From: Philip Reames Date: Tue, 31 May 2022 17:09:44 +0000 (-0700) Subject: [riscv] add test coverage for fractional lmul w/fixed length vectorization X-Git-Tag: upstream/15.0.7~6301 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=33b1be5916669a74b3dc11b9f30f1ddb12270a2e;p=platform%2Fupstream%2Fllvm.git [riscv] add test coverage for fractional lmul w/fixed length vectorization --- diff --git a/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll b/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll index 15716a8..0a3772e 100644 --- a/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll +++ b/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll @@ -4281,3 +4281,255 @@ vector.body: ; preds = %vector.body, %entry for.cond.cleanup: ; preds = %vector.body ret void } + +define void @sink_splat_mul_lmulmf2(i64* nocapture %a, i32 signext %x) { +; CHECK-LABEL: sink_splat_mul_lmulmf2: +; CHECK: # %bb.0: # %entry +; CHECK-NEXT: li a2, 1024 +; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu +; CHECK-NEXT: .LBB81_1: # %vector.body +; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vle32.v v8, (a0) +; CHECK-NEXT: vmul.vx v8, v8, a1 +; CHECK-NEXT: vse32.v v8, (a0) +; CHECK-NEXT: addi a2, a2, -4 +; CHECK-NEXT: addi a0, a0, 32 +; CHECK-NEXT: bnez a2, .LBB81_1 +; CHECK-NEXT: # %bb.2: # %for.cond.cleanup +; CHECK-NEXT: ret +entry: + %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 + %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer + br label %vector.body + +vector.body: ; preds = %vector.body, %entry + %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] + %0 = getelementptr inbounds i64, i64* %a, i64 %index + %1 = bitcast i64* %0 to <2 x i32>* + %wide.load = load <2 x i32>, <2 x i32>* %1, align 8 + %2 = mul <2 x i32> %wide.load, %broadcast.splat + %3 = bitcast i64* %0 to <2 x i32>* + store <2 x i32> %2, <2 x i32>* %3, align 8 + %index.next = add nuw i64 %index, 4 + %4 = icmp eq i64 %index.next, 1024 + br i1 %4, label %for.cond.cleanup, label %vector.body + +for.cond.cleanup: ; preds = %vector.body + ret void +} + +define void @sink_splat_add_lmulmf2(i64* nocapture %a, i32 signext %x) { +; CHECK-LABEL: sink_splat_add_lmulmf2: +; CHECK: # %bb.0: # %entry +; CHECK-NEXT: li a2, 1024 +; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu +; CHECK-NEXT: .LBB82_1: # %vector.body +; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vle32.v v8, (a0) +; CHECK-NEXT: vadd.vx v8, v8, a1 +; CHECK-NEXT: vse32.v v8, (a0) +; CHECK-NEXT: addi a2, a2, -4 +; CHECK-NEXT: addi a0, a0, 32 +; CHECK-NEXT: bnez a2, .LBB82_1 +; CHECK-NEXT: # %bb.2: # %for.cond.cleanup +; CHECK-NEXT: ret +entry: + %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 + %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer + br label %vector.body + +vector.body: ; preds = %vector.body, %entry + %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] + %0 = getelementptr inbounds i64, i64* %a, i64 %index + %1 = bitcast i64* %0 to <2 x i32>* + %wide.load = load <2 x i32>, <2 x i32>* %1, align 8 + %2 = add <2 x i32> %wide.load, %broadcast.splat + %3 = bitcast i64* %0 to <2 x i32>* + store <2 x i32> %2, <2 x i32>* %3, align 8 + %index.next = add nuw i64 %index, 4 + %4 = icmp eq i64 %index.next, 1024 + br i1 %4, label %for.cond.cleanup, label %vector.body + +for.cond.cleanup: ; preds = %vector.body + ret void +} + +define void @sink_splat_sub_lmulmf2(i64* nocapture %a, i32 signext %x) { +; CHECK-LABEL: sink_splat_sub_lmulmf2: +; CHECK: # %bb.0: # %entry +; CHECK-NEXT: li a2, 1024 +; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu +; CHECK-NEXT: .LBB83_1: # %vector.body +; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vle32.v v8, (a0) +; CHECK-NEXT: vsub.vx v8, v8, a1 +; CHECK-NEXT: vse32.v v8, (a0) +; CHECK-NEXT: addi a2, a2, -4 +; CHECK-NEXT: addi a0, a0, 32 +; CHECK-NEXT: bnez a2, .LBB83_1 +; CHECK-NEXT: # %bb.2: # %for.cond.cleanup +; CHECK-NEXT: ret +entry: + %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 + %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer + br label %vector.body + +vector.body: ; preds = %vector.body, %entry + %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] + %0 = getelementptr inbounds i64, i64* %a, i64 %index + %1 = bitcast i64* %0 to <2 x i32>* + %wide.load = load <2 x i32>, <2 x i32>* %1, align 8 + %2 = sub <2 x i32> %wide.load, %broadcast.splat + %3 = bitcast i64* %0 to <2 x i32>* + store <2 x i32> %2, <2 x i32>* %3, align 8 + %index.next = add nuw i64 %index, 4 + %4 = icmp eq i64 %index.next, 1024 + br i1 %4, label %for.cond.cleanup, label %vector.body + +for.cond.cleanup: ; preds = %vector.body + ret void +} + +define void @sink_splat_rsub_lmulmf2(i64* nocapture %a, i32 signext %x) { +; CHECK-LABEL: sink_splat_rsub_lmulmf2: +; CHECK: # %bb.0: # %entry +; CHECK-NEXT: li a2, 1024 +; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu +; CHECK-NEXT: .LBB84_1: # %vector.body +; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vle32.v v8, (a0) +; CHECK-NEXT: vrsub.vx v8, v8, a1 +; CHECK-NEXT: vse32.v v8, (a0) +; CHECK-NEXT: addi a2, a2, -4 +; CHECK-NEXT: addi a0, a0, 32 +; CHECK-NEXT: bnez a2, .LBB84_1 +; CHECK-NEXT: # %bb.2: # %for.cond.cleanup +; CHECK-NEXT: ret +entry: + %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 + %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer + br label %vector.body + +vector.body: ; preds = %vector.body, %entry + %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] + %0 = getelementptr inbounds i64, i64* %a, i64 %index + %1 = bitcast i64* %0 to <2 x i32>* + %wide.load = load <2 x i32>, <2 x i32>* %1, align 8 + %2 = sub <2 x i32> %broadcast.splat, %wide.load + %3 = bitcast i64* %0 to <2 x i32>* + store <2 x i32> %2, <2 x i32>* %3, align 8 + %index.next = add nuw i64 %index, 4 + %4 = icmp eq i64 %index.next, 1024 + br i1 %4, label %for.cond.cleanup, label %vector.body + +for.cond.cleanup: ; preds = %vector.body + ret void +} + +define void @sink_splat_and_lmulmf2(i64* nocapture %a, i32 signext %x) { +; CHECK-LABEL: sink_splat_and_lmulmf2: +; CHECK: # %bb.0: # %entry +; CHECK-NEXT: li a2, 1024 +; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu +; CHECK-NEXT: .LBB85_1: # %vector.body +; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vle32.v v8, (a0) +; CHECK-NEXT: vand.vx v8, v8, a1 +; CHECK-NEXT: vse32.v v8, (a0) +; CHECK-NEXT: addi a2, a2, -4 +; CHECK-NEXT: addi a0, a0, 32 +; CHECK-NEXT: bnez a2, .LBB85_1 +; CHECK-NEXT: # %bb.2: # %for.cond.cleanup +; CHECK-NEXT: ret +entry: + %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 + %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer + br label %vector.body + +vector.body: ; preds = %vector.body, %entry + %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] + %0 = getelementptr inbounds i64, i64* %a, i64 %index + %1 = bitcast i64* %0 to <2 x i32>* + %wide.load = load <2 x i32>, <2 x i32>* %1, align 8 + %2 = and <2 x i32> %wide.load, %broadcast.splat + %3 = bitcast i64* %0 to <2 x i32>* + store <2 x i32> %2, <2 x i32>* %3, align 8 + %index.next = add nuw i64 %index, 4 + %4 = icmp eq i64 %index.next, 1024 + br i1 %4, label %for.cond.cleanup, label %vector.body + +for.cond.cleanup: ; preds = %vector.body + ret void +} + +define void @sink_splat_or_lmulmf2(i64* nocapture %a, i32 signext %x) { +; CHECK-LABEL: sink_splat_or_lmulmf2: +; CHECK: # %bb.0: # %entry +; CHECK-NEXT: li a2, 1024 +; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu +; CHECK-NEXT: .LBB86_1: # %vector.body +; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vle32.v v8, (a0) +; CHECK-NEXT: vor.vx v8, v8, a1 +; CHECK-NEXT: vse32.v v8, (a0) +; CHECK-NEXT: addi a2, a2, -4 +; CHECK-NEXT: addi a0, a0, 32 +; CHECK-NEXT: bnez a2, .LBB86_1 +; CHECK-NEXT: # %bb.2: # %for.cond.cleanup +; CHECK-NEXT: ret +entry: + %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 + %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer + br label %vector.body + +vector.body: ; preds = %vector.body, %entry + %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] + %0 = getelementptr inbounds i64, i64* %a, i64 %index + %1 = bitcast i64* %0 to <2 x i32>* + %wide.load = load <2 x i32>, <2 x i32>* %1, align 8 + %2 = or <2 x i32> %wide.load, %broadcast.splat + %3 = bitcast i64* %0 to <2 x i32>* + store <2 x i32> %2, <2 x i32>* %3, align 8 + %index.next = add nuw i64 %index, 4 + %4 = icmp eq i64 %index.next, 1024 + br i1 %4, label %for.cond.cleanup, label %vector.body + +for.cond.cleanup: ; preds = %vector.body + ret void +} + +define void @sink_splat_xor_lmulmf2(i64* nocapture %a, i32 signext %x) { +; CHECK-LABEL: sink_splat_xor_lmulmf2: +; CHECK: # %bb.0: # %entry +; CHECK-NEXT: li a2, 1024 +; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, mu +; CHECK-NEXT: .LBB87_1: # %vector.body +; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vle32.v v8, (a0) +; CHECK-NEXT: vxor.vx v8, v8, a1 +; CHECK-NEXT: vse32.v v8, (a0) +; CHECK-NEXT: addi a2, a2, -4 +; CHECK-NEXT: addi a0, a0, 32 +; CHECK-NEXT: bnez a2, .LBB87_1 +; CHECK-NEXT: # %bb.2: # %for.cond.cleanup +; CHECK-NEXT: ret +entry: + %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 + %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer + br label %vector.body + +vector.body: ; preds = %vector.body, %entry + %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] + %0 = getelementptr inbounds i64, i64* %a, i64 %index + %1 = bitcast i64* %0 to <2 x i32>* + %wide.load = load <2 x i32>, <2 x i32>* %1, align 8 + %2 = xor <2 x i32> %wide.load, %broadcast.splat + %3 = bitcast i64* %0 to <2 x i32>* + store <2 x i32> %2, <2 x i32>* %3, align 8 + %index.next = add nuw i64 %index, 4 + %4 = icmp eq i64 %index.next, 1024 + br i1 %4, label %for.cond.cleanup, label %vector.body + +for.cond.cleanup: ; preds = %vector.body + ret void +}