r50' (temp 4X4 matrix of float) +0:? Constant: +0:? 0.000000 +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:? 7.000000 +0:? 8.000000 +0:? 9.000000 +0:? 10.000000 +0:? 11.000000 +0:? 12.000000 +0:? 13.000000 +0:? 14.000000 +0:? 15.000000 +0:32 Sequence +0:32 move second child to first child (temp 4X4 matrix of float) +0:32 'r51' (temp 4X4 matrix of float) +0:? Constant: +0:? 0.000000 +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:? 7.000000 +0:? 8.000000 +0:? 9.000000 +0:? 10.000000 +0:? 11.000000 +0:? 12.000000 +0:? 13.000000 +0:? 14.000000 +0:? 15.000000 +0:35 Sequence +0:35 move second child to first child (temp 3X2 matrix of float) +0:35 'r61' (temp 3X2 matrix of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:36 Sequence +0:36 move second child to first child (temp 2X3 matrix of float) +0:36 'r62' (temp 2X3 matrix of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:39 Sequence +0:39 move second child to first child (temp 2X4 matrix of float) +0:39 'r65' (temp 2X4 matrix of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:? 7.000000 +0:? 8.000000 +0:40 Sequence +0:40 move second child to first child (temp 3X4 matrix of float) +0:40 'r66' (temp 3X4 matrix of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:? 7.000000 +0:? 8.000000 +0:? 9.000000 +0:? 10.000000 +0:? 11.000000 +0:? 12.000000 0:45 Branch: Return with expression 0:45 Constant: 0:45 0.000000 @@ -226,212 +254,240 @@ gl_FragCoord origin is upper left 0:48 Function Definition: PixelShaderFunction( (temp float) 0:3 Function Parameters: 0:? Sequence -0:4 move second child to first child (temp 4-component vector of float) -0:4 'r00' (temp 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:5 move second child to first child (temp 4-component vector of float) -0:5 'r01' (temp 4-component vector of float) -0:? Constant: -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:7 move second child to first child (temp 1-component vector of bool) -0:7 'r12' (temp 1-component vector of bool) -0:7 Constant: -0:7 false (const bool) -0:8 move second child to first child (temp 1-component vector of int) -0:8 'r13' (temp 1-component vector of int) -0:8 Constant: -0:8 1 (const int) -0:9 move second child to first child (temp 1-component vector of float) -0:9 'r14' (temp 1-component vector of float) -0:9 Constant: -0:9 1.000000 -0:10 move second child to first child (temp 1-component vector of double) -0:10 'r15' (temp 1-component vector of double) -0:10 Constant: -0:10 1.000000 -0:11 move second child to first child (temp 1-component vector of uint) -0:11 'r16' (temp 1-component vector of uint) -0:11 Constant: -0:11 1 (const uint) -0:13 move second child to first child (temp 2-component vector of bool) -0:13 'r20' (temp 2-component vector of bool) -0:? Constant: -0:? false (const bool) -0:? true (const bool) -0:14 move second child to first child (temp 2-component vector of int) -0:14 'r21' (temp 2-component vector of int) -0:? Constant: -0:? 1 (const int) -0:? 2 (const int) -0:15 move second child to first child (temp 2-component vector of float) -0:15 'r22' (temp 2-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:16 move second child to first child (temp 2-component vector of double) -0:16 'r23' (temp 2-component vector of double) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:17 move second child to first child (temp 2-component vector of uint) -0:17 'r24' (temp 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:19 move second child to first child (temp 3-component vector of bool) -0:19 'r30' (temp 3-component vector of bool) -0:? Constant: -0:? false (const bool) -0:? true (const bool) -0:? true (const bool) -0:20 move second child to first child (temp 3-component vector of int) -0:20 'r31' (temp 3-component vector of int) -0:? Constant: -0:? 1 (const int) -0:? 2 (const int) -0:? 3 (const int) -0:21 move second child to first child (temp 3-component vector of float) -0:21 'r32' (temp 3-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:22 move second child to first child (temp 3-component vector of double) -0:22 'r33' (temp 3-component vector of double) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:23 move second child to first child (temp 3-component vector of uint) -0:23 'r34' (temp 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:25 move second child to first child (temp 4-component vector of bool) -0:25 'r40' (temp 4-component vector of bool) -0:? Constant: -0:? false (const bool) -0:? true (const bool) -0:? true (const bool) -0:? false (const bool) -0:26 move second child to first child (temp 4-component vector of int) -0:26 'r41' (temp 4-component vector of int) -0:? Constant: -0:? 1 (const int) -0:? 2 (const int) -0:? 3 (const int) -0:? 4 (const int) -0:27 move second child to first child (temp 4-component vector of float) -0:27 'r42' (temp 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:28 move second child to first child (temp 4-component vector of double) -0:28 'r43' (temp 4-component vector of double) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'r44' (temp 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:31 move second child to first child (temp 4X4 matrix of float) -0:31 'r50' (temp 4X4 matrix of float) -0:? Constant: -0:? 0.000000 -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:? 7.000000 -0:? 8.000000 -0:? 9.000000 -0:? 10.000000 -0:? 11.000000 -0:? 12.000000 -0:? 13.000000 -0:? 14.000000 -0:? 15.000000 -0:32 move second child to first child (temp 4X4 matrix of float) -0:32 'r51' (temp 4X4 matrix of float) -0:? Constant: -0:? 0.000000 -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:? 7.000000 -0:? 8.000000 -0:? 9.000000 -0:? 10.000000 -0:? 11.000000 -0:? 12.000000 -0:? 13.000000 -0:? 14.000000 -0:? 15.000000 -0:35 move second child to first child (temp 3X2 matrix of float) -0:35 'r61' (temp 3X2 matrix of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:36 move second child to first child (temp 2X3 matrix of float) -0:36 'r62' (temp 2X3 matrix of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:39 move second child to first child (temp 2X4 matrix of float) -0:39 'r65' (temp 2X4 matrix of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:? 7.000000 -0:? 8.000000 -0:40 move second child to first child (temp 3X4 matrix of float) -0:40 'r66' (temp 3X4 matrix of float) -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? 5.000000 -0:? 6.000000 -0:? 7.000000 -0:? 8.000000 -0:? 9.000000 -0:? 10.000000 -0:? 11.000000 -0:? 12.000000 +0:4 Sequence +0:4 move second child to first child (temp 4-component vector of float) +0:4 'r00' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:5 Sequence +0:5 move second child to first child (temp 4-component vector of float) +0:5 'r01' (temp 4-component vector of float) +0:? Constant: +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:7 Sequence +0:7 move second child to first child (temp 1-component vector of bool) +0:7 'r12' (temp 1-component vector of bool) +0:7 Constant: +0:7 false (const bool) +0:8 Sequence +0:8 move second child to first child (temp 1-component vector of int) +0:8 'r13' (temp 1-component vector of int) +0:8 Constant: +0:8 1 (const int) +0:9 Sequence +0:9 move second child to first child (temp 1-component vector of float) +0:9 'r14' (temp 1-component vector of float) +0:9 Constant: +0:9 1.000000 +0:10 Sequence +0:10 move second child to first child (temp 1-component vector of double) +0:10 'r15' (temp 1-component vector of double) +0:10 Constant: +0:10 1.000000 +0:11 Sequence +0:11 move second child to first child (temp 1-component vector of uint) +0:11 'r16' (temp 1-component vector of uint) +0:11 Constant: +0:11 1 (const uint) +0:13 Sequence +0:13 move second child to first child (temp 2-component vector of bool) +0:13 'r20' (temp 2-component vector of bool) +0:? Constant: +0:? false (const bool) +0:? true (const bool) +0:14 Sequence +0:14 move second child to first child (temp 2-component vector of int) +0:14 'r21' (temp 2-component vector of int) +0:? Constant: +0:? 1 (const int) +0:? 2 (const int) +0:15 Sequence +0:15 move second child to first child (temp 2-component vector of float) +0:15 'r22' (temp 2-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:16 Sequence +0:16 move second child to first child (temp 2-component vector of double) +0:16 'r23' (temp 2-component vector of double) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:17 Sequence +0:17 move second child to first child (temp 2-component vector of uint) +0:17 'r24' (temp 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:19 Sequence +0:19 move second child to first child (temp 3-component vector of bool) +0:19 'r30' (temp 3-component vector of bool) +0:? Constant: +0:? false (const bool) +0:? true (const bool) +0:? true (const bool) +0:20 Sequence +0:20 move second child to first child (temp 3-component vector of int) +0:20 'r31' (temp 3-component vector of int) +0:? Constant: +0:? 1 (const int) +0:? 2 (const int) +0:? 3 (const int) +0:21 Sequence +0:21 move second child to first child (temp 3-component vector of float) +0:21 'r32' (temp 3-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:22 Sequence +0:22 move second child to first child (temp 3-component vector of double) +0:22 'r33' (temp 3-component vector of double) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:23 Sequence +0:23 move second child to first child (temp 3-component vector of uint) +0:23 'r34' (temp 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:25 Sequence +0:25 move second child to first child (temp 4-component vector of bool) +0:25 'r40' (temp 4-component vector of bool) +0:? Constant: +0:? false (const bool) +0:? true (const bool) +0:? true (const bool) +0:? false (const bool) +0:26 Sequence +0:26 move second child to first child (temp 4-component vector of int) +0:26 'r41' (temp 4-component vector of int) +0:? Constant: +0:? 1 (const int) +0:? 2 (const int) +0:? 3 (const int) +0:? 4 (const int) +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:27 'r42' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:28 Sequence +0:28 move second child to first child (temp 4-component vector of double) +0:28 'r43' (temp 4-component vector of double) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:29 Sequence +0:29 move second child to first child (temp 4-component vector of uint) +0:29 'r44' (temp 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:31 Sequence +0:31 move second child to first child (temp 4X4 matrix of float) +0:31 'r50' (temp 4X4 matrix of float) +0:? Constant: +0:? 0.000000 +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:? 7.000000 +0:? 8.000000 +0:? 9.000000 +0:? 10.000000 +0:? 11.000000 +0:? 12.000000 +0:? 13.000000 +0:? 14.000000 +0:? 15.000000 +0:32 Sequence +0:32 move second child to first child (temp 4X4 matrix of float) +0:32 'r51' (temp 4X4 matrix of float) +0:? Constant: +0:? 0.000000 +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:? 7.000000 +0:? 8.000000 +0:? 9.000000 +0:? 10.000000 +0:? 11.000000 +0:? 12.000000 +0:? 13.000000 +0:? 14.000000 +0:? 15.000000 +0:35 Sequence +0:35 move second child to first child (temp 3X2 matrix of float) +0:35 'r61' (temp 3X2 matrix of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:36 Sequence +0:36 move second child to first child (temp 2X3 matrix of float) +0:36 'r62' (temp 2X3 matrix of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:39 Sequence +0:39 move second child to first child (temp 2X4 matrix of float) +0:39 'r65' (temp 2X4 matrix of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:? 7.000000 +0:? 8.000000 +0:40 Sequence +0:40 move second child to first child (temp 3X4 matrix of float) +0:40 'r66' (temp 3X4 matrix of float) +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? 5.000000 +0:? 6.000000 +0:? 7.000000 +0:? 8.000000 +0:? 9.000000 +0:? 10.000000 +0:? 11.000000 +0:? 12.000000 0:45 Branch: Return with expression 0:45 Constant: 0:45 0.000000 diff --git a/Test/hlsl.init.frag b/Test/hlsl.init.frag new file mode 100644 index 0000000..a403a18 --- /dev/null +++ b/Test/hlsl.init.frag @@ -0,0 +1,12 @@ +float4 a1 = float4(1, 0.5, 0, 1), b1 = float4(2.0, 2.5, 2.1, 2.2); +float a2 = 0.2, b2; +float a3, b3 = 0.3; +float a4, b4 = 0.4, c4; +float a5 = 0.5, b5, c5 = 1.5; + +float4 ShaderFunction(float4 input) : COLOR0 +{ + float4 a2 = float4(0.2, 0.3, 0.4, 0.5); + + return input * a1; +} diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index ac2388e..040739f 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -82,6 +82,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.float4.frag", "PixelShaderFunction"}, {"hlsl.forLoop.frag", "PixelShaderFunction"}, {"hlsl.if.frag", "PixelShaderFunction"}, + {"hlsl.init.frag", "ShaderFunction"}, {"hlsl.intrinsics.barriers.comp", "ComputeShaderFunction"}, {"hlsl.intrinsics.comp", "ComputeShaderFunction"}, {"hlsl.intrinsics.evalfns.frag", "main"}, diff --git a/hlsl/hlslGrammar.cpp b/hlsl/hlslGrammar.cpp index d269f0b..ee65d17 100755 --- a/hlsl/hlslGrammar.cpp +++ b/hlsl/hlslGrammar.cpp @@ -107,12 +107,23 @@ bool HlslGrammar::acceptCompilationUnit() // declaration // : SEMICOLON -// | fully_specified_type SEMICOLON -// | fully_specified_type identifier array_specifier post_decls (EQUAL expression)opt SEMICOLON +// | fully_specified_type init_declarator_list SEMICOLON // | fully_specified_type identifier function_parameters post_decls SEMICOLON // function prototype // | fully_specified_type identifier function_parameters post_decls compound_statement // function definition // -// 'node' could get created if the declaration creates code, like an initializer +// init_declarator_list +// : init_declarator COMMA init_declarator COMMA init_declarator... +// +// init_declarator +// : identifier array_specifier post_decls +// | identifier array_specifier post_decls EQUAL assignment_expression +// +// Parsing has to go pretty far in to know whether it's an init_declarator_list +// or not, so the implementation below doesn't perfectly divide up the grammar +// as above. (The 'identifier' in the first item in init_declarator list is the +// same as 'identifier' for function declarations.) +// +// 'node' could get populated if the declaration creates code, like an initializer // or a function body. // bool HlslGrammar::acceptDeclaration(TIntermNode*& node) @@ -134,18 +145,72 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node) // post_decls acceptPostDecls(type); - // EQUAL expression + // EQUAL assignment_expression TIntermTyped* expressionNode = nullptr; if (acceptTokenClass(EHTokAssign)) { - if (! acceptExpression(expressionNode)) { + if (! acceptAssignmentExpression(expressionNode)) { expected("initializer"); return false; } } + // COMMA + // This means we've been in an init_declarator_list. + // Finish the first init_declarator and recognize the rest of the list. + if (acceptTokenClass(EHTokComma)) { + // init_declarator + // we know have multiple declarations + node = parseContext.declareVariable(idToken.loc, *idToken.string, type, arraySizes, expressionNode); + node = intermediate.makeAggregate(node); + + do { + // identifier + if (! acceptIdentifier(idToken)) { + expected("identifier"); + return false; + } + + // array_specifier + arraySizes = nullptr; + acceptArraySpecifier(arraySizes); + + // post_decls + acceptPostDecls(type); + + // EQUAL assignment_expression + TIntermTyped* expressionNode = nullptr; + if (acceptTokenClass(EHTokAssign)) { + if (! acceptAssignmentExpression(expressionNode)) { + expected("initializer"); + return false; + } + } + + node = intermediate.growAggregate(node, parseContext.declareVariable(idToken.loc, *idToken.string, type, arraySizes, expressionNode)); + + if (acceptTokenClass(EHTokSemicolon)) { + if (node != nullptr) + node->getAsAggregate()->setOperator(EOpSequence); + return true; + } + + if (acceptTokenClass(EHTokComma)) + continue; + + expected(", or ;"); + return false; + } while (true); + } + // SEMICOLON + // This also means we've been in an init_declarator_list, but with no COMMA seen. + // Recognize the init_declarator_list, which contains a single declaration. if (acceptTokenClass(EHTokSemicolon)) { node = parseContext.declareVariable(idToken.loc, *idToken.string, type, arraySizes, expressionNode); + // use standard AST shape for declarations; just to be safe + node = intermediate.makeAggregate(node); + if (node != nullptr) + node->getAsAggregate()->setOperator(EOpSequence); return true; } @@ -451,8 +516,6 @@ bool HlslGrammar::acceptMatrixTemplateType(TType& type) // Otherwise, return false, and don't advance bool HlslGrammar::acceptType(TType& type) { - TBasicType basicType; - switch (peek()) { case EHTokVector: return acceptVectorTemplateType(type);