From: Joogab Yun Date: Mon, 7 Sep 2020 05:17:48 +0000 (+0900) Subject: Revert "[Tizen] Temporarily force updateScene flag true when rendering behavior is... X-Git-Tag: submit/tizen/20200908.102446~16 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=32af15b6a181decaafa18779327d414f7f437c2a;p=platform%2Fcore%2Fuifw%2Fdali-core.git Revert "[Tizen] Temporarily force updateScene flag true when rendering behavior is continuously" This reverts commit 8bcd89885472ba681f48a5765840323a139c5895. --- diff --git a/dali/internal/update/manager/update-manager.cpp b/dali/internal/update/manager/update-manager.cpp index 1b1c5e4..ff5e5ac 100644 --- a/dali/internal/update/manager/update-manager.cpp +++ b/dali/internal/update/manager/update-manager.cpp @@ -889,11 +889,10 @@ uint32_t UpdateManager::Update( float elapsedSeconds, const bool gestureUpdated = ProcessGestures( bufferIndex, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds ); bool updateScene = // The scene-graph requires an update if.. - (mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR - IsAnimationRunning() || // ..at least one animation is running OR - mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR - (mImpl->renderingBehavior == DevelStage::Rendering::CONTINUOUSLY) || // ..rendering behavior is DevelStage::Rendering::CONTINUOUSLY OR - gestureUpdated; // ..a gesture property was updated + (mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR + IsAnimationRunning() || // ..at least one animation is running OR + mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR + gestureUpdated; // ..a gesture property was updated bool keepRendererRendering = false;