From: Eric Anholt Date: Wed, 5 May 2010 04:19:55 +0000 (-0700) Subject: intel: Don't tile textures so small that size is blown up by over 2x. X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=453f0b1f243b26e02b371293e9c8bbf09362c14a;p=profile%2Fivi%2Fmesa.git intel: Don't tile textures so small that size is blown up by over 2x. Noted on the mailing list for an app that puts each glyph for its text into a separate texture. --- diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index ef1966e..71ef7a8 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -116,17 +116,16 @@ intel_miptree_create(struct intel_context *intel, GLboolean expect_accelerated_upload) { struct intel_mipmap_tree *mt; - uint32_t tiling; + uint32_t tiling = I915_TILING_NONE; if (intel->use_texture_tiling && compress_byte == 0) { if (intel->gen >= 4 && (base_format == GL_DEPTH_COMPONENT || base_format == GL_DEPTH_STENCIL_EXT)) tiling = I915_TILING_Y; - else + else if (width0 >= 64) tiling = I915_TILING_X; - } else - tiling = I915_TILING_NONE; + } mt = intel_miptree_create_internal(intel, target, internal_format, first_level, last_level, width0,