From: Brian Paul Date: Thu, 21 Jul 2005 15:41:56 +0000 (+0000) Subject: remove ^M chars, disable shading language extensions X-Git-Tag: 062012170305~22316 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=49e74989c3ca690b29ad8280765c467bac537f73;p=profile%2Fivi%2Fmesa.git remove ^M chars, disable shading language extensions --- diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 8f6b554..ee0b9ed 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -56,7 +56,7 @@ static const struct { { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) }, - { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, + { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, { OFF, "GL_ARB_shadow", F(ARB_shadow) }, { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) }, @@ -178,9 +178,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_draw_buffers = GL_TRUE; #if FEATURE_ARB_fragment_program ctx->Extensions.ARB_fragment_program = GL_TRUE; -#endif -#if FEATURE_ARB_fragment_shader - ctx->Extensions.ARB_fragment_shader = GL_TRUE; +#endif +#if 0 && FEATURE_ARB_fragment_shader + ctx->Extensions.ARB_fragment_shader = GL_TRUE; #endif /*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/ ctx->Extensions.ARB_imaging = GL_TRUE; @@ -188,13 +188,13 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #if FEATURE_ARB_occlusion_query ctx->Extensions.ARB_occlusion_query = GL_TRUE; #endif - ctx->Extensions.ARB_point_sprite = GL_TRUE; -#if FEATURE_ARB_shader_objects - ctx->Extensions.ARB_shader_objects = GL_TRUE; -#endif -#if FEATURE_ARB_shading_language_100 - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; -#endif + ctx->Extensions.ARB_point_sprite = GL_TRUE; +#if 0 && FEATURE_ARB_shader_objects + ctx->Extensions.ARB_shader_objects = GL_TRUE; +#endif +#if 0 && FEATURE_ARB_shading_language_100 + ctx->Extensions.ARB_shading_language_100 = GL_TRUE; +#endif ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; @@ -206,9 +206,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; #if FEATURE_ARB_vertex_program ctx->Extensions.ARB_vertex_program = GL_TRUE; -#endif -#if FEATURE_ARB_vertex_shader - ctx->Extensions.ARB_vertex_shader = GL_TRUE; +#endif +#if 0 && FEATURE_ARB_vertex_shader + ctx->Extensions.ARB_vertex_shader = GL_TRUE; #endif #if FEATURE_ARB_vertex_buffer_object ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; @@ -364,21 +364,21 @@ void _mesa_enable_2_0_extensions(GLcontext *ctx) { ctx->Extensions.ARB_draw_buffers = GL_TRUE; -#if FEATURE_ARB_fragment_shader - ctx->Extensions.ARB_fragment_shader = GL_TRUE; -#endif +#if 0 && FEATURE_ARB_fragment_shader + ctx->Extensions.ARB_fragment_shader = GL_TRUE; +#endif ctx->Extensions.ARB_point_sprite = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; -#if FEATURE_ARB_shader_objects - ctx->Extensions.ARB_shader_objects = GL_TRUE; -#endif -#if FEATURE_ARB_shading_language_100 - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; -#endif +#if 0 && FEATURE_ARB_shader_objects + ctx->Extensions.ARB_shader_objects = GL_TRUE; +#endif +#if 0 && FEATURE_ARB_shading_language_100 + ctx->Extensions.ARB_shading_language_100 = GL_TRUE; +#endif ctx->Extensions.EXT_stencil_two_side = GL_TRUE; -#if FEATURE_ARB_vertex_shader - ctx->Extensions.ARB_vertex_shader = GL_TRUE; -#endif +#if 0 && FEATURE_ARB_vertex_shader + ctx->Extensions.ARB_vertex_shader = GL_TRUE; +#endif }