From: José Fonseca Date: Tue, 15 Jul 2008 08:57:48 +0000 (+0900) Subject: python: Cleanup. X-Git-Tag: 062012170305~17580^2~390^2~916 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=3392bcaaa823bd791e8d7e4c5a7ce013831899bb;p=profile%2Fivi%2Fmesa.git python: Cleanup. --- diff --git a/src/gallium/state_trackers/python/samples/tri.py b/src/gallium/state_trackers/python/samples/tri.py index e5044a0..3665922 100644 --- a/src/gallium/state_trackers/python/samples/tri.py +++ b/src/gallium/state_trackers/python/samples/tri.py @@ -143,24 +143,16 @@ def test(dev): cbuf = dev.texture_create(PIPE_FORMAT_X8R8G8B8_UNORM, width, height, usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET) - zbuf = dev.texture_create(PIPE_FORMAT_X8Z24_UNORM, - width, height, - usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL) _cbuf = cbuf.get_surface(usage = PIPE_BUFFER_USAGE_GPU_READ|PIPE_BUFFER_USAGE_GPU_WRITE) - _zsbuf = zbuf.get_surface(usage = PIPE_BUFFER_USAGE_GPU_READ|PIPE_BUFFER_USAGE_GPU_WRITE) fb = Framebuffer() fb.width = width fb.height = height fb.num_cbufs = 1 fb.set_cbuf(0, _cbuf) - fb.set_zsbuf(_zsbuf) ctx.set_framebuffer(fb) _cbuf.clear_value = 0x00000000 - _zsbuf.clear_value = 0x00ffffff ctx.surface_clear(_cbuf, _cbuf.clear_value) - ctx.surface_clear(_zsbuf, _zsbuf.clear_value) del _cbuf - del _zsbuf # vertex shader vs = Shader(''' diff --git a/src/gallium/state_trackers/python/tests/base.py b/src/gallium/state_trackers/python/tests/base.py index 185a599..d5d6114 100644 --- a/src/gallium/state_trackers/python/tests/base.py +++ b/src/gallium/state_trackers/python/tests/base.py @@ -37,28 +37,25 @@ for name, value in globals().items(): formats[value] = name -def make_image(surface): - pixels = FloatArray(surface.height*surface.width*4) - surface.get_tile_rgba(0, 0, surface.width, surface.height, pixels) - +def make_image(width, height, rgba): import Image outimage = Image.new( mode='RGB', - size=(surface.width, surface.height), + size=(width, height), color=(0,0,0)) outpixels = outimage.load() - for y in range(0, surface.height): - for x in range(0, surface.width): - offset = (y*surface.width + x)*4 - r, g, b, a = [int(pixels[offset + ch]*255) for ch in range(4)] + for y in range(0, height): + for x in range(0, width): + offset = (y*width + x)*4 + r, g, b, a = [int(rgba[offset + ch]*255) for ch in range(4)] outpixels[x, y] = r, g, b return outimage -def save_image(filename, surface): - outimage = make_image(surface) +def save_image(width, height, rgba, filename): + outimage = make_image(width, height, rgba) outimage.save(filename, "PNG") -def show_image(*surfaces): +def show_image(width, height, **rgbas): import Tkinter as tk from PIL import Image, ImageTk @@ -67,15 +64,17 @@ def show_image(*surfaces): x = 64 y = 64 - for i in range(len(surfaces)): - surface = surfaces[i] - outimage = make_image(surface) + labels = rgbas.keys() + labels.sort() + for i in range(len(labels)): + label = labels[i] + outimage = make_image(width, height, rgbas[label]) if i: window = tk.Toplevel(root) else: window = root - window.title('Image %u' % (i+1)) + window.title(label) image1 = ImageTk.PhotoImage(outimage) w = image1.width() h = image1.height() diff --git a/src/gallium/state_trackers/python/tests/texture.py b/src/gallium/state_trackers/python/tests/texture.py index 84ceebb..6a5ffb3 100644 --- a/src/gallium/state_trackers/python/tests/texture.py +++ b/src/gallium/state_trackers/python/tests/texture.py @@ -61,8 +61,8 @@ class TextureTest(Test): def run(self): dev = self.dev - format = PIPE_FORMAT_A8R8G8B8_UNORM - #format = PIPE_FORMAT_DXT1_RGB + #format = PIPE_FORMAT_A8R8G8B8_UNORM + format = PIPE_FORMAT_DXT1_RGB if not dev.is_format_supported(format, PIPE_TEXTURE): pass @@ -130,20 +130,21 @@ class TextureTest(Test): expected_rgba = generate_data(texture.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ|PIPE_BUFFER_USAGE_CPU_WRITE)) + # framebuffer cbuf_tex = dev.texture_create(PIPE_FORMAT_A8R8G8B8_UNORM, width, height, usage = PIPE_TEXTURE_USAGE_RENDER_TARGET) - # drawing dest cbuf = cbuf_tex.get_surface(usage = PIPE_BUFFER_USAGE_GPU_WRITE|PIPE_BUFFER_USAGE_GPU_READ) fb = Framebuffer() fb.width = width fb.height = height fb.num_cbufs = 1 fb.set_cbuf(0, cbuf) - ctx.surface_clear(cbuf, 0x00000000) ctx.set_framebuffer(fb) + ctx.surface_clear(cbuf, 0x00000000) + del fb # vertex shader vs = Shader(''' @@ -220,14 +221,15 @@ class TextureTest(Test): ctx.flush() + del ctx + rgba = FloatArray(height*width*4) cbuf_tex.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ).get_tile_rgba(x, y, w, h, rgba) compare_rgba(width, height, rgba, expected_rgba) - show_image(texture.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ), - cbuf_tex.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ)) + show_image(width, height, Result=rgba, Expected=expected_rgba) def main():