From: Boris Zanin Date: Tue, 21 Feb 2017 11:56:07 +0000 (+0100) Subject: Build fix (uint32_t used instead of deUint32) X-Git-Tag: upstream/0.1.0~512 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=3b177126650ab2c7ddba7071c2402d5d5c86107c;p=platform%2Fupstream%2FVK-GL-CTS.git Build fix (uint32_t used instead of deUint32) It looks like uint32_t is not used within the CTS. Replacing it with deUint32 allows build to pass. Components: Vulkan VK-GL-CTS Issue #66 Change-Id: Ia23f3fb7fe87ec21349c46df52c7b9f83dd14a32 --- diff --git a/external/vulkancts/modules/vulkan/shaderrender/vktShaderRender.hpp b/external/vulkancts/modules/vulkan/shaderrender/vktShaderRender.hpp index 682c7e8..e11a313 100644 --- a/external/vulkancts/modules/vulkan/shaderrender/vktShaderRender.hpp +++ b/external/vulkancts/modules/vulkan/shaderrender/vktShaderRender.hpp @@ -523,7 +523,7 @@ protected: ImageBackingMode m_imageBackingMode; - uint32_t m_quadGridSize; + deUint32 m_quadGridSize; private: struct SparseContext