From: Keith Whitwell Date: Sat, 28 Jul 2001 19:28:49 +0000 (+0000) Subject: Remove _BaseAlpha, fix reflect lighting bug. X-Git-Tag: mesa-7.8~13537 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=46af1f87c897ef03470d205e9fd147e93911cbce;p=platform%2Fupstream%2Fmesa.git Remove _BaseAlpha, fix reflect lighting bug. --- diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 6a0619c..8f4c607 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,4 +1,4 @@ -/* $Id: light.c,v 1.44 2001/05/09 12:24:51 keithw Exp $ */ +/* $Id: light.c,v 1.45 2001/07/28 19:28:49 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -664,7 +664,6 @@ void _mesa_update_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse ); } - ctx->Light._BaseAlpha[0] = CLAMP( mat->Diffuse[3], 0.0, 1.0 ); } if (bitmask & BACK_DIFFUSE_BIT) { struct gl_material *mat = &ctx->Light.Material[1]; @@ -672,7 +671,6 @@ void _mesa_update_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse ); } - ctx->Light._BaseAlpha[1] = CLAMP( mat->Diffuse[3], 0.0, 1.0 ); } /* update material specular values */ @@ -801,7 +799,6 @@ void _mesa_update_color_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse ); } - ctx->Light._BaseAlpha[0] = CLAMP( mat->Diffuse[3], 0.0, 1.0 ); } if (bitmask & BACK_DIFFUSE_BIT) { @@ -810,7 +807,6 @@ void _mesa_update_color_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse ); } - ctx->Light._BaseAlpha[1] = CLAMP( mat->Diffuse[3], 0.0, 1.0 ); } /* update light->_MatSpecular = light's specular * material's specular */ @@ -1216,9 +1212,6 @@ _mesa_update_lighting( GLcontext *ctx ) ACC_SCALE_3V(ctx->Light._BaseColor[side], ctx->Light.Model.Ambient, mat->Ambient); - - ctx->Light._BaseAlpha[side] = - CLAMP( ctx->Light.Material[side].Diffuse[3], 0.0, 1.0 ); } foreach (light, &ctx->Light.EnabledList) { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 9bf185f..9325934 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.49 2001/07/13 20:07:37 brianp Exp $ */ +/* $Id: mtypes.h,v 1.50 2001/07/28 19:28:49 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -496,7 +496,6 @@ struct gl_light_attrib { GLboolean _NeedVertices; /* Use fast shader? */ GLuint _Flags; /* LIGHT_* flags, see below */ GLfloat _BaseColor[2][3]; - GLfloat _BaseAlpha[2]; }; diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 83f8468..841e539 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -1,4 +1,4 @@ -/* $Id: rastpos.c,v 1.29 2001/07/05 15:31:21 brianp Exp $ */ +/* $Id: rastpos.c,v 1.30 2001/07/28 19:28:49 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -126,7 +126,6 @@ shade_rastpos(GLcontext *ctx, GLuint *Rindex) { GLfloat (*base)[3] = ctx->Light._BaseColor; - const GLfloat *sumA = ctx->Light._BaseAlpha; struct gl_light *light; GLfloat diffuseColor[4], specularColor[4]; GLfloat diffuse = 0, specular = 0; @@ -135,7 +134,7 @@ shade_rastpos(GLcontext *ctx, _mesa_validate_all_lighting_tables( ctx ); COPY_3V(diffuseColor, base[0]); - diffuseColor[3] = sumA[0]; + diffuseColor[3] = CLAMP( ctx->Light.Material[0].Diffuse[3], 0.0, 1.0 ); ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 0.0); foreach (light, &ctx->Light.EnabledList) { diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 76be114..4191dee 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,4 +1,4 @@ -/* $Id: s_context.c,v 1.24 2001/07/17 19:39:32 keithw Exp $ */ +/* $Id: s_context.c,v 1.25 2001/07/28 19:28:49 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -541,9 +541,10 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v ) v->win[0], v->win[1], v->win[2], v->win[3]); for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) - fprintf(stderr, "texcoord[%d] %f %f %f %f\n", i, - v->texcoord[i][0], v->texcoord[i][1], - v->texcoord[i][2], v->texcoord[i][3]); + if (ctx->Texture.Unit[i]._ReallyEnabled) + fprintf(stderr, "texcoord[%d] %f %f %f %f\n", i, + v->texcoord[i][0], v->texcoord[i][1], + v->texcoord[i][2], v->texcoord[i][3]); #if CHAN_TYPE == GL_FLOAT fprintf(stderr, "color %f %f %f %f\n", diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h index 87e00dd..ff3dead 100644 --- a/src/mesa/tnl/t_vb_lighttmp.h +++ b/src/mesa/tnl/t_vb_lighttmp.h @@ -1,4 +1,4 @@ -/* $Id: t_vb_lighttmp.h,v 1.13 2001/07/17 19:39:32 keithw Exp $ */ +/* $Id: t_vb_lighttmp.h,v 1.14 2001/07/28 19:28:49 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -116,8 +116,6 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, (void) vstride; - UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light._BaseAlpha[0]); - UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light._BaseAlpha[1]); /* fprintf(stderr, "%s\n", __FUNCTION__ ); */ @@ -134,10 +132,12 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, VB->ColorPtr[0] = &store->LitColor[0]; VB->SecondaryColorPtr[0] = &store->LitSecondary[0]; + UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material[0].Diffuse[3]); if (IDX & LIGHT_TWOSIDE) { VB->ColorPtr[1] = &store->LitColor[1]; VB->SecondaryColorPtr[1] = &store->LitSecondary[1]; + UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material[1].Diffuse[3]); } /* Side-effects done, can we finish now? @@ -158,8 +158,12 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, if ( CHECK_MATERIAL(j) ) _mesa_update_material( ctx, new_material[j], new_material_mask[j] ); - if ( CHECK_VALIDATE(j) ) + if ( CHECK_VALIDATE(j) ) { _mesa_validate_all_lighting_tables( ctx ); + UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material[0].Diffuse[3]); + if (IDX & LIGHT_TWOSIDE) + UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material[1].Diffuse[3]); + } COPY_3V(sum[0], base[0]); ZERO_3V(spec[0]); @@ -331,9 +335,6 @@ static void TAG(light_rgba)( GLcontext *ctx, color[0] = Fcolor; color[1] = Bcolor; - UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light._BaseAlpha[0]); - UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light._BaseAlpha[1]); - if (IDX & LIGHT_COLORMATERIAL) { if (VB->ColorPtr[0]->Type != GL_FLOAT) import_color_material( ctx, stage ); @@ -343,8 +344,12 @@ static void TAG(light_rgba)( GLcontext *ctx, } VB->ColorPtr[0] = &store->LitColor[0]; - if (IDX & LIGHT_TWOSIDE) + UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material[0].Diffuse[3]); + + if (IDX & LIGHT_TWOSIDE) { VB->ColorPtr[1] = &store->LitColor[1]; + UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material[1].Diffuse[3]); + } if (stage->changed_inputs == 0) return; @@ -362,8 +367,12 @@ static void TAG(light_rgba)( GLcontext *ctx, if ( CHECK_MATERIAL(j) ) _mesa_update_material( ctx, new_material[j], new_material_mask[j] ); - if ( CHECK_VALIDATE(j) ) + if ( CHECK_VALIDATE(j) ) { _mesa_validate_all_lighting_tables( ctx ); + UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material[0].Diffuse[3]); + if (IDX & LIGHT_TWOSIDE) + UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material[1].Diffuse[3]); + } COPY_3V(sum[0], base[0]); @@ -565,13 +574,15 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, COPY_3V(base[0], light->_MatAmbient[0]); ACC_3V(base[0], ctx->Light._BaseColor[0] ); UNCLAMPED_FLOAT_TO_RGB_CHAN( basechan[0], base[0] ); - UNCLAMPED_FLOAT_TO_CHAN(basechan[0][3], ctx->Light._BaseAlpha[0]); + UNCLAMPED_FLOAT_TO_CHAN(basechan[0][3], + ctx->Light.Material[0].Diffuse[3]); if (IDX & LIGHT_TWOSIDE) { COPY_3V(base[1], light->_MatAmbient[1]); ACC_3V(base[1], ctx->Light._BaseColor[1]); UNCLAMPED_FLOAT_TO_RGB_CHAN( basechan[1], base[1]); - UNCLAMPED_FLOAT_TO_CHAN(basechan[1][3], ctx->Light._BaseAlpha[1]); + UNCLAMPED_FLOAT_TO_CHAN(basechan[1][3], + ctx->Light.Material[1].Diffuse[3]); } do { @@ -652,8 +663,8 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, (void) nr; (void) nstride; - UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light._BaseAlpha[0]); - UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light._BaseAlpha[1]); + UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material[0].Diffuse[3]); + UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material[1].Diffuse[3]); if (IDX & LIGHT_COLORMATERIAL) { if (VB->ColorPtr[0]->Type != GL_FLOAT) @@ -680,9 +691,13 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, if ( CHECK_MATERIAL(j) ) _mesa_update_material( ctx, new_material[j], new_material_mask[j] ); - if ( CHECK_VALIDATE(j) ) + if ( CHECK_VALIDATE(j) ) { _mesa_validate_all_lighting_tables( ctx ); - + UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material[0].Diffuse[3]); + if (IDX & LIGHT_TWOSIDE) + UNCLAMPED_FLOAT_TO_CHAN(sumA[1], + ctx->Light.Material[1].Diffuse[3]); + } COPY_3V(sum[0], ctx->Light._BaseColor[0]); if (IDX & LIGHT_TWOSIDE) diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c index d92a54f..f2403c8 100644 --- a/src/mesa/x86/gen_matypes.c +++ b/src/mesa/x86/gen_matypes.c @@ -1,4 +1,4 @@ -/* $Id: gen_matypes.c,v 1.2 2001/03/29 03:41:40 gareth Exp $ */ +/* $Id: gen_matypes.c,v 1.3 2001/07/28 19:28:49 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -106,7 +106,6 @@ int main( int argc, char **argv ) OFFSET( "CTX_LIGHT_NEED_VERTS ", GLcontext, Light._NeedVertices ); OFFSET( "CTX_LIGHT_FLAGS ", GLcontext, Light._Flags ); OFFSET( "CTX_LIGHT_BASE_COLOR ", GLcontext, Light._BaseColor ); - OFFSET( "CTX_LIGHT_BASE_ALPHA ", GLcontext, Light._BaseAlpha ); /* struct vertex_buffer offsets: