From: Brian Paul Date: Fri, 15 Feb 2002 03:38:12 +0000 (+0000) Subject: fixed float->int conversion. Fix conditional for 16-bit Z buffer path X-Git-Tag: 062012170305~26645 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=3ff07d20621811178b64a935f1de0400bde902aa;p=profile%2Fivi%2Fmesa.git fixed float->int conversion. Fix conditional for 16-bit Z buffer path --- diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 434b714..a4a4805 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,4 +1,4 @@ -/* $Id: s_drawpix.c,v 1.29 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_drawpix.c,v 1.30 2002/02/15 03:38:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -635,21 +635,20 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, if (ctx->Fog.Enabled) _mesa_span_default_fog(ctx, &span); - if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort) + if (type==GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16 && !bias_or_scale && !zoom && ctx->Visual.rgbMode) { /* Special case: directly write 16-bit depth values */ GLint row; - for (row = 0; row < height; row++, y++) { + span.x = x; + span.y = y; + span.end = drawWidth; + for (row = 0; row < height; row++, span.y++) { const GLushort *zptr = (const GLushort *) _mesa_image_address(&ctx->Unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); GLint i; for (i = 0; i < drawWidth; i++) span.zArray[i] = zptr[i]; - - span.x = x; - span.y = y; - span.end = drawWidth; _mesa_write_rgba_span(ctx, &span, GL_BITMAP); } } @@ -657,25 +656,24 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, && !bias_or_scale && !zoom && ctx->Visual.rgbMode) { /* Special case: directly write 32-bit depth values */ GLint row; - for (row = 0; row < height; row++, y++) { + span.x = x; + span.y = y; + span.end = drawWidth; + for (row = 0; row < height; row++, span.y++) { const GLuint *zptr = (const GLuint *) _mesa_image_address(&ctx->Unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); - - /* XXX get rid of this loop. use zArray pointer in span */ - GLint i; - for (i = 0; i < drawWidth; i++) - span.zArray[i] = zptr[i]; - span.x = x; - span.y = y; - span.end = drawWidth; + MEMCPY(span.zArray, zptr, drawWidth * sizeof(GLdepth)); _mesa_write_rgba_span(ctx, &span, GL_BITMAP); } } else { /* General case */ GLint row; - for (row = 0; row < height; row++, y++) { + span.x = x; + span.y = y; + span.end = drawWidth; + for (row = 0; row < height; row++, span.y++) { GLfloat fspan[MAX_WIDTH]; const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); @@ -686,13 +684,9 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, const GLfloat zs = ctx->DepthMaxF; GLint i; for (i = 0; i < drawWidth; i++) { - span.zArray[i] = (GLdepth) (fspan[i] * zs); + span.zArray[i] = (GLdepth) (fspan[i] * zs + 0.5F); } } - - span.x = x; - span.y = y; - span.end = drawWidth; if (ctx->Visual.rgbMode) { if (zoom) _mesa_write_zoomed_rgba_span(ctx, &span,