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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/android/cts/mnc/gles3-master.txt b/android/cts/mnc/gles3-master.txt index ac13096..dcd41d2 100644 --- a/android/cts/mnc/gles3-master.txt +++ b/android/cts/mnc/gles3-master.txt @@ -42329,2821 +42329,3 @@ dEQP-GLES3.functional.lifetime.attach.deleted_output.texture_framebuffer dEQP-GLES3.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer dEQP-GLES3.functional.lifetime.attach.deleted_output.buffer_transform_feedback dEQP-GLES3.functional.lifetime.delete_active.transform_feedback -dEQP-GLES3.accuracy.interpolation.lowp_zero_to_one -dEQP-GLES3.accuracy.interpolation.lowp_zero_to_one_proj -dEQP-GLES3.accuracy.interpolation.lowp_zero_to_minus_one -dEQP-GLES3.accuracy.interpolation.lowp_zero_to_minus_one_proj -dEQP-GLES3.accuracy.interpolation.lowp_minus_one_to_one -dEQP-GLES3.accuracy.interpolation.lowp_minus_one_to_one_proj -dEQP-GLES3.accuracy.interpolation.mediump_zero_to_one 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-dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset1_stride-1_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset1_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset1_stride32_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset4_stride17_quads1 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset4_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset17_stride-1_quads1 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset17_stride17_quads1 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset17_stride32_quads1 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset17_stride-1_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset17_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset17_stride32_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset32_stride17_quads1 -dEQP-GLES3.stress.vertex_arrays.single_attribute.offset.int2_10_10_10.offset32_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset1_stride8_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset1_stride8_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset1_stride17_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset1_stride17_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset1_stride32_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset1_stride32_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset1_stride8_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset1_stride8_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset1_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset1_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset1_stride32_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset1_stride32_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset17_stride8_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset17_stride8_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset17_stride17_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset17_stride17_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset17_stride32_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset17_stride32_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset17_stride8_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset17_stride8_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset17_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset17_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first6_offset17_stride32_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.float.first24_offset17_stride32_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset1_stride8_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset1_stride8_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset1_stride17_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset1_stride17_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset1_stride32_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset1_stride32_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset1_stride8_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset1_stride8_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset1_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset1_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset1_stride32_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset1_stride32_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset17_stride8_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset17_stride8_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset17_stride17_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset17_stride17_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset17_stride32_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset17_stride32_quads5 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset17_stride8_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset17_stride8_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset17_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset17_stride17_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first6_offset17_stride32_quads256 -dEQP-GLES3.stress.vertex_arrays.single_attribute.first.int2_10_10_10.first24_offset17_stride32_quads256 -dEQP-GLES3.stress.long_shaders.100_operations_vertex -dEQP-GLES3.stress.long_shaders.100_operations_fragment -dEQP-GLES3.stress.long_shaders.1000_operations_vertex -dEQP-GLES3.stress.long_shaders.1000_operations_fragment -dEQP-GLES3.stress.long_shaders.10000_operations_vertex -dEQP-GLES3.stress.long_shaders.10000_operations_fragment -dEQP-GLES3.stress.long_shaders.100000_operations_vertex -dEQP-GLES3.stress.long_shaders.100000_operations_fragment -dEQP-GLES3.stress.long_running_shaders.short_for_vertex -dEQP-GLES3.stress.long_running_shaders.short_for_fragment -dEQP-GLES3.stress.long_running_shaders.short_while_vertex -dEQP-GLES3.stress.long_running_shaders.short_while_fragment -dEQP-GLES3.stress.long_running_shaders.short_do_while_vertex -dEQP-GLES3.stress.long_running_shaders.short_do_while_fragment -dEQP-GLES3.stress.long_running_shaders.medium_static_for_vertex -dEQP-GLES3.stress.long_running_shaders.medium_static_while_fragment -dEQP-GLES3.stress.long_running_shaders.medium_uniform_do_while_vertex -dEQP-GLES3.stress.long_running_shaders.medium_uniform_for_fragment -dEQP-GLES3.stress.long_running_shaders.medium_dynamic_for_vertex -dEQP-GLES3.stress.long_running_shaders.medium_dynamic_for_fragment -dEQP-GLES3.stress.long_running_shaders.medium_dynamic_while_vertex -dEQP-GLES3.stress.long_running_shaders.medium_dynamic_while_fragment -dEQP-GLES3.stress.long_running_shaders.medium_dynamic_do_while_vertex -dEQP-GLES3.stress.long_running_shaders.medium_dynamic_do_while_fragment -dEQP-GLES3.stress.long_running_shaders.long_static_while_vertex -dEQP-GLES3.stress.long_running_shaders.long_static_do_while_fragment -dEQP-GLES3.stress.long_running_shaders.long_uniform_for_vertex -dEQP-GLES3.stress.long_running_shaders.long_uniform_do_while_fragment -dEQP-GLES3.stress.long_running_shaders.long_dynamic_for_vertex -dEQP-GLES3.stress.long_running_shaders.long_dynamic_for_fragment -dEQP-GLES3.stress.long_running_shaders.long_dynamic_while_vertex -dEQP-GLES3.stress.long_running_shaders.long_dynamic_while_fragment -dEQP-GLES3.stress.long_running_shaders.long_dynamic_do_while_vertex -dEQP-GLES3.stress.long_running_shaders.long_dynamic_do_while_fragment -dEQP-GLES3.stress.long_running_shaders.infinite_for_vertex -dEQP-GLES3.stress.long_running_shaders.infinite_for_fragment -dEQP-GLES3.stress.long_running_shaders.infinite_while_vertex -dEQP-GLES3.stress.long_running_shaders.infinite_while_fragment -dEQP-GLES3.stress.long_running_shaders.infinite_do_while_vertex -dEQP-GLES3.stress.long_running_shaders.infinite_do_while_fragment diff --git a/android/cts/mnc/gles31-master.txt b/android/cts/mnc/gles31-master.txt index 926e8a5..d460158 100644 --- a/android/cts/mnc/gles31-master.txt +++ b/android/cts/mnc/gles31-master.txt @@ -33508,47 +33508,3 @@ dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffe dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17 dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.18 dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.19 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.1 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.9 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.16 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.23 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.26 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.33 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.34 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.41 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.58 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.59 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.60 -dEQP-GLES31.stress.draw_indirect.unaligned_data.random.62 -dEQP-GLES31.stress.draw_indirect.drawarrays.data_over_bounds_with_count -dEQP-GLES31.stress.draw_indirect.drawarrays.data_over_bounds_with_first -dEQP-GLES31.stress.draw_indirect.drawarrays.data_over_bounds_with_primcount -dEQP-GLES31.stress.draw_indirect.drawarrays.reserved_non_zero -dEQP-GLES31.stress.draw_indirect.drawelements.data_over_bounds_with_count -dEQP-GLES31.stress.draw_indirect.drawelements.data_over_bounds_with_basevertex -dEQP-GLES31.stress.draw_indirect.drawelements.data_over_bounds_with_indices -dEQP-GLES31.stress.draw_indirect.drawelements.data_over_bounds_with_primcount -dEQP-GLES31.stress.draw_indirect.drawelements.index_over_bounds_with_count -dEQP-GLES31.stress.draw_indirect.drawelements.index_over_bounds_with_firstindex -dEQP-GLES31.stress.draw_indirect.drawelements.reserved_non_zero -dEQP-GLES31.stress.vertex_attribute_binding.unaligned.elements_1_unaligned -dEQP-GLES31.stress.vertex_attribute_binding.unaligned.offset_elements_1_unaligned -dEQP-GLES31.stress.vertex_attribute_binding.unaligned.unaligned_offset_elements_1 -dEQP-GLES31.stress.vertex_attribute_binding.unaligned.unaligned_offset_elements_1_unaligned -dEQP-GLES31.stress.vertex_attribute_binding.unaligned.unaligned_offset_elements_2 -dEQP-GLES31.stress.vertex_attribute_binding.unaligned.unaligned_offset_elements_2_share_elements -dEQP-GLES31.stress.vertex_attribute_binding.unaligned.unaligned_stride_elements_1 -dEQP-GLES31.stress.vertex_attribute_binding.unaligned.unaligned_stride_elements_2 -dEQP-GLES31.stress.vertex_attribute_binding.unaligned.unaligned_stride_elements_2_share_elements -dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_over_bounds_10 -dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_over_bounds_1000 -dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_near_wrap_10 -dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_near_wrap_1000 -dEQP-GLES31.stress.tessellation_geometry_interaction.render_multiple_limits.output_required_max_tessellation_max_geometry -dEQP-GLES31.stress.tessellation_geometry_interaction.render_multiple_limits.output_implementation_max_tessellation_max_geometry -dEQP-GLES31.stress.tessellation_geometry_interaction.render_multiple_limits.output_required_max_tessellation_max_invocations -dEQP-GLES31.stress.tessellation_geometry_interaction.render_multiple_limits.output_implementation_max_tessellation_max_invocations -dEQP-GLES31.stress.tessellation_geometry_interaction.render_multiple_limits.output_required_max_geometry_max_invocations -dEQP-GLES31.stress.tessellation_geometry_interaction.render_multiple_limits.output_implementation_max_geometry_max_invocations -dEQP-GLES31.stress.tessellation_geometry_interaction.render_multiple_limits.output_max_required -dEQP-GLES31.stress.tessellation_geometry_interaction.render_multiple_limits.output_max_implementation diff --git a/android/cts/mnc/src/gles3-master.txt b/android/cts/mnc/src/gles3-master.txt new file mode 100644 index 0000000..e1396e9 --- /dev/null +++ b/android/cts/mnc/src/gles3-master.txt @@ -0,0 +1,2 @@ +dEQP-GLES3.info.* +dEQP-GLES3.functional.* diff --git a/android/cts/mnc/src/gles31-master.txt b/android/cts/mnc/src/gles31-master.txt new file mode 100644 index 0000000..c757a21 --- /dev/null +++ b/android/cts/mnc/src/gles31-master.txt @@ -0,0 +1,2 @@ +dEQP-GLES31.info.* +dEQP-GLES31.functional.* diff --git a/scripts/build_android_mustpass.py b/scripts/build_android_mustpass.py index 27282ca..f96fe35 100644 --- a/scripts/build_android_mustpass.py +++ b/scripts/build_android_mustpass.py @@ -405,7 +405,7 @@ LMP_MR1_GLES31_PKG = Package(module = GLES31_MODULE, configurations = [ filters = [include("es31-lmp-mr1.txt")]), ]) -MNC_GLES3_COMMON_FILTERS = [exclude("gles3-hw-issues.txt"), exclude("gles3-test-issues.txt")] +MNC_GLES3_COMMON_FILTERS = [include("gles3-master.txt"), exclude("gles3-hw-issues.txt"), exclude("gles3-test-issues.txt")] MNC_GLES3_PKG = Package(module = GLES3_MODULE, configurations = [ # Master Configuration(name = "master", @@ -450,7 +450,7 @@ MNC_GLES3_PKG = Package(module = GLES3_MODULE, configurations = [ filters = MNC_GLES3_COMMON_FILTERS + [include("gles3-pixelformat.txt")]), ]) -MNC_GLES31_COMMON_FILTERS = [exclude("gles31-hw-issues.txt"), exclude("gles31-test-issues.txt")] +MNC_GLES31_COMMON_FILTERS = [include("gles31-master.txt"), exclude("gles31-hw-issues.txt"), exclude("gles31-test-issues.txt")] MNC_GLES31_PKG = Package(module = GLES31_MODULE, configurations = [ # Master Configuration(name = "master",