From: Tim Rowley Date: Wed, 31 May 2017 16:24:08 +0000 (-0500) Subject: swr/rast: Remove explicit primitive id slot in the vertex layout X-Git-Tag: upstream/18.1.0~8724 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=36ac8ba511bc1dd634194ac7a86dc4a527db7a2e;p=platform%2Fupstream%2Fmesa.git swr/rast: Remove explicit primitive id slot in the vertex layout - Remove any special casing in the PS stage when primitive ID is input. Treat as a normal attribute that must be set up properly in the FE linkage. - Remove primitive id from the PS_CONTEXT and TRI_FLAGS Reviewed-by: Bruce Cherniak --- diff --git a/src/gallium/drivers/swr/rasterizer/core/backend.h b/src/gallium/drivers/swr/rasterizer/core/backend.h index dba5041..0359486 100644 --- a/src/gallium/drivers/swr/rasterizer/core/backend.h +++ b/src/gallium/drivers/swr/rasterizer/core/backend.h @@ -498,7 +498,6 @@ void SetupPixelShaderContext(SWR_PS_CONTEXT *psContext, const SWR_MULTISAMPLE_PO psContext->pAttribs = work.pAttribs; psContext->pPerspAttribs = work.pPerspAttribs; psContext->frontFace = work.triFlags.frontFacing; - psContext->primID = work.triFlags.primID; psContext->renderTargetArrayIndex = work.triFlags.renderTargetArrayIndex; // save Ia/Ib/Ic and Ja/Jb/Jc if we need to reevaluate i/j/k in the shader because of pull attribs diff --git a/src/gallium/drivers/swr/rasterizer/core/binner.cpp b/src/gallium/drivers/swr/rasterizer/core/binner.cpp index daadd5f..06078cd 100644 --- a/src/gallium/drivers/swr/rasterizer/core/binner.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/binner.cpp @@ -809,7 +809,6 @@ endBinTriangles: TRIANGLE_WORK_DESC &desc = work.desc.tri; desc.triFlags.frontFacing = state.forceFront ? 1 : ((frontFaceMask >> triIndex) & 1); - desc.triFlags.primID = pPrimID[triIndex]; desc.triFlags.renderTargetArrayIndex = aRTAI[triIndex]; desc.triFlags.viewportIndex = pViewportIndex[triIndex]; @@ -1257,7 +1256,6 @@ endBinTriangles: TRIANGLE_WORK_DESC &desc = work.desc.tri; desc.triFlags.frontFacing = state.forceFront ? 1 : ((frontFaceMask >> triIndex) & 1); - desc.triFlags.primID = pPrimID[triIndex]; desc.triFlags.renderTargetArrayIndex = aRTAI[triIndex]; desc.triFlags.viewportIndex = pViewportIndex[triIndex]; @@ -1451,7 +1449,6 @@ void BinPostSetupPoints( // points are always front facing desc.triFlags.frontFacing = 1; - desc.triFlags.primID = pPrimID[primIndex]; desc.triFlags.renderTargetArrayIndex = aRTAI[primIndex]; desc.triFlags.viewportIndex = pViewportIndex[primIndex]; @@ -1601,7 +1598,6 @@ void BinPostSetupPoints( TRIANGLE_WORK_DESC &desc = work.desc.tri; desc.triFlags.frontFacing = 1; - desc.triFlags.primID = pPrimID[primIndex]; desc.triFlags.pointSize = aPointSize[primIndex]; desc.triFlags.renderTargetArrayIndex = aRTAI[primIndex]; desc.triFlags.viewportIndex = pViewportIndex[primIndex]; @@ -1823,7 +1819,6 @@ void BinPostSetupPoints_simd16( // points are always front facing desc.triFlags.frontFacing = 1; - desc.triFlags.primID = pPrimID[primIndex]; desc.triFlags.renderTargetArrayIndex = aRTAI[primIndex]; desc.triFlags.viewportIndex = pViewportIndex[primIndex]; @@ -1978,7 +1973,6 @@ void BinPostSetupPoints_simd16( TRIANGLE_WORK_DESC &desc = work.desc.tri; desc.triFlags.frontFacing = 1; - desc.triFlags.primID = pPrimID[primIndex]; desc.triFlags.pointSize = aPointSize[primIndex]; desc.triFlags.renderTargetArrayIndex = aRTAI[primIndex]; desc.triFlags.viewportIndex = pViewportIndex[primIndex]; @@ -2246,7 +2240,6 @@ void BinPostSetupLines( TRIANGLE_WORK_DESC &desc = work.desc.tri; desc.triFlags.frontFacing = 1; - desc.triFlags.primID = pPrimID[primIndex]; desc.triFlags.yMajor = (yMajorMask >> primIndex) & 1; desc.triFlags.renderTargetArrayIndex = aRTAI[primIndex]; desc.triFlags.viewportIndex = pViewportIndex[primIndex]; @@ -2464,7 +2457,6 @@ void BinPostSetupLines_simd16( TRIANGLE_WORK_DESC &desc = work.desc.tri; desc.triFlags.frontFacing = 1; - desc.triFlags.primID = pPrimID[primIndex]; desc.triFlags.yMajor = (yMajorMask >> primIndex) & 1; desc.triFlags.renderTargetArrayIndex = aRTAI[primIndex]; desc.triFlags.viewportIndex = pViewportIndex[primIndex]; diff --git a/src/gallium/drivers/swr/rasterizer/core/context.h b/src/gallium/drivers/swr/rasterizer/core/context.h index 62332db..fa308fe 100644 --- a/src/gallium/drivers/swr/rasterizer/core/context.h +++ b/src/gallium/drivers/swr/rasterizer/core/context.h @@ -62,7 +62,6 @@ struct TRI_FLAGS uint32_t coverageMask : (SIMD_TILE_X_DIM * SIMD_TILE_Y_DIM); uint32_t reserved : 32 - 1 - 1 - (SIMD_TILE_X_DIM * SIMD_TILE_Y_DIM); float pointSize; - uint32_t primID; uint32_t renderTargetArrayIndex; uint32_t viewportIndex; }; diff --git a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp index dfbbc58..e2660c1 100644 --- a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp @@ -948,18 +948,7 @@ static void GeometryShaderStage( if (HasRastT::value && state.soState.streamToRasterizer == stream) { #if USE_SIMD16_FRONTEND - simd16scalari vPrimId; - // pull primitiveID from the GS output if available - if (state.gsState.emitsPrimitiveID) - { - simd16vector primIdAttrib[3]; - gsPa.Assemble_simd16(VERTEX_PRIMID_SLOT, primIdAttrib); - vPrimId = _simd16_castps_si(primIdAttrib[state.frontendState.topologyProvokingVertex].x); - } - else - { - vPrimId = _simd16_set1_epi32(pPrimitiveId[inputPrim]); - } + simd16scalari vPrimId = _simd16_set1_epi32(pPrimitiveId[inputPrim]); // use viewport array index if GS declares it as an output attribute. Otherwise use index 0. simd16scalari vViewPortIdx; @@ -983,18 +972,7 @@ static void GeometryShaderStage( gsPa.useAlternateOffset = false; pfnClipFunc(pDC, gsPa, workerId, attrib_simd16, GenMask(gsPa.NumPrims()), vPrimId, vViewPortIdx); #else - simdscalari vPrimId; - // pull primitiveID from the GS output if available - if (state.gsState.emitsPrimitiveID) - { - simdvector primIdAttrib[3]; - gsPa.Assemble(VERTEX_PRIMID_SLOT, primIdAttrib); - vPrimId = _simd_castps_si(primIdAttrib[state.frontendState.topologyProvokingVertex].x); - } - else - { - vPrimId = _simd_set1_epi32(pPrimitiveId[inputPrim]); - } + simdscalari vPrimId = _simd_set1_epi32(pPrimitiveId[inputPrim]); // use viewport array index if GS declares it as an output attribute. Otherwise use index 0. simdscalari vViewPortIdx; diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h index 3db6370..f703051 100644 --- a/src/gallium/drivers/swr/rasterizer/core/state.h +++ b/src/gallium/drivers/swr/rasterizer/core/state.h @@ -186,11 +186,10 @@ enum SWR_VTX_SLOTS VERTEX_ATTRIB_START_SLOT = ( 1 + VERTEX_POSITION_END_SLOT), VERTEX_ATTRIB_END_SLOT = (32 + VERTEX_POSITION_END_SLOT), VERTEX_RTAI_SLOT = (33 + VERTEX_POSITION_END_SLOT), // GS writes RenderTargetArrayIndex here - VERTEX_PRIMID_SLOT = (34 + VERTEX_POSITION_END_SLOT), // GS writes PrimId here - VERTEX_CLIPCULL_DIST_LO_SLOT = (35 + VERTEX_POSITION_END_SLOT), // VS writes lower 4 clip/cull dist - VERTEX_CLIPCULL_DIST_HI_SLOT = (36 + VERTEX_POSITION_END_SLOT), // VS writes upper 4 clip/cull dist - VERTEX_POINT_SIZE_SLOT = (37 + VERTEX_POSITION_END_SLOT), // VS writes point size here - VERTEX_VIEWPORT_ARRAY_INDEX_SLOT = (38 + VERTEX_POSITION_END_SLOT), + VERTEX_CLIPCULL_DIST_LO_SLOT = (34 + VERTEX_POSITION_END_SLOT), // VS writes lower 4 clip/cull dist + VERTEX_CLIPCULL_DIST_HI_SLOT = (35 + VERTEX_POSITION_END_SLOT), // VS writes upper 4 clip/cull dist + VERTEX_POINT_SIZE_SLOT = (36 + VERTEX_POSITION_END_SLOT), // VS writes point size here + VERTEX_VIEWPORT_ARRAY_INDEX_SLOT = (37 + VERTEX_POSITION_END_SLOT), SWR_VTX_NUM_SLOTS = VERTEX_VIEWPORT_ARRAY_INDEX_SLOT, }; @@ -343,7 +342,6 @@ struct SWR_PS_CONTEXT // OUT: result color per rendertarget uint32_t frontFace; // IN: front- 1, back- 0 - uint32_t primID; // IN: primitive ID uint32_t sampleIndex; // IN: sampleIndex uint32_t renderTargetArrayIndex; // IN: render target array index from GS uint32_t rasterizerSampleCount; // IN: sample count used by the rasterizer @@ -716,9 +714,6 @@ struct SWR_GS_STATE // geometry shader emits renderTargetArrayIndex bool emitsRenderTargetArrayIndex; - // geometry shader emits PrimitiveID - bool emitsPrimitiveID; - // geometry shader emits ViewportArrayIndex bool emitsViewportArrayIndex; diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp index 2f495f5..4498889 100644 --- a/src/gallium/drivers/swr/swr_shader.cpp +++ b/src/gallium/drivers/swr/swr_shader.cpp @@ -406,8 +406,6 @@ BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base uint32_t attribSlot = attrib; if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_PSIZE) attribSlot = VERTEX_POINT_SIZE_SLOT; - else if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_PRIMID) - attribSlot = VERTEX_PRIMID_SLOT; else if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_LAYER) attribSlot = VERTEX_RTAI_SLOT; @@ -534,7 +532,6 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key) pGS->instanceCount = info->properties[TGSI_PROPERTY_GS_INVOCATIONS]; pGS->emitsRenderTargetArrayIndex = info->writes_layer; - pGS->emitsPrimitiveID = info->writes_primid; pGS->emitsViewportArrayIndex = info->writes_viewport_index; // XXX: single stream for now... @@ -1043,23 +1040,23 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key) inputs[attrib][3] = wrap(LOAD(pPS, {0, SWR_PS_CONTEXT_vOneOverW, PixelPositions_center}, "vOneOverW")); continue; - } else if (semantic_name == TGSI_SEMANTIC_PRIMID) { - Value *primID = LOAD(pPS, {0, SWR_PS_CONTEXT_primID}, "primID"); - inputs[attrib][0] = wrap(VECTOR_SPLAT(JM()->mVWidth, primID)); - inputs[attrib][1] = wrap(VIMMED1(0)); - inputs[attrib][2] = wrap(VIMMED1(0)); - inputs[attrib][3] = wrap(VIMMED1(0)); - continue; } unsigned linkedAttrib = locate_linkage(semantic_name, semantic_idx, pPrevShader); - if (semantic_name == TGSI_SEMANTIC_GENERIC && + uint32_t extraAttribs = 0; + if (semantic_name == TGSI_SEMANTIC_PRIMID && !ctx->gs) { + /* non-gs generated primID - need to grab from swizzleMap override */ + linkedAttrib = pPrevShader->num_outputs - 1; + swr_fs->constantMask |= 1 << linkedAttrib; + extraAttribs++; + } else if (semantic_name == TGSI_SEMANTIC_GENERIC && key.sprite_coord_enable & (1 << semantic_idx)) { /* we add an extra attrib to the backendState in swr_update_derived. */ - linkedAttrib = pPrevShader->num_outputs - 1; + linkedAttrib = pPrevShader->num_outputs + extraAttribs - 1; swr_fs->pointSpriteMask |= (1 << linkedAttrib); + extraAttribs++; } else if (linkedAttrib == 0xFFFFFFFF) { inputs[attrib][0] = wrap(VIMMED1(0.0f)); inputs[attrib][1] = wrap(VIMMED1(0.0f)); diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp index 2d036f9..abdcef7 100644 --- a/src/gallium/drivers/swr/swr_state.cpp +++ b/src/gallium/drivers/swr/swr_state.cpp @@ -1729,9 +1729,24 @@ swr_update_derived(struct pipe_context *pipe, // set up backend state SWR_BACKEND_STATE backendState = {0}; - backendState.numAttributes = - ((ctx->gs ? ctx->gs->info.base.num_outputs : ctx->vs->info.base.num_outputs) - 1) + - (ctx->rasterizer->sprite_coord_enable ? 1 : 0); + if (ctx->gs) { + backendState.numAttributes = ctx->gs->info.base.num_outputs - 1; + } else { + backendState.numAttributes = ctx->vs->info.base.num_outputs - 1; + if (ctx->fs->info.base.uses_primid) { + backendState.numAttributes++; + backendState.swizzleEnable = true; + for (unsigned i = 0; i < sizeof(backendState.numComponents); i++) { + backendState.swizzleMap[i].sourceAttrib = i; + } + backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].constantSource = + SWR_CONSTANT_SOURCE_PRIM_ID; + backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].componentOverrideMask = 1; + } + } + if (ctx->rasterizer->sprite_coord_enable) + backendState.numAttributes++; + backendState.numAttributes = std::min((size_t)backendState.numAttributes, sizeof(backendState.numComponents)); for (unsigned i = 0; i < backendState.numAttributes; i++)