From: Ben Skeggs Date: Tue, 20 Mar 2007 04:52:57 +0000 (+1100) Subject: nouveau: fail translate if we use too many params somehow X-Git-Tag: 062012170305~19764 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=4185037af2d89c5b245646f5e4a7c6dc946cae43;p=profile%2Fivi%2Fmesa.git nouveau: fail translate if we use too many params somehow --- diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c index 9cb837f..3d5b684 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c @@ -96,7 +96,9 @@ nouveauProgramStringNotify(GLcontext *ctx, GLenum target, if (nvs->translated) FREE(nvs->program); - nvs->translated = 0; + + nvs->error = GL_FALSE; + nvs->translated = GL_FALSE; _tnl_program_string(ctx, target, prog); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h index 56ae270..7125a2a 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h @@ -51,6 +51,7 @@ typedef struct _nouveauShader { nvsFunc *func; /* State of the final program */ + GLboolean error; GLboolean translated; GLboolean on_hardware; unsigned int *program; @@ -424,6 +425,12 @@ nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y, return reg; } +#define nvsProgramError(nvs,fmt,args...) do { \ + fprintf(stderr, "nvsProgramError (%s): "fmt, __func__, ##args); \ + (nvs)->error = GL_TRUE; \ + (nvs)->translated = GL_FALSE; \ +} while(0) + extern GLboolean nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs); extern void nvsDisasmHWShader(nvsPtr); extern void nvsDumpFragmentList(nvsFragmentHeader *f, int lvl); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c index 0308a6c..7c2e2b9 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c @@ -924,7 +924,7 @@ pass0_rebase_mesa_consts(nouveauShader *nvs) } } -static void +static GLboolean pass0_resolve_mesa_consts(nouveauShader *nvs) { struct pass0_rec *rec = nvs->pass_rec; @@ -945,6 +945,11 @@ pass0_resolve_mesa_consts(nouveauShader *nvs) for (i=0; iNumParameters; i++) { int hw = rec->mesa_const_base + i; + if (hw > NVS_MAX_CONSTS) { + nvsProgramError(nvs, "hw = %d > NVS_MAX_CONSTS!\n", hw); + return GL_FALSE; + } + switch (plist->Parameters[i].Type) { case PROGRAM_NAMED_PARAM: case PROGRAM_STATE_VAR: @@ -958,10 +963,13 @@ pass0_resolve_mesa_consts(nouveauShader *nvs) COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]); break; default: - assert(0); - break; + nvsProgramError(nvs, "hit bad type=%d on param %d\n", + plist->Parameters[i].Type, i); + return GL_FALSE; } } + + return GL_TRUE; } GLboolean @@ -976,6 +984,14 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) NVSDBG("start: nvs=%p\n", nvs); + /* Previously detected an error, and haven't recieved new program + * string, so fail immediately. + */ + if (nvs->error) { + NVSDBG("failed previous compile attempt, not retrying\n"); + return GL_FALSE; + } + rec = CALLOC_STRUCT(pass0_rec); if (!rec) return GL_FALSE; @@ -1020,7 +1036,8 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) ret = pass0_translate_instructions(nvs, 0, 0, nvs->program_tree); if (ret) - pass0_resolve_mesa_consts(nvs); + ret = pass0_resolve_mesa_consts(nvs); + /*XXX: if (!ret) DESTROY TREE!!! */ FREE(rec);