From: John Kåre Alsaker Date: Tue, 13 Nov 2012 18:10:25 +0000 (+0100) Subject: Moved shader state into gles2-renderer. X-Git-Tag: 1.0.90~334 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=4068414a320857b6ee82d81edd44c34b4363c625;p=platform%2Fupstream%2Fweston.git Moved shader state into gles2-renderer. --- diff --git a/src/compositor.h b/src/compositor.h index f66e58d..32a78f5 100644 --- a/src/compositor.h +++ b/src/compositor.h @@ -249,15 +249,6 @@ struct weston_seat { struct input_method *input_method; }; -struct weston_shader { - GLuint program; - GLuint vertex_shader, fragment_shader; - GLint proj_uniform; - GLint tex_uniforms[3]; - GLint alpha_uniform; - GLint color_uniform; -}; - enum { WESTON_COMPOSITOR_ACTIVE, WESTON_COMPOSITOR_IDLE, /* shell->unlock called on activity */ @@ -294,14 +285,6 @@ struct weston_renderer { struct weston_compositor { struct wl_signal destroy_signal; - struct weston_shader texture_shader_rgba; - struct weston_shader texture_shader_rgbx; - struct weston_shader texture_shader_egl_external; - struct weston_shader texture_shader_y_uv; - struct weston_shader texture_shader_y_u_v; - struct weston_shader texture_shader_y_xuxv; - struct weston_shader solid_shader; - struct weston_shader *current_shader; struct wl_display *wl_display; struct weston_shell_interface shell_interface; @@ -424,7 +407,6 @@ struct weston_surface { int32_t pitch; struct wl_list link; struct wl_list layer_link; - struct weston_shader *shader; float alpha; struct weston_plane *plane; diff --git a/src/gles2-renderer.c b/src/gles2-renderer.c index 20a34b3..a256a57 100644 --- a/src/gles2-renderer.c +++ b/src/gles2-renderer.c @@ -31,12 +31,22 @@ #include "compositor.h" +struct gles2_shader { + GLuint program; + GLuint vertex_shader, fragment_shader; + GLint proj_uniform; + GLint tex_uniforms[3]; + GLint alpha_uniform; + GLint color_uniform; +}; + struct gles2_output_state { EGLSurface egl_surface; }; struct gles2_surface_state { GLfloat color[4]; + struct gles2_shader *shader; }; struct gles2_renderer { @@ -52,6 +62,16 @@ struct gles2_renderer { GLuint texture; int32_t width, height; } border; + + struct gles2_shader texture_shader_rgba; + struct gles2_shader texture_shader_rgbx; + struct gles2_shader texture_shader_egl_external; + struct gles2_shader texture_shader_y_uv; + struct gles2_shader texture_shader_y_u_v; + struct gles2_shader texture_shader_y_xuxv; + struct gles2_shader invert_color_shader; + struct gles2_shader solid_shader; + struct gles2_shader *current_shader; }; static inline struct gles2_output_state * @@ -539,6 +559,7 @@ static void triangle_fan_debug(struct weston_surface *surface, int first, int count) { struct weston_compositor *compositor = surface->compositor; + struct gles2_renderer *gr = get_renderer(compositor); int i; GLushort *buffer; GLushort *index; @@ -566,11 +587,11 @@ triangle_fan_debug(struct weston_surface *surface, int first, int count) *index++ = first + i; } - glUseProgram(compositor->solid_shader.program); - glUniform4fv(compositor->solid_shader.color_uniform, 1, + glUseProgram(gr->solid_shader.program); + glUniform4fv(gr->solid_shader.color_uniform, 1, color[color_idx++ % ARRAY_LENGTH(color)]); glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer); - glUseProgram(compositor->current_shader->program); + glUseProgram(gr->current_shader->program); free(buffer); } @@ -642,18 +663,18 @@ use_output(struct weston_output *output) } static void -use_shader(struct weston_compositor *compositor, - struct weston_shader *shader) +use_shader(struct gles2_renderer *gr, + struct gles2_shader *shader) { - if (compositor->current_shader == shader) + if (gr->current_shader == shader) return; glUseProgram(shader->program); - compositor->current_shader = shader; + gr->current_shader = shader; } static void -shader_uniforms(struct weston_shader *shader, +shader_uniforms(struct gles2_shader *shader, struct weston_surface *surface, struct weston_output *output) { @@ -674,6 +695,8 @@ draw_surface(struct weston_surface *es, struct weston_output *output, pixman_region32_t *damage) /* in global coordinates */ { struct weston_compositor *ec = es->compositor; + struct gles2_renderer *gr = get_renderer(ec); + struct gles2_surface_state *gs = get_surface_state(es); /* repaint bounding region in global coordinates: */ pixman_region32_t repaint; /* non-opaque region in surface coordinates: */ @@ -696,12 +719,12 @@ draw_surface(struct weston_surface *es, struct weston_output *output, glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); if (ec->fan_debug) { - use_shader(ec, &ec->solid_shader); - shader_uniforms(&ec->solid_shader, es, output); + use_shader(gr, &gr->solid_shader); + shader_uniforms(&gr->solid_shader, es, output); } - use_shader(ec, es->shader); - shader_uniforms(es->shader, es, output); + use_shader(gr, gs->shader); + shader_uniforms(gs->shader, es, output); if (es->transform.enabled || output->zoom.active) filter = GL_LINEAR; @@ -721,14 +744,14 @@ draw_surface(struct weston_surface *es, struct weston_output *output, pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque); if (pixman_region32_not_empty(&es->opaque)) { - if (es->shader == &ec->texture_shader_rgba) { + if (gs->shader == &gr->texture_shader_rgba) { /* Special case for RGBA textures with possibly * bad data in alpha channel: use the shader * that forces texture alpha = 1.0. * Xwayland surfaces need this. */ - use_shader(ec, &ec->texture_shader_rgbx); - shader_uniforms(&ec->texture_shader_rgbx, es, output); + use_shader(gr, &gr->texture_shader_rgbx); + shader_uniforms(&gr->texture_shader_rgbx, es, output); } if (es->alpha < 1.0) @@ -740,7 +763,7 @@ draw_surface(struct weston_surface *es, struct weston_output *output, } if (pixman_region32_not_empty(&surface_blend)) { - use_shader(ec, es->shader); + use_shader(gr, gs->shader); glEnable(GL_BLEND); repaint_region(es, &repaint, &surface_blend); } @@ -844,12 +867,12 @@ draw_border(struct weston_output *output) { struct weston_compositor *ec = output->compositor; struct gles2_renderer *gr = get_renderer(ec); - struct weston_shader *shader = &ec->texture_shader_rgba; + struct gles2_shader *shader = &gr->texture_shader_rgba; GLfloat *v; int n; glDisable(GL_BLEND); - use_shader(ec, shader); + use_shader(gr, shader); glUniformMatrix4fv(shader->proj_uniform, 1, GL_FALSE, output->matrix.d); @@ -1046,6 +1069,7 @@ gles2_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer) { struct weston_compositor *ec = es->compositor; struct gles2_renderer *gr = get_renderer(ec); + struct gles2_surface_state *gs = get_surface_state(es); EGLint attribs[3], format; int i, num_planes; @@ -1070,9 +1094,9 @@ gles2_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer) es->pitch, buffer->height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL); if (wl_shm_buffer_get_format(buffer) == WL_SHM_FORMAT_XRGB8888) - es->shader = &ec->texture_shader_rgbx; + gs->shader = &gr->texture_shader_rgbx; else - es->shader = &ec->texture_shader_rgba; + gs->shader = &gr->texture_shader_rgba; } else if (ec->query_buffer(gr->egl_display, buffer, EGL_TEXTURE_FORMAT, &format)) { for (i = 0; i < es->num_images; i++) @@ -1084,24 +1108,24 @@ gles2_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer) case EGL_TEXTURE_RGBA: default: num_planes = 1; - es->shader = &ec->texture_shader_rgba; + gs->shader = &gr->texture_shader_rgba; break; case EGL_TEXTURE_EXTERNAL_WL: num_planes = 1; es->target = GL_TEXTURE_EXTERNAL_OES; - es->shader = &ec->texture_shader_egl_external; + gs->shader = &gr->texture_shader_egl_external; break; case EGL_TEXTURE_Y_UV_WL: num_planes = 2; - es->shader = &ec->texture_shader_y_uv; + gs->shader = &gr->texture_shader_y_uv; break; case EGL_TEXTURE_Y_U_V_WL: num_planes = 3; - es->shader = &ec->texture_shader_y_u_v; + gs->shader = &gr->texture_shader_y_u_v; break; case EGL_TEXTURE_Y_XUXV_WL: num_planes = 2; - es->shader = &ec->texture_shader_y_xuxv; + gs->shader = &gr->texture_shader_y_xuxv; break; } @@ -1137,13 +1161,14 @@ gles2_renderer_surface_set_color(struct weston_surface *surface, float red, float green, float blue, float alpha) { struct gles2_surface_state *gs = get_surface_state(surface); + struct gles2_renderer *gr = get_renderer(surface->compositor); gs->color[0] = red; gs->color[1] = green; gs->color[2] = blue; gs->color[3] = alpha; - surface->shader = &surface->compositor->solid_shader; + gs->shader = &gr->solid_shader; } static int @@ -1306,7 +1331,7 @@ compile_shader(GLenum type, int count, const char **sources) } static int -shader_init(struct weston_shader *shader, struct weston_compositor *ec, +shader_init(struct gles2_shader *shader, struct weston_compositor *ec, const char *vertex_source, const char *fragment_source) { char msg[512]; @@ -1358,7 +1383,7 @@ shader_init(struct weston_shader *shader, struct weston_compositor *ec, } static void -shader_release(struct weston_shader *shader) +shader_release(struct gles2_shader *shader) { glDeleteShader(shader->vertex_shader); glDeleteShader(shader->fragment_shader); @@ -1681,26 +1706,28 @@ gles2_renderer_display(struct weston_compositor *ec) static int compile_shaders(struct weston_compositor *ec) { - if (shader_init(&ec->texture_shader_rgba, ec, + struct gles2_renderer *gr = get_renderer(ec); + + if (shader_init(&gr->texture_shader_rgba, ec, vertex_shader, texture_fragment_shader_rgba) < 0) return -1; - if (shader_init(&ec->texture_shader_rgbx, ec, + if (shader_init(&gr->texture_shader_rgbx, ec, vertex_shader, texture_fragment_shader_rgbx) < 0) return -1; if (ec->has_egl_image_external && - shader_init(&ec->texture_shader_egl_external, ec, + shader_init(&gr->texture_shader_egl_external, ec, vertex_shader, texture_fragment_shader_egl_external) < 0) return -1; - if (shader_init(&ec->texture_shader_y_uv, ec, + if (shader_init(&gr->texture_shader_y_uv, ec, vertex_shader, texture_fragment_shader_y_uv) < 0) return -1; - if (shader_init(&ec->texture_shader_y_u_v, ec, + if (shader_init(&gr->texture_shader_y_u_v, ec, vertex_shader, texture_fragment_shader_y_u_v) < 0) return -1; - if (shader_init(&ec->texture_shader_y_xuxv, ec, + if (shader_init(&gr->texture_shader_y_xuxv, ec, vertex_shader, texture_fragment_shader_y_xuxv) < 0) return -1; - if (shader_init(&ec->solid_shader, ec, + if (shader_init(&gr->solid_shader, ec, vertex_shader, solid_fragment_shader) < 0) return -1; @@ -1712,19 +1739,18 @@ fragment_debug_binding(struct wl_seat *seat, uint32_t time, uint32_t key, void *data) { struct weston_compositor *ec = data; - struct gles2_renderer *renderer = - (struct gles2_renderer *) ec->renderer; + struct gles2_renderer *gr = get_renderer(ec); struct weston_output *output; - renderer->fragment_shader_debug ^= 1; + gr->fragment_shader_debug ^= 1; - shader_release(&ec->texture_shader_rgba); - shader_release(&ec->texture_shader_rgbx); - shader_release(&ec->texture_shader_egl_external); - shader_release(&ec->texture_shader_y_uv); - shader_release(&ec->texture_shader_y_u_v); - shader_release(&ec->texture_shader_y_xuxv); - shader_release(&ec->solid_shader); + shader_release(&gr->texture_shader_rgba); + shader_release(&gr->texture_shader_rgbx); + shader_release(&gr->texture_shader_egl_external); + shader_release(&gr->texture_shader_y_uv); + shader_release(&gr->texture_shader_y_u_v); + shader_release(&gr->texture_shader_y_xuxv); + shader_release(&gr->solid_shader); compile_shaders(ec);