From: Ian Romanick Date: Thu, 10 Feb 2011 19:51:28 +0000 (-0800) Subject: i915: Force lowering of all types of indirect array accesses in the FS X-Git-Tag: mesa-7.11-rc1~2187 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=4c1dc1c4d772b06578567f14419fdd4f27843825;p=platform%2Fupstream%2Fmesa.git i915: Force lowering of all types of indirect array accesses in the FS NOTE: This is a candidate for the 7.9 and 7.10 branches. --- diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 474252b..7389a1d 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -188,9 +188,17 @@ i915CreateContext(int api, * FINISHME: vertex shaders? */ ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = GL_TRUE; - ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoIfs = GL_TRUE; - ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoNoise = GL_TRUE; - ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoPow = GL_TRUE; + + struct gl_shader_compiler_options *const fs_options = + & ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; + fs_options->EmitNoIfs = GL_TRUE; + fs_options->EmitNoNoise = GL_TRUE; + fs_options->EmitNoPow = GL_TRUE; + fs_options->EmitNoMainReturn = GL_TRUE; + fs_options->EmitNoIndirectInput = GL_TRUE; + fs_options->EmitNoIndirectOutput = GL_TRUE; + fs_options->EmitNoIndirectUniform = GL_TRUE; + fs_options->EmitNoIndirectTemp = GL_TRUE; ctx->Const.MaxDrawBuffers = 1;