From: Seungha Yang Date: Fri, 19 Jun 2020 12:43:15 +0000 (+0900) Subject: winscreencap: Remove trailing whitespaces X-Git-Tag: 1.19.3~507^2~1721 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=4aa7d3d5894f56f32ff0134803829931e9ff6fff;p=platform%2Fupstream%2Fgstreamer.git winscreencap: Remove trailing whitespaces Part-of: --- diff --git a/sys/winscreencap/dxgicapture.c b/sys/winscreencap/dxgicapture.c index 18c8287..05e4e94 100644 --- a/sys/winscreencap/dxgicapture.c +++ b/sys/winscreencap/dxgicapture.c @@ -18,7 +18,7 @@ */ /* This code captures the screen using "Desktop Duplication API". - * For more information + * For more information * https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/desktop-dup-api */ #include "dxgicapture.h" @@ -62,8 +62,8 @@ typedef struct _DxgiCapture ID3D11Texture2D *work_texture; D3D11_TEXTURE2D_DESC work_texture_desc; D3D11_VIEWPORT view_port; - /* Textures that can be read by the CPU. - * CPU-accessible textures are required separately from work_texture + /* Textures that can be read by the CPU. + * CPU-accessible textures are required separately from work_texture * because shaders cannot be executed. */ ID3D11Texture2D *readable_texture; ID3D11VertexShader *vertex_shader; @@ -78,7 +78,7 @@ typedef struct _DxgiCapture guint8 *pointer_buffer; gsize pointer_buffer_capacity; - /* The movement rectangular regions and the movement + /* The movement rectangular regions and the movement * destination position from the previous frame. */ DXGI_OUTDUPL_MOVE_RECT *move_rects; gsize move_rects_capacity; @@ -382,7 +382,7 @@ dxgicap_acquire_next_frame (DxgiCapture * self, gboolean show_cursor, hr = IDXGIOutputDuplication_AcquireNextFrame (self->dxgi_dupl, timeout, &frame_info, &desktop_resource); if (hr == DXGI_ERROR_WAIT_TIMEOUT) { - /* In case of DXGI_ERROR_WAIT_TIMEOUT, + /* In case of DXGI_ERROR_WAIT_TIMEOUT, * it has not changed from the last time. */ GST_LOG_OBJECT (src, "DXGI_ERROR_WAIT_TIMEOUT"); ret = TRUE; @@ -532,7 +532,7 @@ _draw_pointer (DxgiCapture * self, PBYTE buffer, LPRECT dst_rect, int stride) return; } - /* Draw a pointer if it overlaps the destination rectangle range. + /* Draw a pointer if it overlaps the destination rectangle range. * There are three ways to draw the mouse cursor. * see https://docs.microsoft.com/ja-jp/windows/win32/api/dxgi1_2/ne-dxgi1_2-dxgi_outdupl_pointer_shape_type */ offset_x = clip_pointer_rect.left - pointer_rect.left; @@ -563,7 +563,7 @@ _draw_pointer (DxgiCapture * self, PBYTE buffer, LPRECT dst_rect, int stride) int i; for (i = 0; i < 3; ++i) { if (mask_mode) { - /* case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR: + /* case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR: * If the alpha channel of a pixel in the mouse image is 0, copy it. * Otherwise, xor each pixel. */ if (0 == alpha) { @@ -572,7 +572,7 @@ _draw_pointer (DxgiCapture * self, PBYTE buffer, LPRECT dst_rect, int stride) *p1 = *p2 ^ *p1; } } else { - /* case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR: + /* case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR: * Copies the mouse cursor image with alpha channel composition. */ *p1 = min (255, max (0, *p1 + ((*p2 - *p1) * alpha / 255))); } @@ -586,12 +586,12 @@ _draw_pointer (DxgiCapture * self, PBYTE buffer, LPRECT dst_rect, int stride) } else if (DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME == self->pointer_shape_info.Type) { guint mask_bit = 0x80; - /* AND MASK pointer + /* AND MASK pointer * It is stored in 1 bit per pixel from the beginning. */ PBYTE p_src_and = (PBYTE) self->pointer_buffer + (offset_y * self->pointer_shape_info.Pitch); - /* XOR MASK pointer + /* XOR MASK pointer * The XOR MASK is stored after the AND mask. */ PBYTE p_src_xor = (PBYTE) self->pointer_buffer + @@ -700,7 +700,7 @@ _setup_texture (DxgiCapture * self) return TRUE; } -/* Update work_texture to the latest desktop frame from the update information +/* Update work_texture to the latest desktop frame from the update information * that can be obtained from IDXGIOutputDuplication. * Then copy to readable_texture. */ @@ -726,7 +726,7 @@ _update_work_texture (DxgiCapture * self, IDXGIResource * desktop_resource) (void **) &desktop_texture); HR_FAILED_GOTO (hr, IDXGIResource::QueryInterface, end); - /* Get the rectangular regions that was moved from the last time. + /* Get the rectangular regions that was moved from the last time. * However, I have never obtained a valid value in GetFrameMoveRects. * It seems to depend on the implementation of the GPU driver. * see https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgioutputduplication-getframemoverects @@ -748,8 +748,8 @@ _update_work_texture (DxgiCapture * self, IDXGIResource * desktop_resource) move_count = required_size / sizeof (DXGI_OUTDUPL_MOVE_RECT); dirty_rects_capacity_size = sizeof (RECT) * self->dirty_rects_capacity; - /* Gets the rectangular regions that has changed since the last time. - see https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgioutputduplication-getframedirtyrects + /* Gets the rectangular regions that has changed since the last time. + see https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgioutputduplication-getframedirtyrects */ hr = IDXGIOutputDuplication_GetFrameDirtyRects (self->dxgi_dupl, dirty_rects_capacity_size, self->dirty_rects, &required_size); @@ -915,7 +915,7 @@ _copy_dirty_fragment (DxgiCapture * self, ID3D11Texture2D * src_texture, /* Create a vertex buffer to move and rotate from the move_rects. * And set the rectangular region to be copied to readable_texture. */ for (i = 0; i < move_count; ++i) { - /* Copy the area to be moved. + /* Copy the area to be moved. * The source of the move is included in dirty_rects. */ _set_verteces (self, vp, dst_rect_p, &self->work_texture_desc, &(self->move_rects[i].DestinationRect), src_desc); diff --git a/sys/winscreencap/meson.build b/sys/winscreencap/meson.build index 11bf5da..de740dd 100644 --- a/sys/winscreencap/meson.build +++ b/sys/winscreencap/meson.build @@ -19,7 +19,7 @@ d3d11_dep = cc.find_library('d3d11', required : false) dxgi_lib_dep = cc.find_library('dxgi', required : false) d3d_compile_dep = cc.find_library('d3dcompiler', required : false) windowscodecs_dep = cc.find_library('windowscodecs', required : false) -dxguid_dep = cc.find_library('dxguid', required : false) +dxguid_dep = cc.find_library('dxguid', required : false) have_d3d11_h = cc.has_header('d3d11.h') have_dxgi_h = cc.has_header('dxgi1_2.h')