From: Eric Anholt Date: Tue, 15 Nov 2011 20:53:18 +0000 (-0800) Subject: intel: Improve debug output for begin/finish render texture. X-Git-Tag: 062012170305~3041 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=3d798abc818326a377bbbdaac29058ac7b41e1a0;p=profile%2Fivi%2Fmesa.git intel: Improve debug output for begin/finish render texture. I've never seen a use for the thread ID value, but knowing the format being rendered is kind of a big deal. Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 9005402..3fa0661 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -1226,8 +1226,8 @@ intel_render_texture(struct gl_context * ctx, return; } - DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n", - _glthread_GetID(), + DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n", + _mesa_get_format_name(image->TexFormat), att->Texture->Name, image->Width, image->Height, irb->Base.RefCount); @@ -1280,8 +1280,8 @@ intel_finish_render_texture(struct gl_context * ctx, tex_obj->Image[att->CubeMapFace][att->TextureLevel]; struct intel_texture_image *intel_image = intel_texture_image(image); - DBG("Finish render texture tid %lx tex=%u\n", - _glthread_GetID(), att->Texture->Name); + DBG("Finish render %s texture tex=%u\n", + _mesa_get_format_name(image->TexFormat), att->Texture->Name); /* Flag that this image may now be validated into the object's miptree. */ if (intel_image)