From: Ben Skeggs Date: Sat, 20 Jan 2007 22:48:33 +0000 (+1100) Subject: nouveau: rename pass0_arb to pass0. X-Git-Tag: 062012170305~19934^2~2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=4f800c5bacb9734d3030fe11144c8003ec4f169a;p=profile%2Fivi%2Fmesa.git nouveau: rename pass0_arb to pass0. I was expecting to have 2 frontends for the shader code (asm, glsl). With Brian's work on GLSL this is unnecessary :) --- diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile index 7ffba27..9718f3b 100644 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ b/src/mesa/drivers/dri/nouveau/Makefile @@ -20,7 +20,7 @@ DRIVER_SOURCES = \ nouveau_span.c \ nouveau_state.c \ nouveau_shader.c \ - nouveau_shader_0_arb.c \ + nouveau_shader_0.c \ nouveau_shader_1.c \ nouveau_shader_2.c \ nouveau_tex.c \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c index dc366b3..e4db115 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c @@ -111,7 +111,7 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs) /* Translate to HW format now if necessary */ if (!nvs->translated) { /* Mesa ASM shader -> nouveauShader */ - if (!nouveau_shader_pass0_arb(ctx, nvs)) + if (!nouveau_shader_pass0(ctx, nvs)) return GL_FALSE; /* Basic dead code elimination + register usage info */ if (!nouveau_shader_pass1(nvs)) @@ -187,7 +187,7 @@ nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text) &nvs->mesa.fp); } - nouveau_shader_pass0_arb(ctx, nvs); + nouveau_shader_pass0(ctx, nvs); nouveau_shader_pass1(nvs); nouveau_shader_pass2(nvs); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h index 4b94625..1a971e5 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h @@ -366,8 +366,7 @@ extern void NV40FPInitShaderFuncs(nvsFunc *); extern void nouveauShaderInitFuncs(GLcontext *ctx); -extern GLboolean nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs); -extern GLboolean nouveau_shader_pass0_slang(GLcontext *ctx, nouveauShader *nvs); +extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs); extern GLboolean nouveau_shader_pass1(nvsPtr nvs); extern GLboolean nouveau_shader_pass2(nvsPtr nvs); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c similarity index 99% rename from src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c rename to src/mesa/drivers/dri/nouveau/nouveau_shader_0.c index afb889d..34475ca 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c @@ -666,7 +666,7 @@ pass0_translate_instructions(nouveauShader *nvs) } GLboolean -nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs) +nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); struct gl_program *prog = (struct gl_program*)nvs;