From: Tapani Pälli Date: Thu, 12 Mar 2015 05:58:48 +0000 (+0200) Subject: mesa: mesa_bufferiv utility function for buffer objects X-Git-Tag: upstream/17.1.0~19433 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=34df5ebd778fd3027db0f380eab71a95cfa298c0;p=platform%2Fupstream%2Fmesa.git mesa: mesa_bufferiv utility function for buffer objects Patch adds new function 'mesa_bufferiv' and refactors existing GetActiveUniformBlockiv and GetActiveAtomicCounterBufferiv to use it. corresponding Piglit tests: arb_uniform_buffer_object* arb_shader_atomic_counters* (Many tests hit the corresponding queries.) Signed-off-by: Tapani Pälli Reviewed-by: Martin Peres --- diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 185e95d..c7062ab 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -1058,12 +1058,12 @@ _mesa_get_program_resourceiv(struct gl_shader_program *shProg, int props_written = _mesa_program_resource_prop(shProg, res, index, *prop, val, "glGetProgramResourceiv"); - if (props_written) { - amount += props_written; - } else { - /* Error happened. */ + + /* Error happened. */ + if (props_written == 0) return; - } + + amount += props_written; } /* If is not NULL, the actual number of integer values diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index fb1482f..dc9b5a0 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -1061,104 +1061,104 @@ _mesa_UniformBlockBinding(GLuint program, } } -void GLAPIENTRY -_mesa_GetActiveUniformBlockiv(GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLint *params) + +/** + * Generic program resource property query. + */ +static void +mesa_bufferiv(struct gl_shader_program *shProg, GLenum type, + GLuint index, GLenum pname, GLint *params, const char *caller) { GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg; - struct gl_uniform_block *block; - unsigned i; + struct gl_program_resource *res = + _mesa_program_resource_find_index(shProg, type, index); - if (!ctx->Extensions.ARB_uniform_buffer_object) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); + if (!res) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufferindex %d)", caller, index); return; } - shProg = _mesa_lookup_shader_program_err(ctx, program, - "glGetActiveUniformBlockiv"); - if (!shProg) - return; - - if (uniformBlockIndex >= shProg->NumUniformBlocks) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetActiveUniformBlockiv(block index %u >= %u)", - uniformBlockIndex, shProg->NumUniformBlocks); - return; - } - - block = &shProg->UniformBlocks[uniformBlockIndex]; - switch (pname) { case GL_UNIFORM_BLOCK_BINDING: - params[0] = block->Binding; + case GL_ATOMIC_COUNTER_BUFFER_BINDING: + _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_BINDING, + params, caller); return; - case GL_UNIFORM_BLOCK_DATA_SIZE: - params[0] = block->UniformBufferSize; + case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: + _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_DATA_SIZE, + params, caller); return; - case GL_UNIFORM_BLOCK_NAME_LENGTH: - params[0] = strlen(block->Name) + 1; + _mesa_program_resource_prop(shProg, res, index, GL_NAME_LENGTH, + params, caller); return; - - case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: { - unsigned count = 0; - - for (i = 0; i < block->NumUniforms; i++) { - unsigned offset; - const int idx = - _mesa_get_uniform_location(shProg, - block->Uniforms[i].IndexName, - &offset); - if (idx != -1) - count++; - } - - params[0] = count; + case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: + case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: + _mesa_program_resource_prop(shProg, res, index, GL_NUM_ACTIVE_VARIABLES, + params, caller); return; - } - - case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: { - unsigned count = 0; - - for (i = 0; i < block->NumUniforms; i++) { - unsigned offset; - const int idx = - _mesa_get_uniform_location(shProg, - block->Uniforms[i].IndexName, - &offset); - - if (idx != -1) - params[count++] = idx; - } + case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: + case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: + _mesa_program_resource_prop(shProg, res, index, GL_ACTIVE_VARIABLES, + params, caller); return; - } - case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: - params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_VERTEX][uniformBlockIndex] != -1; + case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: + _mesa_program_resource_prop(shProg, res, index, + GL_REFERENCED_BY_VERTEX_SHADER, params, + caller); return; - case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: - if (!_mesa_has_geometry_shaders(ctx)) - break; - params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_GEOMETRY][uniformBlockIndex] != -1; + case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: + _mesa_program_resource_prop(shProg, res, index, + GL_REFERENCED_BY_GEOMETRY_SHADER, params, + caller); return; - case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: - params[0] = shProg->UniformBlockStageIndex[MESA_SHADER_FRAGMENT][uniformBlockIndex] != -1; + case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: + _mesa_program_resource_prop(shProg, res, index, + GL_REFERENCED_BY_FRAGMENT_SHADER, params, + caller); + return; + case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: + params[0] = GL_FALSE; + return; + case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: + params[0] = GL_FALSE; return; - default: _mesa_error(ctx, GL_INVALID_ENUM, - "glGetActiveUniformBlockiv(pname 0x%x (%s))", - pname, _mesa_lookup_enum_by_nr(pname)); + "%s(pname 0x%x (%s))", caller, pname, + _mesa_lookup_enum_by_nr(pname)); return; } } + +void GLAPIENTRY +_mesa_GetActiveUniformBlockiv(GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg; + + if (!ctx->Extensions.ARB_uniform_buffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); + return; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glGetActiveUniformBlockiv"); + if (!shProg) + return; + + mesa_bufferiv(shProg, GL_UNIFORM_BLOCK, uniformBlockIndex, pname, params, + "glGetActiveUniformBlockiv"); +} + void GLAPIENTRY _mesa_GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, @@ -1282,8 +1282,6 @@ _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, { GET_CURRENT_CONTEXT(ctx); struct gl_shader_program *shProg; - struct gl_active_atomic_buffer *ab; - GLuint i; if (!ctx->Extensions.ARB_shader_atomic_counters) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -1296,49 +1294,8 @@ _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, if (!shProg) return; - if (bufferIndex >= shProg->NumAtomicBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetActiveAtomicCounterBufferiv(bufferIndex)"); - return; - } - - ab = &shProg->AtomicBuffers[bufferIndex]; - - switch (pname) { - case GL_ATOMIC_COUNTER_BUFFER_BINDING: - params[0] = ab->Binding; - return; - case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: - params[0] = ab->MinimumSize; - return; - case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: - params[0] = ab->NumUniforms; - return; - case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: - for (i = 0; i < ab->NumUniforms; ++i) - params[i] = ab->Uniforms[i]; - return; - case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: - params[0] = ab->StageReferences[MESA_SHADER_VERTEX]; - return; - case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: - params[0] = ab->StageReferences[MESA_SHADER_GEOMETRY]; - return; - case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: - params[0] = ab->StageReferences[MESA_SHADER_FRAGMENT]; - return; - case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: - params[0] = GL_FALSE; - return; - case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: - params[0] = GL_FALSE; - return; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetActiveAtomicCounterBufferiv(pname 0x%x (%s))", - pname, _mesa_lookup_enum_by_nr(pname)); - return; - } + mesa_bufferiv(shProg, GL_ATOMIC_COUNTER_BUFFER, bufferIndex, pname, params, + "glGetActiveAtomicCounterBufferiv"); } void GLAPIENTRY