From: Alexander Galazin Date: Thu, 26 Jul 2018 08:47:38 +0000 (+0200) Subject: Merge vk-gl-cts/github-master into vk-gl-cts/master X-Git-Tag: upstream/1.3.5~2567 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=401a4b78547be48ee91f4719564a3fd2e8231b92;p=platform%2Fupstream%2FVK-GL-CTS.git Merge vk-gl-cts/github-master into vk-gl-cts/master Change-Id: I4a1a3f2e84c071dc18b3a8247fb0679d6c2d84e3 --- 401a4b78547be48ee91f4719564a3fd2e8231b92 diff --cc external/openglcts/modules/gl/gl4cGPUShaderFP64Tests.cpp index da01895,94b66b1..99a38e2 --- a/external/openglcts/modules/gl/gl4cGPUShaderFP64Tests.cpp +++ b/external/openglcts/modules/gl/gl4cGPUShaderFP64Tests.cpp @@@ -15462,18 -15462,20 +15462,20 @@@ bool BuiltinFunctionTest::isResultEdgeC case FUNCTION_MOD: case FUNCTION_MOD_AGAINST_SCALAR: { -- const glw::GLuint arguments_stride = function_object.getArgumentStride(); -- const glw::GLuint vertex_offset = arguments_stride * vertex; -- const glw::GLuint argument_1_offset = function_object.getArgumentOffset(0); -- const glw::GLuint argument_2_offset = function_object.getArgumentOffset(1); -- const glw::GLuint argument_1_index = argument_1_offset + vertex_offset; -- const glw::GLuint argument_2_index = argument_2_offset + vertex_offset; ++ const glw::GLuint arguments_stride = function_object.getArgumentStride(); ++ const glw::GLuint vertex_offset = arguments_stride * vertex; ++ const glw::GLuint argument_1_offset = function_object.getArgumentOffset(0); ++ const glw::GLuint argument_2_offset = function_object.getArgumentOffset(1); ++ const glw::GLuint argument_1_index = argument_1_offset + vertex_offset; ++ const glw::GLuint argument_2_index = argument_2_offset + vertex_offset; const glw::GLubyte* argument_1_bytes = &m_argument_data[argument_1_index]; const glw::GLubyte* argument_2_bytes = &m_argument_data[argument_2_index]; const glw::GLdouble* argument_1 = reinterpret_cast(argument_1_bytes); const glw::GLdouble* argument_2 = reinterpret_cast(argument_2_bytes); const glw::GLdouble* expected_result = reinterpret_cast(expected_result_src); - const glw::GLdouble* actual_result = reinterpret_cast(result_src); ++ const glw::GLdouble* actual_result = reinterpret_cast(result_src); bool edge_case_present = false; - bool recheck = false; ++ bool recheck = false; // verify if there is a mod(a, a) case and prepare new expected result const glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(result_type);