From: Andre Maasikas Date: Fri, 4 Dec 2009 14:36:41 +0000 (+0200) Subject: r600: glsl - allow specifying texture sampler via uniforms X-Git-Tag: mesa-7.8~2183 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=50ab51101e4c5e64ab92c260c324fb66a98851a8;p=platform%2Fupstream%2Fmesa.git r600: glsl - allow specifying texture sampler via uniforms looks kinda hackish, should rethink later --- diff --git a/src/mesa/drivers/dri/r600/r700_assembler.c b/src/mesa/drivers/dri/r600/r700_assembler.c index 3738edb..158c5fa 100644 --- a/src/mesa/drivers/dri/r600/r700_assembler.c +++ b/src/mesa/drivers/dri/r600/r700_assembler.c @@ -4840,7 +4840,7 @@ GLboolean assemble_TEX(r700_AssemblerBase *pAsm) pAsm->need_tex_barrier = GL_TRUE; } // Set src1 to tex unit id - pAsm->S[1].src.reg = pAsm->pILInst[pAsm->uiCurInst].TexSrcUnit; + pAsm->S[1].src.reg = pAsm->SamplerUnits[pAsm->pILInst[pAsm->uiCurInst].TexSrcUnit]; pAsm->S[1].src.rtype = SRC_REG_TEMPORARY; //No sw info from mesa compiler, so hard code here. diff --git a/src/mesa/drivers/dri/r600/r700_assembler.h b/src/mesa/drivers/dri/r600/r700_assembler.h index ef1f924..48ffef5 100644 --- a/src/mesa/drivers/dri/r600/r700_assembler.h +++ b/src/mesa/drivers/dri/r600/r700_assembler.h @@ -416,6 +416,7 @@ typedef struct r700_AssemblerBase SHADER_PIPE_TYPE currentShaderType; struct prog_instruction * pILInst; GLuint uiCurInst; + GLubyte SamplerUnits[MAX_SAMPLERS]; GLboolean bR6xx; /* helper to decide which type of instruction to assemble */ GLboolean is_tex; diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c b/src/mesa/drivers/dri/r600/r700_fragprog.c index 0cb9707..8eb439a 100644 --- a/src/mesa/drivers/dri/r600/r700_fragprog.c +++ b/src/mesa/drivers/dri/r600/r700_fragprog.c @@ -308,6 +308,7 @@ GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp, GLuint number_of_colors_exported; GLboolean z_enabled = GL_FALSE; GLuint unBit; + int i; //Init_Program Init_r700_AssemblerBase( SPT_FP, &(fp->r700AsmCode), &(fp->r700Shader) ); @@ -320,6 +321,10 @@ GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp, InitShaderProgram(&(fp->r700AsmCode)); + for(i=0; i < MAX_SAMPLERS; i++) + { + fp->r700AsmCode.SamplerUnits[i] = fp->mesa_program.Base.SamplerUnits[i]; + } if( GL_FALSE == AssembleInstr(0, mesa_fp->Base.NumInstructions, &(mesa_fp->Base.Instructions[0]), diff --git a/src/mesa/drivers/dri/r600/r700_vertprog.c b/src/mesa/drivers/dri/r600/r700_vertprog.c index d3d1da7..759b74d 100644 --- a/src/mesa/drivers/dri/r600/r700_vertprog.c +++ b/src/mesa/drivers/dri/r600/r700_vertprog.c @@ -337,6 +337,10 @@ struct r700_vertex_program* r700TranslateVertexShader(GLcontext *ctx, InitShaderProgram(&(vp->r700AsmCode)); + for(i=0; i < MAX_SAMPLERS; i++) + { + vp->r700AsmCode.SamplerUnits[i] = vp->mesa_program->Base.SamplerUnits[i]; + } if(GL_FALSE == AssembleInstr(0, vp->mesa_program->Base.NumInstructions, &(vp->mesa_program->Base.Instructions[0]),