From: Tapani Pälli Date: Thu, 12 Mar 2015 13:14:31 +0000 (+0200) Subject: mesa: refactor GetFragDataIndex X-Git-Tag: upstream/17.1.0~19434 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=4e7f134f89f52cf103e2b682faa72dac4cc2f840;p=platform%2Fupstream%2Fmesa.git mesa: refactor GetFragDataIndex Use _mesa_program_resource_location_index to fetch index. Signed-off-by: Tapani Pälli Reviewed-by: Ilia Mirkin Reviewed-by: Martin Peres --- diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 58f5a0e..185e95d 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -428,29 +428,8 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name) if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) return -1; - exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; - foreach_in_list(ir_instruction, node, ir) { - const ir_variable *const var = node->as_variable(); - - /* The extra check against FRAG_RESULT_DATA0 is because - * glGetFragDataLocation cannot be used on "conventional" attributes. - * - * From page 95 of the OpenGL 3.0 spec: - * - * "If name is not an active attribute, if name is a conventional - * attribute, or if an error occurs, -1 will be returned." - */ - if (var == NULL - || var->data.mode != ir_var_shader_out - || var->data.location == -1 - || var->data.location < FRAG_RESULT_DATA0) - continue; - - if (get_matching_index(var, (const char *) name) >= 0) - return var->data.index; - } - - return -1; + return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT, + name); } GLint GLAPIENTRY