From: Eric Anholt Date: Tue, 2 Aug 2016 19:48:47 +0000 (-0700) Subject: mesa: Dynamically allocate the matrix stack. X-Git-Tag: upstream/17.1.0~7586 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=49741e1cd23c726f1956fe2b2e78a85ba8482385;p=platform%2Fupstream%2Fmesa.git mesa: Dynamically allocate the matrix stack. By allocating and initializing the matrices at context creation, the OS couldn't even overcommit the pages. This saves about 63k (out of 946k) of maximum memory size according to massif on simulated vc4 glsl-algebraic-add-add-1. It also means we could potentially relax the maximum stack sizes, but that should be a separate commit. v2: Drop redundant Top update, explain why the stack is small at init time. Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 293d50c..b30b983 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -243,6 +243,24 @@ _mesa_PushMatrix( void ) } return; } + if (stack->Depth + 1 >= stack->StackSize) { + unsigned new_stack_size = stack->StackSize * 2; + unsigned i; + GLmatrix *new_stack = realloc(stack->Stack, + sizeof(*new_stack) * new_stack_size); + + if (!new_stack) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushMatrix()"); + return; + } + + for (i = stack->StackSize; i < new_stack_size; i++) + _math_matrix_ctr(&new_stack[i]); + + stack->Stack = new_stack; + stack->StackSize = new_stack_size; + } + _math_matrix_copy( &stack->Stack[stack->Depth + 1], &stack->Stack[stack->Depth] ); stack->Depth++; @@ -645,9 +663,10 @@ init_matrix_stack( struct gl_matrix_stack *stack, stack->Depth = 0; stack->MaxDepth = maxDepth; stack->DirtyFlag = dirtyFlag; - /* The stack */ - stack->Stack = calloc(maxDepth, sizeof(GLmatrix)); - for (i = 0; i < maxDepth; i++) { + /* The stack will be dynamically resized at glPushMatrix() time */ + stack->Stack = calloc(1, sizeof(GLmatrix)); + stack->StackSize = 1; + for (i = 0; i < stack->StackSize; i++) { _math_matrix_ctr(&stack->Stack[i]); } stack->Top = stack->Stack; @@ -665,11 +684,12 @@ static void free_matrix_stack( struct gl_matrix_stack *stack ) { GLuint i; - for (i = 0; i < stack->MaxDepth; i++) { + for (i = 0; i < stack->StackSize; i++) { _math_matrix_dtr(&stack->Stack[i]); } free(stack->Stack); stack->Stack = stack->Top = NULL; + stack->StackSize = 0; } /*@}*/ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2647f8f..5b02fad 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3990,6 +3990,7 @@ struct gl_matrix_stack { GLmatrix *Top; /**< points into Stack */ GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */ + unsigned StackSize; /**< Number of elements in Stack */ GLuint Depth; /**< 0 <= Depth < MaxDepth */ GLuint MaxDepth; /**< size of Stack[] array */ GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */