From: Joogab Yun Date: Wed, 2 Sep 2020 05:23:01 +0000 (+0900) Subject: DSRenderViewDaliImpl:Renaming PropertyBuffer to VertexBuffer X-Git-Tag: accepted/tizen/unified/20200908.003021^0 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=36b7c4672f054b25db540ed1375a1efd1d4d6ff5;p=platform%2Fcore%2Fuifw%2Flibds.git DSRenderViewDaliImpl:Renaming PropertyBuffer to VertexBuffer Change-Id: I4e5987f9508f4d212484cf4c3b74a22a22233219 Signed-off-by: SooChan Lim --- diff --git a/src/DSRender/DSRenderViewDaliImpl.cpp b/src/DSRender/DSRenderViewDaliImpl.cpp index 6595726..b8f4881 100644 --- a/src/DSRender/DSRenderViewDaliImpl.cpp +++ b/src/DSRender/DSRenderViewDaliImpl.cpp @@ -65,13 +65,13 @@ Geometry DSRenderViewDaliImpl::CreateTexturedQuad() { Vector2(-0.5f, 0.5f), Vector2(0.0f, 1.0f) }, { Vector2(0.5f, 0.5f), Vector2(1.0f, 1.0f) } }; - PropertyBuffer vertexBuffer; + VertexBuffer vertexBuffer; Property::Map vertexFormat; vertexFormat["aPosition"] = Property::VECTOR2; vertexFormat["aTexCoord"] = Property::VECTOR2; //Create a vertex buffer for vertex positions and texture coordinates - vertexBuffer = PropertyBuffer::New(vertexFormat); + vertexBuffer = VertexBuffer::New(vertexFormat); vertexBuffer.SetData(data, 4u); //Create the geometry