From: Emil Velikov Date: Thu, 11 Feb 2016 00:03:22 +0000 (+0000) Subject: docs: add release notes for 11.1.2 X-Git-Tag: upstream/17.1.0~12656 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=323782aa57367aad2328175257a44654fa363b4a;p=platform%2Fupstream%2Fmesa.git docs: add release notes for 11.1.2 Signed-off-by: Emil Velikov (cherry picked from commit 7bcd827806b0816d61122ba3d37dd40178d96d98) --- diff --git a/docs/relnotes/11.1.2.html b/docs/relnotes/11.1.2.html new file mode 100644 index 0000000..947dcbf --- /dev/null +++ b/docs/relnotes/11.1.2.html @@ -0,0 +1,181 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

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+ + +
+ +

Mesa 11.1.2 Release Notes / February 10, 2016

+ +

+Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release. +

+

+Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.1. OpenGL +4.1 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ +

Bug fixes

+ +

This list is likely incomplete.

+ +
    + +
  • Bug 91596 - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
  • + +
  • Bug 93628 - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows
  • + +
  • Bug 93648 - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)
  • + +
  • Bug 93650 - GL_ARB_separate_shader_objects is buggy (PCSX2)
  • + +
  • Bug 93717 - Meta mipmap generation can corrupt texture state
  • + +
  • Bug 93722 - Segfault when compiling shader with a subroutine that takes a parameter
  • + +
  • Bug 93731 - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location
  • + +
  • Bug 93761 - A conditional discard in a fragment shader causes no depth writing at all
  • + +
+ + +

Changes

+ +

Ben Widawsky (1):

+
    +
  • i965/bxt: Fix conservative wm thread counts.
  • +
+ +

Dave Airlie (1):

+
    +
  • glsl: fix subroutine lowering reusing actual parmaters
  • +
+ +

Emil Velikov (6):

+
    +
  • docs: add sha256 checksums for 11.1.1
  • +
  • cherry-ignore: drop the i965/kbl .num_slices patch
  • +
  • i915: correctly parse/set the context flags
  • +
  • targets/dri: android: use WHOLE static libraries
  • +
  • egl/dri2: expose srgb configs when KHR_gl_colorspace is available
  • +
  • Update version to 11.1.2
  • +
+ +

Eric Anholt (2):

+
    +
  • vc4: Don't record the seqno of a failed job submit.
  • +
  • vc4: Throttle outstanding rendering after submission.
  • +
+ +

François Tigeot (1):

+
    +
  • gallium: Add DragonFly support
  • +
+ +

Grazvydas Ignotas (1):

+
    +
  • r600g: don't leak driver const buffers
  • +
+ +

Ian Romanick (2):

+
    +
  • meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE
  • +
  • meta: Use internal functions to set texture parameters
  • +
+ +

Ilia Mirkin (6):

+
    +
  • st/mesa: use surface format to generate mipmaps when available
  • +
  • glsl: always compute proper varying type, irrespective of varying packing
  • +
  • nvc0: avoid crashing when there are holes in vertex array bindings
  • +
  • nv50,nvc0: fix buffer clearing to respect engine alignment requirements
  • +
  • nv50/ir: fix false global CSE on instructions with multiple defs
  • +
  • st/mesa: treat a write as a read for range purposes
  • +
+ +

Jason Ekstrand (3):

+
    +
  • i965/vec4: Use UW type for multiply into accumulator on GEN8+
  • +
  • i965/fs/generator: Take an actual shader stage rather than a string
  • +
  • i965/fs: Always set channel 2 of texture headers in some stages
  • +
+ +

Jose Fonseca (2):

+
    +
  • scons: Conditionally use DRM module on pipe-loader.
  • +
  • pipe-loader: Fix PATH_MAX define on MSVC.
  • +
+ +

Karol Herbst (1):

+
    +
  • nv50/ir: fix memory corruption when spilling and redoing RA
  • +
+ +

Kenneth Graunke (2):

+
    +
  • glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
  • +
  • glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).
  • +
+ +

Leo Liu (2):

+
    +
  • vl: add zig zag scan for list 4x4
  • +
  • st/omx/dec/h264: fix corruption when scaling matrix present flag set
  • +
+ +

Marek Olšák (1):

+
    +
  • radeonsi: don't miss changes to SPI_TMPRING_SIZE
  • +
+ +

Nicolai Hähnle (11):

+
    +
  • mesa/bufferobj: make _mesa_delete_buffer_object externally accessible
  • +
  • st/mesa: use _mesa_delete_buffer_object
  • +
  • radeon: use _mesa_delete_buffer_object
  • +
  • i915: use _mesa_delete_buffer_object
  • +
  • i965: use _mesa_delete_buffer_object
  • +
  • util/u_pstipple.c: copy immediates during transformation
  • +
  • radeonsi: extract the VGT_GS_MODE calculation into its own function
  • +
  • radeonsi: ensure that VGT_GS_MODE is sent when necessary
  • +
  • radeonsi: add DCC buffer for sampler views on new CS
  • +
  • st/mesa: use the correct address generation functions in st_TexSubImage blit
  • +
  • radeonsi: fix discard-only fragment shaders (11.1 version)
  • +
+ +

Timothy Arceri (4):

+
    +
  • glsl: fix segfault linking subroutine uniform with explicit location
  • +
  • mesa: fix segfault in glUniformSubroutinesuiv()
  • +
  • glsl: fix interface block error message
  • +
  • glsl: create helper to remove outer vertex index array used by some stages
  • +
+ + +
+ +